diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 15:08:41 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-01-07 15:08:41 +0100 |
commit | dab650fcaa3eb37deee5118d678a3763ac78a58a (patch) | |
tree | 3131df01280f91a61b4721eed132a5b6b21881ba /thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp | |
parent | a3a537c2cf86ff4bf82385bbd17606654f8013c4 (diff) | |
parent | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (diff) |
Merge pull request #24740 from OBKF/update-bullet-physics
Update Bullet physics to commit 126b676
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp | 1390 |
1 files changed, 656 insertions, 734 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp index 3de8d6995e..782e9efaf1 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp @@ -19,9 +19,9 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" -#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting -#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" #include "BulletCollision/CollisionShapes/btCompoundShape.h" #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" @@ -38,7 +38,6 @@ subject to the following restrictions: //#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION - //#define USE_BRUTEFORCE_RAYBROADPHASE 1 //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest //#define RECALCULATE_AABB_RAYCAST 1 @@ -48,7 +47,6 @@ subject to the following restrictions: #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" - ///for debug drawing //for debug rendering @@ -65,25 +63,21 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" - - -btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) -:m_dispatcher1(dispatcher), -m_broadphasePairCache(pairCache), -m_debugDrawer(0), -m_forceUpdateAllAabbs(true) +btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) + : m_dispatcher1(dispatcher), + m_broadphasePairCache(pairCache), + m_debugDrawer(0), + m_forceUpdateAllAabbs(true) { } - btCollisionWorld::~btCollisionWorld() { - //clean up remaining objects int i; - for (i=0;i<m_collisionObjects.size();i++) + for (i = 0; i < m_collisionObjects.size(); i++) { - btCollisionObject* collisionObject= m_collisionObjects[i]; + btCollisionObject* collisionObject = m_collisionObjects[i]; btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); if (bp) @@ -91,74 +85,83 @@ btCollisionWorld::~btCollisionWorld() // // only clear the cached algorithms // - getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); - getBroadphase()->destroyProxy(bp,m_dispatcher1); + getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp, m_dispatcher1); + getBroadphase()->destroyProxy(bp, m_dispatcher1); collisionObject->setBroadphaseHandle(0); } } - - } - - - - - - - - - -void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask) +void btCollisionWorld::refreshBroadphaseProxy(btCollisionObject* collisionObject) { + if (collisionObject->getBroadphaseHandle()) + { + int collisionFilterGroup = collisionObject->getBroadphaseHandle()->m_collisionFilterGroup; + int collisionFilterMask = collisionObject->getBroadphaseHandle()->m_collisionFilterMask; + + getBroadphase()->destroyProxy(collisionObject->getBroadphaseHandle(), getDispatcher()); + + //calculate new AABB + btTransform trans = collisionObject->getWorldTransform(); + + btVector3 minAabb; + btVector3 maxAabb; + collisionObject->getCollisionShape()->getAabb(trans, minAabb, maxAabb); + + int type = collisionObject->getCollisionShape()->getShapeType(); + collisionObject->setBroadphaseHandle(getBroadphase()->createProxy( + minAabb, + maxAabb, + type, + collisionObject, + collisionFilterGroup, + collisionFilterMask, + m_dispatcher1)); + } +} +void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask) +{ btAssert(collisionObject); //check that the object isn't already added - btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); - btAssert(collisionObject->getWorldArrayIndex() == -1); // do not add the same object to more than one collision world + btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); + btAssert(collisionObject->getWorldArrayIndex() == -1); // do not add the same object to more than one collision world - collisionObject->setWorldArrayIndex(m_collisionObjects.size()); + collisionObject->setWorldArrayIndex(m_collisionObjects.size()); m_collisionObjects.push_back(collisionObject); //calculate new AABB btTransform trans = collisionObject->getWorldTransform(); - btVector3 minAabb; - btVector3 maxAabb; - collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); + btVector3 minAabb; + btVector3 maxAabb; + collisionObject->getCollisionShape()->getAabb(trans, minAabb, maxAabb); int type = collisionObject->getCollisionShape()->getShapeType(); - collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( + collisionObject->setBroadphaseHandle(getBroadphase()->createProxy( minAabb, maxAabb, type, collisionObject, collisionFilterGroup, collisionFilterMask, - m_dispatcher1)) ; - - - - - + m_dispatcher1)); } - - -void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) +void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) { - btVector3 minAabb,maxAabb; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); + btVector3 minAabb, maxAabb; + colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb); //need to increase the aabb for contact thresholds - btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); + btVector3 contactThreshold(gContactBreakingThreshold, gContactBreakingThreshold, gContactBreakingThreshold); minAabb -= contactThreshold; maxAabb += contactThreshold; - if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject()) + if (getDispatchInfo().m_useContinuous && colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject()) { - btVector3 minAabb2,maxAabb2; - colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); + btVector3 minAabb2, maxAabb2; + colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(), minAabb2, maxAabb2); minAabb2 -= contactThreshold; maxAabb2 += contactThreshold; minAabb.setMin(minAabb2); @@ -168,10 +171,11 @@ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; //moving objects should be moderately sized, probably something wrong if not - if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) + if (colObj->isStaticObject() || ((maxAabb - minAabb).length2() < btScalar(1e12))) { - bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); - } else + bp->setAabb(colObj->getBroadphaseHandle(), minAabb, maxAabb, m_dispatcher1); + } + else { //something went wrong, investigate //this assert is unwanted in 3D modelers (danger of loosing work) @@ -189,15 +193,15 @@ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) } } -void btCollisionWorld::updateAabbs() +void btCollisionWorld::updateAabbs() { BT_PROFILE("updateAabbs"); btTransform predictedTrans; - for ( int i=0;i<m_collisionObjects.size();i++) + for (int i = 0; i < m_collisionObjects.size(); i++) { btCollisionObject* colObj = m_collisionObjects[i]; - btAssert(colObj->getWorldArrayIndex() == i); + btAssert(colObj->getWorldArrayIndex() == i); //only update aabb of active objects if (m_forceUpdateAllAabbs || colObj->isActive()) @@ -207,14 +211,13 @@ void btCollisionWorld::updateAabbs() } } - -void btCollisionWorld::computeOverlappingPairs() +void btCollisionWorld::computeOverlappingPairs() { BT_PROFILE("calculateOverlappingPairs"); m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); } -void btCollisionWorld::performDiscreteCollisionDetection() +void btCollisionWorld::performDiscreteCollisionDetection() { BT_PROFILE("performDiscreteCollisionDetection"); @@ -228,69 +231,61 @@ void btCollisionWorld::performDiscreteCollisionDetection() { BT_PROFILE("dispatchAllCollisionPairs"); if (dispatcher) - dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); + dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(), dispatchInfo, m_dispatcher1); } - } - - -void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) +void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) { - - //bool removeFromBroadphase = false; { - btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); if (bp) { // // only clear the cached algorithms // - getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); - getBroadphase()->destroyProxy(bp,m_dispatcher1); + getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp, m_dispatcher1); + getBroadphase()->destroyProxy(bp, m_dispatcher1); collisionObject->setBroadphaseHandle(0); } } - - int iObj = collisionObject->getWorldArrayIndex(); -// btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously? - if (iObj >= 0 && iObj < m_collisionObjects.size()) - { - btAssert(collisionObject == m_collisionObjects[iObj]); - m_collisionObjects.swap(iObj, m_collisionObjects.size()-1); - m_collisionObjects.pop_back(); - if (iObj < m_collisionObjects.size()) - { - m_collisionObjects[iObj]->setWorldArrayIndex(iObj); - } - } - else - { - // slow linear search - //swapremove - m_collisionObjects.remove(collisionObject); - } - collisionObject->setWorldArrayIndex(-1); + int iObj = collisionObject->getWorldArrayIndex(); + // btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously? + if (iObj >= 0 && iObj < m_collisionObjects.size()) + { + btAssert(collisionObject == m_collisionObjects[iObj]); + m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1); + m_collisionObjects.pop_back(); + if (iObj < m_collisionObjects.size()) + { + m_collisionObjects[iObj]->setWorldArrayIndex(iObj); + } + } + else + { + // slow linear search + //swapremove + m_collisionObjects.remove(collisionObject); + } + collisionObject->setWorldArrayIndex(-1); } - -void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback) +void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans, + btCollisionObject* collisionObject, + const btCollisionShape* collisionShape, + const btTransform& colObjWorldTransform, + RayResultCallback& resultCallback) { - btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1); - btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback); + btCollisionObjectWrapper colObWrap(0, collisionShape, collisionObject, colObjWorldTransform, -1, -1); + btCollisionWorld::rayTestSingleInternal(rayFromTrans, rayToTrans, &colObWrap, resultCallback); } -void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans, - const btCollisionObjectWrapper* collisionObjectWrap, - RayResultCallback& resultCallback) +void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans, const btTransform& rayToTrans, + const btCollisionObjectWrapper* collisionObjectWrap, + RayResultCallback& resultCallback) { btSphereShape pointShape(btScalar(0.0)); pointShape.setMargin(0.f); @@ -304,12 +299,12 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con btConvexCast::CastResult castResult; castResult.m_fraction = resultCallback.m_closestHitFraction; - btConvexShape* convexShape = (btConvexShape*) collisionShape; - btVoronoiSimplexSolver simplexSolver; - btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver); - - btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver); - + btConvexShape* convexShape = (btConvexShape*)collisionShape; + btVoronoiSimplexSolver simplexSolver; + btSubsimplexConvexCast subSimplexConvexCaster(castShape, convexShape, &simplexSolver); + + btGjkConvexCast gjkConvexCaster(castShape, convexShape, &simplexSolver); + //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); btConvexCast* convexCasterPtr = 0; @@ -318,10 +313,10 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con convexCasterPtr = &gjkConvexCaster; else convexCasterPtr = &subSimplexConvexCaster; - + btConvexCast& convexCaster = *convexCasterPtr; - if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) + if (convexCaster.calcTimeOfImpact(rayFromTrans, rayToTrans, colObjWorldTransform, colObjWorldTransform, castResult)) { //add hit if (castResult.m_normal.length2() > btScalar(0.0001)) @@ -332,81 +327,75 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con #ifdef USE_SUBSIMPLEX_CONVEX_CAST //rotate normal into worldspace castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; -#endif //USE_SUBSIMPLEX_CONVEX_CAST +#endif //USE_SUBSIMPLEX_CONVEX_CAST castResult.m_normal.normalize(); - btCollisionWorld::LocalRayResult localRayResult - ( + btCollisionWorld::LocalRayResult localRayResult( collisionObjectWrap->getCollisionObject(), 0, castResult.m_normal, - castResult.m_fraction - ); + castResult.m_fraction); bool normalInWorldSpace = true; resultCallback.addSingleResult(localRayResult, normalInWorldSpace); - } } } - } else { + } + else + { if (collisionShape->isConcave()) { - //ConvexCast::CastResult - struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback + struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback + { + btCollisionWorld::RayResultCallback* m_resultCallback; + const btCollisionObject* m_collisionObject; + const btConcaveShape* m_triangleMesh; + + btTransform m_colObjWorldTransform; + + BridgeTriangleRaycastCallback(const btVector3& from, const btVector3& to, + btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject, const btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform) : //@BP Mod + btTriangleRaycastCallback(from, to, resultCallback->m_flags), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh), + m_colObjWorldTransform(colObjWorldTransform) { - btCollisionWorld::RayResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - const btConcaveShape* m_triangleMesh; - - btTransform m_colObjWorldTransform; - - BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, - btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform): - //@BP Mod - btTriangleRaycastCallback(from,to, resultCallback->m_flags), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh), - m_colObjWorldTransform(colObjWorldTransform) - { - } - - - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = partId; - shapeInfo.m_triangleIndex = triangleIndex; + } - btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; + virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) + { + btCollisionWorld::LocalShapeInfo shapeInfo; + shapeInfo.m_shapePart = partId; + shapeInfo.m_triangleIndex = triangleIndex; - btCollisionWorld::LocalRayResult rayResult - (m_collisionObject, - &shapeInfo, - hitNormalWorld, - hitFraction); + btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; - bool normalInWorldSpace = true; - return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); - } + btCollisionWorld::LocalRayResult rayResult(m_collisionObject, + &shapeInfo, + hitNormalWorld, + hitFraction); - }; + bool normalInWorldSpace = true; + return m_resultCallback->addSingleResult(rayResult, normalInWorldSpace); + } + }; btTransform worldTocollisionObject = colObjWorldTransform.inverse(); btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); // BT_PROFILE("rayTestConcave"); - if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) + if (collisionShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) { ///optimized version for btBvhTriangleMeshShape btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; - - BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform); + + BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform); rcb.m_hitFraction = resultCallback.m_closestHitFraction; - triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); + triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); } else if (collisionShape->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE) { @@ -418,7 +407,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con btVector3 scale = scaledTriangleMesh->getLocalScaling(); btVector3 rayFromLocalScaled = rayFromLocal / scale; btVector3 rayToLocalScaled = rayToLocal / scale; - + //perform raycast in the underlying btBvhTriangleMeshShape BridgeTriangleRaycastCallback rcb(rayFromLocalScaled, rayToLocalScaled, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform); rcb.m_hitFraction = resultCallback.m_closestHitFraction; @@ -439,45 +428,40 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback { btCollisionWorld::RayResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - btConcaveShape* m_triangleMesh; + const btCollisionObject* m_collisionObject; + btConcaveShape* m_triangleMesh; btTransform m_colObjWorldTransform; - BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, - btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform): - //@BP Mod - btTriangleRaycastCallback(from,to, resultCallback->m_flags), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh), - m_colObjWorldTransform(colObjWorldTransform) + BridgeTriangleRaycastCallback(const btVector3& from, const btVector3& to, + btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject, btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform) : //@BP Mod + btTriangleRaycastCallback(from, to, resultCallback->m_flags), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh), + m_colObjWorldTransform(colObjWorldTransform) { } - - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) + virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) { - btCollisionWorld::LocalShapeInfo shapeInfo; + btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; - btCollisionWorld::LocalRayResult rayResult - (m_collisionObject, - &shapeInfo, - hitNormalWorld, - hitFraction); + btCollisionWorld::LocalRayResult rayResult(m_collisionObject, + &shapeInfo, + hitNormalWorld, + hitFraction); - bool normalInWorldSpace = true; - return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); + bool normalInWorldSpace = true; + return m_resultCallback->addSingleResult(rayResult, normalInWorldSpace); } - }; - - BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform); + BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), concaveShape, colObjWorldTransform); rcb.m_hitFraction = resultCallback.m_closestHitFraction; btVector3 rayAabbMinLocal = rayFromLocal; @@ -485,9 +469,11 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con btVector3 rayAabbMaxLocal = rayFromLocal; rayAabbMaxLocal.setMax(rayToLocal); - concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); + concaveShape->processAllTriangles(&rcb, rayAabbMinLocal, rayAabbMaxLocal); } - } else { + } + else + { // BT_PROFILE("rayTestCompound"); if (collisionShape->isCompound()) { @@ -495,10 +481,10 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con { RayResultCallback* m_userCallback; int m_i; - - LocalInfoAdder2 (int i, RayResultCallback *user) + + LocalInfoAdder2(int i, RayResultCallback* user) : m_userCallback(user), m_i(i) - { + { m_closestHitFraction = m_userCallback->m_closestHitFraction; m_flags = m_userCallback->m_flags; } @@ -507,7 +493,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con return m_userCallback->needsCollision(p); } - virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b) + virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& r, bool b) { btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = -1; @@ -520,7 +506,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con return result; } }; - + struct RayTester : btDbvt::ICollide { const btCollisionObject* m_collisionObject; @@ -529,33 +515,29 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con const btTransform& m_rayFromTrans; const btTransform& m_rayToTrans; RayResultCallback& m_resultCallback; - + RayTester(const btCollisionObject* collisionObject, - const btCompoundShape* compoundShape, - const btTransform& colObjWorldTransform, - const btTransform& rayFromTrans, - const btTransform& rayToTrans, - RayResultCallback& resultCallback): - m_collisionObject(collisionObject), - m_compoundShape(compoundShape), - m_colObjWorldTransform(colObjWorldTransform), - m_rayFromTrans(rayFromTrans), - m_rayToTrans(rayToTrans), - m_resultCallback(resultCallback) + const btCompoundShape* compoundShape, + const btTransform& colObjWorldTransform, + const btTransform& rayFromTrans, + const btTransform& rayToTrans, + RayResultCallback& resultCallback) : m_collisionObject(collisionObject), + m_compoundShape(compoundShape), + m_colObjWorldTransform(colObjWorldTransform), + m_rayFromTrans(rayFromTrans), + m_rayToTrans(rayToTrans), + m_resultCallback(resultCallback) { - } - + void ProcessLeaf(int i) { const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i); const btTransform& childTrans = m_compoundShape->getChildTransform(i); btTransform childWorldTrans = m_colObjWorldTransform * childTrans; - - btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i); - // replace collision shape so that callback can determine the triangle - + btCollisionObjectWrapper tmpOb(0, childCollisionShape, m_collisionObject, childWorldTrans, -1, i); + // replace collision shape so that callback can determine the triangle LocalInfoAdder2 my_cb(i, &m_resultCallback); @@ -564,19 +546,17 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con m_rayToTrans, &tmpOb, my_cb); - } - + void Process(const btDbvtNode* leaf) { ProcessLeaf(leaf->dataAsInt); } }; - + const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); const btDbvt* dbvt = compoundShape->getDynamicAabbTree(); - RayTester rayCB( collisionObjectWrap->getCollisionObject(), compoundShape, @@ -584,39 +564,39 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con rayFromTrans, rayToTrans, resultCallback); -#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION +#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION if (dbvt) { btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin(); btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin(); - btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB); + btDbvt::rayTest(dbvt->m_root, localRayFrom, localRayTo, rayCB); } else -#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION +#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION { for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i) { rayCB.ProcessLeaf(i); - } + } } } } } } -void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, - btCollisionObject* collisionObject, - const btCollisionShape* collisionShape, - const btTransform& colObjWorldTransform, - ConvexResultCallback& resultCallback, btScalar allowedPenetration) +void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans, + btCollisionObject* collisionObject, + const btCollisionShape* collisionShape, + const btTransform& colObjWorldTransform, + ConvexResultCallback& resultCallback, btScalar allowedPenetration) { - btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1); - btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration); + btCollisionObjectWrapper tmpOb(0, collisionShape, collisionObject, colObjWorldTransform, -1, -1); + btCollisionWorld::objectQuerySingleInternal(castShape, convexFromTrans, convexToTrans, &tmpOb, resultCallback, allowedPenetration); } -void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, - const btCollisionObjectWrapper* colObjWrap, - ConvexResultCallback& resultCallback, btScalar allowedPenetration) +void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans, + const btCollisionObjectWrapper* colObjWrap, + ConvexResultCallback& resultCallback, btScalar allowedPenetration) { const btCollisionShape* collisionShape = colObjWrap->getCollisionShape(); const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform(); @@ -626,21 +606,19 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, //BT_PROFILE("convexSweepConvex"); btConvexCast::CastResult castResult; castResult.m_allowedPenetration = allowedPenetration; - castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? + castResult.m_fraction = resultCallback.m_closestHitFraction; //btScalar(1.);//?? - btConvexShape* convexShape = (btConvexShape*) collisionShape; - btVoronoiSimplexSolver simplexSolver; - btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; + btConvexShape* convexShape = (btConvexShape*)collisionShape; + btVoronoiSimplexSolver simplexSolver; + btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; - btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); + btContinuousConvexCollision convexCaster1(castShape, convexShape, &simplexSolver, &gjkEpaPenetrationSolver); //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); btConvexCast* castPtr = &convexCaster1; - - - if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) + if (castPtr->calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult)) { //add hit if (castResult.m_normal.length2() > btScalar(0.0001)) @@ -648,25 +626,24 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, if (castResult.m_fraction < resultCallback.m_closestHitFraction) { castResult.m_normal.normalize(); - btCollisionWorld::LocalConvexResult localConvexResult - ( + btCollisionWorld::LocalConvexResult localConvexResult( colObjWrap->getCollisionObject(), 0, castResult.m_normal, castResult.m_hitPoint, - castResult.m_fraction - ); + castResult.m_fraction); bool normalInWorldSpace = true; resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); - } } } - } else { + } + else + { if (collisionShape->isConcave()) { - if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) + if (collisionShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) { //BT_PROFILE("convexSweepbtBvhTriangleMesh"); btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; @@ -680,62 +657,57 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback { btCollisionWorld::ConvexResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - btTriangleMeshShape* m_triangleMesh; - - BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, - btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): - btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh) + const btCollisionObject* m_collisionObject; + btTriangleMeshShape* m_triangleMesh; + + BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from, const btTransform& to, + btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject, btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld) : btTriangleConvexcastCallback(castShape, from, to, triangleToWorld, triangleMesh->getMargin()), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh) { } - - virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) + virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) { - btCollisionWorld::LocalShapeInfo shapeInfo; + btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; if (hitFraction <= m_resultCallback->m_closestHitFraction) { + btCollisionWorld::LocalConvexResult convexResult(m_collisionObject, + &shapeInfo, + hitNormalLocal, + hitPointLocal, + hitFraction); - btCollisionWorld::LocalConvexResult convexResult - (m_collisionObject, - &shapeInfo, - hitNormalLocal, - hitPointLocal, - hitFraction); + bool normalInWorldSpace = true; - bool normalInWorldSpace = true; - - - return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); + return m_resultCallback->addSingleResult(convexResult, normalInWorldSpace); } return hitFraction; } - }; - BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform); + BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->getCollisionObject(), triangleMesh, colObjWorldTransform); tccb.m_hitFraction = resultCallback.m_closestHitFraction; tccb.m_allowedPenetration = allowedPenetration; btVector3 boxMinLocal, boxMaxLocal; castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); - triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); - } else + triangleMesh->performConvexcast(&tccb, convexFromLocal, convexToLocal, boxMinLocal, boxMaxLocal); + } + else { - if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE) + if (collisionShape->getShapeType() == STATIC_PLANE_PROXYTYPE) { btConvexCast::CastResult castResult; castResult.m_allowedPenetration = allowedPenetration; castResult.m_fraction = resultCallback.m_closestHitFraction; - btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape; - btContinuousConvexCollision convexCaster1(castShape,planeShape); + btStaticPlaneShape* planeShape = (btStaticPlaneShape*)collisionShape; + btContinuousConvexCollision convexCaster1(castShape, planeShape); btConvexCast* castPtr = &convexCaster1; - if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) + if (castPtr->calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult)) { //add hit if (castResult.m_normal.length2() > btScalar(0.0001)) @@ -743,22 +715,20 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, if (castResult.m_fraction < resultCallback.m_closestHitFraction) { castResult.m_normal.normalize(); - btCollisionWorld::LocalConvexResult localConvexResult - ( + btCollisionWorld::LocalConvexResult localConvexResult( colObjWrap->getCollisionObject(), 0, castResult.m_normal, castResult.m_hitPoint, - castResult.m_fraction - ); + castResult.m_fraction); bool normalInWorldSpace = true; resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); } } } - - } else + } + else { //BT_PROFILE("convexSweepConcave"); btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; @@ -772,44 +742,39 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback { btCollisionWorld::ConvexResultCallback* m_resultCallback; - const btCollisionObject* m_collisionObject; - btConcaveShape* m_triangleMesh; - - BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, - btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld): - btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh) + const btCollisionObject* m_collisionObject; + btConcaveShape* m_triangleMesh; + + BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from, const btTransform& to, + btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject, btConcaveShape* triangleMesh, const btTransform& triangleToWorld) : btTriangleConvexcastCallback(castShape, from, to, triangleToWorld, triangleMesh->getMargin()), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh) { } - - virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) + virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) { - btCollisionWorld::LocalShapeInfo shapeInfo; + btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = partId; shapeInfo.m_triangleIndex = triangleIndex; if (hitFraction <= m_resultCallback->m_closestHitFraction) { + btCollisionWorld::LocalConvexResult convexResult(m_collisionObject, + &shapeInfo, + hitNormalLocal, + hitPointLocal, + hitFraction); - btCollisionWorld::LocalConvexResult convexResult - (m_collisionObject, - &shapeInfo, - hitNormalLocal, - hitPointLocal, - hitFraction); - - bool normalInWorldSpace = true; + bool normalInWorldSpace = true; - return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); + return m_resultCallback->addSingleResult(convexResult, normalInWorldSpace); } return hitFraction; } - }; - BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform); + BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->getCollisionObject(), concaveShape, colObjWorldTransform); tccb.m_hitFraction = resultCallback.m_closestHitFraction; tccb.m_allowedPenetration = allowedPenetration; btVector3 boxMinLocal, boxMaxLocal; @@ -821,35 +786,37 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, rayAabbMaxLocal.setMax(convexToLocal); rayAabbMinLocal += boxMinLocal; rayAabbMaxLocal += boxMaxLocal; - concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); + concaveShape->processAllTriangles(&tccb, rayAabbMinLocal, rayAabbMaxLocal); } } - } else { + } + else + { if (collisionShape->isCompound()) { - struct btCompoundLeafCallback : btDbvt::ICollide + struct btCompoundLeafCallback : btDbvt::ICollide { btCompoundLeafCallback( - const btCollisionObjectWrapper* colObjWrap, - const btConvexShape* castShape, - const btTransform& convexFromTrans, - const btTransform& convexToTrans, - btScalar allowedPenetration, - const btCompoundShape* compoundShape, - const btTransform& colObjWorldTransform, - ConvexResultCallback& resultCallback) - : - m_colObjWrap(colObjWrap), - m_castShape(castShape), - m_convexFromTrans(convexFromTrans), - m_convexToTrans(convexToTrans), - m_allowedPenetration(allowedPenetration), - m_compoundShape(compoundShape), - m_colObjWorldTransform(colObjWorldTransform), - m_resultCallback(resultCallback) { + const btCollisionObjectWrapper* colObjWrap, + const btConvexShape* castShape, + const btTransform& convexFromTrans, + const btTransform& convexToTrans, + btScalar allowedPenetration, + const btCompoundShape* compoundShape, + const btTransform& colObjWorldTransform, + ConvexResultCallback& resultCallback) + : m_colObjWrap(colObjWrap), + m_castShape(castShape), + m_convexFromTrans(convexFromTrans), + m_convexToTrans(convexToTrans), + m_allowedPenetration(allowedPenetration), + m_compoundShape(compoundShape), + m_colObjWorldTransform(colObjWorldTransform), + m_resultCallback(resultCallback) + { } - const btCollisionObjectWrapper* m_colObjWrap; + const btCollisionObjectWrapper* m_colObjWrap; const btConvexShape* m_castShape; const btTransform& m_convexFromTrans; const btTransform& m_convexToTrans; @@ -859,16 +826,16 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, ConvexResultCallback& m_resultCallback; public: - - void ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape) + void ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape) { btTransform childWorldTrans = m_colObjWorldTransform * childTrans; - struct LocalInfoAdder : public ConvexResultCallback { + struct LocalInfoAdder : public ConvexResultCallback + { ConvexResultCallback* m_userCallback; int m_i; - LocalInfoAdder(int i, ConvexResultCallback *user) + LocalInfoAdder(int i, ConvexResultCallback* user) : m_userCallback(user), m_i(i) { m_closestHitFraction = m_userCallback->m_closestHitFraction; @@ -877,9 +844,9 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, { return m_userCallback->needsCollision(p); } - virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& r, bool b) + virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& r, bool b) { - btCollisionWorld::LocalShapeInfo shapeInfo; + btCollisionWorld::LocalShapeInfo shapeInfo; shapeInfo.m_shapePart = -1; shapeInfo.m_triangleIndex = m_i; if (r.m_localShapeInfo == NULL) @@ -887,7 +854,6 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, const btScalar result = m_userCallback->addSingleResult(r, b); m_closestHitFraction = m_userCallback->m_closestHitFraction; return result; - } }; @@ -898,7 +864,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, objectQuerySingleInternal(m_castShape, m_convexFromTrans, m_convexToTrans, &tmpObj, my_cb, m_allowedPenetration); } - void Process(const btDbvtNode* leaf) + void Process(const btDbvtNode* leaf) { // Processing leaf node int index = leaf->dataAsInt; @@ -923,15 +889,18 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, fromLocalAabbMax.setMax(toLocalAabbMax); btCompoundLeafCallback callback(colObjWrap, castShape, convexFromTrans, convexToTrans, - allowedPenetration, compoundShape, colObjWorldTransform, resultCallback); + allowedPenetration, compoundShape, colObjWorldTransform, resultCallback); const btDbvt* tree = compoundShape->getDynamicAabbTree(); - if (tree) { - const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax); + if (tree) + { + const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax); tree->collideTV(tree->m_root, bounds, callback); - } else { + } + else + { int i; - for (i=0;i<compoundShape->getNumChildShapes();i++) + for (i = 0; i < compoundShape->getNumChildShapes(); i++) { const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); btTransform childTrans = compoundShape->getChildTransform(i); @@ -943,33 +912,31 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, } } - struct btSingleRayCallback : public btBroadphaseRayCallback { - - btVector3 m_rayFromWorld; - btVector3 m_rayToWorld; - btTransform m_rayFromTrans; - btTransform m_rayToTrans; - btVector3 m_hitNormal; - - const btCollisionWorld* m_world; - btCollisionWorld::RayResultCallback& m_resultCallback; - - btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) - :m_rayFromWorld(rayFromWorld), - m_rayToWorld(rayToWorld), - m_world(world), - m_resultCallback(resultCallback) + btVector3 m_rayFromWorld; + btVector3 m_rayToWorld; + btTransform m_rayFromTrans; + btTransform m_rayToTrans; + btVector3 m_hitNormal; + + const btCollisionWorld* m_world; + btCollisionWorld::RayResultCallback& m_resultCallback; + + btSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btCollisionWorld* world, btCollisionWorld::RayResultCallback& resultCallback) + : m_rayFromWorld(rayFromWorld), + m_rayToWorld(rayToWorld), + m_world(world), + m_resultCallback(resultCallback) { m_rayFromTrans.setIdentity(); m_rayFromTrans.setOrigin(m_rayFromWorld); m_rayToTrans.setIdentity(); m_rayToTrans.setOrigin(m_rayToWorld); - btVector3 rayDir = (rayToWorld-rayFromWorld); + btVector3 rayDir = (rayToWorld - rayFromWorld); - rayDir.normalize (); + rayDir.normalize(); ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; @@ -978,22 +945,19 @@ struct btSingleRayCallback : public btBroadphaseRayCallback m_signs[1] = m_rayDirectionInverse[1] < 0.0; m_signs[2] = m_rayDirectionInverse[2] < 0.0; - m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); - + m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld); } - - - virtual bool process(const btBroadphaseProxy* proxy) + virtual bool process(const btBroadphaseProxy* proxy) { ///terminate further ray tests, once the closestHitFraction reached zero if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) return false; - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; + btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) + if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; @@ -1011,57 +975,53 @@ struct btSingleRayCallback : public btBroadphaseRayCallback //culling already done by broadphase //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) { - m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - m_resultCallback); + m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans, + collisionObject, + collisionObject->getCollisionShape(), + collisionObject->getWorldTransform(), + m_resultCallback); } } return true; } }; -void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const +void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const { //BT_PROFILE("rayTest"); /// use the broadphase to accelerate the search for objects, based on their aabb /// and for each object with ray-aabb overlap, perform an exact ray test - btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); + btSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback); #ifndef USE_BRUTEFORCE_RAYBROADPHASE - m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); + m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB); #else - for (int i=0;i<this->getNumCollisionObjects();i++) + for (int i = 0; i < this->getNumCollisionObjects(); i++) { rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); - } -#endif //USE_BRUTEFORCE_RAYBROADPHASE - + } +#endif //USE_BRUTEFORCE_RAYBROADPHASE } - struct btSingleSweepCallback : public btBroadphaseRayCallback { - - btTransform m_convexFromTrans; - btTransform m_convexToTrans; - btVector3 m_hitNormal; - const btCollisionWorld* m_world; - btCollisionWorld::ConvexResultCallback& m_resultCallback; - btScalar m_allowedCcdPenetration; + btTransform m_convexFromTrans; + btTransform m_convexToTrans; + btVector3 m_hitNormal; + const btCollisionWorld* m_world; + btCollisionWorld::ConvexResultCallback& m_resultCallback; + btScalar m_allowedCcdPenetration; const btConvexShape* m_castShape; - - btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) - :m_convexFromTrans(convexFromTrans), - m_convexToTrans(convexToTrans), - m_world(world), - m_resultCallback(resultCallback), - m_allowedCcdPenetration(allowedPenetration), - m_castShape(castShape) + btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans, const btCollisionWorld* world, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedPenetration) + : m_convexFromTrans(convexFromTrans), + m_convexToTrans(convexToTrans), + m_world(world), + m_resultCallback(resultCallback), + m_allowedCcdPenetration(allowedPenetration), + m_castShape(castShape) { - btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); + btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin() - m_convexFromTrans.getOrigin()); btVector3 rayDir = unnormalizedRayDir.normalized(); ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; @@ -1072,109 +1032,102 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback m_signs[2] = m_rayDirectionInverse[2] < 0.0; m_lambda_max = rayDir.dot(unnormalizedRayDir); - } - virtual bool process(const btBroadphaseProxy* proxy) + virtual bool process(const btBroadphaseProxy* proxy) { ///terminate further convex sweep tests, once the closestHitFraction reached zero if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) return false; - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; + btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { + if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) + { //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - m_resultCallback, - m_allowedCcdPenetration); + m_world->objectQuerySingle(m_castShape, m_convexFromTrans, m_convexToTrans, + collisionObject, + collisionObject->getCollisionShape(), + collisionObject->getWorldTransform(), + m_resultCallback, + m_allowedCcdPenetration); } return true; } }; - - -void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const +void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const { - BT_PROFILE("convexSweepTest"); /// use the broadphase to accelerate the search for objects, based on their aabb /// and for each object with ray-aabb overlap, perform an exact ray test /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical - - - btTransform convexFromTrans,convexToTrans; + btTransform convexFromTrans, convexToTrans; convexFromTrans = convexFromWorld; convexToTrans = convexToWorld; btVector3 castShapeAabbMin, castShapeAabbMax; /* Compute AABB that encompasses angular movement */ { btVector3 linVel, angVel; - btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel); + btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0f, linVel, angVel); btVector3 zeroLinVel; - zeroLinVel.setValue(0,0,0); + zeroLinVel.setValue(0, 0, 0); btTransform R; - R.setIdentity (); - R.setRotation (convexFromTrans.getRotation()); - castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax); + R.setIdentity(); + R.setRotation(convexFromTrans.getRotation()); + castShape->calculateTemporalAabb(R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax); } #ifndef USE_BRUTEFORCE_RAYBROADPHASE - btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); + btSingleSweepCallback convexCB(castShape, convexFromWorld, convexToWorld, this, resultCallback, allowedCcdPenetration); - m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); + m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(), convexToTrans.getOrigin(), convexCB, castShapeAabbMin, castShapeAabbMax); #else /// go over all objects, and if the ray intersects their aabb + cast shape aabb, // do a ray-shape query using convexCaster (CCD) int i; - for (i=0;i<m_collisionObjects.size();i++) + for (i = 0; i < m_collisionObjects.size(); i++) { - btCollisionObject* collisionObject= m_collisionObjects[i]; + btCollisionObject* collisionObject = m_collisionObjects[i]; //only perform raycast if filterMask matches - if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { + if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) + { //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); - btVector3 collisionObjectAabbMin,collisionObjectAabbMax; - collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); - AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); - btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing + btVector3 collisionObjectAabbMin, collisionObjectAabbMax; + collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax); + AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); + btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing btVector3 hitNormal; - if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) + if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal)) { - objectQuerySingle(castShape, convexFromTrans,convexToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - resultCallback, - allowedCcdPenetration); + objectQuerySingle(castShape, convexFromTrans, convexToTrans, + collisionObject, + collisionObject->getCollisionShape(), + collisionObject->getWorldTransform(), + resultCallback, + allowedCcdPenetration); } } } -#endif //USE_BRUTEFORCE_RAYBROADPHASE +#endif //USE_BRUTEFORCE_RAYBROADPHASE } - - struct btBridgedManifoldResult : public btManifoldResult { + btCollisionWorld::ContactResultCallback& m_resultCallback; - btCollisionWorld::ContactResultCallback& m_resultCallback; - - btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback ) - :btManifoldResult(obj0Wrap,obj1Wrap), - m_resultCallback(resultCallback) + btBridgedManifoldResult(const btCollisionObjectWrapper* obj0Wrap, const btCollisionObjectWrapper* obj1Wrap, btCollisionWorld::ContactResultCallback& resultCallback) + : btManifoldResult(obj0Wrap, obj1Wrap), + m_resultCallback(resultCallback) { } - virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) + virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) { bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); btVector3 pointA = pointInWorld + normalOnBInWorld * depth; @@ -1182,78 +1135,74 @@ struct btBridgedManifoldResult : public btManifoldResult btVector3 localB; if (isSwapped) { - localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); + localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA); localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); - } else + } + else { - localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA ); + localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA); localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld); } - - btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); + + btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth); newPt.m_positionWorldOnA = pointA; newPt.m_positionWorldOnB = pointInWorld; - - //BP mod, store contact triangles. + + //BP mod, store contact triangles. if (isSwapped) { newPt.m_partId0 = m_partId1; newPt.m_partId1 = m_partId0; - newPt.m_index0 = m_index1; - newPt.m_index1 = m_index0; - } else + newPt.m_index0 = m_index1; + newPt.m_index1 = m_index0; + } + else { newPt.m_partId0 = m_partId0; newPt.m_partId1 = m_partId1; - newPt.m_index0 = m_index0; - newPt.m_index1 = m_index1; + newPt.m_index0 = m_index0; + newPt.m_index1 = m_index1; } //experimental feature info, for per-triangle material etc. - const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap; - const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap; - m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1); - + const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap; + const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap; + m_resultCallback.addSingleResult(newPt, obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1); } - }; - - struct btSingleContactCallback : public btBroadphaseAabbCallback { - btCollisionObject* m_collisionObject; - btCollisionWorld* m_world; - btCollisionWorld::ContactResultCallback& m_resultCallback; - - - btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback) - :m_collisionObject(collisionObject), - m_world(world), - m_resultCallback(resultCallback) + btCollisionWorld* m_world; + btCollisionWorld::ContactResultCallback& m_resultCallback; + + btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world, btCollisionWorld::ContactResultCallback& resultCallback) + : m_collisionObject(collisionObject), + m_world(world), + m_resultCallback(resultCallback) { } - virtual bool process(const btBroadphaseProxy* proxy) + virtual bool process(const btBroadphaseProxy* proxy) { - btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; + btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; if (collisionObject == m_collisionObject) return true; //only perform raycast if filterMask matches - if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) + if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { - btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1); - btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1); + btCollisionObjectWrapper ob0(0, m_collisionObject->getCollisionShape(), m_collisionObject, m_collisionObject->getWorldTransform(), -1, -1); + btCollisionObjectWrapper ob1(0, collisionObject->getCollisionShape(), collisionObject, collisionObject->getWorldTransform(), -1, -1); - btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1,0, BT_CLOSEST_POINT_ALGORITHMS); + btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0, &ob1, 0, BT_CLOSEST_POINT_ALGORITHMS); if (algorithm) { - btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback); + btBridgedManifoldResult contactPointResult(&ob0, &ob1, m_resultCallback); //discrete collision detection query - - algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult); + + algorithm->processCollision(&ob0, &ob1, m_world->getDispatchInfo(), &contactPointResult); algorithm->~btCollisionAlgorithm(); m_world->getDispatcher()->freeCollisionAlgorithm(algorithm); @@ -1263,271 +1212,247 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback } }; - ///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback. ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) -void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback) +void btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback) { - btVector3 aabbMin,aabbMax; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax); - btSingleContactCallback contactCB(colObj,this,resultCallback); - - m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB); -} + btVector3 aabbMin, aabbMax; + colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), aabbMin, aabbMax); + btSingleContactCallback contactCB(colObj, this, resultCallback); + m_broadphasePairCache->aabbTest(aabbMin, aabbMax, contactCB); +} ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. ///it reports one or more contact points (including the one with deepest penetration) -void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback) +void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback) { - btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1); - btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1); + btCollisionObjectWrapper obA(0, colObjA->getCollisionShape(), colObjA, colObjA->getWorldTransform(), -1, -1); + btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(), -1, -1); - btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB, 0, BT_CLOSEST_POINT_ALGORITHMS); + btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA, &obB, 0, BT_CLOSEST_POINT_ALGORITHMS); if (algorithm) { - btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback); + btBridgedManifoldResult contactPointResult(&obA, &obB, resultCallback); contactPointResult.m_closestPointDistanceThreshold = resultCallback.m_closestDistanceThreshold; //discrete collision detection query - algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult); + algorithm->processCollision(&obA, &obB, getDispatchInfo(), &contactPointResult); algorithm->~btCollisionAlgorithm(); getDispatcher()->freeCollisionAlgorithm(algorithm); } - } - - - class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback { - btIDebugDraw* m_debugDrawer; - btVector3 m_color; - btTransform m_worldTrans; + btIDebugDraw* m_debugDrawer; + btVector3 m_color; + btTransform m_worldTrans; public: + DebugDrawcallback(btIDebugDraw* debugDrawer, const btTransform& worldTrans, const btVector3& color) : m_debugDrawer(debugDrawer), + m_color(color), + m_worldTrans(worldTrans) + { + } - DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : - m_debugDrawer(debugDrawer), - m_color(color), - m_worldTrans(worldTrans) - { - } - - virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) - { - processTriangle(triangle,partId,triangleIndex); - } - - virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - - btVector3 wv0,wv1,wv2; - wv0 = m_worldTrans*triangle[0]; - wv1 = m_worldTrans*triangle[1]; - wv2 = m_worldTrans*triangle[2]; - btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.); - - if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals ) - { - btVector3 normal = (wv1-wv0).cross(wv2-wv0); - normal.normalize(); - btVector3 normalColor(1,1,0); - m_debugDrawer->drawLine(center,center+normal,normalColor); - } - m_debugDrawer->drawLine(wv0,wv1,m_color); - m_debugDrawer->drawLine(wv1,wv2,m_color); - m_debugDrawer->drawLine(wv2,wv0,m_color); - } -}; + virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) + { + processTriangle(triangle, partId, triangleIndex); + } + + virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) + { + (void)partId; + (void)triangleIndex; + btVector3 wv0, wv1, wv2; + wv0 = m_worldTrans * triangle[0]; + wv1 = m_worldTrans * triangle[1]; + wv2 = m_worldTrans * triangle[2]; + btVector3 center = (wv0 + wv1 + wv2) * btScalar(1. / 3.); + + if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals) + { + btVector3 normal = (wv1 - wv0).cross(wv2 - wv0); + normal.normalize(); + btVector3 normalColor(1, 1, 0); + m_debugDrawer->drawLine(center, center + normal, normalColor); + } + m_debugDrawer->drawLine(wv0, wv1, m_color); + m_debugDrawer->drawLine(wv1, wv2, m_color); + m_debugDrawer->drawLine(wv2, wv0, m_color); + } +}; void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color) { // Draw a small simplex at the center of the object if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames) { - getDebugDrawer()->drawTransform(worldTransform,.1); + getDebugDrawer()->drawTransform(worldTransform, .1); } if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) { const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); - for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) + for (int i = compoundShape->getNumChildShapes() - 1; i >= 0; i--) { btTransform childTrans = compoundShape->getChildTransform(i); const btCollisionShape* colShape = compoundShape->getChildShape(i); - debugDrawObject(worldTransform*childTrans,colShape,color); + debugDrawObject(worldTransform * childTrans, colShape, color); } - - } else + } + else { + switch (shape->getShapeType()) + { + case BOX_SHAPE_PROXYTYPE: + { + const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); + btVector3 halfExtents = boxShape->getHalfExtentsWithMargin(); + getDebugDrawer()->drawBox(-halfExtents, halfExtents, worldTransform, color); + break; + } + + case SPHERE_SHAPE_PROXYTYPE: + { + const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); + btScalar radius = sphereShape->getMargin(); //radius doesn't include the margin, so draw with margin + + getDebugDrawer()->drawSphere(radius, worldTransform, color); + break; + } + case MULTI_SPHERE_SHAPE_PROXYTYPE: + { + const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); + + btTransform childTransform; + childTransform.setIdentity(); - switch (shape->getShapeType()) - { - - case BOX_SHAPE_PROXYTYPE: - { - const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); - btVector3 halfExtents = boxShape->getHalfExtentsWithMargin(); - getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color); - break; - } - - case SPHERE_SHAPE_PROXYTYPE: - { - const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); - btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin - - getDebugDrawer()->drawSphere(radius, worldTransform, color); - break; - } - case MULTI_SPHERE_SHAPE_PROXYTYPE: - { - const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); - - btTransform childTransform; - childTransform.setIdentity(); - - for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) - { - childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); - getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color); - } - - break; - } - case CAPSULE_SHAPE_PROXYTYPE: - { - const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape); - - btScalar radius = capsuleShape->getRadius(); - btScalar halfHeight = capsuleShape->getHalfHeight(); - - int upAxis = capsuleShape->getUpAxis(); - getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color); - break; - } - case CONE_SHAPE_PROXYTYPE: - { - const btConeShape* coneShape = static_cast<const btConeShape*>(shape); - btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); - btScalar height = coneShape->getHeight();//+coneShape->getMargin(); - - int upAxis= coneShape->getConeUpIndex(); - getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color); - break; - - } - case CYLINDER_SHAPE_PROXYTYPE: - { - const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); - int upAxis = cylinder->getUpAxis(); - btScalar radius = cylinder->getRadius(); - btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; - getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color); - break; - } - - case STATIC_PLANE_PROXYTYPE: - { - const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); - btScalar planeConst = staticPlaneShape->getPlaneConstant(); - const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); - getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color); - break; - - } - default: - { - - /// for polyhedral shapes - if (shape->isPolyhedral()) - { - btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; - - int i; - if (polyshape->getConvexPolyhedron()) - { - const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron(); - for (i=0;i<poly->m_faces.size();i++) - { - btVector3 centroid(0,0,0); - int numVerts = poly->m_faces[i].m_indices.size(); - if (numVerts) - { - int lastV = poly->m_faces[i].m_indices[numVerts-1]; - for (int v=0;v<poly->m_faces[i].m_indices.size();v++) - { - int curVert = poly->m_faces[i].m_indices[v]; - centroid+=poly->m_vertices[curVert]; - getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); - lastV = curVert; - } - } - centroid*= btScalar(1.f)/btScalar(numVerts); - if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals) - { - btVector3 normalColor(1,1,0); - btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]); - getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor); - } - - } - - - } else - { - for (i=0;i<polyshape->getNumEdges();i++) - { - btVector3 a,b; - polyshape->getEdge(i,a,b); - btVector3 wa = worldTransform * a; - btVector3 wb = worldTransform * b; - getDebugDrawer()->drawLine(wa,wb,color); - } - } - - - } - - if (shape->isConcave()) - { - btConcaveShape* concaveMesh = (btConcaveShape*) shape; - - ///@todo pass camera, for some culling? no -> we are not a graphics lib - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - - DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); - concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); - - } - - if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE) - { - btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape; - //todo: pass camera for some culling - btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); - btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); - //DebugDrawcallback drawCallback; - DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); - convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); - } - - - - } - + for (int i = multiSphereShape->getSphereCount() - 1; i >= 0; i--) + { + childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); + getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform * childTransform, color); + } + + break; + } + case CAPSULE_SHAPE_PROXYTYPE: + { + const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape); + + btScalar radius = capsuleShape->getRadius(); + btScalar halfHeight = capsuleShape->getHalfHeight(); + + int upAxis = capsuleShape->getUpAxis(); + getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color); + break; + } + case CONE_SHAPE_PROXYTYPE: + { + const btConeShape* coneShape = static_cast<const btConeShape*>(shape); + btScalar radius = coneShape->getRadius(); //+coneShape->getMargin(); + btScalar height = coneShape->getHeight(); //+coneShape->getMargin(); + + int upAxis = coneShape->getConeUpIndex(); + getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color); + break; + } + case CYLINDER_SHAPE_PROXYTYPE: + { + const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); + int upAxis = cylinder->getUpAxis(); + btScalar radius = cylinder->getRadius(); + btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; + getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color); + break; + } + + case STATIC_PLANE_PROXYTYPE: + { + const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); + btScalar planeConst = staticPlaneShape->getPlaneConstant(); + const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); + getDebugDrawer()->drawPlane(planeNormal, planeConst, worldTransform, color); + break; + } + default: + { + /// for polyhedral shapes + if (shape->isPolyhedral()) + { + btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*)shape; + + int i; + if (polyshape->getConvexPolyhedron()) + { + const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron(); + for (i = 0; i < poly->m_faces.size(); i++) + { + btVector3 centroid(0, 0, 0); + int numVerts = poly->m_faces[i].m_indices.size(); + if (numVerts) + { + int lastV = poly->m_faces[i].m_indices[numVerts - 1]; + for (int v = 0; v < poly->m_faces[i].m_indices.size(); v++) + { + int curVert = poly->m_faces[i].m_indices[v]; + centroid += poly->m_vertices[curVert]; + getDebugDrawer()->drawLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); + lastV = curVert; + } + } + centroid *= btScalar(1.f) / btScalar(numVerts); + if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals) + { + btVector3 normalColor(1, 1, 0); + btVector3 faceNormal(poly->m_faces[i].m_plane[0], poly->m_faces[i].m_plane[1], poly->m_faces[i].m_plane[2]); + getDebugDrawer()->drawLine(worldTransform * centroid, worldTransform * (centroid + faceNormal), normalColor); + } + } + } + else + { + for (i = 0; i < polyshape->getNumEdges(); i++) + { + btVector3 a, b; + polyshape->getEdge(i, a, b); + btVector3 wa = worldTransform * a; + btVector3 wb = worldTransform * b; + getDebugDrawer()->drawLine(wa, wb, color); + } + } + } + + if (shape->isConcave()) + { + btConcaveShape* concaveMesh = (btConcaveShape*)shape; + + ///@todo pass camera, for some culling? no -> we are not a graphics lib + btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT)); + btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT)); + + DebugDrawcallback drawCallback(getDebugDrawer(), worldTransform, color); + concaveMesh->processAllTriangles(&drawCallback, aabbMin, aabbMax); + } + + if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE) + { + btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*)shape; + //todo: pass camera for some culling + btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT)); + btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT)); + //DebugDrawcallback drawCallback; + DebugDrawcallback drawCallback(getDebugDrawer(), worldTransform, color); + convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback, aabbMin, aabbMax); + } + } } } } - -void btCollisionWorld::debugDrawWorld() +void btCollisionWorld::debugDrawWorld() { if (getDebugDrawer()) { @@ -1535,25 +1460,23 @@ void btCollisionWorld::debugDrawWorld() btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors(); - if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) + if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) { - - if (getDispatcher()) { int numManifolds = getDispatcher()->getNumManifolds(); - - for (int i=0;i<numManifolds;i++) + + for (int i = 0; i < numManifolds; i++) { btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i); //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); int numContacts = contactManifold->getNumContacts(); - for (int j=0;j<numContacts;j++) + for (int j = 0; j < numContacts; j++) { btManifoldPoint& cp = contactManifold->getContactPoint(j); - getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),defaultColors.m_contactPoint); + getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB, cp.m_normalWorldOnB, cp.getDistance(), cp.getLifeTime(), defaultColors.m_contactPoint); } } } @@ -1563,58 +1486,63 @@ void btCollisionWorld::debugDrawWorld() { int i; - for ( i=0;i<m_collisionObjects.size();i++) + for (i = 0; i < m_collisionObjects.size(); i++) { btCollisionObject* colObj = m_collisionObjects[i]; - if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0) + if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT) == 0) { if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)) { - btVector3 color(btScalar(0.4),btScalar(0.4),btScalar(0.4)); + btVector3 color(btScalar(0.4), btScalar(0.4), btScalar(0.4)); - switch(colObj->getActivationState()) + switch (colObj->getActivationState()) { - case ACTIVE_TAG: - color = defaultColors.m_activeObject; break; - case ISLAND_SLEEPING: - color = defaultColors.m_deactivatedObject;break; - case WANTS_DEACTIVATION: - color = defaultColors.m_wantsDeactivationObject;break; - case DISABLE_DEACTIVATION: - color = defaultColors.m_disabledDeactivationObject;break; - case DISABLE_SIMULATION: - color = defaultColors.m_disabledSimulationObject;break; - default: + case ACTIVE_TAG: + color = defaultColors.m_activeObject; + break; + case ISLAND_SLEEPING: + color = defaultColors.m_deactivatedObject; + break; + case WANTS_DEACTIVATION: + color = defaultColors.m_wantsDeactivationObject; + break; + case DISABLE_DEACTIVATION: + color = defaultColors.m_disabledDeactivationObject; + break; + case DISABLE_SIMULATION: + color = defaultColors.m_disabledSimulationObject; + break; + default: { - color = btVector3(btScalar(.3),btScalar(0.3),btScalar(0.3)); + color = btVector3(btScalar(.3), btScalar(0.3), btScalar(0.3)); } }; colObj->getCustomDebugColor(color); - debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color); + debugDrawObject(colObj->getWorldTransform(), colObj->getCollisionShape(), color); } if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) { - btVector3 minAabb,maxAabb; + btVector3 minAabb, maxAabb; btVector3 colorvec = defaultColors.m_aabb; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); - btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); + colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb); + btVector3 contactThreshold(gContactBreakingThreshold, gContactBreakingThreshold, gContactBreakingThreshold); minAabb -= contactThreshold; maxAabb += contactThreshold; - btVector3 minAabb2,maxAabb2; + btVector3 minAabb2, maxAabb2; - if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject()) + if (getDispatchInfo().m_useContinuous && colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject()) { - colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); + colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(), minAabb2, maxAabb2); minAabb2 -= contactThreshold; maxAabb2 += contactThreshold; minAabb.setMin(minAabb2); maxAabb.setMax(maxAabb2); } - m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); + m_debugDrawer->drawAabb(minAabb, maxAabb, colorvec); } } } @@ -1622,28 +1550,27 @@ void btCollisionWorld::debugDrawWorld() } } - -void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer) +void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer) { int i; ///keep track of shapes already serialized - btHashMap<btHashPtr,btCollisionShape*> serializedShapes; + btHashMap<btHashPtr, btCollisionShape*> serializedShapes; - for (i=0;i<m_collisionObjects.size();i++) + for (i = 0; i < m_collisionObjects.size(); i++) { btCollisionObject* colObj = m_collisionObjects[i]; btCollisionShape* shape = colObj->getCollisionShape(); if (!serializedShapes.find(shape)) { - serializedShapes.insert(shape,shape); + serializedShapes.insert(shape, shape); shape->serializeSingleShape(serializer); } } //serialize all collision objects - for (i=0;i<m_collisionObjects.size();i++) + for (i = 0; i < m_collisionObjects.size(); i++) { btCollisionObject* colObj = m_collisionObjects[i]; if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) @@ -1653,8 +1580,6 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer) } } - - void btCollisionWorld::serializeContactManifolds(btSerializer* serializer) { if (serializer->getSerializationFlags() & BT_SERIALIZE_CONTACT_MANIFOLDS) @@ -1663,7 +1588,7 @@ void btCollisionWorld::serializeContactManifolds(btSerializer* serializer) for (int i = 0; i < numManifolds; i++) { const btPersistentManifold* manifold = getDispatcher()->getInternalManifoldPointer()[i]; - //don't serialize empty manifolds, they just take space + //don't serialize empty manifolds, they just take space //(may have to do it anyway if it destroys determinism) if (manifold->getNumContacts() == 0) continue; @@ -1675,16 +1600,13 @@ void btCollisionWorld::serializeContactManifolds(btSerializer* serializer) } } - -void btCollisionWorld::serialize(btSerializer* serializer) +void btCollisionWorld::serialize(btSerializer* serializer) { - serializer->startSerialization(); - + serializeCollisionObjects(serializer); serializeContactManifolds(serializer); - + serializer->finishSerialization(); } - |