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authorHein-Pieter van Braam <hp@tmm.cx>2019-01-04 16:01:54 +0000
committerHein-Pieter van Braam <hp@tmm.cx>2019-01-04 17:48:03 +0000
commitac99ed3cda12abe155f16a96ac0c716b2dbe6231 (patch)
tree2bae704d3f5852b415555b8393ec8eddf3b00500 /thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
parent1504c961125c76f007bc2ff061c3854effbe3e56 (diff)
String[size()] should return a default constructed CharType
As per the C++ standard 21.3.4.1 for std::string: Returns: If pos < size(), returns data()[pos]. Otherwise, if pos == size(), the const version returns charT(). Otherwise, the behavior is undefined. Since the behavior is undefined Godot now does the same thing for const and non-const versions of operator[]. This fixes #21242 and fixes #22221.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h')
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