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author | Juan Linietsky <reduzio@gmail.com> | 2018-09-07 15:09:02 -0300 |
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committer | GitHub <noreply@github.com> | 2018-09-07 15:09:02 -0300 |
commit | ec4b8e4a5a96457ef5f88f87205363b86b7c7615 (patch) | |
tree | 7a984cec670365b967671afdccb4de41aaad4c5b /thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h | |
parent | 6ce9951d9e487cfacec40ea27e2a2be241d9da77 (diff) | |
parent | 6142448417f4e15bf0bc0c94df7d1862a790e3c7 (diff) |
Merge pull request #21836 from AndreaCatania/bulletUpdate
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h index 9e1544e87a..b7a6f74361 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h @@ -63,7 +63,7 @@ typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray; ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. ///Additional meshes can be added using addIndexedMesh -///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. +///No duplicate is made of the vertex/index data, it only indexes into external vertex/index arrays. ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface { |