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authorJuan Linietsky <reduzio@gmail.com>2018-09-07 15:09:02 -0300
committerGitHub <noreply@github.com>2018-09-07 15:09:02 -0300
commitec4b8e4a5a96457ef5f88f87205363b86b7c7615 (patch)
tree7a984cec670365b967671afdccb4de41aaad4c5b /thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
parent6ce9951d9e487cfacec40ea27e2a2be241d9da77 (diff)
parent6142448417f4e15bf0bc0c94df7d1862a790e3c7 (diff)
Merge pull request #21836 from AndreaCatania/bulletUpdate
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h')
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
index 9e1544e87a..b7a6f74361 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
@@ -63,7 +63,7 @@ typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
-///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
+///No duplicate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface
{