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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h')
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diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION_SHAPE_H
+#define BT_COLLISION_SHAPE_H
+
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btMatrix3x3.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
+class btSerializer;
+
+
+///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
+ATTRIBUTE_ALIGNED16(class) btCollisionShape
+{
+protected:
+ int m_shapeType;
+ void* m_userPointer;
+ int m_userIndex;
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
+ {
+ }
+
+ virtual ~btCollisionShape()
+ {
+ }
+
+ ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
+
+ virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
+
+ ///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
+ virtual btScalar getAngularMotionDisc() const;
+
+ virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
+
+
+ ///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
+ ///result is conservative
+ void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
+
+
+
+ SIMD_FORCE_INLINE bool isPolyhedral() const
+ {
+ return btBroadphaseProxy::isPolyhedral(getShapeType());
+ }
+
+ SIMD_FORCE_INLINE bool isConvex2d() const
+ {
+ return btBroadphaseProxy::isConvex2d(getShapeType());
+ }
+
+ SIMD_FORCE_INLINE bool isConvex() const
+ {
+ return btBroadphaseProxy::isConvex(getShapeType());
+ }
+ SIMD_FORCE_INLINE bool isNonMoving() const
+ {
+ return btBroadphaseProxy::isNonMoving(getShapeType());
+ }
+ SIMD_FORCE_INLINE bool isConcave() const
+ {
+ return btBroadphaseProxy::isConcave(getShapeType());
+ }
+ SIMD_FORCE_INLINE bool isCompound() const
+ {
+ return btBroadphaseProxy::isCompound(getShapeType());
+ }
+
+ SIMD_FORCE_INLINE bool isSoftBody() const
+ {
+ return btBroadphaseProxy::isSoftBody(getShapeType());
+ }
+
+ ///isInfinite is used to catch simulation error (aabb check)
+ SIMD_FORCE_INLINE bool isInfinite() const
+ {
+ return btBroadphaseProxy::isInfinite(getShapeType());
+ }
+
+#ifndef __SPU__
+ virtual void setLocalScaling(const btVector3& scaling) =0;
+ virtual const btVector3& getLocalScaling() const =0;
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
+
+
+//debugging support
+ virtual const char* getName()const =0 ;
+#endif //__SPU__
+
+
+ int getShapeType() const { return m_shapeType; }
+
+ ///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction
+ ///See Bullet/Demos/RollingFrictionDemo for an example
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ {
+ return btVector3(1,1,1);
+ }
+ virtual void setMargin(btScalar margin) = 0;
+ virtual btScalar getMargin() const = 0;
+
+
+ ///optional user data pointer
+ void setUserPointer(void* userPtr)
+ {
+ m_userPointer = userPtr;
+ }
+
+ void* getUserPointer() const
+ {
+ return m_userPointer;
+ }
+ void setUserIndex(int index)
+ {
+ m_userIndex = index;
+ }
+
+ int getUserIndex() const
+ {
+ return m_userIndex;
+ }
+
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+ virtual void serializeSingleShape(btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCollisionShapeData
+{
+ char *m_name;
+ int m_shapeType;
+ char m_padding[4];
+};
+
+SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btCollisionShapeData);
+}
+
+
+
+#endif //BT_COLLISION_SHAPE_H
+