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authorAndrea Catania <info@andreacatania.com>2018-09-07 16:11:04 +0200
committerAndrea Catania <info@andreacatania.com>2018-09-07 16:11:04 +0200
commit6142448417f4e15bf0bc0c94df7d1862a790e3c7 (patch)
treeb6b0a44df905e0ad2e6f82eacd5ef4acdf9a0df1 /thirdparty/bullet/BulletDynamics/Dynamics
parent53070437514e448c87f6cb31cf5b27a3839dbfa1 (diff)
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Dynamics')
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp14
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp99
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h6
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp143
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h36
5 files changed, 154 insertions, 144 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index a196d4522e..b9944c138b 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -842,6 +842,9 @@ public:
btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+ if(!m_dispatcher->needsCollision(m_me, otherObj))
+ return false;
+
//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
if (m_dispatcher->needsResponse(m_me,otherObj))
{
@@ -1342,9 +1345,12 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
btVector3 axis = tr.getBasis().getColumn(0);
btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
- btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
- btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
- getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
+ if (minTh <= maxTh)
+ {
+ btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
+ btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
+ getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
+ }
axis = tr.getBasis().getColumn(1);
btScalar ay = p6DOF->getAngle(1);
btScalar az = p6DOF->getAngle(2);
@@ -1533,6 +1539,8 @@ void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
serializeRigidBodies(serializer);
+ serializeContactManifolds(serializer);
+
serializer->finishSerialization();
}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
index 1d10bad922..d705bf2381 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
@@ -50,63 +50,6 @@ subject to the following restrictions:
#include "LinearMath/btSerializer.h"
-struct InplaceSolverIslandCallbackMt : public btSimulationIslandManagerMt::IslandCallback
-{
- btContactSolverInfo* m_solverInfo;
- btConstraintSolver* m_solver;
- btIDebugDraw* m_debugDrawer;
- btDispatcher* m_dispatcher;
-
- InplaceSolverIslandCallbackMt(
- btConstraintSolver* solver,
- btStackAlloc* stackAlloc,
- btDispatcher* dispatcher)
- :m_solverInfo(NULL),
- m_solver(solver),
- m_debugDrawer(NULL),
- m_dispatcher(dispatcher)
- {
-
- }
-
- InplaceSolverIslandCallbackMt& operator=(InplaceSolverIslandCallbackMt& other)
- {
- btAssert(0);
- (void)other;
- return *this;
- }
-
- SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btIDebugDraw* debugDrawer)
- {
- btAssert(solverInfo);
- m_solverInfo = solverInfo;
- m_debugDrawer = debugDrawer;
- }
-
-
- virtual void processIsland( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- int islandId
- )
- {
- m_solver->solveGroup( bodies,
- numBodies,
- manifolds,
- numManifolds,
- constraints,
- numConstraints,
- *m_solverInfo,
- m_debugDrawer,
- m_dispatcher
- );
- }
-
-};
-
///
/// btConstraintSolverPoolMt
@@ -209,7 +152,12 @@ void btConstraintSolverPoolMt::reset()
/// btDiscreteDynamicsWorldMt
///
-btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolverPoolMt* constraintSolver, btCollisionConfiguration* collisionConfiguration)
+btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
+ btBroadphaseInterface* pairCache,
+ btConstraintSolverPoolMt* constraintSolver,
+ btConstraintSolver* constraintSolverMt,
+ btCollisionConfiguration* collisionConfiguration
+)
: btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
{
if (m_ownsIslandManager)
@@ -217,31 +165,18 @@ btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher, b
m_islandManager->~btSimulationIslandManager();
btAlignedFree( m_islandManager);
}
- {
- void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallbackMt),16);
- m_solverIslandCallbackMt = new (mem) InplaceSolverIslandCallbackMt (m_constraintSolver, 0, dispatcher);
- }
{
void* mem = btAlignedAlloc(sizeof(btSimulationIslandManagerMt),16);
btSimulationIslandManagerMt* im = new (mem) btSimulationIslandManagerMt();
im->setMinimumSolverBatchSize( m_solverInfo.m_minimumSolverBatchSize );
m_islandManager = im;
}
+ m_constraintSolverMt = constraintSolverMt;
}
btDiscreteDynamicsWorldMt::~btDiscreteDynamicsWorldMt()
{
- if (m_solverIslandCallbackMt)
- {
- m_solverIslandCallbackMt->~InplaceSolverIslandCallbackMt();
- btAlignedFree(m_solverIslandCallbackMt);
- }
- if (m_ownsConstraintSolver)
- {
- m_constraintSolver->~btConstraintSolver();
- btAlignedFree(m_constraintSolver);
- }
}
@@ -249,12 +184,17 @@ void btDiscreteDynamicsWorldMt::solveConstraints(btContactSolverInfo& solverInfo
{
BT_PROFILE("solveConstraints");
- m_solverIslandCallbackMt->setup(&solverInfo, getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
btSimulationIslandManagerMt* im = static_cast<btSimulationIslandManagerMt*>(m_islandManager);
- im->buildAndProcessIslands( getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_constraints, m_solverIslandCallbackMt );
+ btSimulationIslandManagerMt::SolverParams solverParams;
+ solverParams.m_solverPool = m_constraintSolver;
+ solverParams.m_solverMt = m_constraintSolverMt;
+ solverParams.m_solverInfo = &solverInfo;
+ solverParams.m_debugDrawer = m_debugDrawer;
+ solverParams.m_dispatcher = getCollisionWorld()->getDispatcher();
+ im->buildAndProcessIslands( getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_constraints, solverParams );
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
}
@@ -325,3 +265,14 @@ void btDiscreteDynamicsWorldMt::integrateTransforms( btScalar timeStep )
}
}
+
+int btDiscreteDynamicsWorldMt::stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep )
+{
+ int numSubSteps = btDiscreteDynamicsWorld::stepSimulation(timeStep, maxSubSteps, fixedTimeStep);
+ if (btITaskScheduler* scheduler = btGetTaskScheduler())
+ {
+ // tell Bullet's threads to sleep, so other threads can run
+ scheduler->sleepWorkerThreadsHint();
+ }
+ return numSubSteps;
+}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
index 2f144cdda4..667fe5800e 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "btSimulationIslandManagerMt.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-struct InplaceSolverIslandCallbackMt;
///
/// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
@@ -88,7 +87,7 @@ private:
ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
{
protected:
- InplaceSolverIslandCallbackMt* m_solverIslandCallbackMt;
+ btConstraintSolver* m_constraintSolverMt;
virtual void solveConstraints(btContactSolverInfo& solverInfo) BT_OVERRIDE;
@@ -126,9 +125,12 @@ public:
btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btConstraintSolverPoolMt* constraintSolver, // Note this should be a solver-pool for multi-threading
+ btConstraintSolver* constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
btCollisionConfiguration* collisionConfiguration
);
virtual ~btDiscreteDynamicsWorldMt();
+
+ virtual int stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep ) BT_OVERRIDE;
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
index 99b34353c7..fc54f0ba6e 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
@@ -22,6 +22,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h" // for s_minimumContactManifoldsForBatching
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
@@ -275,7 +276,7 @@ btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::allocateIsland
void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btCollisionWorld* collisionWorld )
{
- BT_PROFILE("islandUnionFindAndQuickSort");
+ BT_PROFILE("buildIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
@@ -314,13 +315,11 @@ void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btColl
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if (colObj0->getActivationState()== ACTIVE_TAG)
- {
- allSleeping = false;
- }
- if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ if (colObj0->getActivationState()== ACTIVE_TAG ||
+ colObj0->getActivationState()== DISABLE_DEACTIVATION)
{
allSleeping = false;
+ break;
}
}
}
@@ -546,59 +545,103 @@ void btSimulationIslandManagerMt::mergeIslands()
}
-void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback )
+void btSimulationIslandManagerMt::solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams)
+{
+ btPersistentManifold** manifolds = island.manifoldArray.size() ? &island.manifoldArray[ 0 ] : NULL;
+ btTypedConstraint** constraintsPtr = island.constraintArray.size() ? &island.constraintArray[ 0 ] : NULL;
+ solver->solveGroup( &island.bodyArray[ 0 ],
+ island.bodyArray.size(),
+ manifolds,
+ island.manifoldArray.size(),
+ constraintsPtr,
+ island.constraintArray.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher
+ );
+}
+
+
+void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
{
BT_PROFILE( "serialIslandDispatch" );
// serial dispatch
btAlignedObjectArray<Island*>& islands = *islandsPtr;
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
for ( int i = 0; i < islands.size(); ++i )
{
- Island* island = islands[ i ];
- btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
- callback->processIsland( &island->bodyArray[ 0 ],
- island->bodyArray.size(),
- manifolds,
- island->manifoldArray.size(),
- constraintsPtr,
- island->constraintArray.size(),
- island->id
- );
+ solveIsland(solver, *islands[ i ], solverParams);
}
}
+
struct UpdateIslandDispatcher : public btIParallelForBody
{
- btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr;
- btSimulationIslandManagerMt::IslandCallback* callback;
+ btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& m_islandsPtr;
+ const btSimulationIslandManagerMt::SolverParams& m_solverParams;
+
+ UpdateIslandDispatcher(btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& islandsPtr, const btSimulationIslandManagerMt::SolverParams& solverParams)
+ : m_islandsPtr(islandsPtr), m_solverParams(solverParams)
+ {}
void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
{
+ btConstraintSolver* solver = m_solverParams.m_solverPool;
for ( int i = iBegin; i < iEnd; ++i )
{
- btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ i ];
- btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
- callback->processIsland( &island->bodyArray[ 0 ],
- island->bodyArray.size(),
- manifolds,
- island->manifoldArray.size(),
- constraintsPtr,
- island->constraintArray.size(),
- island->id
- );
+ btSimulationIslandManagerMt::Island* island = m_islandsPtr[ i ];
+ btSimulationIslandManagerMt::solveIsland( solver, *island, m_solverParams );
}
}
};
-void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback )
+
+void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
{
BT_PROFILE( "parallelIslandDispatch" );
- int grainSize = 1; // iterations per task
- UpdateIslandDispatcher dispatcher;
- dispatcher.islandsPtr = islandsPtr;
- dispatcher.callback = callback;
- btParallelFor( 0, islandsPtr->size(), grainSize, dispatcher );
+ //
+ // if there are islands with many contacts, it may be faster to submit these
+ // large islands *serially* to a single parallel constraint solver, and then later
+ // submit the remaining smaller islands in parallel to multiple sequential solvers.
+ //
+ // Some task schedulers do not deal well with nested parallelFor loops. One implementation
+ // of OpenMP was actually slower than doing everything single-threaded. Intel TBB
+ // on the other hand, seems to do a pretty respectable job with it.
+ //
+ // When solving islands in parallel, the worst case performance happens when there
+ // is one very large island and then perhaps a smattering of very small
+ // islands -- one worker thread takes the large island and the remaining workers
+ // tear through the smaller islands and then sit idle waiting for the first worker
+ // to finish. Solving islands in parallel works best when there are numerous small
+ // islands, roughly equal in size.
+ //
+ // By contrast, the other approach -- the parallel constraint solver -- is only
+ // able to deliver a worthwhile speedup when the island is large. For smaller islands,
+ // it is difficult to extract a useful amount of parallelism -- the overhead of grouping
+ // the constraints into batches and sending the batches to worker threads can nullify
+ // any gains from parallelism.
+ //
+
+ UpdateIslandDispatcher dispatcher(*islandsPtr, solverParams);
+ // We take advantage of the fact the islands are sorted in order of decreasing size
+ int iBegin = 0;
+ if (solverParams.m_solverMt)
+ {
+ while ( iBegin < islandsPtr->size() )
+ {
+ btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ iBegin ];
+ if ( island->manifoldArray.size() < btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching )
+ {
+ // OK to submit the rest of the array in parallel
+ break;
+ }
+ // serial dispatch to parallel solver for large islands (if any)
+ solveIsland(solverParams.m_solverMt, *island, solverParams);
+ ++iBegin;
+ }
+ }
+ // parallel dispatch to sequential solvers for rest
+ btParallelFor( iBegin, islandsPtr->size(), 1, dispatcher );
}
@@ -606,15 +649,14 @@ void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<I
void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatcher,
btCollisionWorld* collisionWorld,
btAlignedObjectArray<btTypedConstraint*>& constraints,
- IslandCallback* callback
+ const SolverParams& solverParams
)
{
+ BT_PROFILE("buildAndProcessIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
buildIslands(dispatcher,collisionWorld);
- BT_PROFILE("processIslands");
-
if(!getSplitIslands())
{
btPersistentManifold** manifolds = dispatcher->getInternalManifoldPointer();
@@ -646,14 +688,17 @@ void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatch
}
}
btTypedConstraint** constraintsPtr = constraints.size() ? &constraints[ 0 ] : NULL;
- callback->processIsland(&collisionObjects[0],
- collisionObjects.size(),
- manifolds,
- maxNumManifolds,
- constraintsPtr,
- constraints.size(),
- -1
- );
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
+ solver->solveGroup(&collisionObjects[0],
+ collisionObjects.size(),
+ manifolds,
+ maxNumManifolds,
+ constraintsPtr,
+ constraints.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher
+ );
}
else
{
@@ -673,6 +718,6 @@ void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatch
mergeIslands();
}
// dispatch islands to solver
- m_islandDispatch( &m_activeIslands, callback );
+ m_islandDispatch( &m_activeIslands, solverParams );
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
index 9a781aaef1..563577a6f4 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
@@ -19,7 +19,9 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
class btTypedConstraint;
-
+class btConstraintSolver;
+struct btContactSolverInfo;
+class btIDebugDraw;
///
/// SimulationIslandManagerMt -- Multithread capable version of SimulationIslandManager
@@ -45,22 +47,19 @@ public:
void append( const Island& other ); // add bodies, manifolds, constraints to my own
};
- struct IslandCallback
+ struct SolverParams
{
- virtual ~IslandCallback() {};
-
- virtual void processIsland( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- int islandId
- ) = 0;
+ btConstraintSolver* m_solverPool;
+ btConstraintSolver* m_solverMt;
+ btContactSolverInfo* m_solverInfo;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
};
- typedef void( *IslandDispatchFunc ) ( btAlignedObjectArray<Island*>* islands, IslandCallback* callback );
- static void serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback );
- static void parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback );
+ static void solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams);
+
+ typedef void( *IslandDispatchFunc ) ( btAlignedObjectArray<Island*>* islands, const SolverParams& solverParams );
+ static void serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams );
+ static void parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams );
protected:
btAlignedObjectArray<Island*> m_allocatedIslands; // owner of all Islands
btAlignedObjectArray<Island*> m_activeIslands; // islands actively in use
@@ -83,7 +82,11 @@ public:
btSimulationIslandManagerMt();
virtual ~btSimulationIslandManagerMt();
- virtual void buildAndProcessIslands( btDispatcher* dispatcher, btCollisionWorld* collisionWorld, btAlignedObjectArray<btTypedConstraint*>& constraints, IslandCallback* callback );
+ virtual void buildAndProcessIslands( btDispatcher* dispatcher,
+ btCollisionWorld* collisionWorld,
+ btAlignedObjectArray<btTypedConstraint*>& constraints,
+ const SolverParams& solverParams
+ );
virtual void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
@@ -106,5 +109,6 @@ public:
}
};
+
#endif //BT_SIMULATION_ISLAND_MANAGER_H