summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-06-04 07:37:57 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-06-19 11:45:45 +0200
commit108de5a734e1328c54babba7f805c719537b9c30 (patch)
tree250aae65711a291dbcdf0b722f38166ea1707b25 /thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
parent774a9fde84a0282c40da1dd891b613ed200ff9a8 (diff)
Editor debugger now always handle connections.
The editor debugger used to only take the first client connection, leaving potential new connections hanging until TCP timeout. This caused a lock after some time when running multiple game/editor instances, as the client will fill the write buffer, and then lock until timeout (as the editor server would never read from that socket). The editor now drops new connections immediately if it is already connected to a client.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp')
0 files changed, 0 insertions, 0 deletions