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authorOussama <o.boukhelf@gmail.com>2019-01-03 14:26:51 +0100
committerRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-07 12:30:35 +0100
commit22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch)
tree311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
parenta6722cf36251ddcb538e6ebed9fa4950342b68ba (diff)
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h')
-rw-r--r--thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h45
1 files changed, 21 insertions, 24 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index f2ed0cd39c..2b2dfabec2 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -21,35 +21,33 @@ subject to the following restrictions:
struct btBroadphaseProxy;
class btConvexShape;
-class btTriangleRaycastCallback: public btTriangleCallback
+class btTriangleRaycastCallback : public btTriangleCallback
{
public:
-
//input
btVector3 m_from;
btVector3 m_to;
- //@BP Mod - allow backface filtering and unflipped normals
- enum EFlags
- {
- kF_None = 0,
- kF_FilterBackfaces = 1 << 0,
- kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
- ///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
- kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
- kF_UseGjkConvexCastRaytest = 1 << 3,
- kF_Terminator = 0xFFFFFFFF
- };
- unsigned int m_flags;
+ //@BP Mod - allow backface filtering and unflipped normals
+ enum EFlags
+ {
+ kF_None = 0,
+ kF_FilterBackfaces = 1 << 0,
+ kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
+ ///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
+ kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
+ kF_UseGjkConvexCastRaytest = 1 << 3,
+ kF_Terminator = 0xFFFFFFFF
+ };
+ unsigned int m_flags;
+
+ btScalar m_hitFraction;
- btScalar m_hitFraction;
+ btTriangleRaycastCallback(const btVector3& from, const btVector3& to, unsigned int flags = 0);
- btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
-
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
-
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
};
class btTriangleConvexcastCallback : public btTriangleCallback
@@ -63,12 +61,11 @@ public:
btScalar m_triangleCollisionMargin;
btScalar m_allowedPenetration;
- btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
+ btTriangleConvexcastCallback(const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
- virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
};
-#endif //BT_RAYCAST_TRI_CALLBACK_H
-
+#endif //BT_RAYCAST_TRI_CALLBACK_H