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| author | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-02-26 21:41:22 -0500 |
|---|---|---|
| committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-02-26 21:41:22 -0500 |
| commit | b1c221d5aba12d9a8fde4026273ffe03a35275fc (patch) | |
| tree | 76e18d71401046356e0a62f37ff14978ff5ba095 /thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp | |
| parent | ffb9f342a52186b7fb7da4607af524786fea829e (diff) | |
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp')
0 files changed, 0 insertions, 0 deletions