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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-31 19:27:29 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-04 18:09:16 +0200 |
| commit | 4ef71d7a01ebea29247b225f50d5ef1abba90956 (patch) | |
| tree | a7d2e8cf7905398475aec9898bdb41ba49f58699 /thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp | |
| parent | a9c6d2a96c484d704391395b73dd6a12c8447635 (diff) | |
Replace "Invert" import option with more useful "Normal Map Invert Y"
This can be used to invert a normal map's direction.
The "Invert" import option is no longer useful in Godot 4.0 since
it uses height maps instead of depth maps in StandardMaterial3D.
This closes https://github.com/godotengine/godot-proposals/issues/785.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp')
0 files changed, 0 insertions, 0 deletions