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authorthe 8th mage <eee34353@gmail.com>2018-09-29 16:52:35 +0300
committerRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-04 13:19:55 +0200
commitf7a98664178b9389b55df209506f02f32d755441 (patch)
treeb90bba42e7f4366072fab497f3476d6d9dcd5723 /thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
parent156c4eab022a52ff2415cd4b2dd3a3b2034c18d1 (diff)
Fix TileMap editor drawing
the tile cursor did not follow the mouse cursor, and the tile grid was displayed wrong, because the forward_canvas_draw_over_viewport function used the wrong xform and thus its map_to_world is not the inverse of the mouse interactor world_to_map, making the tiles draw from 0,0 of the screen instead of 0,0 of the tile map (which is in a different place)
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h')
0 files changed, 0 insertions, 0 deletions