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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-09-29 15:47:08 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-09-30 10:45:40 +0200 |
commit | 71f8b809b2e650755dee9b7d5005c889a6bd3ae1 (patch) | |
tree | ee7479cea32b5c9dbb82ff3fe90f8d7940c7ace1 /thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h | |
parent | 4a9a2315666ecdde98b2e0f61802b005b862203d (diff) |
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.
This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).
Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
Fixes #43868.
(cherry picked from commit b7901c773c2eaff26b5c3a5342773a70571b2648)
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h index e085c40892..dbe82fd61f 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h @@ -24,6 +24,7 @@ subject to the following restrictions: #define WANTS_DEACTIVATION 3 #define DISABLE_DEACTIVATION 4 #define DISABLE_SIMULATION 5 +#define FIXED_BASE_MULTI_BODY 6 struct btBroadphaseProxy; class btCollisionShape; @@ -304,7 +305,7 @@ public: SIMD_FORCE_INLINE bool isActive() const { - return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); + return ((getActivationState() != FIXED_BASE_MULTI_BODY) && (getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); } void setRestitution(btScalar rest) |