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| author | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:32:37 -0300 |
|---|---|---|
| committer | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:35:39 -0300 |
| commit | aab8f443f90df21f84dd306600db0c5d1378ade9 (patch) | |
| tree | 899a0eb0955a95fe1ea2313f386eb889519f9503 /thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp | |
| parent | 8b9ec8bc8820c0756544ecce45d8e867b7aad17b (diff) | |
-Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
Diffstat (limited to 'thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp')
0 files changed, 0 insertions, 0 deletions