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authorAndrea Catania <info@andreacatania.com>2018-09-07 16:11:04 +0200
committerAndrea Catania <info@andreacatania.com>2018-09-07 16:11:04 +0200
commit6142448417f4e15bf0bc0c94df7d1862a790e3c7 (patch)
treeb6b0a44df905e0ad2e6f82eacd5ef4acdf9a0df1 /thirdparty/bullet/BulletDynamics
parent53070437514e448c87f6cb31cf5b27a3839dbfa1 (diff)
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Diffstat (limited to 'thirdparty/bullet/BulletDynamics')
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp1128
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h66
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h3
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h3
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp4
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h2
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp27
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h2
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp4
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp757
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h52
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp1621
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h154
-rwxr-xr-x[-rw-r--r--]thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp0
-rwxr-xr-x[-rw-r--r--]thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h0
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp14
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp99
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h6
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp143
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h36
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp121
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h54
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp10
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h8
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp383
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h4
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp70
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h2
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp28
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp33
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp34
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp32
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h2
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h52
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp966
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h187
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp28
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp29
-rw-r--r--thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp30
39 files changed, 5423 insertions, 771 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp
new file mode 100644
index 0000000000..c82ba87f9f
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp
@@ -0,0 +1,1128 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btBatchedConstraints.h"
+
+#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btMinMax.h"
+#include "LinearMath/btStackAlloc.h"
+#include "LinearMath/btQuickprof.h"
+
+#include <string.h> //for memset
+
+const int kNoMerge = -1;
+
+bool btBatchedConstraints::s_debugDrawBatches = false;
+
+
+struct btBatchedConstraintInfo
+{
+ int constraintIndex;
+ int numConstraintRows;
+ int bodyIds[2];
+};
+
+
+struct btBatchInfo
+{
+ int numConstraints;
+ int mergeIndex;
+
+ btBatchInfo() : numConstraints(0), mergeIndex(kNoMerge) {}
+};
+
+
+bool btBatchedConstraints::validate(btConstraintArray* constraints, const btAlignedObjectArray<btSolverBody>& bodies) const
+{
+ //
+ // validate: for debugging only. Verify coloring of bodies, that no body is touched by more than one batch in any given phase
+ //
+ int errors = 0;
+ const int kUnassignedBatch = -1;
+
+ btAlignedObjectArray<int> bodyBatchId;
+ for (int iPhase = 0; iPhase < m_phases.size(); ++iPhase)
+ {
+ bodyBatchId.resizeNoInitialize(0);
+ bodyBatchId.resize( bodies.size(), kUnassignedBatch );
+ const Range& phase = m_phases[iPhase];
+ for (int iBatch = phase.begin; iBatch < phase.end; ++iBatch)
+ {
+ const Range& batch = m_batches[iBatch];
+ for (int iiCons = batch.begin; iiCons < batch.end; ++iiCons)
+ {
+ int iCons = m_constraintIndices[iiCons];
+ const btSolverConstraint& cons = constraints->at(iCons);
+ const btSolverBody& bodyA = bodies[cons.m_solverBodyIdA];
+ const btSolverBody& bodyB = bodies[cons.m_solverBodyIdB];
+ if (! bodyA.internalGetInvMass().isZero())
+ {
+ int thisBodyBatchId = bodyBatchId[cons.m_solverBodyIdA];
+ if (thisBodyBatchId == kUnassignedBatch)
+ {
+ bodyBatchId[cons.m_solverBodyIdA] = iBatch;
+ }
+ else if (thisBodyBatchId != iBatch)
+ {
+ btAssert( !"dynamic body is used in 2 different batches in the same phase" );
+ errors++;
+ }
+ }
+ if (! bodyB.internalGetInvMass().isZero())
+ {
+ int thisBodyBatchId = bodyBatchId[cons.m_solverBodyIdB];
+ if (thisBodyBatchId == kUnassignedBatch)
+ {
+ bodyBatchId[cons.m_solverBodyIdB] = iBatch;
+ }
+ else if (thisBodyBatchId != iBatch)
+ {
+ btAssert( !"dynamic body is used in 2 different batches in the same phase" );
+ errors++;
+ }
+ }
+ }
+ }
+ }
+ return errors == 0;
+}
+
+
+static void debugDrawSingleBatch( const btBatchedConstraints* bc,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ int iBatch,
+ const btVector3& color,
+ const btVector3& offset
+ )
+{
+ if (bc && bc->m_debugDrawer && iBatch < bc->m_batches.size())
+ {
+ const btBatchedConstraints::Range& b = bc->m_batches[iBatch];
+ for (int iiCon = b.begin; iiCon < b.end; ++iiCon)
+ {
+ int iCon = bc->m_constraintIndices[iiCon];
+ const btSolverConstraint& con = constraints->at(iCon);
+ int iBody0 = con.m_solverBodyIdA;
+ int iBody1 = con.m_solverBodyIdB;
+ btVector3 pos0 = bodies[iBody0].getWorldTransform().getOrigin() + offset;
+ btVector3 pos1 = bodies[iBody1].getWorldTransform().getOrigin() + offset;
+ bc->m_debugDrawer->drawLine(pos0, pos1, color);
+ }
+ }
+}
+
+
+static void debugDrawPhase( const btBatchedConstraints* bc,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ int iPhase,
+ const btVector3& color0,
+ const btVector3& color1,
+ const btVector3& offset
+ )
+{
+ BT_PROFILE( "debugDrawPhase" );
+ if ( bc && bc->m_debugDrawer && iPhase < bc->m_phases.size() )
+ {
+ const btBatchedConstraints::Range& phase = bc->m_phases[iPhase];
+ for (int iBatch = phase.begin; iBatch < phase.end; ++iBatch)
+ {
+ float tt = float(iBatch - phase.begin) / float(btMax(1, phase.end - phase.begin - 1));
+ btVector3 col = lerp(color0, color1, tt);
+ debugDrawSingleBatch(bc, constraints, bodies, iBatch, col, offset);
+ }
+ }
+}
+
+
+static void debugDrawAllBatches( const btBatchedConstraints* bc,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies
+ )
+{
+ BT_PROFILE( "debugDrawAllBatches" );
+ if ( bc && bc->m_debugDrawer && bc->m_phases.size() > 0 )
+ {
+ btVector3 bboxMin(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
+ btVector3 bboxMax = -bboxMin;
+ for (int iBody = 0; iBody < bodies.size(); ++iBody)
+ {
+ const btVector3& pos = bodies[iBody].getWorldTransform().getOrigin();
+ bboxMin.setMin(pos);
+ bboxMax.setMax(pos);
+ }
+ btVector3 bboxExtent = bboxMax - bboxMin;
+ btVector3 offsetBase = btVector3( 0, bboxExtent.y()*1.1f, 0 );
+ btVector3 offsetStep = btVector3( 0, 0, bboxExtent.z()*1.1f );
+ int numPhases = bc->m_phases.size();
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ float b = float(iPhase)/float(numPhases-1);
+ btVector3 color0 = btVector3(1,0,b);
+ btVector3 color1 = btVector3(0,1,b);
+ btVector3 offset = offsetBase + offsetStep*(float(iPhase) - float(numPhases-1)*0.5);
+ debugDrawPhase(bc, constraints, bodies, iPhase, color0, color1, offset);
+ }
+ }
+}
+
+
+static void initBatchedBodyDynamicFlags(btAlignedObjectArray<bool>* outBodyDynamicFlags, const btAlignedObjectArray<btSolverBody>& bodies)
+{
+ BT_PROFILE("initBatchedBodyDynamicFlags");
+ btAlignedObjectArray<bool>& bodyDynamicFlags = *outBodyDynamicFlags;
+ bodyDynamicFlags.resizeNoInitialize(bodies.size());
+ for (int i = 0; i < bodies.size(); ++i)
+ {
+ const btSolverBody& body = bodies[ i ];
+ bodyDynamicFlags[i] = ( body.internalGetInvMass().x() > btScalar( 0 ) );
+ }
+}
+
+
+static int runLengthEncodeConstraintInfo(btBatchedConstraintInfo* outConInfos, int numConstraints)
+{
+ BT_PROFILE("runLengthEncodeConstraintInfo");
+ // detect and run-length encode constraint rows that repeat the same bodies
+ int iDest = 0;
+ int iSrc = 0;
+ while (iSrc < numConstraints)
+ {
+ const btBatchedConstraintInfo& srcConInfo = outConInfos[iSrc];
+ btBatchedConstraintInfo& conInfo = outConInfos[iDest];
+ conInfo.constraintIndex = iSrc;
+ conInfo.bodyIds[0] = srcConInfo.bodyIds[0];
+ conInfo.bodyIds[1] = srcConInfo.bodyIds[1];
+ while (iSrc < numConstraints && outConInfos[iSrc].bodyIds[0] == srcConInfo.bodyIds[0] && outConInfos[iSrc].bodyIds[1] == srcConInfo.bodyIds[1])
+ {
+ ++iSrc;
+ }
+ conInfo.numConstraintRows = iSrc - conInfo.constraintIndex;
+ ++iDest;
+ }
+ return iDest;
+}
+
+
+struct ReadSolverConstraintsLoop : public btIParallelForBody
+{
+ btBatchedConstraintInfo* m_outConInfos;
+ btConstraintArray* m_constraints;
+
+ ReadSolverConstraintsLoop( btBatchedConstraintInfo* outConInfos, btConstraintArray* constraints )
+ {
+ m_outConInfos = outConInfos;
+ m_constraints = constraints;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ btBatchedConstraintInfo& conInfo = m_outConInfos[i];
+ const btSolverConstraint& con = m_constraints->at( i );
+ conInfo.bodyIds[0] = con.m_solverBodyIdA;
+ conInfo.bodyIds[1] = con.m_solverBodyIdB;
+ conInfo.constraintIndex = i;
+ conInfo.numConstraintRows = 1;
+ }
+ }
+};
+
+
+static int initBatchedConstraintInfo(btBatchedConstraintInfo* outConInfos, btConstraintArray* constraints)
+{
+ BT_PROFILE("initBatchedConstraintInfo");
+ int numConstraints = constraints->size();
+ bool inParallel = true;
+ if (inParallel)
+ {
+ ReadSolverConstraintsLoop loop(outConInfos, constraints);
+ int grainSize = 1200;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ for (int i = 0; i < numConstraints; ++i)
+ {
+ btBatchedConstraintInfo& conInfo = outConInfos[i];
+ const btSolverConstraint& con = constraints->at( i );
+ conInfo.bodyIds[0] = con.m_solverBodyIdA;
+ conInfo.bodyIds[1] = con.m_solverBodyIdB;
+ conInfo.constraintIndex = i;
+ conInfo.numConstraintRows = 1;
+ }
+ }
+ bool useRunLengthEncoding = true;
+ if (useRunLengthEncoding)
+ {
+ numConstraints = runLengthEncodeConstraintInfo(outConInfos, numConstraints);
+ }
+ return numConstraints;
+}
+
+
+static void expandConstraintRowsInPlace(int* constraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraints, int numConstraintRows)
+{
+ BT_PROFILE("expandConstraintRowsInPlace");
+ if (numConstraintRows > numConstraints)
+ {
+ // we walk the array in reverse to avoid overwriteing
+ for (int iCon = numConstraints - 1; iCon >= 0; --iCon)
+ {
+ const btBatchedConstraintInfo& conInfo = conInfos[iCon];
+ int iBatch = constraintBatchIds[iCon];
+ for (int i = conInfo.numConstraintRows - 1; i >= 0; --i)
+ {
+ int iDest = conInfo.constraintIndex + i;
+ btAssert(iDest >= iCon);
+ btAssert(iDest >= 0 && iDest < numConstraintRows);
+ constraintBatchIds[iDest] = iBatch;
+ }
+ }
+ }
+}
+
+
+static void expandConstraintRows(int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraints, int numConstraintRows)
+{
+ BT_PROFILE("expandConstraintRows");
+ for ( int iCon = 0; iCon < numConstraints; ++iCon )
+ {
+ const btBatchedConstraintInfo& conInfo = conInfos[ iCon ];
+ int iBatch = srcConstraintBatchIds[ iCon ];
+ for ( int i = 0; i < conInfo.numConstraintRows; ++i )
+ {
+ int iDest = conInfo.constraintIndex + i;
+ btAssert( iDest >= iCon );
+ btAssert( iDest >= 0 && iDest < numConstraintRows );
+ destConstraintBatchIds[ iDest ] = iBatch;
+ }
+ }
+}
+
+
+struct ExpandConstraintRowsLoop : public btIParallelForBody
+{
+ int* m_destConstraintBatchIds;
+ const int* m_srcConstraintBatchIds;
+ const btBatchedConstraintInfo* m_conInfos;
+ int m_numConstraintRows;
+
+ ExpandConstraintRowsLoop( int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraintRows)
+ {
+ m_destConstraintBatchIds = destConstraintBatchIds;
+ m_srcConstraintBatchIds = srcConstraintBatchIds;
+ m_conInfos = conInfos;
+ m_numConstraintRows = numConstraintRows;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ expandConstraintRows(m_destConstraintBatchIds, m_srcConstraintBatchIds + iBegin, m_conInfos + iBegin, iEnd - iBegin, m_numConstraintRows);
+ }
+};
+
+
+static void expandConstraintRowsMt(int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraints, int numConstraintRows)
+{
+ BT_PROFILE("expandConstraintRowsMt");
+ ExpandConstraintRowsLoop loop(destConstraintBatchIds, srcConstraintBatchIds, conInfos, numConstraintRows);
+ int grainSize = 600;
+ btParallelFor(0, numConstraints, grainSize, loop);
+}
+
+
+static void initBatchedConstraintInfoArray(btAlignedObjectArray<btBatchedConstraintInfo>* outConInfos, btConstraintArray* constraints)
+{
+ BT_PROFILE("initBatchedConstraintInfoArray");
+ btAlignedObjectArray<btBatchedConstraintInfo>& conInfos = *outConInfos;
+ int numConstraints = constraints->size();
+ conInfos.resizeNoInitialize(numConstraints);
+
+ int newSize = initBatchedConstraintInfo(&outConInfos->at(0), constraints);
+ conInfos.resizeNoInitialize(newSize);
+}
+
+
+static void mergeSmallBatches(btBatchInfo* batches, int iBeginBatch, int iEndBatch, int minBatchSize, int maxBatchSize)
+{
+ BT_PROFILE("mergeSmallBatches");
+ for ( int iBatch = iEndBatch - 1; iBatch >= iBeginBatch; --iBatch )
+ {
+ btBatchInfo& batch = batches[ iBatch ];
+ if ( batch.mergeIndex == kNoMerge && batch.numConstraints > 0 && batch.numConstraints < minBatchSize )
+ {
+ for ( int iDestBatch = iBatch - 1; iDestBatch >= iBeginBatch; --iDestBatch )
+ {
+ btBatchInfo& destBatch = batches[ iDestBatch ];
+ if ( destBatch.mergeIndex == kNoMerge && ( destBatch.numConstraints + batch.numConstraints ) < maxBatchSize )
+ {
+ destBatch.numConstraints += batch.numConstraints;
+ batch.numConstraints = 0;
+ batch.mergeIndex = iDestBatch;
+ break;
+ }
+ }
+ }
+ }
+ // flatten mergeIndexes
+ // e.g. in case where A was merged into B and then B was merged into C, we need A to point to C instead of B
+ // Note: loop goes forward through batches because batches always merge from higher indexes to lower,
+ // so by going from low to high it reduces the amount of trail-following
+ for ( int iBatch = iBeginBatch; iBatch < iEndBatch; ++iBatch )
+ {
+ btBatchInfo& batch = batches[ iBatch ];
+ if ( batch.mergeIndex != kNoMerge )
+ {
+ int iMergeDest = batches[ batch.mergeIndex ].mergeIndex;
+ // follow trail of merges to the end
+ while ( iMergeDest != kNoMerge )
+ {
+ int iNext = batches[ iMergeDest ].mergeIndex;
+ if ( iNext == kNoMerge )
+ {
+ batch.mergeIndex = iMergeDest;
+ break;
+ }
+ iMergeDest = iNext;
+ }
+ }
+ }
+}
+
+
+static void updateConstraintBatchIdsForMerges(int* constraintBatchIds, int numConstraints, const btBatchInfo* batches, int numBatches)
+{
+ BT_PROFILE("updateConstraintBatchIdsForMerges");
+ // update batchIds to account for merges
+ for (int i = 0; i < numConstraints; ++i)
+ {
+ int iBatch = constraintBatchIds[i];
+ btAssert(iBatch < numBatches);
+ // if this constraint references a batch that was merged into another batch
+ if (batches[iBatch].mergeIndex != kNoMerge)
+ {
+ // update batchId
+ constraintBatchIds[i] = batches[iBatch].mergeIndex;
+ }
+ }
+}
+
+
+struct UpdateConstraintBatchIdsForMergesLoop : public btIParallelForBody
+{
+ int* m_constraintBatchIds;
+ const btBatchInfo* m_batches;
+ int m_numBatches;
+
+ UpdateConstraintBatchIdsForMergesLoop( int* constraintBatchIds, const btBatchInfo* batches, int numBatches )
+ {
+ m_constraintBatchIds = constraintBatchIds;
+ m_batches = batches;
+ m_numBatches = numBatches;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "UpdateConstraintBatchIdsForMergesLoop" );
+ updateConstraintBatchIdsForMerges( m_constraintBatchIds + iBegin, iEnd - iBegin, m_batches, m_numBatches );
+ }
+};
+
+
+static void updateConstraintBatchIdsForMergesMt(int* constraintBatchIds, int numConstraints, const btBatchInfo* batches, int numBatches)
+{
+ BT_PROFILE( "updateConstraintBatchIdsForMergesMt" );
+ UpdateConstraintBatchIdsForMergesLoop loop(constraintBatchIds, batches, numBatches);
+ int grainSize = 800;
+ btParallelFor(0, numConstraints, grainSize, loop);
+}
+
+
+inline bool BatchCompare(const btBatchedConstraints::Range& a, const btBatchedConstraints::Range& b)
+{
+ int lenA = a.end - a.begin;
+ int lenB = b.end - b.begin;
+ return lenA > lenB;
+}
+
+
+static void writeOutConstraintIndicesForRangeOfBatches(btBatchedConstraints* bc,
+ const int* constraintBatchIds,
+ int numConstraints,
+ int* constraintIdPerBatch,
+ int batchBegin,
+ int batchEnd
+ )
+{
+ BT_PROFILE("writeOutConstraintIndicesForRangeOfBatches");
+ for ( int iCon = 0; iCon < numConstraints; ++iCon )
+ {
+ int iBatch = constraintBatchIds[ iCon ];
+ if (iBatch >= batchBegin && iBatch < batchEnd)
+ {
+ int iDestCon = constraintIdPerBatch[ iBatch ];
+ constraintIdPerBatch[ iBatch ] = iDestCon + 1;
+ bc->m_constraintIndices[ iDestCon ] = iCon;
+ }
+ }
+}
+
+
+struct WriteOutConstraintIndicesLoop : public btIParallelForBody
+{
+ btBatchedConstraints* m_batchedConstraints;
+ const int* m_constraintBatchIds;
+ int m_numConstraints;
+ int* m_constraintIdPerBatch;
+ int m_maxNumBatchesPerPhase;
+
+ WriteOutConstraintIndicesLoop( btBatchedConstraints* bc, const int* constraintBatchIds, int numConstraints, int* constraintIdPerBatch, int maxNumBatchesPerPhase )
+ {
+ m_batchedConstraints = bc;
+ m_constraintBatchIds = constraintBatchIds;
+ m_numConstraints = numConstraints;
+ m_constraintIdPerBatch = constraintIdPerBatch;
+ m_maxNumBatchesPerPhase = maxNumBatchesPerPhase;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "WriteOutConstraintIndicesLoop" );
+ int batchBegin = iBegin * m_maxNumBatchesPerPhase;
+ int batchEnd = iEnd * m_maxNumBatchesPerPhase;
+ writeOutConstraintIndicesForRangeOfBatches(m_batchedConstraints,
+ m_constraintBatchIds,
+ m_numConstraints,
+ m_constraintIdPerBatch,
+ batchBegin,
+ batchEnd
+ );
+ }
+};
+
+
+static void writeOutConstraintIndicesMt(btBatchedConstraints* bc,
+ const int* constraintBatchIds,
+ int numConstraints,
+ int* constraintIdPerBatch,
+ int maxNumBatchesPerPhase,
+ int numPhases
+ )
+{
+ BT_PROFILE("writeOutConstraintIndicesMt");
+ bool inParallel = true;
+ if (inParallel)
+ {
+ WriteOutConstraintIndicesLoop loop( bc, constraintBatchIds, numConstraints, constraintIdPerBatch, maxNumBatchesPerPhase );
+ btParallelFor( 0, numPhases, 1, loop );
+ }
+ else
+ {
+ for ( int iCon = 0; iCon < numConstraints; ++iCon )
+ {
+ int iBatch = constraintBatchIds[ iCon ];
+ int iDestCon = constraintIdPerBatch[ iBatch ];
+ constraintIdPerBatch[ iBatch ] = iDestCon + 1;
+ bc->m_constraintIndices[ iDestCon ] = iCon;
+ }
+ }
+}
+
+
+static void writeGrainSizes(btBatchedConstraints* bc)
+{
+ typedef btBatchedConstraints::Range Range;
+ int numPhases = bc->m_phases.size();
+ bc->m_phaseGrainSize.resizeNoInitialize(numPhases);
+ int numThreads = btGetTaskScheduler()->getNumThreads();
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ const Range& phase = bc->m_phases[ iPhase ];
+ int numBatches = phase.end - phase.begin;
+ float grainSize = floor((0.25f*numBatches / float(numThreads)) + 0.0f);
+ bc->m_phaseGrainSize[ iPhase ] = btMax(1, int(grainSize));
+ }
+}
+
+
+static void writeOutBatches(btBatchedConstraints* bc,
+ const int* constraintBatchIds,
+ int numConstraints,
+ const btBatchInfo* batches,
+ int* batchWork,
+ int maxNumBatchesPerPhase,
+ int numPhases
+)
+{
+ BT_PROFILE("writeOutBatches");
+ typedef btBatchedConstraints::Range Range;
+ bc->m_constraintIndices.reserve( numConstraints );
+ bc->m_batches.resizeNoInitialize( 0 );
+ bc->m_phases.resizeNoInitialize( 0 );
+
+ //int maxNumBatches = numPhases * maxNumBatchesPerPhase;
+ {
+ int* constraintIdPerBatch = batchWork; // for each batch, keep an index into the next available slot in the m_constraintIndices array
+ int iConstraint = 0;
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ int curPhaseBegin = bc->m_batches.size();
+ int iBegin = iPhase * maxNumBatchesPerPhase;
+ int iEnd = iBegin + maxNumBatchesPerPhase;
+ for ( int i = iBegin; i < iEnd; ++i )
+ {
+ const btBatchInfo& batch = batches[ i ];
+ int curBatchBegin = iConstraint;
+ constraintIdPerBatch[ i ] = curBatchBegin; // record the start of each batch in m_constraintIndices array
+ int numConstraints = batch.numConstraints;
+ iConstraint += numConstraints;
+ if ( numConstraints > 0 )
+ {
+ bc->m_batches.push_back( Range( curBatchBegin, iConstraint ) );
+ }
+ }
+ // if any batches were emitted this phase,
+ if ( bc->m_batches.size() > curPhaseBegin )
+ {
+ // output phase
+ bc->m_phases.push_back( Range( curPhaseBegin, bc->m_batches.size() ) );
+ }
+ }
+
+ btAssert(iConstraint == numConstraints);
+ bc->m_constraintIndices.resizeNoInitialize( numConstraints );
+ writeOutConstraintIndicesMt( bc, constraintBatchIds, numConstraints, constraintIdPerBatch, maxNumBatchesPerPhase, numPhases );
+ }
+ // for each phase
+ for (int iPhase = 0; iPhase < bc->m_phases.size(); ++iPhase)
+ {
+ // sort the batches from largest to smallest (can be helpful to some task schedulers)
+ const Range& curBatches = bc->m_phases[iPhase];
+ bc->m_batches.quickSortInternal(BatchCompare, curBatches.begin, curBatches.end-1);
+ }
+ bc->m_phaseOrder.resize(bc->m_phases.size());
+ for (int i = 0; i < bc->m_phases.size(); ++i)
+ {
+ bc->m_phaseOrder[i] = i;
+ }
+ writeGrainSizes(bc);
+}
+
+
+//
+// PreallocatedMemoryHelper -- helper object for allocating a number of chunks of memory in a single contiguous block.
+// It is generally more efficient to do a single larger allocation than many smaller allocations.
+//
+// Example Usage:
+//
+// btVector3* bodyPositions = NULL;
+// btBatchedConstraintInfo* conInfos = NULL;
+// {
+// PreallocatedMemoryHelper<8> memHelper;
+// memHelper.addChunk( (void**) &bodyPositions, sizeof( btVector3 ) * bodies.size() );
+// memHelper.addChunk( (void**) &conInfos, sizeof( btBatchedConstraintInfo ) * numConstraints );
+// void* memPtr = malloc( memHelper.getSizeToAllocate() ); // allocate the memory
+// memHelper.setChunkPointers( memPtr ); // update pointers to chunks
+// }
+template <int N>
+class PreallocatedMemoryHelper
+{
+ struct Chunk
+ {
+ void** ptr;
+ size_t size;
+ };
+ Chunk m_chunks[N];
+ int m_numChunks;
+public:
+ PreallocatedMemoryHelper() {m_numChunks=0;}
+ void addChunk( void** ptr, size_t sz )
+ {
+ btAssert( m_numChunks < N );
+ if ( m_numChunks < N )
+ {
+ Chunk& chunk = m_chunks[ m_numChunks ];
+ chunk.ptr = ptr;
+ chunk.size = sz;
+ m_numChunks++;
+ }
+ }
+ size_t getSizeToAllocate() const
+ {
+ size_t totalSize = 0;
+ for (int i = 0; i < m_numChunks; ++i)
+ {
+ totalSize += m_chunks[i].size;
+ }
+ return totalSize;
+ }
+ void setChunkPointers(void* mem) const
+ {
+ size_t totalSize = 0;
+ for (int i = 0; i < m_numChunks; ++i)
+ {
+ const Chunk& chunk = m_chunks[ i ];
+ char* chunkPtr = static_cast<char*>(mem) + totalSize;
+ *chunk.ptr = chunkPtr;
+ totalSize += chunk.size;
+ }
+ }
+};
+
+
+
+static btVector3 findMaxDynamicConstraintExtent(
+ btVector3* bodyPositions,
+ bool* bodyDynamicFlags,
+ btBatchedConstraintInfo* conInfos,
+ int numConstraints,
+ int numBodies
+ )
+{
+ BT_PROFILE("findMaxDynamicConstraintExtent");
+ btVector3 consExtent = btVector3(1,1,1) * 0.001;
+ for (int iCon = 0; iCon < numConstraints; ++iCon)
+ {
+ const btBatchedConstraintInfo& con = conInfos[ iCon ];
+ int iBody0 = con.bodyIds[0];
+ int iBody1 = con.bodyIds[1];
+ btAssert(iBody0 >= 0 && iBody0 < numBodies);
+ btAssert(iBody1 >= 0 && iBody1 < numBodies);
+ // is it a dynamic constraint?
+ if (bodyDynamicFlags[iBody0] && bodyDynamicFlags[iBody1])
+ {
+ btVector3 delta = bodyPositions[iBody1] - bodyPositions[iBody0];
+ consExtent.setMax(delta.absolute());
+ }
+ }
+ return consExtent;
+}
+
+
+struct btIntVec3
+{
+ int m_ints[ 3 ];
+
+ SIMD_FORCE_INLINE const int& operator[](int i) const {return m_ints[i];}
+ SIMD_FORCE_INLINE int& operator[](int i) {return m_ints[i];}
+};
+
+
+struct AssignConstraintsToGridBatchesParams
+{
+ bool* bodyDynamicFlags;
+ btIntVec3* bodyGridCoords;
+ int numBodies;
+ btBatchedConstraintInfo* conInfos;
+ int* constraintBatchIds;
+ btIntVec3 gridChunkDim;
+ int maxNumBatchesPerPhase;
+ int numPhases;
+ int phaseMask;
+
+ AssignConstraintsToGridBatchesParams()
+ {
+ memset(this, 0, sizeof(*this));
+ }
+};
+
+
+static void assignConstraintsToGridBatches(const AssignConstraintsToGridBatchesParams& params, int iConBegin, int iConEnd)
+{
+ BT_PROFILE("assignConstraintsToGridBatches");
+ // (can be done in parallel)
+ for ( int iCon = iConBegin; iCon < iConEnd; ++iCon )
+ {
+ const btBatchedConstraintInfo& con = params.conInfos[ iCon ];
+ int iBody0 = con.bodyIds[ 0 ];
+ int iBody1 = con.bodyIds[ 1 ];
+ int iPhase = iCon; //iBody0; // pseudorandom choice to distribute evenly amongst phases
+ iPhase &= params.phaseMask;
+ int gridCoord[ 3 ];
+ // is it a dynamic constraint?
+ if ( params.bodyDynamicFlags[ iBody0 ] && params.bodyDynamicFlags[ iBody1 ] )
+ {
+ const btIntVec3& body0Coords = params.bodyGridCoords[iBody0];
+ const btIntVec3& body1Coords = params.bodyGridCoords[iBody1];
+ // for each dimension x,y,z,
+ for (int i = 0; i < 3; ++i)
+ {
+ int coordMin = btMin(body0Coords.m_ints[i], body1Coords.m_ints[i]);
+ int coordMax = btMax(body0Coords.m_ints[i], body1Coords.m_ints[i]);
+ if (coordMin != coordMax)
+ {
+ btAssert( coordMax == coordMin + 1 );
+ if ((coordMin&1) == 0)
+ {
+ iPhase &= ~(1 << i); // force bit off
+ }
+ else
+ {
+ iPhase |= (1 << i); // force bit on
+ iPhase &= params.phaseMask;
+ }
+ }
+ gridCoord[ i ] = coordMin;
+ }
+ }
+ else
+ {
+ if ( !params.bodyDynamicFlags[ iBody0 ] )
+ {
+ iBody0 = con.bodyIds[ 1 ];
+ }
+ btAssert(params.bodyDynamicFlags[ iBody0 ]);
+ const btIntVec3& body0Coords = params.bodyGridCoords[iBody0];
+ // for each dimension x,y,z,
+ for ( int i = 0; i < 3; ++i )
+ {
+ gridCoord[ i ] = body0Coords.m_ints[ i ];
+ }
+ }
+ // calculate chunk coordinates
+ int chunkCoord[ 3 ];
+ btIntVec3 gridChunkDim = params.gridChunkDim;
+ // for each dimension x,y,z,
+ for ( int i = 0; i < 3; ++i )
+ {
+ int coordOffset = ( iPhase >> i ) & 1;
+ chunkCoord[ i ] = (gridCoord[ i ] - coordOffset)/2;
+ btClamp( chunkCoord[ i ], 0, gridChunkDim[ i ] - 1);
+ btAssert( chunkCoord[ i ] < gridChunkDim[ i ] );
+ }
+ int iBatch = iPhase * params.maxNumBatchesPerPhase + chunkCoord[ 0 ] + chunkCoord[ 1 ] * gridChunkDim[ 0 ] + chunkCoord[ 2 ] * gridChunkDim[ 0 ] * gridChunkDim[ 1 ];
+ btAssert(iBatch >= 0 && iBatch < params.maxNumBatchesPerPhase*params.numPhases);
+ params.constraintBatchIds[ iCon ] = iBatch;
+ }
+}
+
+
+struct AssignConstraintsToGridBatchesLoop : public btIParallelForBody
+{
+ const AssignConstraintsToGridBatchesParams* m_params;
+
+ AssignConstraintsToGridBatchesLoop( const AssignConstraintsToGridBatchesParams& params )
+ {
+ m_params = &params;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ assignConstraintsToGridBatches(*m_params, iBegin, iEnd);
+ }
+};
+
+
+//
+// setupSpatialGridBatchesMt -- generate batches using a uniform 3D grid
+//
+/*
+
+Bodies are treated as 3D points at their center of mass. We only consider dynamic bodies at this stage,
+because only dynamic bodies are mutated when a constraint is solved, thus subject to race conditions.
+
+1. Compute a bounding box around all dynamic bodies
+2. Compute the maximum extent of all dynamic constraints. Each dynamic constraint is treated as a line segment, and we need the size of
+ box that will fully enclose any single dynamic constraint
+
+3. Establish the cell size of our grid, the cell size in each dimension must be at least as large as the dynamic constraints max-extent,
+ so that no dynamic constraint can span more than 2 cells of our grid on any axis of the grid. The cell size should be adjusted
+ larger in order to keep the total number of cells from being excessively high
+
+Key idea: Given that each constraint spans 1 or 2 grid cells in each dimension, we can handle all constraints by processing
+ in chunks of 2x2x2 cells with 8 different 1-cell offsets ((0,0,0),(0,0,1),(0,1,0),(0,1,1),(1,0,0)...).
+ For each of the 8 offsets, we create a phase, and for each 2x2x2 chunk with dynamic constraints becomes a batch in that phase.
+
+4. Once the grid is established, we can calculate for each constraint which phase and batch it belongs in.
+
+5. Do a merge small batches on the batches of each phase separately, to try to even out the sizes of batches
+
+Optionally, we can "collapse" one dimension of our 3D grid to turn it into a 2D grid, which reduces the number of phases
+to 4. With fewer phases, there are more constraints per phase and this makes it easier to create batches of a useful size.
+*/
+//
+static void setupSpatialGridBatchesMt(
+ btBatchedConstraints* batchedConstraints,
+ btAlignedObjectArray<char>* scratchMemory,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ int minBatchSize,
+ int maxBatchSize,
+ bool use2DGrid
+)
+{
+ BT_PROFILE("setupSpatialGridBatchesMt");
+ const int numPhases = 8;
+ int numConstraints = constraints->size();
+ int numConstraintRows = constraints->size();
+
+ const int maxGridChunkCount = 128;
+ int allocNumBatchesPerPhase = maxGridChunkCount;
+ int minNumBatchesPerPhase = 16;
+ int allocNumBatches = allocNumBatchesPerPhase * numPhases;
+
+ btVector3* bodyPositions = NULL;
+ bool* bodyDynamicFlags = NULL;
+ btIntVec3* bodyGridCoords = NULL;
+ btBatchInfo* batches = NULL;
+ int* batchWork = NULL;
+ btBatchedConstraintInfo* conInfos = NULL;
+ int* constraintBatchIds = NULL;
+ int* constraintRowBatchIds = NULL;
+ {
+ PreallocatedMemoryHelper<10> memHelper;
+ memHelper.addChunk( (void**) &bodyPositions, sizeof( btVector3 ) * bodies.size() );
+ memHelper.addChunk( (void**) &bodyDynamicFlags, sizeof( bool ) * bodies.size() );
+ memHelper.addChunk( (void**) &bodyGridCoords, sizeof( btIntVec3 ) * bodies.size() );
+ memHelper.addChunk( (void**) &batches, sizeof( btBatchInfo )* allocNumBatches );
+ memHelper.addChunk( (void**) &batchWork, sizeof( int )* allocNumBatches );
+ memHelper.addChunk( (void**) &conInfos, sizeof( btBatchedConstraintInfo ) * numConstraints );
+ memHelper.addChunk( (void**) &constraintBatchIds, sizeof( int ) * numConstraints );
+ memHelper.addChunk( (void**) &constraintRowBatchIds, sizeof( int ) * numConstraintRows );
+ size_t scratchSize = memHelper.getSizeToAllocate();
+ // if we need to reallocate
+ if (scratchMemory->capacity() < scratchSize)
+ {
+ // allocate 6.25% extra to avoid repeated reallocs
+ scratchMemory->reserve( scratchSize + scratchSize/16 );
+ }
+ scratchMemory->resizeNoInitialize( scratchSize );
+ char* memPtr = &scratchMemory->at(0);
+ memHelper.setChunkPointers( memPtr );
+ }
+
+ numConstraints = initBatchedConstraintInfo(conInfos, constraints);
+
+ // compute bounding box around all dynamic bodies
+ // (could be done in parallel)
+ btVector3 bboxMin(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
+ btVector3 bboxMax = -bboxMin;
+ //int dynamicBodyCount = 0;
+ for (int i = 0; i < bodies.size(); ++i)
+ {
+ const btSolverBody& body = bodies[i];
+ btVector3 bodyPos = body.getWorldTransform().getOrigin();
+ bool isDynamic = ( body.internalGetInvMass().x() > btScalar( 0 ) );
+ bodyPositions[i] = bodyPos;
+ bodyDynamicFlags[i] = isDynamic;
+ if (isDynamic)
+ {
+ //dynamicBodyCount++;
+ bboxMin.setMin(bodyPos);
+ bboxMax.setMax(bodyPos);
+ }
+ }
+
+ // find max extent of all dynamic constraints
+ // (could be done in parallel)
+ btVector3 consExtent = findMaxDynamicConstraintExtent(bodyPositions, bodyDynamicFlags, conInfos, numConstraints, bodies.size());
+
+ btVector3 gridExtent = bboxMax - bboxMin;
+
+ btVector3 gridCellSize = consExtent;
+ int gridDim[3];
+ gridDim[ 0 ] = int( 1.0 + gridExtent.x() / gridCellSize.x() );
+ gridDim[ 1 ] = int( 1.0 + gridExtent.y() / gridCellSize.y() );
+ gridDim[ 2 ] = int( 1.0 + gridExtent.z() / gridCellSize.z() );
+
+ // if we can collapse an axis, it will cut our number of phases in half which could be more efficient
+ int phaseMask = 7;
+ bool collapseAxis = use2DGrid;
+ if ( collapseAxis )
+ {
+ // pick the smallest axis to collapse, leaving us with the greatest number of cells in our grid
+ int iAxisToCollapse = 0;
+ int axisDim = gridDim[iAxisToCollapse];
+ //for each dimension
+ for ( int i = 0; i < 3; ++i )
+ {
+ if (gridDim[i] < axisDim)
+ {
+ iAxisToCollapse = i;
+ axisDim = gridDim[i];
+ }
+ }
+ // collapse it
+ gridCellSize[iAxisToCollapse] = gridExtent[iAxisToCollapse] * 2.0f;
+ phaseMask &= ~(1 << iAxisToCollapse);
+ }
+
+ int numGridChunks = 0;
+ btIntVec3 gridChunkDim; // each chunk is 2x2x2 group of cells
+ while (true)
+ {
+ gridDim[0] = int( 1.0 + gridExtent.x() / gridCellSize.x() );
+ gridDim[1] = int( 1.0 + gridExtent.y() / gridCellSize.y() );
+ gridDim[2] = int( 1.0 + gridExtent.z() / gridCellSize.z() );
+ gridChunkDim[ 0 ] = btMax( 1, ( gridDim[ 0 ] + 0 ) / 2 );
+ gridChunkDim[ 1 ] = btMax( 1, ( gridDim[ 1 ] + 0 ) / 2 );
+ gridChunkDim[ 2 ] = btMax( 1, ( gridDim[ 2 ] + 0 ) / 2 );
+ numGridChunks = gridChunkDim[ 0 ] * gridChunkDim[ 1 ] * gridChunkDim[ 2 ];
+ float nChunks = float(gridChunkDim[0]) * float(gridChunkDim[1]) * float(gridChunkDim[2]); // suceptible to integer overflow
+ if ( numGridChunks <= maxGridChunkCount && nChunks <= maxGridChunkCount )
+ {
+ break;
+ }
+ gridCellSize *= 1.25; // should roughly cut numCells in half
+ }
+ btAssert(numGridChunks <= maxGridChunkCount );
+ int maxNumBatchesPerPhase = numGridChunks;
+
+ // for each dynamic body, compute grid coords
+ btVector3 invGridCellSize = btVector3(1,1,1)/gridCellSize;
+ // (can be done in parallel)
+ for (int iBody = 0; iBody < bodies.size(); ++iBody)
+ {
+ btIntVec3& coords = bodyGridCoords[iBody];
+ if (bodyDynamicFlags[iBody])
+ {
+ btVector3 v = ( bodyPositions[ iBody ] - bboxMin )*invGridCellSize;
+ coords.m_ints[0] = int(v.x());
+ coords.m_ints[1] = int(v.y());
+ coords.m_ints[2] = int(v.z());
+ btAssert(coords.m_ints[0] >= 0 && coords.m_ints[0] < gridDim[0]);
+ btAssert(coords.m_ints[1] >= 0 && coords.m_ints[1] < gridDim[1]);
+ btAssert(coords.m_ints[2] >= 0 && coords.m_ints[2] < gridDim[2]);
+ }
+ else
+ {
+ coords.m_ints[0] = -1;
+ coords.m_ints[1] = -1;
+ coords.m_ints[2] = -1;
+ }
+ }
+
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ int batchBegin = iPhase * maxNumBatchesPerPhase;
+ int batchEnd = batchBegin + maxNumBatchesPerPhase;
+ for ( int iBatch = batchBegin; iBatch < batchEnd; ++iBatch )
+ {
+ btBatchInfo& batch = batches[ iBatch ];
+ batch = btBatchInfo();
+ }
+ }
+
+ {
+ AssignConstraintsToGridBatchesParams params;
+ params.bodyDynamicFlags = bodyDynamicFlags;
+ params.bodyGridCoords = bodyGridCoords;
+ params.numBodies = bodies.size();
+ params.conInfos = conInfos;
+ params.constraintBatchIds = constraintBatchIds;
+ params.gridChunkDim = gridChunkDim;
+ params.maxNumBatchesPerPhase = maxNumBatchesPerPhase;
+ params.numPhases = numPhases;
+ params.phaseMask = phaseMask;
+ bool inParallel = true;
+ if (inParallel)
+ {
+ AssignConstraintsToGridBatchesLoop loop(params);
+ int grainSize = 250;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ assignConstraintsToGridBatches( params, 0, numConstraints );
+ }
+ }
+ for ( int iCon = 0; iCon < numConstraints; ++iCon )
+ {
+ const btBatchedConstraintInfo& con = conInfos[ iCon ];
+ int iBatch = constraintBatchIds[ iCon ];
+ btBatchInfo& batch = batches[iBatch];
+ batch.numConstraints += con.numConstraintRows;
+ }
+
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ // if phase is legit,
+ if (iPhase == (iPhase&phaseMask))
+ {
+ int iBeginBatch = iPhase * maxNumBatchesPerPhase;
+ int iEndBatch = iBeginBatch + maxNumBatchesPerPhase;
+ mergeSmallBatches( batches, iBeginBatch, iEndBatch, minBatchSize, maxBatchSize );
+ }
+ }
+ // all constraints have been assigned a batchId
+ updateConstraintBatchIdsForMergesMt(constraintBatchIds, numConstraints, batches, maxNumBatchesPerPhase*numPhases);
+
+ if (numConstraintRows > numConstraints)
+ {
+ expandConstraintRowsMt(&constraintRowBatchIds[0], &constraintBatchIds[0], &conInfos[0], numConstraints, numConstraintRows);
+ }
+ else
+ {
+ constraintRowBatchIds = constraintBatchIds;
+ }
+
+ writeOutBatches(batchedConstraints, constraintRowBatchIds, numConstraintRows, batches, batchWork, maxNumBatchesPerPhase, numPhases);
+ btAssert(batchedConstraints->validate(constraints, bodies));
+}
+
+
+static void setupSingleBatch(
+ btBatchedConstraints* bc,
+ int numConstraints
+)
+{
+ BT_PROFILE("setupSingleBatch");
+ typedef btBatchedConstraints::Range Range;
+
+ bc->m_constraintIndices.resize( numConstraints );
+ for ( int i = 0; i < numConstraints; ++i )
+ {
+ bc->m_constraintIndices[ i ] = i;
+ }
+
+ bc->m_batches.resizeNoInitialize( 0 );
+ bc->m_phases.resizeNoInitialize( 0 );
+ bc->m_phaseOrder.resizeNoInitialize( 0 );
+ bc->m_phaseGrainSize.resizeNoInitialize( 0 );
+
+ if (numConstraints > 0)
+ {
+ bc->m_batches.push_back( Range( 0, numConstraints ) );
+ bc->m_phases.push_back( Range( 0, 1 ) );
+ bc->m_phaseOrder.push_back(0);
+ bc->m_phaseGrainSize.push_back(1);
+ }
+}
+
+
+void btBatchedConstraints::setup(
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ BatchingMethod batchingMethod,
+ int minBatchSize,
+ int maxBatchSize,
+ btAlignedObjectArray<char>* scratchMemory
+ )
+{
+ if (constraints->size() >= minBatchSize*4)
+ {
+ bool use2DGrid = batchingMethod == BATCHING_METHOD_SPATIAL_GRID_2D;
+ setupSpatialGridBatchesMt( this, scratchMemory, constraints, bodies, minBatchSize, maxBatchSize, use2DGrid );
+ if (s_debugDrawBatches)
+ {
+ debugDrawAllBatches( this, constraints, bodies );
+ }
+ }
+ else
+ {
+ setupSingleBatch( this, constraints->size() );
+ }
+}
+
+
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h
new file mode 100644
index 0000000000..0fd8f31dd4
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_BATCHED_CONSTRAINTS_H
+#define BT_BATCHED_CONSTRAINTS_H
+
+#include "LinearMath/btThreads.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
+#include "BulletDynamics/ConstraintSolver/btSolverConstraint.h"
+
+
+class btIDebugDraw;
+
+struct btBatchedConstraints
+{
+ enum BatchingMethod
+ {
+ BATCHING_METHOD_SPATIAL_GRID_2D,
+ BATCHING_METHOD_SPATIAL_GRID_3D,
+ BATCHING_METHOD_COUNT
+ };
+ struct Range
+ {
+ int begin;
+ int end;
+
+ Range() : begin( 0 ), end( 0 ) {}
+ Range( int _beg, int _end ) : begin( _beg ), end( _end ) {}
+ };
+
+ btAlignedObjectArray<int> m_constraintIndices;
+ btAlignedObjectArray<Range> m_batches; // each batch is a range of indices in the m_constraintIndices array
+ btAlignedObjectArray<Range> m_phases; // each phase is range of indices in the m_batches array
+ btAlignedObjectArray<char> m_phaseGrainSize; // max grain size for each phase
+ btAlignedObjectArray<int> m_phaseOrder; // phases can be done in any order, so we can randomize the order here
+ btIDebugDraw* m_debugDrawer;
+
+ static bool s_debugDrawBatches;
+
+ btBatchedConstraints() {m_debugDrawer=NULL;}
+ void setup( btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ BatchingMethod batchingMethod,
+ int minBatchSize,
+ int maxBatchSize,
+ btAlignedObjectArray<char>* scratchMemory
+ );
+ bool validate( btConstraintArray* constraints, const btAlignedObjectArray<btSolverBody>& bodies ) const;
+};
+
+
+#endif // BT_BATCHED_CONSTRAINTS_H
+
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
index 890afe6da4..0491639f70 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
@@ -34,7 +34,8 @@ enum btConstraintSolverType
{
BT_SEQUENTIAL_IMPULSE_SOLVER=1,
BT_MLCP_SOLVER=2,
- BT_NNCG_SOLVER=4
+ BT_NNCG_SOLVER=4,
+ BT_MULTIBODY_SOLVER=8,
};
class btConstraintSolver
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
index 28d0c1dd48..93865cbc59 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
@@ -29,7 +29,8 @@ enum btSolverMode
SOLVER_CACHE_FRIENDLY = 128,
SOLVER_SIMD = 256,
SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512,
- SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024
+ SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024,
+ SOLVER_DISABLE_IMPLICIT_CONE_FRICTION = 2048
};
struct btContactSolverInfoData
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
index fa17254ec3..c38b8353f0 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
@@ -855,8 +855,8 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
tag_vel,
info->fps * limot->m_stopERP);
info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
- info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
- info->m_upperLimit[srow] = limot->m_maxMotorForce;
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
}
}
if(limit)
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
index bea8629c32..b2ad45f749 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
@@ -77,7 +77,7 @@ public:
{
m_accumulatedImpulse = 0.f;
m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
+ m_maxMotorForce = 6.0f;
m_maxLimitForce = 300.0f;
m_loLimit = 1.0f;
m_hiLimit = -1.0f;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
index f0976ee493..540dcd18f7 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
@@ -719,8 +719,8 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
tag_vel,
info->fps * limot->m_motorERP);
info->m_constraintError[srow] = mot_fact * limot->m_targetVelocity;
- info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
- info->m_upperLimit[srow] = limot->m_maxMotorForce;
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
info->cfm[srow] = limot->m_motorCFM;
srow += info->rowskip;
++count;
@@ -769,8 +769,8 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
mot_fact = 0;
}
info->m_constraintError[srow] = mot_fact * targetvelocity * (rotational ? -1 : 1);
- info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
- info->m_upperLimit[srow] = limot->m_maxMotorForce;
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
info->cfm[srow] = limot->m_motorCFM;
srow += info->rowskip;
++count;
@@ -797,6 +797,12 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
btScalar cfm = BT_ZERO;
btScalar mA = BT_ONE / m_rbA.getInvMass();
btScalar mB = BT_ONE / m_rbB.getInvMass();
+ if (rotational) {
+ btScalar rrA = (m_calculatedTransformA.getOrigin() - transA.getOrigin()).length2();
+ btScalar rrB = (m_calculatedTransformB.getOrigin() - transB.getOrigin()).length2();
+ if (m_rbA.getInvMass()) mA = mA * rrA + 1 / (m_rbA.getInvInertiaTensorWorld() * ax1).length();
+ if (m_rbB.getInvMass()) mB = mB * rrB + 1 / (m_rbB.getInvInertiaTensorWorld() * ax1).length();
+ }
btScalar m = mA > mB ? mB : mA;
btScalar angularfreq = sqrt(ks / m);
@@ -815,7 +821,18 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
btScalar fd = -kd * (vel) * (rotational ? -1 : 1) * dt;
btScalar f = (fs+fd);
- info->m_constraintError[srow] = (vel + f * (rotational ? -1 : 1)) ;
+ // after the spring force affecting the body(es) the new velocity will be
+ // vel + f / m * (rotational ? -1 : 1)
+ // so in theory this should be set here for m_constraintError
+ // (with m_constraintError we set a desired velocity for the affected body(es))
+ // however in practice any value is fine as long as it is greater then the "proper" velocity,
+ // because the m_lowerLimit and the m_upperLimit will determinate the strength of the final pulling force
+ // so it is much simpler (and more robust) just to simply use inf (with the proper sign)
+ // you may also wonder what if the current velocity (vel) so high that the pulling force will not change its direction (in this iteration)
+ // will we not request a velocity with the wrong direction ?
+ // and the answare is not, because in practice during the solving the current velocity is subtracted from the m_constraintError
+ // so the sign of the force that is really matters
+ info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY);
btScalar minf = f < fd ? f : fd;
btScalar maxf = f < fd ? fd : f;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
index 66d1769583..1b8d0eace9 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
@@ -107,7 +107,7 @@ public:
m_motorCFM = 0.f;
m_enableMotor = false;
m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
+ m_maxMotorForce = 6.0f;
m_servoMotor = false;
m_servoTarget = 0;
m_enableSpring = false;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
index 6f765884ec..3f875989ea 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
@@ -131,7 +131,7 @@ void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* inf
btScalar force = delta * m_springStiffness[i];
btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
m_linearLimits.m_targetVelocity[i] = velFactor * force;
- m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps;
+ m_linearLimits.m_maxMotorForce[i] = btFabs(force);
}
}
for(i = 0; i < 3; i++)
@@ -146,7 +146,7 @@ void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* inf
btScalar force = -delta * m_springStiffness[i+3];
btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
m_angularLimits[i].m_targetVelocity = velFactor * force;
- m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
+ m_angularLimits[i].m_maxMotorForce = btFabs(force);
}
}
}
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index b0d57a3e87..63174a6ec0 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -21,6 +21,7 @@ subject to the following restrictions:
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btCpuFeatureUtility.h"
@@ -42,11 +43,11 @@ int gNumSplitImpulseRecoveries = 0;
//#define VERBOSE_RESIDUAL_PRINTF 1
///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver
///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
-static btSimdScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
+static btScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetDeltaAngularVelocity());
// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
@@ -68,18 +69,18 @@ static btSimdScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolver
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ bodyA.internalApplyImpulse(c.m_contactNormal1*bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ bodyB.internalApplyImpulse(c.m_contactNormal2*bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
- return deltaImpulse;
+ return deltaImpulse*(1./c.m_jacDiagABInv);
}
-static btSimdScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
+static btScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetDeltaAngularVelocity());
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
@@ -93,10 +94,10 @@ static btSimdScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSol
{
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ bodyA.internalApplyImpulse(c.m_contactNormal1*bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ bodyB.internalApplyImpulse(c.m_contactNormal2*bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
- return deltaImpulse;
+ return deltaImpulse*(1./c.m_jacDiagABInv);
}
@@ -149,14 +150,14 @@ static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
#endif
// Project Gauss Seidel or the equivalent Sequential Impulse
-static btSimdScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
+static btScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
@@ -169,27 +170,27 @@ static btSimdScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& body1,
__m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, body2.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, bodyB.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- return deltaImpulse;
+ bodyA.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ bodyA.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ bodyB.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ bodyB.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
+ return deltaImpulse.m_floats[0]/c.m_jacDiagABInv;
}
// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
-static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
+static btScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
#if defined (BT_ALLOW_SSE4)
__m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
__m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
const __m128 upperLimit = _mm_set_ps1(c.m_upperLimit);
- const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
- const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
+ const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
+ const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse); // sum
@@ -197,26 +198,27 @@ static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody&
const __m128 maskUpper = _mm_cmpgt_ps(upperLimit, tmp);
deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), _mm_blendv_ps(_mm_sub_ps(upperLimit, c.m_appliedImpulse), deltaImpulse, maskUpper), maskLower);
c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, _mm_blendv_ps(upperLimit, tmp, maskUpper), maskLower);
- body1.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128), deltaImpulse, body1.internalGetDeltaLinearVelocity().mVec128);
- body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
- body2.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
- body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
- return deltaImpulse;
+ bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
+ bodyA.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, bodyA.internalGetDeltaAngularVelocity().mVec128);
+ bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
+ bodyB.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, bodyB.internalGetDeltaAngularVelocity().mVec128);
+ btSimdScalar deltaImp = deltaImpulse;
+ return deltaImp.m_floats[0]*(1./c.m_jacDiagABInv);
#else
- return gResolveSingleConstraintRowGeneric_sse2(body1,body2,c);
+ return gResolveSingleConstraintRowGeneric_sse2(bodyA,bodyB,c);
#endif
}
-static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
+static btScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
@@ -226,39 +228,40 @@ static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& bod
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- return deltaImpulse;
+ bodyA.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ bodyA.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ bodyB.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ bodyB.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
+ return deltaImpulse.m_floats[0]/c.m_jacDiagABInv;
}
// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
-static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
+static btScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
#ifdef BT_ALLOW_SSE4
__m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
__m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
- const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
- const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, body2.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128));
+ const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
+ const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse);
const __m128 mask = _mm_cmpgt_ps(tmp, lowerLimit);
deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), deltaImpulse, mask);
c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, tmp, mask);
- body1.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, body1.internalGetInvMass().mVec128), deltaImpulse, body1.internalGetDeltaLinearVelocity().mVec128);
- body1.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, body1.internalGetDeltaAngularVelocity().mVec128);
- body2.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
- body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
- return deltaImpulse;
+ bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
+ bodyA.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, bodyA.internalGetDeltaAngularVelocity().mVec128);
+ bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
+ bodyB.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, bodyB.internalGetDeltaAngularVelocity().mVec128);
+ btSimdScalar deltaImp = deltaImpulse;
+ return deltaImp.m_floats[0]*(1./c.m_jacDiagABInv);
#else
- return gResolveSingleConstraintRowLowerLimit_sse2(body1,body2,c);
+ return gResolveSingleConstraintRowLowerLimit_sse2(bodyA,bodyB,c);
#endif //BT_ALLOW_SSE4
}
@@ -267,32 +270,32 @@ static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBo
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
{
- return m_resolveSingleConstraintRowGeneric(body1, body2, c);
+ return m_resolveSingleConstraintRowGeneric(bodyA, bodyB, c);
}
// Project Gauss Seidel or the equivalent Sequential Impulse
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
{
- return m_resolveSingleConstraintRowGeneric(body1, body2, c);
+ return m_resolveSingleConstraintRowGeneric(bodyA, bodyB, c);
}
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
{
- return m_resolveSingleConstraintRowLowerLimit(body1, body2, c);
+ return m_resolveSingleConstraintRowLowerLimit(bodyA, bodyB, c);
}
-btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
{
- return m_resolveSingleConstraintRowLowerLimit(body1, body2, c);
+ return m_resolveSingleConstraintRowLowerLimit(bodyA, bodyB, c);
}
-static btSimdScalar gResolveSplitPenetrationImpulse_scalar_reference(
- btSolverBody& body1,
- btSolverBody& body2,
+static btScalar gResolveSplitPenetrationImpulse_scalar_reference(
+ btSolverBody& bodyA,
+ btSolverBody& bodyB,
const btSolverConstraint& c)
{
btScalar deltaImpulse = 0.f;
@@ -301,8 +304,8 @@ static btSimdScalar gResolveSplitPenetrationImpulse_scalar_reference(
{
gNumSplitImpulseRecoveries++;
deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetTurnVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetTurnVelocity());
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
@@ -316,13 +319,13 @@ static btSimdScalar gResolveSplitPenetrationImpulse_scalar_reference(
{
c.m_appliedPushImpulse = sum;
}
- body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ bodyA.internalApplyPushImpulse(c.m_contactNormal1*bodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ bodyB.internalApplyPushImpulse(c.m_contactNormal2*bodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
}
- return deltaImpulse;
+ return deltaImpulse*(1./c.m_jacDiagABInv);
}
-static btSimdScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+static btScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
{
#ifdef USE_SIMD
if (!c.m_rhsPenetration)
@@ -334,8 +337,8 @@ static btSimdScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& body1,btS
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,bodyA.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,bodyA.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,bodyB.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,bodyB.internalGetTurnVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
@@ -345,16 +348,17 @@ static btSimdScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& body1,btS
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,bodyA.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,bodyB.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetPushVelocity().mVec128 = _mm_add_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
- return deltaImpulse;
+ bodyA.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyA.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ bodyA.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyA.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ bodyB.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyB.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ bodyB.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyB.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ btSimdScalar deltaImp = deltaImpulse;
+ return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
#else
- return gResolveSplitPenetrationImpulse_scalar_reference(body1,body2,c);
+ return gResolveSplitPenetrationImpulse_scalar_reference(bodyA,bodyB,c);
#endif
}
@@ -548,7 +552,7 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+ btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -572,12 +576,12 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
solverConstraint.m_angularComponentA .setZero();
}
- if (body1)
+ if (bodyA)
{
solverConstraint.m_contactNormal2 = -normalAxis;
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor();
+ solverConstraint.m_angularComponentB = bodyA->getInvInertiaTensorWorld()*ftorqueAxis1*bodyA->getAngularFactor();
} else
{
solverConstraint.m_contactNormal2.setZero();
@@ -594,10 +598,10 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = body0->getInvMass() + normalAxis.dot(vec);
}
- if (body1)
+ if (bodyA)
{
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = body1->getInvMass() + normalAxis.dot(vec);
+ denom1 = bodyA->getInvMass() + normalAxis.dot(vec);
}
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
@@ -609,8 +613,8 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
btScalar rel_vel;
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(bodyA?solverBodyB.m_angularVelocity:btVector3(0,0,0));
rel_vel = vel1Dotn+vel2Dotn;
@@ -662,7 +666,7 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSo
btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
- btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+ btRigidBody* bodyA = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -681,13 +685,13 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSo
{
btVector3 ftorqueAxis1 = normalAxis1;
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
+ solverConstraint.m_angularComponentB = bodyA ? bodyA->getInvInertiaTensorWorld()*ftorqueAxis1*bodyA->getAngularFactor() : btVector3(0,0,0);
}
{
btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
- btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
+ btVector3 iMJaB = bodyA?bodyA->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
btScalar sum = 0;
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
@@ -700,8 +704,8 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSo
btScalar rel_vel;
btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(bodyA?solverBodyB.m_angularVelocity:btVector3(0,0,0));
rel_vel = vel1Dotn+vel2Dotn;
@@ -738,23 +742,21 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
{
#if BT_THREADSAFE
int solverBodyId = -1;
- if ( !body.isStaticOrKinematicObject() )
+ bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
+ if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
{
// dynamic body
// Dynamic bodies can only be in one island, so it's safe to write to the companionId
solverBodyId = body.getCompanionId();
if ( solverBodyId < 0 )
{
- if ( btRigidBody* rb = btRigidBody::upcast( &body ) )
- {
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &solverBody, &body, timeStep );
- body.setCompanionId( solverBodyId );
- }
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody( &solverBody, &body, timeStep );
+ body.setCompanionId( solverBodyId );
}
}
- else if (body.isKinematicObject())
+ else if (isRigidBodyType && body.isKinematicObject())
{
//
// NOTE: must test for kinematic before static because some kinematic objects also
@@ -774,7 +776,6 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
if ( solverBodyId == INVALID_SOLVER_BODY_ID )
{
// create a table entry for this body
- btRigidBody* rb = btRigidBody::upcast( &body );
solverBodyId = m_tmpSolverBodyPool.size();
btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
initSolverBody( &solverBody, &body, timeStep );
@@ -783,6 +784,13 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
}
else
{
+ bool isMultiBodyType = (body.getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK);
+ // Incorrectly set collision object flags can degrade performance in various ways.
+ if (!isMultiBodyType)
+ {
+ btAssert( body.isStaticOrKinematicObject() );
+ }
+ //it could be a multibody link collider
// all fixed bodies (inf mass) get mapped to a single solver id
if ( m_fixedBodyId < 0 )
{
@@ -792,7 +800,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
}
solverBodyId = m_fixedBodyId;
}
- btAssert( solverBodyId < m_tmpSolverBodyPool.size() );
+ btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
return solverBodyId;
#else // BT_THREADSAFE
@@ -1258,6 +1266,256 @@ void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold**
}
}
+
+void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
+ btTypedConstraint* constraint,
+ const btTypedConstraint::btConstraintInfo1& info1,
+ int solverBodyIdA,
+ int solverBodyIdB,
+ const btContactSolverInfo& infoGlobal
+ )
+{
+ const btRigidBody& rbA = constraint->getRigidBodyA();
+ const btRigidBody& rbB = constraint->getRigidBodyB();
+
+ const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
+ if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
+ m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
+
+ for (int j=0;j<info1.m_numConstraintRows;j++)
+ {
+ memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
+ currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
+ currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
+ currentConstraintRow[j].m_appliedImpulse = 0.f;
+ currentConstraintRow[j].m_appliedPushImpulse = 0.f;
+ currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
+ currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
+ currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
+ }
+
+ // these vectors are already cleared in initSolverBody, no need to redundantly clear again
+ btAssert(bodyAPtr->getDeltaLinearVelocity().isZero());
+ btAssert(bodyAPtr->getDeltaAngularVelocity().isZero());
+ btAssert(bodyAPtr->getPushVelocity().isZero());
+ btAssert(bodyAPtr->getTurnVelocity().isZero());
+ btAssert(bodyBPtr->getDeltaLinearVelocity().isZero());
+ btAssert(bodyBPtr->getDeltaAngularVelocity().isZero());
+ btAssert(bodyBPtr->getPushVelocity().isZero());
+ btAssert(bodyBPtr->getTurnVelocity().isZero());
+ //bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ //bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
+ //bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
+ //bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+ //bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ //bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
+ //bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
+ //bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+
+
+ btTypedConstraint::btConstraintInfo2 info2;
+ info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.erp = infoGlobal.m_erp;
+ info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
+ info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
+ info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
+ info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
+ info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
+ ///the size of btSolverConstraint needs be a multiple of btScalar
+ btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
+ info2.m_constraintError = &currentConstraintRow->m_rhs;
+ currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
+ info2.m_damping = infoGlobal.m_damping;
+ info2.cfm = &currentConstraintRow->m_cfm;
+ info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
+ info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
+ info2.m_numIterations = infoGlobal.m_numIterations;
+ constraint->getInfo2(&info2);
+
+ ///finalize the constraint setup
+ for (int j=0;j<info1.m_numConstraintRows;j++)
+ {
+ btSolverConstraint& solverConstraint = currentConstraintRow[j];
+
+ if (solverConstraint.m_upperLimit>=constraint->getBreakingImpulseThreshold())
+ {
+ solverConstraint.m_upperLimit = constraint->getBreakingImpulseThreshold();
+ }
+
+ if (solverConstraint.m_lowerLimit<=-constraint->getBreakingImpulseThreshold())
+ {
+ solverConstraint.m_lowerLimit = -constraint->getBreakingImpulseThreshold();
+ }
+
+ solverConstraint.m_originalContactPoint = constraint;
+
+ {
+ const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
+ solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
+ }
+ {
+ const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
+ solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
+ }
+
+ {
+ btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
+ btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
+ btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
+ btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
+
+ btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
+ sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
+ sum += iMJlB.dot(solverConstraint.m_contactNormal2);
+ sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
+ btScalar fsum = btFabs(sum);
+ btAssert(fsum > SIMD_EPSILON);
+ btScalar sorRelaxation = 1.f;//todo: get from globalInfo?
+ solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?sorRelaxation/sum : 0.f;
+ }
+
+ {
+ btScalar rel_vel;
+ btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
+ btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
+
+ btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
+ btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
+
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
+ + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
+
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
+ + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
+
+ rel_vel = vel1Dotn+vel2Dotn;
+ btScalar restitution = 0.f;
+ btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
+ btScalar velocityError = restitution - rel_vel * info2.m_damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
+ }
+}
+
+
+void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("convertJoints");
+ for (int j=0;j<numConstraints;j++)
+ {
+ btTypedConstraint* constraint = constraints[j];
+ constraint->buildJacobian();
+ constraint->internalSetAppliedImpulse(0.0f);
+ }
+
+ int totalNumRows = 0;
+
+ m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
+ //calculate the total number of contraint rows
+ for (int i=0;i<numConstraints;i++)
+ {
+ btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ btJointFeedback* fb = constraints[i]->getJointFeedback();
+ if (fb)
+ {
+ fb->m_appliedForceBodyA.setZero();
+ fb->m_appliedTorqueBodyA.setZero();
+ fb->m_appliedForceBodyB.setZero();
+ fb->m_appliedTorqueBodyB.setZero();
+ }
+
+ if (constraints[i]->isEnabled())
+ {
+ constraints[i]->getInfo1(&info1);
+ } else
+ {
+ info1.m_numConstraintRows = 0;
+ info1.nub = 0;
+ }
+ totalNumRows += info1.m_numConstraintRows;
+ }
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
+
+
+ ///setup the btSolverConstraints
+ int currentRow = 0;
+
+ for (int i=0;i<numConstraints;i++)
+ {
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+
+ if (info1.m_numConstraintRows)
+ {
+ btAssert(currentRow<totalNumRows);
+
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btTypedConstraint* constraint = constraints[i];
+ btRigidBody& rbA = constraint->getRigidBodyA();
+ btRigidBody& rbB = constraint->getRigidBodyB();
+
+ int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
+
+ convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
+ }
+ currentRow+=info1.m_numConstraintRows;
+ }
+}
+
+
+void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("convertBodies");
+ for (int i = 0; i < numBodies; i++)
+ {
+ bodies[i]->setCompanionId(-1);
+ }
+#if BT_THREADSAFE
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize( 0 );
+#endif // BT_THREADSAFE
+
+ m_tmpSolverBodyPool.reserve(numBodies+1);
+ m_tmpSolverBodyPool.resize(0);
+
+ //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ //initSolverBody(&fixedBody,0);
+
+ for (int i=0;i<numBodies;i++)
+ {
+ int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
+
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body && body->getInvMass())
+ {
+ btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
+ btVector3 gyroForce (0,0,0);
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
+ {
+ gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
+ solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
+ }
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
+ {
+ gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
+ solverBody.m_externalTorqueImpulse += gyroForce;
+ }
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
+ {
+ gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
+ solverBody.m_externalTorqueImpulse += gyroForce;
+
+ }
+ }
+ }
+}
+
+
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
m_fixedBodyId = -1;
@@ -1344,254 +1602,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
#endif //BT_ADDITIONAL_DEBUG
- for (int i = 0; i < numBodies; i++)
- {
- bodies[i]->setCompanionId(-1);
- }
-#if BT_THREADSAFE
- m_kinematicBodyUniqueIdToSolverBodyTable.resize( 0 );
-#endif // BT_THREADSAFE
-
- m_tmpSolverBodyPool.reserve(numBodies+1);
- m_tmpSolverBodyPool.resize(0);
-
- //btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- //initSolverBody(&fixedBody,0);
-
//convert all bodies
+ convertBodies(bodies, numBodies, infoGlobal);
+ convertJoints(constraints, numConstraints, infoGlobal);
- for (int i=0;i<numBodies;i++)
- {
- int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
-
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body && body->getInvMass())
- {
- btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
- btVector3 gyroForce (0,0,0);
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
- {
- gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
- solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
- }
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
- {
- gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
- solverBody.m_externalTorqueImpulse += gyroForce;
- }
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
- {
- gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
- solverBody.m_externalTorqueImpulse += gyroForce;
-
- }
-
-
- }
- }
-
- if (1)
- {
- int j;
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- constraint->internalSetAppliedImpulse(0.0f);
- }
- }
-
- //btRigidBody* rb0=0,*rb1=0;
-
- //if (1)
- {
- {
-
- int totalNumRows = 0;
- int i;
-
- m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
- //calculate the total number of contraint rows
- for (i=0;i<numConstraints;i++)
- {
- btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
- btJointFeedback* fb = constraints[i]->getJointFeedback();
- if (fb)
- {
- fb->m_appliedForceBodyA.setZero();
- fb->m_appliedTorqueBodyA.setZero();
- fb->m_appliedForceBodyB.setZero();
- fb->m_appliedTorqueBodyB.setZero();
- }
-
- if (constraints[i]->isEnabled())
- {
- }
- if (constraints[i]->isEnabled())
- {
- constraints[i]->getInfo1(&info1);
- } else
- {
- info1.m_numConstraintRows = 0;
- info1.nub = 0;
- }
- totalNumRows += info1.m_numConstraintRows;
- }
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
-
- ///setup the btSolverConstraints
- int currentRow = 0;
-
- for (i=0;i<numConstraints;i++)
- {
- const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
- if (info1.m_numConstraintRows)
- {
- btAssert(currentRow<totalNumRows);
-
- btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
- btTypedConstraint* constraint = constraints[i];
- btRigidBody& rbA = constraint->getRigidBodyA();
- btRigidBody& rbB = constraint->getRigidBodyB();
-
- int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
-
- btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+ convertContacts(manifoldPtr,numManifolds,infoGlobal);
-
-
- int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
- m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
-
- int j;
- for ( j=0;j<info1.m_numConstraintRows;j++)
- {
- memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
- currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
- currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
- currentConstraintRow[j].m_appliedImpulse = 0.f;
- currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
- currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
- currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
- }
-
- bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
-
- btTypedConstraint::btConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
- info2.erp = infoGlobal.m_erp;
- info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
- info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
- info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
- info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
- ///the size of btSolverConstraint needs be a multiple of btScalar
- btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
- info2.m_constraintError = &currentConstraintRow->m_rhs;
- currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
- info2.m_damping = infoGlobal.m_damping;
- info2.cfm = &currentConstraintRow->m_cfm;
- info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
- info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
- info2.m_numIterations = infoGlobal.m_numIterations;
- constraints[i]->getInfo2(&info2);
-
- ///finalize the constraint setup
- for ( j=0;j<info1.m_numConstraintRows;j++)
- {
- btSolverConstraint& solverConstraint = currentConstraintRow[j];
-
- if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
- {
- solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
- }
-
- if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
- {
- solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
- }
-
- solverConstraint.m_originalContactPoint = constraint;
-
- {
- const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
- }
- {
- const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
- }
-
- {
- btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
- btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
- btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
- btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
-
- btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJlB.dot(solverConstraint.m_contactNormal2);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- btScalar fsum = btFabs(sum);
- btAssert(fsum > SIMD_EPSILON);
- btScalar sorRelaxation = 1.f;//todo: get from globalInfo?
- solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?sorRelaxation/sum : 0.f;
- }
-
-
-
- {
- btScalar rel_vel;
- btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
- btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
-
- btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
- btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
-
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
- + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
-
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
- + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
-
- rel_vel = vel1Dotn+vel2Dotn;
- btScalar restitution = 0.f;
- btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- btScalar velocityError = restitution - rel_vel * info2.m_damping;
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_appliedImpulse = 0.f;
-
-
- }
- }
- }
- currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
- }
- }
-
- convertContacts(manifoldPtr,numManifolds,infoGlobal);
-
- }
-
// btContactSolverInfo info = infoGlobal;
@@ -1630,6 +1648,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
{
+ BT_PROFILE("solveSingleIteration");
btScalar leastSquaresResidual = 0.f;
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
@@ -1675,7 +1694,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
if (iteration < constraint.m_overrideNumSolverIterations)
{
btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
}
@@ -1706,7 +1725,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
totalImpulse = solveManifold.m_appliedImpulse;
}
@@ -1723,7 +1742,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
}
@@ -1738,7 +1757,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
}
}
@@ -1755,7 +1774,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
@@ -1774,7 +1793,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
}
}
@@ -1796,7 +1815,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
}
@@ -1808,6 +1827,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
+ BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
int iteration;
if (infoGlobal.m_splitImpulse)
{
@@ -1823,7 +1843,7 @@ void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIte
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual += residual*residual;
+ leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
}
}
if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration>=(infoGlobal.m_numIterations-1))
@@ -1866,14 +1886,9 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int i,j;
-
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- for (j=0;j<numPoolConstraints;j++)
+ for (int j=iBegin; j<iEnd; j++)
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
@@ -1889,10 +1904,11 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
}
//do a callback here?
}
- }
+}
- numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ for (int j=iBegin; j<iEnd; j++)
{
const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
@@ -1912,10 +1928,12 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
constr->setEnabled(false);
}
}
+}
-
- for ( i=0;i<m_tmpSolverBodyPool.size();i++)
+void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ for (int i=iBegin; i<iEnd; i++)
{
btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
if (body)
@@ -1939,6 +1957,19 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
}
}
+}
+
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("solveGroupCacheFriendlyFinish");
+
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal);
+ }
+
+ writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
+ writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal);
m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index 16c7eb74c1..b834c3dac3 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -27,7 +27,7 @@ class btCollisionObject;
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-typedef btSimdScalar(*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
+typedef btScalar(*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver
@@ -64,44 +64,48 @@ protected:
void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
+ btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
const btContactSolverInfo& infoGlobal,
btScalar desiredVelocity=0., btScalar cfmSlip=0.);
void setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
+ btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
btScalar desiredVelocity=0., btScalar cfmSlip=0.);
btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar torsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
-
- void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
+
+ void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
- void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
+ void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
unsigned long m_btSeed2;
-
+
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
+ virtual void convertJoints(btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal);
+ void convertJoint(btSolverConstraint* currentConstraintRow, btTypedConstraint* constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
+
+ virtual void convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
- btSimdScalar resolveSplitPenetrationSIMD(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
+ btScalar resolveSplitPenetrationSIMD(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
{
return m_resolveSplitPenetrationImpulse( bodyA, bodyB, contactConstraint );
}
- btSimdScalar resolveSplitPenetrationImpulseCacheFriendly(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
+ btScalar resolveSplitPenetrationImpulseCacheFriendly(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
{
return m_resolveSplitPenetrationImpulse( bodyA, bodyB, contactConstraint );
}
@@ -110,18 +114,20 @@ protected:
int getOrInitSolverBody(btCollisionObject& body,btScalar timeStep);
void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep);
- btSimdScalar resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSplitPenetrationImpulse(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
+ btScalar resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
+ btScalar resolveSplitPenetrationImpulse(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
{
return m_resolveSplitPenetrationImpulse( bodyA, bodyB, contactConstraint );
}
-
+
protected:
-
-
+
+ void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
@@ -133,15 +139,15 @@ protected:
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btSequentialImpulseConstraintSolver();
virtual ~btSequentialImpulseConstraintSolver();
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-
+
///clear internal cached data and reset random seed
virtual void reset();
-
+
unsigned long btRand2();
int btRandInt2 (int n);
@@ -155,7 +161,7 @@ public:
return m_btSeed2;
}
-
+
virtual btConstraintSolverType getSolverType() const
{
return BT_SEQUENTIAL_IMPULSE_SOLVER;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
new file mode 100644
index 0000000000..4306c37e49
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
@@ -0,0 +1,1621 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btSequentialImpulseConstraintSolverMt.h"
+
+#include "LinearMath/btQuickprof.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+
+#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+
+
+bool btSequentialImpulseConstraintSolverMt::s_allowNestedParallelForLoops = false; // some task schedulers don't like nested loops
+int btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching = 250;
+int btSequentialImpulseConstraintSolverMt::s_minBatchSize = 50;
+int btSequentialImpulseConstraintSolverMt::s_maxBatchSize = 100;
+btBatchedConstraints::BatchingMethod btSequentialImpulseConstraintSolverMt::s_contactBatchingMethod = btBatchedConstraints::BATCHING_METHOD_SPATIAL_GRID_2D;
+btBatchedConstraints::BatchingMethod btSequentialImpulseConstraintSolverMt::s_jointBatchingMethod = btBatchedConstraints::BATCHING_METHOD_SPATIAL_GRID_2D;
+
+
+btSequentialImpulseConstraintSolverMt::btSequentialImpulseConstraintSolverMt()
+{
+ m_numFrictionDirections = 1;
+ m_useBatching = false;
+ m_useObsoleteJointConstraints = false;
+}
+
+
+btSequentialImpulseConstraintSolverMt::~btSequentialImpulseConstraintSolverMt()
+{
+}
+
+
+void btSequentialImpulseConstraintSolverMt::setupBatchedContactConstraints()
+{
+ BT_PROFILE("setupBatchedContactConstraints");
+ m_batchedContactConstraints.setup( &m_tmpSolverContactConstraintPool,
+ m_tmpSolverBodyPool,
+ s_contactBatchingMethod,
+ s_minBatchSize,
+ s_maxBatchSize,
+ &m_scratchMemory
+ );
+}
+
+
+void btSequentialImpulseConstraintSolverMt::setupBatchedJointConstraints()
+{
+ BT_PROFILE("setupBatchedJointConstraints");
+ m_batchedJointConstraints.setup( &m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverBodyPool,
+ s_jointBatchingMethod,
+ s_minBatchSize,
+ s_maxBatchSize,
+ &m_scratchMemory
+ );
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalSetupContactConstraints(int iContactConstraint, const btContactSolverInfo& infoGlobal)
+{
+ btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[iContactConstraint];
+
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
+
+ int solverBodyIdA = contactConstraint.m_solverBodyIdA;
+ int solverBodyIdB = contactConstraint.m_solverBodyIdB;
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[ solverBodyIdA ];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[ solverBodyIdB ];
+
+ btRigidBody* colObj0 = solverBodyA->m_originalBody;
+ btRigidBody* colObj1 = solverBodyB->m_originalBody;
+
+ btManifoldPoint& cp = *static_cast<btManifoldPoint*>( contactConstraint.m_originalContactPoint );
+
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
+
+ rel_pos1 = pos1 - solverBodyA->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - solverBodyB->getWorldTransform().getOrigin();
+
+ btVector3 vel1;
+ btVector3 vel2;
+
+ solverBodyA->getVelocityInLocalPointNoDelta( rel_pos1, vel1 );
+ solverBodyB->getVelocityInLocalPointNoDelta( rel_pos2, vel2 );
+
+ btVector3 vel = vel1 - vel2;
+ btScalar rel_vel = cp.m_normalWorldOnB.dot( vel );
+
+ setupContactConstraint( contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2 );
+
+ // setup rolling friction constraints
+ int rollingFrictionIndex = m_rollingFrictionIndexTable[iContactConstraint];
+ if (rollingFrictionIndex >= 0)
+ {
+ btSolverConstraint& spinningFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ rollingFrictionIndex ];
+ btAssert( spinningFrictionConstraint.m_frictionIndex == iContactConstraint );
+ setupTorsionalFrictionConstraint( spinningFrictionConstraint,
+ cp.m_normalWorldOnB,
+ solverBodyIdA,
+ solverBodyIdB,
+ cp,
+ cp.m_combinedSpinningFriction,
+ rel_pos1,
+ rel_pos2,
+ colObj0,
+ colObj1,
+ relaxation,
+ 0.0f,
+ 0.0f
+ );
+ btVector3 axis[2];
+ btPlaneSpace1( cp.m_normalWorldOnB, axis[0], axis[1] );
+ axis[0].normalize();
+ axis[1].normalize();
+
+ applyAnisotropicFriction( colObj0, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
+ applyAnisotropicFriction( colObj1, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
+ applyAnisotropicFriction( colObj0, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
+ applyAnisotropicFriction( colObj1, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
+ // put the largest axis first
+ if (axis[1].length2() > axis[0].length2())
+ {
+ btSwap(axis[0], axis[1]);
+ }
+ const btScalar kRollingFrictionThreshold = 0.001f;
+ for (int i = 0; i < 2; ++i)
+ {
+ int iRollingFric = rollingFrictionIndex + 1 + i;
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ iRollingFric ];
+ btAssert(rollingFrictionConstraint.m_frictionIndex == iContactConstraint);
+ btVector3 dir = axis[i];
+ if ( dir.length() > kRollingFrictionThreshold )
+ {
+ setupTorsionalFrictionConstraint( rollingFrictionConstraint,
+ dir,
+ solverBodyIdA,
+ solverBodyIdB,
+ cp,
+ cp.m_combinedRollingFriction,
+ rel_pos1,
+ rel_pos2,
+ colObj0,
+ colObj1,
+ relaxation,
+ 0.0f,
+ 0.0f
+ );
+ }
+ else
+ {
+ rollingFrictionConstraint.m_frictionIndex = -1; // disable constraint
+ }
+ }
+ }
+
+ // setup friction constraints
+ // setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
+ {
+ ///Bullet has several options to set the friction directions
+ ///By default, each contact has only a single friction direction that is recomputed automatically very frame
+ ///based on the relative linear velocity.
+ ///If the relative velocity it zero, it will automatically compute a friction direction.
+
+ ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
+ ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
+ ///
+ ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
+ ///
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///and set the cp.m_lateralFrictionInitialized to true
+ ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
+ ///this will give a conveyor belt effect
+ ///
+ btSolverConstraint* frictionConstraint1 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex];
+ btAssert(frictionConstraint1->m_frictionIndex == iContactConstraint);
+
+ btSolverConstraint* frictionConstraint2 = NULL;
+ if ( infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS )
+ {
+ frictionConstraint2 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex + 1];
+ btAssert( frictionConstraint2->m_frictionIndex == iContactConstraint );
+ }
+
+ if ( !( infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING ) || !( cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED ) )
+ {
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if ( !( infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION ) && lat_rel_vel > SIMD_EPSILON )
+ {
+ cp.m_lateralFrictionDir1 *= 1.f / btSqrt( lat_rel_vel );
+ applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ setupFrictionConstraint( *frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
+
+ if ( frictionConstraint2 )
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross( cp.m_normalWorldOnB );
+ cp.m_lateralFrictionDir2.normalize();//??
+ applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ setupFrictionConstraint( *frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
+ }
+ }
+ else
+ {
+ btPlaneSpace1( cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2 );
+
+ applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ setupFrictionConstraint( *frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
+
+ if ( frictionConstraint2 )
+ {
+ applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
+ setupFrictionConstraint( *frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
+ }
+
+ if ( ( infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS ) && ( infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION ) )
+ {
+ cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
+ }
+ }
+ }
+ else
+ {
+ setupFrictionConstraint( *frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM );
+ if ( frictionConstraint2 )
+ {
+ setupFrictionConstraint( *frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM );
+ }
+ }
+ }
+
+ setFrictionConstraintImpulse( contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal );
+}
+
+
+struct SetupContactConstraintsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ const btContactSolverInfo* m_infoGlobal;
+
+ SetupContactConstraintsLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, const btContactSolverInfo& infoGlobal )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "SetupContactConstraintsLoop" );
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ for (int i = batch.begin; i < batch.end; ++i)
+ {
+ int iContact = m_bc->m_constraintIndices[i];
+ m_solver->internalSetupContactConstraints( iContact, *m_infoGlobal );
+ }
+ }
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::setupAllContactConstraints(const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE( "setupAllContactConstraints" );
+ if ( m_useBatching )
+ {
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ SetupContactConstraintsLoop loop( this, &batchedCons, infoGlobal );
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = 1;
+ btParallelFor( phase.begin, phase.end, grainSize, loop );
+ }
+ }
+ else
+ {
+ for ( int i = 0; i < m_tmpSolverContactConstraintPool.size(); ++i )
+ {
+ internalSetupContactConstraints( i, infoGlobal );
+ }
+ }
+}
+
+
+int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btCollisionObject& body,btScalar timeStep)
+{
+ //
+ // getOrInitSolverBody is threadsafe only for a single thread per solver (with potentially multiple solvers)
+ //
+ // getOrInitSolverBodyThreadsafe -- attempts to be fully threadsafe (however may affect determinism)
+ //
+ int solverBodyId = -1;
+ bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
+ if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
+ {
+ // dynamic body
+ // Dynamic bodies can only be in one island, so it's safe to write to the companionId
+ solverBodyId = body.getCompanionId();
+ if ( solverBodyId < 0 )
+ {
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ solverBodyId = body.getCompanionId();
+ if ( solverBodyId < 0 )
+ {
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody( &solverBody, &body, timeStep );
+ body.setCompanionId( solverBodyId );
+ }
+ m_bodySolverArrayMutex.unlock();
+ }
+ }
+ else if (isRigidBodyType && body.isKinematicObject())
+ {
+ //
+ // NOTE: must test for kinematic before static because some kinematic objects also
+ // identify as "static"
+ //
+ // Kinematic bodies can be in multiple islands at once, so it is a
+ // race condition to write to them, so we use an alternate method
+ // to record the solverBodyId
+ int uniqueId = body.getWorldArrayIndex();
+ const int INVALID_SOLVER_BODY_ID = -1;
+ if (m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId )
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
+ // now that we have the lock, check again
+ if ( m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId )
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize( uniqueId + 1, INVALID_SOLVER_BODY_ID );
+ }
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
+ }
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ];
+ // if no table entry yet,
+ if ( INVALID_SOLVER_BODY_ID == solverBodyId )
+ {
+ // need to acquire both locks
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ];
+ if ( INVALID_SOLVER_BODY_ID == solverBodyId )
+ {
+ // create a table entry for this body
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody( &solverBody, &body, timeStep );
+ m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ] = solverBodyId;
+ }
+ m_bodySolverArrayMutex.unlock();
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
+ }
+ }
+ else
+ {
+ // all fixed bodies (inf mass) get mapped to a single solver id
+ if ( m_fixedBodyId < 0 )
+ {
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ if ( m_fixedBodyId < 0 )
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody( &fixedBody, 0, timeStep );
+ }
+ m_bodySolverArrayMutex.unlock();
+ }
+ solverBodyId = m_fixedBodyId;
+ }
+ btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
+ return solverBodyId;
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalCollectContactManifoldCachedInfo(btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalCollectContactManifoldCachedInfo");
+ for (int i = 0; i < numManifolds; ++i)
+ {
+ btContactManifoldCachedInfo* cachedInfo = &cachedInfoArray[i];
+ btPersistentManifold* manifold = manifoldPtr[i];
+ btCollisionObject* colObj0 = (btCollisionObject*) manifold->getBody0();
+ btCollisionObject* colObj1 = (btCollisionObject*) manifold->getBody1();
+
+ int solverBodyIdA = getOrInitSolverBodyThreadsafe( *colObj0, infoGlobal.m_timeStep );
+ int solverBodyIdB = getOrInitSolverBodyThreadsafe( *colObj1, infoGlobal.m_timeStep );
+
+ cachedInfo->solverBodyIds[ 0 ] = solverBodyIdA;
+ cachedInfo->solverBodyIds[ 1 ] = solverBodyIdB;
+ cachedInfo->numTouchingContacts = 0;
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[ solverBodyIdA ];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[ solverBodyIdB ];
+
+ // A contact manifold between 2 static object should not exist!
+ // check the collision flags of your objects if this assert fires.
+ // Incorrectly set collision object flags can degrade performance in various ways.
+ btAssert( !m_tmpSolverBodyPool[ solverBodyIdA ].m_invMass.isZero() || !m_tmpSolverBodyPool[ solverBodyIdB ].m_invMass.isZero() );
+
+ int iContact = 0;
+ for ( int j = 0; j < manifold->getNumContacts(); j++ )
+ {
+ btManifoldPoint& cp = manifold->getContactPoint( j );
+
+ if ( cp.getDistance() <= manifold->getContactProcessingThreshold() )
+ {
+ cachedInfo->contactPoints[ iContact ] = &cp;
+ cachedInfo->contactHasRollingFriction[ iContact ] = ( cp.m_combinedRollingFriction > 0.f );
+ iContact++;
+ }
+ }
+ cachedInfo->numTouchingContacts = iContact;
+ }
+}
+
+
+struct CollectContactManifoldCachedInfoLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
+ btPersistentManifold** m_manifoldPtr;
+ const btContactSolverInfo* m_infoGlobal;
+
+ CollectContactManifoldCachedInfoLoop( btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, const btContactSolverInfo& infoGlobal )
+ {
+ m_solver = solver;
+ m_cachedInfoArray = cachedInfoArray;
+ m_manifoldPtr = manifoldPtr;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalCollectContactManifoldCachedInfo( m_cachedInfoArray + iBegin, m_manifoldPtr + iBegin, iEnd - iBegin, *m_infoGlobal );
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::internalAllocContactConstraints(const btContactManifoldCachedInfo* cachedInfoArray, int numManifolds)
+{
+ BT_PROFILE("internalAllocContactConstraints");
+ // possibly parallel part
+ for ( int iManifold = 0; iManifold < numManifolds; ++iManifold )
+ {
+ const btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[ iManifold ];
+ int contactIndex = cachedInfo.contactIndex;
+ int frictionIndex = contactIndex * m_numFrictionDirections;
+ int rollingFrictionIndex = cachedInfo.rollingFrictionIndex;
+ for ( int i = 0; i < cachedInfo.numTouchingContacts; i++ )
+ {
+ btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[contactIndex];
+ contactConstraint.m_solverBodyIdA = cachedInfo.solverBodyIds[ 0 ];
+ contactConstraint.m_solverBodyIdB = cachedInfo.solverBodyIds[ 1 ];
+ contactConstraint.m_originalContactPoint = cachedInfo.contactPoints[ i ];
+
+ // allocate the friction constraints
+ contactConstraint.m_frictionIndex = frictionIndex;
+ for ( int iDir = 0; iDir < m_numFrictionDirections; ++iDir )
+ {
+ btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex];
+ frictionConstraint.m_frictionIndex = contactIndex;
+ frictionIndex++;
+ }
+
+ // allocate rolling friction constraints
+ if ( cachedInfo.contactHasRollingFriction[ i ] )
+ {
+ m_rollingFrictionIndexTable[ contactIndex ] = rollingFrictionIndex;
+ // allocate 3 (although we may use only 2 sometimes)
+ for ( int i = 0; i < 3; i++ )
+ {
+ m_tmpSolverContactRollingFrictionConstraintPool[ rollingFrictionIndex ].m_frictionIndex = contactIndex;
+ rollingFrictionIndex++;
+ }
+ }
+ else
+ {
+ // indicate there is no rolling friction for this contact point
+ m_rollingFrictionIndexTable[ contactIndex ] = -1;
+ }
+ contactIndex++;
+ }
+ }
+}
+
+
+struct AllocContactConstraintsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
+
+ AllocContactConstraintsLoop( btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray )
+ {
+ m_solver = solver;
+ m_cachedInfoArray = cachedInfoArray;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalAllocContactConstraints( m_cachedInfoArray + iBegin, iEnd - iBegin );
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::allocAllContactConstraints(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE( "allocAllContactConstraints" );
+ btAlignedObjectArray<btContactManifoldCachedInfo> cachedInfoArray; // = m_manifoldCachedInfoArray;
+ cachedInfoArray.resizeNoInitialize( numManifolds );
+ if (/* DISABLES CODE */ (false))
+ {
+ // sequential
+ internalCollectContactManifoldCachedInfo(&cachedInfoArray[ 0 ], manifoldPtr, numManifolds, infoGlobal);
+ }
+ else
+ {
+ // may alter ordering of bodies which affects determinism
+ CollectContactManifoldCachedInfoLoop loop( this, &cachedInfoArray[ 0 ], manifoldPtr, infoGlobal );
+ int grainSize = 200;
+ btParallelFor( 0, numManifolds, grainSize, loop );
+ }
+
+ {
+ // serial part
+ int numContacts = 0;
+ int numRollingFrictionConstraints = 0;
+ for ( int iManifold = 0; iManifold < numManifolds; ++iManifold )
+ {
+ btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[ iManifold ];
+ cachedInfo.contactIndex = numContacts;
+ cachedInfo.rollingFrictionIndex = numRollingFrictionConstraints;
+ numContacts += cachedInfo.numTouchingContacts;
+ for (int i = 0; i < cachedInfo.numTouchingContacts; ++i)
+ {
+ if (cachedInfo.contactHasRollingFriction[i])
+ {
+ numRollingFrictionConstraints += 3;
+ }
+ }
+ }
+ {
+ BT_PROFILE( "allocPools" );
+ if ( m_tmpSolverContactConstraintPool.capacity() < numContacts )
+ {
+ // if we need to reallocate, reserve some extra so we don't have to reallocate again next frame
+ int extraReserve = numContacts / 16;
+ m_tmpSolverContactConstraintPool.reserve( numContacts + extraReserve );
+ m_rollingFrictionIndexTable.reserve( numContacts + extraReserve );
+ m_tmpSolverContactFrictionConstraintPool.reserve( ( numContacts + extraReserve )*m_numFrictionDirections );
+ m_tmpSolverContactRollingFrictionConstraintPool.reserve( numRollingFrictionConstraints + extraReserve );
+ }
+ m_tmpSolverContactConstraintPool.resizeNoInitialize( numContacts );
+ m_rollingFrictionIndexTable.resizeNoInitialize( numContacts );
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize( numContacts*m_numFrictionDirections );
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize( numRollingFrictionConstraints );
+ }
+ }
+ {
+ AllocContactConstraintsLoop loop(this, &cachedInfoArray[0]);
+ int grainSize = 200;
+ btParallelFor( 0, numManifolds, grainSize, loop );
+ }
+}
+
+
+void btSequentialImpulseConstraintSolverMt::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
+{
+ if (!m_useBatching)
+ {
+ btSequentialImpulseConstraintSolver::convertContacts(manifoldPtr, numManifolds, infoGlobal);
+ return;
+ }
+ BT_PROFILE( "convertContacts" );
+ if (numManifolds > 0)
+ {
+ if ( m_fixedBodyId < 0 )
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody( &fixedBody, 0, infoGlobal.m_timeStep );
+ }
+ allocAllContactConstraints( manifoldPtr, numManifolds, infoGlobal );
+ if ( m_useBatching )
+ {
+ setupBatchedContactConstraints();
+ }
+ setupAllContactConstraints( infoGlobal );
+ }
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalInitMultipleJoints( btTypedConstraint** constraints, int iBegin, int iEnd )
+{
+ BT_PROFILE("internalInitMultipleJoints");
+ for ( int i = iBegin; i < iEnd; i++ )
+ {
+ btTypedConstraint* constraint = constraints[i];
+ btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ if (constraint->isEnabled())
+ {
+ constraint->buildJacobian();
+ constraint->internalSetAppliedImpulse( 0.0f );
+ btJointFeedback* fb = constraint->getJointFeedback();
+ if ( fb )
+ {
+ fb->m_appliedForceBodyA.setZero();
+ fb->m_appliedTorqueBodyA.setZero();
+ fb->m_appliedForceBodyB.setZero();
+ fb->m_appliedTorqueBodyB.setZero();
+ }
+ constraint->getInfo1( &info1 );
+ }
+ else
+ {
+ info1.m_numConstraintRows = 0;
+ info1.nub = 0;
+ }
+ }
+}
+
+
+struct InitJointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btTypedConstraint** m_constraints;
+
+ InitJointsLoop( btSequentialImpulseConstraintSolverMt* solver, btTypedConstraint** constraints )
+ {
+ m_solver = solver;
+ m_constraints = constraints;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalInitMultipleJoints( m_constraints, iBegin, iEnd );
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::internalConvertMultipleJoints( const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+{
+ BT_PROFILE("internalConvertMultipleJoints");
+ for ( int i = iBegin; i < iEnd; ++i )
+ {
+ const JointParams& jointParams = jointParamsArray[ i ];
+ int currentRow = jointParams.m_solverConstraint;
+ if ( currentRow != -1 )
+ {
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[ i ];
+ btAssert( currentRow < m_tmpSolverNonContactConstraintPool.size() );
+ btAssert( info1.m_numConstraintRows > 0 );
+
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[ currentRow ];
+ btTypedConstraint* constraint = constraints[ i ];
+
+ convertJoint( currentConstraintRow, constraint, info1, jointParams.m_solverBodyA, jointParams.m_solverBodyB, infoGlobal );
+ }
+ }
+}
+
+
+struct ConvertJointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& m_jointParamsArray;
+ btTypedConstraint** m_srcConstraints;
+ const btContactSolverInfo& m_infoGlobal;
+
+ ConvertJointsLoop( btSequentialImpulseConstraintSolverMt* solver,
+ const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& jointParamsArray,
+ btTypedConstraint** srcConstraints,
+ const btContactSolverInfo& infoGlobal
+ ) :
+ m_jointParamsArray(jointParamsArray),
+ m_infoGlobal(infoGlobal)
+ {
+ m_solver = solver;
+ m_srcConstraints = srcConstraints;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalConvertMultipleJoints( m_jointParamsArray, m_srcConstraints, iBegin, iEnd, m_infoGlobal );
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
+{
+ if ( !m_useBatching )
+ {
+ btSequentialImpulseConstraintSolver::convertJoints(constraints, numConstraints, infoGlobal);
+ return;
+ }
+ BT_PROFILE("convertJoints");
+ bool parallelJointSetup = true;
+ m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
+ if (parallelJointSetup)
+ {
+ InitJointsLoop loop(this, constraints);
+ int grainSize = 40;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ internalInitMultipleJoints( constraints, 0, numConstraints );
+ }
+
+ int totalNumRows = 0;
+ btAlignedObjectArray<JointParams> jointParamsArray;
+ jointParamsArray.resizeNoInitialize(numConstraints);
+
+ //calculate the total number of contraint rows
+ for (int i=0;i<numConstraints;i++)
+ {
+ btTypedConstraint* constraint = constraints[ i ];
+
+ JointParams& params = jointParamsArray[ i ];
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+
+ if (info1.m_numConstraintRows)
+ {
+ params.m_solverConstraint = totalNumRows;
+ params.m_solverBodyA = getOrInitSolverBody( constraint->getRigidBodyA(), infoGlobal.m_timeStep );
+ params.m_solverBodyB = getOrInitSolverBody( constraint->getRigidBodyB(), infoGlobal.m_timeStep );
+ }
+ else
+ {
+ params.m_solverConstraint = -1;
+ }
+ totalNumRows += info1.m_numConstraintRows;
+ }
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
+
+ ///setup the btSolverConstraints
+ if ( parallelJointSetup )
+ {
+ ConvertJointsLoop loop(this, jointParamsArray, constraints, infoGlobal);
+ int grainSize = 20;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ internalConvertMultipleJoints( jointParamsArray, constraints, 0, numConstraints, infoGlobal );
+ }
+ setupBatchedJointConstraints();
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalConvertBodies(btCollisionObject** bodies, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalConvertBodies");
+ for (int i=iBegin; i < iEnd; i++)
+ {
+ btCollisionObject* obj = bodies[i];
+ obj->setCompanionId(i);
+ btSolverBody& solverBody = m_tmpSolverBodyPool[i];
+ initSolverBody(&solverBody, obj, infoGlobal.m_timeStep);
+
+ btRigidBody* body = btRigidBody::upcast(obj);
+ if (body && body->getInvMass())
+ {
+ btVector3 gyroForce (0,0,0);
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
+ {
+ gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
+ solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
+ }
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
+ {
+ gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
+ solverBody.m_externalTorqueImpulse += gyroForce;
+ }
+ if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
+ {
+ gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
+ solverBody.m_externalTorqueImpulse += gyroForce;
+ }
+ }
+ }
+}
+
+
+struct ConvertBodiesLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btCollisionObject** m_bodies;
+ int m_numBodies;
+ const btContactSolverInfo& m_infoGlobal;
+
+ ConvertBodiesLoop( btSequentialImpulseConstraintSolverMt* solver,
+ btCollisionObject** bodies,
+ int numBodies,
+ const btContactSolverInfo& infoGlobal
+ ) :
+ m_infoGlobal(infoGlobal)
+ {
+ m_solver = solver;
+ m_bodies = bodies;
+ m_numBodies = numBodies;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalConvertBodies( m_bodies, iBegin, iEnd, m_infoGlobal );
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("convertBodies");
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize( 0 );
+
+ m_tmpSolverBodyPool.resizeNoInitialize(numBodies+1);
+
+ m_fixedBodyId = numBodies;
+ {
+ btSolverBody& fixedBody = m_tmpSolverBodyPool[ m_fixedBodyId ];
+ initSolverBody( &fixedBody, NULL, infoGlobal.m_timeStep );
+ }
+
+ bool parallelBodySetup = true;
+ if (parallelBodySetup)
+ {
+ ConvertBodiesLoop loop(this, bodies, numBodies, infoGlobal);
+ int grainSize = 40;
+ btParallelFor(0, numBodies, grainSize, loop);
+ }
+ else
+ {
+ internalConvertBodies( bodies, 0, numBodies, infoGlobal );
+ }
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySetup(
+ btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifoldPtr,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& infoGlobal,
+ btIDebugDraw* debugDrawer
+ )
+{
+ m_numFrictionDirections = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
+ m_useBatching = false;
+ if ( numManifolds >= s_minimumContactManifoldsForBatching &&
+ (s_allowNestedParallelForLoops || !btThreadsAreRunning())
+ )
+ {
+ m_useBatching = true;
+ m_batchedContactConstraints.m_debugDrawer = debugDrawer;
+ m_batchedJointConstraints.m_debugDrawer = debugDrawer;
+ }
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,
+ numBodies,
+ manifoldPtr,
+ numManifolds,
+ constraints,
+ numConstraints,
+ infoGlobal,
+ debugDrawer
+ );
+ return 0.0f;
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactSplitPenetrationImpulseConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+{
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
+ {
+ int iCons = consIndices[ iiCons ];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[ iCons ];
+ btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
+ btScalar residual = resolveSplitPenetrationImpulse( bodyA, bodyB, solveManifold );
+ leastSquaresResidual += residual*residual;
+ }
+ return leastSquaresResidual;
+}
+
+
+struct ContactSplitPenetrationImpulseSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactSplitPenetrationImpulseSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "ContactSplitPenetrationImpulseSolverLoop" );
+ btScalar sum = 0;
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ sum += m_solver->resolveMultipleContactSplitPenetrationImpulseConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
+ }
+ return sum;
+ }
+};
+
+
+void btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+{
+ BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
+ if (infoGlobal.m_splitImpulse)
+ {
+ for ( int iteration = 0; iteration < infoGlobal.m_numIterations; iteration++ )
+ {
+ btScalar leastSquaresResidual = 0.f;
+ if (m_useBatching)
+ {
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactSplitPenetrationImpulseSolverLoop loop( this, &batchedCons );
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
+ }
+ }
+ else
+ {
+ // non-batched
+ leastSquaresResidual = resolveMultipleContactSplitPenetrationImpulseConstraints(m_orderTmpConstraintPool, 0, m_tmpSolverContactConstraintPool.size());
+ }
+ if ( leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= ( infoGlobal.m_numIterations - 1 ) )
+ {
+#ifdef VERBOSE_RESIDUAL_PRINTF
+ printf( "residual = %f at iteration #%d\n", leastSquaresResidual, iteration );
+#endif
+ break;
+ }
+ }
+ }
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+{
+ if ( !m_useBatching )
+ {
+ return btSequentialImpulseConstraintSolver::solveSingleIteration( iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer );
+ }
+ BT_PROFILE( "solveSingleIterationMt" );
+ btScalar leastSquaresResidual = 0.f;
+
+ if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
+ {
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ {
+ randomizeConstraintOrdering(iteration, infoGlobal.m_numIterations);
+ }
+ }
+
+ {
+ ///solve all joint constraints
+ leastSquaresResidual += resolveAllJointConstraints(iteration);
+
+ if (iteration< infoGlobal.m_numIterations)
+ {
+ // this loop is only used for cone-twist constraints,
+ // it would be nice to skip this loop if none of the constraints need it
+ if ( m_useObsoleteJointConstraints )
+ {
+ for ( int j = 0; j<numConstraints; j++ )
+ {
+ if ( constraints[ j ]->isEnabled() )
+ {
+ int bodyAid = getOrInitSolverBody( constraints[ j ]->getRigidBodyA(), infoGlobal.m_timeStep );
+ int bodyBid = getOrInitSolverBody( constraints[ j ]->getRigidBodyB(), infoGlobal.m_timeStep );
+ btSolverBody& bodyA = m_tmpSolverBodyPool[ bodyAid ];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[ bodyBid ];
+ constraints[ j ]->solveConstraintObsolete( bodyA, bodyB, infoGlobal.m_timeStep );
+ }
+ }
+ }
+
+ if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
+ {
+ // solve all contact, contact-friction, and rolling friction constraints interleaved
+ leastSquaresResidual += resolveAllContactConstraintsInterleaved();
+ }
+ else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ {
+ // don't interleave them
+ // solve all contact constraints
+ leastSquaresResidual += resolveAllContactConstraints();
+
+ // solve all contact friction constraints
+ leastSquaresResidual += resolveAllContactFrictionConstraints();
+
+ // solve all rolling friction constraints
+ leastSquaresResidual += resolveAllRollingFrictionConstraints();
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleJointConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration )
+{
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
+ {
+ int iCons = consIndices[ iiCons ];
+ const btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[ iCons ];
+ if ( iteration < constraint.m_overrideNumSolverIterations )
+ {
+ btSolverBody& bodyA = m_tmpSolverBodyPool[ constraint.m_solverBodyIdA ];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[ constraint.m_solverBodyIdB ];
+ btScalar residual = resolveSingleConstraintRowGeneric( bodyA, bodyB, constraint );
+ leastSquaresResidual += residual*residual;
+ }
+ }
+ return leastSquaresResidual;
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+{
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
+ {
+ int iCons = consIndices[ iiCons ];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[ iCons ];
+ btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
+ btScalar residual = resolveSingleConstraintRowLowerLimit( bodyA, bodyB, solveManifold );
+ leastSquaresResidual += residual*residual;
+ }
+ return leastSquaresResidual;
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+{
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
+ {
+ int iContact = consIndices[ iiCons ];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[ iContact ].m_appliedImpulse;
+
+ // apply sliding friction
+ if ( totalImpulse > 0.0f )
+ {
+ int iBegin = iContact * m_numFrictionDirections;
+ int iEnd = iBegin + m_numFrictionDirections;
+ for ( int iFriction = iBegin; iFriction < iEnd; ++iFriction )
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[ iFriction++ ];
+ btAssert( solveManifold.m_frictionIndex == iContact );
+
+ solveManifold.m_lowerLimit = -( solveManifold.m_friction*totalImpulse );
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+
+ btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
+ btScalar residual = resolveSingleConstraintRowGeneric( bodyA, bodyB, solveManifold );
+ leastSquaresResidual += residual*residual;
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactRollingFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+{
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
+ {
+ int iContact = consIndices[ iiCons ];
+ int iFirstRollingFriction = m_rollingFrictionIndexTable[ iContact ];
+ if ( iFirstRollingFriction >= 0 )
+ {
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[ iContact ].m_appliedImpulse;
+ // apply rolling friction
+ if ( totalImpulse > 0.0f )
+ {
+ int iBegin = iFirstRollingFriction;
+ int iEnd = iBegin + 3;
+ for ( int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric )
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ iRollingFric ];
+ if ( rollingFrictionConstraint.m_frictionIndex != iContact )
+ {
+ break;
+ }
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
+ if ( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
+ {
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+ }
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric( m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdA ], m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdB ], rollingFrictionConstraint );
+ leastSquaresResidual += residual*residual;
+ }
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraintsInterleaved( const btAlignedObjectArray<int>& contactIndices,
+ int batchBegin,
+ int batchEnd
+ )
+{
+ btScalar leastSquaresResidual = 0.f;
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+
+ for ( int iiCons = batchBegin; iiCons < batchEnd; iiCons++ )
+ {
+ btScalar totalImpulse = 0;
+ int iContact = contactIndices[ iiCons ];
+ // apply penetration constraint
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[ iContact ];
+ btScalar residual = resolveSingleConstraintRowLowerLimit( m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ], m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ], solveManifold );
+ leastSquaresResidual += residual*residual;
+ totalImpulse = solveManifold.m_appliedImpulse;
+ }
+
+ // apply sliding friction
+ if ( totalImpulse > 0.0f )
+ {
+ int iBegin = iContact * m_numFrictionDirections;
+ int iEnd = iBegin + m_numFrictionDirections;
+ for ( int iFriction = iBegin; iFriction < iEnd; ++iFriction )
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[ iFriction ];
+ btAssert( solveManifold.m_frictionIndex == iContact );
+
+ solveManifold.m_lowerLimit = -( solveManifold.m_friction*totalImpulse );
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+
+ btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
+ btScalar residual = resolveSingleConstraintRowGeneric( bodyA, bodyB, solveManifold );
+ leastSquaresResidual += residual*residual;
+ }
+ }
+
+ // apply rolling friction
+ int iFirstRollingFriction = m_rollingFrictionIndexTable[ iContact ];
+ if ( totalImpulse > 0.0f && iFirstRollingFriction >= 0)
+ {
+ int iBegin = iFirstRollingFriction;
+ int iEnd = iBegin + 3;
+ for ( int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric )
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ iRollingFric ];
+ if ( rollingFrictionConstraint.m_frictionIndex != iContact )
+ {
+ break;
+ }
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
+ if ( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
+ {
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+ }
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric( m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdA ], m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdB ], rollingFrictionConstraint );
+ leastSquaresResidual += residual*residual;
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+
+void btSequentialImpulseConstraintSolverMt::randomizeBatchedConstraintOrdering( btBatchedConstraints* batchedConstraints )
+{
+ btBatchedConstraints& bc = *batchedConstraints;
+ // randomize ordering of phases
+ for ( int ii = 1; ii < bc.m_phaseOrder.size(); ++ii )
+ {
+ int iSwap = btRandInt2( ii + 1 );
+ bc.m_phaseOrder.swap( ii, iSwap );
+ }
+
+ // for each batch,
+ for ( int iBatch = 0; iBatch < bc.m_batches.size(); ++iBatch )
+ {
+ // randomize ordering of constraints within the batch
+ const btBatchedConstraints::Range& batch = bc.m_batches[ iBatch ];
+ for ( int iiCons = batch.begin; iiCons < batch.end; ++iiCons )
+ {
+ int iSwap = batch.begin + btRandInt2( iiCons - batch.begin + 1 );
+ btAssert(iSwap >= batch.begin && iSwap < batch.end);
+ bc.m_constraintIndices.swap( iiCons, iSwap );
+ }
+ }
+}
+
+
+void btSequentialImpulseConstraintSolverMt::randomizeConstraintOrdering(int iteration, int numIterations)
+{
+ // randomize ordering of joint constraints
+ randomizeBatchedConstraintOrdering( &m_batchedJointConstraints );
+
+ //contact/friction constraints are not solved more than numIterations
+ if ( iteration < numIterations )
+ {
+ randomizeBatchedConstraintOrdering( &m_batchedContactConstraints );
+ }
+}
+
+
+struct JointSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ int m_iteration;
+
+ JointSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, int iteration )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ m_iteration = iteration;
+ }
+ btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "JointSolverLoop" );
+ btScalar sum = 0;
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ sum += m_solver->resolveMultipleJointConstraints( m_bc->m_constraintIndices, batch.begin, batch.end, m_iteration );
+ }
+ return sum;
+ }
+};
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllJointConstraints(int iteration)
+{
+ BT_PROFILE( "resolveAllJointConstraints" );
+ const btBatchedConstraints& batchedCons = m_batchedJointConstraints;
+ JointSolverLoop loop( this, &batchedCons, iteration );
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
+ }
+ return leastSquaresResidual;
+}
+
+
+struct ContactSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "ContactSolverLoop" );
+ btScalar sum = 0;
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ sum += m_solver->resolveMultipleContactConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
+ }
+ return sum;
+ }
+};
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactConstraints()
+{
+ BT_PROFILE( "resolveAllContactConstraints" );
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactSolverLoop loop( this, &batchedCons );
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
+ }
+ return leastSquaresResidual;
+}
+
+
+struct ContactFrictionSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactFrictionSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "ContactFrictionSolverLoop" );
+ btScalar sum = 0;
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ sum += m_solver->resolveMultipleContactFrictionConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
+ }
+ return sum;
+ }
+};
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactFrictionConstraints()
+{
+ BT_PROFILE( "resolveAllContactFrictionConstraints" );
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactFrictionSolverLoop loop( this, &batchedCons );
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
+ }
+ return leastSquaresResidual;
+}
+
+
+struct InterleavedContactSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ InterleavedContactSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "InterleavedContactSolverLoop" );
+ btScalar sum = 0;
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ sum += m_solver->resolveMultipleContactConstraintsInterleaved( m_bc->m_constraintIndices, batch.begin, batch.end );
+ }
+ return sum;
+ }
+};
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactConstraintsInterleaved()
+{
+ BT_PROFILE( "resolveAllContactConstraintsInterleaved" );
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ InterleavedContactSolverLoop loop( this, &batchedCons );
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
+ }
+ return leastSquaresResidual;
+}
+
+
+struct ContactRollingFrictionSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactRollingFrictionSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ BT_PROFILE( "ContactFrictionSolverLoop" );
+ btScalar sum = 0;
+ for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
+ sum += m_solver->resolveMultipleContactRollingFrictionConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
+ }
+ return sum;
+ }
+};
+
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllRollingFrictionConstraints()
+{
+ BT_PROFILE( "resolveAllRollingFrictionConstraints" );
+ btScalar leastSquaresResidual = 0.f;
+ //
+ // We do not generate batches for rolling friction constraints. We assume that
+ // one of two cases is true:
+ //
+ // 1. either most bodies in the simulation have rolling friction, in which case we can use the
+ // batches for contacts and use a lookup table to translate contact indices to rolling friction
+ // (ignoring any contact indices that don't map to a rolling friction constraint). As long as
+ // most contacts have a corresponding rolling friction constraint, this should parallelize well.
+ //
+ // -OR-
+ //
+ // 2. few bodies in the simulation have rolling friction, so it is not worth trying to use the
+ // batches from contacts as most of the contacts won't have corresponding rolling friction
+ // constraints and most threads would end up doing very little work. Most of the time would
+ // go to threading overhead, so we don't bother with threading.
+ //
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ if (numRollingFrictionPoolConstraints >= m_tmpSolverContactConstraintPool.size())
+ {
+ // use batching if there are many rolling friction constraints
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactRollingFrictionSolverLoop loop( this, &batchedCons );
+ btScalar leastSquaresResidual = 0.f;
+ for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
+ {
+ int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
+ }
+ }
+ else
+ {
+ // no batching, also ignores SOLVER_RANDMIZE_ORDER
+ for ( int j = 0; j < numRollingFrictionPoolConstraints; j++ )
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ j ];
+ if ( rollingFrictionConstraint.m_frictionIndex >= 0 )
+ {
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[ rollingFrictionConstraint.m_frictionIndex ].m_appliedImpulse;
+ if ( totalImpulse > 0.0f )
+ {
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
+ if ( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric( m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdA ], m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdB ], rollingFrictionConstraint );
+ leastSquaresResidual += residual*residual;
+ }
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalWriteBackContacts( int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+{
+ BT_PROFILE("internalWriteBackContacts");
+ writeBackContacts(iBegin, iEnd, infoGlobal);
+ //for ( int iContact = iBegin; iContact < iEnd; ++iContact)
+ //{
+ // const btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[ iContact ];
+ // btManifoldPoint* pt = (btManifoldPoint*) contactConstraint.m_originalContactPoint;
+ // btAssert( pt );
+ // pt->m_appliedImpulse = contactConstraint.m_appliedImpulse;
+ // pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex ].m_appliedImpulse;
+ // if ( m_numFrictionDirections == 2 )
+ // {
+ // pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex + 1 ].m_appliedImpulse;
+ // }
+ //}
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalWriteBackJoints( int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+{
+ BT_PROFILE("internalWriteBackJoints");
+ writeBackJoints(iBegin, iEnd, infoGlobal);
+}
+
+
+void btSequentialImpulseConstraintSolverMt::internalWriteBackBodies( int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+{
+ BT_PROFILE("internalWriteBackBodies");
+ writeBackBodies( iBegin, iEnd, infoGlobal );
+}
+
+
+struct WriteContactPointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+
+ WriteContactPointsLoop( btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal )
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackContacts( iBegin, iEnd, *m_infoGlobal );
+ }
+};
+
+
+struct WriteJointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+
+ WriteJointsLoop( btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal )
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackJoints( iBegin, iEnd, *m_infoGlobal );
+ }
+};
+
+
+struct WriteBodiesLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+
+ WriteBodiesLoop( btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal )
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackBodies( iBegin, iEnd, *m_infoGlobal );
+ }
+};
+
+
+btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("solveGroupCacheFriendlyFinish");
+
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ WriteContactPointsLoop loop( this, infoGlobal );
+ int grainSize = 500;
+ btParallelFor( 0, m_tmpSolverContactConstraintPool.size(), grainSize, loop );
+ }
+
+ {
+ WriteJointsLoop loop( this, infoGlobal );
+ int grainSize = 400;
+ btParallelFor( 0, m_tmpSolverNonContactConstraintPool.size(), grainSize, loop );
+ }
+ {
+ WriteBodiesLoop loop( this, infoGlobal );
+ int grainSize = 100;
+ btParallelFor( 0, m_tmpSolverBodyPool.size(), grainSize, loop );
+ }
+
+ m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
+
+ m_tmpSolverBodyPool.resizeNoInitialize(0);
+ return 0.f;
+}
+
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h
new file mode 100644
index 0000000000..55d53474c4
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h
@@ -0,0 +1,154 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_MT_H
+#define BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_MT_H
+
+#include "btSequentialImpulseConstraintSolver.h"
+#include "btBatchedConstraints.h"
+#include "LinearMath/btThreads.h"
+
+///
+/// btSequentialImpulseConstraintSolverMt
+///
+/// A multithreaded variant of the sequential impulse constraint solver. The constraints to be solved are grouped into
+/// batches and phases where each batch of constraints within a given phase can be solved in parallel with the rest.
+/// Ideally we want as few phases as possible, and each phase should have many batches, and all of the batches should
+/// have about the same number of constraints.
+/// This method works best on a large island of many constraints.
+///
+/// Supports all of the features of the normal sequential impulse solver such as:
+/// - split penetration impulse
+/// - rolling friction
+/// - interleaving constraints
+/// - warmstarting
+/// - 2 friction directions
+/// - randomized constraint ordering
+/// - early termination when leastSquaresResidualThreshold is satisfied
+///
+/// When the SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS flag is enabled, unlike the normal SequentialImpulse solver,
+/// the rolling friction is interleaved as well.
+/// Interleaving the contact penetration constraints with friction reduces the number of parallel loops that need to be done,
+/// which reduces threading overhead so it can be a performance win, however, it does seem to produce a less stable simulation,
+/// at least on stacks of blocks.
+///
+/// When the SOLVER_RANDMIZE_ORDER flag is enabled, the ordering of phases, and the ordering of constraints within each batch
+/// is randomized, however it does not swap constraints between batches.
+/// This is to avoid regenerating the batches for each solver iteration which would be quite costly in performance.
+///
+/// Note that a non-zero leastSquaresResidualThreshold could possibly affect the determinism of the simulation
+/// if the task scheduler's parallelSum operation is non-deterministic. The parallelSum operation can be non-deterministic
+/// because floating point addition is not associative due to rounding errors.
+/// The task scheduler can and should ensure that the result of any parallelSum operation is deterministic.
+///
+ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolverMt : public btSequentialImpulseConstraintSolver
+{
+public:
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+
+ // temp struct used to collect info from persistent manifolds into a cache-friendly struct using multiple threads
+ struct btContactManifoldCachedInfo
+ {
+ static const int MAX_NUM_CONTACT_POINTS = 4;
+
+ int numTouchingContacts;
+ int solverBodyIds[ 2 ];
+ int contactIndex;
+ int rollingFrictionIndex;
+ bool contactHasRollingFriction[ MAX_NUM_CONTACT_POINTS ];
+ btManifoldPoint* contactPoints[ MAX_NUM_CONTACT_POINTS ];
+ };
+ // temp struct used for setting up joint constraints in parallel
+ struct JointParams
+ {
+ int m_solverConstraint;
+ int m_solverBodyA;
+ int m_solverBodyB;
+ };
+ void internalInitMultipleJoints(btTypedConstraint** constraints, int iBegin, int iEnd);
+ void internalConvertMultipleJoints( const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal );
+
+ // parameters to control batching
+ static bool s_allowNestedParallelForLoops; // whether to allow nested parallel operations
+ static int s_minimumContactManifoldsForBatching; // don't even try to batch if fewer manifolds than this
+ static btBatchedConstraints::BatchingMethod s_contactBatchingMethod;
+ static btBatchedConstraints::BatchingMethod s_jointBatchingMethod;
+ static int s_minBatchSize; // desired number of constraints per batch
+ static int s_maxBatchSize;
+
+protected:
+ static const int CACHE_LINE_SIZE = 64;
+
+ btBatchedConstraints m_batchedContactConstraints;
+ btBatchedConstraints m_batchedJointConstraints;
+ int m_numFrictionDirections;
+ bool m_useBatching;
+ bool m_useObsoleteJointConstraints;
+ btAlignedObjectArray<btContactManifoldCachedInfo> m_manifoldCachedInfoArray;
+ btAlignedObjectArray<int> m_rollingFrictionIndexTable; // lookup table mapping contact index to rolling friction index
+ btSpinMutex m_bodySolverArrayMutex;
+ char m_antiFalseSharingPadding[CACHE_LINE_SIZE]; // padding to keep mutexes in separate cachelines
+ btSpinMutex m_kinematicBodyUniqueIdToSolverBodyTableMutex;
+ btAlignedObjectArray<char> m_scratchMemory;
+
+ virtual void randomizeConstraintOrdering( int iteration, int numIterations );
+ virtual btScalar resolveAllJointConstraints( int iteration );
+ virtual btScalar resolveAllContactConstraints();
+ virtual btScalar resolveAllContactFrictionConstraints();
+ virtual btScalar resolveAllContactConstraintsInterleaved();
+ virtual btScalar resolveAllRollingFrictionConstraints();
+
+ virtual void setupBatchedContactConstraints();
+ virtual void setupBatchedJointConstraints();
+ virtual void convertJoints(btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+ virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+ virtual void convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+
+ int getOrInitSolverBodyThreadsafe(btCollisionObject& body, btScalar timeStep);
+ void allocAllContactConstraints(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
+ void setupAllContactConstraints(const btContactSolverInfo& infoGlobal);
+ void randomizeBatchedConstraintOrdering( btBatchedConstraints* batchedConstraints );
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btSequentialImpulseConstraintSolverMt();
+ virtual ~btSequentialImpulseConstraintSolverMt();
+
+ btScalar resolveMultipleJointConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration );
+ btScalar resolveMultipleContactConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
+ btScalar resolveMultipleContactSplitPenetrationImpulseConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
+ btScalar resolveMultipleContactFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
+ btScalar resolveMultipleContactRollingFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
+ btScalar resolveMultipleContactConstraintsInterleaved( const btAlignedObjectArray<int>& contactIndices, int batchBegin, int batchEnd );
+
+ void internalCollectContactManifoldCachedInfo(btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
+ void internalAllocContactConstraints(const btContactManifoldCachedInfo* cachedInfoArray, int numManifolds);
+ void internalSetupContactConstraints(int iContactConstraint, const btContactSolverInfo& infoGlobal);
+ void internalConvertBodies(btCollisionObject** bodies, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void internalWriteBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void internalWriteBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void internalWriteBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+};
+
+
+
+
+#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_MT_H
+
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
index d63cef0316..d63cef0316 100644..100755
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
index 1957f08a96..1957f08a96 100644..100755
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index a196d4522e..b9944c138b 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -842,6 +842,9 @@ public:
btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+ if(!m_dispatcher->needsCollision(m_me, otherObj))
+ return false;
+
//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
if (m_dispatcher->needsResponse(m_me,otherObj))
{
@@ -1342,9 +1345,12 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
btVector3 axis = tr.getBasis().getColumn(0);
btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
- btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
- btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
- getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
+ if (minTh <= maxTh)
+ {
+ btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
+ btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
+ getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
+ }
axis = tr.getBasis().getColumn(1);
btScalar ay = p6DOF->getAngle(1);
btScalar az = p6DOF->getAngle(2);
@@ -1533,6 +1539,8 @@ void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
serializeRigidBodies(serializer);
+ serializeContactManifolds(serializer);
+
serializer->finishSerialization();
}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
index 1d10bad922..d705bf2381 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
@@ -50,63 +50,6 @@ subject to the following restrictions:
#include "LinearMath/btSerializer.h"
-struct InplaceSolverIslandCallbackMt : public btSimulationIslandManagerMt::IslandCallback
-{
- btContactSolverInfo* m_solverInfo;
- btConstraintSolver* m_solver;
- btIDebugDraw* m_debugDrawer;
- btDispatcher* m_dispatcher;
-
- InplaceSolverIslandCallbackMt(
- btConstraintSolver* solver,
- btStackAlloc* stackAlloc,
- btDispatcher* dispatcher)
- :m_solverInfo(NULL),
- m_solver(solver),
- m_debugDrawer(NULL),
- m_dispatcher(dispatcher)
- {
-
- }
-
- InplaceSolverIslandCallbackMt& operator=(InplaceSolverIslandCallbackMt& other)
- {
- btAssert(0);
- (void)other;
- return *this;
- }
-
- SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btIDebugDraw* debugDrawer)
- {
- btAssert(solverInfo);
- m_solverInfo = solverInfo;
- m_debugDrawer = debugDrawer;
- }
-
-
- virtual void processIsland( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- int islandId
- )
- {
- m_solver->solveGroup( bodies,
- numBodies,
- manifolds,
- numManifolds,
- constraints,
- numConstraints,
- *m_solverInfo,
- m_debugDrawer,
- m_dispatcher
- );
- }
-
-};
-
///
/// btConstraintSolverPoolMt
@@ -209,7 +152,12 @@ void btConstraintSolverPoolMt::reset()
/// btDiscreteDynamicsWorldMt
///
-btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolverPoolMt* constraintSolver, btCollisionConfiguration* collisionConfiguration)
+btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
+ btBroadphaseInterface* pairCache,
+ btConstraintSolverPoolMt* constraintSolver,
+ btConstraintSolver* constraintSolverMt,
+ btCollisionConfiguration* collisionConfiguration
+)
: btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
{
if (m_ownsIslandManager)
@@ -217,31 +165,18 @@ btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher, b
m_islandManager->~btSimulationIslandManager();
btAlignedFree( m_islandManager);
}
- {
- void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallbackMt),16);
- m_solverIslandCallbackMt = new (mem) InplaceSolverIslandCallbackMt (m_constraintSolver, 0, dispatcher);
- }
{
void* mem = btAlignedAlloc(sizeof(btSimulationIslandManagerMt),16);
btSimulationIslandManagerMt* im = new (mem) btSimulationIslandManagerMt();
im->setMinimumSolverBatchSize( m_solverInfo.m_minimumSolverBatchSize );
m_islandManager = im;
}
+ m_constraintSolverMt = constraintSolverMt;
}
btDiscreteDynamicsWorldMt::~btDiscreteDynamicsWorldMt()
{
- if (m_solverIslandCallbackMt)
- {
- m_solverIslandCallbackMt->~InplaceSolverIslandCallbackMt();
- btAlignedFree(m_solverIslandCallbackMt);
- }
- if (m_ownsConstraintSolver)
- {
- m_constraintSolver->~btConstraintSolver();
- btAlignedFree(m_constraintSolver);
- }
}
@@ -249,12 +184,17 @@ void btDiscreteDynamicsWorldMt::solveConstraints(btContactSolverInfo& solverInfo
{
BT_PROFILE("solveConstraints");
- m_solverIslandCallbackMt->setup(&solverInfo, getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
btSimulationIslandManagerMt* im = static_cast<btSimulationIslandManagerMt*>(m_islandManager);
- im->buildAndProcessIslands( getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_constraints, m_solverIslandCallbackMt );
+ btSimulationIslandManagerMt::SolverParams solverParams;
+ solverParams.m_solverPool = m_constraintSolver;
+ solverParams.m_solverMt = m_constraintSolverMt;
+ solverParams.m_solverInfo = &solverInfo;
+ solverParams.m_debugDrawer = m_debugDrawer;
+ solverParams.m_dispatcher = getCollisionWorld()->getDispatcher();
+ im->buildAndProcessIslands( getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_constraints, solverParams );
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
}
@@ -325,3 +265,14 @@ void btDiscreteDynamicsWorldMt::integrateTransforms( btScalar timeStep )
}
}
+
+int btDiscreteDynamicsWorldMt::stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep )
+{
+ int numSubSteps = btDiscreteDynamicsWorld::stepSimulation(timeStep, maxSubSteps, fixedTimeStep);
+ if (btITaskScheduler* scheduler = btGetTaskScheduler())
+ {
+ // tell Bullet's threads to sleep, so other threads can run
+ scheduler->sleepWorkerThreadsHint();
+ }
+ return numSubSteps;
+}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
index 2f144cdda4..667fe5800e 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "btSimulationIslandManagerMt.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-struct InplaceSolverIslandCallbackMt;
///
/// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
@@ -88,7 +87,7 @@ private:
ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
{
protected:
- InplaceSolverIslandCallbackMt* m_solverIslandCallbackMt;
+ btConstraintSolver* m_constraintSolverMt;
virtual void solveConstraints(btContactSolverInfo& solverInfo) BT_OVERRIDE;
@@ -126,9 +125,12 @@ public:
btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btConstraintSolverPoolMt* constraintSolver, // Note this should be a solver-pool for multi-threading
+ btConstraintSolver* constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
btCollisionConfiguration* collisionConfiguration
);
virtual ~btDiscreteDynamicsWorldMt();
+
+ virtual int stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep ) BT_OVERRIDE;
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
index 99b34353c7..fc54f0ba6e 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
@@ -22,6 +22,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h" // for s_minimumContactManifoldsForBatching
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
@@ -275,7 +276,7 @@ btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::allocateIsland
void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btCollisionWorld* collisionWorld )
{
- BT_PROFILE("islandUnionFindAndQuickSort");
+ BT_PROFILE("buildIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
@@ -314,13 +315,11 @@ void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btColl
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if (colObj0->getActivationState()== ACTIVE_TAG)
- {
- allSleeping = false;
- }
- if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ if (colObj0->getActivationState()== ACTIVE_TAG ||
+ colObj0->getActivationState()== DISABLE_DEACTIVATION)
{
allSleeping = false;
+ break;
}
}
}
@@ -546,59 +545,103 @@ void btSimulationIslandManagerMt::mergeIslands()
}
-void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback )
+void btSimulationIslandManagerMt::solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams)
+{
+ btPersistentManifold** manifolds = island.manifoldArray.size() ? &island.manifoldArray[ 0 ] : NULL;
+ btTypedConstraint** constraintsPtr = island.constraintArray.size() ? &island.constraintArray[ 0 ] : NULL;
+ solver->solveGroup( &island.bodyArray[ 0 ],
+ island.bodyArray.size(),
+ manifolds,
+ island.manifoldArray.size(),
+ constraintsPtr,
+ island.constraintArray.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher
+ );
+}
+
+
+void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
{
BT_PROFILE( "serialIslandDispatch" );
// serial dispatch
btAlignedObjectArray<Island*>& islands = *islandsPtr;
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
for ( int i = 0; i < islands.size(); ++i )
{
- Island* island = islands[ i ];
- btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
- callback->processIsland( &island->bodyArray[ 0 ],
- island->bodyArray.size(),
- manifolds,
- island->manifoldArray.size(),
- constraintsPtr,
- island->constraintArray.size(),
- island->id
- );
+ solveIsland(solver, *islands[ i ], solverParams);
}
}
+
struct UpdateIslandDispatcher : public btIParallelForBody
{
- btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr;
- btSimulationIslandManagerMt::IslandCallback* callback;
+ btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& m_islandsPtr;
+ const btSimulationIslandManagerMt::SolverParams& m_solverParams;
+
+ UpdateIslandDispatcher(btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& islandsPtr, const btSimulationIslandManagerMt::SolverParams& solverParams)
+ : m_islandsPtr(islandsPtr), m_solverParams(solverParams)
+ {}
void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
{
+ btConstraintSolver* solver = m_solverParams.m_solverPool;
for ( int i = iBegin; i < iEnd; ++i )
{
- btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ i ];
- btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
- callback->processIsland( &island->bodyArray[ 0 ],
- island->bodyArray.size(),
- manifolds,
- island->manifoldArray.size(),
- constraintsPtr,
- island->constraintArray.size(),
- island->id
- );
+ btSimulationIslandManagerMt::Island* island = m_islandsPtr[ i ];
+ btSimulationIslandManagerMt::solveIsland( solver, *island, m_solverParams );
}
}
};
-void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback )
+
+void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
{
BT_PROFILE( "parallelIslandDispatch" );
- int grainSize = 1; // iterations per task
- UpdateIslandDispatcher dispatcher;
- dispatcher.islandsPtr = islandsPtr;
- dispatcher.callback = callback;
- btParallelFor( 0, islandsPtr->size(), grainSize, dispatcher );
+ //
+ // if there are islands with many contacts, it may be faster to submit these
+ // large islands *serially* to a single parallel constraint solver, and then later
+ // submit the remaining smaller islands in parallel to multiple sequential solvers.
+ //
+ // Some task schedulers do not deal well with nested parallelFor loops. One implementation
+ // of OpenMP was actually slower than doing everything single-threaded. Intel TBB
+ // on the other hand, seems to do a pretty respectable job with it.
+ //
+ // When solving islands in parallel, the worst case performance happens when there
+ // is one very large island and then perhaps a smattering of very small
+ // islands -- one worker thread takes the large island and the remaining workers
+ // tear through the smaller islands and then sit idle waiting for the first worker
+ // to finish. Solving islands in parallel works best when there are numerous small
+ // islands, roughly equal in size.
+ //
+ // By contrast, the other approach -- the parallel constraint solver -- is only
+ // able to deliver a worthwhile speedup when the island is large. For smaller islands,
+ // it is difficult to extract a useful amount of parallelism -- the overhead of grouping
+ // the constraints into batches and sending the batches to worker threads can nullify
+ // any gains from parallelism.
+ //
+
+ UpdateIslandDispatcher dispatcher(*islandsPtr, solverParams);
+ // We take advantage of the fact the islands are sorted in order of decreasing size
+ int iBegin = 0;
+ if (solverParams.m_solverMt)
+ {
+ while ( iBegin < islandsPtr->size() )
+ {
+ btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ iBegin ];
+ if ( island->manifoldArray.size() < btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching )
+ {
+ // OK to submit the rest of the array in parallel
+ break;
+ }
+ // serial dispatch to parallel solver for large islands (if any)
+ solveIsland(solverParams.m_solverMt, *island, solverParams);
+ ++iBegin;
+ }
+ }
+ // parallel dispatch to sequential solvers for rest
+ btParallelFor( iBegin, islandsPtr->size(), 1, dispatcher );
}
@@ -606,15 +649,14 @@ void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<I
void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatcher,
btCollisionWorld* collisionWorld,
btAlignedObjectArray<btTypedConstraint*>& constraints,
- IslandCallback* callback
+ const SolverParams& solverParams
)
{
+ BT_PROFILE("buildAndProcessIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
buildIslands(dispatcher,collisionWorld);
- BT_PROFILE("processIslands");
-
if(!getSplitIslands())
{
btPersistentManifold** manifolds = dispatcher->getInternalManifoldPointer();
@@ -646,14 +688,17 @@ void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatch
}
}
btTypedConstraint** constraintsPtr = constraints.size() ? &constraints[ 0 ] : NULL;
- callback->processIsland(&collisionObjects[0],
- collisionObjects.size(),
- manifolds,
- maxNumManifolds,
- constraintsPtr,
- constraints.size(),
- -1
- );
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
+ solver->solveGroup(&collisionObjects[0],
+ collisionObjects.size(),
+ manifolds,
+ maxNumManifolds,
+ constraintsPtr,
+ constraints.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher
+ );
}
else
{
@@ -673,6 +718,6 @@ void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatch
mergeIslands();
}
// dispatch islands to solver
- m_islandDispatch( &m_activeIslands, callback );
+ m_islandDispatch( &m_activeIslands, solverParams );
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
index 9a781aaef1..563577a6f4 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
@@ -19,7 +19,9 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
class btTypedConstraint;
-
+class btConstraintSolver;
+struct btContactSolverInfo;
+class btIDebugDraw;
///
/// SimulationIslandManagerMt -- Multithread capable version of SimulationIslandManager
@@ -45,22 +47,19 @@ public:
void append( const Island& other ); // add bodies, manifolds, constraints to my own
};
- struct IslandCallback
+ struct SolverParams
{
- virtual ~IslandCallback() {};
-
- virtual void processIsland( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- int islandId
- ) = 0;
+ btConstraintSolver* m_solverPool;
+ btConstraintSolver* m_solverMt;
+ btContactSolverInfo* m_solverInfo;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
};
- typedef void( *IslandDispatchFunc ) ( btAlignedObjectArray<Island*>* islands, IslandCallback* callback );
- static void serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback );
- static void parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback );
+ static void solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams);
+
+ typedef void( *IslandDispatchFunc ) ( btAlignedObjectArray<Island*>* islands, const SolverParams& solverParams );
+ static void serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams );
+ static void parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams );
protected:
btAlignedObjectArray<Island*> m_allocatedIslands; // owner of all Islands
btAlignedObjectArray<Island*> m_activeIslands; // islands actively in use
@@ -83,7 +82,11 @@ public:
btSimulationIslandManagerMt();
virtual ~btSimulationIslandManagerMt();
- virtual void buildAndProcessIslands( btDispatcher* dispatcher, btCollisionWorld* collisionWorld, btAlignedObjectArray<btTypedConstraint*>& constraints, IslandCallback* callback );
+ virtual void buildAndProcessIslands( btDispatcher* dispatcher,
+ btCollisionWorld* collisionWorld,
+ btAlignedObjectArray<btTypedConstraint*>& constraints,
+ const SolverParams& solverParams
+ );
virtual void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
@@ -106,5 +109,6 @@ public:
}
};
+
#endif //BT_SIMULATION_ISLAND_MANAGER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
index 62865e0c78..0e85b55728 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -112,14 +112,15 @@ btMultiBody::btMultiBody(int n_links,
m_userObjectPointer(0),
m_userIndex2(-1),
m_userIndex(-1),
+ m_companionId(-1),
m_linearDamping(0.04f),
m_angularDamping(0.04f),
m_useGyroTerm(true),
- m_maxAppliedImpulse(1000.f),
+ m_maxAppliedImpulse(1000.f),
m_maxCoordinateVelocity(100.f),
- m_hasSelfCollision(true),
+ m_hasSelfCollision(true),
__posUpdated(false),
- m_dofCount(0),
+ m_dofCount(0),
m_posVarCnt(0),
m_useRK4(false),
m_useGlobalVelocities(false),
@@ -136,6 +137,9 @@ btMultiBody::btMultiBody(int n_links,
m_baseForce.setValue(0, 0, 0);
m_baseTorque.setValue(0, 0, 0);
+
+ clearConstraintForces();
+ clearForcesAndTorques();
}
btMultiBody::~btMultiBody()
@@ -740,13 +744,13 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
const btScalar DAMPING_K1_ANGULAR = m_angularDamping;
const btScalar DAMPING_K2_ANGULAR= m_angularDamping;
- btVector3 base_vel = getBaseVel();
- btVector3 base_omega = getBaseOmega();
+ const btVector3 base_vel = getBaseVel();
+ const btVector3 base_omega = getBaseOmega();
// Temporary matrices/vectors -- use scratch space from caller
// so that we don't have to keep reallocating every frame
- scratch_r.resize(2*m_dofCount + 6); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
+ scratch_r.resize(2*m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
scratch_v.resize(8*num_links + 6);
scratch_m.resize(4*num_links + 4);
@@ -777,7 +781,7 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
// hhat is NOT stored for the base (but ahat is)
btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
- v_ptr += num_links * 2 + 2;
+ v_ptr += num_links * 2 + 2;
//
// Y_i, invD_i
btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
@@ -815,13 +819,13 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
}
else
{
- btVector3 baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce;
- btVector3 baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque;
+ const btVector3& baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce;
+ const btVector3& baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque;
//external forces
zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));
//adding damping terms (only)
- btScalar linDampMult = 1., angDampMult = 1.;
+ const btScalar linDampMult = 1., angDampMult = 1.;
zeroAccSpatFrc[0].addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().safeNorm()),
linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm()));
@@ -963,16 +967,15 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//
Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof]
- m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
- - spatCoriolisAcc[i].dot(hDof)
- ;
- }
+ - spatCoriolisAcc[i].dot(hDof);
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
- btScalar *D_row = &D[dof * m_links[i].m_dofCount];
+ }
+ for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
+ btScalar *D_row = &D[dof * m_links[i].m_dofCount];
for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
- btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
+ const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
D_row[dof2] = m_links[i].m_axes[dof].dot(hDof2);
}
}
@@ -983,14 +986,20 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
case btMultibodyLink::ePrismatic:
case btMultibodyLink::eRevolute:
{
- invDi[0] = 1.0f / D[0];
+ if (D[0]>=SIMD_EPSILON)
+ {
+ invDi[0] = 1.0f / D[0];
+ } else
+ {
+ invDi[0] = 0;
+ }
break;
}
case btMultibodyLink::eSpherical:
case btMultibodyLink::ePlanar:
{
- btMatrix3x3 D3x3; D3x3.setValue(D[0], D[1], D[2], D[3], D[4], D[5], D[6], D[7], D[8]);
- btMatrix3x3 invD3x3; invD3x3 = D3x3.inverse();
+ const btMatrix3x3 D3x3(D[0], D[1], D[2], D[3], D[4], D[5], D[6], D[7], D[8]);
+ const btMatrix3x3 invD3x3(D3x3.inverse());
//unroll the loop?
for(int row = 0; row < 3; ++row)
@@ -1016,7 +1025,7 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
- btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
+ const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
//
spatForceVecTemps[dof] += hDof2 * invDi[dof2 * m_links[i].m_dofCount + dof];
}
@@ -1027,7 +1036,7 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//determine (h*D^{-1}) * h^{T}
for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
- btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
+ const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
dyadTemp -= symmetricSpatialOuterProduct(hDof, spatForceVecTemps[dof]);
}
@@ -1048,7 +1057,7 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
- btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
+ const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
spatForceVecTemps[0] += hDof * invD_times_Y[dof];
}
@@ -1099,7 +1108,7 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
- btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
+ const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);
}
@@ -1159,12 +1168,12 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
}
// transform base accelerations back to the world frame.
- btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
+ const btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
output[0] = omegadot_out[0];
output[1] = omegadot_out[1];
output[2] = omegadot_out[2];
- btVector3 vdot_out = rot_from_parent[0].transpose() * (spatAcc[0].getLinear() + spatVel[0].getAngular().cross(spatVel[0].getLinear()));
+ const btVector3 vdot_out = rot_from_parent[0].transpose() * (spatAcc[0].getLinear() + spatVel[0].getAngular().cross(spatVel[0].getLinear()));
output[3] = vdot_out[0];
output[4] = vdot_out[1];
output[5] = vdot_out[2];
@@ -1266,12 +1275,29 @@ void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bo
if (num_links == 0)
{
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
- result[0] = rhs_bot[0] / m_baseInertia[0];
- result[1] = rhs_bot[1] / m_baseInertia[1];
+
+ if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
+ {
+ result[0] = rhs_bot[0] / m_baseInertia[0];
+ result[1] = rhs_bot[1] / m_baseInertia[1];
result[2] = rhs_bot[2] / m_baseInertia[2];
- result[3] = rhs_top[0] / m_baseMass;
- result[4] = rhs_top[1] / m_baseMass;
- result[5] = rhs_top[2] / m_baseMass;
+ } else
+ {
+ result[0] = 0;
+ result[1] = 0;
+ result[2] = 0;
+ }
+ if (m_baseMass>=SIMD_EPSILON)
+ {
+ result[3] = rhs_top[0] / m_baseMass;
+ result[4] = rhs_top[1] / m_baseMass;
+ result[5] = rhs_top[2] / m_baseMass;
+ } else
+ {
+ result[3] = 0;
+ result[4] = 0;
+ result[5] = 0;
+ }
} else
{
if (!m_cachedInertiaValid)
@@ -1322,9 +1348,21 @@ void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionV
if (num_links == 0)
{
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
- result.setAngular(rhs.getAngular() / m_baseInertia);
- result.setLinear(rhs.getLinear() / m_baseMass);
- } else
+ if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
+ {
+ result.setAngular(rhs.getAngular() / m_baseInertia);
+ } else
+ {
+ result.setAngular(btVector3(0,0,0));
+ }
+ if (m_baseMass>=SIMD_EPSILON)
+ {
+ result.setLinear(rhs.getLinear() / m_baseMass);
+ } else
+ {
+ result.setLinear(btVector3(0,0,0));
+ }
+ } else
{
/// Special routine for calculating the inverse of a spatial inertia matrix
///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
@@ -1808,6 +1846,7 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link,
void btMultiBody::wakeUp()
{
+ m_sleepTimer = 0;
m_awake = true;
}
@@ -1956,7 +1995,11 @@ int btMultiBody::calculateSerializeBufferSize() const
const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* serializer) const
{
btMultiBodyData* mbd = (btMultiBodyData*) dataBuffer;
- getBaseWorldTransform().serialize(mbd->m_baseWorldTransform);
+ getBasePos().serialize(mbd->m_baseWorldPosition);
+ getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation);
+ getBaseVel().serialize(mbd->m_baseLinearVelocity);
+ getBaseOmega().serialize(mbd->m_baseAngularVelocity);
+
mbd->m_baseMass = this->getBaseMass();
getBaseInertia().serialize(mbd->m_baseInertia);
{
@@ -1982,6 +2025,12 @@ const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* seriali
memPtr->m_posVarCount = getLink(i).m_posVarCount;
getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia);
+
+ getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop);
+ getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom);
+ getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop);
+ getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom);
+
memPtr->m_linkMass = getLink(i).m_mass;
memPtr->m_parentIndex = getLink(i).m_parent;
memPtr->m_jointDamping = getLink(i).m_jointDamping;
@@ -1991,7 +2040,7 @@ const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* seriali
memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce;
memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity;
- getLink(i).m_eVector.serialize(memPtr->m_parentComToThisComOffset);
+ getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset);
getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset);
getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis);
btAssert(memPtr->m_dofCount<=3);
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
index 655165ac18..5cd00e5173 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
@@ -702,15 +702,18 @@ private:
int m_companionId;
btScalar m_linearDamping;
btScalar m_angularDamping;
- bool m_useGyroTerm;
+ bool m_useGyroTerm;
btScalar m_maxAppliedImpulse;
btScalar m_maxCoordinateVelocity;
bool m_hasSelfCollision;
- bool __posUpdated;
- int m_dofCount, m_posVarCnt;
+ bool __posUpdated;
+ int m_dofCount, m_posVarCnt;
+
bool m_useRK4, m_useGlobalVelocities;
-
+ //for global velocities, see 8.3.2B Proposed resolution in Jakub Stepien PhD Thesis
+ //https://drive.google.com/file/d/0Bz3vEa19XOYGNWdZWGpMdUdqVmZ5ZVBOaEh4ZnpNaUxxZFNV/view?usp=sharing
+
///the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal usage only
bool m_internalNeedsJointFeedback;
};
@@ -718,12 +721,17 @@ private:
struct btMultiBodyLinkDoubleData
{
btQuaternionDoubleData m_zeroRotParentToThis;
- btVector3DoubleData m_parentComToThisComOffset;
+ btVector3DoubleData m_parentComToThisPivotOffset;
btVector3DoubleData m_thisPivotToThisComOffset;
btVector3DoubleData m_jointAxisTop[6];
btVector3DoubleData m_jointAxisBottom[6];
btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3DoubleData m_absFrameTotVelocityTop;
+ btVector3DoubleData m_absFrameTotVelocityBottom;
+ btVector3DoubleData m_absFrameLocVelocityTop;
+ btVector3DoubleData m_absFrameLocVelocityBottom;
+
double m_linkMass;
int m_parentIndex;
int m_jointType;
@@ -751,11 +759,16 @@ struct btMultiBodyLinkDoubleData
struct btMultiBodyLinkFloatData
{
btQuaternionFloatData m_zeroRotParentToThis;
- btVector3FloatData m_parentComToThisComOffset;
+ btVector3FloatData m_parentComToThisPivotOffset;
btVector3FloatData m_thisPivotToThisComOffset;
btVector3FloatData m_jointAxisTop[6];
btVector3FloatData m_jointAxisBottom[6];
- btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3FloatData m_absFrameTotVelocityTop;
+ btVector3FloatData m_absFrameTotVelocityBottom;
+ btVector3FloatData m_absFrameLocVelocityTop;
+ btVector3FloatData m_absFrameLocVelocityBottom;
+
int m_dofCount;
float m_linkMass;
int m_parentIndex;
@@ -784,29 +797,38 @@ struct btMultiBodyLinkFloatData
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btMultiBodyDoubleData
{
- btTransformDoubleData m_baseWorldTransform;
+ btVector3DoubleData m_baseWorldPosition;
+ btQuaternionDoubleData m_baseWorldOrientation;
+ btVector3DoubleData m_baseLinearVelocity;
+ btVector3DoubleData m_baseAngularVelocity;
btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
double m_baseMass;
+ int m_numLinks;
+ char m_padding[4];
char *m_baseName;
btMultiBodyLinkDoubleData *m_links;
btCollisionObjectDoubleData *m_baseCollider;
- char *m_paddingPtr;
- int m_numLinks;
- char m_padding[4];
+
+
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btMultiBodyFloatData
{
- char *m_baseName;
- btMultiBodyLinkFloatData *m_links;
- btCollisionObjectFloatData *m_baseCollider;
- btTransformFloatData m_baseWorldTransform;
+ btVector3FloatData m_baseWorldPosition;
+ btQuaternionFloatData m_baseWorldOrientation;
+ btVector3FloatData m_baseLinearVelocity;
+ btVector3FloatData m_baseAngularVelocity;
+
btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
-
float m_baseMass;
int m_numLinks;
+
+ char *m_baseName;
+ btMultiBodyLinkFloatData *m_links;
+ btCollisionObjectFloatData *m_baseCollider;
+
};
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
index d52852dd8e..9f61874b83 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
@@ -253,7 +253,7 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
{
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
if (angConstraint) {
- denom0 = rb0->getInvMass() + constraintNormalAng.dot(vec);
+ denom0 = constraintNormalAng.dot(solverConstraint.m_angularComponentA);
}
else {
denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
@@ -277,7 +277,7 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
{
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
if (angConstraint) {
- denom1 = rb1->getInvMass() + constraintNormalAng.dot(vec);
+ denom1 = constraintNormalAng.dot(-solverConstraint.m_angularComponentB);
}
else {
denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
@@ -315,7 +315,8 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
else if(rb0)
{
- rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
+ rel_vel += rb0->getLinearVelocity().dot(solverConstraint.m_contactNormal1);
+ rel_vel += rb0->getAngularVelocity().dot(solverConstraint.m_relpos1CrossNormal);
}
if (multiBodyB)
{
@@ -327,7 +328,8 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
else if(rb1)
{
- rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
+ rel_vel += rb1->getLinearVelocity().dot(solverConstraint.m_contactNormal2);
+ rel_vel += rb1->getAngularVelocity().dot(solverConstraint.m_relpos2CrossNormal);
}
solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
index 83521b9501..a2ae571273 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
@@ -119,6 +119,14 @@ public:
return m_bodyB;
}
+ int getLinkA() const
+ {
+ return m_linkA;
+ }
+ int getLinkB() const
+ {
+ return m_linkB;
+ }
void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
{
btAssert(dof>=0);
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
index 1e2d074096..cd84826e1a 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
@@ -39,7 +39,7 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index];
btScalar residual = resolveSingleConstraintRowGeneric(constraint);
- leastSquaredResidual += residual*residual;
+ leastSquaredResidual = btMax(leastSquaredResidual,residual*residual);
if(constraint.m_multiBodyA)
constraint.m_multiBodyA->setPosUpdated(false);
@@ -60,36 +60,101 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
residual = resolveSingleConstraintRowGeneric(constraint);
}
- leastSquaredResidual += residual*residual;
+ leastSquaredResidual = btMax(leastSquaredResidual,residual*residual);
if(constraint.m_multiBodyA)
constraint.m_multiBodyA->setPosUpdated(false);
if(constraint.m_multiBodyB)
constraint.m_multiBodyB->setPosUpdated(false);
}
-
- //solve featherstone frictional contact
- for (int j1=0;j1<this->m_multiBodyFrictionContactConstraints.size();j1++)
+ //solve featherstone frictional contact
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
{
- if (iteration < infoGlobal.m_numIterations)
+ for (int j1 = 0; j1<this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
+ {
+ if (iteration < infoGlobal.m_numIterations)
+ {
+ int index = j1;//iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
+
+ btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
+ btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
+ //adjust friction limits here
+ if (totalImpulse>btScalar(0))
+ {
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
+ leastSquaredResidual = btMax(leastSquaredResidual , residual*residual);
+
+ if (frictionConstraint.m_multiBodyA)
+ frictionConstraint.m_multiBodyA->setPosUpdated(false);
+ if (frictionConstraint.m_multiBodyB)
+ frictionConstraint.m_multiBodyB->setPosUpdated(false);
+ }
+ }
+ }
+
+ for (int j1 = 0; j1 < this->m_multiBodyFrictionContactConstraints.size(); j1++)
{
- int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ if (iteration < infoGlobal.m_numIterations)
+ {
+ int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
+
+ btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
+ j1++;
+ int index2 = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyFrictionContactConstraints[index2];
+ btAssert(frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex);
+
+ if (frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex)
+ {
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction*totalImpulse);
+ frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction*totalImpulse;
+ btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual*residual);
+
+ if (frictionConstraintB.m_multiBodyA)
+ frictionConstraintB.m_multiBodyA->setPosUpdated(false);
+ if (frictionConstraintB.m_multiBodyB)
+ frictionConstraintB.m_multiBodyB->setPosUpdated(false);
+
+ if (frictionConstraint.m_multiBodyA)
+ frictionConstraint.m_multiBodyA->setPosUpdated(false);
+ if (frictionConstraint.m_multiBodyB)
+ frictionConstraint.m_multiBodyB->setPosUpdated(false);
+ }
+ }
+ }
- btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
- btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
- //adjust friction limits here
- if (totalImpulse>btScalar(0))
+
+ }
+ else
+ {
+ for (int j1 = 0; j1<this->m_multiBodyFrictionContactConstraints.size(); j1++)
+ {
+ if (iteration < infoGlobal.m_numIterations)
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
- btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
- leastSquaredResidual += residual*residual;
-
- if(frictionConstraint.m_multiBodyA)
- frictionConstraint.m_multiBodyA->setPosUpdated(false);
- if(frictionConstraint.m_multiBodyB)
- frictionConstraint.m_multiBodyB->setPosUpdated(false);
+ int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+
+ btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
+ btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
+ //adjust friction limits here
+ if (totalImpulse>btScalar(0))
+ {
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual*residual);
+
+ if (frictionConstraint.m_multiBodyA)
+ frictionConstraint.m_multiBodyA->setPosUpdated(false);
+ if (frictionConstraint.m_multiBodyB)
+ frictionConstraint.m_multiBodyB->setPosUpdated(false);
+ }
}
}
}
@@ -101,6 +166,8 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionOb
m_multiBodyNonContactConstraints.resize(0);
m_multiBodyNormalContactConstraints.resize(0);
m_multiBodyFrictionContactConstraints.resize(0);
+ m_multiBodyTorsionalFrictionContactConstraints.resize(0);
+
m_data.m_jacobians.resize(0);
m_data.m_deltaVelocitiesUnitImpulse.resize(0);
m_data.m_deltaVelocities.resize(0);
@@ -128,82 +195,267 @@ void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar im
btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
{
- btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- btScalar deltaVelADotn=0;
- btScalar deltaVelBDotn=0;
+ btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
+ btScalar deltaVelADotn = 0;
+ btScalar deltaVelBDotn = 0;
btSolverBody* bodyA = 0;
btSolverBody* bodyB = 0;
- int ndofA=0;
- int ndofB=0;
+ int ndofA = 0;
+ int ndofB = 0;
if (c.m_multiBodyA)
{
- ndofA = c.m_multiBodyA->getNumDofs() + 6;
- for (int i = 0; i < ndofA; ++i)
- deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
- } else if(c.m_solverBodyIdA >= 0)
+ ndofA = c.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[c.m_jacAindex + i] * m_data.m_deltaVelocities[c.m_deltaVelAindex + i];
+ }
+ else if (c.m_solverBodyIdA >= 0)
{
bodyA = &m_tmpSolverBodyPool[c.m_solverBodyIdA];
- deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
}
if (c.m_multiBodyB)
{
- ndofB = c.m_multiBodyB->getNumDofs() + 6;
- for (int i = 0; i < ndofB; ++i)
- deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
- } else if(c.m_solverBodyIdB >= 0)
+ ndofB = c.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex + i] * m_data.m_deltaVelocities[c.m_deltaVelBindex + i];
+ }
+ else if (c.m_solverBodyIdB >= 0)
{
bodyB = &m_tmpSolverBodyPool[c.m_solverBodyIdB];
- deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
+
+ deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
+ deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
-
+
if (sum < c.m_lowerLimit)
{
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
- else if (sum > c.m_upperLimit)
+ else if (sum > c.m_upperLimit)
{
- deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_upperLimit;
}
else
{
c.m_appliedImpulse = sum;
}
-
+
if (c.m_multiBodyA)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse, c.m_deltaVelAindex, ndofA);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- c.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse);
+ c.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse);
#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(c.m_solverBodyIdA >= 0)
+ }
+ else if (c.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
}
if (c.m_multiBodyB)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse, c.m_deltaVelBindex, ndofB);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- c.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse);
+ c.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse);
#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(c.m_solverBodyIdB >= 0)
+ }
+ else if (c.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
- return deltaImpulse;
+ btScalar deltaVel =deltaImpulse/c.m_jacDiagABInv;
+ return deltaVel;
+}
+
+
+btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1,const btMultiBodySolverConstraint& cB)
+{
+ int ndofA=0;
+ int ndofB=0;
+ btSolverBody* bodyA = 0;
+ btSolverBody* bodyB = 0;
+ btScalar deltaImpulseB = 0.f;
+ btScalar sumB = 0.f;
+ {
+ deltaImpulseB = cB.m_rhs-btScalar(cB.m_appliedImpulse)*cB.m_cfm;
+ btScalar deltaVelADotn=0;
+ btScalar deltaVelBDotn=0;
+ if (cB.m_multiBodyA)
+ {
+ ndofA = cB.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[cB.m_jacAindex+i] * m_data.m_deltaVelocities[cB.m_deltaVelAindex+i];
+ } else if(cB.m_solverBodyIdA >= 0)
+ {
+ bodyA = &m_tmpSolverBodyPool[cB.m_solverBodyIdA];
+ deltaVelADotn += cB.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cB.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ }
+
+ if (cB.m_multiBodyB)
+ {
+ ndofB = cB.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[cB.m_jacBindex+i] * m_data.m_deltaVelocities[cB.m_deltaVelBindex+i];
+ } else if(cB.m_solverBodyIdB >= 0)
+ {
+ bodyB = &m_tmpSolverBodyPool[cB.m_solverBodyIdB];
+ deltaVelBDotn += cB.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cB.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ }
+
+
+ deltaImpulseB -= deltaVelADotn*cB.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
+ deltaImpulseB -= deltaVelBDotn*cB.m_jacDiagABInv;
+ sumB = btScalar(cB.m_appliedImpulse) + deltaImpulseB;
+ }
+
+ btScalar deltaImpulseA = 0.f;
+ btScalar sumA = 0.f;
+ const btMultiBodySolverConstraint& cA = cA1;
+ {
+ {
+ deltaImpulseA = cA.m_rhs-btScalar(cA.m_appliedImpulse)*cA.m_cfm;
+ btScalar deltaVelADotn=0;
+ btScalar deltaVelBDotn=0;
+ if (cA.m_multiBodyA)
+ {
+ ndofA = cA.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[cA.m_jacAindex+i] * m_data.m_deltaVelocities[cA.m_deltaVelAindex+i];
+ } else if(cA.m_solverBodyIdA >= 0)
+ {
+ bodyA = &m_tmpSolverBodyPool[cA.m_solverBodyIdA];
+ deltaVelADotn += cA.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cA.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ }
+
+ if (cA.m_multiBodyB)
+ {
+ ndofB = cA.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[cA.m_jacBindex+i] * m_data.m_deltaVelocities[cA.m_deltaVelBindex+i];
+ } else if(cA.m_solverBodyIdB >= 0)
+ {
+ bodyB = &m_tmpSolverBodyPool[cA.m_solverBodyIdB];
+ deltaVelBDotn += cA.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cA.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ }
+
+
+ deltaImpulseA -= deltaVelADotn*cA.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
+ deltaImpulseA -= deltaVelBDotn*cA.m_jacDiagABInv;
+ sumA = btScalar(cA.m_appliedImpulse) + deltaImpulseA;
+ }
+ }
+
+ if (sumA*sumA+sumB*sumB>=cA.m_lowerLimit*cB.m_lowerLimit)
+ {
+ btScalar angle = btAtan2(sumA,sumB);
+ btScalar sumAclipped = btFabs(cA.m_lowerLimit*btSin(angle));
+ btScalar sumBclipped = btFabs(cB.m_lowerLimit*btCos(angle));
+
+
+ if (sumA < -sumAclipped)
+ {
+ deltaImpulseA = -sumAclipped - cA.m_appliedImpulse;
+ cA.m_appliedImpulse = -sumAclipped;
+ }
+ else if (sumA > sumAclipped)
+ {
+ deltaImpulseA = sumAclipped - cA.m_appliedImpulse;
+ cA.m_appliedImpulse = sumAclipped;
+ }
+ else
+ {
+ cA.m_appliedImpulse = sumA;
+ }
+
+ if (sumB < -sumBclipped)
+ {
+ deltaImpulseB = -sumBclipped - cB.m_appliedImpulse;
+ cB.m_appliedImpulse = -sumBclipped;
+ }
+ else if (sumB > sumBclipped)
+ {
+ deltaImpulseB = sumBclipped - cB.m_appliedImpulse;
+ cB.m_appliedImpulse = sumBclipped;
+ }
+ else
+ {
+ cB.m_appliedImpulse = sumB;
+ }
+ //deltaImpulseA = sumAclipped-cA.m_appliedImpulse;
+ //cA.m_appliedImpulse = sumAclipped;
+ //deltaImpulseB = sumBclipped-cB.m_appliedImpulse;
+ //cB.m_appliedImpulse = sumBclipped;
+ }
+ else
+ {
+ cA.m_appliedImpulse = sumA;
+ cB.m_appliedImpulse = sumB;
+ }
+
+ if (cA.m_multiBodyA)
+ {
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex],deltaImpulseA,cA.m_deltaVelAindex,ndofA);
+#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
+ //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
+ cA.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex],deltaImpulseA);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ } else if(cA.m_solverBodyIdA >= 0)
+ {
+ bodyA->internalApplyImpulse(cA.m_contactNormal1*bodyA->internalGetInvMass(),cA.m_angularComponentA,deltaImpulseA);
+
+ }
+ if (cA.m_multiBodyB)
+ {
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex],deltaImpulseA,cA.m_deltaVelBindex,ndofB);
+#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
+ //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
+ cA.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex],deltaImpulseA);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ } else if(cA.m_solverBodyIdB >= 0)
+ {
+ bodyB->internalApplyImpulse(cA.m_contactNormal2*bodyB->internalGetInvMass(),cA.m_angularComponentB,deltaImpulseA);
+ }
+
+ if (cB.m_multiBodyA)
+ {
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex],deltaImpulseB,cB.m_deltaVelAindex,ndofA);
+#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
+ //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
+ cB.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex],deltaImpulseB);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ } else if(cB.m_solverBodyIdA >= 0)
+ {
+ bodyA->internalApplyImpulse(cB.m_contactNormal1*bodyA->internalGetInvMass(),cB.m_angularComponentA,deltaImpulseB);
+ }
+ if (cB.m_multiBodyB)
+ {
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex],deltaImpulseB,cB.m_deltaVelBindex,ndofB);
+#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
+ //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
+ cB.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex],deltaImpulseB);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ } else if(cB.m_solverBodyIdB >= 0)
+ {
+ bodyB->internalApplyImpulse(cB.m_contactNormal2*bodyB->internalGetInvMass(),cB.m_angularComponentB,deltaImpulseB);
+ }
+
+ btScalar deltaVel =deltaImpulseA/cA.m_jacDiagABInv+deltaImpulseB/cB.m_jacDiagABInv;
+ return deltaVel;
}
@@ -908,7 +1160,10 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalF
btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
BT_PROFILE("addMultiBodyRollingFrictionConstraint");
- btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
+
+ bool useTorsionalAndConeFriction = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0));
+
+ btMultiBodySolverConstraint& solverConstraint = useTorsionalAndConeFriction? m_multiBodyTorsionalFrictionContactConstraints.expandNonInitializing() : m_multiBodyFrictionContactConstraints.expandNonInitializing();
solverConstraint.m_orgConstraint = 0;
solverConstraint.m_orgDofIndex = -1;
@@ -1151,6 +1406,7 @@ void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifol
btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
{
+ //printf("btMultiBodyConstraintSolver::solveGroup: numBodies=%d, numConstraints=%d\n", numBodies, numConstraints);
return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
}
@@ -1234,27 +1490,12 @@ void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolv
if (c.m_multiBodyA)
{
-
- if(c.m_multiBodyA->isMultiDof())
- {
- c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
- }
- else
- {
- c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
- }
+ c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
}
if (c.m_multiBodyB)
{
- if(c.m_multiBodyB->isMultiDof())
- {
- c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
- }
- else
- {
- c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
- }
+ c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
}
#endif
@@ -1416,6 +1657,8 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionO
void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
{
+ //printf("solveMultiBodyGroup: numBodies=%d, numConstraints=%d, numManifolds=%d, numMultiBodyConstraints=%d\n", numBodies, numConstraints, numManifolds, numMultiBodyConstraints);
+
//printf("solveMultiBodyGroup start\n");
m_tmpMultiBodyConstraints = multiBodyConstraints;
m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
index 489347d874..29f484e1d8 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
@@ -36,6 +36,7 @@ protected:
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
btMultiBodyJacobianData m_data;
@@ -45,6 +46,9 @@ protected:
btScalar resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
+ //solve 2 friction directions and clamp against the implicit friction cone
+ btScalar resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB);
+
void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
index 9eacc22647..9c5f3ad8a9 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
@@ -277,7 +277,11 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
m_multiBodyConstraints.resize(0);
}
-
+ void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
+ {
+ m_solver = solver;
+ }
+
virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
{
if (islandId<0)
@@ -348,7 +352,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
for (i=0;i<numCurMultiBodyConstraints;i++)
m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
- if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
+ if ((m_multiBodyConstraints.size()+m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
{
processConstraints();
} else
@@ -394,6 +398,22 @@ btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
delete m_solverMultiBodyIslandCallback;
}
+void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
+{
+ m_multiBodyConstraintSolver = solver;
+ m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
+ btDiscreteDynamicsWorld::setConstraintSolver(solver);
+}
+
+void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
+{
+ if (solver->getSolverType()==BT_MULTIBODY_SOLVER)
+ {
+ m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
+ }
+ btDiscreteDynamicsWorld::setConstraintSolver(solver);
+}
+
void btMultiBodyDynamicsWorld::forwardKinematics()
{
@@ -411,6 +431,8 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
BT_PROFILE("solveConstraints");
+ clearMultiBodyConstraintForces();
+
m_sortedConstraints.resize( m_constraints.size());
int i;
for (i=0;i<getNumConstraints();i++)
@@ -433,8 +455,6 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
- /// solve all the constraints for this island
- m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
{
@@ -669,7 +689,9 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
}
}
- clearMultiBodyConstraintForces();
+ /// solve all the constraints for this island
+ m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
+
m_solverMultiBodyIslandCallback->processConstraints();
@@ -824,21 +846,24 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
{
btMultiBody* bod = m_multiBodies[b];
bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
-
- getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
-
+
+ if (mode & btIDebugDraw::DBG_DrawFrames)
+ {
+ getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
+ }
for (int m = 0; m<bod->getNumLinks(); m++)
{
const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
-
- getDebugDrawer()->drawTransform(tr, 0.1);
-
+ if (mode & btIDebugDraw::DBG_DrawFrames)
+ {
+ getDebugDrawer()->drawTransform(tr, 0.1);
+ }
//draw the joint axis
if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec);
+ btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec)*0.1;
btVector4 color(0,0,0,1);//1,1,1);
btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
@@ -847,7 +872,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
}
if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
+ btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1;
btVector4 color(0,0,0,1);//1,1,1);
btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
@@ -856,7 +881,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
}
if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
+ btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1;
btVector4 color(0,0,0,1);//1,1,1);
btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
@@ -970,6 +995,8 @@ void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
serializeCollisionObjects(serializer);
+ serializeContactManifolds(serializer);
+
serializer->finishSerialization();
}
@@ -988,4 +1015,17 @@ void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
}
}
-} \ No newline at end of file
+ //serialize all multibody links (collision objects)
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ int len = colObj->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_MB_LINKCOLLIDER_CODE,colObj);
+ }
+ }
+
+}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
index c0c132bbba..2fbf089d81 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
@@ -109,6 +109,8 @@ public:
virtual void applyGravity();
virtual void serialize(btSerializer* serializer);
+ virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
+ virtual void setConstraintSolver(btConstraintSolver* solver);
};
#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
index 1f94117aa9..af48e94a83 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
@@ -65,13 +65,16 @@ int btMultiBodyFixedConstraint::getIslandIdA() const
if (m_bodyA)
{
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
+ if (m_linkA < 0)
{
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -83,16 +86,17 @@ int btMultiBodyFixedConstraint::getIslandIdB() const
return m_rigidBodyB->getIslandTag();
if (m_bodyB)
{
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
-
- for (int i=0;i<m_bodyB->getNumLinks();i++)
+ if (m_linkB < 0)
{
- col = m_bodyB->getLink(i).m_collider;
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
}
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
}
return -1;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
index 5fdb7007d8..09ddd65cd8 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
@@ -45,16 +45,18 @@ btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
int btMultiBodyGearConstraint::getIslandIdA() const
{
-
if (m_bodyA)
{
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
+ if (m_linkA < 0)
+ {
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
{
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -64,16 +66,17 @@ int btMultiBodyGearConstraint::getIslandIdB() const
{
if (m_bodyB)
{
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
-
- for (int i=0;i<m_bodyB->getNumLinks();i++)
+ if (m_linkB < 0)
{
- col = m_bodyB->getLink(i).m_collider;
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
}
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
}
return -1;
}
@@ -134,6 +137,10 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
if (m_erp!=0)
{
btScalar currentPositionA = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ if (m_gearAuxLink >= 0)
+ {
+ currentPositionA -= m_bodyA->getJointPosMultiDof(m_gearAuxLink)[dof];
+ }
btScalar currentPositionB = m_gearRatio*m_bodyA->getJointPosMultiDof(m_linkB)[dof];
btScalar diff = currentPositionB+currentPositionA;
btScalar desiredPositionDiff = this->m_relativePositionTarget;
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
index 6d173b66a1..35c929f7ce 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
@@ -53,17 +53,22 @@ btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
{
}
+
int btMultiBodyJointLimitConstraint::getIslandIdA() const
{
- if(m_bodyA)
+
+ if (m_bodyA)
{
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
+ if (m_linkA < 0)
{
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -71,18 +76,19 @@ int btMultiBodyJointLimitConstraint::getIslandIdA() const
int btMultiBodyJointLimitConstraint::getIslandIdB() const
{
- if(m_bodyB)
+ if (m_bodyB)
{
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
-
- for (int i=0;i<m_bodyB->getNumLinks();i++)
+ if (m_linkB < 0)
{
- col = m_bodyB->getLink(i).m_collider;
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
}
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
}
return -1;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
index e0921178e9..2a70ea97e5 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
@@ -74,29 +74,37 @@ btMultiBodyJointMotor::~btMultiBodyJointMotor()
int btMultiBodyJointMotor::getIslandIdA() const
{
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
+ if (this->m_linkA < 0)
{
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ {
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
+ }
}
return -1;
}
int btMultiBodyJointMotor::getIslandIdB() const
{
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
-
- for (int i=0;i<m_bodyB->getNumLinks();i++)
+ if (m_linkB < 0)
{
- col = m_bodyB->getLink(i).m_collider;
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
}
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ {
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
+ }
return -1;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
index 01828e5843..21c9e7a557 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
@@ -182,6 +182,8 @@ btVector3 m_appliedConstraintForce; // In WORLD frame
m_cachedRVector.setValue(0, 0, 0);
m_appliedForce.setValue( 0, 0, 0);
m_appliedTorque.setValue(0, 0, 0);
+ m_appliedConstraintForce.setValue(0,0,0);
+ m_appliedConstraintTorque.setValue(0,0,0);
//
m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
m_jointPos[3] = 1.f; //"quat.w"
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
index 671e15d314..7092e62b5a 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
@@ -19,6 +19,16 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "btMultiBody.h"
+#include "LinearMath/btSerializer.h"
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btMultiBodyLinkColliderData btMultiBodyLinkColliderDoubleData
+#define btMultiBodyLinkColliderDataName "btMultiBodyLinkColliderDoubleData"
+#else
+#define btMultiBodyLinkColliderData btMultiBodyLinkColliderFloatData
+#define btMultiBodyLinkColliderDataName "btMultiBodyLinkColliderFloatData"
+#endif
+
class btMultiBodyLinkCollider : public btCollisionObject
{
@@ -119,7 +129,49 @@ public:
}
return true;
}
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+
+};
+
+
+struct btMultiBodyLinkColliderFloatData
+{
+ btCollisionObjectFloatData m_colObjData;
+ btMultiBodyFloatData *m_multiBody;
+ int m_link;
+ char m_padding[4];
};
+struct btMultiBodyLinkColliderDoubleData
+{
+ btCollisionObjectDoubleData m_colObjData;
+ btMultiBodyDoubleData *m_multiBody;
+ int m_link;
+ char m_padding[4];
+};
+
+SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
+{
+ return sizeof(btMultiBodyLinkColliderData);
+}
+
+SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
+{
+ btMultiBodyLinkColliderData* dataOut = (btMultiBodyLinkColliderData*)dataBuffer;
+ btCollisionObject::serialize(&dataOut->m_colObjData,serializer);
+
+ dataOut->m_link = this->m_link;
+ dataOut->m_multiBody = (btMultiBodyData*)serializer->getUniquePointer(m_multiBody);
+
+ // Fill padding with zeros to appease msan.
+ memset(dataOut->m_padding, 0, sizeof(dataOut->m_padding));
+
+ return btMultiBodyLinkColliderDataName;
+}
+
#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp
new file mode 100644
index 0000000000..338e8af0ab
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp
@@ -0,0 +1,966 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2018 Google Inc. http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
+#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
+
+#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+
+static bool interleaveContactAndFriction = false;
+
+struct btJointNode
+{
+ int jointIndex; // pointer to enclosing dxJoint object
+ int otherBodyIndex; // *other* body this joint is connected to
+ int nextJointNodeIndex; //-1 for null
+ int constraintRowIndex;
+};
+
+// Helper function to compute a delta velocity in the constraint space.
+static btScalar computeDeltaVelocityInConstraintSpace(
+ const btVector3& angularDeltaVelocity,
+ const btVector3& contactNormal,
+ btScalar invMass,
+ const btVector3& angularJacobian,
+ const btVector3& linearJacobian)
+{
+ return angularDeltaVelocity.dot(angularJacobian) + contactNormal.dot(linearJacobian) * invMass;
+}
+
+// Faster version of computeDeltaVelocityInConstraintSpace that can be used when contactNormal and linearJacobian are
+// identical.
+static btScalar computeDeltaVelocityInConstraintSpace(
+ const btVector3& angularDeltaVelocity,
+ btScalar invMass,
+ const btVector3& angularJacobian)
+{
+ return angularDeltaVelocity.dot(angularJacobian) + invMass;
+}
+
+// Helper function to compute a delta velocity in the constraint space.
+static btScalar computeDeltaVelocityInConstraintSpace(const btScalar* deltaVelocity, const btScalar* jacobian, int size)
+{
+ btScalar result = 0;
+ for (int i = 0; i < size; ++i)
+ result += deltaVelocity[i] * jacobian[i];
+
+ return result;
+}
+
+static btScalar computeConstraintMatrixDiagElementMultiBody(
+ const btAlignedObjectArray<btSolverBody>& solverBodyPool,
+ const btMultiBodyJacobianData& data,
+ const btMultiBodySolverConstraint& constraint)
+{
+ btScalar ret = 0;
+
+ const btMultiBody* multiBodyA = constraint.m_multiBodyA;
+ const btMultiBody* multiBodyB = constraint.m_multiBodyB;
+
+ if (multiBodyA)
+ {
+ const btScalar* jacA = &data.m_jacobians[constraint.m_jacAindex];
+ const btScalar* deltaA = &data.m_deltaVelocitiesUnitImpulse[constraint.m_jacAindex];
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+ ret += computeDeltaVelocityInConstraintSpace(deltaA, jacA, ndofA);
+ }
+ else
+ {
+ const int solverBodyIdA = constraint.m_solverBodyIdA;
+ btAssert(solverBodyIdA != -1);
+ const btSolverBody* solverBodyA = &solverBodyPool[solverBodyIdA];
+ const btScalar invMassA = solverBodyA->m_originalBody ? solverBodyA->m_originalBody->getInvMass() : 0.0;
+ ret += computeDeltaVelocityInConstraintSpace(
+ constraint.m_relpos1CrossNormal,
+ invMassA,
+ constraint.m_angularComponentA);
+ }
+
+ if (multiBodyB)
+ {
+ const btScalar* jacB = &data.m_jacobians[constraint.m_jacBindex];
+ const btScalar* deltaB = &data.m_deltaVelocitiesUnitImpulse[constraint.m_jacBindex];
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ ret += computeDeltaVelocityInConstraintSpace(deltaB, jacB, ndofB);
+ }
+ else
+ {
+ const int solverBodyIdB = constraint.m_solverBodyIdB;
+ btAssert(solverBodyIdB != -1);
+ const btSolverBody* solverBodyB = &solverBodyPool[solverBodyIdB];
+ const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() : 0.0;
+ ret += computeDeltaVelocityInConstraintSpace(
+ constraint.m_relpos2CrossNormal,
+ invMassB,
+ constraint.m_angularComponentB);
+ }
+
+ return ret;
+}
+
+static btScalar computeConstraintMatrixOffDiagElementMultiBody(
+ const btAlignedObjectArray<btSolverBody>& solverBodyPool,
+ const btMultiBodyJacobianData& data,
+ const btMultiBodySolverConstraint& constraint,
+ const btMultiBodySolverConstraint& offDiagConstraint)
+{
+ btScalar offDiagA = btScalar(0);
+
+ const btMultiBody* multiBodyA = constraint.m_multiBodyA;
+ const btMultiBody* multiBodyB = constraint.m_multiBodyB;
+ const btMultiBody* offDiagMultiBodyA = offDiagConstraint.m_multiBodyA;
+ const btMultiBody* offDiagMultiBodyB = offDiagConstraint.m_multiBodyB;
+
+ // Assumed at least one system is multibody
+ btAssert(multiBodyA || multiBodyB);
+ btAssert(offDiagMultiBodyA || offDiagMultiBodyB);
+
+ if (offDiagMultiBodyA)
+ {
+ const btScalar* offDiagJacA = &data.m_jacobians[offDiagConstraint.m_jacAindex];
+
+ if (offDiagMultiBodyA == multiBodyA)
+ {
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+ const btScalar* deltaA = &data.m_deltaVelocitiesUnitImpulse[constraint.m_jacAindex];
+ offDiagA += computeDeltaVelocityInConstraintSpace(deltaA, offDiagJacA, ndofA);
+ }
+ else if (offDiagMultiBodyA == multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ const btScalar* deltaB = &data.m_deltaVelocitiesUnitImpulse[constraint.m_jacBindex];
+ offDiagA += computeDeltaVelocityInConstraintSpace(deltaB, offDiagJacA, ndofB);
+ }
+ }
+ else
+ {
+ const int solverBodyIdA = constraint.m_solverBodyIdA;
+ const int solverBodyIdB = constraint.m_solverBodyIdB;
+
+ const int offDiagSolverBodyIdA = offDiagConstraint.m_solverBodyIdA;
+ btAssert(offDiagSolverBodyIdA != -1);
+
+ if (offDiagSolverBodyIdA == solverBodyIdA)
+ {
+ btAssert(solverBodyIdA != -1);
+ const btSolverBody* solverBodyA = &solverBodyPool[solverBodyIdA];
+ const btScalar invMassA = solverBodyA->m_originalBody ? solverBodyA->m_originalBody->getInvMass() : 0.0;
+ offDiagA += computeDeltaVelocityInConstraintSpace(
+ offDiagConstraint.m_relpos1CrossNormal,
+ offDiagConstraint.m_contactNormal1,
+ invMassA, constraint.m_angularComponentA,
+ constraint.m_contactNormal1);
+ }
+ else if (offDiagSolverBodyIdA == solverBodyIdB)
+ {
+ btAssert(solverBodyIdB != -1);
+ const btSolverBody* solverBodyB = &solverBodyPool[solverBodyIdB];
+ const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() : 0.0;
+ offDiagA += computeDeltaVelocityInConstraintSpace(
+ offDiagConstraint.m_relpos1CrossNormal,
+ offDiagConstraint.m_contactNormal1,
+ invMassB,
+ constraint.m_angularComponentB,
+ constraint.m_contactNormal2);
+ }
+ }
+
+ if (offDiagMultiBodyB)
+ {
+ const btScalar* offDiagJacB = &data.m_jacobians[offDiagConstraint.m_jacBindex];
+
+ if (offDiagMultiBodyB == multiBodyA)
+ {
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+ const btScalar* deltaA = &data.m_deltaVelocitiesUnitImpulse[constraint.m_jacAindex];
+ offDiagA += computeDeltaVelocityInConstraintSpace(deltaA, offDiagJacB, ndofA);
+ }
+ else if (offDiagMultiBodyB == multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ const btScalar* deltaB = &data.m_deltaVelocitiesUnitImpulse[constraint.m_jacBindex];
+ offDiagA += computeDeltaVelocityInConstraintSpace(deltaB, offDiagJacB, ndofB);
+ }
+ }
+ else
+ {
+ const int solverBodyIdA = constraint.m_solverBodyIdA;
+ const int solverBodyIdB = constraint.m_solverBodyIdB;
+
+ const int offDiagSolverBodyIdB = offDiagConstraint.m_solverBodyIdB;
+ btAssert(offDiagSolverBodyIdB != -1);
+
+ if (offDiagSolverBodyIdB == solverBodyIdA)
+ {
+ btAssert(solverBodyIdA != -1);
+ const btSolverBody* solverBodyA = &solverBodyPool[solverBodyIdA];
+ const btScalar invMassA = solverBodyA->m_originalBody ? solverBodyA->m_originalBody->getInvMass() : 0.0;
+ offDiagA += computeDeltaVelocityInConstraintSpace(
+ offDiagConstraint.m_relpos2CrossNormal,
+ offDiagConstraint.m_contactNormal2,
+ invMassA, constraint.m_angularComponentA,
+ constraint.m_contactNormal1);
+ }
+ else if (offDiagSolverBodyIdB == solverBodyIdB)
+ {
+ btAssert(solverBodyIdB != -1);
+ const btSolverBody* solverBodyB = &solverBodyPool[solverBodyIdB];
+ const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() : 0.0;
+ offDiagA += computeDeltaVelocityInConstraintSpace(
+ offDiagConstraint.m_relpos2CrossNormal,
+ offDiagConstraint.m_contactNormal2,
+ invMassB, constraint.m_angularComponentB,
+ constraint.m_contactNormal2);
+ }
+ }
+
+ return offDiagA;
+}
+
+void btMultiBodyMLCPConstraintSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
+{
+ createMLCPFastRigidBody(infoGlobal);
+ createMLCPFastMultiBody(infoGlobal);
+}
+
+void btMultiBodyMLCPConstraintSolver::createMLCPFastRigidBody(const btContactSolverInfo& infoGlobal)
+{
+ int numContactRows = interleaveContactAndFriction ? 3 : 1;
+
+ int numConstraintRows = m_allConstraintPtrArray.size();
+
+ if (numConstraintRows == 0)
+ return;
+
+ int n = numConstraintRows;
+ {
+ BT_PROFILE("init b (rhs)");
+ m_b.resize(numConstraintRows);
+ m_bSplit.resize(numConstraintRows);
+ m_b.setZero();
+ m_bSplit.setZero();
+ for (int i = 0; i < numConstraintRows; i++)
+ {
+ btScalar jacDiag = m_allConstraintPtrArray[i]->m_jacDiagABInv;
+ if (!btFuzzyZero(jacDiag))
+ {
+ btScalar rhs = m_allConstraintPtrArray[i]->m_rhs;
+ btScalar rhsPenetration = m_allConstraintPtrArray[i]->m_rhsPenetration;
+ m_b[i] = rhs / jacDiag;
+ m_bSplit[i] = rhsPenetration / jacDiag;
+ }
+ }
+ }
+
+ // btScalar* w = 0;
+ // int nub = 0;
+
+ m_lo.resize(numConstraintRows);
+ m_hi.resize(numConstraintRows);
+
+ {
+ BT_PROFILE("init lo/ho");
+
+ for (int i = 0; i < numConstraintRows; i++)
+ {
+ if (0) //m_limitDependencies[i]>=0)
+ {
+ m_lo[i] = -BT_INFINITY;
+ m_hi[i] = BT_INFINITY;
+ }
+ else
+ {
+ m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
+ m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
+ }
+ }
+ }
+
+ //
+ int m = m_allConstraintPtrArray.size();
+
+ int numBodies = m_tmpSolverBodyPool.size();
+ btAlignedObjectArray<int> bodyJointNodeArray;
+ {
+ BT_PROFILE("bodyJointNodeArray.resize");
+ bodyJointNodeArray.resize(numBodies, -1);
+ }
+ btAlignedObjectArray<btJointNode> jointNodeArray;
+ {
+ BT_PROFILE("jointNodeArray.reserve");
+ jointNodeArray.reserve(2 * m_allConstraintPtrArray.size());
+ }
+
+ btMatrixXu& J3 = m_scratchJ3;
+ {
+ BT_PROFILE("J3.resize");
+ J3.resize(2 * m, 8);
+ }
+ btMatrixXu& JinvM3 = m_scratchJInvM3;
+ {
+ BT_PROFILE("JinvM3.resize/setZero");
+
+ JinvM3.resize(2 * m, 8);
+ JinvM3.setZero();
+ J3.setZero();
+ }
+ int cur = 0;
+ int rowOffset = 0;
+ btAlignedObjectArray<int>& ofs = m_scratchOfs;
+ {
+ BT_PROFILE("ofs resize");
+ ofs.resize(0);
+ ofs.resizeNoInitialize(m_allConstraintPtrArray.size());
+ }
+ {
+ BT_PROFILE("Compute J and JinvM");
+ int c = 0;
+
+ int numRows = 0;
+
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i += numRows, c++)
+ {
+ ofs[c] = rowOffset;
+ int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
+ int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
+ btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ numRows = i < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows;
+ if (orgBodyA)
+ {
+ {
+ int slotA = -1;
+ //find free jointNode slot for sbA
+ slotA = jointNodeArray.size();
+ jointNodeArray.expand(); //NonInitializing();
+ int prevSlot = bodyJointNodeArray[sbA];
+ bodyJointNodeArray[sbA] = slotA;
+ jointNodeArray[slotA].nextJointNodeIndex = prevSlot;
+ jointNodeArray[slotA].jointIndex = c;
+ jointNodeArray[slotA].constraintRowIndex = i;
+ jointNodeArray[slotA].otherBodyIndex = orgBodyB ? sbB : -1;
+ }
+ for (int row = 0; row < numRows; row++, cur++)
+ {
+ btVector3 normalInvMass = m_allConstraintPtrArray[i + row]->m_contactNormal1 * orgBodyA->getInvMass();
+ btVector3 relPosCrossNormalInvInertia = m_allConstraintPtrArray[i + row]->m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld();
+
+ for (int r = 0; r < 3; r++)
+ {
+ J3.setElem(cur, r, m_allConstraintPtrArray[i + row]->m_contactNormal1[r]);
+ J3.setElem(cur, r + 4, m_allConstraintPtrArray[i + row]->m_relpos1CrossNormal[r]);
+ JinvM3.setElem(cur, r, normalInvMass[r]);
+ JinvM3.setElem(cur, r + 4, relPosCrossNormalInvInertia[r]);
+ }
+ J3.setElem(cur, 3, 0);
+ JinvM3.setElem(cur, 3, 0);
+ J3.setElem(cur, 7, 0);
+ JinvM3.setElem(cur, 7, 0);
+ }
+ }
+ else
+ {
+ cur += numRows;
+ }
+ if (orgBodyB)
+ {
+ {
+ int slotB = -1;
+ //find free jointNode slot for sbA
+ slotB = jointNodeArray.size();
+ jointNodeArray.expand(); //NonInitializing();
+ int prevSlot = bodyJointNodeArray[sbB];
+ bodyJointNodeArray[sbB] = slotB;
+ jointNodeArray[slotB].nextJointNodeIndex = prevSlot;
+ jointNodeArray[slotB].jointIndex = c;
+ jointNodeArray[slotB].otherBodyIndex = orgBodyA ? sbA : -1;
+ jointNodeArray[slotB].constraintRowIndex = i;
+ }
+
+ for (int row = 0; row < numRows; row++, cur++)
+ {
+ btVector3 normalInvMassB = m_allConstraintPtrArray[i + row]->m_contactNormal2 * orgBodyB->getInvMass();
+ btVector3 relPosInvInertiaB = m_allConstraintPtrArray[i + row]->m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
+
+ for (int r = 0; r < 3; r++)
+ {
+ J3.setElem(cur, r, m_allConstraintPtrArray[i + row]->m_contactNormal2[r]);
+ J3.setElem(cur, r + 4, m_allConstraintPtrArray[i + row]->m_relpos2CrossNormal[r]);
+ JinvM3.setElem(cur, r, normalInvMassB[r]);
+ JinvM3.setElem(cur, r + 4, relPosInvInertiaB[r]);
+ }
+ J3.setElem(cur, 3, 0);
+ JinvM3.setElem(cur, 3, 0);
+ J3.setElem(cur, 7, 0);
+ JinvM3.setElem(cur, 7, 0);
+ }
+ }
+ else
+ {
+ cur += numRows;
+ }
+ rowOffset += numRows;
+ }
+ }
+
+ //compute JinvM = J*invM.
+ const btScalar* JinvM = JinvM3.getBufferPointer();
+
+ const btScalar* Jptr = J3.getBufferPointer();
+ {
+ BT_PROFILE("m_A.resize");
+ m_A.resize(n, n);
+ }
+
+ {
+ BT_PROFILE("m_A.setZero");
+ m_A.setZero();
+ }
+ int c = 0;
+ {
+ int numRows = 0;
+ BT_PROFILE("Compute A");
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i += numRows, c++)
+ {
+ int row__ = ofs[c];
+ int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
+ int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
+ // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ numRows = i < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows;
+
+ const btScalar* JinvMrow = JinvM + 2 * 8 * (size_t)row__;
+
+ {
+ int startJointNodeA = bodyJointNodeArray[sbA];
+ while (startJointNodeA >= 0)
+ {
+ int j0 = jointNodeArray[startJointNodeA].jointIndex;
+ int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex;
+ if (j0 < c)
+ {
+ int numRowsOther = cr0 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j0].m_numConstraintRows : numContactRows;
+ size_t ofsother = (m_allConstraintPtrArray[cr0]->m_solverBodyIdB == sbA) ? 8 * numRowsOther : 0;
+ //printf("%d joint i %d and j0: %d: ",count++,i,j0);
+ m_A.multiplyAdd2_p8r(JinvMrow,
+ Jptr + 2 * 8 * (size_t)ofs[j0] + ofsother, numRows, numRowsOther, row__, ofs[j0]);
+ }
+ startJointNodeA = jointNodeArray[startJointNodeA].nextJointNodeIndex;
+ }
+ }
+
+ {
+ int startJointNodeB = bodyJointNodeArray[sbB];
+ while (startJointNodeB >= 0)
+ {
+ int j1 = jointNodeArray[startJointNodeB].jointIndex;
+ int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex;
+
+ if (j1 < c)
+ {
+ int numRowsOther = cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
+ size_t ofsother = (m_allConstraintPtrArray[cj1]->m_solverBodyIdB == sbB) ? 8 * numRowsOther : 0;
+ m_A.multiplyAdd2_p8r(JinvMrow + 8 * (size_t)numRows,
+ Jptr + 2 * 8 * (size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__, ofs[j1]);
+ }
+ startJointNodeB = jointNodeArray[startJointNodeB].nextJointNodeIndex;
+ }
+ }
+ }
+
+ {
+ BT_PROFILE("compute diagonal");
+ // compute diagonal blocks of m_A
+
+ int row__ = 0;
+ int numJointRows = m_allConstraintPtrArray.size();
+
+ int jj = 0;
+ for (; row__ < numJointRows;)
+ {
+ //int sbA = m_allConstraintPtrArray[row__]->m_solverBodyIdA;
+ int sbB = m_allConstraintPtrArray[row__]->m_solverBodyIdB;
+ // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ const unsigned int infom = row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
+
+ const btScalar* JinvMrow = JinvM + 2 * 8 * (size_t)row__;
+ const btScalar* Jrow = Jptr + 2 * 8 * (size_t)row__;
+ m_A.multiply2_p8r(JinvMrow, Jrow, infom, infom, row__, row__);
+ if (orgBodyB)
+ {
+ m_A.multiplyAdd2_p8r(JinvMrow + 8 * (size_t)infom, Jrow + 8 * (size_t)infom, infom, infom, row__, row__);
+ }
+ row__ += infom;
+ jj++;
+ }
+ }
+ }
+
+ if (1)
+ {
+ // add cfm to the diagonal of m_A
+ for (int i = 0; i < m_A.rows(); ++i)
+ {
+ m_A.setElem(i, i, m_A(i, i) + infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
+ }
+ }
+
+ ///fill the upper triangle of the matrix, to make it symmetric
+ {
+ BT_PROFILE("fill the upper triangle ");
+ m_A.copyLowerToUpperTriangle();
+ }
+
+ {
+ BT_PROFILE("resize/init x");
+ m_x.resize(numConstraintRows);
+ m_xSplit.resize(numConstraintRows);
+
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i++)
+ {
+ const btSolverConstraint& c = *m_allConstraintPtrArray[i];
+ m_x[i] = c.m_appliedImpulse;
+ m_xSplit[i] = c.m_appliedPushImpulse;
+ }
+ }
+ else
+ {
+ m_x.setZero();
+ m_xSplit.setZero();
+ }
+ }
+}
+
+void btMultiBodyMLCPConstraintSolver::createMLCPFastMultiBody(const btContactSolverInfo& infoGlobal)
+{
+ const int multiBodyNumConstraints = m_multiBodyAllConstraintPtrArray.size();
+
+ if (multiBodyNumConstraints == 0)
+ return;
+
+ // 1. Compute b
+ {
+ BT_PROFILE("init b (rhs)");
+
+ m_multiBodyB.resize(multiBodyNumConstraints);
+ m_multiBodyB.setZero();
+
+ for (int i = 0; i < multiBodyNumConstraints; ++i)
+ {
+ const btMultiBodySolverConstraint& constraint = *m_multiBodyAllConstraintPtrArray[i];
+ const btScalar jacDiag = constraint.m_jacDiagABInv;
+
+ if (!btFuzzyZero(jacDiag))
+ {
+ // Note that rhsPenetration is currently always zero because the split impulse hasn't been implemented for multibody yet.
+ const btScalar rhs = constraint.m_rhs;
+ m_multiBodyB[i] = rhs / jacDiag;
+ }
+ }
+ }
+
+ // 2. Compute lo and hi
+ {
+ BT_PROFILE("init lo/ho");
+
+ m_multiBodyLo.resize(multiBodyNumConstraints);
+ m_multiBodyHi.resize(multiBodyNumConstraints);
+
+ for (int i = 0; i < multiBodyNumConstraints; ++i)
+ {
+ const btMultiBodySolverConstraint& constraint = *m_multiBodyAllConstraintPtrArray[i];
+ m_multiBodyLo[i] = constraint.m_lowerLimit;
+ m_multiBodyHi[i] = constraint.m_upperLimit;
+ }
+ }
+
+ // 3. Construct A matrix by using the impulse testing
+ {
+ BT_PROFILE("Compute A");
+
+ {
+ BT_PROFILE("m_A.resize");
+ m_multiBodyA.resize(multiBodyNumConstraints, multiBodyNumConstraints);
+ }
+
+ for (int i = 0; i < multiBodyNumConstraints; ++i)
+ {
+ // Compute the diagonal of A, which is A(i, i)
+ const btMultiBodySolverConstraint& constraint = *m_multiBodyAllConstraintPtrArray[i];
+ const btScalar diagA = computeConstraintMatrixDiagElementMultiBody(m_tmpSolverBodyPool, m_data, constraint);
+ m_multiBodyA.setElem(i, i, diagA);
+
+ // Computes the off-diagonals of A:
+ // a. The rest of i-th row of A, from A(i, i+1) to A(i, n)
+ // b. The rest of i-th column of A, from A(i+1, i) to A(n, i)
+ for (int j = i + 1; j < multiBodyNumConstraints; ++j)
+ {
+ const btMultiBodySolverConstraint& offDiagConstraint = *m_multiBodyAllConstraintPtrArray[j];
+ const btScalar offDiagA = computeConstraintMatrixOffDiagElementMultiBody(m_tmpSolverBodyPool, m_data, constraint, offDiagConstraint);
+
+ // Set the off-diagonal values of A. Note that A is symmetric.
+ m_multiBodyA.setElem(i, j, offDiagA);
+ m_multiBodyA.setElem(j, i, offDiagA);
+ }
+ }
+ }
+
+ // Add CFM to the diagonal of m_A
+ for (int i = 0; i < m_multiBodyA.rows(); ++i)
+ {
+ m_multiBodyA.setElem(i, i, m_multiBodyA(i, i) + infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
+ }
+
+ // 4. Initialize x
+ {
+ BT_PROFILE("resize/init x");
+
+ m_multiBodyX.resize(multiBodyNumConstraints);
+
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ for (int i = 0; i < multiBodyNumConstraints; ++i)
+ {
+ const btMultiBodySolverConstraint& constraint = *m_multiBodyAllConstraintPtrArray[i];
+ m_multiBodyX[i] = constraint.m_appliedImpulse;
+ }
+ }
+ else
+ {
+ m_multiBodyX.setZero();
+ }
+ }
+}
+
+bool btMultiBodyMLCPConstraintSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
+{
+ bool result = true;
+
+ if (m_A.rows() != 0)
+ {
+ // If using split impulse, we solve 2 separate (M)LCPs
+ if (infoGlobal.m_splitImpulse)
+ {
+ const btMatrixXu Acopy = m_A;
+ const btAlignedObjectArray<int> limitDependenciesCopy = m_limitDependencies;
+ // TODO(JS): Do we really need these copies when solveMLCP takes them as const?
+
+ result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo, m_hi, m_limitDependencies, infoGlobal.m_numIterations);
+ if (result)
+ result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo, m_hi, limitDependenciesCopy, infoGlobal.m_numIterations);
+ }
+ else
+ {
+ result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo, m_hi, m_limitDependencies, infoGlobal.m_numIterations);
+ }
+ }
+
+ if (!result)
+ return false;
+
+ if (m_multiBodyA.rows() != 0)
+ {
+ result = m_solver->solveMLCP(m_multiBodyA, m_multiBodyB, m_multiBodyX, m_multiBodyLo, m_multiBodyHi, m_multiBodyLimitDependencies, infoGlobal.m_numIterations);
+ }
+
+ return result;
+}
+
+btScalar btMultiBodyMLCPConstraintSolver::solveGroupCacheFriendlySetup(
+ btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifoldPtr,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& infoGlobal,
+ btIDebugDraw* debugDrawer)
+{
+ // 1. Setup for rigid-bodies
+ btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(
+ bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+
+ // 2. Setup for multi-bodies
+ // a. Collect all different kinds of constraint as pointers into one array, m_allConstraintPtrArray
+ // b. Set the index array for frictional contact constraints, m_limitDependencies
+ {
+ BT_PROFILE("gather constraint data");
+
+ int dindex = 0;
+
+ const int numRigidBodyConstraints = m_tmpSolverNonContactConstraintPool.size() + m_tmpSolverContactConstraintPool.size() + m_tmpSolverContactFrictionConstraintPool.size();
+ const int numMultiBodyConstraints = m_multiBodyNonContactConstraints.size() + m_multiBodyNormalContactConstraints.size() + m_multiBodyFrictionContactConstraints.size();
+
+ m_allConstraintPtrArray.resize(0);
+ m_multiBodyAllConstraintPtrArray.resize(0);
+
+ // i. Setup for rigid bodies
+
+ m_limitDependencies.resize(numRigidBodyConstraints);
+
+ for (int i = 0; i < m_tmpSolverNonContactConstraintPool.size(); ++i)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverNonContactConstraintPool[i]);
+ m_limitDependencies[dindex++] = -1;
+ }
+
+ int firstContactConstraintOffset = dindex;
+
+ // The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
+ if (interleaveContactAndFriction)
+ {
+ for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); i++)
+ {
+ const int numFrictionPerContact = m_tmpSolverContactConstraintPool.size() == m_tmpSolverContactFrictionConstraintPool.size() ? 1 : 2;
+
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
+ m_limitDependencies[dindex++] = -1;
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i * numFrictionPerContact]);
+ int findex = (m_tmpSolverContactFrictionConstraintPool[i * numFrictionPerContact].m_frictionIndex * (1 + numFrictionPerContact));
+ m_limitDependencies[dindex++] = findex + firstContactConstraintOffset;
+ if (numFrictionPerContact == 2)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i * numFrictionPerContact + 1]);
+ m_limitDependencies[dindex++] = findex + firstContactConstraintOffset;
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); i++)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
+ m_limitDependencies[dindex++] = -1;
+ }
+ for (int i = 0; i < m_tmpSolverContactFrictionConstraintPool.size(); i++)
+ {
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i]);
+ m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex + firstContactConstraintOffset;
+ }
+ }
+
+ if (!m_allConstraintPtrArray.size())
+ {
+ m_A.resize(0, 0);
+ m_b.resize(0);
+ m_x.resize(0);
+ m_lo.resize(0);
+ m_hi.resize(0);
+ }
+
+ // ii. Setup for multibodies
+
+ dindex = 0;
+
+ m_multiBodyLimitDependencies.resize(numMultiBodyConstraints);
+
+ for (int i = 0; i < m_multiBodyNonContactConstraints.size(); ++i)
+ {
+ m_multiBodyAllConstraintPtrArray.push_back(&m_multiBodyNonContactConstraints[i]);
+ m_multiBodyLimitDependencies[dindex++] = -1;
+ }
+
+ firstContactConstraintOffset = dindex;
+
+ // The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
+ if (interleaveContactAndFriction)
+ {
+ for (int i = 0; i < m_multiBodyNormalContactConstraints.size(); ++i)
+ {
+ const int numtiBodyNumFrictionPerContact = m_multiBodyNormalContactConstraints.size() == m_multiBodyFrictionContactConstraints.size() ? 1 : 2;
+
+ m_multiBodyAllConstraintPtrArray.push_back(&m_multiBodyNormalContactConstraints[i]);
+ m_multiBodyLimitDependencies[dindex++] = -1;
+
+ btMultiBodySolverConstraint& frictionContactConstraint1 = m_multiBodyFrictionContactConstraints[i * numtiBodyNumFrictionPerContact];
+ m_multiBodyAllConstraintPtrArray.push_back(&frictionContactConstraint1);
+
+ const int findex = (frictionContactConstraint1.m_frictionIndex * (1 + numtiBodyNumFrictionPerContact)) + firstContactConstraintOffset;
+
+ m_multiBodyLimitDependencies[dindex++] = findex;
+
+ if (numtiBodyNumFrictionPerContact == 2)
+ {
+ btMultiBodySolverConstraint& frictionContactConstraint2 = m_multiBodyFrictionContactConstraints[i * numtiBodyNumFrictionPerContact + 1];
+ m_multiBodyAllConstraintPtrArray.push_back(&frictionContactConstraint2);
+
+ m_multiBodyLimitDependencies[dindex++] = findex;
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_multiBodyNormalContactConstraints.size(); ++i)
+ {
+ m_multiBodyAllConstraintPtrArray.push_back(&m_multiBodyNormalContactConstraints[i]);
+ m_multiBodyLimitDependencies[dindex++] = -1;
+ }
+ for (int i = 0; i < m_multiBodyFrictionContactConstraints.size(); ++i)
+ {
+ m_multiBodyAllConstraintPtrArray.push_back(&m_multiBodyFrictionContactConstraints[i]);
+ m_multiBodyLimitDependencies[dindex++] = m_multiBodyFrictionContactConstraints[i].m_frictionIndex + firstContactConstraintOffset;
+ }
+ }
+
+ if (!m_multiBodyAllConstraintPtrArray.size())
+ {
+ m_multiBodyA.resize(0, 0);
+ m_multiBodyB.resize(0);
+ m_multiBodyX.resize(0);
+ m_multiBodyLo.resize(0);
+ m_multiBodyHi.resize(0);
+ }
+ }
+
+ // Construct MLCP terms
+ {
+ BT_PROFILE("createMLCPFast");
+ createMLCPFast(infoGlobal);
+ }
+
+ return btScalar(0);
+}
+
+btScalar btMultiBodyMLCPConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
+{
+ bool result = true;
+ {
+ BT_PROFILE("solveMLCP");
+ result = solveMLCP(infoGlobal);
+ }
+
+ // Fallback to btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations if the solution isn't valid.
+ if (!result)
+ {
+ m_fallback++;
+ return btMultiBodyConstraintSolver::solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+ }
+
+ {
+ BT_PROFILE("process MLCP results");
+
+ for (int i = 0; i < m_allConstraintPtrArray.size(); ++i)
+ {
+ const btSolverConstraint& c = *m_allConstraintPtrArray[i];
+
+ const btScalar deltaImpulse = m_x[i] - c.m_appliedImpulse;
+ c.m_appliedImpulse = m_x[i];
+
+ int sbA = c.m_solverBodyIdA;
+ int sbB = c.m_solverBodyIdB;
+
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
+
+ solverBodyA.internalApplyImpulse(c.m_contactNormal1 * solverBodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ solverBodyB.internalApplyImpulse(c.m_contactNormal2 * solverBodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+
+ if (infoGlobal.m_splitImpulse)
+ {
+ const btScalar deltaPushImpulse = m_xSplit[i] - c.m_appliedPushImpulse;
+ solverBodyA.internalApplyPushImpulse(c.m_contactNormal1 * solverBodyA.internalGetInvMass(), c.m_angularComponentA, deltaPushImpulse);
+ solverBodyB.internalApplyPushImpulse(c.m_contactNormal2 * solverBodyB.internalGetInvMass(), c.m_angularComponentB, deltaPushImpulse);
+ c.m_appliedPushImpulse = m_xSplit[i];
+ }
+ }
+
+ for (int i = 0; i < m_multiBodyAllConstraintPtrArray.size(); ++i)
+ {
+ btMultiBodySolverConstraint& c = *m_multiBodyAllConstraintPtrArray[i];
+
+ const btScalar deltaImpulse = m_multiBodyX[i] - c.m_appliedImpulse;
+ c.m_appliedImpulse = m_multiBodyX[i];
+
+ btMultiBody* multiBodyA = c.m_multiBodyA;
+ if (multiBodyA)
+ {
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse, c.m_deltaVelAindex, ndofA);
+#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
+ //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
+ multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse);
+#endif // DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else
+ {
+ const int sbA = c.m_solverBodyIdA;
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
+ solverBodyA.internalApplyImpulse(c.m_contactNormal1 * solverBodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ }
+
+ btMultiBody* multiBodyB = c.m_multiBodyB;
+ if (multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse, c.m_deltaVelBindex, ndofB);
+#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ //note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
+ //it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
+ multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse);
+#endif // DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else
+ {
+ const int sbB = c.m_solverBodyIdB;
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
+ solverBodyB.internalApplyImpulse(c.m_contactNormal2 * solverBodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ }
+ }
+ }
+
+ return btScalar(0);
+}
+
+btMultiBodyMLCPConstraintSolver::btMultiBodyMLCPConstraintSolver(btMLCPSolverInterface* solver)
+ : m_solver(solver), m_fallback(0)
+{
+ // Do nothing
+}
+
+btMultiBodyMLCPConstraintSolver::~btMultiBodyMLCPConstraintSolver()
+{
+ // Do nothing
+}
+
+void btMultiBodyMLCPConstraintSolver::setMLCPSolver(btMLCPSolverInterface* solver)
+{
+ m_solver = solver;
+}
+
+int btMultiBodyMLCPConstraintSolver::getNumFallbacks() const
+{
+ return m_fallback;
+}
+
+void btMultiBodyMLCPConstraintSolver::setNumFallbacks(int num)
+{
+ m_fallback = num;
+}
+
+btConstraintSolverType btMultiBodyMLCPConstraintSolver::getSolverType() const
+{
+ return BT_MLCP_SOLVER;
+}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h
new file mode 100644
index 0000000000..6be36ba142
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h
@@ -0,0 +1,187 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2018 Google Inc. http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
+#define BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
+
+#include "LinearMath/btMatrixX.h"
+#include "LinearMath/btThreads.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
+
+class btMLCPSolverInterface;
+class btMultiBody;
+
+class btMultiBodyMLCPConstraintSolver : public btMultiBodyConstraintSolver
+{
+protected:
+ /// \name MLCP Formulation for Rigid Bodies
+ /// \{
+
+ /// A matrix in the MLCP formulation
+ btMatrixXu m_A;
+
+ /// b vector in the MLCP formulation.
+ btVectorXu m_b;
+
+ /// Constraint impulse, which is an output of MLCP solving.
+ btVectorXu m_x;
+
+ /// Lower bound of constraint impulse, \c m_x.
+ btVectorXu m_lo;
+
+ /// Upper bound of constraint impulse, \c m_x.
+ btVectorXu m_hi;
+
+ /// \}
+
+ /// \name Cache Variables for Split Impulse for Rigid Bodies
+ /// When using 'split impulse' we solve two separate (M)LCPs
+ /// \{
+
+ /// Split impulse Cache vector corresponding to \c m_b.
+ btVectorXu m_bSplit;
+
+ /// Split impulse cache vector corresponding to \c m_x.
+ btVectorXu m_xSplit;
+
+ /// \}
+
+ /// \name MLCP Formulation for Multibodies
+ /// \{
+
+ /// A matrix in the MLCP formulation
+ btMatrixXu m_multiBodyA;
+
+ /// b vector in the MLCP formulation.
+ btVectorXu m_multiBodyB;
+
+ /// Constraint impulse, which is an output of MLCP solving.
+ btVectorXu m_multiBodyX;
+
+ /// Lower bound of constraint impulse, \c m_x.
+ btVectorXu m_multiBodyLo;
+
+ /// Upper bound of constraint impulse, \c m_x.
+ btVectorXu m_multiBodyHi;
+
+ /// \}
+
+ /// Indices of normal contact constraint associated with frictional contact constraint for rigid bodies.
+ ///
+ /// This is used by the MLCP solver to update the upper bounds of frictional contact impulse given intermediate
+ /// normal contact impulse. For example, i-th element represents the index of a normal constraint that is
+ /// accosiated with i-th frictional contact constraint if i-th constraint is a frictional contact constraint.
+ /// Otherwise, -1.
+ btAlignedObjectArray<int> m_limitDependencies;
+
+ /// Indices of normal contact constraint associated with frictional contact constraint for multibodies.
+ ///
+ /// This is used by the MLCP solver to update the upper bounds of frictional contact impulse given intermediate
+ /// normal contact impulse. For example, i-th element represents the index of a normal constraint that is
+ /// accosiated with i-th frictional contact constraint if i-th constraint is a frictional contact constraint.
+ /// Otherwise, -1.
+ btAlignedObjectArray<int> m_multiBodyLimitDependencies;
+
+ /// Array of all the rigid body constraints
+ btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
+
+ /// Array of all the multibody constraints
+ btAlignedObjectArray<btMultiBodySolverConstraint*> m_multiBodyAllConstraintPtrArray;
+
+ /// MLCP solver
+ btMLCPSolverInterface* m_solver;
+
+ /// Count of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP solver fails.
+ int m_fallback;
+
+ /// \name MLCP Scratch Variables
+ /// The following scratch variables are not stateful -- contents are cleared prior to each use.
+ /// They are only cached here to avoid extra memory allocations and deallocations and to ensure
+ /// that multiple instances of the solver can be run in parallel.
+ ///
+ /// \{
+
+ /// Cache variable for constraint Jacobian matrix.
+ btMatrixXu m_scratchJ3;
+
+ /// Cache variable for constraint Jacobian times inverse mass matrix.
+ btMatrixXu m_scratchJInvM3;
+
+ /// Cache variable for offsets.
+ btAlignedObjectArray<int> m_scratchOfs;
+
+ /// \}
+
+ /// Constructs MLCP terms, which are \c m_A, \c m_b, \c m_lo, and \c m_hi.
+ virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
+
+ /// Constructs MLCP terms for constraints of two rigid bodies
+ void createMLCPFastRigidBody(const btContactSolverInfo& infoGlobal);
+
+ /// Constructs MLCP terms for constraints of two multi-bodies or one rigid body and one multibody
+ void createMLCPFastMultiBody(const btContactSolverInfo& infoGlobal);
+
+ /// Solves MLCP and returns the success
+ virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
+
+ // Documentation inherited
+ btScalar solveGroupCacheFriendlySetup(
+ btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifoldPtr,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& infoGlobal,
+ btIDebugDraw* debugDrawer) BT_OVERRIDE;
+
+ // Documentation inherited
+ btScalar solveGroupCacheFriendlyIterations(
+ btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifoldPtr,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& infoGlobal,
+ btIDebugDraw* debugDrawer) BT_OVERRIDE;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR()
+
+ /// Constructor
+ ///
+ /// \param[in] solver MLCP solver. Assumed it's not null.
+ /// \param[in] maxLCPSize Maximum size of LCP to solve using MLCP solver. If the MLCP size exceeds this number, sequaltial impulse method will be used.
+ explicit btMultiBodyMLCPConstraintSolver(btMLCPSolverInterface* solver);
+
+ /// Destructor
+ virtual ~btMultiBodyMLCPConstraintSolver();
+
+ /// Sets MLCP solver. Assumed it's not null.
+ void setMLCPSolver(btMLCPSolverInterface* solver);
+
+ /// Returns the number of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP
+ /// solver fails.
+ int getNumFallbacks() const;
+
+ /// Sets the number of fallbacks. This function may be used to reset the number to zero.
+ void setNumFallbacks(int num);
+
+ /// Returns the constraint solver type.
+ virtual btConstraintSolverType getSolverType() const;
+};
+
+#endif // BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
index 125d52ad0b..2b59f0b7a6 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
@@ -64,13 +64,16 @@ int btMultiBodyPoint2Point::getIslandIdA() const
if (m_bodyA)
{
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
+ if (m_linkA < 0)
{
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -82,16 +85,17 @@ int btMultiBodyPoint2Point::getIslandIdB() const
return m_rigidBodyB->getIslandTag();
if (m_bodyB)
{
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
-
- for (int i=0;i<m_bodyB->getNumLinks();i++)
+ if (m_linkB < 0)
{
- col = m_bodyB->getLink(i).m_collider;
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
}
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
}
return -1;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
index 3b64b8183f..43f26f9833 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
@@ -68,13 +68,16 @@ int btMultiBodySliderConstraint::getIslandIdA() const
if (m_bodyA)
{
- btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
- if (col)
- return col->getIslandTag();
- for (int i=0;i<m_bodyA->getNumLinks();i++)
+ if (m_linkA < 0)
{
- if (m_bodyA->getLink(i).m_collider)
- return m_bodyA->getLink(i).m_collider->getIslandTag();
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -86,20 +89,20 @@ int btMultiBodySliderConstraint::getIslandIdB() const
return m_rigidBodyB->getIslandTag();
if (m_bodyB)
{
- btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
- if (col)
- return col->getIslandTag();
-
- for (int i=0;i<m_bodyB->getNumLinks();i++)
+ if (m_linkB < 0)
{
- col = m_bodyB->getLink(i).m_collider;
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
}
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
}
return -1;
}
-
void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
// Convert local points back to world
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index a7b1688469..f299aa34e8 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -121,12 +121,19 @@ void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedT
btQuaternion rotatingOrn(right,-wheel.m_rotation);
btMatrix3x3 rotatingMat(rotatingOrn);
- btMatrix3x3 basis2(
- right[0],fwd[0],up[0],
- right[1],fwd[1],up[1],
- right[2],fwd[2],up[2]
- );
-
+ btMatrix3x3 basis2;
+ basis2[0][m_indexRightAxis] = -right[0];
+ basis2[1][m_indexRightAxis] = -right[1];
+ basis2[2][m_indexRightAxis] = -right[2];
+
+ basis2[0][m_indexUpAxis] = up[0];
+ basis2[1][m_indexUpAxis] = up[1];
+ basis2[2][m_indexUpAxis] = up[2];
+
+ basis2[0][m_indexForwardAxis] = fwd[0];
+ basis2[1][m_indexForwardAxis] = fwd[1];
+ basis2[2][m_indexForwardAxis] = fwd[2];
+
wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2);
wheel.m_worldTransform.setOrigin(
wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
@@ -493,8 +500,8 @@ struct btWheelContactPoint
};
-btScalar calcRollingFriction(btWheelContactPoint& contactPoint);
-btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
+btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround);
+btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround)
{
btScalar j1=0.f;
@@ -513,7 +520,7 @@ btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
// calculate j that moves us to zero relative velocity
- j1 = -vrel * contactPoint.m_jacDiagABInv;
+ j1 = -vrel * contactPoint.m_jacDiagABInv/btScalar(numWheelsOnGround);
btSetMin(j1, maxImpulse);
btSetMax(j1, -maxImpulse);
@@ -567,7 +574,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
const btTransform& wheelTrans = getWheelTransformWS( i );
btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
- m_axle[i] = btVector3(
+ m_axle[i] = -btVector3(
wheelBasis0[0][m_indexRightAxis],
wheelBasis0[1][m_indexRightAxis],
wheelBasis0[2][m_indexRightAxis]);
@@ -615,7 +622,8 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
btScalar defaultRollingFrictionImpulse = 0.f;
btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
- rollingFriction = calcRollingFriction(contactPt);
+ btAssert(numWheelsOnGround > 0);
+ rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround);
}
}