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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 15:08:41 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-07 15:08:41 +0100 |
commit | dab650fcaa3eb37deee5118d678a3763ac78a58a (patch) | |
tree | 3131df01280f91a61b4721eed132a5b6b21881ba /thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h | |
parent | a3a537c2cf86ff4bf82385bbd17606654f8013c4 (diff) | |
parent | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (diff) |
Merge pull request #24740 from OBKF/update-bullet-physics
Update Bullet physics to commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h | 167 |
1 files changed, 78 insertions, 89 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h index 9fbe139768..7d729ee0d7 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h @@ -20,110 +20,102 @@ subject to the following restrictions: #include "btTriangleCallback.h" #include "btConcaveShape.h" - - - - /// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. -ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface +ATTRIBUTE_ALIGNED16(class) +btStridingMeshInterface { - protected: - - btVector3 m_scaling; - - public: - BT_DECLARE_ALIGNED_ALLOCATOR(); - - btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) - { - - } - - virtual ~btStridingMeshInterface(); - - - - virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - ///brute force method to calculate aabb - void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); - - /// get read and write access to a subpart of a triangle mesh - /// this subpart has a continuous array of vertices and indices - /// in this way the mesh can be handled as chunks of memory with striding - /// very similar to OpenGL vertexarray support - /// make a call to unLockVertexBase when the read and write access is finished - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart)=0; - - virtual void unLockReadOnlyVertexBase(int subpart) const=0; - - - /// getNumSubParts returns the number of seperate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const=0; - - virtual void preallocateVertices(int numverts)=0; - virtual void preallocateIndices(int numindices)=0; - - virtual bool hasPremadeAabb() const { return false; } - virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - - const btVector3& getScaling() const { - return m_scaling; - } - void setScaling(const btVector3& scaling) - { - m_scaling = scaling; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; - - +protected: + btVector3 m_scaling; + +public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btStridingMeshInterface() : m_scaling(btScalar(1.), btScalar(1.), btScalar(1.)) + { + } + + virtual ~btStridingMeshInterface(); + + virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const; + + ///brute force method to calculate aabb + void calculateAabbBruteForce(btVector3 & aabbMin, btVector3 & aabbMax); + + /// get read and write access to a subpart of a triangle mesh + /// this subpart has a continuous array of vertices and indices + /// in this way the mesh can be handled as chunks of memory with striding + /// very similar to OpenGL vertexarray support + /// make a call to unLockVertexBase when the read and write access is finished + virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0; + + virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0; + + /// unLockVertexBase finishes the access to a subpart of the triangle mesh + /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished + virtual void unLockVertexBase(int subpart) = 0; + + virtual void unLockReadOnlyVertexBase(int subpart) const = 0; + + /// getNumSubParts returns the number of seperate subparts + /// each subpart has a continuous array of vertices and indices + virtual int getNumSubParts() const = 0; + + virtual void preallocateVertices(int numverts) = 0; + virtual void preallocateIndices(int numindices) = 0; + + virtual bool hasPremadeAabb() const { return false; } + virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const + { + (void)aabbMin; + (void)aabbMax; + } + virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const + { + (void)aabbMin; + (void)aabbMax; + } + + const btVector3& getScaling() const + { + return m_scaling; + } + void setScaling(const btVector3& scaling) + { + m_scaling = scaling; + } + + virtual int calculateSerializeBufferSize() const; + + ///fills the dataBuffer and returns the struct name (and 0 on failure) + virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; }; -struct btIntIndexData +struct btIntIndexData { - int m_value; + int m_value; }; -struct btShortIntIndexData +struct btShortIntIndexData { short m_value; char m_pad[2]; }; -struct btShortIntIndexTripletData +struct btShortIntIndexTripletData { - short m_values[3]; - char m_pad[2]; + short m_values[3]; + char m_pad[2]; }; -struct btCharIndexTripletData +struct btCharIndexTripletData { unsigned char m_values[3]; - char m_pad; + char m_pad; }; +// clang-format off ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 struct btMeshPartData @@ -151,14 +143,11 @@ struct btStridingMeshInterfaceData char m_padding[4]; }; +// clang-format on - - -SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const +SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const { return sizeof(btStridingMeshInterfaceData); } - - -#endif //BT_STRIDING_MESHINTERFACE_H +#endif //BT_STRIDING_MESHINTERFACE_H |