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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-13 14:43:30 +0100
committerGitHub <noreply@github.com>2018-01-13 14:43:30 +0100
commita3ee252993e8200c856be3fe664937f9461ee268 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h
parentc01575b3125ce1828f0cacb3f9f00286136f373c (diff)
parente12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (diff)
Merge pull request #15664 from akien-mga/thirdparty
Bugfix updates to various thirdparty libraries
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h')
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1 files changed, 61 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///btShapeHull implemented by John McCutchan.
+
+#ifndef BT_SHAPE_HULL_H
+#define BT_SHAPE_HULL_H
+
+#include "LinearMath/btAlignedObjectArray.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+
+
+///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices.
+///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object.
+///It approximates the convex hull using the supporting vertex of 42 directions.
+ATTRIBUTE_ALIGNED16(class) btShapeHull
+{
+protected:
+
+ btAlignedObjectArray<btVector3> m_vertices;
+ btAlignedObjectArray<unsigned int> m_indices;
+ unsigned int m_numIndices;
+ const btConvexShape* m_shape;
+
+ static btVector3* getUnitSpherePoints();
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btShapeHull (const btConvexShape* shape);
+ ~btShapeHull ();
+
+ bool buildHull (btScalar margin);
+
+ int numTriangles () const;
+ int numVertices () const;
+ int numIndices () const;
+
+ const btVector3* getVertexPointer() const
+ {
+ return &m_vertices[0];
+ }
+ const unsigned int* getIndexPointer() const
+ {
+ return &m_indices[0];
+ }
+};
+
+#endif //BT_SHAPE_HULL_H