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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-07 10:40:44 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-07 11:25:58 +0100 |
| commit | c74bf2e6b1ccad9c6cf72c0b142aa924de67eed0 (patch) | |
| tree | 9d89dd90f7d3282500659f760036a2c1d0af598a /thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp | |
| parent | 8f5d9b63914b0049bd202b87c4b89ff3d48ad0ad (diff) | |
Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
Diffstat (limited to 'thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp')
0 files changed, 0 insertions, 0 deletions