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authorRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:01:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-13 14:08:45 +0100
commite12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
parent53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff)
bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
Diffstat (limited to 'thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h')
-rw-r--r--thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
new file mode 100644
index 0000000000..03ecb6b4fa
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
@@ -0,0 +1,92 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BCHUNK_H__
+#define __BCHUNK_H__
+
+#if defined (_WIN32) && ! defined (__MINGW32__)
+ #define b3Long64 __int64
+#elif defined (__MINGW32__)
+ #include <stdint.h>
+ #define b3Long64 int64_t
+#else
+ #define b3Long64 long long
+#endif
+
+
+namespace bParse {
+
+
+ // ----------------------------------------------------- //
+ class bChunkPtr4
+ {
+ public:
+ bChunkPtr4(){}
+ int code;
+ int len;
+ union
+ {
+ int m_uniqueInt;
+ };
+ int dna_nr;
+ int nr;
+ };
+
+ // ----------------------------------------------------- //
+ class bChunkPtr8
+ {
+ public:
+ bChunkPtr8(){}
+ int code, len;
+ union
+ {
+ b3Long64 oldPrev;
+ int m_uniqueInts[2];
+ };
+ int dna_nr, nr;
+ };
+
+ // ----------------------------------------------------- //
+ class bChunkInd
+ {
+ public:
+ bChunkInd(){}
+ int code, len;
+ void *oldPtr;
+ int dna_nr, nr;
+ };
+
+
+ // ----------------------------------------------------- //
+ class ChunkUtils
+ {
+ public:
+
+ // file chunk offset
+ static int getOffset(int flags);
+
+ // endian utils
+ static short swapShort(short sht);
+ static int swapInt(int inte);
+ static b3Long64 swapLong64(b3Long64 lng);
+
+ };
+
+
+ const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
+ const bool VOID_IS_8 = ((sizeof(void*)==8));
+}
+
+#endif//__BCHUNK_H__