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author | Steve Szilágyi <ryd.spes@gmail.com> | 2021-12-08 12:10:56 +0100 |
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committer | rydergaming <ryd.spes@gmail.com> | 2021-12-10 13:22:02 +0100 |
commit | 0c352407d8e7d3c8eb3108a734b5a9746ea14ad7 (patch) | |
tree | 04e12f749e11539027db6069ffec50409f1a1e36 /thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h | |
parent | db70957a5ffdbf6b1ea3aee8dd399581be9d1f01 (diff) |
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h')
0 files changed, 0 insertions, 0 deletions