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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-27 10:15:23 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-27 11:37:47 +0200
commit3e7db60d56d5c25d7aa3fded4b90f36ca341159c (patch)
tree33d0aa97c6f4dde686449fc66bb9755a8bc52fb3 /thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
parent43f0767390cabd337b31cf777fa5c04251c68fbc (diff)
Update to bullet master (2.90)
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h')
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h46
1 files changed, 28 insertions, 18 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
index 3c4490765e..8d7e94d4fb 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
@@ -21,30 +21,37 @@
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include "btDeformableContactConstraint.h"
#include "LinearMath/btHashMap.h"
+#include "LinearMath/btReducedVector.h"
+#include "LinearMath/btModifiedGramSchmidt.h"
#include <vector>
+
+struct LagrangeMultiplier
+{
+ int m_num_constraints; // Number of constraints
+ int m_num_nodes; // Number of nodes in these constraints
+ btScalar m_weights[3]; // weights of the nodes involved, same size as m_num_nodes
+ btVector3 m_dirs[3]; // Constraint directions, same size of m_num_constraints;
+ int m_indices[3]; // indices of the nodes involved, same size as m_num_nodes;
+};
+
+
class btDeformableContactProjection
{
public:
typedef btAlignedObjectArray<btVector3> TVStack;
btAlignedObjectArray<btSoftBody *>& m_softBodies;
-
-// // map from node index to static constraint
-// btHashMap<btHashInt, btDeformableStaticConstraint> m_staticConstraints;
-// // map from node index to node rigid constraint
-// btHashMap<btHashInt, btAlignedObjectArray<btDeformableNodeRigidContactConstraint> > m_nodeRigidConstraints;
-// // map from node index to face rigid constraint
-// btHashMap<btHashInt, btAlignedObjectArray<btDeformableFaceRigidContactConstraint*> > m_faceRigidConstraints;
-// // map from node index to deformable constraint
-// btHashMap<btHashInt, btAlignedObjectArray<btDeformableFaceNodeContactConstraint*> > m_deformableConstraints;
-// // map from node index to node anchor constraint
-// btHashMap<btHashInt, btDeformableNodeAnchorConstraint> m_nodeAnchorConstraints;
// all constraints involving face
btAlignedObjectArray<btDeformableContactConstraint*> m_allFaceConstraints;
-
+#ifndef USE_MGS
// map from node index to projection directions
btHashMap<btHashInt, btAlignedObjectArray<btVector3> > m_projectionsDict;
-
+#else
+ btAlignedObjectArray<btReducedVector> m_projections;
+#endif
+
+ btAlignedObjectArray<LagrangeMultiplier> m_lagrangeMultipliers;
+
// map from node index to static constraint
btAlignedObjectArray<btAlignedObjectArray<btDeformableStaticConstraint> > m_staticConstraints;
// map from node index to node rigid constraint
@@ -56,6 +63,8 @@ public:
// map from node index to node anchor constraint
btAlignedObjectArray<btAlignedObjectArray<btDeformableNodeAnchorConstraint> > m_nodeAnchorConstraints;
+ bool m_useStrainLimiting;
+
btDeformableContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies)
: m_softBodies(softBodies)
{
@@ -72,13 +81,10 @@ public:
virtual void applyDynamicFriction(TVStack& f);
// update and solve the constraints
- virtual btScalar update(btCollisionObject** deformableBodies,int numDeformableBodies);
-
- // solve the position error using split impulse
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
+ virtual btScalar update(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal);
// Add constraints to m_constraints. In addition, the constraints that each vertex own are recorded in m_constraintsDict.
- virtual void setConstraints();
+ virtual void setConstraints(const btContactSolverInfo& infoGlobal);
// Set up projections for each vertex by adding the projection direction to
virtual void setProjection();
@@ -86,5 +92,9 @@ public:
virtual void reinitialize(bool nodeUpdated);
virtual void splitImpulseSetup(const btContactSolverInfo& infoGlobal);
+
+ virtual void setLagrangeMultiplier();
+
+ void checkConstraints(const TVStack& x);
};
#endif /* btDeformableContactProjection_h */