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authorjfons <joan.fonssanchez@gmail.com>2021-02-06 21:39:08 +0100
committerjfons <joan.fonssanchez@gmail.com>2021-02-07 20:10:33 +0100
commit99e1ce0690b3281c5496fa0e5f4266a4d62c6824 (patch)
treef0c7bece59ee144a79fad3fe4522bb1ea440e4de /thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
parent7bb7a3c4a7d2fc8f3f75176d89989253faf0e361 (diff)
Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in a dimmer light, this makes it more consistent with the distance attenuation. Also changed the way spotlighs are computed in SDFGI and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering code.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h')
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