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| author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-10 11:48:19 -0700 |
|---|---|---|
| committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-10 12:10:26 -0700 |
| commit | 4da3a87f7d31dda644f6bd6dc300bd6e4f7eef79 (patch) | |
| tree | 0aa27d537ef58d6da5ac9dc65267a8fc992e5d15 /thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h | |
| parent | ac1dab5062ff3f56b51ce6585e79af66b1f8c559 (diff) | |
Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h')
0 files changed, 0 insertions, 0 deletions