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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-13 14:43:30 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-13 14:43:30 +0100 |
commit | a3ee252993e8200c856be3fe664937f9461ee268 (patch) | |
tree | af68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h | |
parent | c01575b3125ce1828f0cacb3f9f00286136f373c (diff) | |
parent | e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (diff) |
Merge pull request #15664 from akien-mga/thirdparty
Bugfix updates to various thirdparty libraries
Diffstat (limited to 'thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h new file mode 100644 index 0000000000..b41c714b5f --- /dev/null +++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h @@ -0,0 +1,172 @@ +#ifndef GIM_CONTACT_H_INCLUDED +#define GIM_CONTACT_H_INCLUDED + +/*! \file gim_contact.h +\author Francisco Leon Najera +*/ +/* +----------------------------------------------------------------------------- +This source file is part of GIMPACT Library. + +For the latest info, see http://gimpact.sourceforge.net/ + +Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. +email: projectileman@yahoo.com + + This library is free software; you can redistribute it and/or + modify it under the terms of EITHER: + (1) The GNU Lesser General Public License as published by the Free + Software Foundation; either version 2.1 of the License, or (at + your option) any later version. The text of the GNU Lesser + General Public License is included with this library in the + file GIMPACT-LICENSE-LGPL.TXT. + (2) The BSD-style license that is included with this library in + the file GIMPACT-LICENSE-BSD.TXT. + (3) The zlib/libpng license that is included with this library in + the file GIMPACT-LICENSE-ZLIB.TXT. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. + +----------------------------------------------------------------------------- +*/ +#include "gim_geometry.h" +#include "gim_radixsort.h" +#include "gim_array.h" + + +/** +Configuration var for applying interpolation of contact normals +*/ +#ifndef NORMAL_CONTACT_AVERAGE +#define NORMAL_CONTACT_AVERAGE 1 +#endif + +#ifndef CONTACT_DIFF_EPSILON +#define CONTACT_DIFF_EPSILON 0.00001f +#endif + +#ifndef BT_CONTACT_H_STRUCTS_INCLUDED + +/// Structure for collision results +///Functions for managing and sorting contacts resulting from a collision query. +///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST +///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY +///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts +class GIM_CONTACT +{ +public: + btVector3 m_point; + btVector3 m_normal; + GREAL m_depth;//Positive value indicates interpenetration + GREAL m_distance;//Padding not for use + GUINT m_feature1;//Face number + GUINT m_feature2;//Face number +public: + GIM_CONTACT() + { + } + + GIM_CONTACT(const GIM_CONTACT & contact): + m_point(contact.m_point), + m_normal(contact.m_normal), + m_depth(contact.m_depth), + m_feature1(contact.m_feature1), + m_feature2(contact.m_feature2) + { + m_point = contact.m_point; + m_normal = contact.m_normal; + m_depth = contact.m_depth; + m_feature1 = contact.m_feature1; + m_feature2 = contact.m_feature2; + } + + GIM_CONTACT(const btVector3 &point,const btVector3 & normal, + GREAL depth, GUINT feature1, GUINT feature2): + m_point(point), + m_normal(normal), + m_depth(depth), + m_feature1(feature1), + m_feature2(feature2) + { + } + + //! Calcs key for coord classification + SIMD_FORCE_INLINE GUINT calc_key_contact() const + { + GINT _coords[] = { + (GINT)(m_point[0]*1000.0f+1.0f), + (GINT)(m_point[1]*1333.0f), + (GINT)(m_point[2]*2133.0f+3.0f)}; + GUINT _hash=0; + GUINT *_uitmp = (GUINT *)(&_coords[0]); + _hash = *_uitmp; + _uitmp++; + _hash += (*_uitmp)<<4; + _uitmp++; + _hash += (*_uitmp)<<8; + return _hash; + } + + SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) + { + btVector3 vec_sum(m_normal); + for(GUINT i=0;i<normal_count;i++) + { + vec_sum += normals[i]; + } + + GREAL vec_sum_len = vec_sum.length2(); + if(vec_sum_len <CONTACT_DIFF_EPSILON) return; + + GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len) + + m_normal = vec_sum*vec_sum_len; + } + +}; + +#endif + +class gim_contact_array:public gim_array<GIM_CONTACT> +{ +public: + gim_contact_array():gim_array<GIM_CONTACT>(64) + { + } + + SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal, + GREAL depth, GUINT feature1, GUINT feature2) + { + push_back_mem(); + GIM_CONTACT & newele = back(); + newele.m_point = point; + newele.m_normal = normal; + newele.m_depth = depth; + newele.m_feature1 = feature1; + newele.m_feature2 = feature2; + } + + SIMD_FORCE_INLINE void push_triangle_contacts( + const GIM_TRIANGLE_CONTACT_DATA & tricontact, + GUINT feature1,GUINT feature2) + { + for(GUINT i = 0;i<tricontact.m_point_count ;i++ ) + { + push_back_mem(); + GIM_CONTACT & newele = back(); + newele.m_point = tricontact.m_points[i]; + newele.m_normal = tricontact.m_separating_normal; + newele.m_depth = tricontact.m_penetration_depth; + newele.m_feature1 = feature1; + newele.m_feature2 = feature2; + } + } + + void merge_contacts(const gim_contact_array & contacts, bool normal_contact_average = true); + void merge_contacts_unique(const gim_contact_array & contacts); +}; + +#endif // GIM_CONTACT_H_INCLUDED |