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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-10 15:22:31 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-10 15:22:36 +0100 |
| commit | 644b266bae483c903d7c588b38002e4c0ad21054 (patch) | |
| tree | 77f63ac879bec013e56d3bb854b945dc6da89c6f /thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp | |
| parent | f614f155063e43733c5e4c2572b4ea67b3bcc661 (diff) | |
SCons: Fix import clash between Godot and system modules
See #24965 for details. `sys.path.insert` is hacky, but should work
relatively well for both Python 2 and Python 3. When we eventually
deprecate Python 2 support, we could look into using importlib.
Fixes #24965.
Diffstat (limited to 'thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp')
0 files changed, 0 insertions, 0 deletions