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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h')
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
deleted file mode 100644
index 8c24d93a64..0000000000
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
-Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_UNIVERSAL_CONSTRAINT_H
-#define BT_UNIVERSAL_CONSTRAINT_H
-
-#include "LinearMath/btVector3.h"
-#include "btTypedConstraint.h"
-#include "btGeneric6DofConstraint.h"
-
-/// Constraint similar to ODE Universal Joint
-/// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1)
-/// and Y (axis 2)
-/// Description from ODE manual :
-/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular.
-/// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal."
-
-ATTRIBUTE_ALIGNED16(class)
-btUniversalConstraint : public btGeneric6DofConstraint
-{
-protected:
- btVector3 m_anchor;
- btVector3 m_axis1;
- btVector3 m_axis2;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- // constructor
- // anchor, axis1 and axis2 are in world coordinate system
- // axis1 must be orthogonal to axis2
- btUniversalConstraint(btRigidBody & rbA, btRigidBody & rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2);
- // access
- const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
- const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
- const btVector3& getAxis1() { return m_axis1; }
- const btVector3& getAxis2() { return m_axis2; }
- btScalar getAngle1() { return getAngle(2); }
- btScalar getAngle2() { return getAngle(1); }
- // limits
- void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); }
- void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); }
-
- void setAxis(const btVector3& axis1, const btVector3& axis2);
-};
-
-#endif // BT_UNIVERSAL_CONSTRAINT_H