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author | Maganty Rushyendra <mrushyendra@yahoo.com.sg> | 2020-06-02 12:03:05 +0800 |
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committer | Maganty Rushyendra <mrushyendra@yahoo.com.sg> | 2020-06-02 12:19:33 +0800 |
commit | 0451248ff1e878e1b19a65f5db99beaf85645fb8 (patch) | |
tree | b13bdbafccbbe73167549488c0397dd051c7b7fc /thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h | |
parent | 34ef9a51200978f9c552999969279fc4d6dba31b (diff) |
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h')
0 files changed, 0 insertions, 0 deletions