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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-09 08:13:47 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-09 08:13:47 +0200 |
commit | 85399a91706f9f163ccbd3274ea2d511dd8564d0 (patch) | |
tree | d381235847cc52064f3588a740047b54c56afc68 /thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp | |
parent | 57d4d0ac88304ed15ad0690cfd2b2066098afaee (diff) | |
parent | 47a6bb2f284ec8527c51bc692d4671a116976284 (diff) |
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Fix a default shader specular render mode to `SCHLICK_GGX`
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp')
0 files changed, 0 insertions, 0 deletions