diff options
author | Oussama <o.boukhelf@gmail.com> | 2019-01-03 14:26:51 +0100 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 12:30:35 +0100 |
commit | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch) | |
tree | 311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp | |
parent | a6722cf36251ddcb538e6ebed9fa4950342b68ba (diff) |
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp | 136 |
1 files changed, 56 insertions, 80 deletions
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp index 1098d0c96b..4b22b2fff5 100644 --- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp +++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp @@ -13,7 +13,6 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ - #include "btContactConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "LinearMath/btVector3.h" @@ -22,44 +21,33 @@ subject to the following restrictions: #include "LinearMath/btMinMax.h" #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" - - -btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB) -:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB), - m_contactManifold(*contactManifold) +btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold, btRigidBody& rbA, btRigidBody& rbB) + : btTypedConstraint(CONTACT_CONSTRAINT_TYPE, rbA, rbB), + m_contactManifold(*contactManifold) { - } btContactConstraint::~btContactConstraint() { - } -void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) +void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) { m_contactManifold = *contactManifold; } -void btContactConstraint::getInfo1 (btConstraintInfo1* info) +void btContactConstraint::getInfo1(btConstraintInfo1* info) { - } -void btContactConstraint::getInfo2 (btConstraintInfo2* info) +void btContactConstraint::getInfo2(btConstraintInfo2* info) { - } -void btContactConstraint::buildJacobian() +void btContactConstraint::buildJacobian() { - } - - - - #include "btContactConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "LinearMath/btVector3.h" @@ -68,64 +56,59 @@ void btContactConstraint::buildJacobian() #include "LinearMath/btMinMax.h" #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" - - //response between two dynamic objects without friction and no restitution, assuming 0 penetration depth btScalar resolveSingleCollision( - btRigidBody* body1, - btCollisionObject* colObj2, - const btVector3& contactPositionWorld, - const btVector3& contactNormalOnB, - const btContactSolverInfo& solverInfo, - btScalar distance) + btRigidBody* body1, + btCollisionObject* colObj2, + const btVector3& contactPositionWorld, + const btVector3& contactNormalOnB, + const btContactSolverInfo& solverInfo, + btScalar distance) { btRigidBody* body2 = btRigidBody::upcast(colObj2); - - - const btVector3& normal = contactNormalOnB; - - btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin(); - btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin(); - - btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); - btVector3 vel = vel1 - vel2; - btScalar rel_vel; - rel_vel = normal.dot(vel); - - btScalar combinedRestitution = 0.f; - btScalar restitution = combinedRestitution* -rel_vel; - - btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ; - btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping; - btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal); - btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f; + + const btVector3& normal = contactNormalOnB; + + btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin(); + btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin(); + + btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); + btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0); + btVector3 vel = vel1 - vel2; + btScalar rel_vel; + rel_vel = normal.dot(vel); + + btScalar combinedRestitution = 0.f; + btScalar restitution = combinedRestitution * -rel_vel; + + btScalar positionalError = solverInfo.m_erp * -distance / solverInfo.m_timeStep; + btScalar velocityError = -(1.0f + restitution) * rel_vel; // * damping; + btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld, normal); + btScalar denom1 = body2 ? body2->computeImpulseDenominator(contactPositionWorld, normal) : 0.f; btScalar relaxation = 1.f; - btScalar jacDiagABInv = relaxation/(denom0+denom1); + btScalar jacDiagABInv = relaxation / (denom0 + denom1); - btScalar penetrationImpulse = positionalError * jacDiagABInv; - btScalar velocityImpulse = velocityError * jacDiagABInv; + btScalar penetrationImpulse = positionalError * jacDiagABInv; + btScalar velocityImpulse = velocityError * jacDiagABInv; - btScalar normalImpulse = penetrationImpulse+velocityImpulse; - normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse; + btScalar normalImpulse = penetrationImpulse + velocityImpulse; + normalImpulse = 0.f > normalImpulse ? 0.f : normalImpulse; - body1->applyImpulse(normal*(normalImpulse), rel_pos1); - if (body2) - body2->applyImpulse(-normal*(normalImpulse), rel_pos2); - - return normalImpulse; -} + body1->applyImpulse(normal * (normalImpulse), rel_pos1); + if (body2) + body2->applyImpulse(-normal * (normalImpulse), rel_pos2); + return normalImpulse; +} //bilateral constraint between two dynamic objects void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, - btRigidBody& body2, const btVector3& pos2, - btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) + btRigidBody& body2, const btVector3& pos2, + btScalar distance, const btVector3& normal, btScalar& impulse, btScalar timeStep) { (void)timeStep; (void)distance; - btScalar normalLenSqr = normal.length2(); btAssert(btFabs(normalLenSqr) < btScalar(1.1)); if (normalLenSqr > btScalar(1.1)) @@ -133,45 +116,38 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, impulse = btScalar(0.); return; } - btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); + btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); //this jacobian entry could be re-used for all iterations - + btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); btVector3 vel = vel1 - vel2; - - btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), - body2.getCenterOfMassTransform().getBasis().transpose(), - rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(), - body2.getInvInertiaDiagLocal(),body2.getInvMass()); + btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), + body2.getCenterOfMassTransform().getBasis().transpose(), + rel_pos1, rel_pos2, normal, body1.getInvInertiaDiagLocal(), body1.getInvMass(), + body2.getInvInertiaDiagLocal(), body2.getInvMass()); btScalar jacDiagAB = jac.getDiagonal(); btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; - - btScalar rel_vel = jac.getRelativeVelocity( + + btScalar rel_vel = jac.getRelativeVelocity( body1.getLinearVelocity(), body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), body2.getLinearVelocity(), - body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); - - + body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); rel_vel = normal.dot(vel); - + //todo: move this into proper structure btScalar contactDamping = btScalar(0.2); #ifdef ONLY_USE_LINEAR_MASS btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); - impulse = - contactDamping * rel_vel * massTerm; -#else + impulse = -contactDamping * rel_vel * massTerm; +#else btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; impulse = velocityImpulse; #endif } - - - - |