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author | Oussama <o.boukhelf@gmail.com> | 2019-01-03 14:26:51 +0100 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 12:30:35 +0100 |
commit | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch) | |
tree | 311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h | |
parent | a6722cf36251ddcb538e6ebed9fa4950342b68ba (diff) |
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h index 069a79402b..d2e21173b2 100644 --- a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h @@ -23,50 +23,43 @@ subject to the following restrictions: #include "LinearMath/btMatrix3x3.h" #include "btCollisionMargin.h" - - - /// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class. /// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed. -ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape +ATTRIBUTE_ALIGNED16(class) +btEmptyShape : public btConcaveShape { public: BT_DECLARE_ALIGNED_ALLOCATOR(); - + btEmptyShape(); virtual ~btEmptyShape(); - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const; - - virtual void setLocalScaling(const btVector3& scaling) + virtual void setLocalScaling(const btVector3& scaling) { m_localScaling = scaling; } - virtual const btVector3& getLocalScaling() const + virtual const btVector3& getLocalScaling() const { return m_localScaling; } - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; - - virtual const char* getName()const + virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const; + + virtual const char* getName() const { return "Empty"; } - virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const + virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const { } protected: - btVector3 m_localScaling; - + btVector3 m_localScaling; }; - - -#endif //BT_EMPTY_SHAPE_H +#endif //BT_EMPTY_SHAPE_H |