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author | George Marques <george@gmarqu.es> | 2019-01-15 19:15:19 -0200 |
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committer | George Marques <george@gmarqu.es> | 2019-01-15 19:15:19 -0200 |
commit | 4f72c6be8a7eb1876fc1c6ea35eadf31c81a674a (patch) | |
tree | 3a096acd62dc7005d65124240a427bb2c3de5534 /thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp | |
parent | b0c3a3f2da3f91a4a8fe41b98a814809fff7a9f1 (diff) |
GDScript: consider constructors as always existing
There's always a constructor, even if implicit, especially for native
types.
Also don't check for signature match on function call, since this
information is not available in release builds.
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp')
0 files changed, 0 insertions, 0 deletions