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author | Andrea Catania <info@andreacatania.com> | 2018-09-07 16:11:04 +0200 |
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committer | Andrea Catania <info@andreacatania.com> | 2018-09-07 16:11:04 +0200 |
commit | 6142448417f4e15bf0bc0c94df7d1862a790e3c7 (patch) | |
tree | b6b0a44df905e0ad2e6f82eacd5ef4acdf9a0df1 /thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h | |
parent | 53070437514e448c87f6cb31cf5b27a3839dbfa1 (diff) |
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Diffstat (limited to 'thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h index bdc0572f75..528b5e0101 100644 --- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h @@ -25,7 +25,7 @@ class btStaticPlaneShape; /// btContinuousConvexCollision implements angular and linear time of impact for convex objects. /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). -/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. +/// Algorithm operates in worldspace, in order to keep in between motion globally consistent. /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops class btContinuousConvexCollision : public btConvexCast { |