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authorRémi Verschelde <rverschelde@gmail.com>2020-01-08 18:05:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-08 18:05:43 +0100
commit29e07dfa4e42b871ee30e398b1c35d1aea68cd57 (patch)
tree77cf7199b8f656302f600ac1c98506042924a1e8 /thirdparty/bullet/BulletDynamics/MLCPSolvers
parent98222130bfe5ec90c1030c2d1e4554e990c5e0f9 (diff)
bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/MLCPSolvers')
-rw-r--r--thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
index ac2fc46ab0..f18c4ea41b 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "btMLCPSolverInterface.h"
#include "btLemkeAlgorithm.h"
-///The btLemkeSolver is based on "Fast Implementation of Lemke's Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
+///The btLemkeSolver is based on "Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
///It is a slower but more accurate solver. Increase the m_maxLoops for better convergence, at the cost of more CPU time.
///The original implementation of the btLemkeAlgorithm was done by Kilian Grundl from the MBSim team
class btLemkeSolver : public btMLCPSolverInterface