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authorMaganty Rushyendra <mrushyendra@yahoo.com.sg>2020-06-02 12:03:05 +0800
committerMaganty Rushyendra <mrushyendra@yahoo.com.sg>2020-06-02 12:19:33 +0800
commit0451248ff1e878e1b19a65f5db99beaf85645fb8 (patch)
treeb13bdbafccbbe73167549488c0397dd051c7b7fc /thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h
parent34ef9a51200978f9c552999969279fc4d6dba31b (diff)
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`.
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