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author | TwistedTwigleg <beard.noah@gmail.com> | 2021-03-28 12:00:18 -0400 |
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committer | TwistedTwigleg <beard.noah@gmail.com> | 2021-04-02 13:47:19 -0400 |
commit | 318a81f619a577d5c14ca4558318eba769f5595d (patch) | |
tree | 67e1964669d574d7a229ad7a44eca149031faf1f /thirdparty/bullet/BulletCollision/Gimpact/gim_contact.cpp | |
parent | bf0ec13fee05e306e3858194eae3f881204a2ce1 (diff) |
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/Gimpact/gim_contact.cpp')
0 files changed, 0 insertions, 0 deletions