diff options
author | Oussama <o.boukhelf@gmail.com> | 2019-01-03 14:26:51 +0100 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 12:30:35 +0100 |
commit | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch) | |
tree | 311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h | |
parent | a6722cf36251ddcb538e6ebed9fa4950342b68ba (diff) |
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h')
-rw-r--r-- | thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h index abe24b5ca6..2ccf317b92 100644 --- a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +++ b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h @@ -26,22 +26,21 @@ class btCollisionWorld; class btCharacterControllerInterface : public btActionInterface { public: - btCharacterControllerInterface () {}; - virtual ~btCharacterControllerInterface () {}; - - virtual void setWalkDirection(const btVector3& walkDirection) = 0; - virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; - virtual void reset ( btCollisionWorld* collisionWorld ) = 0; - virtual void warp (const btVector3& origin) = 0; - - virtual void preStep ( btCollisionWorld* collisionWorld) = 0; - virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; - virtual bool canJump () const = 0; - virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0; - - virtual bool onGround () const = 0; - virtual void setUpInterpolate (bool value) = 0; -}; + btCharacterControllerInterface(){}; + virtual ~btCharacterControllerInterface(){}; + + virtual void setWalkDirection(const btVector3& walkDirection) = 0; + virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; + virtual void reset(btCollisionWorld* collisionWorld) = 0; + virtual void warp(const btVector3& origin) = 0; -#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H + virtual void preStep(btCollisionWorld* collisionWorld) = 0; + virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0; + virtual bool canJump() const = 0; + virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0; + + virtual bool onGround() const = 0; + virtual void setUpInterpolate(bool value) = 0; +}; +#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H |