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author | Jordan Schidlowsky <jordan@winterpixel.com> | 2021-09-27 10:09:32 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-12-15 14:03:42 +0100 |
commit | 397d895fb76d37881933c6e42b6256847ef6f2e6 (patch) | |
tree | 989b0f12c05c0b186d84d83166a458995d53c5f2 /thirdparty/bullet/BulletDynamics | |
parent | 1930fc8b3150e3084c16557d82dc2c517e3f292b (diff) |
[Net] ENetMultiplayerPeer now sends fragmented packets unreliably too.
It used to always send them reliably when transfer mode was unreliable
or ordered if the packet size was more then the enet host MTU (1400
bytes by default).
This commit also adds a warning when debug is enabled to explain the
effects of sending fragmented packets unreliably.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics')
0 files changed, 0 insertions, 0 deletions