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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h')
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h128
1 files changed, 0 insertions, 128 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
deleted file mode 100644
index 556aa3fef4..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
-#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
-
-#include "btStridingMeshInterface.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btScalar.h"
-
-///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
-///Instead of the number of indices, we pass the number of triangles.
-ATTRIBUTE_ALIGNED16(struct)
-btIndexedMesh
-{
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- int m_numTriangles;
- const unsigned char* m_triangleIndexBase;
- // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
- int m_triangleIndexStride;
- int m_numVertices;
- const unsigned char* m_vertexBase;
- // Size of a vertex, in bytes
- int m_vertexStride;
-
- // The index type is set when adding an indexed mesh to the
- // btTriangleIndexVertexArray, do not set it manually
- PHY_ScalarType m_indexType;
-
- // The vertex type has a default type similar to Bullet's precision mode (float or double)
- // but can be set manually if you for example run Bullet with double precision but have
- // mesh data in single precision..
- PHY_ScalarType m_vertexType;
-
- btIndexedMesh()
- : m_indexType(PHY_INTEGER),
-#ifdef BT_USE_DOUBLE_PRECISION
- m_vertexType(PHY_DOUBLE)
-#else // BT_USE_DOUBLE_PRECISION
- m_vertexType(PHY_FLOAT)
-#endif // BT_USE_DOUBLE_PRECISION
- {
- }
-};
-
-typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
-
-///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
-///Additional meshes can be added using addIndexedMesh
-///No duplicate is made of the vertex/index data, it only indexes into external vertex/index arrays.
-///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
-ATTRIBUTE_ALIGNED16(class)
-btTriangleIndexVertexArray : public btStridingMeshInterface
-{
-protected:
- IndexedMeshArray m_indexedMeshes;
- int m_pad[2];
- mutable int m_hasAabb; // using int instead of bool to maintain alignment
- mutable btVector3 m_aabbMin;
- mutable btVector3 m_aabbMax;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btTriangleIndexVertexArray() : m_hasAabb(0)
- {
- }
-
- virtual ~btTriangleIndexVertexArray();
-
- //just to be backwards compatible
- btTriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, btScalar* vertexBase, int vertexStride);
-
- void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
- {
- m_indexedMeshes.push_back(mesh);
- m_indexedMeshes[m_indexedMeshes.size() - 1].m_indexType = indexType;
- }
-
- virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0);
-
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const;
-
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart) { (void)subpart; }
-
- virtual void unLockReadOnlyVertexBase(int subpart) const { (void)subpart; }
-
- /// getNumSubParts returns the number of separate subparts
- /// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const
- {
- return (int)m_indexedMeshes.size();
- }
-
- IndexedMeshArray& getIndexedMeshArray()
- {
- return m_indexedMeshes;
- }
-
- const IndexedMeshArray& getIndexedMeshArray() const
- {
- return m_indexedMeshes;
- }
-
- virtual void preallocateVertices(int numverts) { (void)numverts; }
- virtual void preallocateIndices(int numindices) { (void)numindices; }
-
- virtual bool hasPremadeAabb() const;
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const;
- virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const;
-};
-
-#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H