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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-11-16 18:08:47 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-11-16 18:09:33 -0700 |
commit | 6d0c93dccf14eaf21018ada0ab8575a98858e536 (patch) | |
tree | 7c4c0396579da104b7be47aa26297011400d463e /thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h | |
parent | 11e03ae7f085b53505c242cf92615f7170c779ce (diff) |
Fix segment intersection in Geometry2D
Doing a multiplication to reduce the amount of tests was causing
precision which lead to 2D raycast detecting false positive contacts
in some cases with convex polygons.
Diffstat (limited to 'thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h')
0 files changed, 0 insertions, 0 deletions