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authorAndrea Catania <info@andreacatania.com>2018-09-07 16:11:04 +0200
committerAndrea Catania <info@andreacatania.com>2018-09-07 16:11:04 +0200
commit6142448417f4e15bf0bc0c94df7d1862a790e3c7 (patch)
treeb6b0a44df905e0ad2e6f82eacd5ef4acdf9a0df1 /thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
parent53070437514e448c87f6cb31cf5b27a3839dbfa1 (diff)
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp')
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp143
1 files changed, 94 insertions, 49 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
index 99b34353c7..fc54f0ba6e 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
@@ -22,6 +22,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h" // for s_minimumContactManifoldsForBatching
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
@@ -275,7 +276,7 @@ btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::allocateIsland
void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btCollisionWorld* collisionWorld )
{
- BT_PROFILE("islandUnionFindAndQuickSort");
+ BT_PROFILE("buildIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
@@ -314,13 +315,11 @@ void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btColl
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if (colObj0->getActivationState()== ACTIVE_TAG)
- {
- allSleeping = false;
- }
- if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ if (colObj0->getActivationState()== ACTIVE_TAG ||
+ colObj0->getActivationState()== DISABLE_DEACTIVATION)
{
allSleeping = false;
+ break;
}
}
}
@@ -546,59 +545,103 @@ void btSimulationIslandManagerMt::mergeIslands()
}
-void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback )
+void btSimulationIslandManagerMt::solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams)
+{
+ btPersistentManifold** manifolds = island.manifoldArray.size() ? &island.manifoldArray[ 0 ] : NULL;
+ btTypedConstraint** constraintsPtr = island.constraintArray.size() ? &island.constraintArray[ 0 ] : NULL;
+ solver->solveGroup( &island.bodyArray[ 0 ],
+ island.bodyArray.size(),
+ manifolds,
+ island.manifoldArray.size(),
+ constraintsPtr,
+ island.constraintArray.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher
+ );
+}
+
+
+void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
{
BT_PROFILE( "serialIslandDispatch" );
// serial dispatch
btAlignedObjectArray<Island*>& islands = *islandsPtr;
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
for ( int i = 0; i < islands.size(); ++i )
{
- Island* island = islands[ i ];
- btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
- callback->processIsland( &island->bodyArray[ 0 ],
- island->bodyArray.size(),
- manifolds,
- island->manifoldArray.size(),
- constraintsPtr,
- island->constraintArray.size(),
- island->id
- );
+ solveIsland(solver, *islands[ i ], solverParams);
}
}
+
struct UpdateIslandDispatcher : public btIParallelForBody
{
- btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr;
- btSimulationIslandManagerMt::IslandCallback* callback;
+ btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& m_islandsPtr;
+ const btSimulationIslandManagerMt::SolverParams& m_solverParams;
+
+ UpdateIslandDispatcher(btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& islandsPtr, const btSimulationIslandManagerMt::SolverParams& solverParams)
+ : m_islandsPtr(islandsPtr), m_solverParams(solverParams)
+ {}
void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
{
+ btConstraintSolver* solver = m_solverParams.m_solverPool;
for ( int i = iBegin; i < iEnd; ++i )
{
- btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ i ];
- btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
- callback->processIsland( &island->bodyArray[ 0 ],
- island->bodyArray.size(),
- manifolds,
- island->manifoldArray.size(),
- constraintsPtr,
- island->constraintArray.size(),
- island->id
- );
+ btSimulationIslandManagerMt::Island* island = m_islandsPtr[ i ];
+ btSimulationIslandManagerMt::solveIsland( solver, *island, m_solverParams );
}
}
};
-void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, IslandCallback* callback )
+
+void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
{
BT_PROFILE( "parallelIslandDispatch" );
- int grainSize = 1; // iterations per task
- UpdateIslandDispatcher dispatcher;
- dispatcher.islandsPtr = islandsPtr;
- dispatcher.callback = callback;
- btParallelFor( 0, islandsPtr->size(), grainSize, dispatcher );
+ //
+ // if there are islands with many contacts, it may be faster to submit these
+ // large islands *serially* to a single parallel constraint solver, and then later
+ // submit the remaining smaller islands in parallel to multiple sequential solvers.
+ //
+ // Some task schedulers do not deal well with nested parallelFor loops. One implementation
+ // of OpenMP was actually slower than doing everything single-threaded. Intel TBB
+ // on the other hand, seems to do a pretty respectable job with it.
+ //
+ // When solving islands in parallel, the worst case performance happens when there
+ // is one very large island and then perhaps a smattering of very small
+ // islands -- one worker thread takes the large island and the remaining workers
+ // tear through the smaller islands and then sit idle waiting for the first worker
+ // to finish. Solving islands in parallel works best when there are numerous small
+ // islands, roughly equal in size.
+ //
+ // By contrast, the other approach -- the parallel constraint solver -- is only
+ // able to deliver a worthwhile speedup when the island is large. For smaller islands,
+ // it is difficult to extract a useful amount of parallelism -- the overhead of grouping
+ // the constraints into batches and sending the batches to worker threads can nullify
+ // any gains from parallelism.
+ //
+
+ UpdateIslandDispatcher dispatcher(*islandsPtr, solverParams);
+ // We take advantage of the fact the islands are sorted in order of decreasing size
+ int iBegin = 0;
+ if (solverParams.m_solverMt)
+ {
+ while ( iBegin < islandsPtr->size() )
+ {
+ btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ iBegin ];
+ if ( island->manifoldArray.size() < btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching )
+ {
+ // OK to submit the rest of the array in parallel
+ break;
+ }
+ // serial dispatch to parallel solver for large islands (if any)
+ solveIsland(solverParams.m_solverMt, *island, solverParams);
+ ++iBegin;
+ }
+ }
+ // parallel dispatch to sequential solvers for rest
+ btParallelFor( iBegin, islandsPtr->size(), 1, dispatcher );
}
@@ -606,15 +649,14 @@ void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<I
void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatcher,
btCollisionWorld* collisionWorld,
btAlignedObjectArray<btTypedConstraint*>& constraints,
- IslandCallback* callback
+ const SolverParams& solverParams
)
{
+ BT_PROFILE("buildAndProcessIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
buildIslands(dispatcher,collisionWorld);
- BT_PROFILE("processIslands");
-
if(!getSplitIslands())
{
btPersistentManifold** manifolds = dispatcher->getInternalManifoldPointer();
@@ -646,14 +688,17 @@ void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatch
}
}
btTypedConstraint** constraintsPtr = constraints.size() ? &constraints[ 0 ] : NULL;
- callback->processIsland(&collisionObjects[0],
- collisionObjects.size(),
- manifolds,
- maxNumManifolds,
- constraintsPtr,
- constraints.size(),
- -1
- );
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
+ solver->solveGroup(&collisionObjects[0],
+ collisionObjects.size(),
+ manifolds,
+ maxNumManifolds,
+ constraintsPtr,
+ constraints.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher
+ );
}
else
{
@@ -673,6 +718,6 @@ void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatch
mergeIslands();
}
// dispatch islands to solver
- m_islandDispatch( &m_activeIslands, callback );
+ m_islandDispatch( &m_activeIslands, solverParams );
}
}