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| author | Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> | 2019-11-01 15:05:06 -0300 |
|---|---|---|
| committer | Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> | 2019-11-01 19:48:32 -0300 |
| commit | 5bf08ae836e857282fdf45f1d9f97f5b0e436d90 (patch) | |
| tree | 4c97c6fc7d18132842cf60a158c4288df043e385 /thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp | |
| parent | 119bf237209414a49879fba40459f22315ab1467 (diff) | |
Make BackBufferCopy's description more specific
The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel
Diffstat (limited to 'thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp')
0 files changed, 0 insertions, 0 deletions