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authorOussama <o.boukhelf@gmail.com>2019-01-03 14:26:51 +0100
committerRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-07 12:30:35 +0100
commit22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch)
tree311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
parenta6722cf36251ddcb538e6ebed9fa4950342b68ba (diff)
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h')
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h167
1 files changed, 78 insertions, 89 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
index 9fbe139768..7d729ee0d7 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
@@ -20,110 +20,102 @@ subject to the following restrictions:
#include "btTriangleCallback.h"
#include "btConcaveShape.h"
-
-
-
-
/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
+ATTRIBUTE_ALIGNED16(class)
+btStridingMeshInterface
{
- protected:
-
- btVector3 m_scaling;
-
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
- {
-
- }
-
- virtual ~btStridingMeshInterface();
-
-
-
- virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
- ///brute force method to calculate aabb
- void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
-
- /// get read and write access to a subpart of a triangle mesh
- /// this subpart has a continuous array of vertices and indices
- /// in this way the mesh can be handled as chunks of memory with striding
- /// very similar to OpenGL vertexarray support
- /// make a call to unLockVertexBase when the read and write access is finished
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart)=0;
-
- virtual void unLockReadOnlyVertexBase(int subpart) const=0;
-
-
- /// getNumSubParts returns the number of seperate subparts
- /// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const=0;
-
- virtual void preallocateVertices(int numverts)=0;
- virtual void preallocateIndices(int numindices)=0;
-
- virtual bool hasPremadeAabb() const { return false; }
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
-
- const btVector3& getScaling() const {
- return m_scaling;
- }
- void setScaling(const btVector3& scaling)
- {
- m_scaling = scaling;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+protected:
+ btVector3 m_scaling;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btStridingMeshInterface() : m_scaling(btScalar(1.), btScalar(1.), btScalar(1.))
+ {
+ }
+
+ virtual ~btStridingMeshInterface();
+
+ virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
+
+ ///brute force method to calculate aabb
+ void calculateAabbBruteForce(btVector3 & aabbMin, btVector3 & aabbMax);
+
+ /// get read and write access to a subpart of a triangle mesh
+ /// this subpart has a continuous array of vertices and indices
+ /// in this way the mesh can be handled as chunks of memory with striding
+ /// very similar to OpenGL vertexarray support
+ /// make a call to unLockVertexBase when the read and write access is finished
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0;
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0;
+
+ /// unLockVertexBase finishes the access to a subpart of the triangle mesh
+ /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
+ virtual void unLockVertexBase(int subpart) = 0;
+
+ virtual void unLockReadOnlyVertexBase(int subpart) const = 0;
+
+ /// getNumSubParts returns the number of seperate subparts
+ /// each subpart has a continuous array of vertices and indices
+ virtual int getNumSubParts() const = 0;
+
+ virtual void preallocateVertices(int numverts) = 0;
+ virtual void preallocateIndices(int numindices) = 0;
+
+ virtual bool hasPremadeAabb() const { return false; }
+ virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+ virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+
+ const btVector3& getScaling() const
+ {
+ return m_scaling;
+ }
+ void setScaling(const btVector3& scaling)
+ {
+ m_scaling = scaling;
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-struct btIntIndexData
+struct btIntIndexData
{
- int m_value;
+ int m_value;
};
-struct btShortIntIndexData
+struct btShortIntIndexData
{
short m_value;
char m_pad[2];
};
-struct btShortIntIndexTripletData
+struct btShortIntIndexTripletData
{
- short m_values[3];
- char m_pad[2];
+ short m_values[3];
+ char m_pad[2];
};
-struct btCharIndexTripletData
+struct btCharIndexTripletData
{
unsigned char m_values[3];
- char m_pad;
+ char m_pad;
};
+// clang-format off
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btMeshPartData
@@ -151,14 +143,11 @@ struct btStridingMeshInterfaceData
char m_padding[4];
};
+// clang-format on
-
-
-SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
{
return sizeof(btStridingMeshInterfaceData);
}
-
-
-#endif //BT_STRIDING_MESHINTERFACE_H
+#endif //BT_STRIDING_MESHINTERFACE_H