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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-27 10:15:23 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-27 11:37:47 +0200
commit3e7db60d56d5c25d7aa3fded4b90f36ca341159c (patch)
tree33d0aa97c6f4dde686449fc66bb9755a8bc52fb3 /thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
parent43f0767390cabd337b31cf777fa5c04251c68fbc (diff)
Update to bullet master (2.90)
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h')
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
index afed669a7b..be795633fd 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
@@ -307,13 +307,6 @@ public:
//
btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &local_frame) const;
- //
- // calculate kinetic energy and angular momentum
- // useful for debugging.
- //
-
- btScalar getKineticEnergy() const;
- btVector3 getAngularMomentum() const;
//
// set external forces and torques. Note all external forces/torques are given in the WORLD frame.