diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-11 13:18:05 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-11 13:19:42 +0200 |
commit | 99acec63f175fecd7172c927263ed3787cb082d6 (patch) | |
tree | 183329f17c5c74b49d60058c5511d532f70b6e35 /thirdparty/bullet/BulletDynamics/Featherstone | |
parent | 7b883d7d50fdcac09afe09de859816da07ddc1e7 (diff) |
bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone')
9 files changed, 170 insertions, 38 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index 53fc48d4b9..3e210d7520 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -106,6 +106,7 @@ btMultiBody::btMultiBody(int n_links, m_fixedBase(fixedBase), m_awake(true), m_canSleep(canSleep), + m_canWakeup(true), m_sleepTimer(0), m_userObjectPointer(0), m_userIndex2(-1), @@ -343,6 +344,7 @@ void btMultiBody::finalizeMultiDof() m_deltaV.resize(6 + m_dofCount); m_realBuf.resize(6 + m_dofCount + m_dofCount * m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels") m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices) + m_matrixBuf.resize(m_links.size() + 1); for (int i = 0; i < m_vectorBuf.size(); i++) { m_vectorBuf[i].setValue(0, 0, 0); @@ -350,9 +352,9 @@ void btMultiBody::finalizeMultiDof() updateLinksDofOffsets(); } -int btMultiBody::getParent(int i) const +int btMultiBody::getParent(int link_num) const { - return m_links[i].m_parent; + return m_links[link_num].m_parent; } btScalar btMultiBody::getLinkMass(int i) const @@ -1882,6 +1884,8 @@ void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep) return; } + + // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities) btScalar motion = 0; { @@ -1900,8 +1904,11 @@ void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep) else { m_sleepTimer = 0; - if (!m_awake) - wakeUp(); + if (m_canWakeup) + { + if (!m_awake) + wakeUp(); + } } } diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h index e5c0f1806b..c0b0d003be 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h @@ -65,7 +65,7 @@ public: virtual ~btMultiBody(); //note: fixed link collision with parent is always disabled - void setupFixed(int linkIndex, + void setupFixed(int i, //linkIndex btScalar mass, const btVector3 &inertia, int parent, @@ -83,7 +83,7 @@ public: const btVector3 &thisPivotToThisComOffset, bool disableParentCollision); - void setupRevolute(int linkIndex, // 0 to num_links-1 + void setupRevolute(int i, // 0 to num_links-1 btScalar mass, const btVector3 &inertia, int parentIndex, @@ -93,7 +93,7 @@ public: const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame bool disableParentCollision = false); - void setupSpherical(int linkIndex, // 0 to num_links-1 + void setupSpherical(int i, // linkIndex, 0 to num_links-1 btScalar mass, const btVector3 &inertia, int parent, @@ -182,7 +182,10 @@ public: // get/set pos/vel/rot/omega for the base link // - const btVector3 &getBasePos() const { return m_basePos; } // in world frame + const btVector3 &getBasePos() const + { + return m_basePos; + } // in world frame const btVector3 getBaseVel() const { return btVector3(m_realBuf[3], m_realBuf[4], m_realBuf[5]); @@ -274,15 +277,15 @@ public: // // transform vectors in local frame of link i to world frame (or vice versa) // - btVector3 localPosToWorld(int i, const btVector3 &vec) const; - btVector3 localDirToWorld(int i, const btVector3 &vec) const; - btVector3 worldPosToLocal(int i, const btVector3 &vec) const; - btVector3 worldDirToLocal(int i, const btVector3 &vec) const; + btVector3 localPosToWorld(int i, const btVector3 &local_pos) const; + btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; + btVector3 worldPosToLocal(int i, const btVector3 &world_pos) const; + btVector3 worldDirToLocal(int i, const btVector3 &world_dir) const; // // transform a frame in local coordinate to a frame in world coordinate // - btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const; + btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &local_frame) const; // // calculate kinetic energy and angular momentum @@ -451,7 +454,10 @@ public: // void setCanSleep(bool canSleep) { - m_canSleep = canSleep; + if (m_canWakeup) + { + m_canSleep = canSleep; + } } bool getCanSleep() const @@ -459,6 +465,15 @@ public: return m_canSleep; } + bool getCanWakeup() const + { + return m_canWakeup; + } + + void setCanWakeup(bool canWakeup) + { + m_canWakeup = canWakeup; + } bool isAwake() const { return m_awake; } void wakeUp(); void goToSleep(); @@ -469,6 +484,11 @@ public: return m_fixedBase; } + void setFixedBase(bool fixedBase) + { + m_fixedBase = fixedBase; + } + int getCompanionId() const { return m_companionId; @@ -556,11 +576,11 @@ public: { return m_internalNeedsJointFeedback; } - void forwardKinematics(btAlignedObjectArray<btQuaternion> & scratch_q, btAlignedObjectArray<btVector3> & scratch_m); + void forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local, btAlignedObjectArray<btVector3> & local_origin); void compTreeLinkVelocities(btVector3 * omega, btVector3 * vel) const; - void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> & scratch_q, btAlignedObjectArray<btVector3> & scratch_m); + void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> & world_to_local, btAlignedObjectArray<btVector3> & local_origin); virtual int calculateSerializeBufferSize() const; @@ -688,6 +708,7 @@ private: // Sleep parameters. bool m_awake; bool m_canSleep; + bool m_canWakeup; btScalar m_sleepTimer; void *m_userObjectPointer; diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp index e97bd71cc4..23e163f0e8 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp @@ -70,6 +70,30 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl //solve featherstone frictional contact if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0)) { + for (int j1 = 0; j1 < this->m_multiBodySpinningFrictionContactConstraints.size(); j1++) + { + if (iteration < infoGlobal.m_numIterations) + { + int index = j1; + + btMultiBodySolverConstraint& frictionConstraint = m_multiBodySpinningFrictionContactConstraints[index]; + btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse; + //adjust friction limits here + if (totalImpulse > btScalar(0)) + { + frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); + frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; + btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint); + leastSquaredResidual = btMax(leastSquaredResidual, residual * residual); + + if (frictionConstraint.m_multiBodyA) + frictionConstraint.m_multiBodyA->setPosUpdated(false); + if (frictionConstraint.m_multiBodyB) + frictionConstraint.m_multiBodyB->setPosUpdated(false); + } + } + } + for (int j1 = 0; j1 < this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++) { if (iteration < infoGlobal.m_numIterations) @@ -78,18 +102,29 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index]; btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse; + j1++; + int index2 = j1; + btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyTorsionalFrictionContactConstraints[index2]; //adjust friction limits here - if (totalImpulse > btScalar(0)) + if (totalImpulse > btScalar(0) && frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex) { frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse); frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse; - btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint); + frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction * totalImpulse); + frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction * totalImpulse; + + btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB); leastSquaredResidual = btMax(leastSquaredResidual, residual * residual); if (frictionConstraint.m_multiBodyA) frictionConstraint.m_multiBodyA->setPosUpdated(false); if (frictionConstraint.m_multiBodyB) frictionConstraint.m_multiBodyB->setPosUpdated(false); + + if (frictionConstraintB.m_multiBodyA) + frictionConstraintB.m_multiBodyA->setPosUpdated(false); + if (frictionConstraintB.m_multiBodyB) + frictionConstraintB.m_multiBodyB->setPosUpdated(false); } } } @@ -164,6 +199,7 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionOb m_multiBodyNormalContactConstraints.resize(0); m_multiBodyFrictionContactConstraints.resize(0); m_multiBodyTorsionalFrictionContactConstraints.resize(0); + m_multiBodySpinningFrictionContactConstraints.resize(0); m_data.m_jacobians.resize(0); m_data.m_deltaVelocitiesUnitImpulse.resize(0); @@ -1169,6 +1205,43 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalF return solverConstraint; } +btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodySpinningFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, + btScalar combinedTorsionalFriction, + btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip) +{ + BT_PROFILE("addMultiBodyRollingFrictionConstraint"); + + btMultiBodySolverConstraint& solverConstraint = m_multiBodySpinningFrictionContactConstraints.expandNonInitializing(); + solverConstraint.m_orgConstraint = 0; + solverConstraint.m_orgDofIndex = -1; + + solverConstraint.m_frictionIndex = frictionIndex; + bool isFriction = true; + + const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0()); + const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1()); + + btMultiBody* mbA = fcA ? fcA->m_multiBody : 0; + btMultiBody* mbB = fcB ? fcB->m_multiBody : 0; + + int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep); + int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep); + + solverConstraint.m_solverBodyIdA = solverBodyIdA; + solverConstraint.m_solverBodyIdB = solverBodyIdB; + solverConstraint.m_multiBodyA = mbA; + if (mbA) + solverConstraint.m_linkA = fcA->m_link; + + solverConstraint.m_multiBodyB = mbB; + if (mbB) + solverConstraint.m_linkB = fcB->m_link; + + solverConstraint.m_originalContactPoint = &cp; + + setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip); + return solverConstraint; +} void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal) { const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0()); @@ -1258,7 +1331,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* { if (cp.m_combinedSpinningFriction > 0) { - addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal); + addMultiBodySpinningFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal); } if (cp.m_combinedRollingFriction > 0) { @@ -1267,11 +1340,8 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION); - if (cp.m_lateralFrictionDir1.length() > 0.001) - addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal); - - if (cp.m_lateralFrictionDir2.length() > 0.001) - addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal); + addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal); + addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal); } rollingFriction--; } diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h index f39f2879fc..abf5718839 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h @@ -34,6 +34,7 @@ protected: btMultiBodyConstraintArray m_multiBodyNormalContactConstraints; btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints; btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints; + btMultiBodyConstraintArray m_multiBodySpinningFrictionContactConstraints; btMultiBodyJacobianData m_data; @@ -54,6 +55,10 @@ protected: btScalar combinedTorsionalFriction, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0); + btMultiBodySolverConstraint& addMultiBodySpinningFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, + btScalar combinedTorsionalFriction, + btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0); + void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint & constraintRow, btScalar * jacA, btScalar * jacB, btScalar penetration, btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff, diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp index 1557987bc3..1131e5378c 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp @@ -207,6 +207,7 @@ public: } }; + struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback { btContactSolverInfo* m_solverInfo; @@ -224,6 +225,8 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: btAlignedObjectArray<btTypedConstraint*> m_constraints; btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints; + btAlignedObjectArray<btSolverAnalyticsData> m_islandAnalyticsData; + MultiBodyInplaceSolverIslandCallback(btMultiBodyConstraintSolver* solver, btDispatcher* dispatcher) : m_solverInfo(NULL), @@ -235,7 +238,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: { } - MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other) + MultiBodyInplaceSolverIslandCallback& operator=(const MultiBodyInplaceSolverIslandCallback& other) { btAssert(0); (void)other; @@ -244,6 +247,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: SIMD_FORCE_INLINE void setup(btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer) { + m_islandAnalyticsData.clear(); btAssert(solverInfo); m_solverInfo = solverInfo; @@ -270,6 +274,11 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: { ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id m_solver->solveMultiBodyGroup(bodies, numBodies, manifolds, numManifolds, m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0], m_numConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher); + if (m_solverInfo->m_reportSolverAnalytics&1) + { + m_solver->m_analyticsData.m_islandId = islandId; + m_islandAnalyticsData.push_back(m_solver->m_analyticsData); + } } else { @@ -335,7 +344,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: if ((m_multiBodyConstraints.size() + m_constraints.size() + m_manifolds.size()) > m_solverInfo->m_minimumSolverBatchSize) { - processConstraints(); + processConstraints(islandId); } else { @@ -344,7 +353,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: } } } - void processConstraints() + void processConstraints(int islandId=-1) { btCollisionObject** bodies = m_bodies.size() ? &m_bodies[0] : 0; btPersistentManifold** manifold = m_manifolds.size() ? &m_manifolds[0] : 0; @@ -354,6 +363,11 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: //printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size()); m_solver->solveMultiBodyGroup(bodies, m_bodies.size(), manifold, m_manifolds.size(), constraints, m_constraints.size(), multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo, m_debugDrawer, m_dispatcher); + if (m_bodies.size() && (m_solverInfo->m_reportSolverAnalytics&1)) + { + m_solver->m_analyticsData.m_islandId = islandId; + m_islandAnalyticsData.push_back(m_solver->m_analyticsData); + } m_bodies.resize(0); m_manifolds.resize(0); m_constraints.resize(0); @@ -361,6 +375,11 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager:: } }; +void btMultiBodyDynamicsWorld::getAnalyticsData(btAlignedObjectArray<btSolverAnalyticsData>& islandAnalyticsData) const +{ + islandAnalyticsData = m_solverMultiBodyIslandCallback->m_islandAnalyticsData; +} + btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration), m_multiBodyConstraintSolver(constraintSolver) @@ -717,13 +736,17 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) m_scratch_v.resize(bod->getNumLinks() + 1); m_scratch_m.resize(bod->getNumLinks() + 1); + if (bod->internalNeedsJointFeedback()) { if (!bod->isUsingRK4Integration()) { - bool isConstraintPass = true; - bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass, - getSolverInfo().m_jointFeedbackInWorldSpace, - getSolverInfo().m_jointFeedbackInJointFrame); + if (bod->internalNeedsJointFeedback()) + { + bool isConstraintPass = true; + bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass, + getSolverInfo().m_jointFeedbackInWorldSpace, + getSolverInfo().m_jointFeedbackInJointFrame); + } } } } diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h index 641238f3bb..e36c2f7aad 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h @@ -109,5 +109,7 @@ public: virtual void serialize(btSerializer* serializer); virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver); virtual void setConstraintSolver(btConstraintSolver* solver); + virtual void getAnalyticsData(btAlignedObjectArray<struct btSolverAnalyticsData>& m_islandAnalyticsData) const; + }; #endif //BT_MULTIBODY_DYNAMICS_WORLD_H diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h index f91c001f12..bc909990c2 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h @@ -36,6 +36,10 @@ public: btMultiBody* m_multiBody; int m_link; + virtual ~btMultiBodyLinkCollider() + { + + } btMultiBodyLinkCollider(btMultiBody* multiBody, int link) : m_multiBody(multiBody), m_link(link) diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp index 338e8af0ab..f2186a93e9 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp @@ -22,9 +22,9 @@ subject to the following restrictions: #define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS -static bool interleaveContactAndFriction = false; +static bool interleaveContactAndFriction1 = false; -struct btJointNode +struct btJointNode1 { int jointIndex; // pointer to enclosing dxJoint object int otherBodyIndex; // *other* body this joint is connected to @@ -241,7 +241,7 @@ void btMultiBodyMLCPConstraintSolver::createMLCPFast(const btContactSolverInfo& void btMultiBodyMLCPConstraintSolver::createMLCPFastRigidBody(const btContactSolverInfo& infoGlobal) { - int numContactRows = interleaveContactAndFriction ? 3 : 1; + int numContactRows = interleaveContactAndFriction1 ? 3 : 1; int numConstraintRows = m_allConstraintPtrArray.size(); @@ -301,7 +301,7 @@ void btMultiBodyMLCPConstraintSolver::createMLCPFastRigidBody(const btContactSol BT_PROFILE("bodyJointNodeArray.resize"); bodyJointNodeArray.resize(numBodies, -1); } - btAlignedObjectArray<btJointNode> jointNodeArray; + btAlignedObjectArray<btJointNode1> jointNodeArray; { BT_PROFILE("jointNodeArray.reserve"); jointNodeArray.reserve(2 * m_allConstraintPtrArray.size()); @@ -729,7 +729,7 @@ btScalar btMultiBodyMLCPConstraintSolver::solveGroupCacheFriendlySetup( int firstContactConstraintOffset = dindex; // The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead - if (interleaveContactAndFriction) + if (interleaveContactAndFriction1) { for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); i++) { @@ -785,7 +785,7 @@ btScalar btMultiBodyMLCPConstraintSolver::solveGroupCacheFriendlySetup( firstContactConstraintOffset = dindex; // The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead - if (interleaveContactAndFriction) + if (interleaveContactAndFriction1) { for (int i = 0; i < m_multiBodyNormalContactConstraints.size(); ++i) { diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h index 6be36ba142..77fdb86bb9 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h @@ -156,7 +156,7 @@ protected: btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, - btIDebugDraw* debugDrawer) BT_OVERRIDE; + btIDebugDraw* debugDrawer) ; public: BT_DECLARE_ALIGNED_ALLOCATOR() |