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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp')
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp260
1 files changed, 0 insertions, 260 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
deleted file mode 100644
index 8103390fb1..0000000000
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "btSimpleDynamicsWorld.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
-/*
- Make sure this dummy function never changes so that it
- can be used by probes that are checking whether the
- library is actually installed.
-*/
-extern "C"
-{
- void btBulletDynamicsProbe();
- void btBulletDynamicsProbe() {}
-}
-
-btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
- : btDynamicsWorld(dispatcher, pairCache, collisionConfiguration),
- m_constraintSolver(constraintSolver),
- m_ownsConstraintSolver(false),
- m_gravity(0, 0, -10)
-{
-}
-
-btSimpleDynamicsWorld::~btSimpleDynamicsWorld()
-{
- if (m_ownsConstraintSolver)
- btAlignedFree(m_constraintSolver);
-}
-
-int btSimpleDynamicsWorld::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep)
-{
- (void)fixedTimeStep;
- (void)maxSubSteps;
-
- ///apply gravity, predict motion
- predictUnconstraintMotion(timeStep);
-
- btDispatcherInfo& dispatchInfo = getDispatchInfo();
- dispatchInfo.m_timeStep = timeStep;
- dispatchInfo.m_stepCount = 0;
- dispatchInfo.m_debugDraw = getDebugDrawer();
-
- ///perform collision detection
- performDiscreteCollisionDetection();
-
- ///solve contact constraints
- int numManifolds = m_dispatcher1->getNumManifolds();
- if (numManifolds)
- {
- btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer();
-
- btContactSolverInfo infoGlobal;
- infoGlobal.m_timeStep = timeStep;
- m_constraintSolver->prepareSolve(0, numManifolds);
- m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPtr, numManifolds, 0, 0, infoGlobal, m_debugDrawer, m_dispatcher1);
- m_constraintSolver->allSolved(infoGlobal, m_debugDrawer);
- }
-
- ///integrate transforms
- integrateTransforms(timeStep);
-
- updateAabbs();
-
- synchronizeMotionStates();
-
- clearForces();
-
- return 1;
-}
-
-void btSimpleDynamicsWorld::clearForces()
-{
- ///@todo: iterate over awake simulation islands!
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
-
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- body->clearForces();
- }
- }
-}
-
-void btSimpleDynamicsWorld::setGravity(const btVector3& gravity)
-{
- m_gravity = gravity;
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- body->setGravity(gravity);
- }
- }
-}
-
-btVector3 btSimpleDynamicsWorld::getGravity() const
-{
- return m_gravity;
-}
-
-void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body)
-{
- btCollisionWorld::removeCollisionObject(body);
-}
-
-void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
-{
- btRigidBody* body = btRigidBody::upcast(collisionObject);
- if (body)
- removeRigidBody(body);
- else
- btCollisionWorld::removeCollisionObject(collisionObject);
-}
-
-void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
-{
- body->setGravity(m_gravity);
-
- if (body->getCollisionShape())
- {
- addCollisionObject(body);
- }
-}
-
-void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
-{
- body->setGravity(m_gravity);
-
- if (body->getCollisionShape())
- {
- addCollisionObject(body, group, mask);
- }
-}
-
-void btSimpleDynamicsWorld::debugDrawWorld()
-{
-}
-
-void btSimpleDynamicsWorld::addAction(btActionInterface* action)
-{
-}
-
-void btSimpleDynamicsWorld::removeAction(btActionInterface* action)
-{
-}
-
-void btSimpleDynamicsWorld::updateAabbs()
-{
- btTransform predictedTrans;
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- if (body->isActive() && (!body->isStaticObject()))
- {
- btVector3 minAabb, maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb);
- btBroadphaseInterface* bp = getBroadphase();
- bp->setAabb(body->getBroadphaseHandle(), minAabb, maxAabb, m_dispatcher1);
- }
- }
- }
-}
-
-void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep)
-{
- btTransform predictedTrans;
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- if (body->isActive() && (!body->isStaticObject()))
- {
- body->predictIntegratedTransform(timeStep, predictedTrans);
- body->proceedToTransform(predictedTrans);
- }
- }
- }
-}
-
-void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
-{
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- if (!body->isStaticObject())
- {
- if (body->isActive())
- {
- body->applyGravity();
- body->integrateVelocities(timeStep);
- body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep, body->getInterpolationWorldTransform());
- }
- }
- }
- }
-}
-
-void btSimpleDynamicsWorld::synchronizeMotionStates()
-{
- ///@todo: iterate over awake simulation islands!
- for (int i = 0; i < m_collisionObjects.size(); i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body && body->getMotionState())
- {
- if (body->getActivationState() != ISLAND_SLEEPING)
- {
- body->getMotionState()->setWorldTransform(body->getWorldTransform());
- }
- }
- }
-}
-
-void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
-{
- if (m_ownsConstraintSolver)
- {
- btAlignedFree(m_constraintSolver);
- }
- m_ownsConstraintSolver = false;
- m_constraintSolver = solver;
-}
-
-btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver()
-{
- return m_constraintSolver;
-}