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authorOussama <o.boukhelf@gmail.com>2019-01-03 14:26:51 +0100
committerRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-07 12:30:35 +0100
commit22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch)
tree311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision
parenta6722cf36251ddcb538e6ebed9fa4950342b68ba (diff)
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision')
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h17
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp7
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h34
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp4985
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h148
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h4
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp1562
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h49
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp296
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h29
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp551
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h369
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp229
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h203
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h34
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp4
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h9
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp41
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h113
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h3
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp493
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h149
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h513
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h2889
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h2575
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h4195
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h2911
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h4205
28 files changed, 13036 insertions, 13581 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
index 872f039506..27835bb747 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
@@ -5,14 +5,13 @@
struct b3BvhInfo
{
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
- b3Vector3 m_quantization;
- int m_numNodes;
- int m_numSubTrees;
- int m_nodeOffset;
- int m_subTreeOffset;
-
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
+ b3Vector3 m_quantization;
+ int m_numNodes;
+ int m_numSubTrees;
+ int m_nodeOffset;
+ int m_subTreeOffset;
};
-#endif //B3_BVH_INFO_H \ No newline at end of file
+#endif //B3_BVH_INFO_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
index cb30ee939b..4db717f8c3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
@@ -15,7 +15,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3ContactCache.h"
#include "Bullet3Common/b3Transform.h"
@@ -69,7 +68,7 @@ int b3ContactCache::sortCachedPoints(const b3Vector3& pt)
maxPenetration = m_pointCache[i].getDistance();
}
}
-#endif //KEEP_DEEPEST_POINT
+#endif //KEEP_DEEPEST_POINT
b3Scalar res0(b3Scalar(0.)),res1(b3Scalar(0.)),res2(b3Scalar(0.)),res3(b3Scalar(0.));
@@ -251,8 +250,4 @@ void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transfo
}
-
-
-
-
#endif
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
index d6c9b0a07e..a15fd0b2a9 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
@@ -17,17 +17,13 @@ subject to the following restrictions:
#ifndef B3_CONTACT_CACHE_H
#define B3_CONTACT_CACHE_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Common/b3AlignedAllocator.h"
-
///maximum contact breaking and merging threshold
extern b3Scalar gContactBreakingThreshold;
-
-
#define MANIFOLD_CACHE_SIZE 4
///b3ContactCache is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
@@ -37,24 +33,16 @@ extern b3Scalar gContactBreakingThreshold;
///reduces the cache to 4 points, when more then 4 points are added, using following rules:
///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
///note that some pairs of objects might have more then one contact manifold.
-B3_ATTRIBUTE_ALIGNED16( class) b3ContactCache
+B3_ATTRIBUTE_ALIGNED16(class)
+b3ContactCache
{
-
-
-
-
/// sort cached points so most isolated points come first
- int sortCachedPoints(const b3Vector3& pt);
-
-
+ int sortCachedPoints(const b3Vector3& pt);
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
-
-
- int addManifoldPoint( const b3Vector3& newPoint);
+ int addManifoldPoint(const b3Vector3& newPoint);
/*void replaceContactPoint(const b3Vector3& newPoint,int insertIndex)
{
@@ -63,18 +51,12 @@ public:
}
*/
-
-
static bool validContactDistance(const b3Vector3& pt);
-
- /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
- static void refreshContactPoints( const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& newContactCache);
- static void removeContactPoint(struct b3Contact4Data& newContactCache,int i);
-
+ /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
+ static void refreshContactPoints(const b3Transform& trA, const b3Transform& trB, struct b3Contact4Data& newContactCache);
+ static void removeContactPoint(struct b3Contact4Data & newContactCache, int i);
};
-
-
-#endif //B3_CONTACT_CACHE_H
+#endif //B3_CONTACT_CACHE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
index fb435aa7fd..54a104c5c8 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
@@ -16,19 +16,18 @@ subject to the following restrictions:
bool findSeparatingAxisOnGpu = true;
bool splitSearchSepAxisConcave = false;
bool splitSearchSepAxisConvex = true;
-bool useMprGpu = true;//use mpr for edge-edge (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling...
+bool useMprGpu = true; //use mpr for edge-edge (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling...
bool bvhTraversalKernelGPU = true;
bool findConcaveSeparatingAxisKernelGPU = true;
-bool clipConcaveFacesAndFindContactsCPU = false;//false;//true;
-bool clipConvexFacesAndFindContactsCPU = false;//false;//true;
-bool reduceConcaveContactsOnGPU = true;//false;
-bool reduceConvexContactsOnGPU = true;//false;
+bool clipConcaveFacesAndFindContactsCPU = false; //false;//true;
+bool clipConvexFacesAndFindContactsCPU = false; //false;//true;
+bool reduceConcaveContactsOnGPU = true; //false;
+bool reduceConvexContactsOnGPU = true; //false;
bool findConvexClippingFacesGPU = true;
-bool useGjk = false;///option for CPU/host testing, when findSeparatingAxisOnGpu = false
-bool useGjkContacts = false;//////option for CPU/host testing when findSeparatingAxisOnGpu = false
+bool useGjk = false; ///option for CPU/host testing, when findSeparatingAxisOnGpu = false
+bool useGjkContacts = false; //////option for CPU/host testing when findSeparatingAxisOnGpu = false
-
-static int myframecount=0;///for testing
+static int myframecount = 0; ///for testing
///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
@@ -42,10 +41,10 @@ static int myframecount=0;///for testing
//#define PERSISTENT_CONTACTS_HOST
#endif
-int b3g_actualSATPairTests=0;
+int b3g_actualSATPairTests = 0;
#include "b3ConvexHullContact.h"
-#include <string.h>//memcpy
+#include <string.h> //memcpy
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h"
@@ -54,8 +53,7 @@ int b3g_actualSATPairTests=0;
typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
-
-#include <float.h> //for FLT_MAX
+#include <float.h> //for FLT_MAX
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
//#include "AdlQuaternion.h"
@@ -69,7 +67,6 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#include "kernels/bvhTraversal.h"
#include "kernels/primitiveContacts.h"
-
#include "Bullet3Geometry/b3AabbUtil.h"
#define BT_NARROWPHASE_SAT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl"
@@ -77,12 +74,10 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#define BT_NARROWPHASE_MPR_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl"
-
#define BT_NARROWPHASE_CLIPHULL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl"
#define BT_NARROWPHASE_BVH_TRAVERSAL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl"
#define BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl"
-
#ifndef __global
#define __global
#endif
@@ -91,204 +86,184 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#define __kernel
#endif
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h"
-
-
#define dot3F4 b3Dot
-GpuSatCollision::GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q )
-:m_context(ctx),
-m_device(device),
-m_queue(q),
+GpuSatCollision::GpuSatCollision(cl_context ctx, cl_device_id device, cl_command_queue q)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(q),
-m_findSeparatingAxisKernel(0),
-m_findSeparatingAxisVertexFaceKernel(0),
-m_findSeparatingAxisEdgeEdgeKernel(0),
-m_unitSphereDirections(m_context,m_queue),
+ m_findSeparatingAxisKernel(0),
+ m_findSeparatingAxisVertexFaceKernel(0),
+ m_findSeparatingAxisEdgeEdgeKernel(0),
+ m_unitSphereDirections(m_context, m_queue),
-m_totalContactsOut(m_context, m_queue),
-m_sepNormals(m_context, m_queue),
-m_dmins(m_context,m_queue),
+ m_totalContactsOut(m_context, m_queue),
+ m_sepNormals(m_context, m_queue),
+ m_dmins(m_context, m_queue),
-m_hasSeparatingNormals(m_context, m_queue),
-m_concaveSepNormals(m_context, m_queue),
-m_concaveHasSeparatingNormals(m_context,m_queue),
-m_numConcavePairsOut(m_context, m_queue),
+ m_hasSeparatingNormals(m_context, m_queue),
+ m_concaveSepNormals(m_context, m_queue),
+ m_concaveHasSeparatingNormals(m_context, m_queue),
+ m_numConcavePairsOut(m_context, m_queue),
+ m_gpuCompoundPairs(m_context, m_queue),
-m_gpuCompoundPairs(m_context, m_queue),
+ m_gpuCompoundSepNormals(m_context, m_queue),
+ m_gpuHasCompoundSepNormals(m_context, m_queue),
-
-m_gpuCompoundSepNormals(m_context, m_queue),
-m_gpuHasCompoundSepNormals(m_context, m_queue),
-
-m_numCompoundPairsOut(m_context, m_queue)
+ m_numCompoundPairsOut(m_context, m_queue)
{
m_totalContactsOut.push_back(0);
-
- cl_int errNum=0;
+
+ cl_int errNum = 0;
if (1)
{
const char* mprSrc = mprKernelsCL;
-
+
const char* srcConcave = satConcaveKernelsCL;
- char flags[1024]={0};
-//#ifdef CL_PLATFORM_INTEL
-// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl");
-//#endif
- m_mprPenetrationKernel = 0;
+ char flags[1024] = {0};
+ //#ifdef CL_PLATFORM_INTEL
+ // sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl");
+ //#endif
+ m_mprPenetrationKernel = 0;
m_findSeparatingAxisUnitSphereKernel = 0;
if (useMprGpu)
{
- cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,mprSrc,&errNum,flags,BT_NARROWPHASE_MPR_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- m_mprPenetrationKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "mprPenetrationKernel",&errNum,mprProg );
+ cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, mprSrc, &errNum, flags, BT_NARROWPHASE_MPR_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_mprPenetrationKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, mprSrc, "mprPenetrationKernel", &errNum, mprProg);
b3Assert(m_mprPenetrationKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
- m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "findSeparatingAxisUnitSphereKernel",&errNum,mprProg );
+ m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, mprSrc, "findSeparatingAxisUnitSphereKernel", &errNum, mprProg);
b3Assert(m_findSeparatingAxisUnitSphereKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
-
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
m_unitSphereDirections.resize(numDirections);
- m_unitSphereDirections.copyFromHostPointer(unitSphere162,numDirections,0,true);
-
-
+ m_unitSphereDirections.copyFromHostPointer(unitSphere162, numDirections, 0, true);
}
+ cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, satKernelsCL, &errNum, flags, BT_NARROWPHASE_SAT_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,satKernelsCL,&errNum,flags,BT_NARROWPHASE_SAT_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcConcave,&errNum,flags,BT_NARROWPHASE_SAT_CONCAVE_PATH);
- b3Assert(errNum==CL_SUCCESS);
+ cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcConcave, &errNum, flags, BT_NARROWPHASE_SAT_CONCAVE_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisKernel",&errNum,satProg );
+ m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisKernel", &errNum, satProg);
b3Assert(m_findSeparatingAxisKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
-
- m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisVertexFaceKernel",&errNum,satProg );
+ m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisVertexFaceKernel", &errNum, satProg);
b3Assert(m_findSeparatingAxisVertexFaceKernel);
- m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisEdgeEdgeKernel",&errNum,satProg );
+ m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisEdgeEdgeKernel", &errNum, satProg);
b3Assert(m_findSeparatingAxisVertexFaceKernel);
-
- m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findConcaveSeparatingAxisKernel",&errNum,satProg );
+ m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findConcaveSeparatingAxisKernel", &errNum, satProg);
b3Assert(m_findConcaveSeparatingAxisKernel);
- b3Assert(errNum==CL_SUCCESS);
-
- m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisVertexFaceKernel",&errNum,satConcaveProg );
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcConcave, "findConcaveSeparatingAxisVertexFaceKernel", &errNum, satConcaveProg);
b3Assert(m_findConcaveSeparatingAxisVertexFaceKernel);
- b3Assert(errNum==CL_SUCCESS);
-
- m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel",&errNum,satConcaveProg );
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel", &errNum, satConcaveProg);
b3Assert(m_findConcaveSeparatingAxisEdgeEdgeKernel);
- b3Assert(errNum==CL_SUCCESS);
-
-
-
-
- m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findCompoundPairsKernel",&errNum,satProg );
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findCompoundPairsKernel", &errNum, satProg);
b3Assert(m_findCompoundPairsKernel);
- b3Assert(errNum==CL_SUCCESS);
- m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "processCompoundPairsKernel",&errNum,satProg );
+ b3Assert(errNum == CL_SUCCESS);
+ m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "processCompoundPairsKernel", &errNum, satProg);
b3Assert(m_processCompoundPairsKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
}
if (1)
{
const char* srcClip = satClipKernelsCL;
- char flags[1024]={0};
-//#ifdef CL_PLATFORM_INTEL
-// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl");
-//#endif
+ char flags[1024] = {0};
+ //#ifdef CL_PLATFORM_INTEL
+ // sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl");
+ //#endif
- cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcClip,&errNum,flags,BT_NARROWPHASE_CLIPHULL_PATH);
- b3Assert(errNum==CL_SUCCESS);
+ cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcClip, &errNum, flags, BT_NARROWPHASE_CLIPHULL_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipHullHullKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipCompoundsHullHullKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
-
+ m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipCompoundsHullHullKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "findClippingFacesKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "findClippingFacesKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipFacesAndFindContactsKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipFacesAndFindContactsKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullConcaveConvexKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipHullHullConcaveConvexKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
-// m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg);
- // b3Assert(errNum==CL_SUCCESS);
+ // m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg);
+ // b3Assert(errNum==CL_SUCCESS);
- m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip,
- "newContactReductionKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip,
+ "newContactReductionKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
}
- else
+ else
{
- m_clipHullHullKernel=0;
+ m_clipHullHullKernel = 0;
m_clipCompoundsHullHullKernel = 0;
- m_findClippingFacesKernel = 0;
- m_newContactReductionKernel=0;
- m_clipFacesAndFindContacts = 0;
+ m_findClippingFacesKernel = 0;
+ m_newContactReductionKernel = 0;
+ m_clipFacesAndFindContacts = 0;
m_clipHullHullConcaveConvexKernel = 0;
-// m_extractManifoldAndAddContactKernel = 0;
+ // m_extractManifoldAndAddContactKernel = 0;
}
- if (1)
+ if (1)
{
const char* srcBvh = bvhTraversalKernelCL;
- cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcBvh,&errNum,"",BT_NARROWPHASE_BVH_TRAVERSAL_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcBvh, "bvhTraversalKernel",&errNum,bvhTraversalProg,"");
- b3Assert(errNum==CL_SUCCESS);
+ cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcBvh, &errNum, "", BT_NARROWPHASE_BVH_TRAVERSAL_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+ m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcBvh, "bvhTraversalKernel", &errNum, bvhTraversalProg, "");
+ b3Assert(errNum == CL_SUCCESS);
}
-
- {
- const char* primitiveContactsSrc = primitiveContactsKernelsCL;
- cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"",BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH);
- b3Assert(errNum==CL_SUCCESS);
- m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "primitiveContactsKernel",&errNum,primitiveContactsProg,"");
- b3Assert(errNum==CL_SUCCESS);
+ {
+ const char* primitiveContactsSrc = primitiveContactsKernelsCL;
+ cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, primitiveContactsSrc, &errNum, "", BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "primitiveContactsKernel", &errNum, primitiveContactsProg, "");
+ b3Assert(errNum == CL_SUCCESS);
- m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "findConcaveSphereContactsKernel",&errNum,primitiveContactsProg );
- b3Assert(errNum==CL_SUCCESS);
+ m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "findConcaveSphereContactsKernel", &errNum, primitiveContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
b3Assert(m_findConcaveSphereContactsKernel);
- m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "processCompoundPairsPrimitivesKernel",&errNum,primitiveContactsProg,"");
- b3Assert(errNum==CL_SUCCESS);
+ m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "processCompoundPairsPrimitivesKernel", &errNum, primitiveContactsProg, "");
+ b3Assert(errNum == CL_SUCCESS);
b3Assert(m_processCompoundPairsPrimitivesKernel);
-
- }
-
-
+ }
}
GpuSatCollision::~GpuSatCollision()
{
-
if (m_findSeparatingAxisVertexFaceKernel)
clReleaseKernel(m_findSeparatingAxisVertexFaceKernel);
@@ -301,17 +276,15 @@ GpuSatCollision::~GpuSatCollision()
if (m_mprPenetrationKernel)
clReleaseKernel(m_mprPenetrationKernel);
-
if (m_findSeparatingAxisKernel)
clReleaseKernel(m_findSeparatingAxisKernel);
- if (m_findConcaveSeparatingAxisVertexFaceKernel)
- clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel);
+ if (m_findConcaveSeparatingAxisVertexFaceKernel)
+ clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel);
+
+ if (m_findConcaveSeparatingAxisEdgeEdgeKernel)
+ clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel);
-
- if (m_findConcaveSeparatingAxisEdgeEdgeKernel)
- clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel);
-
if (m_findConcaveSeparatingAxisKernel)
clReleaseKernel(m_findConcaveSeparatingAxisKernel);
@@ -320,17 +293,17 @@ GpuSatCollision::~GpuSatCollision()
if (m_processCompoundPairsKernel)
clReleaseKernel(m_processCompoundPairsKernel);
-
- if (m_findClippingFacesKernel)
- clReleaseKernel(m_findClippingFacesKernel);
-
- if (m_clipFacesAndFindContacts)
- clReleaseKernel(m_clipFacesAndFindContacts);
- if (m_newContactReductionKernel)
- clReleaseKernel(m_newContactReductionKernel);
+
+ if (m_findClippingFacesKernel)
+ clReleaseKernel(m_findClippingFacesKernel);
+
+ if (m_clipFacesAndFindContacts)
+ clReleaseKernel(m_clipFacesAndFindContacts);
+ if (m_newContactReductionKernel)
+ clReleaseKernel(m_newContactReductionKernel);
if (m_primitiveContactsKernel)
clReleaseKernel(m_primitiveContactsKernel);
-
+
if (m_findConcaveSphereContactsKernel)
clReleaseKernel(m_findConcaveSphereContactsKernel);
@@ -344,12 +317,11 @@ GpuSatCollision::~GpuSatCollision()
if (m_clipHullHullConcaveConvexKernel)
clReleaseKernel(m_clipHullHullConcaveConvexKernel);
-// if (m_extractManifoldAndAddContactKernel)
+ // if (m_extractManifoldAndAddContactKernel)
// clReleaseKernel(m_extractManifoldAndAddContactKernel);
if (m_bvhTraversalKernel)
clReleaseKernel(m_bvhTraversalKernel);
-
}
struct MyTriangleCallback : public b3NodeOverlapCallback
@@ -359,14 +331,13 @@ struct MyTriangleCallback : public b3NodeOverlapCallback
virtual void processNode(int subPart, int triangleIndex)
{
- printf("bodyIndexA %d, bodyIndexB %d\n",m_bodyIndexA,m_bodyIndexB);
+ printf("bodyIndexA %d, bodyIndexB %d\n", m_bodyIndexA, m_bodyIndexB);
printf("triangleIndex %d\n", triangleIndex);
}
};
-
#define float4 b3Vector3
-#define make_float4(x,y,z,w) b3MakeVector3(x,y,z,w)
+#define make_float4(x, y, z, w) b3MakeVector3(x, y, z, w)
float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn, float4* closestPointOnFace)
{
@@ -377,9 +348,7 @@ float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn
return dist;
}
-
-
-#define cross3(a,b) (a.cross(b))
+#define cross3(a, b) (a.cross(b))
b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion* orn)
{
b3Transform tr;
@@ -390,184 +359,170 @@ b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion
return res;
}
-
-inline bool IsPointInPolygon(const float4& p,
- const b3GpuFace* face,
+inline bool IsPointInPolygon(const float4& p,
+ const b3GpuFace* face,
const float4* baseVertex,
- const int* convexIndices,
- float4* out)
+ const int* convexIndices,
+ float4* out)
{
- float4 a;
- float4 b;
- float4 ab;
- float4 ap;
- float4 v;
+ float4 a;
+ float4 b;
+ float4 ab;
+ float4 ap;
+ float4 v;
- float4 plane = b3MakeVector3(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
-
- if (face->m_numIndices<2)
+ float4 plane = b3MakeVector3(face->m_plane.x, face->m_plane.y, face->m_plane.z, 0.f);
+
+ if (face->m_numIndices < 2)
return false;
-
- float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
+ float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices - 1]];
b = v0;
- for(unsigned i=0; i != face->m_numIndices; ++i)
- {
+ for (unsigned i = 0; i != face->m_numIndices; ++i)
+ {
a = b;
float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
b = vi;
- ab = b-a;
- ap = p-a;
- v = cross3(ab,plane);
-
- if (b3Dot(ap, v) > 0.f)
- {
- float ab_m2 = b3Dot(ab, ab);
- float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f;
- if (rt <= 0.f)
- {
- *out = a;
- }
- else if (rt >= 1.f)
- {
- *out = b;
- }
- else
- {
- float s = 1.f - rt;
+ ab = b - a;
+ ap = p - a;
+ v = cross3(ab, plane);
+
+ if (b3Dot(ap, v) > 0.f)
+ {
+ float ab_m2 = b3Dot(ab, ab);
+ float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f;
+ if (rt <= 0.f)
+ {
+ *out = a;
+ }
+ else if (rt >= 1.f)
+ {
+ *out = b;
+ }
+ else
+ {
+ float s = 1.f - rt;
out[0].x = s * a.x + rt * b.x;
out[0].y = s * a.y + rt * b.y;
out[0].z = s * a.z + rt * b.z;
- }
- return false;
- }
- }
- return true;
+ }
+ return false;
+ }
+ }
+ return true;
}
#define normalize3(a) (a.normalize())
-
-int extractManifoldSequentialGlobal( const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
+int extractManifoldSequentialGlobal(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- float4 center = b3MakeVector3(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ float4 center = b3MakeVector3(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
-}
+ float4 aVector = p[0] - center;
+ float4 u = cross3(nearNormal, aVector);
+ float4 v = cross3(nearNormal, u);
+ u = normalize3(u);
+ v = normalize3(v);
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
-#define MAX_VERTS 1024
+ int minIndex = -1;
+
+ float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ float4 r = p[ie] - center;
+ f = dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+}
+#define MAX_VERTS 1024
-inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
{
min = FLT_MAX;
max = -FLT_MAX;
int numVerts = hull.m_numVertices;
- const float4 localDir = b3QuatRotate(orn.inverse(),dir);
+ const float4 localDir = b3QuatRotate(orn.inverse(), dir);
- b3Scalar offset = dot3F4(pos,dir);
+ b3Scalar offset = dot3F4(pos, dir);
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
//b3Scalar dp = pt.dot(dir);
//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset+i],localDir);
+ b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset + i], localDir);
//b3Assert(dp==dpL);
- if(dp < min) min = dp;
- if(dp > max) max = dp;
+ if (dp < min) min = dp;
+ if (dp > max) max = dp;
}
- if(min>max)
+ if (min > max)
{
b3Scalar tmp = min;
min = max;
@@ -577,50 +532,48 @@ inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, cons
max += offset;
}
-
-static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const float4& posA,const b3Quaternion& ornA,
- const float4& posB,const b3Quaternion& ornB,
- const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const float4& posA, const b3Quaternion& ornA,
+ const float4& posB, const b3Quaternion& ornB,
+ const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
{
- b3Scalar Min0,Max0;
- b3Scalar Min1,Max1;
- project(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
- project(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+ b3Scalar Min0, Max0;
+ b3Scalar Min1, Max1;
+ project(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
+ project(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
b3Scalar d0 = Max0 - Min1;
- assert(d0>=0.0f);
+ assert(d0 >= 0.0f);
b3Scalar d1 = Max1 - Min0;
- assert(d1>=0.0f);
- depth = d0<d1 ? d0:d1;
+ assert(d1 >= 0.0f);
+ depth = d0 < d1 ? d0 : d1;
return true;
}
inline bool IsAlmostZero(const b3Vector3& v)
{
- if(fabsf(v.x)>1e-6 || fabsf(v.y)>1e-6 || fabsf(v.z)>1e-6) return false;
+ if (fabsf(v.x) > 1e-6 || fabsf(v.y) > 1e-6 || fabsf(v.z) > 1e-6) return false;
return true;
}
-
-static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const float4& posA1,
- const b3Quaternion& ornA,
- const float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- b3Vector3& sep)
+static bool findSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const float4& posA1,
+ const b3Quaternion& ornA,
+ const float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
{
B3_PROFILE("findSeparatingAxis");
@@ -629,41 +582,40 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
float4 c0local = (float4&)hullA.m_localCenter;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = (float4&)hullB.m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
+ float4 c1 = transform(&c1local, &posB, &ornB);
const float4 deltaC2 = c0 - c1;
-//#endif
+ //#endif
b3Scalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const float4& normal = (float4&)facesA[hullA.m_faceOffset+i].m_plane;
- float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ const float4& normal = (float4&)facesA[hullA.m_faceOffset + i].m_plane;
+ float4 faceANormalWS = b3QuatRotate(ornA, normal);
- if (dot3F4(deltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (dot3F4(deltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
-
b3Scalar d;
- if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)faceANormalWS;
@@ -672,28 +624,28 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
int numFacesB = hullB.m_numFaces;
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
- float4 normal = (float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ float4 normal = (float4&)facesB[hullB.m_faceOffset + i].m_plane;
float4 WorldNormal = b3QuatRotate(ornB, normal);
- if (dot3F4(deltaC2,WorldNormal)<0)
+ if (dot3F4(deltaC2, WorldNormal) < 0)
{
- WorldNormal*=-1.f;
+ WorldNormal *= -1.f;
}
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar d;
- if(!TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)WorldNormal;
@@ -702,70 +654,65 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
{
- const float4& edge0 = (float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
- float4 edge0World = b3QuatRotate(ornA,(float4&)edge0);
+ const float4& edge0 = (float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
+ float4 edge0World = b3QuatRotate(ornA, (float4&)edge0);
- for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
{
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
- float4 edge1World = b3QuatRotate(ornB,(float4&)edge1);
-
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
+ float4 edge1World = b3QuatRotate(ornB, (float4&)edge1);
- float4 crossje = cross3(edge0World,edge1World);
+ float4 crossje = cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!IsAlmostZero((b3Vector3&)crossje))
+ if (!IsAlmostZero((b3Vector3&)crossje))
{
crossje = normalize3(crossje);
- if (dot3F4(deltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (dot3F4(deltaC2, crossje) < 0)
+ crossje *= -1.f;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar dist;
- if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = (b3Vector3&)crossje;
}
}
}
-
}
-
- if((dot3F4(-deltaC2,(float4&)sep))>0.0f)
+ if ((dot3F4(-deltaC2, (float4&)sep)) > 0.0f)
sep = -sep;
return true;
}
-
-bool findSeparatingAxisEdgeEdge( __global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- const b3Float4& posA1,
- const b3Quat& ornA,
- const b3Float4& posB1,
- const b3Quat& ornB,
- const b3Float4& DeltaC2,
- __global const b3AlignedObjectArray<float4>& vertices,
- __global const b3AlignedObjectArray<float4>& uniqueEdges,
- __global const b3AlignedObjectArray<b3GpuFace>& faces,
- __global const b3AlignedObjectArray<int>& indices,
- float4* sep,
- float* dmin)
+bool findSeparatingAxisEdgeEdge(__global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ const b3Float4& posA1,
+ const b3Quat& ornA,
+ const b3Float4& posB1,
+ const b3Quat& ornB,
+ const b3Float4& DeltaC2,
+ __global const b3AlignedObjectArray<float4>& vertices,
+ __global const b3AlignedObjectArray<float4>& uniqueEdges,
+ __global const b3AlignedObjectArray<b3GpuFace>& faces,
+ __global const b3AlignedObjectArray<int>& indices,
+ float4* sep,
+ float* dmin)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;
@@ -776,97 +723,89 @@ bool findSeparatingAxisEdgeEdge( __global const b3ConvexPolyhedronData* hullA, _
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++)
{
- const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];
- float4 edge0World = b3QuatRotate(ornA,edge0);
+ const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset + e0];
+ float4 edge0World = b3QuatRotate(ornA, edge0);
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++)
{
- const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];
- float4 edge1World = b3QuatRotate(ornB,edge1);
+ const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset + e1];
+ float4 edge1World = b3QuatRotate(ornB, edge1);
-
- float4 crossje = cross3(edge0World,edge1World);
+ float4 crossje = cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!IsAlmostZero(crossje))
+ if (!IsAlmostZero(crossje))
{
crossje = normalize3(crossje);
- if (dot3F4(DeltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (dot3F4(DeltaC2, crossje) < 0)
+ crossje *= -1.f;
+
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- project(*hullA,posA,ornA,crossje,vertices, Min0, Max0);
- project(*hullB,posB,ornB,crossje,vertices, Min1, Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ project(*hullA, posA, ornA, crossje, vertices, Min0, Max0);
+ project(*hullB, posB, ornB, crossje, vertices, Min1, Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
result = false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
-
}
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
+ if ((dot3F4(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-__inline float4 lerp3(const float4& a,const float4& b, float t)
+__inline float4 lerp3(const float4& a, const float4& b, float t)
{
- return b3MakeVector3( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
+ return b3MakeVector3(a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
}
-
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float planeEqWS, float4* ppVtxOut)
+int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS, float planeEqWS, float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
if (numVertsIn < 2)
return 0;
- float4 firstVertex=pVtxIn[numVertsIn-1];
+ float4 firstVertex = pVtxIn[numVertsIn - 1];
float4 endVertex = pVtxIn[0];
-
- ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ ds = dot3F4(planeNormalWS, firstVertex) + planeEqWS;
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
+ de = dot3F4(planeNormalWS, endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -874,15 +813,15 @@ int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float p
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -892,36 +831,35 @@ int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float p
return numVertsOut;
}
-
-int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
- const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1,
- float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- //const float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
- float4* contactsOut,
- int contactCapacity)
+int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1,
+ float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
float4* pVtxIn = worldVertsB1;
float4* pVtxOut = worldVertsB2;
-
+
int numVertsIn = numWorldVertsB1;
int numVertsOut = 0;
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const float4 Normal = b3MakeVector3(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
- const float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z, 0.f);
+ const float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = dot3F4(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
@@ -929,33 +867,33 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return numContactsOut;
- b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+ b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA];
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-// int numContacts = numWorldVertsB1;
+ // int numContacts = numWorldVertsB1;
int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
- const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]];
+ const float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]];
const float4 edge0 = a - b;
- const float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
- float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
+ const float4 WorldEdge0 = b3QuatRotate(ornA, edge0);
+ float4 planeNormalA = make_float4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
+ float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA);
+
+ float4 planeNormalWS1 = -cross3(WorldEdge0, worldPlaneAnormal1);
+ float4 worldA1 = transform(&a, &posA, &ornA);
+ float planeEqWS1 = -dot3F4(worldA1, planeNormalWS1);
- float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
- float4 worldA1 = transform(&a,&posA,&ornA);
- float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-
float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
+ float planeEqWS = planeEqWS1;
+
//clip face
//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+ numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut);
//btSwap(pVtxIn,pVtxOut);
float4* tmp = pVtxOut;
@@ -965,32 +903,32 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron
numVertsOut = 0;
}
-
// only keep points that are behind the witness face
{
- float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ float4 localPlaneNormal = make_float4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
float localPlaneEq = polyA.m_plane.w;
- float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
+ float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal);
+ float planeEqWS = localPlaneEq - dot3F4(planeNormalWS, posA);
+ for (int i = 0; i < numVertsIn; i++)
{
- float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
+ float depth = dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
{
depth = minDist;
}
- if (numContactsOut<contactCapacity)
+ if (numContactsOut < contactCapacity)
{
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
float4 pointInWorld = pVtxIn[i];
//resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
//printf("depth=%f\n",depth);
}
- } else
+ }
+ else
{
- b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity);
}
}
}
@@ -998,62 +936,60 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron
return numContactsOut;
}
+static int clipHullAgainstHull(const float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const float4& posA, const b3Quaternion& ornA, const float4& posB, const b3Quaternion& ornB,
+ float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
-static int clipHullAgainstHull(const float4& separatingNormal,
- const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const float4& posA, const b3Quaternion& ornA,const float4& posB, const b3Quaternion& ornB,
- float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
- float4* contactsOut,
- int contactCapacity)
+ float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
+ int numWorldVertsB1 = 0;
+
B3_PROFILE("clipHullAgainstHull");
-// float curMaxDist=maxDist;
- int closestFaceB=-1;
+ // float curMaxDist=maxDist;
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
{
//B3_PROFILE("closestFaceB");
- if (hullB.m_numFaces!=1)
+ if (hullB.m_numFaces != 1)
{
//printf("wtf\n");
}
static bool once = true;
//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-
- for(int face=0;face<hullB.m_numFaces;face++)
+
+ for (int face = 0; face < hullB.m_numFaces; face++)
{
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("face %d\n",face);
- const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ printf("face %d\n", face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face];
if (once)
{
- for (int i=0;i<faceB->m_numIndices;i++)
+ for (int i = 0; i < faceB->m_numIndices; i++)
{
- float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
- printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]];
+ printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z);
}
}
-#endif //BT_DEBUG_SAT_FACE
- //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+#endif //BT_DEBUG_SAT_FACE \
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
{
- const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
- facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x,
+ facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f);
const float4 WorldNormal = b3QuatRotate(ornB, Normal);
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+ printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z);
#endif
- float d = dot3F4(WorldNormal,separatingNormal);
+ float d = dot3F4(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -1064,184 +1000,176 @@ static int clipHullAgainstHull(const float4& separatingNormal,
once = false;
}
-
- b3Assert(closestFaceB>=0);
+ b3Assert(closestFaceB >= 0);
{
//B3_PROFILE("worldVertsB1");
- const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
+ const float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[numWorldVertsB1++] = transform(&b, &posB, &ornB);
}
}
- if (closestFaceB>=0)
+ if (closestFaceB >= 0)
{
//B3_PROFILE("clipFaceAgainstHull");
- numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
- verticesA, facesA, indicesA,
- contactsOut,contactCapacity);
+ numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA,
+ posA, ornA,
+ worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut, contactCapacity);
}
return numContactsOut;
}
+#define PARALLEL_SUM(v, n) \
+ for (int j = 1; j < n; j++) v[0] += v[j];
+#define PARALLEL_DO(execution, n) \
+ for (int ie = 0; ie < n; ie++) \
+ { \
+ execution; \
+ }
+#define REDUCE_MAX(v, n) \
+ { \
+ int i = 0; \
+ for (int offset = 0; offset < n; offset++) v[i] = (v[i].y > v[i + offset].y) ? v[i] : v[i + offset]; \
+ }
+#define REDUCE_MIN(v, n) \
+ { \
+ int i = 0; \
+ for (int offset = 0; offset < n; offset++) v[i] = (v[i].y < v[i + offset].y) ? v[i] : v[i + offset]; \
+ }
+int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
+{
+ if (nPoints == 0)
+ return 0;
+ if (nPoints <= 4)
+ return nPoints;
+ if (nPoints > 64)
+ nPoints = 64;
-
-#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];
-#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}
-#define REDUCE_MAX(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }
-#define REDUCE_MIN(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }
-
-int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
-{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- float4 center = make_float4(0,0,0,0);
+ float4 center = make_float4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
-}
+ float4 aVector = p[0] - center;
+ float4 u = cross3(nearNormal, aVector);
+ float4 v = cross3(nearNormal, u);
+ u = normalize3(u);
+ v = normalize3(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+ int minIndex = -1;
+ float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ float4 r = p[ie] - center;
+ f = dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+}
int clipHullHullSingle(
- int bodyIndexA, int bodyIndexB,
- const float4& posA,
- const b3Quaternion& ornA,
- const float4& posB,
- const b3Quaternion& ornB,
+ int bodyIndexA, int bodyIndexB,
+ const float4& posA,
+ const b3Quaternion& ornA,
+ const float4& posB,
+ const b3Quaternion& ornB,
- int collidableIndexA, int collidableIndexB,
+ int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
- b3AlignedObjectArray<b3Contact4>* globalContactOut,
- int& nContacts,
-
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
-
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
- const b3Vector3& sepNormalWorldSpace,
- int maxContactCapacity )
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity)
{
int contactIndex = -1;
b3ConvexPolyhedronData hullA, hullB;
-
- b3Collidable colA = hostCollidablesA[collidableIndexA];
- hullA = hostConvexDataA[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = hostCollidablesB[collidableIndexB];
- hullB = hostConvexDataB[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
float4 contactsOut[MAX_VERTS];
int localContactCapacity = MAX_VERTS;
@@ -1249,133 +1177,125 @@ int clipHullHullSingle(
b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
#endif
-
-
+
{
-
float4 worldVertsB1[MAX_VERTS];
float4 worldVertsB2[MAX_VERTS];
int capacityWorldVerts = MAX_VERTS;
- float4 hostNormal = make_float4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ float4 hostNormal = make_float4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f);
int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
b3Scalar minDist = -1;
b3Scalar maxDist = 0.;
-
-
- b3Transform trA,trB;
+ b3Transform trA, trB;
{
- //B3_PROFILE("transform computation");
- //trA.setIdentity();
- trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
- trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-
- //trB.setIdentity();
- trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
- trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ //B3_PROFILE("transform computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z));
+ trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z));
+ trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w));
}
b3Quaternion trAorn = trA.getRotation();
- b3Quaternion trBorn = trB.getRotation();
-
- int numContactsOut = clipHullAgainstHull(hostNormal,
- hostConvexDataA.at(shapeA),
- hostConvexDataB.at(shapeB),
- (float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
- (float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- verticesA, facesA,indicesA,
- verticesB, facesB,indicesB,
-
- contactsOut,localContactCapacity);
-
- if (numContactsOut>0)
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = clipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA, indicesA,
+ verticesB, facesB, indicesB,
+
+ contactsOut, localContactCapacity);
+
+ if (numContactsOut > 0)
{
B3_PROFILE("overlap");
float4 normalOnSurfaceB = (float4&)hostNormal;
-
+
b3Int4 contactIdx;
contactIdx.x = 0;
contactIdx.y = 1;
contactIdx.z = 2;
contactIdx.w = 3;
-
+
int numPoints = 0;
-
+
{
- // B3_PROFILE("extractManifold");
- numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ // B3_PROFILE("extractManifold");
+ numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
}
-
+
b3Assert(numPoints);
-
- if (nContacts<maxContactCapacity)
+
+ if (nContacts < maxContactCapacity)
{
contactIndex = nContacts;
globalContactOut->expand();
b3Contact4& contact = globalContactOut->at(nContacts);
- contact.m_batchIdx = 0;//i;
- contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+ contact.m_batchIdx = 0; //i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
contact.m_frictionCoeffCmp = 45874;
contact.m_restituitionCoeffCmp = 0;
-
- // float distance = 0.f;
- for (int p=0;p<numPoints;p++)
+
+ // float distance = 0.f;
+ for (int p = 0; p < numPoints; p++)
{
- contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
- contact.m_worldNormalOnB = normalOnSurfaceB;
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nContacts++;
- } else
+ }
+ else
{
- b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
}
}
}
return contactIndex;
}
-
-
-
-
void computeContactPlaneConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
- int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
+ int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndex];
-
+
b3Vector3 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-// int numContactsOut = 0;
-// int numWorldVertsB1= 0;
+ // int numContactsOut = 0;
+ // int numWorldVertsB1= 0;
b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
- b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z);
- b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
+ b3Vector3 planeNormal = b3MakeVector3(planeEq.x, planeEq.y, planeEq.z);
+ b3Vector3 planeNormalWorld = b3QuatRotate(ornA, planeNormal);
float planeConstant = planeEq.w;
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
@@ -1387,13 +1307,13 @@ void computeContactPlaneConvex(int pairIndex,
planeTransform.setRotation(ornA);
b3Transform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeTransform;
+ planeInConvex = convexWorldTransform.inverse() * planeTransform;
b3Transform convexInPlane;
convexInPlane = planeTransform.inverse() * convexWorldTransform;
-
- b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
+
+ b3Vector3 planeNormalInConvex = planeInConvex.getBasis() * -planeNormal;
float maxDot = -1e30;
- int hitVertex=-1;
+ int hitVertex = -1;
b3Vector3 hitVtx;
#define MAX_PLANE_CONVEX_POINTS 64
@@ -1406,54 +1326,52 @@ void computeContactPlaneConvex(int pairIndex,
contactIdx.s[1] = 1;
contactIdx.s[2] = 2;
contactIdx.s[3] = 3;
-
- for (int i=0;i<hullB->m_numVertices;i++)
+
+ for (int i = 0; i < hullB->m_numVertices; i++)
{
- b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i];
+ b3Vector3 vtx = convexVertices[hullB->m_vertexOffset + i];
float curDot = vtx.dot(planeNormalInConvex);
-
- if (curDot>maxDot)
+ if (curDot > maxDot)
{
- hitVertex=i;
- maxDot=curDot;
+ hitVertex = i;
+ maxDot = curDot;
hitVtx = vtx;
//make sure the deepest points is always included
- if (numPoints==MAX_PLANE_CONVEX_POINTS)
+ if (numPoints == MAX_PLANE_CONVEX_POINTS)
numPoints--;
}
- if (numPoints<MAX_PLANE_CONVEX_POINTS)
+ if (numPoints < MAX_PLANE_CONVEX_POINTS)
{
- b3Vector3 vtxWorld = convexWorldTransform*vtx;
- b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld;
- float dist = planeNormal.dot(vtxInPlane)-planeConstant;
- if (dist<0.f)
+ b3Vector3 vtxWorld = convexWorldTransform * vtx;
+ b3Vector3 vtxInPlane = planeTransform.inverse() * vtxWorld;
+ float dist = planeNormal.dot(vtxInPlane) - planeConstant;
+ if (dist < 0.f)
{
vtxWorld.w = dist;
contactPoints[numPoints] = vtxWorld;
numPoints++;
}
}
-
}
- int numReducedPoints = 0;
+ int numReducedPoints = 0;
numReducedPoints = numPoints;
-
- if (numPoints>4)
+
+ if (numPoints > 4)
{
- numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
+ numReducedPoints = extractManifoldSequentialGlobal(contactPoints, numPoints, planeNormalInConvex, &contactIdx);
}
int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (numReducedPoints>0)
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (numReducedPoints > 0)
{
if (nGlobalContactsOut < maxContactCapacity)
{
- dstIdx=nGlobalContactsOut;
+ dstIdx = nGlobalContactsOut;
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
@@ -1462,38 +1380,33 @@ void computeContactPlaneConvex(int pairIndex,
c->setRestituitionCoeff(0.f);
c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- for (int i=0;i<numReducedPoints;i++)
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ for (int i = 0; i < numReducedPoints; i++)
{
b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
c->m_worldPosB[i] = pOnB1;
}
c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints;
- }//if (dstIdx < numPairs)
- }
-
-
+ } //if (dstIdx < numPairs)
+ }
-// printf("computeContactPlaneConvex\n");
+ // printf("computeContactPlaneConvex\n");
}
-
-
-B3_FORCE_INLINE b3Vector3 MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin)
- {
- b3Vector3 vecOut;
- vecOut.setValue(
- (b3Scalar)(vecIn[0]) / (quantization.x),
- (b3Scalar)(vecIn[1]) / (quantization.y),
- (b3Scalar)(vecIn[2]) / (quantization.z));
- vecOut += bvhAabbMin;
- return vecOut;
- }
+B3_FORCE_INLINE b3Vector3 MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin)
+{
+ b3Vector3 vecOut;
+ vecOut.setValue(
+ (b3Scalar)(vecIn[0]) / (quantization.x),
+ (b3Scalar)(vecIn[1]) / (quantization.y),
+ (b3Scalar)(vecIn[2]) / (quantization.z));
+ vecOut += bvhAabbMin;
+ return vecOut;
+}
void traverseTreeTree()
{
-
}
#include "Bullet3Common/shared/b3Mat3x3.h"
@@ -1503,44 +1416,40 @@ int maxNumAabbChecks = 0;
int maxDepth = 0;
// work-in-progress
-__kernel void findCompoundPairsKernel(
+__kernel void findCompoundPairsKernel(
int pairIndex,
int bodyIndexA,
int bodyIndexB,
int collidableIndexA,
int collidableIndexB,
- __global const b3RigidBodyData* rigidBodies,
+ __global const b3RigidBodyData* rigidBodies,
__global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3ConvexPolyhedronData* convexShapes,
__global const b3AlignedObjectArray<b3Float4>& vertices,
__global const b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace,
__global const b3AlignedObjectArray<b3Aabb>& aabbsLocalSpace,
__global const b3GpuChildShape* gpuChildShapes,
__global b3Int4* gpuCompoundPairsOut,
- __global int* numCompoundPairsOut,
+ __global int* numCompoundPairsOut,
int maxNumCompoundPairsCapacity,
- b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
- b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
- b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU
- )
+ b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
+ b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
+ b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU)
{
- numAabbChecks=0;
- maxNumAabbChecks=0;
-// int i = pairIndex;
+ numAabbChecks = 0;
+ maxNumAabbChecks = 0;
+ // int i = pairIndex;
{
-
-
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
//once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
{
return;
}
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ if ((collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) && (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;
int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;
@@ -1548,9 +1457,8 @@ __kernel void findCompoundPairsKernel(
int subTreesOffsetA = bvhInfoCPU[bvhA].m_subTreeOffset;
int subTreesOffsetB = bvhInfoCPU[bvhB].m_subTreeOffset;
-
int numSubTreesB = bvhInfoCPU[bvhB].m_numSubTrees;
-
+
float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
@@ -1567,41 +1475,37 @@ __kernel void findCompoundPairsKernel(
transB.setOrigin(posB);
transB.setRotation(ornB);
-
-
- for (int p=0;p<numSubTreesA;p++)
+ for (int p = 0; p < numSubTreesA; p++)
{
- b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA+p];
+ b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA + p];
//bvhInfoCPU[bvhA].m_quantization
- b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
+ b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
+ b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 aabbAMinOut,aabbAMaxOut;
- float margin=0.f;
- b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
+ b3Vector3 aabbAMinOut, aabbAMaxOut;
+ float margin = 0.f;
+ b3TransformAabb2(treeAminLocal, treeAmaxLocal, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut);
- for (int q=0;q<numSubTreesB;q++)
+ for (int q = 0; q < numSubTreesB; q++)
{
- b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB+q];
+ b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB + q];
- b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 aabbBMinOut,aabbBMaxOut;
- float margin=0.f;
- b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
+ b3Vector3 aabbBMinOut, aabbBMaxOut;
+ float margin = 0.f;
+ b3TransformAabb2(treeBminLocal, treeBmaxLocal, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut);
-
- numAabbChecks=0;
- bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
+ numAabbChecks = 0;
+ bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut);
if (aabbOverlap)
{
-
- int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfoCPU[bvhA].m_nodeOffset;
- // int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
+ int startNodeIndexA = subtreeA.m_rootNodeIndex + bvhInfoCPU[bvhA].m_nodeOffset;
+ // int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
- int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfoCPU[bvhB].m_nodeOffset;
- // int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
+ int startNodeIndexB = subtreeB.m_rootNodeIndex + bvhInfoCPU[bvhB].m_nodeOffset;
+ // int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
b3AlignedObjectArray<b3Int2> nodeStack;
b3Int2 node0;
@@ -1610,33 +1514,33 @@ __kernel void findCompoundPairsKernel(
int maxStackDepth = 1024;
nodeStack.resize(maxStackDepth);
- int depth=0;
- nodeStack[depth++]=node0;
+ int depth = 0;
+ nodeStack[depth++] = node0;
do
{
if (depth > maxDepth)
{
- maxDepth=depth;
- printf("maxDepth=%d\n",maxDepth);
+ maxDepth = depth;
+ printf("maxDepth=%d\n", maxDepth);
}
b3Int2 node = nodeStack[--depth];
-
- b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
+ b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
- float margin=0.f;
- b3Vector3 aabbAMinOut,aabbAMaxOut;
- b3TransformAabb2(aMinLocal,aMaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
+ b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 aabbBMinOut,aabbBMaxOut;
- b3TransformAabb2(bMinLocal,bMaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
+ float margin = 0.f;
+ b3Vector3 aabbAMinOut, aabbAMaxOut;
+ b3TransformAabb2(aMinLocal, aMaxLocal, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut);
+
+ b3Vector3 aabbBMinOut, aabbBMaxOut;
+ b3TransformAabb2(bMinLocal, bMaxLocal, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut);
numAabbChecks++;
- bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
+ bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut);
if (nodeOverlap)
{
bool isLeafA = treeNodesCPU[node.x].isLeafNode();
@@ -1645,23 +1549,23 @@ __kernel void findCompoundPairsKernel(
bool isInternalB = !isLeafB;
//fail, even though it might hit two leaf nodes
- if (depth+4>maxStackDepth && !(isLeafA && isLeafB))
+ if (depth + 4 > maxStackDepth && !(isLeafA && isLeafB))
{
b3Error("Error: traversal exceeded maxStackDepth\n");
continue;
}
- if(isInternalA)
+ if (isInternalA)
{
- int nodeAleftChild = node.x+1;
- bool isNodeALeftChildLeaf = treeNodesCPU[node.x+1].isLeafNode();
- int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + treeNodesCPU[node.x+1].getEscapeIndex();
+ int nodeAleftChild = node.x + 1;
+ bool isNodeALeftChildLeaf = treeNodesCPU[node.x + 1].isLeafNode();
+ int nodeArightChild = isNodeALeftChildLeaf ? node.x + 2 : node.x + 1 + treeNodesCPU[node.x + 1].getEscapeIndex();
- if(isInternalB)
- {
- int nodeBleftChild = node.y+1;
- bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode();
- int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex();
+ if (isInternalB)
+ {
+ int nodeBleftChild = node.y + 1;
+ bool isNodeBLeftChildLeaf = treeNodesCPU[node.y + 1].isLeafNode();
+ int nodeBrightChild = isNodeBLeftChildLeaf ? node.y + 2 : node.y + 1 + treeNodesCPU[node.y + 1].getEscapeIndex();
nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);
nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);
@@ -1670,90 +1574,83 @@ __kernel void findCompoundPairsKernel(
}
else
{
- nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);
- nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);
+ nodeStack[depth++] = b3MakeInt2(nodeAleftChild, node.y);
+ nodeStack[depth++] = b3MakeInt2(nodeArightChild, node.y);
}
}
else
{
- if(isInternalB)
+ if (isInternalB)
{
- int nodeBleftChild = node.y+1;
- bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode();
- int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex();
- nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);
- nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);
+ int nodeBleftChild = node.y + 1;
+ bool isNodeBLeftChildLeaf = treeNodesCPU[node.y + 1].isLeafNode();
+ int nodeBrightChild = isNodeBLeftChildLeaf ? node.y + 2 : node.y + 1 + treeNodesCPU[node.y + 1].getEscapeIndex();
+ nodeStack[depth++] = b3MakeInt2(node.x, nodeBleftChild);
+ nodeStack[depth++] = b3MakeInt2(node.x, nodeBrightChild);
}
else
{
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
int childShapeIndexA = treeNodesCPU[node.x].getTriangleIndex();
int childShapeIndexB = treeNodesCPU[node.y].getTriangleIndex();
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, childShapeIndexB);
}
}
}
}
} while (depth);
- maxNumAabbChecks = b3Max(numAabbChecks,maxNumAabbChecks);
+ maxNumAabbChecks = b3Max(numAabbChecks, maxNumAabbChecks);
}
}
}
-
+
return;
}
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ if ((collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) || (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
-
- if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
-
int numChildrenA = collidables[collidableIndexA].m_numChildShapes;
- for (int c=0;c<numChildrenA;c++)
+ for (int c = 0; c < numChildrenA; c++)
{
- int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;
+ int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex + c;
int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
- b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
-
+ float4 newPosA = b3QuatRotate(ornA, childPosA) + posA;
+ b3Quat newOrnA = b3QuatMul(ornA, childOrnA);
-
b3Aabb aabbA = aabbsLocalSpace[childColIndexA];
-
b3Transform transA;
transA.setIdentity();
transA.setOrigin(newPosA);
transA.setRotation(newOrnA);
- b3Scalar margin=0.0f;
+ b3Scalar margin = 0.0f;
- b3Vector3 aabbAMinOut,aabbAMaxOut;
+ b3Vector3 aabbAMinOut, aabbAMaxOut;
- b3TransformAabb2((const b3Float4&)aabbA.m_min,(const b3Float4&)aabbA.m_max, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
+ b3TransformAabb2((const b3Float4&)aabbA.m_min, (const b3Float4&)aabbA.m_max, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut);
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int b=0;b<numChildrenB;b++)
+ for (int b = 0; b < numChildrenB; b++)
{
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
-
-
+ float4 newPosB = transform(&childPosB, &posB, &ornB);
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
b3Aabb aabbB = aabbsLocalSpace[childColIndexB];
@@ -1762,11 +1659,11 @@ __kernel void findCompoundPairsKernel(
transB.setOrigin(newPosB);
transB.setRotation(newOrnB);
- b3Vector3 aabbBMinOut,aabbBMaxOut;
- b3TransformAabb2((const b3Float4&)aabbB.m_min,(const b3Float4&)aabbB.m_max, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
+ b3Vector3 aabbBMinOut, aabbBMaxOut;
+ b3TransformAabb2((const b3Float4&)aabbB.m_min, (const b3Float4&)aabbB.m_max, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut);
numAabbChecks++;
- bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
+ bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut);
if (aabbOverlap)
{
/*
@@ -1784,22 +1681,22 @@ __kernel void findCompoundPairsKernel(
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
*/
- {//
+ { //
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, childShapeIndexB);
}
- }//
- }//fi(1)
- } //for (int b=0
- }//if (collidables[collidableIndexB].
- else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ } //
+ } //fi(1)
+ } //for (int b=0
+ } //if (collidables[collidableIndexB].
+ else //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
if (1)
{
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- // float dmin = FLT_MAX;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // float dmin = FLT_MAX;
float4 posA = newPosA;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
@@ -1811,45 +1708,43 @@ __kernel void findCompoundPairsKernel(
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 c1;
- c1 = transform(&c1local,&posB,&ornB);
- // const float4 DeltaC2 = c0 - c1;
+ c1 = transform(&c1local, &posB, &ornB);
+ // const float4 DeltaC2 = c0 - c1;
{
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,-1);
- }//if (compoundPairIdx<maxNumCompoundPairsCapacity)
- }//
- }//fi (1)
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- }//for (int b=0;b<numChildrenB;b++)
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, -1);
+ } //if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ } //
+ } //fi (1)
+ } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ } //for (int b=0;b<numChildrenB;b++)
return;
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
- && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if ((collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH) && (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int b=0;b<numChildrenB;b++)
+ for (int b = 0; b < numChildrenB; b++)
{
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
+ float4 newPosB = b3QuatRotate(ornB, childPosB) + posB;
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
//////////////////////////////////////
if (1)
{
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- // float dmin = FLT_MAX;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // float dmin = FLT_MAX;
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = newPosB;
@@ -1859,99 +1754,96 @@ __kernel void findCompoundPairsKernel(
float4 c0;
c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- b3Quat ornB =newOrnB;
+ b3Quat ornB = newOrnB;
float4 c1;
- c1 = transform(&c1local,&posB,&ornB);
- // const float4 DeltaC2 = c0 - c1;
- {//
+ c1 = transform(&c1local, &posB, &ornB);
+ // const float4 DeltaC2 = c0 - c1;
+ { //
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,-1,childShapeIndexB);
- }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)
- }//
- }//fi (1)
- }//for (int b=0;b<numChildrenB;b++)
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, -1, childShapeIndexB);
+ } //fi (compoundPairIdx<maxNumCompoundPairsCapacity)
+ } //
+ } //fi (1)
+ } //for (int b=0;b<numChildrenB;b++)
return;
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
- }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
- }//i<numPairs
+ } //fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ } //i<numPairs
}
-
-
-__kernel void processCompoundPairsKernel( __global const b3Int4* gpuCompoundPairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3AlignedObjectArray<b3Float4>& vertices,
- __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- __global const b3AlignedObjectArray<b3GpuFace>& faces,
- __global const b3AlignedObjectArray<int>& indices,
- __global b3Aabb* aabbs,
- __global const b3GpuChildShape* gpuChildShapes,
- __global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
- __global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
- int numCompoundPairs,
- int i
- )
+__kernel void processCompoundPairsKernel(__global const b3Int4* gpuCompoundPairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3AlignedObjectArray<b3Float4>& vertices,
+ __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ __global const b3AlignedObjectArray<b3GpuFace>& faces,
+ __global const b3AlignedObjectArray<int>& indices,
+ __global b3Aabb* aabbs,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
+ __global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
+ int numCompoundPairs,
+ int i)
{
-
-// int i = get_global_id(0);
- if (i<numCompoundPairs)
+ // int i = get_global_id(0);
+ if (i < numCompoundPairs)
{
int bodyIndexA = gpuCompoundPairs[i].x;
int bodyIndexB = gpuCompoundPairs[i].y;
int childShapeIndexA = gpuCompoundPairs[i].z;
int childShapeIndexB = gpuCompoundPairs[i].w;
-
+
int collidableIndexA = -1;
int collidableIndexB = -1;
-
+
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
float4 posA = rigidBodies[bodyIndexA].m_pos;
-
+
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
-
+
if (childShapeIndexA >= 0)
{
collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
- b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
- b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
+ b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
+ float4 newPosA = b3QuatRotate(ornA, childPosA) + posA;
+ b3Quat newOrnA = b3QuatMul(ornA, childOrnA);
posA = newPosA;
ornA = newOrnA;
- } else
+ }
+ else
{
collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
}
-
- if (childShapeIndexB>=0)
+
+ if (childShapeIndexB >= 0)
{
collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
+ float4 newPosB = b3QuatRotate(ornB, childPosB) + posB;
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
- } else
+ }
+ else
{
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+ collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
}
-
+
gpuHasCompoundSepNormalsOut[i] = 0;
-
+
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
+
int shapeTypeA = collidables[collidableIndexA].m_shapeType;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))
{
@@ -1959,145 +1851,142 @@ __kernel void processCompoundPairsKernel( __global const b3Int4* gpuCompoundPa
}
int hasSeparatingAxis = 5;
-
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
posA.w = 0.f;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
+ float4 c1 = transform(&c1local, &posB, &ornB);
const float4 DeltaC2 = c0 - c1;
- float4 sepNormal = make_float4(1,0,0,0);
-// bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
- bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin);
-
+ float4 sepNormal = make_float4(1, 0, 0, 0);
+ // bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
+ bool sepA = findSeparatingAxis(convexShapes[shapeIndexA], convexShapes[shapeIndexB], posA, ornA, posB, ornB, vertices, uniqueEdges, faces, indices, vertices, uniqueEdges, faces, indices, sepNormal); //,&dmin);
+
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepB = findSeparatingAxis( convexShapes[shapeIndexB],convexShapes[shapeIndexA],posB,ornB,posA,ornA,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin);
+ bool sepB = findSeparatingAxis(convexShapes[shapeIndexB], convexShapes[shapeIndexA], posB, ornB, posA, ornA, vertices, uniqueEdges, faces, indices, vertices, uniqueEdges, faces, indices, sepNormal); //,&dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
- } else//(!sepB)
+ }
+ else //(!sepB)
{
- bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
+ bool sepEE = findSeparatingAxisEdgeEdge(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB], posA, ornA, posB, ornB, DeltaC2, vertices, uniqueEdges, faces, indices, &sepNormal, &dmin);
if (sepEE)
{
- gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);
- gpuHasCompoundSepNormalsOut[i] = 1;
- }//sepEE
- }//(!sepB)
- }//(!sepA)
-
-
+ gpuCompoundSepNormalsOut[i] = sepNormal; //fastNormalize4(sepNormal);
+ gpuHasCompoundSepNormalsOut[i] = 1;
+ } //sepEE
+ } //(!sepB)
+ } //(!sepA)
}
-
}
-
-__kernel void clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundPairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3AlignedObjectArray<b3Float4>& vertices,
- __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- __global const b3AlignedObjectArray<b3GpuFace>& faces,
- __global const b3AlignedObjectArray<int>& indices,
- __global const b3GpuChildShape* gpuChildShapes,
- __global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
- __global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
- __global struct b3Contact4Data* globalContactsOut,
- int* nGlobalContactsOut,
- int numCompoundPairs, int maxContactCapacity, int i)
+__kernel void clipCompoundsHullHullKernel(__global const b3Int4* gpuCompoundPairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3AlignedObjectArray<b3Float4>& vertices,
+ __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ __global const b3AlignedObjectArray<b3GpuFace>& faces,
+ __global const b3AlignedObjectArray<int>& indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
+ __global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
+ __global struct b3Contact4Data* globalContactsOut,
+ int* nGlobalContactsOut,
+ int numCompoundPairs, int maxContactCapacity, int i)
{
-
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
int pairIndex = i;
-
+
float4 worldVertsB1[64];
float4 worldVertsB2[64];
- int capacityWorldVerts = 64;
+ int capacityWorldVerts = 64;
float4 localContactsOut[64];
- int localContactCapacity=64;
-
+ int localContactCapacity = 64;
+
float minDist = -1e30f;
float maxDist = 0.0f;
- if (i<numCompoundPairs)
+ if (i < numCompoundPairs)
{
-
if (gpuHasCompoundSepNormalsOut[i])
{
-
int bodyIndexA = gpuCompoundPairs[i].x;
int bodyIndexB = gpuCompoundPairs[i].y;
-
+
int childShapeIndexA = gpuCompoundPairs[i].z;
int childShapeIndexB = gpuCompoundPairs[i].w;
-
+
int collidableIndexA = -1;
int collidableIndexB = -1;
-
+
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
float4 posA = rigidBodies[bodyIndexA].m_pos;
-
+
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
-
+
if (childShapeIndexA >= 0)
{
collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
- b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
+ float4 newPosA = b3QuatRotate(ornA, childPosA) + posA;
+ b3Quat newOrnA = b3QuatMul(ornA, childOrnA);
posA = newPosA;
ornA = newOrnA;
- } else
+ }
+ else
{
collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
}
-
- if (childShapeIndexB>=0)
+
+ if (childShapeIndexB >= 0)
{
collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
+ b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
+ float4 newPosB = b3QuatRotate(ornB, childPosB) + posB;
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
- } else
+ }
+ else
{
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+ collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
}
-
+
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
+
int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],
- convexShapes[shapeIndexA], convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- vertices,faces,indices,
- vertices,faces,indices,
- localContactsOut,localContactCapacity);
-
- if (numLocalContactsOut>0)
- {
+ convexShapes[shapeIndexA], convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ vertices, faces, indices,
+ vertices, faces, indices,
+ localContactsOut, localContactCapacity);
+
+ if (numLocalContactsOut > 0)
+ {
float4 normal = -gpuCompoundSepNormalsOut[i];
int nPoints = numLocalContactsOut;
float4* pointsIn = localContactsOut;
- b3Int4 contactIdx;// = {-1,-1,-1,-1};
+ b3Int4 contactIdx; // = {-1,-1,-1,-1};
contactIdx.s[0] = 0;
contactIdx.s[1] = 1;
@@ -2105,111 +1994,106 @@ __kernel void clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundP
contactIdx.s[3] = 3;
int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
+
int dstIdx;
- dstIdx = b3AtomicInc( nGlobalContactsOut);
- if ((dstIdx+nReducedContacts) < maxContactCapacity)
+ dstIdx = b3AtomicInc(nGlobalContactsOut);
+ if ((dstIdx + nReducedContacts) < maxContactCapacity)
{
- __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
+ __global struct b3Contact4Data* c = globalContactsOut + dstIdx;
c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_restituitionCoeffCmp = (0.f * 0xffff);
+ c->m_frictionCoeffCmp = (0.7f * 0xffff);
c->m_batchIdx = pairIndex;
int bodyA = gpuCompoundPairs[pairIndex].x;
int bodyB = gpuCompoundPairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB;
c->m_childIndexA = childShapeIndexA;
c->m_childIndexB = childShapeIndexB;
- for (int i=0;i<nReducedContacts;i++)
+ for (int i = 0; i < nReducedContacts; i++)
{
c->m_worldPosB[i] = pointsIn[contactIdx.s[i]];
}
- b3Contact4Data_setNumPoints(c,nReducedContacts);
+ b3Contact4Data_setNumPoints(c, nReducedContacts);
}
-
- }// if (numContactsOut>0)
- }// if (gpuHasCompoundSepNormalsOut[i])
- }// if (i<numCompoundPairs)
+ } // if (numContactsOut>0)
+ } // if (gpuHasCompoundSepNormalsOut[i])
+ } // if (i<numCompoundPairs)
}
-
void computeContactCompoundCompound(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3GpuChildShape* cpuChildShapes,
- const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace,
- const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace,
-
- const b3AlignedObjectArray<b3Vector3>& convexVertices,
- const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
-
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity,
- b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
- b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
- b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU
- )
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3GpuChildShape* cpuChildShapes,
+ const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace,
+ const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace,
+
+ const b3AlignedObjectArray<b3Vector3>& convexVertices,
+ const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity,
+ b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
+ b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
+ b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU)
{
-
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS);
b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
- int numCompoundPairsOut=0;
- int maxNumCompoundPairsCapacity = 8192;//1024;
+ int numCompoundPairsOut = 0;
+ int maxNumCompoundPairsCapacity = 8192; //1024;
cpuCompoundPairsOut.resize(maxNumCompoundPairsCapacity);
// work-in-progress
- findCompoundPairsKernel(
- pairIndex,
- bodyIndexA,bodyIndexB,
- collidableIndexA,collidableIndexB,
- rigidBodies,
- collidables,
- convexShapes,
- convexVertices,
- hostAabbsWorldSpace,
- hostAabbsLocalSpace,
- cpuChildShapes,
- &cpuCompoundPairsOut[0],
- &numCompoundPairsOut,
- maxNumCompoundPairsCapacity ,
- treeNodesCPU,
- subTreesCPU,
- bvhInfoCPU
- );
-
- printf("maxNumAabbChecks=%d\n",maxNumAabbChecks);
- if (numCompoundPairsOut>maxNumCompoundPairsCapacity)
+ findCompoundPairsKernel(
+ pairIndex,
+ bodyIndexA, bodyIndexB,
+ collidableIndexA, collidableIndexB,
+ rigidBodies,
+ collidables,
+ convexShapes,
+ convexVertices,
+ hostAabbsWorldSpace,
+ hostAabbsLocalSpace,
+ cpuChildShapes,
+ &cpuCompoundPairsOut[0],
+ &numCompoundPairsOut,
+ maxNumCompoundPairsCapacity,
+ treeNodesCPU,
+ subTreesCPU,
+ bvhInfoCPU);
+
+ printf("maxNumAabbChecks=%d\n", maxNumAabbChecks);
+ if (numCompoundPairsOut > maxNumCompoundPairsCapacity)
{
- b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n",maxNumCompoundPairsCapacity);
- numCompoundPairsOut=maxNumCompoundPairsCapacity;
+ b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n", maxNumCompoundPairsCapacity);
+ numCompoundPairsOut = maxNumCompoundPairsCapacity;
}
b3AlignedObjectArray<b3Float4> cpuCompoundSepNormalsOut;
b3AlignedObjectArray<int> cpuHasCompoundSepNormalsOut;
cpuCompoundSepNormalsOut.resize(numCompoundPairsOut);
cpuHasCompoundSepNormalsOut.resize(numCompoundPairsOut);
- for (int i=0;i<numCompoundPairsOut;i++)
+ for (int i = 0; i < numCompoundPairsOut; i++)
{
-
- processCompoundPairsKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,0,cpuChildShapes,
- cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,numCompoundPairsOut,i);
+ processCompoundPairsKernel(&cpuCompoundPairsOut[0], rigidBodies, collidables, convexShapes, convexVertices, hostUniqueEdges, faces, convexIndices, 0, cpuChildShapes,
+ cpuCompoundSepNormalsOut, cpuHasCompoundSepNormalsOut, numCompoundPairsOut, i);
}
- for (int i=0;i<numCompoundPairsOut;i++)
+ for (int i = 0; i < numCompoundPairsOut; i++)
{
- clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,cpuChildShapes,
- cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,globalContactsOut,&nGlobalContactsOut,numCompoundPairsOut,maxContactCapacity,i);
+ clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0], rigidBodies, collidables, convexShapes, convexVertices, hostUniqueEdges, faces, convexIndices, cpuChildShapes,
+ cpuCompoundSepNormalsOut, cpuHasCompoundSepNormalsOut, globalContactsOut, &nGlobalContactsOut, numCompoundPairsOut, maxContactCapacity, i);
}
- /*
+ /*
int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 posA = rigidBodies[bodyIndexA].m_pos;
@@ -2235,7 +2119,6 @@ void computeContactCompoundCompound(int pairIndex,
);
*/
-
/*
if (foundSepAxis)
{
@@ -2271,8 +2154,8 @@ void computeContactCompoundCompound(int pairIndex,
}
*/
-// return contactIndex;
-
+ // return contactIndex;
+
/*
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
@@ -2294,56 +2177,52 @@ void computeContactCompoundCompound(int pairIndex,
}
*/
-
}
void computeContactPlaneCompound(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3GpuChildShape* cpuChildShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
-
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3GpuChildShape* cpuChildShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS);
-
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int c=0;c<numChildrenB;c++)
+ for (int c = 0; c < numChildrenB; c++)
{
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+c;
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + c;
int childColIndexB = cpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 rootPosB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion rootOrnB = rigidBodies[bodyIndexB].m_quat;
b3Vector3 childPosB = cpuChildShapes[childShapeIndexB].m_childPosition;
b3Quaternion childOrnB = cpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 posB = b3QuatRotate(rootOrnB,childPosB)+rootPosB;
- b3Quaternion ornB = rootOrnB*childOrnB;//b3QuatMul(ornB,childOrnB);
+ float4 posB = b3QuatRotate(rootOrnB, childPosB) + rootPosB;
+ b3Quaternion ornB = rootOrnB * childOrnB; //b3QuatMul(ornB,childOrnB);
int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndexB];
-
-
+
b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- // int numContactsOut = 0;
- // int numWorldVertsB1= 0;
+ // int numContactsOut = 0;
+ // int numWorldVertsB1= 0;
b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
- b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z);
- b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
+ b3Vector3 planeNormal = b3MakeVector3(planeEq.x, planeEq.y, planeEq.z);
+ b3Vector3 planeNormalWorld = b3QuatRotate(ornA, planeNormal);
float planeConstant = planeEq.w;
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
@@ -2355,16 +2234,16 @@ void computeContactPlaneCompound(int pairIndex,
planeTransform.setRotation(ornA);
b3Transform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeTransform;
+ planeInConvex = convexWorldTransform.inverse() * planeTransform;
b3Transform convexInPlane;
convexInPlane = planeTransform.inverse() * convexWorldTransform;
-
- b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
+
+ b3Vector3 planeNormalInConvex = planeInConvex.getBasis() * -planeNormal;
float maxDot = -1e30;
- int hitVertex=-1;
+ int hitVertex = -1;
b3Vector3 hitVtx;
- #define MAX_PLANE_CONVEX_POINTS 64
+#define MAX_PLANE_CONVEX_POINTS 64
b3Vector3 contactPoints[MAX_PLANE_CONVEX_POINTS];
int numPoints = 0;
@@ -2374,54 +2253,52 @@ void computeContactPlaneCompound(int pairIndex,
contactIdx.s[1] = 1;
contactIdx.s[2] = 2;
contactIdx.s[3] = 3;
-
- for (int i=0;i<hullB->m_numVertices;i++)
+
+ for (int i = 0; i < hullB->m_numVertices; i++)
{
- b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i];
+ b3Vector3 vtx = convexVertices[hullB->m_vertexOffset + i];
float curDot = vtx.dot(planeNormalInConvex);
-
- if (curDot>maxDot)
+ if (curDot > maxDot)
{
- hitVertex=i;
- maxDot=curDot;
+ hitVertex = i;
+ maxDot = curDot;
hitVtx = vtx;
//make sure the deepest points is always included
- if (numPoints==MAX_PLANE_CONVEX_POINTS)
+ if (numPoints == MAX_PLANE_CONVEX_POINTS)
numPoints--;
}
- if (numPoints<MAX_PLANE_CONVEX_POINTS)
+ if (numPoints < MAX_PLANE_CONVEX_POINTS)
{
- b3Vector3 vtxWorld = convexWorldTransform*vtx;
- b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld;
- float dist = planeNormal.dot(vtxInPlane)-planeConstant;
- if (dist<0.f)
+ b3Vector3 vtxWorld = convexWorldTransform * vtx;
+ b3Vector3 vtxInPlane = planeTransform.inverse() * vtxWorld;
+ float dist = planeNormal.dot(vtxInPlane) - planeConstant;
+ if (dist < 0.f)
{
vtxWorld.w = dist;
contactPoints[numPoints] = vtxWorld;
numPoints++;
}
}
-
}
- int numReducedPoints = 0;
+ int numReducedPoints = 0;
numReducedPoints = numPoints;
-
- if (numPoints>4)
+
+ if (numPoints > 4)
{
- numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
+ numReducedPoints = extractManifoldSequentialGlobal(contactPoints, numPoints, planeNormalInConvex, &contactIdx);
}
int dstIdx;
- // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (numReducedPoints>0)
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (numReducedPoints > 0)
{
if (nGlobalContactsOut < maxContactCapacity)
{
- dstIdx=nGlobalContactsOut;
+ dstIdx = nGlobalContactsOut;
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
@@ -2430,48 +2307,37 @@ void computeContactPlaneCompound(int pairIndex,
c->setRestituitionCoeff(0.f);
c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- for (int i=0;i<numReducedPoints;i++)
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ for (int i = 0; i < numReducedPoints; i++)
{
b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
c->m_worldPosB[i] = pOnB1;
}
c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints;
- }//if (dstIdx < numPairs)
- }
-
+ } //if (dstIdx < numPairs)
+ }
}
-
-
}
-
-
-
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
float radius = collidables[collidableIndexA].m_radius;
float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
float4 pos = rigidBodies[bodyIndexB].m_pos;
-
b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
@@ -2487,64 +2353,65 @@ void computeContactSphereConvex(int pairIndex,
int shapeIndex = collidables[collidableIndex].m_shapeIndex;
int numFaces = convexShapes[shapeIndex].m_numFaces;
float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
-// float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
- float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ // float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
bool bCollide = true;
int region = -1;
float4 localHitNormal;
- for ( int f = 0; f < numFaces; f++ )
+ for (int f = 0; f < numFaces; f++)
{
- b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f];
float4 planeEqn;
- float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
- float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+ float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal);
planeEqn = n1;
planeEqn[3] = face.m_plane.w;
float4 pntReturn;
float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
- if ( dist > radius)
+ if (dist > radius)
{
bCollide = false;
break;
}
- if ( dist > 0 )
+ if (dist > 0)
{
//might hit an edge or vertex
b3Vector3 out;
bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
if (isInPoly)
{
- if (dist>minDist)
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=1;
+ region = 1;
}
- } else
+ }
+ else
{
- b3Vector3 tmp = spherePos-out;
+ b3Vector3 tmp = spherePos - out;
b3Scalar l2 = tmp.length2();
- if (l2<radius*radius)
+ if (l2 < radius * radius)
{
- dist = b3Sqrt(l2);
- if (dist>minDist)
+ dist = b3Sqrt(l2);
+ if (dist > minDist)
{
minDist = dist;
closestPnt = out;
- localHitNormal = tmp/dist;
- region=2;
+ localHitNormal = tmp / dist;
+ region = 2;
}
-
- } else
+ }
+ else
{
bCollide = false;
break;
@@ -2553,12 +2420,12 @@ void computeContactSphereConvex(int pairIndex,
}
else
{
- if ( dist > minDist )
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=3;
+ region = 3;
}
}
}
@@ -2567,128 +2434,113 @@ void computeContactSphereConvex(int pairIndex,
if (bCollide && minDist > -10000)
{
-
- float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld;
float4 pOnB1 = tr(closestPnt);
//printf("dist ,%f,",minDist);
- float actualDepth = minDist-radius;
- if (actualDepth<0)
+ float actualDepth = minDist - radius;
+ if (actualDepth < 0)
{
- //printf("actualDepth = ,%f,", actualDepth);
- //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
- //printf("region=,%d,\n", region);
- pOnB1[3] = actualDepth;
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
- int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (nGlobalContactsOut < maxContactCapacity)
- {
- dstIdx=nGlobalContactsOut;
- nGlobalContactsOut++;
+ int dstIdx;
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
- b3Contact4* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB1;
- c->setFrictionCoeff(0.7);
- c->setRestituitionCoeff(0.f);
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx = nGlobalContactsOut;
+ nGlobalContactsOut++;
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- int numPoints = 1;
- c->m_worldNormalOnB.w = (b3Scalar)numPoints;
- }//if (dstIdx < numPairs)
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ } //if (dstIdx < numPairs)
}
- }//if (hasCollision)
-
+ } //if (hasCollision)
}
-
-
-
int computeContactConvexConvex2(
- int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
- const b3AlignedObjectArray<b3Collidable>& collidables,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
- const b3AlignedObjectArray<b3Vector3>& convexVertices,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
- b3AlignedObjectArray<b3Contact4>& globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity,
- const b3AlignedObjectArray<b3Contact4>& oldContacts
- )
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Vector3>& convexVertices,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity,
+ const b3AlignedObjectArray<b3Contact4>& oldContacts)
{
int contactIndex = -1;
b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
b3Vector3 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
b3ConvexPolyhedronData hullA, hullB;
-
+
b3Vector3 sepNormalWorldSpace;
-
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
- b3Collidable colA = collidables[collidableIndexA];
- hullA = convexShapes[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = collidables[collidableIndexB];
- hullB = convexShapes[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
-// int contactCapacity = MAX_VERTS;
+ // int contactCapacity = MAX_VERTS;
//int numContactsOut=0;
-
#ifdef _WIN32
b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
#endif
-
- bool foundSepAxis = findSeparatingAxis(hullA,hullB,
- posA,
- ornA,
- posB,
- ornB,
- convexVertices,uniqueEdges,faces,convexIndices,
- convexVertices,uniqueEdges,faces,convexIndices,
-
- sepNormalWorldSpace
- );
+ bool foundSepAxis = findSeparatingAxis(hullA, hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices, uniqueEdges, faces, convexIndices,
+ convexVertices, uniqueEdges, faces, convexIndices,
+
+ sepNormalWorldSpace);
-
if (foundSepAxis)
{
-
-
contactIndex = clipHullHullSingle(
bodyIndexA, bodyIndexB,
- posA,ornA,
- posB,ornB,
+ posA, ornA,
+ posB, ornB,
collidableIndexA, collidableIndexB,
- &rigidBodies,
+ &rigidBodies,
&globalContactsOut,
nGlobalContactsOut,
-
+
convexShapes,
convexShapes,
-
- convexVertices,
- uniqueEdges,
+
+ convexVertices,
+ uniqueEdges,
faces,
convexIndices,
-
+
convexVertices,
uniqueEdges,
faces,
@@ -2698,50 +2550,42 @@ int computeContactConvexConvex2(
collidables,
sepNormalWorldSpace,
maxContactCapacity);
-
}
return contactIndex;
}
-
-
-
-
-
-
-void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs,
- const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
- const b3OpenCLArray<b3Contact4>* oldContacts,
- int maxContactCapacity,
- int compoundPairCapacity,
- const b3OpenCLArray<b3ConvexPolyhedronData>& convexData,
- const b3OpenCLArray<b3Vector3>& gpuVertices,
- const b3OpenCLArray<b3Vector3>& gpuUniqueEdges,
- const b3OpenCLArray<b3GpuFace>& gpuFaces,
- const b3OpenCLArray<int>& gpuIndices,
- const b3OpenCLArray<b3Collidable>& gpuCollidables,
- const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
-
- const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
- const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
-
- b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
- b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
- b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
- b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
- b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
- b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused,
- b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
- b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
- b3OpenCLArray<b3BvhInfo>* bvhInfo,
-
- int numObjects,
- int maxTriConvexPairCapacity,
- b3OpenCLArray<b3Int4>& triangleConvexPairsOut,
- int& numTriConvexPairsOut
- )
+void GpuSatCollision::computeConvexConvexContactsGPUSAT(b3OpenCLArray<b3Int4>* pairs, int nPairs,
+ const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
+ b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
+ const b3OpenCLArray<b3Contact4>* oldContacts,
+ int maxContactCapacity,
+ int compoundPairCapacity,
+ const b3OpenCLArray<b3ConvexPolyhedronData>& convexData,
+ const b3OpenCLArray<b3Vector3>& gpuVertices,
+ const b3OpenCLArray<b3Vector3>& gpuUniqueEdges,
+ const b3OpenCLArray<b3GpuFace>& gpuFaces,
+ const b3OpenCLArray<int>& gpuIndices,
+ const b3OpenCLArray<b3Collidable>& gpuCollidables,
+ const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
+
+ const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
+ const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
+
+ b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
+ b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
+ b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
+ b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
+ b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
+ b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused,
+ b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
+ b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
+ b3OpenCLArray<b3BvhInfo>* bvhInfo,
+
+ int numObjects,
+ int maxTriConvexPairCapacity,
+ b3OpenCLArray<b3Int4>& triangleConvexPairsOut,
+ int& numTriConvexPairsOut)
{
myframecount++;
@@ -2750,14 +2594,13 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
#ifdef CHECK_ON_HOST
-
- b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
+ b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
treeNodesGPU->copyToHost(treeNodesCPU);
- b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
+ b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
subTreesGPU->copyToHost(subTreesCPU);
- b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
+ b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
bvhInfo->copyToHost(bvhInfoCPU);
b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
@@ -2772,8 +2615,6 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
bodyBuf->copyToHost(hostBodyBuf);
-
-
b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
convexData.copyToHost(hostConvexData);
@@ -2788,10 +2629,9 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
gpuIndices.copyToHost(hostIndices);
b3AlignedObjectArray<b3Collidable> hostCollidables;
gpuCollidables.copyToHost(hostCollidables);
-
+
b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
gpuChildShapes.copyToHost(cpuChildShapes);
-
b3AlignedObjectArray<b3Int4> hostTriangleConvexPairs;
@@ -2802,16 +2642,15 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
}
b3AlignedObjectArray<b3Contact4> oldHostContacts;
-
+
if (oldContacts->size())
{
oldContacts->copyToHost(oldHostContacts);
}
-
hostContacts.resize(maxContactCapacity);
- for (int i=0;i<nPairs;i++)
+ for (int i = 0; i < nPairs; i++)
{
int bodyIndexA = hostPairs[i].x;
int bodyIndexB = hostPairs[i].y;
@@ -2821,84 +2660,73 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
- computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ computeContactSphereConvex(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
{
- computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ computeContactSphereConvex(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
//printf("convex-sphere\n");
-
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
- computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ computeContactPlaneConvex(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("convex-plane\n");
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
- computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ computeContactPlaneConvex(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("plane-convex\n");
}
- if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
- nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
-// printf("convex-plane\n");
-
+ computeContactCompoundCompound(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], hostAabbsWorldSpace, hostAabbsLocalSpace, hostVertices, hostUniqueEdges, hostIndices, hostFaces, &hostContacts[0],
+ nContacts, maxContactCapacity, treeNodesCPU, subTreesCPU, bvhInfoCPU);
+ // printf("convex-plane\n");
}
-
- if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
- computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ computeContactPlaneCompound(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("convex-plane\n");
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ computeContactPlaneCompound(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("plane-convex\n");
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
//printf("hostPairs[i].z=%d\n",hostPairs[i].z);
- int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
+ int contactIndex = computeContactConvexConvex2(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, hostBodyBuf, hostCollidables, hostConvexData, hostVertices, hostUniqueEdges, hostIndices, hostFaces, hostContacts, nContacts, maxContactCapacity, oldHostContacts);
//int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
-
- if (contactIndex>=0)
+ if (contactIndex >= 0)
{
-// printf("convex convex contactIndex = %d\n",contactIndex);
+ // printf("convex convex contactIndex = %d\n",contactIndex);
hostPairs[i].z = contactIndex;
}
-// printf("plane-convex\n");
-
+ // printf("plane-convex\n");
}
-
-
}
if (hostPairs.size())
@@ -2908,81 +2736,76 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
hostContacts.resize(nContacts);
if (nContacts)
- {
-
- contactOut->copyFromHost(hostContacts);
- } else
+ {
+ contactOut->copyFromHost(hostContacts);
+ }
+ else
{
contactOut->resize(0);
- }
+ }
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
- //printf("(HOST) nContacts = %d\n",nContacts);
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ //printf("(HOST) nContacts = %d\n",nContacts);
#else
{
if (nPairs)
{
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
B3_PROFILE("primitiveContactsKernel");
b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_primitiveContactsKernel,"m_primitiveContactsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_primitiveContactsKernel, "m_primitiveContactsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
launcher.setConst(maxContactCapacity);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
-
+
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
}
}
-
-#endif//CHECK_ON_HOST
-
+#endif //CHECK_ON_HOST
+
B3_PROFILE("computeConvexConvexContactsGPUSAT");
- // printf("nContacts = %d\n",nContacts);
-
-
+ // printf("nContacts = %d\n",nContacts);
+
m_sepNormals.resize(nPairs);
m_hasSeparatingNormals.resize(nPairs);
-
- int concaveCapacity=maxTriConvexPairCapacity;
+
+ int concaveCapacity = maxTriConvexPairCapacity;
m_concaveSepNormals.resize(concaveCapacity);
m_concaveHasSeparatingNormals.resize(concaveCapacity);
m_numConcavePairsOut.resize(0);
m_numConcavePairsOut.push_back(0);
-
m_gpuCompoundPairs.resize(compoundPairCapacity);
m_gpuCompoundSepNormals.resize(compoundPairCapacity);
-
-
+
m_gpuHasCompoundSepNormals.resize(compoundPairCapacity);
-
+
m_numCompoundPairsOut.resize(0);
m_numCompoundPairsOut.push_back(0);
int numCompoundPairs = 0;
- int numConcavePairs =0;
+ int numConcavePairs = 0;
{
clFinish(m_queue);
@@ -2991,33 +2814,30 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
m_dmins.resize(nPairs);
if (splitSearchSepAxisConvex)
{
-
-
if (useMprGpu)
{
nContacts = m_totalContactsOut.at(0);
{
B3_PROFILE("mprPenetrationKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_mprPenetrationKernel,"mprPenetrationKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_mprPenetrationKernel, "mprPenetrationKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(maxContactCapacity);
- launcher.setConst( nPairs );
+ launcher.setConst(nPairs);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
/*
b3AlignedObjectArray<int>hostHasSepAxis;
@@ -3027,173 +2847,160 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
*/
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
- // printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts);
- if (nContacts>maxContactCapacity)
+ // printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts);
+ if (nContacts > maxContactCapacity)
{
-
b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
nContacts = maxContactCapacity;
}
-
}
}
-
+
if (1)
{
-
if (1)
{
- {
- B3_PROFILE("findSeparatingAxisVertexFaceKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel,"findSeparatingAxisVertexFaceKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ {
+ B3_PROFILE("findSeparatingAxisVertexFaceKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel, "findSeparatingAxisVertexFaceKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
-
- {
- B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( m_dmins.getBufferCL()),
- b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true)
-
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel,"findSeparatingAxisEdgeEdgeKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numDirections);
- launcher.setConst( nPairs );
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
+ {
+ B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL()),
+ b3BufferInfoCL(m_unitSphereDirections.getBufferCL(), true)
- }
+ };
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel, "findSeparatingAxisEdgeEdgeKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numDirections);
+ launcher.setConst(nPairs);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
}
if (useMprGpu)
{
B3_PROFILE("findSeparatingAxisUnitSphereKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel,"findSeparatingAxisUnitSphereKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
- launcher.setConst( numDirections);
-
- launcher.setConst( nPairs );
-
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(m_unitSphereDirections.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel, "findSeparatingAxisUnitSphereKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
+ launcher.setConst(numDirections);
+
+ launcher.setConst(nPairs);
+
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
}
+ }
}
-
-
- } else
+ else
{
B3_PROFILE("findSeparatingAxisKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel,"m_findSeparatingAxisKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel, "m_findSeparatingAxisKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
}
-
-
}
- else
- {
-
+ else
+ {
B3_PROFILE("findSeparatingAxisKernel CPU");
-
-
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
-
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
-
- b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
- gpuChildShapes.copyToHost(cpuChildShapes);
-
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData;
- convexData.copyToHost(hostConvexShapeData);
-
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
-
- b3AlignedObjectArray<int> hostHasSepAxis;
- hostHasSepAxis.resize(nPairs);
- b3AlignedObjectArray<b3Vector3> hostSepAxis;
- hostSepAxis.resize(nPairs);
-
- b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
- gpuUniqueEdges.copyToHost(hostUniqueEdges);
- b3AlignedObjectArray<b3GpuFace> hostFaces;
- gpuFaces.copyToHost(hostFaces);
-
- b3AlignedObjectArray<int> hostIndices;
- gpuIndices.copyToHost(hostIndices);
-
+
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+
+ b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
+ gpuChildShapes.copyToHost(cpuChildShapes);
+
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData;
+ convexData.copyToHost(hostConvexShapeData);
+
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
+
+ b3AlignedObjectArray<int> hostHasSepAxis;
+ hostHasSepAxis.resize(nPairs);
+ b3AlignedObjectArray<b3Vector3> hostSepAxis;
+ hostSepAxis.resize(nPairs);
+
+ b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
+ gpuUniqueEdges.copyToHost(hostUniqueEdges);
+ b3AlignedObjectArray<b3GpuFace> hostFaces;
+ gpuFaces.copyToHost(hostFaces);
+
+ b3AlignedObjectArray<int> hostIndices;
+ gpuIndices.copyToHost(hostIndices);
+
b3AlignedObjectArray<b3Contact4> hostContacts;
if (nContacts)
{
@@ -3201,61 +3008,56 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
}
hostContacts.resize(maxContactCapacity);
int nGlobalContactsOut = nContacts;
-
-
- for (int i=0;i<nPairs;i++)
- {
-
- int bodyIndexA = hostPairs[i].x;
- int bodyIndexB = hostPairs[i].y;
- int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
- int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
-
- hostHasSepAxis[i] = 0;
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((hostBodyBuf[bodyIndexA].m_invMass==0) &&(hostBodyBuf[bodyIndexB].m_invMass==0))
- {
- continue;
- }
-
-
- if ((hostCollidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(hostCollidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
- {
- continue;
- }
-
- float dmin = FLT_MAX;
-
- b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA];
- b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB];
- b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos;
- b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos;
- b3Quaternion ornA =hostBodyBuf[bodyIndexA].m_quat;
- b3Quaternion ornB =hostBodyBuf[bodyIndexB].m_quat;
-
-
- if (useGjk)
+
+ for (int i = 0; i < nPairs; i++)
+ {
+ int bodyIndexA = hostPairs[i].x;
+ int bodyIndexB = hostPairs[i].y;
+ int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
+
+ int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
+
+ hostHasSepAxis[i] = 0;
+
+ //once the broadphase avoids static-static pairs, we can remove this test
+ if ((hostBodyBuf[bodyIndexA].m_invMass == 0) && (hostBodyBuf[bodyIndexB].m_invMass == 0))
{
+ continue;
+ }
+ if ((hostCollidables[collidableIndexA].m_shapeType != SHAPE_CONVEX_HULL) || (hostCollidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL))
+ {
+ continue;
+ }
+
+ float dmin = FLT_MAX;
+
+ b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA];
+ b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB];
+ b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos;
+ b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos;
+ b3Quaternion ornA = hostBodyBuf[bodyIndexA].m_quat;
+ b3Quaternion ornB = hostBodyBuf[bodyIndexB].m_quat;
+
+ if (useGjk)
+ {
//first approximate the separating axis, to 'fail-proof' GJK+EPA or MPR
{
b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter;
b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA);
b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter;
- b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Vector3 c1 = b3TransformPoint(c1local, posB, ornB);
b3Vector3 DeltaC2 = c0 - c1;
-
+
b3Vector3 sepAxis;
-
+
bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin);
-
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin);
+
if (hasSepAxisA)
{
bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2,
@@ -3264,11 +3066,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
&sepAxis, &dmin);
if (hasSepAxisB)
{
- bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin,false);
-
+ bool hasEdgeEdge = b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin, false);
+
if (hasEdgeEdge)
{
hostHasSepAxis[i] = 1;
@@ -3282,163 +3084,150 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (hostHasSepAxis[i])
{
int pairIndex = i;
-
+
bool useMpr = true;
if (useMpr)
{
- int res=0;
+ int res = 0;
float depth = 0.f;
- b3Vector3 sepAxis2 = b3MakeVector3(1,0,0);
- b3Vector3 resultPointOnBWorld = b3MakeVector3(0,0,0);
+ b3Vector3 sepAxis2 = b3MakeVector3(1, 0, 0);
+ b3Vector3 resultPointOnBWorld = b3MakeVector3(0, 0, 0);
- float depthOut;
- b3Vector3 dirOut;
- b3Vector3 posOut;
-
+ float depthOut;
+ b3Vector3 dirOut;
+ b3Vector3 posOut;
- //res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut);
- res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,&hostBodyBuf[0],&hostConvexShapeData[0],&hostCollidables[0],&hostVertices[0],&hostSepAxis[0],&hostHasSepAxis[0],&depthOut,&dirOut,&posOut);
- depth = depthOut;
- sepAxis2 = b3MakeVector3(-dirOut.x,-dirOut.y,-dirOut.z);
- resultPointOnBWorld = posOut;
- //hostHasSepAxis[i] = 0;
+ //res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut);
+ res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB, &hostBodyBuf[0], &hostConvexShapeData[0], &hostCollidables[0], &hostVertices[0], &hostSepAxis[0], &hostHasSepAxis[0], &depthOut, &dirOut, &posOut);
+ depth = depthOut;
+ sepAxis2 = b3MakeVector3(-dirOut.x, -dirOut.y, -dirOut.z);
+ resultPointOnBWorld = posOut;
+ //hostHasSepAxis[i] = 0;
+ if (res == 0)
+ {
+ //add point?
+ //printf("depth = %f\n",depth);
+ //printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]);
+ //qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]);
- if (res==0)
- {
- //add point?
- //printf("depth = %f\n",depth);
- //printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]);
- //qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]);
-
-
-
- float dist=0.f;
+ float dist = 0.f;
- const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex];
- const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex];
+ const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex];
+ const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex];
- if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist))
- {
- if (depth > dist)
+ if (b3TestSepAxis(&hullA, &hullB, posA, ornA, posB, ornB, &sepAxis2, &hostVertices[0], &hostVertices[0], &dist))
{
- float diff = depth - dist;
-
- static float maxdiff = 0.f;
- if (maxdiff < diff)
+ if (depth > dist)
{
- maxdiff = diff;
- printf("maxdiff = %20.10f\n",maxdiff);
+ float diff = depth - dist;
+
+ static float maxdiff = 0.f;
+ if (maxdiff < diff)
+ {
+ maxdiff = diff;
+ printf("maxdiff = %20.10f\n", maxdiff);
+ }
}
}
- }
- if (depth > dmin)
- {
- b3Vector3 oldAxis = hostSepAxis[i];
- depth = dmin;
- sepAxis2 = oldAxis;
- }
-
-
+ if (depth > dmin)
+ {
+ b3Vector3 oldAxis = hostSepAxis[i];
+ depth = dmin;
+ sepAxis2 = oldAxis;
+ }
- if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist))
- {
- if (depth > dist)
+ if (b3TestSepAxis(&hullA, &hullB, posA, ornA, posB, ornB, &sepAxis2, &hostVertices[0], &hostVertices[0], &dist))
{
- float diff = depth - dist;
- //printf("?diff = %f\n",diff );
- static float maxdiff = 0.f;
- if (maxdiff < diff)
+ if (depth > dist)
+ {
+ float diff = depth - dist;
+ //printf("?diff = %f\n",diff );
+ static float maxdiff = 0.f;
+ if (maxdiff < diff)
+ {
+ maxdiff = diff;
+ printf("maxdiff = %20.10f\n", maxdiff);
+ }
+ }
+ //this is used for SAT
+ //hostHasSepAxis[i] = 1;
+ //hostSepAxis[i] = sepAxis2;
+
+ //add contact point
+
+ //int contactIndex = nGlobalContactsOut;
+ b3Contact4& newContact = hostContacts.at(nGlobalContactsOut);
+ nGlobalContactsOut++;
+ newContact.m_batchIdx = 0; //i;
+ newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
+
+ newContact.m_frictionCoeffCmp = 45874;
+ newContact.m_restituitionCoeffCmp = 0;
+
+ static float maxDepth = 0.f;
+
+ if (depth > maxDepth)
{
- maxdiff = diff;
- printf("maxdiff = %20.10f\n",maxdiff);
+ maxDepth = depth;
+ printf("MPR maxdepth = %f\n", maxDepth);
}
+
+ resultPointOnBWorld.w = -depth;
+ newContact.m_worldPosB[0] = resultPointOnBWorld;
+ //b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2;
+ newContact.m_worldNormalOnB = sepAxis2;
+ newContact.m_worldNormalOnB.w = (b3Scalar)1;
}
- //this is used for SAT
- //hostHasSepAxis[i] = 1;
- //hostSepAxis[i] = sepAxis2;
-
- //add contact point
-
- //int contactIndex = nGlobalContactsOut;
- b3Contact4& newContact = hostContacts.at(nGlobalContactsOut);
- nGlobalContactsOut++;
- newContact.m_batchIdx = 0;//i;
- newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
-
- newContact.m_frictionCoeffCmp = 45874;
- newContact.m_restituitionCoeffCmp = 0;
-
-
- static float maxDepth = 0.f;
-
- if (depth > maxDepth)
+ else
{
- maxDepth = depth;
- printf("MPR maxdepth = %f\n",maxDepth );
-
+ printf("rejected\n");
}
-
-
- resultPointOnBWorld.w = -depth;
- newContact.m_worldPosB[0] = resultPointOnBWorld;
- //b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2;
- newContact.m_worldNormalOnB = sepAxis2;
- newContact.m_worldNormalOnB.w = (b3Scalar)1;
- } else
- {
- printf("rejected\n");
}
-
-
}
- } else
+ else
{
-
-
-
- //int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
- b3AlignedObjectArray<b3Contact4> oldHostContacts;
+ //int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
+ b3AlignedObjectArray<b3Contact4> oldHostContacts;
int result;
- result = computeContactConvexConvex2( //hostPairs,
- pairIndex,
- bodyIndexA, bodyIndexB,
- collidableIndexA, collidableIndexB,
- hostBodyBuf,
- hostCollidables,
- hostConvexShapeData,
- hostVertices,
- hostUniqueEdges,
- hostIndices,
- hostFaces,
- hostContacts,
- nGlobalContactsOut,
- maxContactCapacity,
- oldHostContacts
- //hostHasSepAxis,
- //hostSepAxis
-
- );
- }//mpr
- }//hostHasSepAxis[i] = 1;
-
- } else
+ result = computeContactConvexConvex2( //hostPairs,
+ pairIndex,
+ bodyIndexA, bodyIndexB,
+ collidableIndexA, collidableIndexB,
+ hostBodyBuf,
+ hostCollidables,
+ hostConvexShapeData,
+ hostVertices,
+ hostUniqueEdges,
+ hostIndices,
+ hostFaces,
+ hostContacts,
+ nGlobalContactsOut,
+ maxContactCapacity,
+ oldHostContacts
+ //hostHasSepAxis,
+ //hostSepAxis
+
+ );
+ } //mpr
+ } //hostHasSepAxis[i] = 1;
+ }
+ else
{
-
b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter;
b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA);
b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter;
- b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Vector3 c1 = b3TransformPoint(c1local, posB, ornB);
b3Vector3 DeltaC2 = c0 - c1;
-
+
b3Vector3 sepAxis;
-
+
bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin);
-
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin);
+
if (hasSepAxisA)
{
bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2,
@@ -3447,11 +3236,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
&sepAxis, &dmin);
if (hasSepAxisB)
{
- bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin,true);
-
+ bool hasEdgeEdge = b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin, true);
+
if (hasEdgeEdge)
{
hostHasSepAxis[i] = 1;
@@ -3460,21 +3249,21 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
}
}
}
- }
-
- if (useGjkContacts)//nGlobalContactsOut>0)
+ }
+
+ if (useGjkContacts) //nGlobalContactsOut>0)
{
//printf("nGlobalContactsOut=%d\n",nGlobalContactsOut);
nContacts = nGlobalContactsOut;
contactOut->copyFromHost(hostContacts);
-
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
+
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
}
-
- m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
- m_sepNormals.copyFromHost(hostSepAxis);
-
- /*
+
+ m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
+ m_sepNormals.copyFromHost(hostSepAxis);
+
+ /*
//double-check results from GPU (comment-out the 'else' so both paths are executed
b3AlignedObjectArray<int> checkHasSepAxis;
m_hasSeparatingNormals.copyToHost(checkHasSepAxis);
@@ -3491,352 +3280,314 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
//m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
// m_sepNormals.copyFromHost(hostSepAxis);
*/
- }
-
-
- numCompoundPairs = m_numCompoundPairsOut.at(0);
- bool useGpuFindCompoundPairs=true;
- if (useGpuFindCompoundPairs)
- {
- B3_PROFILE("findCompoundPairsKernel");
- b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsLocalSpace.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL()),
- b3BufferInfoCL( m_numCompoundPairsOut.getBufferCL()),
- b3BufferInfoCL(subTreesGPU->getBufferCL()),
- b3BufferInfoCL(treeNodesGPU->getBufferCL()),
- b3BufferInfoCL(bvhInfo->getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel,"m_findCompoundPairsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
- launcher.setConst( compoundPairCapacity);
-
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- numCompoundPairs = m_numCompoundPairsOut.at(0);
- //printf("numCompoundPairs =%d\n",numCompoundPairs );
- if (numCompoundPairs)
- {
- //printf("numCompoundPairs=%d\n",numCompoundPairs);
- }
-
-
- } else
- {
-
-
- b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
- treeNodesGPU->copyToHost(treeNodesCPU);
-
- b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
- subTreesGPU->copyToHost(subTreesCPU);
+ }
- b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
- bvhInfo->copyToHost(bvhInfoCPU);
+ numCompoundPairs = m_numCompoundPairsOut.at(0);
+ bool useGpuFindCompoundPairs = true;
+ if (useGpuFindCompoundPairs)
+ {
+ B3_PROFILE("findCompoundPairsKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsLocalSpace.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL()),
+ b3BufferInfoCL(m_numCompoundPairsOut.getBufferCL()),
+ b3BufferInfoCL(subTreesGPU->getBufferCL()),
+ b3BufferInfoCL(treeNodesGPU->getBufferCL()),
+ b3BufferInfoCL(bvhInfo->getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel, "m_findCompoundPairsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
+ launcher.setConst(compoundPairCapacity);
- b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
- clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
- b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace;
- clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace);
+ numCompoundPairs = m_numCompoundPairsOut.at(0);
+ //printf("numCompoundPairs =%d\n",numCompoundPairs );
+ if (numCompoundPairs)
+ {
+ //printf("numCompoundPairs=%d\n",numCompoundPairs);
+ }
+ }
+ else
+ {
+ b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
+ treeNodesGPU->copyToHost(treeNodesCPU);
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
+ subTreesGPU->copyToHost(subTreesCPU);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
+ bvhInfo->copyToHost(bvhInfoCPU);
+ b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
+ clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
- b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
- cpuCompoundPairsOut.resize(compoundPairCapacity);
+ b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace;
+ clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
- gpuChildShapes.copyToHost(cpuChildShapes);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
- convexData.copyToHost(hostConvexData);
+ b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
+ cpuCompoundPairsOut.resize(compoundPairCapacity);
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
+ gpuChildShapes.copyToHost(cpuChildShapes);
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
+ convexData.copyToHost(hostConvexData);
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
- for (int pairIndex=0;pairIndex<nPairs;pairIndex++)
- {
- int bodyIndexA = hostPairs[pairIndex].x;
- int bodyIndexB = hostPairs[pairIndex].y;
- int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
- int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
+ for (int pairIndex = 0; pairIndex < nPairs; pairIndex++)
+ {
+ int bodyIndexA = hostPairs[pairIndex].x;
+ int bodyIndexB = hostPairs[pairIndex].y;
+ int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
if (cpuChildShapes.size())
{
- findCompoundPairsKernel(
- pairIndex,
- bodyIndexA,
- bodyIndexB,
- collidableIndexA,
- collidableIndexB,
- &hostBodyBuf[0],
- &hostCollidables[0],
- &hostConvexData[0],
- hostVertices,
- hostAabbsWorldSpace,
- hostAabbsLocalSpace,
- &cpuChildShapes[0],
- &cpuCompoundPairsOut[0],
- &numCompoundPairs,
- compoundPairCapacity,
- treeNodesCPU,
- subTreesCPU,
- bvhInfoCPU
- );
+ findCompoundPairsKernel(
+ pairIndex,
+ bodyIndexA,
+ bodyIndexB,
+ collidableIndexA,
+ collidableIndexB,
+ &hostBodyBuf[0],
+ &hostCollidables[0],
+ &hostConvexData[0],
+ hostVertices,
+ hostAabbsWorldSpace,
+ hostAabbsLocalSpace,
+ &cpuChildShapes[0],
+ &cpuCompoundPairsOut[0],
+ &numCompoundPairs,
+ compoundPairCapacity,
+ treeNodesCPU,
+ subTreesCPU,
+ bvhInfoCPU);
}
- }
-
+ }
- m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs,1,0,true);
+ m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs, 1, 0, true);
if (numCompoundPairs)
{
b3CompoundOverlappingPair* ptr = (b3CompoundOverlappingPair*)&cpuCompoundPairsOut[0];
- m_gpuCompoundPairs.copyFromHostPointer(ptr,numCompoundPairs,0,true);
+ m_gpuCompoundPairs.copyFromHostPointer(ptr, numCompoundPairs, 0, true);
}
//cpuCompoundPairsOut
-
- }
+ }
if (numCompoundPairs)
{
- printf("numCompoundPairs=%d\n",numCompoundPairs);
+ printf("numCompoundPairs=%d\n", numCompoundPairs);
}
- if (numCompoundPairs > compoundPairCapacity)
- {
- b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs, compoundPairCapacity);
- numCompoundPairs = compoundPairCapacity;
- }
-
-
-
- m_gpuCompoundPairs.resize(numCompoundPairs);
- m_gpuHasCompoundSepNormals.resize(numCompoundPairs);
- m_gpuCompoundSepNormals.resize(numCompoundPairs);
-
-
- if (numCompoundPairs)
- {
- B3_PROFILE("processCompoundPairsPrimitivesKernel");
- b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel,"m_processCompoundPairsPrimitivesKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numCompoundPairs );
- launcher.setConst(maxContactCapacity);
-
- int num = numCompoundPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- nContacts = m_totalContactsOut.at(0);
- //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts);
- if (nContacts>maxContactCapacity)
- {
-
- b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
- nContacts = maxContactCapacity;
- }
- }
-
-
- if (numCompoundPairs)
- {
- B3_PROFILE("processCompoundPairsKernel");
- b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL()),
- b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel,"m_processCompoundPairsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numCompoundPairs );
-
- int num = numCompoundPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- }
-
-
- //printf("numConcave = %d\n",numConcave);
-
-
-
-// printf("hostNormals.size()=%d\n",hostNormals.size());
+ if (numCompoundPairs > compoundPairCapacity)
+ {
+ b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs, compoundPairCapacity);
+ numCompoundPairs = compoundPairCapacity;
+ }
+
+ m_gpuCompoundPairs.resize(numCompoundPairs);
+ m_gpuHasCompoundSepNormals.resize(numCompoundPairs);
+ m_gpuCompoundSepNormals.resize(numCompoundPairs);
+
+ if (numCompoundPairs)
+ {
+ B3_PROFILE("processCompoundPairsPrimitivesKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel, "m_processCompoundPairsPrimitivesKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numCompoundPairs);
+ launcher.setConst(maxContactCapacity);
+
+ int num = numCompoundPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ nContacts = m_totalContactsOut.at(0);
+ //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts);
+ if (nContacts > maxContactCapacity)
+ {
+ b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
+ nContacts = maxContactCapacity;
+ }
+ }
+
+ if (numCompoundPairs)
+ {
+ B3_PROFILE("processCompoundPairsKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuCompoundSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_gpuHasCompoundSepNormals.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel, "m_processCompoundPairsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numCompoundPairs);
+
+ int num = numCompoundPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+
+ //printf("numConcave = %d\n",numConcave);
+
+ // printf("hostNormals.size()=%d\n",hostNormals.size());
//int numPairs = pairCount.at(0);
-
-
-
}
int vertexFaceCapacity = 64;
-
-
{
//now perform the tree query on GPU
-
-
-
-
+
if (treeNodesGPU->size() && treeNodesGPU->size())
{
if (bvhTraversalKernelGPU)
{
-
B3_PROFILE("m_bvhTraversalKernel");
-
-
+
numConcavePairs = m_numConcavePairsOut.at(0);
-
- b3LauncherCL launcher(m_queue, m_bvhTraversalKernel,"m_bvhTraversalKernel");
- launcher.setBuffer( pairs->getBufferCL());
- launcher.setBuffer( bodyBuf->getBufferCL());
- launcher.setBuffer( gpuCollidables.getBufferCL());
- launcher.setBuffer( clAabbsWorldSpace.getBufferCL());
- launcher.setBuffer( triangleConvexPairsOut.getBufferCL());
- launcher.setBuffer( m_numConcavePairsOut.getBufferCL());
- launcher.setBuffer( subTreesGPU->getBufferCL());
- launcher.setBuffer( treeNodesGPU->getBufferCL());
- launcher.setBuffer( bvhInfo->getBufferCL());
-
- launcher.setConst( nPairs );
- launcher.setConst( maxTriConvexPairCapacity);
+
+ b3LauncherCL launcher(m_queue, m_bvhTraversalKernel, "m_bvhTraversalKernel");
+ launcher.setBuffer(pairs->getBufferCL());
+ launcher.setBuffer(bodyBuf->getBufferCL());
+ launcher.setBuffer(gpuCollidables.getBufferCL());
+ launcher.setBuffer(clAabbsWorldSpace.getBufferCL());
+ launcher.setBuffer(triangleConvexPairsOut.getBufferCL());
+ launcher.setBuffer(m_numConcavePairsOut.getBufferCL());
+ launcher.setBuffer(subTreesGPU->getBufferCL());
+ launcher.setBuffer(treeNodesGPU->getBufferCL());
+ launcher.setBuffer(bvhInfo->getBufferCL());
+
+ launcher.setConst(nPairs);
+ launcher.setConst(maxTriConvexPairCapacity);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
numConcavePairs = m_numConcavePairsOut.at(0);
- } else
+ }
+ else
{
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
- b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
- clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
+ clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
- //int maxTriConvexPairCapacity,
- b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
- triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
+ //int maxTriConvexPairCapacity,
+ b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
+ triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
- //int numTriConvexPairsOutHost=0;
- numConcavePairs = 0;
- //m_numConcavePairsOut
+ //int numTriConvexPairsOutHost=0;
+ numConcavePairs = 0;
+ //m_numConcavePairsOut
- b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
- treeNodesGPU->copyToHost(treeNodesCPU);
- b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
- subTreesGPU->copyToHost(subTreesCPU);
- b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
- bvhInfo->copyToHost(bvhInfoCPU);
- //compute it...
+ b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
+ treeNodesGPU->copyToHost(treeNodesCPU);
+ b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
+ subTreesGPU->copyToHost(subTreesCPU);
+ b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
+ bvhInfo->copyToHost(bvhInfoCPU);
+ //compute it...
- volatile int hostNumConcavePairsOut=0;
+ volatile int hostNumConcavePairsOut = 0;
- //
- for (int i=0;i<nPairs;i++)
- {
- b3BvhTraversal( &hostPairs.at(0),
- &hostBodyBuf.at(0),
- &hostCollidables.at(0),
- &hostAabbsWorldSpace.at(0),
- &triangleConvexPairsOutHost.at(0),
- &hostNumConcavePairsOut,
- &subTreesCPU.at(0),
- &treeNodesCPU.at(0),
- &bvhInfoCPU.at(0),
- nPairs,
- maxTriConvexPairCapacity,
- i);
- }
- numConcavePairs = hostNumConcavePairsOut;
+ //
+ for (int i = 0; i < nPairs; i++)
+ {
+ b3BvhTraversal(&hostPairs.at(0),
+ &hostBodyBuf.at(0),
+ &hostCollidables.at(0),
+ &hostAabbsWorldSpace.at(0),
+ &triangleConvexPairsOutHost.at(0),
+ &hostNumConcavePairsOut,
+ &subTreesCPU.at(0),
+ &treeNodesCPU.at(0),
+ &bvhInfoCPU.at(0),
+ nPairs,
+ maxTriConvexPairCapacity,
+ i);
+ }
+ numConcavePairs = hostNumConcavePairsOut;
- if (hostNumConcavePairsOut)
- {
- triangleConvexPairsOutHost.resize(hostNumConcavePairsOut);
- triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost);
- }
- //
+ if (hostNumConcavePairsOut)
+ {
+ triangleConvexPairsOutHost.resize(hostNumConcavePairsOut);
+ triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost);
+ }
+ //
- m_numConcavePairsOut.resize(0);
- m_numConcavePairsOut.push_back(numConcavePairs);
+ m_numConcavePairsOut.resize(0);
+ m_numConcavePairsOut.push_back(numConcavePairs);
}
- //printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
-
+ //printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
+
if (numConcavePairs > maxTriConvexPairCapacity)
{
static int exceeded_maxTriConvexPairCapacity_count = 0;
b3Error("Exceeded the maxTriConvexPairCapacity (found %d but max is %d, it happened %d times)\n",
- numConcavePairs,maxTriConvexPairCapacity,exceeded_maxTriConvexPairCapacity_count++);
+ numConcavePairs, maxTriConvexPairCapacity, exceeded_maxTriConvexPairCapacity_count++);
numConcavePairs = maxTriConvexPairCapacity;
}
triangleConvexPairsOut.resize(numConcavePairs);
-
+
if (numConcavePairs)
{
-
-
-
-
clippingFacesOutGPU.resize(numConcavePairs);
worldNormalsAGPU.resize(numConcavePairs);
- worldVertsA1GPU.resize(vertexFaceCapacity*(numConcavePairs));
- worldVertsB1GPU.resize(vertexFaceCapacity*(numConcavePairs));
-
+ worldVertsA1GPU.resize(vertexFaceCapacity * (numConcavePairs));
+ worldVertsB1GPU.resize(vertexFaceCapacity * (numConcavePairs));
if (findConcaveSeparatingAxisKernelGPU)
{
-
/*
m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
@@ -3846,236 +3597,213 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
*/
//now perform a SAT test for each triangle-convex element (stored in triangleConvexPairsOut)
- if (splitSearchSepAxisConcave)
- {
- //printf("numConcavePairs = %d\n",numConcavePairs);
- m_dmins.resize(numConcavePairs);
- {
- B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL(m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel,"m_findConcaveSeparatingAxisVertexFaceKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
-
- int num = numConcavePairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
-
- }
-// numConcavePairs = 0;
- if (1)
- {
- B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL(m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel,"m_findConcaveSeparatingAxisEdgeEdgeKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
-
- int num = numConcavePairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
-
-
- // numConcavePairs = 0;
-
-
-
-
-
-
- } else
- {
- B3_PROFILE("findConcaveSeparatingAxisKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL(worldVertsB1GPU.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel,"m_findConcaveSeparatingAxisKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
-
- int num = numConcavePairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
-
-
- } else
- {
-
- b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
- b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
- b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
- b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
- b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
+ if (splitSearchSepAxisConcave)
+ {
+ //printf("numConcavePairs = %d\n",numConcavePairs);
+ m_dmins.resize(numConcavePairs);
+ {
+ B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel, "m_findConcaveSeparatingAxisVertexFaceKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(numConcavePairs);
- b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
- triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
- //triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
- b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
- clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
+ int num = numConcavePairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ // numConcavePairs = 0;
+ if (1)
+ {
+ B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel, "m_findConcaveSeparatingAxisEdgeEdgeKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(numConcavePairs);
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
- convexData.copyToHost(hostConvexData);
+ int num = numConcavePairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
+ // numConcavePairs = 0;
+ }
+ else
+ {
+ B3_PROFILE("findConcaveSeparatingAxisKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel, "m_findConcaveSeparatingAxisKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(numConcavePairs);
- b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
- gpuUniqueEdges.copyToHost(hostUniqueEdges);
- b3AlignedObjectArray<b3GpuFace> hostFaces;
- gpuFaces.copyToHost(hostFaces);
- b3AlignedObjectArray<int> hostIndices;
- gpuIndices.copyToHost(hostIndices);
- b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
- gpuChildShapes.copyToHost(cpuChildShapes);
+ int num = numConcavePairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ }
+ else
+ {
+ b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
+ b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
+ b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
+ b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
+ b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU;
+ b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
+ triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
+ //triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
+ clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
-
- b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
- m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
- concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size());
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
+ convexData.copyToHost(hostConvexData);
- b3GpuChildShape* childShapePointerCPU = 0;
- if (cpuChildShapes.size())
- childShapePointerCPU = &cpuChildShapes.at(0);
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
- clippingFacesOutCPU.resize(clippingFacesOutGPU.size());
- worldVertsA1CPU.resize(worldVertsA1GPU.size());
- worldNormalsACPU.resize(worldNormalsAGPU.size());
- worldVertsB1CPU.resize(worldVertsB1GPU.size());
+ b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
+ gpuUniqueEdges.copyToHost(hostUniqueEdges);
+ b3AlignedObjectArray<b3GpuFace> hostFaces;
+ gpuFaces.copyToHost(hostFaces);
+ b3AlignedObjectArray<int> hostIndices;
+ gpuIndices.copyToHost(hostIndices);
+ b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
+ gpuChildShapes.copyToHost(cpuChildShapes);
- for (int i=0;i<numConcavePairs;i++)
- {
- b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0),
- &hostBodyBuf.at(0),
- &hostCollidables.at(0),
- &hostConvexData.at(0), &hostVertices.at(0),&hostUniqueEdges.at(0),
- &hostFaces.at(0),&hostIndices.at(0),childShapePointerCPU,
- &hostAabbsWorldSpace.at(0),
- &concaveSepNormalsHost.at(0),
- &clippingFacesOutCPU.at(0),
- &worldVertsA1CPU.at(0),
- &worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- &concaveHasSeparatingNormalsCPU.at(0),
- vertexFaceCapacity,
- numConcavePairs,i);
- };
+ b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
+ m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
+ concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size());
- m_concaveSepNormals.copyFromHost(concaveSepNormalsHost);
- m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
- clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
- worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
- worldNormalsAGPU.copyFromHost(worldNormalsACPU);
- worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
+ b3GpuChildShape* childShapePointerCPU = 0;
+ if (cpuChildShapes.size())
+ childShapePointerCPU = &cpuChildShapes.at(0);
+ clippingFacesOutCPU.resize(clippingFacesOutGPU.size());
+ worldVertsA1CPU.resize(worldVertsA1GPU.size());
+ worldNormalsACPU.resize(worldNormalsAGPU.size());
+ worldVertsB1CPU.resize(worldVertsB1GPU.size());
+ for (int i = 0; i < numConcavePairs; i++)
+ {
+ b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0),
+ &hostBodyBuf.at(0),
+ &hostCollidables.at(0),
+ &hostConvexData.at(0), &hostVertices.at(0), &hostUniqueEdges.at(0),
+ &hostFaces.at(0), &hostIndices.at(0), childShapePointerCPU,
+ &hostAabbsWorldSpace.at(0),
+ &concaveSepNormalsHost.at(0),
+ &clippingFacesOutCPU.at(0),
+ &worldVertsA1CPU.at(0),
+ &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ &concaveHasSeparatingNormalsCPU.at(0),
+ vertexFaceCapacity,
+ numConcavePairs, i);
+ };
+ m_concaveSepNormals.copyFromHost(concaveSepNormalsHost);
+ m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
+ clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
+ worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
+ worldNormalsAGPU.copyFromHost(worldNormalsACPU);
+ worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
}
-// b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals;
-// m_concaveSepNormals.copyToHost(cpuCompoundSepNormals);
-// b3AlignedObjectArray<b3Int4> cpuConcavePairs;
-// triangleConvexPairsOut.copyToHost(cpuConcavePairs);
-
-
+ // b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals;
+ // m_concaveSepNormals.copyToHost(cpuCompoundSepNormals);
+ // b3AlignedObjectArray<b3Int4> cpuConcavePairs;
+ // triangleConvexPairsOut.copyToHost(cpuConcavePairs);
}
}
-
-
}
if (numConcavePairs)
{
- if (numConcavePairs)
+ if (numConcavePairs)
{
B3_PROFILE("findConcaveSphereContactsKernel");
- nContacts = m_totalContactsOut.at(0);
-// printf("nContacts1 = %d\n",nContacts);
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel,"m_findConcaveSphereContactsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-
- launcher.setConst( numConcavePairs );
+ nContacts = m_totalContactsOut.at(0);
+ // printf("nContacts1 = %d\n",nContacts);
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel, "m_findConcaveSphereContactsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+
+ launcher.setConst(numConcavePairs);
launcher.setConst(maxContactCapacity);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
nContacts = m_totalContactsOut.at(0);
//printf("nContacts (after findConcaveSphereContactsKernel) = %d\n",nContacts);
@@ -4088,11 +3816,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
nContacts = maxContactCapacity;
}
}
-
}
-
-
#ifdef __APPLE__
bool contactClippingOnGpu = true;
#else
@@ -4101,9 +3826,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (contactClippingOnGpu)
{
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-// printf("nContacts3 = %d\n",nContacts);
-
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ // printf("nContacts3 = %d\n",nContacts);
//B3_PROFILE("clipHullHullKernel");
@@ -4122,15 +3846,12 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (breakupConcaveConvexKernel)
{
-
- worldVertsB2GPU.resize(vertexFaceCapacity*numConcavePairs);
-
+ worldVertsB2GPU.resize(vertexFaceCapacity * numConcavePairs);
//clipFacesAndFindContacts
if (clipConcaveFacesAndFindContactsCPU)
{
-
b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
@@ -4141,120 +3862,108 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
worldNormalsAGPU.copyToHost(worldNormalsACPU);
worldVertsB1GPU.copyToHost(worldVertsB1CPU);
-
-
- b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
+ b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU;
m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU);
b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
- b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
+ b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
worldVertsB2CPU.resize(worldVertsB2GPU.size());
-
- for (int i=0;i<numConcavePairs;i++)
+ for (int i = 0; i < numConcavePairs; i++)
{
-
- clipFacesAndFindContactsKernel( &concaveSepNormalsHost.at(0),
- &concaveHasSeparatingNormalsCPU.at(0),
- &clippingFacesOutCPU.at(0),
- &worldVertsA1CPU.at(0),
- &worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- &worldVertsB2CPU.at(0),
- vertexFaceCapacity,
- i);
+ clipFacesAndFindContactsKernel(&concaveSepNormalsHost.at(0),
+ &concaveHasSeparatingNormalsCPU.at(0),
+ &clippingFacesOutCPU.at(0),
+ &worldVertsA1CPU.at(0),
+ &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ &worldVertsB2CPU.at(0),
+ vertexFaceCapacity,
+ i);
}
clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
-
-
- } else
+ }
+ else
{
-
if (1)
{
-
-
-
B3_PROFILE("clipFacesAndFindContacts");
//nContacts = m_totalContactsOut.at(0);
//int h = m_hasSeparatingNormals.at(0);
//int4 p = clippingFacesOutGPU.at(0);
b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts, "m_clipFacesAndFindContacts");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
+ launcher.setConst(numConcavePairs);
int debugMode = 0;
- launcher.setConst( debugMode);
+ launcher.setConst(debugMode);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
//int bla = m_totalContactsOut.at(0);
}
}
//contactReduction
{
- int newContactCapacity=nContacts+numConcavePairs;
+ int newContactCapacity = nContacts + numConcavePairs;
contactOut->reserve(newContactCapacity);
if (reduceConcaveContactsOnGPU)
{
-// printf("newReservation = %d\n",newReservation);
+ // printf("newReservation = %d\n",newReservation);
{
B3_PROFILE("newContactReductionKernel");
b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_newContactReductionKernel, "m_newContactReductionKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(vertexFaceCapacity);
launcher.setConst(newContactCapacity);
- launcher.setConst( numConcavePairs );
+ launcher.setConst(numConcavePairs);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
}
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
- }else
+ }
+ else
{
-
volatile int nGlobalContactsOut = nContacts;
b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
+ b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU;
m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU);
b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
-
b3AlignedObjectArray<b3Contact4> hostContacts;
if (nContacts)
{
@@ -4268,67 +3977,59 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
worldVertsB2GPU.copyToHost(worldVertsB2CPU);
-
-
- for (int i=0;i<numConcavePairs;i++)
+ for (int i = 0; i < numConcavePairs; i++)
{
- b3NewContactReductionKernel( &triangleConvexPairsOutHost.at(0),
- &hostBodyBuf.at(0),
- &concaveSepNormalsHost.at(0),
- &concaveHasSeparatingNormalsCPU.at(0),
- &hostContacts.at(0),
- &clippingFacesOutCPU.at(0),
- &worldVertsB2CPU.at(0),
- &nGlobalContactsOut,
- vertexFaceCapacity,
- newContactCapacity,
- numConcavePairs,
- i
- );
-
+ b3NewContactReductionKernel(&triangleConvexPairsOutHost.at(0),
+ &hostBodyBuf.at(0),
+ &concaveSepNormalsHost.at(0),
+ &concaveHasSeparatingNormalsCPU.at(0),
+ &hostContacts.at(0),
+ &clippingFacesOutCPU.at(0),
+ &worldVertsB2CPU.at(0),
+ &nGlobalContactsOut,
+ vertexFaceCapacity,
+ newContactCapacity,
+ numConcavePairs,
+ i);
}
-
nContacts = nGlobalContactsOut;
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-// nContacts = m_totalContactsOut.at(0);
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ // nContacts = m_totalContactsOut.at(0);
//contactOut->resize(nContacts);
hostContacts.resize(nContacts);
//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
contactOut->copyFromHost(hostContacts);
}
-
}
//re-use?
-
-
- } else
+ }
+ else
{
B3_PROFILE("clipHullHullConcaveConvexKernel");
nContacts = m_totalContactsOut.at(0);
int newContactCapacity = contactOut->capacity();
//printf("contactOut5 = %d\n",nContacts);
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel,"m_clipHullHullConcaveConvexKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel, "m_clipHullHullConcaveConvexKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(newContactCapacity);
- launcher.setConst( numConcavePairs );
+ launcher.setConst(numConcavePairs);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
@@ -4337,12 +4038,10 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
contactOut->copyToHost(cpuContacts);
}
// printf("nContacts after = %d\n", nContacts);
- }//numConcavePairs
-
-
+ } //numConcavePairs
//convex-convex contact clipping
-
+
bool breakupKernel = false;
#ifdef __APPLE__
@@ -4350,166 +4049,149 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
#endif
#ifdef CHECK_ON_HOST
- bool computeConvexConvex = false;
+ bool computeConvexConvex = false;
#else
- bool computeConvexConvex = true;
-#endif//CHECK_ON_HOST
+ bool computeConvexConvex = true;
+#endif //CHECK_ON_HOST
if (computeConvexConvex)
{
B3_PROFILE("clipHullHullKernel");
- if (breakupKernel)
- {
-
-
-
-
- worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
- clippingFacesOutGPU.resize(nPairs);
- worldNormalsAGPU.resize(nPairs);
- worldVertsA1GPU.resize(vertexFaceCapacity*nPairs);
- worldVertsB2GPU.resize(vertexFaceCapacity*nPairs);
-
- if (findConvexClippingFacesGPU)
- {
- B3_PROFILE("findClippingFacesKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB1GPU.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findClippingFacesKernel,"m_findClippingFacesKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( vertexFaceCapacity);
- launcher.setConst( nPairs );
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- } else
+ if (breakupKernel)
{
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
+ worldVertsB1GPU.resize(vertexFaceCapacity * nPairs);
+ clippingFacesOutGPU.resize(nPairs);
+ worldNormalsAGPU.resize(nPairs);
+ worldVertsA1GPU.resize(vertexFaceCapacity * nPairs);
+ worldVertsB2GPU.resize(vertexFaceCapacity * nPairs);
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
- convexData.copyToHost(hostConvexData);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
+ if (findConvexClippingFacesGPU)
+ {
+ B3_PROFILE("findClippingFacesKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findClippingFacesKernel, "m_findClippingFacesKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(nPairs);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ else
+ {
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
- b3AlignedObjectArray<int> hostHasSepNormals;
- m_hasSeparatingNormals.copyToHost(hostHasSepNormals);
- b3AlignedObjectArray<b3Vector3> cpuSepNormals;
- m_sepNormals.copyToHost(cpuSepNormals);
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
+ convexData.copyToHost(hostConvexData);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<int> hostHasSepNormals;
+ m_hasSeparatingNormals.copyToHost(hostHasSepNormals);
+ b3AlignedObjectArray<b3Vector3> cpuSepNormals;
+ m_sepNormals.copyToHost(cpuSepNormals);
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
- //worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
- b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
- worldVertsB1GPU.copyToHost(worldVertsB1CPU);
+ //worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
+ b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
+ worldVertsB1GPU.copyToHost(worldVertsB1CPU);
- b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
- clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
+ b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
+ clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
- b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
- worldNormalsACPU.resize(nPairs);
+ b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
+ worldNormalsACPU.resize(nPairs);
- b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
- worldVertsA1CPU.resize(worldVertsA1GPU.size());
-
-
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
- b3AlignedObjectArray<b3GpuFace> hostFaces;
- gpuFaces.copyToHost(hostFaces);
- b3AlignedObjectArray<int> hostIndices;
- gpuIndices.copyToHost(hostIndices);
-
-
- for (int i=0;i<nPairs;i++)
- {
+ b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
+ worldVertsA1CPU.resize(worldVertsA1GPU.size());
- int bodyIndexA = hostPairs[i].x;
- int bodyIndexB = hostPairs[i].y;
-
- int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
- int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
-
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
+ b3AlignedObjectArray<b3GpuFace> hostFaces;
+ gpuFaces.copyToHost(hostFaces);
+ b3AlignedObjectArray<int> hostIndices;
+ gpuIndices.copyToHost(hostIndices);
- if (hostHasSepNormals[i])
+ for (int i = 0; i < nPairs; i++)
{
- b3FindClippingFaces(cpuSepNormals[i],
- &hostConvexData[shapeIndexA],
- &hostConvexData[shapeIndexB],
- hostBodyBuf[bodyIndexA].m_pos,hostBodyBuf[bodyIndexA].m_quat,
- hostBodyBuf[bodyIndexB].m_pos,hostBodyBuf[bodyIndexB].m_quat,
- &worldVertsA1CPU.at(0),&worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- vertexFaceCapacity,minDist,maxDist,
- &hostVertices.at(0),&hostFaces.at(0),
- &hostIndices.at(0),
- &hostVertices.at(0),&hostFaces.at(0),
- &hostIndices.at(0),&clippingFacesOutCPU.at(0),i);
- }
- }
-
- clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
- worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
- worldNormalsAGPU.copyFromHost(worldNormalsACPU);
- worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
-
- }
+ int bodyIndexA = hostPairs[i].x;
+ int bodyIndexB = hostPairs[i].y;
+ int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
+ int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
+ if (hostHasSepNormals[i])
+ {
+ b3FindClippingFaces(cpuSepNormals[i],
+ &hostConvexData[shapeIndexA],
+ &hostConvexData[shapeIndexB],
+ hostBodyBuf[bodyIndexA].m_pos, hostBodyBuf[bodyIndexA].m_quat,
+ hostBodyBuf[bodyIndexB].m_pos, hostBodyBuf[bodyIndexB].m_quat,
+ &worldVertsA1CPU.at(0), &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ vertexFaceCapacity, minDist, maxDist,
+ &hostVertices.at(0), &hostFaces.at(0),
+ &hostIndices.at(0),
+ &hostVertices.at(0), &hostFaces.at(0),
+ &hostIndices.at(0), &clippingFacesOutCPU.at(0), i);
+ }
+ }
+ clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
+ worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
+ worldNormalsAGPU.copyFromHost(worldNormalsACPU);
+ worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
+ }
- ///clip face B against face A, reduce contacts and append them to a global contact array
- if (1)
- {
- if (clipConvexFacesAndFindContactsCPU)
+ ///clip face B against face A, reduce contacts and append them to a global contact array
+ if (1)
{
+ if (clipConvexFacesAndFindContactsCPU)
+ {
+ //b3AlignedObjectArray<b3Int4> hostPairs;
+ //pairs->copyToHost(hostPairs);
- //b3AlignedObjectArray<b3Int4> hostPairs;
- //pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3Vector3> hostSepNormals;
+ m_sepNormals.copyToHost(hostSepNormals);
+ b3AlignedObjectArray<int> hostHasSepAxis;
+ m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
- b3AlignedObjectArray<b3Vector3> hostSepNormals;
- m_sepNormals.copyToHost(hostSepNormals);
- b3AlignedObjectArray<int> hostHasSepAxis;
- m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
+ b3AlignedObjectArray<b3Int4> hostClippingFaces;
+ clippingFacesOutGPU.copyToHost(hostClippingFaces);
+ b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
+ worldVertsB2CPU.resize(vertexFaceCapacity * nPairs);
- b3AlignedObjectArray<b3Int4> hostClippingFaces;
- clippingFacesOutGPU.copyToHost(hostClippingFaces);
- b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
- worldVertsB2CPU.resize(vertexFaceCapacity*nPairs);
-
- b3AlignedObjectArray<b3Vector3>worldVertsA1CPU;
- worldVertsA1GPU.copyToHost(worldVertsA1CPU);
- b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
- worldNormalsAGPU.copyToHost(worldNormalsACPU);
+ b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
+ worldVertsA1GPU.copyToHost(worldVertsA1CPU);
+ b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
+ worldNormalsAGPU.copyToHost(worldNormalsACPU);
- b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
- worldVertsB1GPU.copyToHost(worldVertsB1CPU);
+ b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
+ worldVertsB1GPU.copyToHost(worldVertsB1CPU);
- /*
+ /*
__global const b3Float4* separatingNormals,
__global const int* hasSeparatingAxis,
__global b3Int4* clippingFacesOut,
@@ -4520,214 +4202,207 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
int vertexFaceCapacity,
int pairIndex
*/
- for (int i=0;i<nPairs;i++)
- {
- clipFacesAndFindContactsKernel(
- &hostSepNormals.at(0),
- &hostHasSepAxis.at(0),
- &hostClippingFaces.at(0),
- &worldVertsA1CPU.at(0),
- &worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- &worldVertsB2CPU.at(0),
-
- vertexFaceCapacity,
- i);
- }
-
- clippingFacesOutGPU.copyFromHost(hostClippingFaces);
- worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
+ for (int i = 0; i < nPairs; i++)
+ {
+ clipFacesAndFindContactsKernel(
+ &hostSepNormals.at(0),
+ &hostHasSepAxis.at(0),
+ &hostClippingFaces.at(0),
+ &worldVertsA1CPU.at(0),
+ &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ &worldVertsB2CPU.at(0),
- } else
- {
- B3_PROFILE("clipFacesAndFindContacts");
- //nContacts = m_totalContactsOut.at(0);
- //int h = m_hasSeparatingNormals.at(0);
- //int4 p = clippingFacesOutGPU.at(0);
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL())
- };
+ vertexFaceCapacity,
+ i);
+ }
- b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
+ clippingFacesOutGPU.copyFromHost(hostClippingFaces);
+ worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
+ }
+ else
+ {
+ B3_PROFILE("clipFacesAndFindContacts");
+ //nContacts = m_totalContactsOut.at(0);
+ //int h = m_hasSeparatingNormals.at(0);
+ //int4 p = clippingFacesOutGPU.at(0);
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts, "m_clipFacesAndFindContacts");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
- launcher.setConst( nPairs );
- int debugMode = 0;
- launcher.setConst( debugMode);
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
+ launcher.setConst(nPairs);
+ int debugMode = 0;
+ launcher.setConst(debugMode);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
- {
- nContacts = m_totalContactsOut.at(0);
- //printf("nContacts = %d\n",nContacts);
+ {
+ nContacts = m_totalContactsOut.at(0);
+ //printf("nContacts = %d\n",nContacts);
- int newContactCapacity = nContacts+nPairs;
- contactOut->reserve(newContactCapacity);
+ int newContactCapacity = nContacts + nPairs;
+ contactOut->reserve(newContactCapacity);
- if (reduceConvexContactsOnGPU)
- {
+ if (reduceConvexContactsOnGPU)
{
- B3_PROFILE("newContactReductionKernel");
- b3BufferInfoCL bInfo[] =
{
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst(newContactCapacity);
- launcher.setConst( nPairs );
- int num = nPairs;
-
- launcher.launch1D( num);
+ B3_PROFILE("newContactReductionKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_newContactReductionKernel, "m_newContactReductionKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(newContactCapacity);
+ launcher.setConst(nPairs);
+ int num = nPairs;
+
+ launcher.launch1D(num);
+ }
+ nContacts = m_totalContactsOut.at(0);
+ contactOut->resize(nContacts);
}
- nContacts = m_totalContactsOut.at(0);
- contactOut->resize(nContacts);
- } else
- {
-
- volatile int nGlobalContactsOut = nContacts;
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3Vector3> hostSepNormals;
- m_sepNormals.copyToHost(hostSepNormals);
- b3AlignedObjectArray<int> hostHasSepAxis;
- m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
- b3AlignedObjectArray<b3Contact4> hostContactsOut;
- contactOut->copyToHost(hostContactsOut);
- hostContactsOut.resize(newContactCapacity);
-
- b3AlignedObjectArray<b3Int4> hostClippingFaces;
- clippingFacesOutGPU.copyToHost(hostClippingFaces);
- b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
- worldVertsB2GPU.copyToHost(worldVertsB2CPU);
-
- for (int i=0;i<nPairs;i++)
+ else
{
- b3NewContactReductionKernel(&hostPairs.at(0),
- &hostBodyBuf.at(0),
- &hostSepNormals.at(0),
- &hostHasSepAxis.at(0),
- &hostContactsOut.at(0),
- &hostClippingFaces.at(0),
- &worldVertsB2CPU.at(0),
- &nGlobalContactsOut,
- vertexFaceCapacity,
- newContactCapacity,
- nPairs,
- i);
+ volatile int nGlobalContactsOut = nContacts;
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3Vector3> hostSepNormals;
+ m_sepNormals.copyToHost(hostSepNormals);
+ b3AlignedObjectArray<int> hostHasSepAxis;
+ m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
+ b3AlignedObjectArray<b3Contact4> hostContactsOut;
+ contactOut->copyToHost(hostContactsOut);
+ hostContactsOut.resize(newContactCapacity);
+
+ b3AlignedObjectArray<b3Int4> hostClippingFaces;
+ clippingFacesOutGPU.copyToHost(hostClippingFaces);
+ b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
+ worldVertsB2GPU.copyToHost(worldVertsB2CPU);
+
+ for (int i = 0; i < nPairs; i++)
+ {
+ b3NewContactReductionKernel(&hostPairs.at(0),
+ &hostBodyBuf.at(0),
+ &hostSepNormals.at(0),
+ &hostHasSepAxis.at(0),
+ &hostContactsOut.at(0),
+ &hostClippingFaces.at(0),
+ &worldVertsB2CPU.at(0),
+ &nGlobalContactsOut,
+ vertexFaceCapacity,
+ newContactCapacity,
+ nPairs,
+ i);
+ }
+
+ nContacts = nGlobalContactsOut;
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ hostContactsOut.resize(nContacts);
+ //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
+ contactOut->copyFromHost(hostContactsOut);
}
+ // b3Contact4 pt = contactOut->at(0);
+ // printf("nContacts = %d\n",nContacts);
+ }
+ }
+ }
+ else //breakupKernel
+ {
+ if (nPairs)
+ {
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipHullHullKernel, "m_clipHullHullKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
+ launcher.setConst(maxContactCapacity);
- nContacts = nGlobalContactsOut;
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
- hostContactsOut.resize(nContacts);
- //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
- contactOut->copyFromHost(hostContactsOut);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+
+ nContacts = m_totalContactsOut.at(0);
+ if (nContacts >= maxContactCapacity)
+ {
+ b3Error("Exceeded contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
+ nContacts = maxContactCapacity;
}
- // b3Contact4 pt = contactOut->at(0);
- // printf("nContacts = %d\n",nContacts);
+ contactOut->resize(nContacts);
}
}
- }
- else//breakupKernel
- {
- if (nPairs)
+ int nCompoundsPairs = m_gpuCompoundPairs.size();
+
+ if (nCompoundsPairs)
{
b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipHullHullKernel,"m_clipHullHullKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuCompoundSepNormals.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuHasCompoundSepNormals.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel, "m_clipCompoundsHullHullKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nCompoundsPairs);
launcher.setConst(maxContactCapacity);
- int num = nPairs;
- launcher.launch1D( num);
+ int num = nCompoundsPairs;
+ launcher.launch1D(num);
clFinish(m_queue);
nContacts = m_totalContactsOut.at(0);
- if (nContacts >= maxContactCapacity)
+ if (nContacts > maxContactCapacity)
{
- b3Error("Exceeded contact capacity (%d/%d)\n",nContacts,maxContactCapacity);
+ b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
nContacts = maxContactCapacity;
}
contactOut->resize(nContacts);
- }
- }
-
-
- int nCompoundsPairs = m_gpuCompoundPairs.size();
-
- if (nCompoundsPairs)
- {
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL(),true),
- b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel,"m_clipCompoundsHullHullKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nCompoundsPairs );
- launcher.setConst(maxContactCapacity);
-
- int num = nCompoundsPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- nContacts = m_totalContactsOut.at(0);
- if (nContacts>maxContactCapacity)
- {
-
- b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
- nContacts = maxContactCapacity;
- }
- contactOut->resize(nContacts);
- }//if nCompoundsPairs
+ } //if nCompoundsPairs
}
- }//contactClippingOnGpu
+ } //contactClippingOnGpu
//printf("nContacts end = %d\n",nContacts);
-
+
//printf("frameCount = %d\n",frameCount++);
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
index e24c1579c6..53e8c4ed4d 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
@@ -17,102 +17,90 @@
//#include "../../dynamics/basic_demo/Stubs/ChNarrowPhase.h"
-
-
-
struct GpuSatCollision
{
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
- cl_kernel m_findSeparatingAxisKernel;
- cl_kernel m_mprPenetrationKernel;
- cl_kernel m_findSeparatingAxisUnitSphereKernel;
-
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
+ cl_kernel m_findSeparatingAxisKernel;
+ cl_kernel m_mprPenetrationKernel;
+ cl_kernel m_findSeparatingAxisUnitSphereKernel;
cl_kernel m_findSeparatingAxisVertexFaceKernel;
cl_kernel m_findSeparatingAxisEdgeEdgeKernel;
-
- cl_kernel m_findConcaveSeparatingAxisKernel;
- cl_kernel m_findConcaveSeparatingAxisVertexFaceKernel;
- cl_kernel m_findConcaveSeparatingAxisEdgeEdgeKernel;
-
-
-
-
- cl_kernel m_findCompoundPairsKernel;
- cl_kernel m_processCompoundPairsKernel;
-
- cl_kernel m_clipHullHullKernel;
- cl_kernel m_clipCompoundsHullHullKernel;
-
- cl_kernel m_clipFacesAndFindContacts;
- cl_kernel m_findClippingFacesKernel;
-
- cl_kernel m_clipHullHullConcaveConvexKernel;
-// cl_kernel m_extractManifoldAndAddContactKernel;
- cl_kernel m_newContactReductionKernel;
-
- cl_kernel m_bvhTraversalKernel;
- cl_kernel m_primitiveContactsKernel;
- cl_kernel m_findConcaveSphereContactsKernel;
-
- cl_kernel m_processCompoundPairsPrimitivesKernel;
-
+
+ cl_kernel m_findConcaveSeparatingAxisKernel;
+ cl_kernel m_findConcaveSeparatingAxisVertexFaceKernel;
+ cl_kernel m_findConcaveSeparatingAxisEdgeEdgeKernel;
+
+ cl_kernel m_findCompoundPairsKernel;
+ cl_kernel m_processCompoundPairsKernel;
+
+ cl_kernel m_clipHullHullKernel;
+ cl_kernel m_clipCompoundsHullHullKernel;
+
+ cl_kernel m_clipFacesAndFindContacts;
+ cl_kernel m_findClippingFacesKernel;
+
+ cl_kernel m_clipHullHullConcaveConvexKernel;
+ // cl_kernel m_extractManifoldAndAddContactKernel;
+ cl_kernel m_newContactReductionKernel;
+
+ cl_kernel m_bvhTraversalKernel;
+ cl_kernel m_primitiveContactsKernel;
+ cl_kernel m_findConcaveSphereContactsKernel;
+
+ cl_kernel m_processCompoundPairsPrimitivesKernel;
+
b3OpenCLArray<b3Vector3> m_unitSphereDirections;
- b3OpenCLArray<int> m_totalContactsOut;
+ b3OpenCLArray<int> m_totalContactsOut;
b3OpenCLArray<b3Vector3> m_sepNormals;
b3OpenCLArray<float> m_dmins;
- b3OpenCLArray<int> m_hasSeparatingNormals;
+ b3OpenCLArray<int> m_hasSeparatingNormals;
b3OpenCLArray<b3Vector3> m_concaveSepNormals;
- b3OpenCLArray<int> m_concaveHasSeparatingNormals;
- b3OpenCLArray<int> m_numConcavePairsOut;
+ b3OpenCLArray<int> m_concaveHasSeparatingNormals;
+ b3OpenCLArray<int> m_numConcavePairsOut;
b3OpenCLArray<b3CompoundOverlappingPair> m_gpuCompoundPairs;
b3OpenCLArray<b3Vector3> m_gpuCompoundSepNormals;
- b3OpenCLArray<int> m_gpuHasCompoundSepNormals;
- b3OpenCLArray<int> m_numCompoundPairsOut;
-
+ b3OpenCLArray<int> m_gpuHasCompoundSepNormals;
+ b3OpenCLArray<int> m_numCompoundPairsOut;
- GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q );
+ GpuSatCollision(cl_context ctx, cl_device_id device, cl_command_queue q);
virtual ~GpuSatCollision();
-
-
- void computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs,
- const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
- const b3OpenCLArray<b3Contact4>* oldContacts,
- int maxContactCapacity,
- int compoundPairCapacity,
- const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData,
- const b3OpenCLArray<b3Vector3>& vertices,
- const b3OpenCLArray<b3Vector3>& uniqueEdges,
- const b3OpenCLArray<b3GpuFace>& faces,
- const b3OpenCLArray<int>& indices,
- const b3OpenCLArray<b3Collidable>& gpuCollidables,
- const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
-
- const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
- const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
-
- b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
- b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
- b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
- b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
- b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
- b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
- b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
- b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
- b3OpenCLArray<b3BvhInfo>* bvhInfo,
- int numObjects,
- int maxTriConvexPairCapacity,
- b3OpenCLArray<b3Int4>& triangleConvexPairs,
- int& numTriConvexPairsOut
- );
-
+ void computeConvexConvexContactsGPUSAT(b3OpenCLArray<b3Int4>* pairs, int nPairs,
+ const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
+ b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
+ const b3OpenCLArray<b3Contact4>* oldContacts,
+ int maxContactCapacity,
+ int compoundPairCapacity,
+ const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData,
+ const b3OpenCLArray<b3Vector3>& vertices,
+ const b3OpenCLArray<b3Vector3>& uniqueEdges,
+ const b3OpenCLArray<b3GpuFace>& faces,
+ const b3OpenCLArray<int>& indices,
+ const b3OpenCLArray<b3Collidable>& gpuCollidables,
+ const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
+
+ const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
+ const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
+
+ b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
+ b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
+ b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
+ b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
+ b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
+ b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
+ b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
+ b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
+ b3OpenCLArray<b3BvhInfo>* bvhInfo,
+ int numObjects,
+ int maxTriConvexPairCapacity,
+ b3OpenCLArray<b3Int4>& triangleConvexPairs,
+ int& numTriConvexPairsOut);
};
-#endif //_CONVEX_HULL_CONTACT_H
+#endif //_CONVEX_HULL_CONTACT_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
index 337100fb1a..c4cf700076 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
@@ -4,6 +4,4 @@
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-
-#endif //CONVEX_POLYHEDRON_CL
+#endif //CONVEX_POLYHEDRON_CL
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
index d636f983c6..974b246f03 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
@@ -29,902 +29,951 @@ GJK-EPA collision solver by Nathanael Presson, 2008
namespace gjkepa2_impl2
{
+// Config
- // Config
+/* GJK */
+#define GJK_MAX_ITERATIONS 128
+#define GJK_ACCURACY ((b3Scalar)0.0001)
+#define GJK_MIN_DISTANCE ((b3Scalar)0.0001)
+#define GJK_DUPLICATED_EPS ((b3Scalar)0.0001)
+#define GJK_SIMPLEX2_EPS ((b3Scalar)0.0)
+#define GJK_SIMPLEX3_EPS ((b3Scalar)0.0)
+#define GJK_SIMPLEX4_EPS ((b3Scalar)0.0)
- /* GJK */
-#define GJK_MAX_ITERATIONS 128
-#define GJK_ACCURACY ((b3Scalar)0.0001)
-#define GJK_MIN_DISTANCE ((b3Scalar)0.0001)
-#define GJK_DUPLICATED_EPS ((b3Scalar)0.0001)
-#define GJK_SIMPLEX2_EPS ((b3Scalar)0.0)
-#define GJK_SIMPLEX3_EPS ((b3Scalar)0.0)
-#define GJK_SIMPLEX4_EPS ((b3Scalar)0.0)
+/* EPA */
+#define EPA_MAX_VERTICES 64
+#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2)
+#define EPA_MAX_ITERATIONS 255
+#define EPA_ACCURACY ((b3Scalar)0.0001)
+#define EPA_FALLBACK (10 * EPA_ACCURACY)
+#define EPA_PLANE_EPS ((b3Scalar)0.00001)
+#define EPA_INSIDE_EPS ((b3Scalar)0.01)
- /* EPA */
-#define EPA_MAX_VERTICES 64
-#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
-#define EPA_MAX_ITERATIONS 255
-#define EPA_ACCURACY ((b3Scalar)0.0001)
-#define EPA_FALLBACK (10*EPA_ACCURACY)
-#define EPA_PLANE_EPS ((b3Scalar)0.00001)
-#define EPA_INSIDE_EPS ((b3Scalar)0.01)
+// Shorthands
+// MinkowskiDiff
+struct b3MinkowskiDiff
+{
+ const b3ConvexPolyhedronData* m_shapes[2];
- // Shorthands
-
-
- // MinkowskiDiff
- struct b3MinkowskiDiff
- {
-
-
- const b3ConvexPolyhedronData* m_shapes[2];
-
-
- b3Matrix3x3 m_toshape1;
- b3Transform m_toshape0;
+ b3Matrix3x3 m_toshape1;
+ b3Transform m_toshape0;
- bool m_enableMargin;
-
+ bool m_enableMargin;
- void EnableMargin(bool enable)
- {
- m_enableMargin = enable;
- }
- inline b3Vector3 Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline b3Vector3 Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const
+ {
+ if (m_enableMargin)
{
- if (m_enableMargin)
- {
- return localGetSupportVertexWithMargin(d,m_shapes[0],verticesA,0.f);
- } else
- {
- return localGetSupportVertexWithoutMargin(d,m_shapes[0],verticesA);
- }
+ return localGetSupportVertexWithMargin(d, m_shapes[0], verticesA, 0.f);
}
- inline b3Vector3 Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ else
{
- if (m_enableMargin)
- {
- return m_toshape0*(localGetSupportVertexWithMargin(m_toshape1*d,m_shapes[1],verticesB,0.f));
- } else
- {
- return m_toshape0*(localGetSupportVertexWithoutMargin(m_toshape1*d,m_shapes[1],verticesB));
- }
+ return localGetSupportVertexWithoutMargin(d, m_shapes[0], verticesA);
}
-
- inline b3Vector3 Support(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ }
+ inline b3Vector3 Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ {
+ if (m_enableMargin)
{
- return(Support0(d,verticesA)-Support1(-d,verticesB));
+ return m_toshape0 * (localGetSupportVertexWithMargin(m_toshape1 * d, m_shapes[1], verticesB, 0.f));
}
- b3Vector3 Support(const b3Vector3& d,unsigned int index,const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ else
{
- if(index)
- return(Support1(d,verticesA));
- else
- return(Support0(d,verticesB));
+ return m_toshape0 * (localGetSupportVertexWithoutMargin(m_toshape1 * d, m_shapes[1], verticesB));
}
- };
+ }
- typedef b3MinkowskiDiff tShape;
+ inline b3Vector3 Support(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ {
+ return (Support0(d, verticesA) - Support1(-d, verticesB));
+ }
+ b3Vector3 Support(const b3Vector3& d, unsigned int index, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ {
+ if (index)
+ return (Support1(d, verticesA));
+ else
+ return (Support0(d, verticesB));
+ }
+};
+typedef b3MinkowskiDiff tShape;
- // GJK
- struct b3GJK
+// GJK
+struct b3GJK
+{
+ /* Types */
+ struct sSV
{
- /* Types */
- struct sSV
- {
- b3Vector3 d,w;
- };
- struct sSimplex
+ b3Vector3 d, w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ b3Scalar p[4];
+ unsigned int rank;
+ };
+ struct eStatus
+ {
+ enum _
{
- sSV* c[4];
- b3Scalar p[4];
- unsigned int rank;
- };
- struct eStatus { enum _ {
Valid,
Inside,
- Failed };};
- /* Fields */
- tShape m_shape;
- const b3AlignedObjectArray<b3Vector3>& m_verticesA;
- const b3AlignedObjectArray<b3Vector3>& m_verticesB;
- b3Vector3 m_ray;
- b3Scalar m_distance;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- unsigned int m_nfree;
- unsigned int m_current;
- sSimplex* m_simplex;
- eStatus::_ m_status;
- /* Methods */
- b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB)
- :m_verticesA(verticesA),m_verticesB(verticesB)
- {
- Initialize();
+ Failed
+ };
+ };
+ /* Fields */
+ tShape m_shape;
+ const b3AlignedObjectArray<b3Vector3>& m_verticesA;
+ const b3AlignedObjectArray<b3Vector3>& m_verticesB;
+ b3Vector3 m_ray;
+ b3Scalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ unsigned int m_nfree;
+ unsigned int m_current;
+ sSimplex* m_simplex;
+ eStatus::_ m_status;
+ /* Methods */
+ b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB)
+ : m_verticesA(verticesA), m_verticesB(verticesB)
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = b3MakeVector3(0, 0, 0);
+ m_nfree = 0;
+ m_status = eStatus::Failed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eStatus::_ Evaluate(const tShape& shapearg, const b3Vector3& guess)
+ {
+ unsigned int iterations = 0;
+ b3Scalar sqdist = 0;
+ b3Scalar alpha = 0;
+ b3Vector3 lastw[4];
+ unsigned int clastw = 0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eStatus::Valid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const b3Scalar sqrl = m_ray.length2();
+ appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : b3MakeVector3(1, 0, 0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do
+ {
+ const unsigned int next = 1 - m_current;
+ sSimplex& cs = m_simplices[m_current];
+ sSimplex& ns = m_simplices[next];
+ /* Check zero */
+ const b3Scalar rl = m_ray.length();
+ if (rl < GJK_MIN_DISTANCE)
+ { /* Touching or inside */
+ m_status = eStatus::Inside;
+ break;
}
- void Initialize()
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs, -m_ray);
+ const b3Vector3& w = cs.c[cs.rank - 1]->w;
+ bool found = false;
+ for (unsigned int i = 0; i < 4; ++i)
{
- m_ray = b3MakeVector3(0,0,0);
- m_nfree = 0;
- m_status = eStatus::Failed;
- m_current = 0;
- m_distance = 0;
+ if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
}
- eStatus::_ Evaluate(const tShape& shapearg,const b3Vector3& guess)
+ else
+ { /* Update lastw */
+ lastw[clastw = (clastw + 1) & 3] = w;
+ }
+ /* Check for termination */
+ const b3Scalar omega = b3Dot(m_ray, w) / rl;
+ alpha = b3Max(omega, alpha);
+ if (((rl - alpha) - (GJK_ACCURACY * rl)) <= 0)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ /* Reduce simplex */
+ b3Scalar weights[4];
+ unsigned int mask = 0;
+ switch (cs.rank)
{
- unsigned int iterations=0;
- b3Scalar sqdist=0;
- b3Scalar alpha=0;
- b3Vector3 lastw[4];
- unsigned int clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eStatus::Valid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const b3Scalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:b3MakeVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const unsigned int next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const b3Scalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eStatus::Inside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const b3Vector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(unsigned int i=0;i<4;++i)
+ case 2:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ weights, mask);
+ break;
+ case 3:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights, mask);
+ break;
+ case 4:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights, mask);
+ break;
+ }
+ if (sqdist >= 0)
+ { /* Valid */
+ ns.rank = 0;
+ m_ray = b3MakeVector3(0, 0, 0);
+ m_current = next;
+ for (unsigned int i = 0, ni = cs.rank; i < ni; ++i)
+ {
+ if (mask & (1 << i))
{
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w * weights[i];
}
else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const b3Scalar omega=b3Dot(m_ray,w)/rl;
- alpha=b3Max(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- b3Scalar weights[4];
- unsigned int mask=0;
- switch(cs.rank)
{
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = b3MakeVector3(0,0,0);
- m_current = next;
- for(unsigned int i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) m_status=eStatus::Inside;
+ m_free[m_nfree++] = cs.c[i];
}
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
- } while(m_status==eStatus::Valid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
+ }
+ if (mask == 15) m_status = eStatus::Inside;
+ }
+ else
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eStatus::Failed;
+ } while (m_status == eStatus::Valid);
+ m_simplex = &m_simplices[m_current];
+ switch (m_status)
+ {
+ case eStatus::Valid:
+ m_distance = m_ray.length();
+ break;
+ case eStatus::Inside:
+ m_distance = 0;
+ break;
+ default:
+ {
+ }
+ }
+ return (m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch (m_simplex->rank)
+ {
+ case 1:
+ {
+ for (unsigned int i = 0; i < 3; ++i)
{
- case eStatus::Valid: m_distance=m_ray.length();break;
- case eStatus::Inside: m_distance=0;break;
- default:
- {
- }
- }
- return(m_status);
+ b3Vector3 axis = b3MakeVector3(0, 0, 0);
+ axis[i] = 1;
+ appendvertice(*m_simplex, axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- bool EncloseOrigin()
+ break;
+ case 2:
{
- switch(m_simplex->rank)
+ const b3Vector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w;
+ for (unsigned int i = 0; i < 3; ++i)
{
- case 1:
+ b3Vector3 axis = b3MakeVector3(0, 0, 0);
+ axis[i] = 1;
+ const b3Vector3 p = b3Cross(d, axis);
+ if (p.length2() > 0)
{
- for(unsigned int i=0;i<3;++i)
- {
- b3Vector3 axis=b3MakeVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
+ appendvertice(*m_simplex, p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
}
- break;
- case 2:
- {
- const b3Vector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(unsigned int i=0;i<3;++i)
- {
- b3Vector3 axis=b3MakeVector3(0,0,0);
- axis[i]=1;
- const b3Vector3 p=b3Cross(d,axis);
- if(p.length2()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const b3Vector3 n=b3Cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
- {
- if(b3Fabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
- }
- break;
}
- return(false);
}
- /* Internals */
- void getsupport(const b3Vector3& d,sSV& sv) const
+ break;
+ case 3:
{
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d,m_verticesA,m_verticesB);
+ const b3Vector3 n = b3Cross(m_simplex->c[1]->w - m_simplex->c[0]->w,
+ m_simplex->c[2]->w - m_simplex->c[0]->w);
+ if (n.length2() > 0)
+ {
+ appendvertice(*m_simplex, n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- void removevertice(sSimplex& simplex)
+ break;
+ case 4:
{
- m_free[m_nfree++]=simplex.c[--simplex.rank];
+ if (b3Fabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w,
+ m_simplex->c[1]->w - m_simplex->c[3]->w,
+ m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0)
+ return (true);
}
- void appendvertice(sSimplex& simplex,const b3Vector3& v)
+ break;
+ }
+ return (false);
+ }
+ /* Internals */
+ void getsupport(const b3Vector3& d, sSV& sv) const
+ {
+ sv.d = d / d.length();
+ sv.w = m_shape.Support(sv.d, m_verticesA, m_verticesB);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++] = simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex, const b3Vector3& v)
+ {
+ simplex.p[simplex.rank] = 0;
+ simplex.c[simplex.rank] = m_free[--m_nfree];
+ getsupport(v, *simplex.c[simplex.rank++]);
+ }
+ static b3Scalar det(const b3Vector3& a, const b3Vector3& b, const b3Vector3& c)
+ {
+ return (a.y * b.z * c.x + a.z * b.x * c.y -
+ a.x * b.z * c.y - a.y * b.x * c.z +
+ a.x * b.y * c.z - a.z * b.y * c.x);
+ }
+ static b3Scalar projectorigin(const b3Vector3& a,
+ const b3Vector3& b,
+ b3Scalar* w, unsigned int& m)
+ {
+ const b3Vector3 d = b - a;
+ const b3Scalar l = d.length2();
+ if (l > GJK_SIMPLEX2_EPS)
+ {
+ const b3Scalar t(l > 0 ? -b3Dot(a, d) / l : 0);
+ if (t >= 1)
{
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
+ w[0] = 0;
+ w[1] = 1;
+ m = 2;
+ return (b.length2());
}
- static b3Scalar det(const b3Vector3& a,const b3Vector3& b,const b3Vector3& c)
+ else if (t <= 0)
{
- return( a.y*b.z*c.x+a.z*b.x*c.y-
- a.x*b.z*c.y-a.y*b.x*c.z+
- a.x*b.y*c.z-a.z*b.y*c.x);
+ w[0] = 1;
+ w[1] = 0;
+ m = 1;
+ return (a.length2());
}
- static b3Scalar projectorigin( const b3Vector3& a,
- const b3Vector3& b,
- b3Scalar* w,unsigned int& m)
+ else
{
- const b3Vector3 d=b-a;
- const b3Scalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const b3Scalar t(l>0?-b3Dot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
+ w[0] = 1 - (w[1] = t);
+ m = 3;
+ return ((a + d * t).length2());
}
- static b3Scalar projectorigin( const b3Vector3& a,
- const b3Vector3& b,
- const b3Vector3& c,
- b3Scalar* w,unsigned int& m)
+ }
+ return (-1);
+ }
+ static b3Scalar projectorigin(const b3Vector3& a,
+ const b3Vector3& b,
+ const b3Vector3& c,
+ b3Scalar* w, unsigned int& m)
+ {
+ static const unsigned int imd3[] = {1, 2, 0};
+ const b3Vector3* vt[] = {&a, &b, &c};
+ const b3Vector3 dl[] = {a - b, b - c, c - a};
+ const b3Vector3 n = b3Cross(dl[0], dl[1]);
+ const b3Scalar l = n.length2();
+ if (l > GJK_SIMPLEX3_EPS)
+ {
+ b3Scalar mindist = -1;
+ b3Scalar subw[2] = {0.f, 0.f};
+ unsigned int subm(0);
+ for (unsigned int i = 0; i < 3; ++i)
{
- static const unsigned int imd3[]={1,2,0};
- const b3Vector3* vt[]={&a,&b,&c};
- const b3Vector3 dl[]={a-b,b-c,c-a};
- const b3Vector3 n=b3Cross(dl[0],dl[1]);
- const b3Scalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
+ if (b3Dot(*vt[i], b3Cross(dl[i], n)) > 0)
{
- b3Scalar mindist=-1;
- b3Scalar subw[2]={0.f,0.f};
- unsigned int subm(0);
- for(unsigned int i=0;i<3;++i)
- {
- if(b3Dot(*vt[i],b3Cross(dl[i],n))>0)
- {
- const unsigned int j=imd3[i];
- const b3Scalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<unsigned int>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
- }
- if(mindist<0)
+ const unsigned int j = imd3[i];
+ const b3Scalar subd(projectorigin(*vt[i], *vt[j], subw, subm));
+ if ((mindist < 0) || (subd < mindist))
{
- const b3Scalar d=b3Dot(a,n);
- const b3Scalar s=b3Sqrt(l);
- const b3Vector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (b3Cross(dl[1],b-p)).length()/s;
- w[1] = (b3Cross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
+ mindist = subd;
+ m = static_cast<unsigned int>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
}
- return(mindist);
}
- return(-1);
}
- static b3Scalar projectorigin( const b3Vector3& a,
- const b3Vector3& b,
- const b3Vector3& c,
- const b3Vector3& d,
- b3Scalar* w,unsigned int& m)
+ if (mindist < 0)
+ {
+ const b3Scalar d = b3Dot(a, n);
+ const b3Scalar s = b3Sqrt(l);
+ const b3Vector3 p = n * (d / l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (b3Cross(dl[1], b - p)).length() / s;
+ w[1] = (b3Cross(dl[2], c - p)).length() / s;
+ w[2] = 1 - (w[0] + w[1]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+ static b3Scalar projectorigin(const b3Vector3& a,
+ const b3Vector3& b,
+ const b3Vector3& c,
+ const b3Vector3& d,
+ b3Scalar* w, unsigned int& m)
+ {
+ static const unsigned int imd3[] = {1, 2, 0};
+ const b3Vector3* vt[] = {&a, &b, &c, &d};
+ const b3Vector3 dl[] = {a - d, b - d, c - d};
+ const b3Scalar vl = det(dl[0], dl[1], dl[2]);
+ const bool ng = (vl * b3Dot(a, b3Cross(b - c, a - b))) <= 0;
+ if (ng && (b3Fabs(vl) > GJK_SIMPLEX4_EPS))
+ {
+ b3Scalar mindist = -1;
+ b3Scalar subw[3] = {0.f, 0.f, 0.f};
+ unsigned int subm(0);
+ for (unsigned int i = 0; i < 3; ++i)
{
- static const unsigned int imd3[]={1,2,0};
- const b3Vector3* vt[]={&a,&b,&c,&d};
- const b3Vector3 dl[]={a-d,b-d,c-d};
- const b3Scalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*b3Dot(a,b3Cross(b-c,a-b)))<=0;
- if(ng&&(b3Fabs(vl)>GJK_SIMPLEX4_EPS))
+ const unsigned int j = imd3[i];
+ const b3Scalar s = vl * b3Dot(d, b3Cross(dl[i], dl[j]));
+ if (s > 0)
{
- b3Scalar mindist=-1;
- b3Scalar subw[3]={0.f,0.f,0.f};
- unsigned int subm(0);
- for(unsigned int i=0;i<3;++i)
+ const b3Scalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm);
+ if ((mindist < 0) || (subd < mindist))
{
- const unsigned int j=imd3[i];
- const b3Scalar s=vl*b3Dot(d,b3Cross(dl[i],dl[j]));
- if(s>0)
- {
- const b3Scalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<unsigned int>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
+ mindist = subd;
+ m = static_cast<unsigned int>((subm & 1 ? 1 << i : 0) +
+ (subm & 2 ? 1 << j : 0) +
+ (subm & 4 ? 8 : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
}
- if(mindist<0)
- {
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
- }
- return(mindist);
}
- return(-1);
}
- };
+ if (mindist < 0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c, b, d) / vl;
+ w[1] = det(a, c, d) / vl;
+ w[2] = det(b, a, d) / vl;
+ w[3] = 1 - (w[0] + w[1] + w[2]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+};
- // EPA
- struct b3EPA
+// EPA
+struct b3EPA
+{
+ /* Types */
+ typedef b3GJK::sSV sSV;
+ struct sFace
{
- /* Types */
- typedef b3GJK::sSV sSV;
- struct sFace
- {
- b3Vector3 n;
- b3Scalar d;
- sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- unsigned char e[3];
- unsigned char pass;
- };
- struct sList
- {
- sFace* root;
- unsigned int count;
- sList() : root(0),count(0) {}
- };
- struct sHorizon
+ b3Vector3 n;
+ b3Scalar d;
+ sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ unsigned char e[3];
+ unsigned char pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ unsigned int count;
+ sList() : root(0), count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ unsigned int nf;
+ sHorizon() : cf(0), ff(0), nf(0) {}
+ };
+ struct eStatus
+ {
+ enum _
{
- sFace* cf;
- sFace* ff;
- unsigned int nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
- struct eStatus { enum _ {
Valid,
Touching,
Degenerated,
NonConvex,
- InvalidHull,
+ InvalidHull,
OutOfFaces,
OutOfVertices,
AccuraryReached,
FallBack,
- Failed };};
- /* Fields */
- eStatus::_ m_status;
- b3GJK::sSimplex m_result;
- b3Vector3 m_normal;
- b3Scalar m_depth;
- sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- unsigned int m_nextsv;
- sList m_hull;
- sList m_stock;
- /* Methods */
- b3EPA()
- {
- Initialize();
- }
+ Failed
+ };
+ };
+ /* Fields */
+ eStatus::_ m_status;
+ b3GJK::sSimplex m_result;
+ b3Vector3 m_normal;
+ b3Scalar m_depth;
+ sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ unsigned int m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ b3EPA()
+ {
+ Initialize();
+ }
+ static inline void bind(sFace* fa, unsigned int ea, sFace* fb, unsigned int eb)
+ {
+ fa->e[ea] = (unsigned char)eb;
+ fa->f[ea] = fb;
+ fb->e[eb] = (unsigned char)ea;
+ fb->f[eb] = fa;
+ }
+ static inline void append(sList& list, sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if (list.root) list.root->l[0] = face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list, sFace* face)
+ {
+ if (face->l[1]) face->l[1]->l[0] = face->l[0];
+ if (face->l[0]) face->l[0]->l[1] = face->l[1];
+ if (face == list.root) list.root = face->l[1];
+ --list.count;
+ }
- static inline void bind(sFace* fa,unsigned int ea,sFace* fb,unsigned int eb)
- {
- fa->e[ea]=(unsigned char)eb;fa->f[ea]=fb;
- fb->e[eb]=(unsigned char)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
+ void Initialize()
+ {
+ m_status = eStatus::Failed;
+ m_normal = b3MakeVector3(0, 0, 0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for (unsigned int i = 0; i < EPA_MAX_FACES; ++i)
+ {
+ append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]);
+ }
+ }
+ eStatus::_ Evaluate(b3GJK& gjk, const b3Vector3& guess)
+ {
+ b3GJK::sSimplex& simplex = *gjk.m_simplex;
+ if ((simplex.rank > 1) && gjk.EncloseOrigin())
+ {
+ /* Clean up */
+ while (m_hull.root)
{
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
+ sFace* f = m_hull.root;
+ remove(m_hull, f);
+ append(m_stock, f);
}
- static inline void remove(sList& list,sFace* face)
+ m_status = eStatus::Valid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if (gjk.det(simplex.c[0]->w - simplex.c[3]->w,
+ simplex.c[1]->w - simplex.c[3]->w,
+ simplex.c[2]->w - simplex.c[3]->w) < 0)
{
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
+ b3Swap(simplex.c[0], simplex.c[1]);
+ b3Swap(simplex.p[0], simplex.p[1]);
}
-
-
- void Initialize()
+ /* Build initial hull */
+ sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true),
+ newface(simplex.c[1], simplex.c[0], simplex.c[3], true),
+ newface(simplex.c[2], simplex.c[1], simplex.c[3], true),
+ newface(simplex.c[0], simplex.c[2], simplex.c[3], true)};
+ if (m_hull.count == 4)
{
- m_status = eStatus::Failed;
- m_normal = b3MakeVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(unsigned int i=0;i<EPA_MAX_FACES;++i)
+ sFace* best = findbest();
+ sFace outer = *best;
+ unsigned int pass = 0;
+ unsigned int iterations = 0;
+ bind(tetra[0], 0, tetra[1], 0);
+ bind(tetra[0], 1, tetra[2], 0);
+ bind(tetra[0], 2, tetra[3], 0);
+ bind(tetra[1], 1, tetra[3], 2);
+ bind(tetra[1], 2, tetra[2], 1);
+ bind(tetra[2], 2, tetra[3], 1);
+ m_status = eStatus::Valid;
+ for (; iterations < EPA_MAX_ITERATIONS; ++iterations)
{
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eStatus::_ Evaluate(b3GJK& gjk,const b3Vector3& guess)
- {
- b3GJK::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
-
- /* Clean up */
- while(m_hull.root)
+ if (m_nextsv < EPA_MAX_VERTICES)
{
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eStatus::Valid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- b3Swap(simplex.c[0],simplex.c[1]);
- b3Swap(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
- {
- sFace* best=findbest();
- sFace outer=*best;
- unsigned int pass=0;
- unsigned int iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eStatus::Valid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
+ sHorizon horizon;
+ sSV* w = &m_sv_store[m_nextsv++];
+ bool valid = true;
+ best->pass = (unsigned char)(++pass);
+ gjk.getsupport(best->n, *w);
+ const b3Scalar wdist = b3Dot(best->n, w->w) - best->d;
+ if (wdist > EPA_ACCURACY)
{
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (unsigned char)(++pass);
- gjk.getsupport(best->n,*w);
- const b3Scalar wdist=b3Dot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(unsigned int j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else {
- m_status=eStatus::Failed;
- //m_status=eStatus::InvalidHull;
- break; }
- } else { m_status=eStatus::AccuraryReached;break; }
- } else { m_status=eStatus::OutOfVertices;break; }
+ for (unsigned int j = 0; (j < 3) && valid; ++j)
+ {
+ valid &= expand(pass, w,
+ best->f[j], best->e[j],
+ horizon);
+ }
+ if (valid && (horizon.nf >= 3))
+ {
+ bind(horizon.cf, 1, horizon.ff, 2);
+ remove(m_hull, best);
+ append(m_stock, best);
+ best = findbest();
+ outer = *best;
+ }
+ else
+ {
+ m_status = eStatus::Failed;
+ //m_status=eStatus::InvalidHull;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eStatus::AccuraryReached;
+ break;
}
- const b3Vector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = b3Cross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = b3Cross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = b3Cross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const b3Scalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eStatus::FallBack;
- m_normal = -guess;
- const b3Scalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = b3MakeVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist)
- {
- const b3Vector3 ba = b->w - a->w;
- const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
- if(a_dot_nab < 0)
- {
- // Outside of edge a->b
-
- const b3Scalar ba_l2 = ba.length2();
- const b3Scalar a_dot_ba = b3Dot(a->w, ba);
- const b3Scalar b_dot_ba = b3Dot(b->w, ba);
-
- if(a_dot_ba > 0)
- {
- // Pick distance vertex a
- dist = a->w.length();
- }
- else if(b_dot_ba < 0)
- {
- // Pick distance vertex b
- dist = b->w.length();
}
else
{
- // Pick distance to edge a->b
- const b3Scalar a_dot_b = b3Dot(a->w, b->w);
- dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0));
+ m_status = eStatus::OutOfVertices;
+ break;
}
-
- return true;
}
+ const b3Vector3 projection = outer.n * outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = b3Cross(outer.c[1]->w - projection,
+ outer.c[2]->w - projection)
+ .length();
+ m_result.p[1] = b3Cross(outer.c[2]->w - projection,
+ outer.c[0]->w - projection)
+ .length();
+ m_result.p[2] = b3Cross(outer.c[0]->w - projection,
+ outer.c[1]->w - projection)
+ .length();
+ const b3Scalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return (m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eStatus::FallBack;
+ m_normal = -guess;
+ const b3Scalar nl = m_normal.length();
+ if (nl > 0)
+ m_normal = m_normal / nl;
+ else
+ m_normal = b3MakeVector3(1, 0, 0);
+ m_depth = 0;
+ m_result.rank = 1;
+ m_result.c[0] = simplex.c[0];
+ m_result.p[0] = 1;
+ return (m_status);
+ }
+ bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist)
+ {
+ const b3Vector3 ba = b->w - a->w;
+ const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane
+ const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
+
+ if (a_dot_nab < 0)
+ {
+ // Outside of edge a->b
+
+ const b3Scalar ba_l2 = ba.length2();
+ const b3Scalar a_dot_ba = b3Dot(a->w, ba);
+ const b3Scalar b_dot_ba = b3Dot(b->w, ba);
- return false;
+ if (a_dot_ba > 0)
+ {
+ // Pick distance vertex a
+ dist = a->w.length();
}
- sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
+ else if (b_dot_ba < 0)
{
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = b3Cross(b->w-a->w,c->w-a->w);
- const b3Scalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
-
- if(v)
- {
- if(!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d)))
- {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = b3Dot(a->w, face->n) / l;
- }
+ // Pick distance vertex b
+ dist = b->w.length();
+ }
+ else
+ {
+ // Pick distance to edge a->b
+ const b3Scalar a_dot_b = b3Dot(a->w, b->w);
+ dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0));
+ }
- face->n /= l;
- if(forced || (face->d >= -EPA_PLANE_EPS))
- {
- return face;
- }
- else
- m_status=eStatus::NonConvex;
- }
- else
- m_status=eStatus::Degenerated;
+ return true;
+ }
- remove(m_hull, face);
- append(m_stock, face);
- return 0;
+ return false;
+ }
+ sFace* newface(sSV* a, sSV* b, sSV* c, bool forced)
+ {
+ if (m_stock.root)
+ {
+ sFace* face = m_stock.root;
+ remove(m_stock, face);
+ append(m_hull, face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = b3Cross(b->w - a->w, c->w - a->w);
+ const b3Scalar l = face->n.length();
+ const bool v = l > EPA_ACCURACY;
+ if (v)
+ {
+ if (!(getedgedist(face, a, b, face->d) ||
+ getedgedist(face, b, c, face->d) ||
+ getedgedist(face, c, a, face->d)))
+ {
+ // Origin projects to the interior of the triangle
+ // Use distance to triangle plane
+ face->d = b3Dot(a->w, face->n) / l;
}
- m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
- return 0;
+
+ face->n /= l;
+ if (forced || (face->d >= -EPA_PLANE_EPS))
+ {
+ return face;
+ }
+ else
+ m_status = eStatus::NonConvex;
}
- sFace* findbest()
+ else
+ m_status = eStatus::Degenerated;
+
+ remove(m_hull, face);
+ append(m_stock, face);
+ return 0;
+ }
+ m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
+ return 0;
+ }
+ sFace* findbest()
+ {
+ sFace* minf = m_hull.root;
+ b3Scalar mind = minf->d * minf->d;
+ for (sFace* f = minf->l[1]; f; f = f->l[1])
+ {
+ const b3Scalar sqd = f->d * f->d;
+ if (sqd < mind)
{
- sFace* minf=m_hull.root;
- b3Scalar mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
+ minf = f;
+ mind = sqd;
+ }
+ }
+ return (minf);
+ }
+ bool expand(unsigned int pass, sSV* w, sFace* f, unsigned int e, sHorizon& horizon)
+ {
+ static const unsigned int i1m3[] = {1, 2, 0};
+ static const unsigned int i2m3[] = {2, 0, 1};
+ if (f->pass != pass)
+ {
+ const unsigned int e1 = i1m3[e];
+ if ((b3Dot(f->n, w->w) - f->d) < -EPA_PLANE_EPS)
+ {
+ sFace* nf = newface(f->c[e1], f->c[e], w, false);
+ if (nf)
{
- const b3Scalar sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
+ bind(nf, 0, f, e);
+ if (horizon.cf)
+ bind(horizon.cf, 1, nf, 2);
+ else
+ horizon.ff = nf;
+ horizon.cf = nf;
+ ++horizon.nf;
+ return (true);
}
- return(minf);
}
- bool expand(unsigned int pass,sSV* w,sFace* f,unsigned int e,sHorizon& horizon)
+ else
{
- static const unsigned int i1m3[]={1,2,0};
- static const unsigned int i2m3[]={2,0,1};
- if(f->pass!=pass)
+ const unsigned int e2 = i2m3[e];
+ f->pass = (unsigned char)pass;
+ if (expand(pass, w, f->f[e1], f->e[e1], horizon) &&
+ expand(pass, w, f->f[e2], f->e[e2], horizon))
{
- const unsigned int e1=i1m3[e];
- if((b3Dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const unsigned int e2=i2m3[e];
- f->pass = (unsigned char)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
+ remove(m_hull, f);
+ append(m_stock, f);
+ return (true);
}
- return(false);
}
-
- };
-
- //
- static void Initialize(const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- b3GjkEpaSolver2::sResults& results,
- tShape& shape,
- bool withmargins)
- {
- /* Results */
- results.witnesses[0] =
- results.witnesses[1] = b3MakeVector3(0,0,0);
- results.status = b3GjkEpaSolver2::sResults::Separated;
- /* Shape */
- shape.m_shapes[0] = hullA;
- shape.m_shapes[1] = hullB;
- shape.m_toshape1 = transB.getBasis().transposeTimes(transA.getBasis());
- shape.m_toshape0 = transA.inverseTimes(transB);
- shape.EnableMargin(withmargins);
+ }
+ return (false);
}
+};
+//
+static void Initialize(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ b3GjkEpaSolver2::sResults& results,
+ tShape& shape,
+ bool withmargins)
+{
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = b3MakeVector3(0, 0, 0);
+ results.status = b3GjkEpaSolver2::sResults::Separated;
+ /* Shape */
+ shape.m_shapes[0] = hullA;
+ shape.m_shapes[1] = hullB;
+ shape.m_toshape1 = transB.getBasis().transposeTimes(transA.getBasis());
+ shape.m_toshape0 = transA.inverseTimes(transB);
+ shape.EnableMargin(withmargins);
}
+} // namespace gjkepa2_impl2
+
//
// Api
//
-using namespace gjkepa2_impl2;
+using namespace gjkepa2_impl2;
//
-int b3GjkEpaSolver2::StackSizeRequirement()
+int b3GjkEpaSolver2::StackSizeRequirement()
{
- return(sizeof(b3GJK)+sizeof(b3EPA));
+ return (sizeof(b3GJK) + sizeof(b3EPA));
}
//
-bool b3GjkEpaSolver2::Distance( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3Vector3& guess,
- sResults& results)
+bool b3GjkEpaSolver2::Distance(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3Vector3& guess,
+ sResults& results)
{
- tShape shape;
- Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,false);
- b3GJK gjk(verticesA,verticesB);
- b3GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==b3GJK::eStatus::Valid)
+ tShape shape;
+ Initialize(transA, transB, hullA, hullB, verticesA, verticesB, results, shape, false);
+ b3GJK gjk(verticesA, verticesB);
+ b3GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess);
+ if (gjk_status == b3GJK::eStatus::Valid)
{
- b3Vector3 w0=b3MakeVector3(0,0,0);
- b3Vector3 w1=b3MakeVector3(0,0,0);
- for(unsigned int i=0;i<gjk.m_simplex->rank;++i)
+ b3Vector3 w0 = b3MakeVector3(0, 0, 0);
+ b3Vector3 w1 = b3MakeVector3(0, 0, 0);
+ for (unsigned int i = 0; i < gjk.m_simplex->rank; ++i)
{
- const b3Scalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0,verticesA,verticesB)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1,verticesA,verticesB)*p;
+ const b3Scalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0, verticesA, verticesB) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1, verticesA, verticesB) * p;
}
- results.witnesses[0] = transA*w0;
- results.witnesses[1] = transA*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
+ results.witnesses[0] = transA * w0;
+ results.witnesses[1] = transA * w1;
+ results.normal = w0 - w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1;
+ return (true);
}
else
{
- results.status = gjk_status==b3GJK::eStatus::Inside?
- sResults::Penetrating :
- sResults::GJK_Failed ;
- return(false);
+ results.status = gjk_status == b3GJK::eStatus::Inside ? sResults::Penetrating : sResults::GJK_Failed;
+ return (false);
}
}
//
-bool b3GjkEpaSolver2::Penetration( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3Vector3& guess,
- sResults& results,
- bool usemargins)
+bool b3GjkEpaSolver2::Penetration(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3Vector3& guess,
+ sResults& results,
+ bool usemargins)
{
-
- tShape shape;
- Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,usemargins);
- b3GJK gjk(verticesA,verticesB);
- b3GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- switch(gjk_status)
+ tShape shape;
+ Initialize(transA, transB, hullA, hullB, verticesA, verticesB, results, shape, usemargins);
+ b3GJK gjk(verticesA, verticesB);
+ b3GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess);
+ switch (gjk_status)
{
- case b3GJK::eStatus::Inside:
+ case b3GJK::eStatus::Inside:
{
- b3EPA epa;
- b3EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=b3EPA::eStatus::Failed)
+ b3EPA epa;
+ b3EPA::eStatus::_ epa_status = epa.Evaluate(gjk, -guess);
+ if (epa_status != b3EPA::eStatus::Failed)
{
- b3Vector3 w0=b3MakeVector3(0,0,0);
- for(unsigned int i=0;i<epa.m_result.rank;++i)
+ b3Vector3 w0 = b3MakeVector3(0, 0, 0);
+ for (unsigned int i = 0; i < epa.m_result.rank; ++i)
{
- w0+=shape.Support(epa.m_result.c[i]->d,0,verticesA,verticesB)*epa.m_result.p[i];
+ w0 += shape.Support(epa.m_result.c[i]->d, 0, verticesA, verticesB) * epa.m_result.p[i];
}
- results.status = sResults::Penetrating;
- results.witnesses[0] = transA*w0;
- results.witnesses[1] = transA*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else results.status=sResults::EPA_Failed;
+ results.status = sResults::Penetrating;
+ results.witnesses[0] = transA * w0;
+ results.witnesses[1] = transA * (w0 - epa.m_normal * epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return (true);
+ }
+ else
+ results.status = sResults::EPA_Failed;
}
break;
- case b3GJK::eStatus::Failed:
- results.status=sResults::GJK_Failed;
- break;
+ case b3GJK::eStatus::Failed:
+ results.status = sResults::GJK_Failed;
+ break;
default:
- {
- }
+ {
+ }
}
- return(false);
+ return (false);
}
-
#if 0
//
b3Scalar b3GjkEpaSolver2::SignedDistance(const b3Vector3& position,
@@ -994,8 +1043,7 @@ bool b3GjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
}
#endif
-
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURACY
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
index 976238a04c..7db32c6309 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
@@ -29,40 +29,39 @@ GJK-EPA collision solver by Nathanael Presson, 2008
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct b3GjkEpaSolver2
+struct b3GjkEpaSolver2
{
-struct sResults
+ struct sResults
{
- enum eStatus
+ enum eStatus
{
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- b3Vector3 witnesses[2];
- b3Vector3 normal;
- b3Scalar distance;
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ b3Vector3 witnesses[2];
+ b3Vector3 normal;
+ b3Scalar distance;
};
-static int StackSizeRequirement();
+ static int StackSizeRequirement();
-static bool Distance( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3Vector3& guess,
- sResults& results);
+ static bool Distance(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3Vector3& guess,
+ sResults& results);
-static bool Penetration( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ static bool Penetration(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
const b3AlignedObjectArray<b3Vector3>& verticesA,
const b3AlignedObjectArray<b3Vector3>& verticesB,
const b3Vector3& guess,
sResults& results,
- bool usemargins=true);
+ bool usemargins = true);
#if 0
static b3Scalar SignedDistance( const b3Vector3& position,
b3Scalar margin,
@@ -74,9 +73,7 @@ static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs
const btConvexShape* shape1,const btTransform& wtrs1,
const b3Vector3& guess,
sResults& results);
-#endif
-
+#endif
};
-#endif //B3_GJK_EPA2_H
-
+#endif //B3_GJK_EPA2_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
index e9e51d5a36..6f2c5251a0 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
@@ -13,50 +13,45 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3OptimizedBvh.h"
#include "b3StridingMeshInterface.h"
#include "Bullet3Geometry/b3AabbUtil.h"
-
b3OptimizedBvh::b3OptimizedBvh()
-{
+{
}
b3OptimizedBvh::~b3OptimizedBvh()
{
}
-
void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax)
{
m_useQuantization = useQuantizedAabbCompression;
-
// NodeArray triangleNodes;
- struct NodeTriangleCallback : public b3InternalTriangleIndexCallback
+ struct NodeTriangleCallback : public b3InternalTriangleIndexCallback
{
-
- NodeArray& m_triangleNodes;
+ NodeArray& m_triangleNodes;
NodeTriangleCallback& operator=(NodeTriangleCallback& other)
{
m_triangleNodes.copyFromArray(other.m_triangleNodes);
return *this;
}
-
- NodeTriangleCallback(NodeArray& triangleNodes)
- :m_triangleNodes(triangleNodes)
+
+ NodeTriangleCallback(NodeArray& triangleNodes)
+ : m_triangleNodes(triangleNodes)
{
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
b3OptimizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -69,17 +64,17 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
node.m_aabbMaxOrg = aabbMax;
node.m_escapeIndex = -1;
-
+
//for child nodes
node.m_subPart = partId;
node.m_triangleIndex = triangleIndex;
m_triangleNodes.push_back(node);
}
};
- struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
+ struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
{
- QuantizedNodeArray& m_triangleNodes;
- const b3QuantizedBvh* m_optimizedTree; // for quantization
+ QuantizedNodeArray& m_triangleNodes;
+ const b3QuantizedBvh* m_optimizedTree; // for quantization
QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
{
@@ -88,23 +83,23 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
return *this;
}
- QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const b3QuantizedBvh* tree)
- :m_triangleNodes(triangleNodes),m_optimizedTree(tree)
+ QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes, const b3QuantizedBvh* tree)
+ : m_triangleNodes(triangleNodes), m_optimizedTree(tree)
{
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
// The partId and triangle index must fit in the same (positive) integer
- b3Assert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
- b3Assert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
+ b3Assert(partId < (1 << MAX_NUM_PARTS_IN_BITS));
+ b3Assert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS)));
//negative indices are reserved for escapeIndex
- b3Assert(triangleIndex>=0);
+ b3Assert(triangleIndex >= 0);
b3QuantizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -131,59 +126,52 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
aabbMin.setZ(aabbMin.getZ() - MIN_AABB_HALF_DIMENSION);
}
- m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
- m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMin[0], aabbMin, 0);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMax[0], aabbMax, 1);
- node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_triangleNodes.push_back(node);
}
};
-
-
int numLeafNodes = 0;
-
if (m_useQuantization)
{
-
//initialize quantization values
- setQuantizationValues(bvhAabbMin,bvhAabbMax);
+ setQuantizationValues(bvhAabbMin, bvhAabbMax);
- QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this);
+ QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes, this);
-
- triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
+ triangles->InternalProcessAllTriangles(&callback, m_bvhAabbMin, m_bvhAabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
-
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-
- } else
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
+ }
+ else
{
- NodeTriangleCallback callback(m_leafNodes);
+ NodeTriangleCallback callback(m_leafNodes);
- b3Vector3 aabbMin=b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- b3Vector3 aabbMax=b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
+ b3Vector3 aabbMin = b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMax = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
- triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
+ triangles->InternalProcessAllTriangles(&callback, aabbMin, aabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_leafNodes.size();
- m_contiguousNodes.resize(2*numLeafNodes);
+ m_contiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -199,37 +187,29 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
m_leafNodes.clear();
}
-
-
-
-void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
if (m_useQuantization)
{
+ setQuantizationValues(aabbMin, aabbMax);
- setQuantizationValues(aabbMin,aabbMax);
-
- updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
+ updateBvhNodes(meshInterface, 0, m_curNodeIndex, 0);
///now update all subtree headers
int i;
- for (i=0;i<m_SubtreeHeaders.size();i++)
+ for (i = 0; i < m_SubtreeHeaders.size(); i++)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
-
- } else
+ }
+ else
{
-
}
}
-
-
-
-void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
//incrementally initialize quantization values
b3Assert(m_useQuantization);
@@ -244,147 +224,135 @@ void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b
///we should update all quantization values, using updateBvhNodes(meshInterface);
///but we only update chunks that overlap the given aabb
-
- unsigned short quantizedQueryAabbMin[3];
- unsigned short quantizedQueryAabbMax[3];
- quantize(&quantizedQueryAabbMin[0],aabbMin,0);
- quantize(&quantizedQueryAabbMax[0],aabbMax,1);
+ unsigned short quantizedQueryAabbMin[3];
+ unsigned short quantizedQueryAabbMax[3];
+
+ quantize(&quantizedQueryAabbMin[0], aabbMin, 0);
+ quantize(&quantizedQueryAabbMax[0], aabbMax, 1);
int i;
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
+ updateBvhNodes(meshInterface, subtree.m_rootNodeIndex, subtree.m_rootNodeIndex + subtree.m_subtreeSize, i);
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
}
-
}
-void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
+void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface, int firstNode, int endNode, int index)
{
(void)index;
b3Assert(m_useQuantization);
- int curNodeSubPart=-1;
+ int curNodeSubPart = -1;
//get access info to trianglemesh data
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
-
- b3Vector3 triangleVerts[3];
- b3Vector3 aabbMin,aabbMax;
- const b3Vector3& meshScaling = meshInterface->getScaling();
-
- int i;
- for (i=endNode-1;i>=firstNode;i--)
+ const unsigned char* vertexbase = 0;
+ int numverts = 0;
+ PHY_ScalarType type = PHY_INTEGER;
+ int stride = 0;
+ const unsigned char* indexbase = 0;
+ int indexstride = 0;
+ int numfaces = 0;
+ PHY_ScalarType indicestype = PHY_INTEGER;
+
+ b3Vector3 triangleVerts[3];
+ b3Vector3 aabbMin, aabbMax;
+ const b3Vector3& meshScaling = meshInterface->getScaling();
+
+ int i;
+ for (i = endNode - 1; i >= firstNode; i--)
+ {
+ b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
+ if (curNode.isLeafNode())
{
+ //recalc aabb from triangle data
+ int nodeSubPart = curNode.getPartId();
+ int nodeTriangleIndex = curNode.getTriangleIndex();
+ if (nodeSubPart != curNodeSubPart)
+ {
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, nodeSubPart);
+ curNodeSubPart = nodeSubPart;
+ b3Assert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT);
+ }
+ //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
- b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
- if (curNode.isLeafNode())
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+
+ for (int j = 2; j >= 0; j--)
{
- //recalc aabb from triangle data
- int nodeSubPart = curNode.getPartId();
- int nodeTriangleIndex = curNode.getTriangleIndex();
- if (nodeSubPart != curNodeSubPart)
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
+ if (type == PHY_FLOAT)
{
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
-
- curNodeSubPart = nodeSubPart;
- b3Assert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = b3MakeVector3(
+ graphicsbase[0] * meshScaling.getX(),
+ graphicsbase[1] * meshScaling.getY(),
+ graphicsbase[2] * meshScaling.getZ());
}
- //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
-
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-
-
- for (int j=2;j>=0;j--)
+ else
{
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = b3MakeVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = b3MakeVector3( b3Scalar(graphicsbase[0]*meshScaling.getX()), b3Scalar(graphicsbase[1]*meshScaling.getY()), b3Scalar(graphicsbase[2]*meshScaling.getZ()));
- }
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = b3MakeVector3(b3Scalar(graphicsbase[0] * meshScaling.getX()), b3Scalar(graphicsbase[1] * meshScaling.getY()), b3Scalar(graphicsbase[2] * meshScaling.getZ()));
}
+ }
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ quantize(&curNode.m_quantizedAabbMin[0], aabbMin, 0);
+ quantize(&curNode.m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
+ {
+ //combine aabb from both children
-
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0);
- quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1);
-
- } else
- {
- //combine aabb from both children
+ b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i + 1];
- b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
-
- b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
- &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
-
+ b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i + 2] : &m_quantizedContiguousNodes[i + 1 + leftChildNode->getEscapeIndex()];
+ {
+ for (int i = 0; i < 3; i++)
{
- for (int i=0;i<3;i++)
- {
- curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
- if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
- curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
-
- curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
- if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
- curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
- }
+ curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
+ if (curNode.m_quantizedAabbMin[i] > rightChildNode->m_quantizedAabbMin[i])
+ curNode.m_quantizedAabbMin[i] = rightChildNode->m_quantizedAabbMin[i];
+
+ curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
+ if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
+ curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
}
}
-
}
+ }
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-
-
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
- b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
+
//we don't add additional data so just do a static upcast
return static_cast<b3OptimizedBvh*>(bvh);
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
index 0272ef83bf..1286552939 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
@@ -22,44 +22,35 @@ subject to the following restrictions:
class b3StridingMeshInterface;
-
///The b3OptimizedBvh extends the b3QuantizedBvh to create AABB tree for triangle meshes, through the b3StridingMeshInterface.
-B3_ATTRIBUTE_ALIGNED16(class) b3OptimizedBvh : public b3QuantizedBvh
+B3_ATTRIBUTE_ALIGNED16(class)
+b3OptimizedBvh : public b3QuantizedBvh
{
-
public:
B3_DECLARE_ALIGNED_ALLOCATOR();
protected:
-
public:
-
b3OptimizedBvh();
virtual ~b3OptimizedBvh();
- void build(b3StridingMeshInterface* triangles,bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax);
+ void build(b3StridingMeshInterface * triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax);
- void refit(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin,const b3Vector3& aabbMax);
+ void refit(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax);
- void refitPartial(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin, const b3Vector3& aabbMax);
+ void refitPartial(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax);
- void updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
+ void updateBvhNodes(b3StridingMeshInterface * meshInterface, int firstNode, int endNode, int index);
/// Data buffer MUST be 16 byte aligned
- virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
+ virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
{
- return b3QuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ return b3QuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static b3OptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-
+ static b3OptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
};
-
-#endif //B3_OPTIMIZED_BVH_H
-
-
+#endif //B3_OPTIMIZED_BVH_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
index 52027e1118..9a448495f3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
@@ -17,46 +17,40 @@ subject to the following restrictions:
#include "Bullet3Geometry/b3AabbUtil.h"
-
#define RAYAABB2
-b3QuantizedBvh::b3QuantizedBvh() :
- m_bulletVersion(B3_BULLET_VERSION),
- m_useQuantization(false),
- m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
- //m_traversalMode(TRAVERSAL_STACKLESS)
- //m_traversalMode(TRAVERSAL_RECURSIVE)
- ,m_subtreeHeaderCount(0) //PCK: add this line
+b3QuantizedBvh::b3QuantizedBvh() : m_bulletVersion(B3_BULLET_VERSION),
+ m_useQuantization(false),
+ m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
+ //m_traversalMode(TRAVERSAL_STACKLESS)
+ //m_traversalMode(TRAVERSAL_RECURSIVE)
+ ,
+ m_subtreeHeaderCount(0) //PCK: add this line
{
- m_bvhAabbMin.setValue(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY);
- m_bvhAabbMax.setValue(B3_INFINITY,B3_INFINITY,B3_INFINITY);
+ m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY);
+ m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY);
}
-
-
-
-
void b3QuantizedBvh::buildInternal()
{
///assumes that caller filled in the m_quantizedLeafNodes
m_useQuantization = true;
int numLeafNodes = 0;
-
+
if (m_useQuantization)
{
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -72,35 +66,27 @@ void b3QuantizedBvh::buildInternal()
m_leafNodes.clear();
}
-
-
///just for debugging, to visualize the individual patches/subtrees
#ifdef DEBUG_PATCH_COLORS
-b3Vector3 color[4]=
-{
- b3Vector3(1,0,0),
- b3Vector3(0,1,0),
- b3Vector3(0,0,1),
- b3Vector3(0,1,1)
-};
-#endif //DEBUG_PATCH_COLORS
-
-
+b3Vector3 color[4] =
+ {
+ b3Vector3(1, 0, 0),
+ b3Vector3(0, 1, 0),
+ b3Vector3(0, 0, 1),
+ b3Vector3(0, 1, 1)};
+#endif //DEBUG_PATCH_COLORS
-void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin)
+void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin)
{
//enlarge the AABB to avoid division by zero when initializing the quantization values
- b3Vector3 clampValue =b3MakeVector3(quantizationMargin,quantizationMargin,quantizationMargin);
+ b3Vector3 clampValue = b3MakeVector3(quantizationMargin, quantizationMargin, quantizationMargin);
m_bvhAabbMin = bvhAabbMin - clampValue;
m_bvhAabbMax = bvhAabbMax + clampValue;
b3Vector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
- m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0),b3Scalar(65533.0),b3Scalar(65533.0)) / aabbSize;
+ m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0), b3Scalar(65533.0), b3Scalar(65533.0)) / aabbSize;
m_useQuantization = true;
}
-
-
-
b3QuantizedBvh::~b3QuantizedBvh()
{
}
@@ -108,104 +94,100 @@ b3QuantizedBvh::~b3QuantizedBvh()
#ifdef DEBUG_TREE_BUILDING
int gStackDepth = 0;
int gMaxStackDepth = 0;
-#endif //DEBUG_TREE_BUILDING
+#endif //DEBUG_TREE_BUILDING
-void b3QuantizedBvh::buildTree (int startIndex,int endIndex)
+void b3QuantizedBvh::buildTree(int startIndex, int endIndex)
{
#ifdef DEBUG_TREE_BUILDING
gStackDepth++;
if (gStackDepth > gMaxStackDepth)
gMaxStackDepth = gStackDepth;
-#endif //DEBUG_TREE_BUILDING
-
+#endif //DEBUG_TREE_BUILDING
int splitAxis, splitIndex, i;
- int numIndices =endIndex-startIndex;
+ int numIndices = endIndex - startIndex;
int curIndex = m_curNodeIndex;
- b3Assert(numIndices>0);
+ b3Assert(numIndices > 0);
- if (numIndices==1)
+ if (numIndices == 1)
{
#ifdef DEBUG_TREE_BUILDING
gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-
- assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
+#endif //DEBUG_TREE_BUILDING
+
+ assignInternalNodeFromLeafNode(m_curNodeIndex, startIndex);
m_curNodeIndex++;
- return;
+ return;
}
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-
- splitAxis = calcSplittingAxis(startIndex,endIndex);
- splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
+ splitAxis = calcSplittingAxis(startIndex, endIndex);
+
+ splitIndex = sortAndCalcSplittingIndex(startIndex, endIndex, splitAxis);
int internalNodeIndex = m_curNodeIndex;
-
+
//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
- setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization
- setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization
-
-
- for (i=startIndex;i<endIndex;i++)
+ setInternalNodeAabbMin(m_curNodeIndex, m_bvhAabbMax); //can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization
+ setInternalNodeAabbMax(m_curNodeIndex, m_bvhAabbMin); //can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization
+
+ for (i = startIndex; i < endIndex; i++)
{
- mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
+ mergeInternalNodeAabb(m_curNodeIndex, getAabbMin(i), getAabbMax(i));
}
m_curNodeIndex++;
-
//internalNode->m_escapeIndex;
-
+
int leftChildNodexIndex = m_curNodeIndex;
//build left child tree
- buildTree(startIndex,splitIndex);
+ buildTree(startIndex, splitIndex);
int rightChildNodexIndex = m_curNodeIndex;
//build right child tree
- buildTree(splitIndex,endIndex);
+ buildTree(splitIndex, endIndex);
#ifdef DEBUG_TREE_BUILDING
gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
+#endif //DEBUG_TREE_BUILDING
int escapeIndex = m_curNodeIndex - curIndex;
if (m_useQuantization)
{
//escapeIndex is the number of nodes of this subtree
- const int sizeQuantizedNode =sizeof(b3QuantizedBvhNode);
+ const int sizeQuantizedNode = sizeof(b3QuantizedBvhNode);
const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
{
- updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
+ updateSubtreeHeaders(leftChildNodexIndex, rightChildNodexIndex);
}
- } else
+ }
+ else
{
-
}
- setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
-
+ setInternalNodeEscapeIndex(internalNodeIndex, escapeIndex);
}
-void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
+void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex)
{
b3Assert(m_useQuantization);
b3QuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
- int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
-
+ int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
+
b3QuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
- int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
+ int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
- if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ if (leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(leftChildNode);
@@ -213,7 +195,7 @@ void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild
subtree.m_subtreeSize = leftSubTreeSize;
}
- if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ if (rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(rightChildNode);
@@ -225,32 +207,31 @@ void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild
m_subtreeHeaderCount = m_SubtreeHeaders.size();
}
-
-int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
+int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis)
{
int i;
- int splitIndex =startIndex;
+ int splitIndex = startIndex;
int numIndices = endIndex - startIndex;
b3Scalar splitValue;
- b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- for (i=startIndex;i<endIndex;i++)
+ b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- means+=center;
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ means += center;
}
- means *= (b3Scalar(1.)/(b3Scalar)numIndices);
-
+ means *= (b3Scalar(1.) / (b3Scalar)numIndices);
+
splitValue = means[splitAxis];
-
+
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
if (center[splitAxis] > splitValue)
{
//swap
- swapLeafNodes(i,splitIndex);
+ swapLeafNodes(i, splitIndex);
splitIndex++;
}
}
@@ -260,56 +241,53 @@ int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int sp
//unbalanced1 is unsafe: it can cause stack overflows
//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
- //unbalanced2 should work too: always use center (perfect balanced trees)
+ //unbalanced2 should work too: always use center (perfect balanced trees)
//bool unbalanced2 = true;
//this should be safe too:
- int rangeBalancedIndices = numIndices/3;
- bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-
+ int rangeBalancedIndices = numIndices / 3;
+ bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
+
if (unbalanced)
{
- splitIndex = startIndex+ (numIndices>>1);
+ splitIndex = startIndex + (numIndices >> 1);
}
- bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
+ bool unbal = (splitIndex == startIndex) || (splitIndex == (endIndex));
(void)unbal;
b3Assert(!unbal);
return splitIndex;
}
-
-int b3QuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
+int b3QuantizedBvh::calcSplittingAxis(int startIndex, int endIndex)
{
int i;
- b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- b3Vector3 variance=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- int numIndices = endIndex-startIndex;
+ b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ b3Vector3 variance = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ int numIndices = endIndex - startIndex;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- means+=center;
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ means += center;
}
- means *= (b3Scalar(1.)/(b3Scalar)numIndices);
-
- for (i=startIndex;i<endIndex;i++)
+ means *= (b3Scalar(1.) / (b3Scalar)numIndices);
+
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- b3Vector3 diff2 = center-means;
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ b3Vector3 diff2 = center - means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (b3Scalar(1.)/ ((b3Scalar)numIndices-1) );
-
+ variance *= (b3Scalar(1.) / ((b3Scalar)numIndices - 1));
+
return variance.maxAxis();
}
-
-
-void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
@@ -318,38 +296,37 @@ void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallb
///quantize query AABB
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
- quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
+ quantizeWithClamp(quantizedQueryAabbMin, aabbMin, 0);
+ quantizeWithClamp(quantizedQueryAabbMax, aabbMax, 1);
switch (m_traversalMode)
{
- case TRAVERSAL_STACKLESS:
- walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
- break;
- case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
- walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
- break;
- case TRAVERSAL_RECURSIVE:
+ case TRAVERSAL_STACKLESS:
+ walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, 0, m_curNodeIndex);
+ break;
+ case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
+ walkStacklessQuantizedTreeCacheFriendly(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
+ break;
+ case TRAVERSAL_RECURSIVE:
{
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
- walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
}
break;
- default:
- //unsupported
- b3Assert(0);
+ default:
+ //unsupported
+ b3Assert(0);
}
- } else
+ }
+ else
{
- walkStacklessTree(nodeCallback,aabbMin,aabbMax);
+ walkStacklessTree(nodeCallback, aabbMin, aabbMax);
}
}
-
static int b3s_maxIterations = 0;
-
-void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
b3Assert(!m_useQuantization);
@@ -363,24 +340,25 @@ void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const
while (curIndex < m_curNodeIndex)
{
//catch bugs in tree data
- b3Assert (walkIterations < m_curNodeIndex);
+ b3Assert(walkIterations < m_curNodeIndex);
walkIterations++;
- aabbOverlap = b3TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ aabbOverlap = b3TestAabbAgainstAabb2(aabbMin, aabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
isLeafNode = rootNode->m_escapeIndex == -1;
-
+
//PCK: unsigned instead of bool
if (isLeafNode && (aabbOverlap != 0))
{
- nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
- }
-
+ nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
+ }
+
//PCK: unsigned instead of bool
if ((aabbOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
@@ -389,7 +367,6 @@ void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
/*
@@ -413,39 +390,38 @@ void b3QuantizedBvh::walkTree(b3OptimizedBvhNode* rootNode,b3NodeOverlapCallback
}
*/
-void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
{
b3Assert(m_useQuantization);
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned aabbOverlap;
//PCK: unsigned instead of bool
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, currentNode->m_quantizedAabbMin, currentNode->m_quantizedAabbMax);
isLeafNode = currentNode->isLeafNode();
-
+
//PCK: unsigned instead of bool
if (aabbOverlap != 0)
{
if (isLeafNode)
{
- nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
- } else
+ nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex());
+ }
+ else
{
//process left and right children
- const b3QuantizedBvhNode* leftChildNode = currentNode+1;
- walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ const b3QuantizedBvhNode* leftChildNode = currentNode + 1;
+ walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
- const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
- walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode + 1 : leftChildNode + leftChildNode->getEscapeIndex();
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
}
- }
+ }
}
-
-
-void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const
{
b3Assert(!m_useQuantization);
@@ -454,11 +430,11 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
int walkIterations = 0;
bool isLeafNode;
//PCK: unsigned instead of bool
- unsigned aabbOverlap=0;
- unsigned rayBoxOverlap=0;
+ unsigned aabbOverlap = 0;
+ unsigned rayBoxOverlap = 0;
b3Scalar lambda_max = 1.0;
-
- /* Quick pruning by quantized box */
+
+ /* Quick pruning by quantized box */
b3Vector3 rayAabbMin = raySource;
b3Vector3 rayAabbMax = raySource;
rayAabbMin.setMin(rayTarget);
@@ -469,15 +445,15 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
rayAabbMax += aabbMax;
#ifdef RAYAABB2
- b3Vector3 rayDir = (rayTarget-raySource);
- rayDir.normalize ();
- lambda_max = rayDir.dot(rayTarget-raySource);
+ b3Vector3 rayDir = (rayTarget - raySource);
+ rayDir.normalize();
+ lambda_max = rayDir.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
b3Vector3 rayDirectionInverse;
rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
- unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+ unsigned int sign[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
#endif
b3Vector3 bounds[2];
@@ -486,7 +462,7 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
{
b3Scalar param = 1.0;
//catch bugs in tree data
- b3Assert (walkIterations < m_curNodeIndex);
+ b3Assert(walkIterations < m_curNodeIndex);
walkIterations++;
@@ -496,34 +472,35 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
bounds[0] -= aabbMax;
bounds[1] -= aabbMin;
- aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
//perhaps profile if it is worth doing the aabbOverlap test first
#ifdef RAYAABB2
- ///careful with this check: need to check division by zero (above) and fix the unQuantize method
- ///thanks Joerg/hiker for the reproduction case!
- ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
- rayBoxOverlap = aabbOverlap ? b3RayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
+ ///careful with this check: need to check division by zero (above) and fix the unQuantize method
+ ///thanks Joerg/hiker for the reproduction case!
+ ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
+ rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
#else
b3Vector3 normal;
- rayBoxOverlap = b3RayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
+ rayBoxOverlap = b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
isLeafNode = rootNode->m_escapeIndex == -1;
-
+
//PCK: unsigned instead of bool
if (isLeafNode && (rayBoxOverlap != 0))
{
- nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
- }
-
+ nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
+ }
+
//PCK: unsigned instead of bool
if ((rayBoxOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
@@ -532,15 +509,12 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
-
-
-void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const
{
b3Assert(m_useQuantization);
-
+
int curIndex = startNodeIndex;
int walkIterations = 0;
int subTreeSize = endNodeIndex - startNodeIndex;
@@ -548,7 +522,7 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned boxBoxOverlap = 0;
@@ -557,14 +531,14 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
b3Scalar lambda_max = 1.0;
#ifdef RAYAABB2
- b3Vector3 rayDirection = (rayTarget-raySource);
- rayDirection.normalize ();
- lambda_max = rayDirection.dot(rayTarget-raySource);
+ b3Vector3 rayDirection = (rayTarget - raySource);
+ rayDirection.normalize();
+ lambda_max = rayDirection.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
rayDirection[0] = rayDirection[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[0];
rayDirection[1] = rayDirection[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[1];
rayDirection[2] = rayDirection[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[2];
- unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
+ unsigned int sign[3] = {rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
#endif
/* Quick pruning by quantized box */
@@ -579,37 +553,36 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
- quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);
+ quantizeWithClamp(quantizedQueryAabbMin, rayAabbMin, 0);
+ quantizeWithClamp(quantizedQueryAabbMax, rayAabbMax, 1);
while (curIndex < endNodeIndex)
{
-
//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
//some code snippet to debugDraw aabb, to visually analyze bvh structure
static int drawPatch = 0;
//need some global access to a debugDrawer
extern b3IDebugDraw* debugDrawerPtr;
- if (curIndex==drawPatch)
+ if (curIndex == drawPatch)
{
- b3Vector3 aabbMin,aabbMax;
+ b3Vector3 aabbMin, aabbMax;
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
- b3Vector3 color(1,0,0);
- debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ b3Vector3 color(1, 0, 0);
+ debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
}
-#endif//VISUALLY_ANALYZE_BVH
+#endif //VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- b3Assert (walkIterations < subTreeSize);
+ b3Assert(walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
// only interested if this is closer than any previous hit
b3Scalar param = 1.0;
rayBoxOverlap = 0;
- boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
isLeafNode = rootNode->isLeafNode();
if (boxBoxOverlap)
{
@@ -634,24 +607,25 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
//B3_PROFILE("b3RayAabb2");
- rayBoxOverlap = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
-
+ rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
+
#else
- rayBoxOverlap = true;//b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
+ rayBoxOverlap = true; //b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
}
-
+
if (isLeafNode && rayBoxOverlap)
{
- nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
+ nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
}
-
+
//PCK: unsigned instead of bool
if ((rayBoxOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
@@ -660,13 +634,12 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
-void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
+void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const
{
b3Assert(m_useQuantization);
-
+
int curIndex = startNodeIndex;
int walkIterations = 0;
int subTreeSize = endNodeIndex - startNodeIndex;
@@ -674,49 +647,49 @@ void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallb
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned aabbOverlap;
while (curIndex < endNodeIndex)
{
-
//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
//some code snippet to debugDraw aabb, to visually analyze bvh structure
static int drawPatch = 0;
//need some global access to a debugDrawer
extern b3IDebugDraw* debugDrawerPtr;
- if (curIndex==drawPatch)
+ if (curIndex == drawPatch)
{
- b3Vector3 aabbMin,aabbMax;
+ b3Vector3 aabbMin, aabbMax;
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
- b3Vector3 color(1,0,0);
- debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ b3Vector3 color(1, 0, 0);
+ debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
}
-#endif//VISUALLY_ANALYZE_BVH
+#endif //VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- b3Assert (walkIterations < subTreeSize);
+ b3Assert(walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
isLeafNode = rootNode->isLeafNode();
-
+
if (isLeafNode && aabbOverlap)
{
- nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
- }
-
+ nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
+ }
+
//PCK: unsigned instead of bool
if ((aabbOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
@@ -725,40 +698,36 @@ void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallb
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
//This traversal can be called from Playstation 3 SPU
-void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
{
b3Assert(m_useQuantization);
int i;
-
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
const b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
- subtree.m_rootNodeIndex,
- subtree.m_rootNodeIndex+subtree.m_subtreeSize);
+ walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax,
+ subtree.m_rootNodeIndex,
+ subtree.m_rootNodeIndex + subtree.m_subtreeSize);
}
}
}
-
-void b3QuantizedBvh::reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const
+void b3QuantizedBvh::reportRayOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const
{
- reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,b3MakeVector3(0,0,0),b3MakeVector3(0,0,0));
+ reportBoxCastOverlappingNodex(nodeCallback, raySource, rayTarget, b3MakeVector3(0, 0, 0), b3MakeVector3(0, 0, 0));
}
-
-void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
//always use stackless
@@ -782,31 +751,31 @@ void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCa
reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
}
*/
-
}
-
-void b3QuantizedBvh::swapLeafNodes(int i,int splitIndex)
+void b3QuantizedBvh::swapLeafNodes(int i, int splitIndex)
{
if (m_useQuantization)
{
- b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i];
- m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
- m_quantizedLeafNodes[splitIndex] = tmp;
- } else
+ b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i];
+ m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
+ m_quantizedLeafNodes[splitIndex] = tmp;
+ }
+ else
{
- b3OptimizedBvhNode tmp = m_leafNodes[i];
- m_leafNodes[i] = m_leafNodes[splitIndex];
- m_leafNodes[splitIndex] = tmp;
+ b3OptimizedBvhNode tmp = m_leafNodes[i];
+ m_leafNodes[i] = m_leafNodes[splitIndex];
+ m_leafNodes[splitIndex] = tmp;
}
}
-void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
+void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
- } else
+ }
+ else
{
m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
}
@@ -823,11 +792,10 @@ static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
#endif
-
unsigned int b3QuantizedBvh::getAlignmentSerializationPadding()
{
// I changed this to 0 since the extra padding is not needed or used.
- return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
+ return 0; //BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
}
unsigned b3QuantizedBvh::calculateSerializeBufferSize() const
@@ -841,12 +809,12 @@ unsigned b3QuantizedBvh::calculateSerializeBufferSize() const
return baseSize + m_curNodeIndex * sizeof(b3OptimizedBvhNode);
}
-bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
+bool b3QuantizedBvh::serialize(void* o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
{
b3Assert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
m_subtreeHeaderCount = m_SubtreeHeaders.size();
-/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
+ /* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
{
///check alignedment for buffer?
b3Assert(0);
@@ -854,7 +822,7 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
}
*/
- b3QuantizedBvh *targetBvh = (b3QuantizedBvh *)o_alignedDataBuffer;
+ b3QuantizedBvh* targetBvh = (b3QuantizedBvh*)o_alignedDataBuffer;
// construct the class so the virtual function table, etc will be set up
// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
@@ -864,10 +832,9 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
{
targetBvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(m_curNodeIndex));
-
- b3SwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
- b3SwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
- b3SwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);
+ b3SwapVector3Endian(m_bvhAabbMin, targetBvh->m_bvhAabbMin);
+ b3SwapVector3Endian(m_bvhAabbMax, targetBvh->m_bvhAabbMax);
+ b3SwapVector3Endian(m_bvhQuantization, targetBvh->m_bvhQuantization);
targetBvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(m_traversalMode);
targetBvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(m_subtreeHeaderCount));
@@ -884,12 +851,12 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_useQuantization = m_useQuantization;
- unsigned char *nodeData = (unsigned char *)targetBvh;
+ unsigned char* nodeData = (unsigned char*)targetBvh;
nodeData += sizeof(b3QuantizedBvh);
-
- unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+
+ unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
-
+
int nodeCount = m_curNodeIndex;
if (m_useQuantization)
@@ -915,7 +882,6 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
{
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
{
-
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
@@ -925,8 +891,6 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
-
-
}
}
nodeData += sizeof(b3QuantizedBvhNode) * nodeCount;
@@ -972,7 +936,7 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
}
- sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+ sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
// Now serialize the subtree headers
@@ -1027,14 +991,13 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
return true;
}
-b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+b3QuantizedBvh* b3QuantizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
-
- if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
+ if (i_alignedDataBuffer == NULL) // || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
{
return NULL;
}
- b3QuantizedBvh *bvh = (b3QuantizedBvh *)i_alignedDataBuffer;
+ b3QuantizedBvh* bvh = (b3QuantizedBvh*)i_alignedDataBuffer;
if (i_swapEndian)
{
@@ -1056,12 +1019,12 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
return NULL;
}
- unsigned char *nodeData = (unsigned char *)bvh;
+ unsigned char* nodeData = (unsigned char*)bvh;
nodeData += sizeof(b3QuantizedBvh);
-
- unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+
+ unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
-
+
int nodeCount = bvh->m_curNodeIndex;
// Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
@@ -1099,7 +1062,7 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
{
b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-
+
bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
@@ -1108,7 +1071,7 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
nodeData += sizeof(b3OptimizedBvhNode) * nodeCount;
}
- sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+ sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
// Now serialize the subtree headers
@@ -1134,13 +1097,11 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
}
// Constructor that prevents b3Vector3's default constructor from being called
-b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh &self, bool /* ownsMemory */) :
-m_bvhAabbMin(self.m_bvhAabbMin),
-m_bvhAabbMax(self.m_bvhAabbMax),
-m_bvhQuantization(self.m_bvhQuantization),
-m_bulletVersion(B3_BULLET_VERSION)
+b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh& self, bool /* ownsMemory */) : m_bvhAabbMin(self.m_bvhAabbMin),
+ m_bvhAabbMax(self.m_bvhAabbMax),
+ m_bvhQuantization(self.m_bvhQuantization),
+ m_bulletVersion(B3_BULLET_VERSION)
{
-
}
void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData)
@@ -1150,8 +1111,8 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
- m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
-
+ m_useQuantization = quantizedBvhFloatData.m_useQuantization != 0;
+
{
int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
m_contiguousNodes.resize(numElem);
@@ -1160,7 +1121,7 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
{
b3OptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
@@ -1174,11 +1135,11 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
{
int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
m_quantizedContiguousNodes.resize(numElem);
-
+
if (numElem)
{
b3QuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
@@ -1192,16 +1153,16 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
}
m_traversalMode = b3TraversalMode(quantizedBvhFloatData.m_traversalMode);
-
+
{
int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
m_SubtreeHeaders.resize(numElem);
if (numElem)
{
b3BvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
@@ -1221,8 +1182,8 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
- m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
-
+ m_useQuantization = quantizedBvhDoubleData.m_useQuantization != 0;
+
{
int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
m_contiguousNodes.resize(numElem);
@@ -1231,7 +1192,7 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
{
b3OptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
@@ -1245,11 +1206,11 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
{
int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
m_quantizedContiguousNodes.resize(numElem);
-
+
if (numElem)
{
b3QuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
@@ -1263,16 +1224,16 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
}
m_traversalMode = b3TraversalMode(quantizedBvhDoubleData.m_traversalMode);
-
+
{
int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
m_SubtreeHeaders.resize(numElem);
if (numElem)
{
b3BvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
@@ -1283,19 +1244,11 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
}
}
}
-
}
-
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const
+const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const
{
b3Assert(0);
return 0;
}
-
-
-
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
index 63c523c758..48b41abcad 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
@@ -22,11 +22,11 @@ class b3Serializer;
#ifdef DEBUG_CHECK_DEQUANTIZATION
#ifdef __SPU__
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#include <stdio.h>
#include <stdlib.h>
-#endif //DEBUG_CHECK_DEQUANTIZATION
+#endif //DEBUG_CHECK_DEQUANTIZATION
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3AlignedAllocator.h"
@@ -44,13 +44,10 @@ class b3Serializer;
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-
-
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
-
//Note: currently we have 16 bytes per quantized node
-#define MAX_SUBTREE_SIZE_IN_BYTES 2048
+#define MAX_SUBTREE_SIZE_IN_BYTES 2048
// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
// actually) triangles each (since the sign bit is reserved
@@ -58,7 +55,8 @@ class b3Serializer;
///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeData
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3QuantizedBvhNode : public b3QuantizedBvhNodeData
{
B3_DECLARE_ALIGNED_ALLOCATOR();
@@ -72,48 +70,48 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeDa
b3Assert(!isLeafNode());
return -m_escapeIndexOrTriangleIndex;
}
- int getTriangleIndex() const
+ int getTriangleIndex() const
{
b3Assert(isLeafNode());
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
+ unsigned int x = 0;
+ unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (m_escapeIndexOrTriangleIndex&~(y));
+ return (m_escapeIndexOrTriangleIndex & ~(y));
}
- int getPartId() const
+ int getPartId() const
{
b3Assert(isLeafNode());
// Get only the highest bits where the part index is stored
- return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
+ return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
}
-}
-;
+};
/// b3OptimizedBvhNode contains both internal and leaf node information.
/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3OptimizedBvhNode
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3OptimizedBvhNode
{
B3_DECLARE_ALIGNED_ALLOCATOR();
//32 bytes
- b3Vector3 m_aabbMinOrg;
- b3Vector3 m_aabbMaxOrg;
+ b3Vector3 m_aabbMinOrg;
+ b3Vector3 m_aabbMaxOrg;
//4
- int m_escapeIndex;
+ int m_escapeIndex;
//8
//for child nodes
- int m_subPart;
- int m_triangleIndex;
+ int m_subPart;
+ int m_triangleIndex;
-//pad the size to 64 bytes
- char m_padding[20];
+ //pad the size to 64 bytes
+ char m_padding[20];
};
-
///b3BvhSubtreeInfo provides info to gather a subtree of limited size
-B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo : public b3BvhSubtreeInfoData
+B3_ATTRIBUTE_ALIGNED16(class)
+b3BvhSubtreeInfo : public b3BvhSubtreeInfoData
{
public:
B3_DECLARE_ALIGNED_ALLOCATOR();
@@ -123,8 +121,7 @@ public:
//memset(&m_padding[0], 0, sizeof(m_padding));
}
-
- void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode)
+ void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode)
{
m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
@@ -133,14 +130,12 @@ public:
m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
}
-}
-;
-
+};
class b3NodeOverlapCallback
{
public:
- virtual ~b3NodeOverlapCallback() {};
+ virtual ~b3NodeOverlapCallback(){};
virtual void processNode(int subPart, int triangleIndex) = 0;
};
@@ -148,18 +143,16 @@ public:
#include "Bullet3Common/b3AlignedAllocator.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
-
-
///for code readability:
-typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray;
-typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray;
-typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray;
-
+typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray;
+typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray;
+typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray;
///The b3QuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
///It is used by the b3BvhTriangleMeshShape as midphase
///It is recommended to use quantization for better performance and lower memory requirements.
-B3_ATTRIBUTE_ALIGNED16(class) b3QuantizedBvh
+B3_ATTRIBUTE_ALIGNED16(class)
+b3QuantizedBvh
{
public:
enum b3TraversalMode
@@ -169,56 +162,48 @@ public:
TRAVERSAL_RECURSIVE
};
-
-
-
- b3Vector3 m_bvhAabbMin;
- b3Vector3 m_bvhAabbMax;
- b3Vector3 m_bvhQuantization;
+ b3Vector3 m_bvhAabbMin;
+ b3Vector3 m_bvhAabbMax;
+ b3Vector3 m_bvhQuantization;
protected:
- int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
+ int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
- int m_curNodeIndex;
+ int m_curNodeIndex;
//quantization data
- bool m_useQuantization;
+ bool m_useQuantization;
+ NodeArray m_leafNodes;
+ NodeArray m_contiguousNodes;
+ QuantizedNodeArray m_quantizedLeafNodes;
+ QuantizedNodeArray m_quantizedContiguousNodes;
-
- NodeArray m_leafNodes;
- NodeArray m_contiguousNodes;
- QuantizedNodeArray m_quantizedLeafNodes;
- QuantizedNodeArray m_quantizedContiguousNodes;
-
- b3TraversalMode m_traversalMode;
- BvhSubtreeInfoArray m_SubtreeHeaders;
+ b3TraversalMode m_traversalMode;
+ BvhSubtreeInfoArray m_SubtreeHeaders;
//This is only used for serialization so we don't have to add serialization directly to b3AlignedObjectArray
mutable int m_subtreeHeaderCount;
-
-
-
-
///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
///this might be refactored into a virtual, it is usually not calculated at run-time
- void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin)
+ void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin)
{
if (m_useQuantization)
{
- quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
- } else
+ quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0], aabbMin, 0);
+ }
+ else
{
m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
-
}
}
- void setInternalNodeAabbMax(int nodeIndex,const b3Vector3& aabbMax)
+ void setInternalNodeAabbMax(int nodeIndex, const b3Vector3& aabbMax)
{
if (m_useQuantization)
{
- quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
- } else
+ quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
{
m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
}
@@ -232,115 +217,102 @@ protected:
}
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMinOrg;
-
}
b3Vector3 getAabbMax(int nodeIndex) const
{
if (m_useQuantization)
{
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
- }
+ }
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMaxOrg;
-
}
-
- void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
+ void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
- }
+ }
else
{
m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
}
-
}
- void mergeInternalNodeAabb(int nodeIndex,const b3Vector3& newAabbMin,const b3Vector3& newAabbMax)
+ void mergeInternalNodeAabb(int nodeIndex, const b3Vector3& newAabbMin, const b3Vector3& newAabbMax)
{
if (m_useQuantization)
{
unsigned short int quantizedAabbMin[3];
unsigned short int quantizedAabbMax[3];
- quantize(quantizedAabbMin,newAabbMin,0);
- quantize(quantizedAabbMax,newAabbMax,1);
- for (int i=0;i<3;i++)
+ quantize(quantizedAabbMin, newAabbMin, 0);
+ quantize(quantizedAabbMax, newAabbMax, 1);
+ for (int i = 0; i < 3; i++)
{
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
-
}
- } else
+ }
+ else
{
//non-quantized
m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
- m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
+ m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
}
}
- void swapLeafNodes(int firstIndex,int secondIndex);
+ void swapLeafNodes(int firstIndex, int secondIndex);
- void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
+ void assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex);
protected:
+ void buildTree(int startIndex, int endIndex);
-
-
- void buildTree (int startIndex,int endIndex);
+ int calcSplittingAxis(int startIndex, int endIndex);
- int calcSplittingAxis(int startIndex,int endIndex);
+ int sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis);
- int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
-
- void walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
+ void walkStacklessTree(b3NodeOverlapCallback * nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
- void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
- void walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
- void walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
+ void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const;
+ void walkStacklessQuantizedTree(b3NodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const;
+ void walkStacklessTreeAgainstRay(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const;
///tree traversal designed for small-memory processors like PS3 SPU
- void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+ void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const;
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
- void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+ void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const;
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
- void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA,const b3QuantizedBvhNode* treeNodeB,b3NodeOverlapCallback* nodeCallback) const;
-
-
-
+ void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA, const b3QuantizedBvhNode* treeNodeB, b3NodeOverlapCallback* nodeCallback) const;
- void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
+ void updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex);
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
b3QuantizedBvh();
virtual ~b3QuantizedBvh();
-
///***************************************** expert/internal use only *************************
- void setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin=b3Scalar(1.0));
- QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
+ void setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin = b3Scalar(1.0));
+ QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
- void buildInternal();
+ void buildInternal();
///***************************************** expert/internal use only *************************
- void reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
- void reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const;
- void reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
+ void reportAabbOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
+ void reportRayOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const;
+ void reportBoxCastOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
- B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point,int isMax) const
+ B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point, int isMax) const
{
-
b3Assert(m_useQuantization);
b3Assert(point.getX() <= m_bvhAabbMax.getX());
@@ -357,122 +329,114 @@ public:
///@todo: double-check this
if (isMax)
{
- out[0] = (unsigned short) (((unsigned short)(v.getX()+b3Scalar(1.)) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.getY()+b3Scalar(1.)) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.getZ()+b3Scalar(1.)) | 1));
- } else
+ out[0] = (unsigned short)(((unsigned short)(v.getX() + b3Scalar(1.)) | 1));
+ out[1] = (unsigned short)(((unsigned short)(v.getY() + b3Scalar(1.)) | 1));
+ out[2] = (unsigned short)(((unsigned short)(v.getZ() + b3Scalar(1.)) | 1));
+ }
+ else
{
- out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
+ out[0] = (unsigned short)(((unsigned short)(v.getX()) & 0xfffe));
+ out[1] = (unsigned short)(((unsigned short)(v.getY()) & 0xfffe));
+ out[2] = (unsigned short)(((unsigned short)(v.getZ()) & 0xfffe));
}
-
#ifdef DEBUG_CHECK_DEQUANTIZATION
b3Vector3 newPoint = unQuantize(out);
if (isMax)
{
if (newPoint.getX() < point.getX())
{
- printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
+ printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX());
}
if (newPoint.getY() < point.getY())
{
- printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
+ printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY());
}
if (newPoint.getZ() < point.getZ())
{
-
- printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
+ printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ());
}
- } else
+ }
+ else
{
if (newPoint.getX() > point.getX())
{
- printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
+ printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX());
}
if (newPoint.getY() > point.getY())
{
- printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
+ printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY());
}
if (newPoint.getZ() > point.getZ())
{
- printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
+ printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ());
}
}
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
+#endif //DEBUG_CHECK_DEQUANTIZATION
}
-
- B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2,int isMax) const
+ B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2, int isMax) const
{
-
b3Assert(m_useQuantization);
b3Vector3 clampedPoint(point2);
clampedPoint.setMax(m_bvhAabbMin);
clampedPoint.setMin(m_bvhAabbMax);
- quantize(out,clampedPoint,isMax);
-
+ quantize(out, clampedPoint, isMax);
}
-
- B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const
+
+ B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const
{
- b3Vector3 vecOut;
- vecOut.setValue(
+ b3Vector3 vecOut;
+ vecOut.setValue(
(b3Scalar)(vecIn[0]) / (m_bvhQuantization.getX()),
(b3Scalar)(vecIn[1]) / (m_bvhQuantization.getY()),
(b3Scalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
- vecOut += m_bvhAabbMin;
- return vecOut;
+ vecOut += m_bvhAabbMin;
+ return vecOut;
}
///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
- void setTraversalMode(b3TraversalMode traversalMode)
+ void setTraversalMode(b3TraversalMode traversalMode)
{
m_traversalMode = traversalMode;
}
-
- B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
- {
- return m_quantizedContiguousNodes;
+ B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
+ {
+ return m_quantizedContiguousNodes;
}
-
- B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
+ B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
{
return m_SubtreeHeaders;
}
-////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////
/////Calculate space needed to store BVH for serialization
unsigned calculateSerializeBufferSize() const;
/// Data buffer MUST be 16 byte aligned
- virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
+ virtual bool serialize(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static b3QuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
+ static b3QuantizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
static unsigned int getAlignmentSerializationPadding();
-//////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////
-
- virtual int calculateSerializeBufferSizeNew() const;
+ virtual int calculateSerializeBufferSizeNew() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
- virtual void deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData);
+ virtual void deSerializeFloat(struct b3QuantizedBvhFloatData & quantizedBvhFloatData);
- virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData);
+ virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData & quantizedBvhDoubleData);
-
-////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////
B3_FORCE_INLINE bool isQuantized()
{
@@ -483,74 +447,65 @@ private:
// Special "copy" constructor that allows for in-place deserialization
// Prevents b3Vector3's default constructor from being called, but doesn't inialize much else
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
- b3QuantizedBvh(b3QuantizedBvh &other, bool ownsMemory);
-
-}
-;
-
+ b3QuantizedBvh(b3QuantizedBvh & other, bool ownsMemory);
+};
struct b3OptimizedBvhNodeFloatData
{
- b3Vector3FloatData m_aabbMinOrg;
- b3Vector3FloatData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
+ b3Vector3FloatData m_aabbMinOrg;
+ b3Vector3FloatData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
char m_pad[4];
};
struct b3OptimizedBvhNodeDoubleData
{
- b3Vector3DoubleData m_aabbMinOrg;
- b3Vector3DoubleData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
- char m_pad[4];
+ b3Vector3DoubleData m_aabbMinOrg;
+ b3Vector3DoubleData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
};
-
-
-struct b3QuantizedBvhFloatData
+struct b3QuantizedBvhFloatData
{
- b3Vector3FloatData m_bvhAabbMin;
- b3Vector3FloatData m_bvhAabbMax;
- b3Vector3FloatData m_bvhQuantization;
- int m_curNodeIndex;
- int m_useQuantization;
- int m_numContiguousLeafNodes;
- int m_numQuantizedContiguousNodes;
- b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr;
- b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
- b3BvhSubtreeInfoData *m_subTreeInfoPtr;
- int m_traversalMode;
- int m_numSubtreeHeaders;
-
+ b3Vector3FloatData m_bvhAabbMin;
+ b3Vector3FloatData m_bvhAabbMax;
+ b3Vector3FloatData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ b3OptimizedBvhNodeFloatData* m_contiguousNodesPtr;
+ b3QuantizedBvhNodeData* m_quantizedContiguousNodesPtr;
+ b3BvhSubtreeInfoData* m_subTreeInfoPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
};
-struct b3QuantizedBvhDoubleData
+struct b3QuantizedBvhDoubleData
{
- b3Vector3DoubleData m_bvhAabbMin;
- b3Vector3DoubleData m_bvhAabbMax;
- b3Vector3DoubleData m_bvhQuantization;
- int m_curNodeIndex;
- int m_useQuantization;
- int m_numContiguousLeafNodes;
- int m_numQuantizedContiguousNodes;
- b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
- b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
-
- int m_traversalMode;
- int m_numSubtreeHeaders;
- b3BvhSubtreeInfoData *m_subTreeInfoPtr;
+ b3Vector3DoubleData m_bvhAabbMin;
+ b3Vector3DoubleData m_bvhAabbMax;
+ b3Vector3DoubleData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ b3OptimizedBvhNodeDoubleData* m_contiguousNodesPtr;
+ b3QuantizedBvhNodeData* m_quantizedContiguousNodesPtr;
+
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+ b3BvhSubtreeInfoData* m_subTreeInfoPtr;
};
-
-B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const
+B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const
{
return sizeof(b3QuantizedBvhData);
}
-
-
-#endif //B3_QUANTIZED_BVH_H
+#endif //B3_QUANTIZED_BVH_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
index 4d97f7f62b..6b0c941f23 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
@@ -15,35 +15,32 @@ subject to the following restrictions:
#include "b3StridingMeshInterface.h"
-
b3StridingMeshInterface::~b3StridingMeshInterface()
{
-
}
-
-void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
(void)aabbMin;
(void)aabbMax;
int numtotalphysicsverts = 0;
- int part,graphicssubparts = getNumSubParts();
- const unsigned char * vertexbase;
- const unsigned char * indexbase;
+ int part, graphicssubparts = getNumSubParts();
+ const unsigned char* vertexbase;
+ const unsigned char* indexbase;
int indexstride;
PHY_ScalarType type;
PHY_ScalarType gfxindextype;
- int stride,numverts,numtriangles;
+ int stride, numverts, numtriangles;
int gfxindex;
b3Vector3 triangle[3];
b3Vector3 meshScaling = getScaling();
///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
- for (part=0;part<graphicssubparts ;part++)
+ for (part = 0; part < graphicssubparts; part++)
{
- getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
- numtotalphysicsverts+=numtriangles*3; //upper bound
+ getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part);
+ numtotalphysicsverts += numtriangles * 3; //upper bound
///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
///so disable this feature by default
@@ -51,143 +48,141 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleInde
switch (type)
{
- case PHY_FLOAT:
- {
-
- float* graphicsbase;
-
- switch (gfxindextype)
- {
- case PHY_INTEGER:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_SHORT:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_UCHAR:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- default:
- b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
- }
- break;
- }
-
- case PHY_DOUBLE:
+ case PHY_FLOAT:
+ {
+ float* graphicsbase;
+
+ switch (gfxindextype)
+ {
+ case PHY_INTEGER:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ case PHY_UCHAR:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ default:
+ b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ }
+ break;
+ }
+
+ case PHY_DOUBLE:
{
double* graphicsbase;
switch (gfxindextype)
{
- case PHY_INTEGER:
+ case PHY_INTEGER:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- case PHY_SHORT:
+ case PHY_SHORT:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- case PHY_UCHAR:
+ case PHY_UCHAR:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- default:
- b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ default:
+ b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
}
break;
}
- default:
- b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
+ default:
+ b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
}
unLockReadOnlyVertexBase(part);
}
}
-void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax)
+void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin, b3Vector3& aabbMax)
{
-
- struct AabbCalculationCallback : public b3InternalTriangleIndexCallback
+ struct AabbCalculationCallback : public b3InternalTriangleIndexCallback
{
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
AabbCalculationCallback()
{
- m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
(void)partId;
(void)triangleIndex;
@@ -202,13 +197,11 @@ void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vecto
};
//first calculate the total aabb for all triangles
- AabbCalculationCallback aabbCallback;
- aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
+ AabbCalculationCallback aabbCallback;
+ aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ InternalProcessAllTriangles(&aabbCallback, aabbMin, aabbMax);
aabbMin = aabbCallback.m_aabbMin;
aabbMax = aabbCallback.m_aabbMax;
}
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
index 9513f68f77..087b30f3e6 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
@@ -20,148 +20,139 @@ subject to the following restrictions:
#include "b3TriangleCallback.h"
//#include "b3ConcaveShape.h"
-
-enum PHY_ScalarType {
- PHY_FLOAT, PHY_DOUBLE, PHY_INTEGER, PHY_SHORT,
- PHY_FIXEDPOINT88, PHY_UCHAR
+enum PHY_ScalarType
+{
+ PHY_FLOAT,
+ PHY_DOUBLE,
+ PHY_INTEGER,
+ PHY_SHORT,
+ PHY_FIXEDPOINT88,
+ PHY_UCHAR
};
-
/// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
+B3_ATTRIBUTE_ALIGNED16(class)
+b3StridingMeshInterface
{
- protected:
-
- b3Vector3 m_scaling;
-
- public:
- B3_DECLARE_ALIGNED_ALLOCATOR();
-
- b3StridingMeshInterface() :m_scaling(b3MakeVector3(b3Scalar(1.),b3Scalar(1.),b3Scalar(1.)))
- {
-
- }
-
- virtual ~b3StridingMeshInterface();
-
-
-
- virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
-
- ///brute force method to calculate aabb
- void calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax);
-
- /// get read and write access to a subpart of a triangle mesh
- /// this subpart has a continuous array of vertices and indices
- /// in this way the mesh can be handled as chunks of memory with striding
- /// very similar to OpenGL vertexarray support
- /// make a call to unLockVertexBase when the read and write access is finished
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart)=0;
-
- virtual void unLockReadOnlyVertexBase(int subpart) const=0;
-
-
- /// getNumSubParts returns the number of seperate subparts
- /// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const=0;
-
- virtual void preallocateVertices(int numverts)=0;
- virtual void preallocateIndices(int numindices)=0;
-
- virtual bool hasPremadeAabb() const { return false; }
- virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
- virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
-
- const b3Vector3& getScaling() const {
- return m_scaling;
- }
- void setScaling(const b3Vector3& scaling)
- {
- m_scaling = scaling;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-
+protected:
+ b3Vector3 m_scaling;
+
+public:
+ B3_DECLARE_ALIGNED_ALLOCATOR();
+
+ b3StridingMeshInterface() : m_scaling(b3MakeVector3(b3Scalar(1.), b3Scalar(1.), b3Scalar(1.)))
+ {
+ }
+
+ virtual ~b3StridingMeshInterface();
+
+ virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback * callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
+
+ ///brute force method to calculate aabb
+ void calculateAabbBruteForce(b3Vector3 & aabbMin, b3Vector3 & aabbMax);
+
+ /// get read and write access to a subpart of a triangle mesh
+ /// this subpart has a continuous array of vertices and indices
+ /// in this way the mesh can be handled as chunks of memory with striding
+ /// very similar to OpenGL vertexarray support
+ /// make a call to unLockVertexBase when the read and write access is finished
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0;
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0;
+
+ /// unLockVertexBase finishes the access to a subpart of the triangle mesh
+ /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
+ virtual void unLockVertexBase(int subpart) = 0;
+
+ virtual void unLockReadOnlyVertexBase(int subpart) const = 0;
+
+ /// getNumSubParts returns the number of seperate subparts
+ /// each subpart has a continuous array of vertices and indices
+ virtual int getNumSubParts() const = 0;
+
+ virtual void preallocateVertices(int numverts) = 0;
+ virtual void preallocateIndices(int numindices) = 0;
+
+ virtual bool hasPremadeAabb() const { return false; }
+ virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+ virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+
+ const b3Vector3& getScaling() const
+ {
+ return m_scaling;
+ }
+ void setScaling(const b3Vector3& scaling)
+ {
+ m_scaling = scaling;
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
};
-struct b3IntIndexData
+struct b3IntIndexData
{
- int m_value;
+ int m_value;
};
-struct b3ShortIntIndexData
+struct b3ShortIntIndexData
{
short m_value;
char m_pad[2];
};
-struct b3ShortIntIndexTripletData
+struct b3ShortIntIndexTripletData
{
- short m_values[3];
- char m_pad[2];
+ short m_values[3];
+ char m_pad[2];
};
-struct b3CharIndexTripletData
+struct b3CharIndexTripletData
{
unsigned char m_values[3];
- char m_pad;
+ char m_pad;
};
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3MeshPartData
+struct b3MeshPartData
{
- b3Vector3FloatData *m_vertices3f;
- b3Vector3DoubleData *m_vertices3d;
+ b3Vector3FloatData* m_vertices3f;
+ b3Vector3DoubleData* m_vertices3d;
- b3IntIndexData *m_indices32;
- b3ShortIntIndexTripletData *m_3indices16;
- b3CharIndexTripletData *m_3indices8;
+ b3IntIndexData* m_indices32;
+ b3ShortIntIndexTripletData* m_3indices16;
+ b3CharIndexTripletData* m_3indices8;
- b3ShortIntIndexData *m_indices16;//backwards compatibility
+ b3ShortIntIndexData* m_indices16; //backwards compatibility
- int m_numTriangles;//length of m_indices = m_numTriangles
- int m_numVertices;
+ int m_numTriangles; //length of m_indices = m_numTriangles
+ int m_numVertices;
};
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3StridingMeshInterfaceData
+struct b3StridingMeshInterfaceData
{
- b3MeshPartData *m_meshPartsPtr;
- b3Vector3FloatData m_scaling;
- int m_numMeshParts;
+ b3MeshPartData* m_meshPartsPtr;
+ b3Vector3FloatData m_scaling;
+ int m_numMeshParts;
char m_padding[4];
};
-
-
-
-B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
+B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
{
return sizeof(b3StridingMeshInterfaceData);
}
-
-
-#endif //B3_STRIDING_MESHINTERFACE_H
+#endif //B3_STRIDING_MESHINTERFACE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
index d073ee57c3..9ca1e22949 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
@@ -6,33 +6,29 @@
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "b3VectorFloat4.h"
-
struct b3GjkPairDetector;
-
-
-inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull,
- const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin)
+inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull,
+ const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin)
{
- b3Vector3 supVec = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ b3Vector3 supVec = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
b3Scalar maxDot = b3Scalar(-B3_LARGE_FLOAT);
- // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
- if( 0 < hull->m_numVertices )
- {
- const b3Vector3 scaled = supportVec;
- int index = (int) scaled.maxDot( &verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot);
- return verticesA[hull->m_vertexOffset+index];
- }
-
- return supVec;
+ // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
+ if (0 < hull->m_numVertices)
+ {
+ const b3Vector3 scaled = supportVec;
+ int index = (int)scaled.maxDot(&verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot);
+ return verticesA[hull->m_vertexOffset + index];
+ }
+ return supVec;
}
-inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull,
- const b3AlignedObjectArray<b3Vector3>& verticesA)
+inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull,
+ const b3AlignedObjectArray<b3Vector3>& verticesA)
{
- return localGetSupportVertexWithMargin(supportVec,hull,verticesA,0.f);
+ return localGetSupportVertexWithMargin(supportVec, hull, verticesA, 0.f);
}
-#endif //B3_SUPPORT_MAPPINGS_H
+#endif //B3_SUPPORT_MAPPINGS_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
index 9066451884..3908c6de89 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
@@ -17,12 +17,8 @@ subject to the following restrictions:
b3TriangleCallback::~b3TriangleCallback()
{
-
}
-
b3InternalTriangleIndexCallback::~b3InternalTriangleIndexCallback()
{
-
}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
index 3059fa4f21..a0fd3e7ac7 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
@@ -18,13 +18,11 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
-
///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape.
class b3TriangleCallback
{
public:
-
virtual ~b3TriangleCallback();
virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0;
};
@@ -32,11 +30,8 @@ public:
class b3InternalTriangleIndexCallback
{
public:
-
virtual ~b3InternalTriangleIndexCallback();
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) = 0;
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) = 0;
};
-
-
-#endif //B3_TRIANGLE_CALLBACK_H
+#endif //B3_TRIANGLE_CALLBACK_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
index a0f59babbe..73faadbdd0 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
@@ -15,81 +15,76 @@ subject to the following restrictions:
#include "b3TriangleIndexVertexArray.h"
-b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride)
-: m_hasAabb(0)
+b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride)
+ : m_hasAabb(0)
{
b3IndexedMesh mesh;
mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
+ mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase;
mesh.m_triangleIndexStride = triangleIndexStride;
mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = (const unsigned char *)vertexBase;
+ mesh.m_vertexBase = (const unsigned char*)vertexBase;
mesh.m_vertexStride = vertexStride;
addIndexedMesh(mesh);
-
}
b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray()
{
-
}
-void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
+void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart)
{
- b3Assert(subpart< getNumSubParts() );
+ b3Assert(subpart < getNumSubParts());
b3IndexedMesh& mesh = m_indexedMeshes[subpart];
numverts = mesh.m_numVertices;
- (*vertexbase) = (unsigned char *) mesh.m_vertexBase;
+ (*vertexbase) = (unsigned char*)mesh.m_vertexBase;
- type = mesh.m_vertexType;
+ type = mesh.m_vertexType;
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
- (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
+ (*indexbase) = (unsigned char*)mesh.m_triangleIndexBase;
indexstride = mesh.m_triangleIndexStride;
indicestype = mesh.m_indexType;
}
-void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
+void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const
{
const b3IndexedMesh& mesh = m_indexedMeshes[subpart];
numverts = mesh.m_numVertices;
- (*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
+ (*vertexbase) = (const unsigned char*)mesh.m_vertexBase;
+
+ type = mesh.m_vertexType;
- type = mesh.m_vertexType;
-
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
- (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
+ (*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase;
indexstride = mesh.m_triangleIndexStride;
indicestype = mesh.m_indexType;
}
-bool b3TriangleIndexVertexArray::hasPremadeAabb() const
+bool b3TriangleIndexVertexArray::hasPremadeAabb() const
{
return (m_hasAabb == 1);
}
-
-void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
+void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
m_aabbMin = aabbMin;
m_aabbMax = aabbMax;
- m_hasAabb = 1; // this is intentionally an int see notes in header
+ m_hasAabb = 1; // this is intentionally an int see notes in header
}
-void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
+void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax) const
{
*aabbMin = m_aabbMin;
*aabbMax = m_aabbMax;
}
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
index d26b2893bc..b6ceb8df10 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
@@ -20,62 +20,59 @@ subject to the following restrictions:
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Scalar.h"
-
///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
///Instead of the number of indices, we pass the number of triangles.
-B3_ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3IndexedMesh
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- int m_numTriangles;
- const unsigned char * m_triangleIndexBase;
- // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
- int m_triangleIndexStride;
- int m_numVertices;
- const unsigned char * m_vertexBase;
- // Size of a vertex, in bytes
- int m_vertexStride;
-
- // The index type is set when adding an indexed mesh to the
- // b3TriangleIndexVertexArray, do not set it manually
- PHY_ScalarType m_indexType;
-
- // The vertex type has a default type similar to Bullet's precision mode (float or double)
- // but can be set manually if you for example run Bullet with double precision but have
- // mesh data in single precision..
- PHY_ScalarType m_vertexType;
-
-
- b3IndexedMesh()
- :m_indexType(PHY_INTEGER),
+ int m_numTriangles;
+ const unsigned char* m_triangleIndexBase;
+ // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
+ int m_triangleIndexStride;
+ int m_numVertices;
+ const unsigned char* m_vertexBase;
+ // Size of a vertex, in bytes
+ int m_vertexStride;
+
+ // The index type is set when adding an indexed mesh to the
+ // b3TriangleIndexVertexArray, do not set it manually
+ PHY_ScalarType m_indexType;
+
+ // The vertex type has a default type similar to Bullet's precision mode (float or double)
+ // but can be set manually if you for example run Bullet with double precision but have
+ // mesh data in single precision..
+ PHY_ScalarType m_vertexType;
+
+ b3IndexedMesh()
+ : m_indexType(PHY_INTEGER),
#ifdef B3_USE_DOUBLE_PRECISION
- m_vertexType(PHY_DOUBLE)
-#else // B3_USE_DOUBLE_PRECISION
- m_vertexType(PHY_FLOAT)
-#endif // B3_USE_DOUBLE_PRECISION
- {
- }
-}
-;
-
+ m_vertexType(PHY_DOUBLE)
+#else // B3_USE_DOUBLE_PRECISION
+ m_vertexType(PHY_FLOAT)
+#endif // B3_USE_DOUBLE_PRECISION
+ {
+ }
+};
-typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
+typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
///The b3TriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this b3TriangleIndexVertexArray.
-B3_ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
+B3_ATTRIBUTE_ALIGNED16(class)
+b3TriangleIndexVertexArray : public b3StridingMeshInterface
{
protected:
- IndexedMeshArray m_indexedMeshes;
+ IndexedMeshArray m_indexedMeshes;
int m_pad[2];
- mutable int m_hasAabb; // using int instead of bool to maintain alignment
+ mutable int m_hasAabb; // using int instead of bool to maintain alignment
mutable b3Vector3 m_aabbMin;
mutable b3Vector3 m_aabbMax;
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
b3TriangleIndexVertexArray() : m_hasAabb(0)
@@ -85,49 +82,47 @@ public:
virtual ~b3TriangleIndexVertexArray();
//just to be backwards compatible
- b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride);
-
- void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
+ b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride);
+
+ void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
{
m_indexedMeshes.push_back(mesh);
- m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
+ m_indexedMeshes[m_indexedMeshes.size() - 1].m_indexType = indexType;
}
-
-
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0);
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const;
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart) {(void)subpart;}
+ virtual void unLockVertexBase(int subpart) { (void)subpart; }
- virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
+ virtual void unLockReadOnlyVertexBase(int subpart) const { (void)subpart; }
/// getNumSubParts returns the number of seperate subparts
/// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const {
+ virtual int getNumSubParts() const
+ {
return (int)m_indexedMeshes.size();
}
- IndexedMeshArray& getIndexedMeshArray()
+ IndexedMeshArray& getIndexedMeshArray()
{
return m_indexedMeshes;
}
- const IndexedMeshArray& getIndexedMeshArray() const
+ const IndexedMeshArray& getIndexedMeshArray() const
{
return m_indexedMeshes;
}
- virtual void preallocateVertices(int numverts){(void) numverts;}
- virtual void preallocateIndices(int numindices){(void) numindices;}
-
- virtual bool hasPremadeAabb() const;
- virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const;
- virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const;
+ virtual void preallocateVertices(int numverts) { (void)numverts; }
+ virtual void preallocateIndices(int numindices) { (void)numindices; }
-}
-;
+ virtual bool hasPremadeAabb() const;
+ virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
+ virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const;
+};
-#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
+#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
index f6f65f7719..5cc4b5a626 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
@@ -7,5 +7,4 @@
#define float4 b3Vector3
//#define make_float4(x,y,z,w) b3Vector4(x,y,z,w)
-
-#endif //B3_VECTOR_FLOAT4_H
+#endif //B3_VECTOR_FLOAT4_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
index cf3d5ef49d..dae61d4581 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
@@ -23,26 +23,24 @@ subject to the following restrictions:
*/
-
#include "b3VoronoiSimplexSolver.h"
-#define VERTA 0
-#define VERTB 1
-#define VERTC 2
-#define VERTD 3
+#define VERTA 0
+#define VERTB 1
+#define VERTC 2
+#define VERTD 3
#define B3_CATCH_DEGENERATE_TETRAHEDRON 1
-void b3VoronoiSimplexSolver::removeVertex(int index)
+void b3VoronoiSimplexSolver::removeVertex(int index)
{
-
- b3Assert(m_numVertices>0);
+ b3Assert(m_numVertices > 0);
m_numVertices--;
m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
}
-void b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts)
+void b3VoronoiSimplexSolver::reduceVertices(const b3UsageBitfield& usedVerts)
{
if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
removeVertex(3);
@@ -52,29 +50,22 @@ void b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts)
if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
removeVertex(1);
-
+
if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
removeVertex(0);
-
}
-
-
-
-
//clear the simplex, remove all the vertices
void b3VoronoiSimplexSolver::reset()
{
m_cachedValidClosest = false;
m_numVertices = 0;
m_needsUpdate = true;
- m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
+ m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
m_cachedBC.reset();
}
-
-
- //add a vertex
+//add a vertex
void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q)
{
m_lastW = w;
@@ -87,9 +78,8 @@ void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, c
m_numVertices++;
}
-bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
+bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
{
-
if (m_needsUpdate)
{
m_cachedBC.reset();
@@ -98,127 +88,131 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
switch (numVertices())
{
- case 0:
+ case 0:
m_cachedValidClosest = false;
break;
- case 1:
+ case 1:
{
m_cachedP1 = m_simplexPointsP[0];
m_cachedP2 = m_simplexPointsQ[0];
- m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
+ m_cachedV = m_cachedP1 - m_cachedP2; //== m_simplexVectorW[0]
m_cachedBC.reset();
- m_cachedBC.setBarycentricCoordinates(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ m_cachedBC.setBarycentricCoordinates(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
m_cachedValidClosest = m_cachedBC.isValid();
break;
};
- case 2:
+ case 2:
{
- //closest point origin from line segment
- const b3Vector3& from = m_simplexVectorW[0];
- const b3Vector3& to = m_simplexVectorW[1];
- b3Vector3 nearest;
-
- b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- b3Vector3 diff = p - from;
- b3Vector3 v = to - from;
- b3Scalar t = v.dot(diff);
-
- if (t > 0) {
- b3Scalar dotVV = v.dot(v);
- if (t < dotVV) {
- t /= dotVV;
- diff -= t*v;
- m_cachedBC.m_usedVertices.usedVertexA = true;
- m_cachedBC.m_usedVertices.usedVertexB = true;
- } else {
- t = 1;
- diff -= v;
- //reduce to 1 point
- m_cachedBC.m_usedVertices.usedVertexB = true;
- }
- } else
+ //closest point origin from line segment
+ const b3Vector3& from = m_simplexVectorW[0];
+ const b3Vector3& to = m_simplexVectorW[1];
+ b3Vector3 nearest;
+
+ b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ b3Vector3 diff = p - from;
+ b3Vector3 v = to - from;
+ b3Scalar t = v.dot(diff);
+
+ if (t > 0)
+ {
+ b3Scalar dotVV = v.dot(v);
+ if (t < dotVV)
{
- t = 0;
- //reduce to 1 point
+ t /= dotVV;
+ diff -= t * v;
m_cachedBC.m_usedVertices.usedVertexA = true;
+ m_cachedBC.m_usedVertices.usedVertexB = true;
+ }
+ else
+ {
+ t = 1;
+ diff -= v;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexB = true;
}
- m_cachedBC.setBarycentricCoordinates(1-t,t);
- nearest = from + t*v;
+ }
+ else
+ {
+ t = 0;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexA = true;
+ }
+ m_cachedBC.setBarycentricCoordinates(1 - t, t);
+ nearest = from + t * v;
- m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
- m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
- m_cachedV = m_cachedP1 - m_cachedP2;
-
- reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
+ m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
+ m_cachedV = m_cachedP1 - m_cachedP2;
- m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ reduceVertices(m_cachedBC.m_usedVertices);
+
+ m_cachedValidClosest = m_cachedBC.isValid();
+ break;
}
- case 3:
- {
- //closest point origin from triangle
- b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ case 3:
+ {
+ //closest point origin from triangle
+ b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
- const b3Vector3& a = m_simplexVectorW[0];
- const b3Vector3& b = m_simplexVectorW[1];
- const b3Vector3& c = m_simplexVectorW[2];
+ const b3Vector3& a = m_simplexVectorW[0];
+ const b3Vector3& b = m_simplexVectorW[1];
+ const b3Vector3& c = m_simplexVectorW[2];
- closestPtPointTriangle(p,a,b,c,m_cachedBC);
- m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
+ closestPtPointTriangle(p, a, b, c, m_cachedBC);
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedV = m_cachedP1-m_cachedP2;
+ m_cachedV = m_cachedP1 - m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- m_cachedValidClosest = m_cachedBC.isValid();
+ reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ break;
}
- case 4:
+ case 4:
{
+ b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
-
- b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-
const b3Vector3& a = m_simplexVectorW[0];
const b3Vector3& b = m_simplexVectorW[1];
const b3Vector3& c = m_simplexVectorW[2];
const b3Vector3& d = m_simplexVectorW[3];
- bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
+ bool hasSeperation = closestPtPointTetrahedron(p, a, b, c, d, m_cachedBC);
if (hasSeperation)
{
-
m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
- m_cachedV = m_cachedP1-m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- } else
+ m_cachedV = m_cachedP1 - m_cachedP2;
+ reduceVertices(m_cachedBC.m_usedVertices);
+ }
+ else
{
-// printf("sub distance got penetration\n");
+ // printf("sub distance got penetration\n");
if (m_cachedBC.m_degenerate)
{
m_cachedValidClosest = false;
- } else
+ }
+ else
{
m_cachedValidClosest = true;
//degenerate case == false, penetration = true + zero
- m_cachedV.setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ m_cachedV.setValue(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
}
break;
}
@@ -228,7 +222,7 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
//closest point origin from tetrahedron
break;
}
- default:
+ default:
{
m_cachedValidClosest = false;
}
@@ -236,7 +230,6 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
}
return m_cachedValidClosest;
-
}
//return/calculate the closest vertex
@@ -247,13 +240,11 @@ bool b3VoronoiSimplexSolver::closest(b3Vector3& v)
return succes;
}
-
-
b3Scalar b3VoronoiSimplexSolver::maxVertex()
{
int i, numverts = numVertices();
b3Scalar maxV = b3Scalar(0.);
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
b3Scalar curLen2 = m_simplexVectorW[i].length2();
if (maxV < curLen2)
@@ -262,13 +253,11 @@ b3Scalar b3VoronoiSimplexSolver::maxVertex()
return maxV;
}
-
-
- //return the current simplex
-int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const
+//return the current simplex
+int b3VoronoiSimplexSolver::getSimplex(b3Vector3* pBuf, b3Vector3* qBuf, b3Vector3* yBuf) const
{
int i;
- for (i=0;i<numVertices();i++)
+ for (i = 0; i < numVertices(); i++)
{
yBuf[i] = m_simplexVectorW[i];
pBuf[i] = m_simplexPointsP[i];
@@ -277,20 +266,17 @@ int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vecto
return numVertices();
}
-
-
-
bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w)
{
bool found = false;
int i, numverts = numVertices();
//b3Scalar maxV = b3Scalar(0.);
-
+
//w is in the current (reduced) simplex
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
- if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
+ if (m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
#else
if (m_simplexVectorW[i] == w)
#endif
@@ -300,199 +286,190 @@ bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w)
//check in case lastW is already removed
if (w == m_lastW)
return true;
-
+
return found;
}
-void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v)
+void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v)
{
v = m_cachedV;
}
-
-bool b3VoronoiSimplexSolver::emptySimplex() const
+bool b3VoronoiSimplexSolver::emptySimplex() const
{
return (numVertices() == 0);
-
}
-void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2)
+void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2)
{
updateClosestVectorAndPoints();
p1 = m_cachedP1;
p2 = m_cachedP2;
-
}
-
-
-
-bool b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result)
+bool b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result)
{
result.m_usedVertices.reset();
- // Check if P in vertex region outside A
- b3Vector3 ab = b - a;
- b3Vector3 ac = c - a;
- b3Vector3 ap = p - a;
- b3Scalar d1 = ab.dot(ap);
- b3Scalar d2 = ac.dot(ap);
- if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0))
+ // Check if P in vertex region outside A
+ b3Vector3 ab = b - a;
+ b3Vector3 ac = c - a;
+ b3Vector3 ap = p - a;
+ b3Scalar d1 = ab.dot(ap);
+ b3Scalar d2 = ac.dot(ap);
+ if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0))
{
result.m_closestPointOnSimplex = a;
result.m_usedVertices.usedVertexA = true;
- result.setBarycentricCoordinates(1,0,0);
- return true;// a; // barycentric coordinates (1,0,0)
+ result.setBarycentricCoordinates(1, 0, 0);
+ return true; // a; // barycentric coordinates (1,0,0)
}
- // Check if P in vertex region outside B
- b3Vector3 bp = p - b;
- b3Scalar d3 = ab.dot(bp);
- b3Scalar d4 = ac.dot(bp);
- if (d3 >= b3Scalar(0.0) && d4 <= d3)
+ // Check if P in vertex region outside B
+ b3Vector3 bp = p - b;
+ b3Scalar d3 = ab.dot(bp);
+ b3Scalar d4 = ac.dot(bp);
+ if (d3 >= b3Scalar(0.0) && d4 <= d3)
{
result.m_closestPointOnSimplex = b;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(0,1,0);
+ result.setBarycentricCoordinates(0, 1, 0);
- return true; // b; // barycentric coordinates (0,1,0)
+ return true; // b; // barycentric coordinates (0,1,0)
}
- // Check if P in edge region of AB, if so return projection of P onto AB
- b3Scalar vc = d1*d4 - d3*d2;
- if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0)) {
- b3Scalar v = d1 / (d1 - d3);
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ b3Scalar vc = d1 * d4 - d3 * d2;
+ if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0))
+ {
+ b3Scalar v = d1 / (d1 - d3);
result.m_closestPointOnSimplex = a + v * ab;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(1-v,v,0);
+ result.setBarycentricCoordinates(1 - v, v, 0);
return true;
- //return a + v * ab; // barycentric coordinates (1-v,v,0)
- }
-
- // Check if P in vertex region outside C
- b3Vector3 cp = p - c;
- b3Scalar d5 = ab.dot(cp);
- b3Scalar d6 = ac.dot(cp);
- if (d6 >= b3Scalar(0.0) && d5 <= d6)
+ //return a + v * ab; // barycentric coordinates (1-v,v,0)
+ }
+
+ // Check if P in vertex region outside C
+ b3Vector3 cp = p - c;
+ b3Scalar d5 = ab.dot(cp);
+ b3Scalar d6 = ac.dot(cp);
+ if (d6 >= b3Scalar(0.0) && d5 <= d6)
{
result.m_closestPointOnSimplex = c;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,0,1);
- return true;//c; // barycentric coordinates (0,0,1)
+ result.setBarycentricCoordinates(0, 0, 1);
+ return true; //c; // barycentric coordinates (0,0,1)
}
- // Check if P in edge region of AC, if so return projection of P onto AC
- b3Scalar vb = d5*d2 - d1*d6;
- if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0)) {
- b3Scalar w = d2 / (d2 - d6);
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ b3Scalar vb = d5 * d2 - d1 * d6;
+ if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0))
+ {
+ b3Scalar w = d2 / (d2 - d6);
result.m_closestPointOnSimplex = a + w * ac;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-w,0,w);
+ result.setBarycentricCoordinates(1 - w, 0, w);
return true;
- //return a + w * ac; // barycentric coordinates (1-w,0,w)
- }
+ //return a + w * ac; // barycentric coordinates (1-w,0,w)
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ b3Scalar va = d3 * d6 - d5 * d4;
+ if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0))
+ {
+ b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
- // Check if P in edge region of BC, if so return projection of P onto BC
- b3Scalar va = d3*d6 - d5*d4;
- if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0)) {
- b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
-
result.m_closestPointOnSimplex = b + w * (c - b);
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,1-w,w);
- return true;
- // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
- }
-
- // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
- b3Scalar denom = b3Scalar(1.0) / (va + vb + vc);
- b3Scalar v = vb * denom;
- b3Scalar w = vc * denom;
-
+ result.setBarycentricCoordinates(0, 1 - w, w);
+ return true;
+ // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ b3Scalar denom = b3Scalar(1.0) / (va + vb + vc);
+ b3Scalar v = vb * denom;
+ b3Scalar w = vc * denom;
+
result.m_closestPointOnSimplex = a + ab * v + ac * w;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-v-w,v,w);
-
- return true;
-// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w
+ result.setBarycentricCoordinates(1 - v - w, v, w);
+ return true;
+ // return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w
}
-
-
-
-
/// Test if point p and d lie on opposite sides of plane through abc
int b3VoronoiSimplexSolver::pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d)
{
- b3Vector3 normal = (b-a).cross(c-a);
+ b3Vector3 normal = (b - a).cross(c - a);
- b3Scalar signp = (p - a).dot(normal); // [AP AB AC]
- b3Scalar signd = (d - a).dot( normal); // [AD AB AC]
+ b3Scalar signp = (p - a).dot(normal); // [AP AB AC]
+ b3Scalar signd = (d - a).dot(normal); // [AD AB AC]
#ifdef B3_CATCH_DEGENERATE_TETRAHEDRON
#ifdef BT_USE_DOUBLE_PRECISION
-if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8)))
+ if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8)))
{
return -1;
}
#else
if (signd * signd < (b3Scalar(1e-4) * b3Scalar(1e-4)))
{
-// printf("affine dependent/degenerate\n");//
+ // printf("affine dependent/degenerate\n");//
return -1;
}
#endif
#endif
// Points on opposite sides if expression signs are opposite
- return signp * signd < b3Scalar(0.);
+ return signp * signd < b3Scalar(0.);
}
-
-bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult)
+bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult)
{
b3SubSimplexClosestResult tempResult;
- // Start out assuming point inside all halfspaces, so closest to itself
+ // Start out assuming point inside all halfspaces, so closest to itself
finalResult.m_closestPointOnSimplex = p;
finalResult.m_usedVertices.reset();
- finalResult.m_usedVertices.usedVertexA = true;
+ finalResult.m_usedVertices.usedVertexA = true;
finalResult.m_usedVertices.usedVertexB = true;
finalResult.m_usedVertices.usedVertexC = true;
finalResult.m_usedVertices.usedVertexD = true;
- int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
+ int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
- int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
- int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
-
- if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
- {
- finalResult.m_degenerate = true;
- return false;
- }
+ int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
+ int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
- if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
- {
- return false;
- }
+ if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
+ {
+ finalResult.m_degenerate = true;
+ return false;
+ }
+ if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
+ {
+ return false;
+ }
- b3Scalar bestSqDist = FLT_MAX;
- // If point outside face abc then compute closest point on abc
- if (pointOutsideABC)
+ b3Scalar bestSqDist = FLT_MAX;
+ // If point outside face abc then compute closest point on abc
+ if (pointOutsideABC)
{
- closestPtPointTriangle(p, a, b, c,tempResult);
+ closestPtPointTriangle(p, a, b, c, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
-
- b3Scalar sqDist = (q - p).dot( q - p);
- // Update best closest point if (squared) distance is less than current best
- if (sqDist < bestSqDist) {
+
+ b3Scalar sqDist = (q - p).dot(q - p);
+ // Update best closest point if (squared) distance is less than current best
+ if (sqDist < bestSqDist)
+ {
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
//convert result bitmask!
@@ -501,25 +478,22 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC],
- 0
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC],
+ 0);
}
- }
-
+ }
// Repeat test for face acd
- if (pointOutsideACD)
+ if (pointOutsideACD)
{
- closestPtPointTriangle(p, a, c, d,tempResult);
+ closestPtPointTriangle(p, a, c, d, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- b3Scalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ b3Scalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -529,52 +503,46 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- 0,
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ 0,
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC]);
}
- }
- // Repeat test for face adb
+ }
+ // Repeat test for face adb
-
if (pointOutsideADB)
{
- closestPtPointTriangle(p, a, d, b,tempResult);
+ closestPtPointTriangle(p, a, d, b, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- b3Scalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ b3Scalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
-
+
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- 0,
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ 0,
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
- // Repeat test for face bdc
-
+ }
+ // Repeat test for face bdc
if (pointOutsideBDC)
{
- closestPtPointTriangle(p, b, d, c,tempResult);
+ closestPtPointTriangle(p, b, d, c, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- b3Scalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ b3Scalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -585,25 +553,22 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- 0,
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ 0,
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
+ }
//help! we ended up full !
-
+
if (finalResult.m_usedVertices.usedVertexA &&
finalResult.m_usedVertices.usedVertexB &&
finalResult.m_usedVertices.usedVertexC &&
- finalResult.m_usedVertices.usedVertexD)
+ finalResult.m_usedVertices.usedVertexD)
{
return true;
}
- return true;
+ return true;
}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
index a6e27667d8..b40b169978 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
@@ -13,22 +13,19 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_VORONOI_SIMPLEX_SOLVER_H
#define B3_VORONOI_SIMPLEX_SOLVER_H
#include "Bullet3Common/b3Vector3.h"
-
#define VORONOI_SIMPLEX_MAX_VERTS 5
///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
//#define BT_USE_EQUAL_VERTEX_THRESHOLD
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
-
-struct b3UsageBitfield{
+struct b3UsageBitfield
+{
b3UsageBitfield()
{
reset();
@@ -41,137 +38,127 @@ struct b3UsageBitfield{
usedVertexC = false;
usedVertexD = false;
}
- unsigned short usedVertexA : 1;
- unsigned short usedVertexB : 1;
- unsigned short usedVertexC : 1;
- unsigned short usedVertexD : 1;
- unsigned short unused1 : 1;
- unsigned short unused2 : 1;
- unsigned short unused3 : 1;
- unsigned short unused4 : 1;
+ unsigned short usedVertexA : 1;
+ unsigned short usedVertexB : 1;
+ unsigned short usedVertexC : 1;
+ unsigned short usedVertexD : 1;
+ unsigned short unused1 : 1;
+ unsigned short unused2 : 1;
+ unsigned short unused3 : 1;
+ unsigned short unused4 : 1;
};
-
-struct b3SubSimplexClosestResult
+struct b3SubSimplexClosestResult
{
- b3Vector3 m_closestPointOnSimplex;
+ b3Vector3 m_closestPointOnSimplex;
//MASK for m_usedVertices
- //stores the simplex vertex-usage, using the MASK,
+ //stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
- b3UsageBitfield m_usedVertices;
- b3Scalar m_barycentricCoords[4];
+ b3UsageBitfield m_usedVertices;
+ b3Scalar m_barycentricCoords[4];
bool m_degenerate;
- void reset()
+ void reset()
{
m_degenerate = false;
setBarycentricCoordinates();
m_usedVertices.reset();
}
- bool isValid()
+ bool isValid()
{
bool valid = (m_barycentricCoords[0] >= b3Scalar(0.)) &&
- (m_barycentricCoords[1] >= b3Scalar(0.)) &&
- (m_barycentricCoords[2] >= b3Scalar(0.)) &&
- (m_barycentricCoords[3] >= b3Scalar(0.));
-
+ (m_barycentricCoords[1] >= b3Scalar(0.)) &&
+ (m_barycentricCoords[2] >= b3Scalar(0.)) &&
+ (m_barycentricCoords[3] >= b3Scalar(0.));
return valid;
}
- void setBarycentricCoordinates(b3Scalar a=b3Scalar(0.),b3Scalar b=b3Scalar(0.),b3Scalar c=b3Scalar(0.),b3Scalar d=b3Scalar(0.))
+ void setBarycentricCoordinates(b3Scalar a = b3Scalar(0.), b3Scalar b = b3Scalar(0.), b3Scalar c = b3Scalar(0.), b3Scalar d = b3Scalar(0.))
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;
m_barycentricCoords[2] = c;
m_barycentricCoords[3] = d;
}
-
};
/// b3VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
/// Can be used with GJK, as an alternative to Johnson distance algorithm.
-B3_ATTRIBUTE_ALIGNED16(class) b3VoronoiSimplexSolver
+B3_ATTRIBUTE_ALIGNED16(class)
+b3VoronoiSimplexSolver
{
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
- int m_numVertices;
-
- b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
- b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
- b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
+ int m_numVertices;
-
+ b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
+ b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
+ b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
- b3Vector3 m_cachedP1;
- b3Vector3 m_cachedP2;
- b3Vector3 m_cachedV;
- b3Vector3 m_lastW;
-
- b3Scalar m_equalVertexThreshold;
- bool m_cachedValidClosest;
+ b3Vector3 m_cachedP1;
+ b3Vector3 m_cachedP2;
+ b3Vector3 m_cachedV;
+ b3Vector3 m_lastW;
+ b3Scalar m_equalVertexThreshold;
+ bool m_cachedValidClosest;
b3SubSimplexClosestResult m_cachedBC;
- bool m_needsUpdate;
-
- void removeVertex(int index);
- void reduceVertices (const b3UsageBitfield& usedVerts);
- bool updateClosestVectorAndPoints();
+ bool m_needsUpdate;
- bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
- int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
- bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result);
+ void removeVertex(int index);
+ void reduceVertices(const b3UsageBitfield& usedVerts);
+ bool updateClosestVectorAndPoints();
-public:
+ bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
+ int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
+ bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result);
+public:
b3VoronoiSimplexSolver()
- : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
+ : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
{
}
- void reset();
-
- void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
+ void reset();
- void setEqualVertexThreshold(b3Scalar threshold)
- {
- m_equalVertexThreshold = threshold;
- }
+ void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
- b3Scalar getEqualVertexThreshold() const
- {
- return m_equalVertexThreshold;
- }
+ void setEqualVertexThreshold(b3Scalar threshold)
+ {
+ m_equalVertexThreshold = threshold;
+ }
- bool closest(b3Vector3& v);
+ b3Scalar getEqualVertexThreshold() const
+ {
+ return m_equalVertexThreshold;
+ }
- b3Scalar maxVertex();
+ bool closest(b3Vector3 & v);
- bool fullSimplex() const
- {
- return (m_numVertices == 4);
- }
+ b3Scalar maxVertex();
- int getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const;
+ bool fullSimplex() const
+ {
+ return (m_numVertices == 4);
+ }
- bool inSimplex(const b3Vector3& w);
-
- void backup_closest(b3Vector3& v) ;
+ int getSimplex(b3Vector3 * pBuf, b3Vector3 * qBuf, b3Vector3 * yBuf) const;
- bool emptySimplex() const ;
+ bool inSimplex(const b3Vector3& w);
- void compute_points(b3Vector3& p1, b3Vector3& p2) ;
+ void backup_closest(b3Vector3 & v);
- int numVertices() const
- {
- return m_numVertices;
- }
+ bool emptySimplex() const;
+ void compute_points(b3Vector3 & p1, b3Vector3 & p2);
+ int numVertices() const
+ {
+ return m_numVertices;
+ }
};
-#endif //B3_VORONOI_SIMPLEX_SOLVER_H
-
+#endif //B3_VORONOI_SIMPLEX_SOLVER_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
index 4b3b49eae8..f1df8a6970 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
@@ -1,258 +1,257 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* bvhTraversalKernelCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"typedef unsigned int u32;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes\n"
-" int m_escapeIndexOrTriangleIndex;\n"
-"} btQuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_aabbMin;\n"
-" float4 m_aabbMax;\n"
-" float4 m_quantization;\n"
-" int m_numNodes;\n"
-" int m_numSubTrees;\n"
-" int m_nodeOffset;\n"
-" int m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeaf(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-" \n"
-"int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes, points to the root of the subtree\n"
-" int m_rootNodeIndex;\n"
-" //4 bytes\n"
-" int m_subtreeSize;\n"
-" int m_padding[3];\n"
-"} btBvhSubtreeInfo;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" int m_numChildShapes;\n"
-" int blaat2;\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"int testQuantizedAabbAgainstQuantizedAabb(\n"
-" const unsigned short int* aabbMin1,\n"
-" const unsigned short int* aabbMax1,\n"
-" const unsigned short int* aabbMin2,\n"
-" const unsigned short int* aabbMax2)\n"
-"{\n"
-" //int overlap = 1;\n"
-" if (aabbMin1[0] > aabbMax2[0])\n"
-" return 0;\n"
-" if (aabbMax1[0] < aabbMin2[0])\n"
-" return 0;\n"
-" if (aabbMin1[1] > aabbMax2[1])\n"
-" return 0;\n"
-" if (aabbMax1[1] < aabbMin2[1])\n"
-" return 0;\n"
-" if (aabbMin1[2] > aabbMax2[2])\n"
-" return 0;\n"
-" if (aabbMax1[2] < aabbMin2[2])\n"
-" return 0;\n"
-" return 1;\n"
-" //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n"
-" //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n"
-" //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n"
-" //return overlap;\n"
-"}\n"
-"void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n"
-"{\n"
-" float4 clampedPoint = max(point2,bvhAabbMin);\n"
-" clampedPoint = min (clampedPoint, bvhAabbMax);\n"
-" float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n"
-" if (isMax)\n"
-" {\n"
-" out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n"
-" out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n"
-" out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n"
-" } else\n"
-" {\n"
-" out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n"
-" out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n"
-" out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n"
-" }\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void bvhTraversalKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global btAabbCL* aabbs,\n"
-" __global int4* concavePairsOut,\n"
-" __global volatile int* numConcavePairsOut,\n"
-" __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n"
-" __global const btQuantizedBvhNode* quantizedNodesRoot,\n"
-" __global const b3BvhInfo* bvhInfos,\n"
-" int numPairs,\n"
-" int maxNumConcavePairsCapacity)\n"
-"{\n"
-" int id = get_global_id(0);\n"
-" if (id>=numPairs)\n"
-" return;\n"
-" \n"
-" int bodyIndexA = pairs[id].x;\n"
-" int bodyIndexB = pairs[id].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
-" return;\n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" \n"
-" if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
-" shapeTypeB!=SHAPE_SPHERE &&\n"
-" shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
-" )\n"
-" return;\n"
-" b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n"
-" float4 bvhAabbMin = bvhInfo.m_aabbMin;\n"
-" float4 bvhAabbMax = bvhInfo.m_aabbMax;\n"
-" float4 bvhQuantization = bvhInfo.m_quantization;\n"
-" int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n"
-" __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n"
-" __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n"
-" \n"
-" unsigned short int quantizedQueryAabbMin[3];\n"
-" unsigned short int quantizedQueryAabbMax[3];\n"
-" quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
-" quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
-" \n"
-" for (int i=0;i<numSubtreeHeaders;i++)\n"
-" {\n"
-" btBvhSubtreeInfo subtree = subtreeHeaders[i];\n"
-" \n"
-" int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n"
-" if (overlap != 0)\n"
-" {\n"
-" int startNodeIndex = subtree.m_rootNodeIndex;\n"
-" int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n"
-" int curIndex = startNodeIndex;\n"
-" int escapeIndex;\n"
-" int isLeafNode;\n"
-" int aabbOverlap;\n"
-" while (curIndex < endNodeIndex)\n"
-" {\n"
-" btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n"
-" aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n"
-" isLeafNode = isLeaf(&rootNode);\n"
-" if (aabbOverlap)\n"
-" {\n"
-" if (isLeafNode)\n"
-" {\n"
-" int triangleIndex = getTriangleIndex(&rootNode);\n"
-" if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-" int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n"
-" for (int b=0;b<numChildrenB;b++)\n"
-" {\n"
-" if ((pairIdx+b)<maxNumConcavePairsCapacity)\n"
-" {\n"
-" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-" int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n"
-" concavePairsOut[pairIdx+b] = newPair;\n"
-" }\n"
-" }\n"
-" } else\n"
-" {\n"
-" int pairIdx = atomic_inc(numConcavePairsOut);\n"
-" if (pairIdx<maxNumConcavePairsCapacity)\n"
-" {\n"
-" int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n"
-" concavePairsOut[pairIdx] = newPair;\n"
-" }\n"
-" }\n"
-" } \n"
-" curIndex++;\n"
-" } else\n"
-" {\n"
-" if (isLeafNode)\n"
-" {\n"
-" curIndex++;\n"
-" } else\n"
-" {\n"
-" escapeIndex = getEscapeIndex(&rootNode);\n"
-" curIndex += escapeIndex;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-;
+static const char* bvhTraversalKernelCL =
+ "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
+ "//written by Erwin Coumans\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define SHAPE_SPHERE 7\n"
+ "typedef unsigned int u32;\n"
+ "#define MAX_NUM_PARTS_IN_BITS 10\n"
+ "///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
+ "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes\n"
+ " int m_escapeIndexOrTriangleIndex;\n"
+ "} btQuantizedBvhNode;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_aabbMin;\n"
+ " float4 m_aabbMax;\n"
+ " float4 m_quantization;\n"
+ " int m_numNodes;\n"
+ " int m_numSubTrees;\n"
+ " int m_nodeOffset;\n"
+ " int m_subTreeOffset;\n"
+ "} b3BvhInfo;\n"
+ "int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int isLeaf(const btQuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ " \n"
+ "int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes, points to the root of the subtree\n"
+ " int m_rootNodeIndex;\n"
+ " //4 bytes\n"
+ " int m_subtreeSize;\n"
+ " int m_padding[3];\n"
+ "} btBvhSubtreeInfo;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_numChildShapes;\n"
+ " int blaat2;\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "int testQuantizedAabbAgainstQuantizedAabb(\n"
+ " const unsigned short int* aabbMin1,\n"
+ " const unsigned short int* aabbMax1,\n"
+ " const unsigned short int* aabbMin2,\n"
+ " const unsigned short int* aabbMax2)\n"
+ "{\n"
+ " //int overlap = 1;\n"
+ " if (aabbMin1[0] > aabbMax2[0])\n"
+ " return 0;\n"
+ " if (aabbMax1[0] < aabbMin2[0])\n"
+ " return 0;\n"
+ " if (aabbMin1[1] > aabbMax2[1])\n"
+ " return 0;\n"
+ " if (aabbMax1[1] < aabbMin2[1])\n"
+ " return 0;\n"
+ " if (aabbMin1[2] > aabbMax2[2])\n"
+ " return 0;\n"
+ " if (aabbMax1[2] < aabbMin2[2])\n"
+ " return 0;\n"
+ " return 1;\n"
+ " //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n"
+ " //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n"
+ " //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n"
+ " //return overlap;\n"
+ "}\n"
+ "void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n"
+ "{\n"
+ " float4 clampedPoint = max(point2,bvhAabbMin);\n"
+ " clampedPoint = min (clampedPoint, bvhAabbMax);\n"
+ " float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n"
+ " if (isMax)\n"
+ " {\n"
+ " out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n"
+ " out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n"
+ " out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n"
+ " } else\n"
+ " {\n"
+ " out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n"
+ " out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n"
+ " out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n"
+ " }\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void bvhTraversalKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global int4* concavePairsOut,\n"
+ " __global volatile int* numConcavePairsOut,\n"
+ " __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n"
+ " __global const btQuantizedBvhNode* quantizedNodesRoot,\n"
+ " __global const b3BvhInfo* bvhInfos,\n"
+ " int numPairs,\n"
+ " int maxNumConcavePairsCapacity)\n"
+ "{\n"
+ " int id = get_global_id(0);\n"
+ " if (id>=numPairs)\n"
+ " return;\n"
+ " \n"
+ " int bodyIndexA = pairs[id].x;\n"
+ " int bodyIndexB = pairs[id].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
+ " return;\n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " \n"
+ " if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
+ " shapeTypeB!=SHAPE_SPHERE &&\n"
+ " shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
+ " )\n"
+ " return;\n"
+ " b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n"
+ " float4 bvhAabbMin = bvhInfo.m_aabbMin;\n"
+ " float4 bvhAabbMax = bvhInfo.m_aabbMax;\n"
+ " float4 bvhQuantization = bvhInfo.m_quantization;\n"
+ " int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n"
+ " __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n"
+ " __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n"
+ " \n"
+ " unsigned short int quantizedQueryAabbMin[3];\n"
+ " unsigned short int quantizedQueryAabbMax[3];\n"
+ " quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
+ " quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
+ " \n"
+ " for (int i=0;i<numSubtreeHeaders;i++)\n"
+ " {\n"
+ " btBvhSubtreeInfo subtree = subtreeHeaders[i];\n"
+ " \n"
+ " int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n"
+ " if (overlap != 0)\n"
+ " {\n"
+ " int startNodeIndex = subtree.m_rootNodeIndex;\n"
+ " int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n"
+ " int curIndex = startNodeIndex;\n"
+ " int escapeIndex;\n"
+ " int isLeafNode;\n"
+ " int aabbOverlap;\n"
+ " while (curIndex < endNodeIndex)\n"
+ " {\n"
+ " btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n"
+ " aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n"
+ " isLeafNode = isLeaf(&rootNode);\n"
+ " if (aabbOverlap)\n"
+ " {\n"
+ " if (isLeafNode)\n"
+ " {\n"
+ " int triangleIndex = getTriangleIndex(&rootNode);\n"
+ " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
+ " int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n"
+ " for (int b=0;b<numChildrenB;b++)\n"
+ " {\n"
+ " if ((pairIdx+b)<maxNumConcavePairsCapacity)\n"
+ " {\n"
+ " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
+ " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n"
+ " concavePairsOut[pairIdx+b] = newPair;\n"
+ " }\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " int pairIdx = atomic_inc(numConcavePairsOut);\n"
+ " if (pairIdx<maxNumConcavePairsCapacity)\n"
+ " {\n"
+ " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n"
+ " concavePairsOut[pairIdx] = newPair;\n"
+ " }\n"
+ " }\n"
+ " } \n"
+ " curIndex++;\n"
+ " } else\n"
+ " {\n"
+ " if (isLeafNode)\n"
+ " {\n"
+ " curIndex++;\n"
+ " } else\n"
+ " {\n"
+ " escapeIndex = getEscapeIndex(&rootNode);\n"
+ " curIndex += escapeIndex;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
index 7ed4b382c3..74959a931c 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
@@ -1,1446 +1,1445 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* mprKernelsCL= \
-"/***\n"
-" * ---------------------------------\n"
-" * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n"
-" *\n"
-" * This file was ported from mpr.c file, part of libccd.\n"
-" * The Minkoski Portal Refinement implementation was ported \n"
-" * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n"
-" * at http://github.com/erwincoumans/bullet3\n"
-" *\n"
-" * Distributed under the OSI-approved BSD License (the \"License\");\n"
-" * see <http://www.opensource.org/licenses/bsd-license.php>.\n"
-" * This software is distributed WITHOUT ANY WARRANTY; without even the\n"
-" * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
-" * See the License for more information.\n"
-" */\n"
-"#ifndef B3_MPR_PENETRATION_H\n"
-"#define B3_MPR_PENETRATION_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#define B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"typedef struct b3GpuFace b3GpuFace_t;\n"
-"struct b3GpuFace\n"
-"{\n"
-" b3Float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-" int m_unusedPadding1;\n"
-" int m_unusedPadding2;\n"
-"};\n"
-"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
-"struct b3ConvexPolyhedronData\n"
-"{\n"
-" b3Float4 m_localCenter;\n"
-" b3Float4 m_extents;\n"
-" b3Float4 mC;\n"
-" b3Float4 mE;\n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"};\n"
-"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-" SHAPE_HEIGHT_FIELD=1,\n"
-" SHAPE_CONVEX_HULL=3,\n"
-" SHAPE_PLANE=4,\n"
-" SHAPE_CONCAVE_TRIMESH=5,\n"
-" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-" SHAPE_SPHERE=7,\n"
-" MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-" b3Float4 m_childPosition;\n"
-" b3Quat m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-" int m_bodyIndexA;\n"
-" int m_bodyIndexB;\n"
-"// int m_pairType;\n"
-" int m_childShapeIndexA;\n"
-" int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define B3_MPR_SQRT sqrt\n"
-"#endif\n"
-"#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n"
-"#define B3_MPR_FABS fabs\n"
-"#define B3_MPR_TOLERANCE 1E-6f\n"
-"#define B3_MPR_MAX_ITERATIONS 1000\n"
-"struct _b3MprSupport_t \n"
-"{\n"
-" b3Float4 v; //!< Support point in minkowski sum\n"
-" b3Float4 v1; //!< Support point in obj1\n"
-" b3Float4 v2; //!< Support point in obj2\n"
-"};\n"
-"typedef struct _b3MprSupport_t b3MprSupport_t;\n"
-"struct _b3MprSimplex_t \n"
-"{\n"
-" b3MprSupport_t ps[4];\n"
-" int last; //!< index of last added point\n"
-"};\n"
-"typedef struct _b3MprSimplex_t b3MprSimplex_t;\n"
-"inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n"
-"{\n"
-" return &s->ps[idx];\n"
-"}\n"
-"inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n"
-"{\n"
-" s->last = size - 1;\n"
-"}\n"
-"inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n"
-"{\n"
-" return s->last + 1;\n"
-"}\n"
-"inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n"
-"{\n"
-" // here is no check on boundaries\n"
-" return &s->ps[idx];\n"
-"}\n"
-"inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n"
-"{\n"
-" *d = *s;\n"
-"}\n"
-"inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n"
-"{\n"
-" b3MprSupportCopy(s->ps + pos, a);\n"
-"}\n"
-"inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n"
-"{\n"
-" b3MprSupport_t supp;\n"
-" b3MprSupportCopy(&supp, &s->ps[pos1]);\n"
-" b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n"
-" b3MprSupportCopy(&s->ps[pos2], &supp);\n"
-"}\n"
-"inline int b3MprIsZero(float val)\n"
-"{\n"
-" return B3_MPR_FABS(val) < FLT_EPSILON;\n"
-"}\n"
-"inline int b3MprEq(float _a, float _b)\n"
-"{\n"
-" float ab;\n"
-" float a, b;\n"
-" ab = B3_MPR_FABS(_a - _b);\n"
-" if (B3_MPR_FABS(ab) < FLT_EPSILON)\n"
-" return 1;\n"
-" a = B3_MPR_FABS(_a);\n"
-" b = B3_MPR_FABS(_b);\n"
-" if (b > a){\n"
-" return ab < FLT_EPSILON * b;\n"
-" }else{\n"
-" return ab < FLT_EPSILON * a;\n"
-" }\n"
-"}\n"
-"inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n"
-"{\n"
-" return b3MprEq((*a).x, (*b).x)\n"
-" && b3MprEq((*a).y, (*b).y)\n"
-" && b3MprEq((*a).z, (*b).z);\n"
-"}\n"
-"inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n"
-"{\n"
-" b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
-" float maxDot = -B3_LARGE_FLOAT;\n"
-" if( 0 < hull->m_numVertices )\n"
-" {\n"
-" const b3Float4 scaled = supportVec;\n"
-" int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
-" return verticesA[hull->m_vertexOffset+index];\n"
-" }\n"
-" return supVec;\n"
-"}\n"
-"B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" const b3Float4* _dir, b3Float4* outp, int logme)\n"
-"{\n"
-" //dir is in worldspace, move to local space\n"
-" \n"
-" b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n"
-" b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n"
-" \n"
-" b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n"
-" \n"
-" const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n"
-" \n"
-" //find local support vertex\n"
-" int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n"
-" \n"
-" b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n"
-" __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n"
-" \n"
-" b3Float4 pInA;\n"
-" if (logme)\n"
-" {\n"
-" b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
-" float maxDot = -B3_LARGE_FLOAT;\n"
-" if( 0 < hull->m_numVertices )\n"
-" {\n"
-" const b3Float4 scaled = localDir;\n"
-" int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
-" pInA = cpuVertices[hull->m_vertexOffset+index];\n"
-" \n"
-" }\n"
-" } else\n"
-" {\n"
-" pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n"
-" }\n"
-" //move vertex to world space\n"
-" *outp = b3TransformPoint(pInA,pos,orn);\n"
-" \n"
-"}\n"
-"inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" const b3Float4* _dir, b3MprSupport_t *supp)\n"
-"{\n"
-" b3Float4 dir;\n"
-" dir = *_dir;\n"
-" b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n"
-" dir = *_dir*-1.f;\n"
-" b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n"
-" supp->v = supp->v1 - supp->v2;\n"
-"}\n"
-"inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n"
-"{\n"
-" center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n"
-" center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n"
-" center->v = center->v1 - center->v2;\n"
-"}\n"
-"inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n"
-"{\n"
-" (*v).x = x;\n"
-" (*v).y = y;\n"
-" (*v).z = z;\n"
-" (*v).w = 0.f;\n"
-"}\n"
-"inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-" (*v).x += (*w).x;\n"
-" (*v).y += (*w).y;\n"
-" (*v).z += (*w).z;\n"
-"}\n"
-"inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-" *v = *w;\n"
-"}\n"
-"inline void b3MprVec3Scale(b3Float4 *d, float k)\n"
-"{\n"
-" *d *= k;\n"
-"}\n"
-"inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-" float dot;\n"
-" dot = b3Dot3F4(*a,*b);\n"
-" return dot;\n"
-"}\n"
-"inline float b3MprVec3Len2(const b3Float4 *v)\n"
-"{\n"
-" return b3MprVec3Dot(v, v);\n"
-"}\n"
-"inline void b3MprVec3Normalize(b3Float4 *d)\n"
-"{\n"
-" float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n"
-" b3MprVec3Scale(d, k);\n"
-"}\n"
-"inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-" *d = b3Cross3(*a,*b);\n"
-" \n"
-"}\n"
-"inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-" *d = *v - *w;\n"
-"}\n"
-"inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n"
-"{\n"
-" b3Float4 v2v1, v3v1;\n"
-" b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b3MprVec3Cross(dir, &v2v1, &v3v1);\n"
-" b3MprVec3Normalize(dir);\n"
-"}\n"
-"inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n"
-" const b3Float4 *dir)\n"
-"{\n"
-" float dot;\n"
-" dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
-" return b3MprIsZero(dot) || dot > 0.f;\n"
-"}\n"
-"inline int portalReachTolerance(const b3MprSimplex_t *portal,\n"
-" const b3MprSupport_t *v4,\n"
-" const b3Float4 *dir)\n"
-"{\n"
-" float dv1, dv2, dv3, dv4;\n"
-" float dot1, dot2, dot3;\n"
-" // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n"
-" dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n"
-" dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n"
-" dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n"
-" dv4 = b3MprVec3Dot(&v4->v, dir);\n"
-" dot1 = dv4 - dv1;\n"
-" dot2 = dv4 - dv2;\n"
-" dot3 = dv4 - dv3;\n"
-" dot1 = B3_MPR_FMIN(dot1, dot2);\n"
-" dot1 = B3_MPR_FMIN(dot1, dot3);\n"
-" return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n"
-"}\n"
-"inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n"
-" const b3MprSupport_t *v4,\n"
-" const b3Float4 *dir)\n"
-"{\n"
-" float dot;\n"
-" dot = b3MprVec3Dot(&v4->v, dir);\n"
-" return b3MprIsZero(dot) || dot > 0.f;\n"
-"}\n"
-"inline void b3ExpandPortal(b3MprSimplex_t *portal,\n"
-" const b3MprSupport_t *v4)\n"
-"{\n"
-" float dot;\n"
-" b3Float4 v4v0;\n"
-" b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n"
-" if (dot > 0.f){\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n"
-" if (dot > 0.f){\n"
-" b3MprSimplexSet(portal, 1, v4);\n"
-" }else{\n"
-" b3MprSimplexSet(portal, 3, v4);\n"
-" }\n"
-" }else{\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n"
-" if (dot > 0.f){\n"
-" b3MprSimplexSet(portal, 2, v4);\n"
-" }else{\n"
-" b3MprSimplexSet(portal, 1, v4);\n"
-" }\n"
-" }\n"
-"}\n"
-"B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" __global int* hasSepAxis,\n"
-" b3MprSimplex_t *portal)\n"
-"{\n"
-" b3Float4 dir, va, vb;\n"
-" float dot;\n"
-" int cont;\n"
-" \n"
-" \n"
-" // vertex 0 is center of portal\n"
-" b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n"
-" // vertex 0 is center of portal\n"
-" b3MprSimplexSetSize(portal, 1);\n"
-" \n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n"
-" // Portal's center lies on origin (0,0,0) => we know that objects\n"
-" // intersect but we would need to know penetration info.\n"
-" // So move center little bit...\n"
-" b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n"
-" b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n"
-" }\n"
-" // vertex 1 = support in direction of origin\n"
-" b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Scale(&dir, -1.f);\n"
-" b3MprVec3Normalize(&dir);\n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n"
-" b3MprSimplexSetSize(portal, 2);\n"
-" // test if origin isn't outside of v1\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n"
-" \n"
-" if (b3MprIsZero(dot) || dot < 0.f)\n"
-" return -1;\n"
-" // vertex 2\n"
-" b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" if (b3MprIsZero(b3MprVec3Len2(&dir))){\n"
-" if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n"
-" // origin lies on v1\n"
-" return 1;\n"
-" }else{\n"
-" // origin lies on v0-v1 segment\n"
-" return 2;\n"
-" }\n"
-" }\n"
-" b3MprVec3Normalize(&dir);\n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n"
-" \n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n"
-" if (b3MprIsZero(dot) || dot < 0.f)\n"
-" return -1;\n"
-" b3MprSimplexSetSize(portal, 3);\n"
-" // vertex 3 direction\n"
-" b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Cross(&dir, &va, &vb);\n"
-" b3MprVec3Normalize(&dir);\n"
-" // it is better to form portal faces to be oriented \"outside\" origin\n"
-" dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
-" if (dot > 0.f){\n"
-" b3MprSimplexSwap(portal, 1, 2);\n"
-" b3MprVec3Scale(&dir, -1.f);\n"
-" }\n"
-" while (b3MprSimplexSize(portal) < 4){\n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n"
-" \n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n"
-" if (b3MprIsZero(dot) || dot < 0.f)\n"
-" return -1;\n"
-" cont = 0;\n"
-" // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n"
-" // continue\n"
-" b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 3)->v);\n"
-" dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
-" if (dot < 0.f && !b3MprIsZero(dot)){\n"
-" b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n"
-" cont = 1;\n"
-" }\n"
-" if (!cont){\n"
-" // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n"
-" // continue\n"
-" b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
-" if (dot < 0.f && !b3MprIsZero(dot)){\n"
-" b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n"
-" cont = 1;\n"
-" }\n"
-" }\n"
-" if (cont){\n"
-" b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Cross(&dir, &va, &vb);\n"
-" b3MprVec3Normalize(&dir);\n"
-" }else{\n"
-" b3MprSimplexSetSize(portal, 4);\n"
-" }\n"
-" }\n"
-" return 0;\n"
-"}\n"
-"B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" b3MprSimplex_t *portal)\n"
-"{\n"
-" b3Float4 dir;\n"
-" b3MprSupport_t v4;\n"
-" for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
-" //while (1)\n"
-" {\n"
-" // compute direction outside the portal (from v0 throught v1,v2,v3\n"
-" // face)\n"
-" b3PortalDir(portal, &dir);\n"
-" // test if origin is inside the portal\n"
-" if (portalEncapsulesOrigin(portal, &dir))\n"
-" return 0;\n"
-" // get next support point\n"
-" \n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
-" // test if v4 can expand portal to contain origin and if portal\n"
-" // expanding doesn't reach given tolerance\n"
-" if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n"
-" || portalReachTolerance(portal, &v4, &dir))\n"
-" {\n"
-" return -1;\n"
-" }\n"
-" // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n"
-" // difference (direction from v0).\n"
-" b3ExpandPortal(portal, &v4);\n"
-" }\n"
-" return -1;\n"
-"}\n"
-"B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n"
-"{\n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" b3Float4 dir;\n"
-" size_t i;\n"
-" float b[4], sum, inv;\n"
-" b3Float4 vec, p1, p2;\n"
-" b3PortalDir(portal, &dir);\n"
-" // use barycentric coordinates of tetrahedron to find origin\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
-" sum = b[0] + b[1] + b[2] + b[3];\n"
-" if (b3MprIsZero(sum) || sum < 0.f){\n"
-" b[0] = 0.f;\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 3)->v);\n"
-" b[1] = b3MprVec3Dot(&vec, &dir);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b[2] = b3MprVec3Dot(&vec, &dir);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" b[3] = b3MprVec3Dot(&vec, &dir);\n"
-" sum = b[1] + b[2] + b[3];\n"
-" }\n"
-" inv = 1.f / sum;\n"
-" b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n"
-" b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n"
-" for (i = 0; i < 4; i++){\n"
-" b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n"
-" b3MprVec3Scale(&vec, b[i]);\n"
-" b3MprVec3Add(&p1, &vec);\n"
-" b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n"
-" b3MprVec3Scale(&vec, b[i]);\n"
-" b3MprVec3Add(&p2, &vec);\n"
-" }\n"
-" b3MprVec3Scale(&p1, inv);\n"
-" b3MprVec3Scale(&p2, inv);\n"
-" b3MprVec3Copy(pos, &p1);\n"
-" b3MprVec3Add(pos, &p2);\n"
-" b3MprVec3Scale(pos, 0.5);\n"
-"}\n"
-"inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-" b3Float4 ab;\n"
-" b3MprVec3Sub2(&ab, a, b);\n"
-" return b3MprVec3Len2(&ab);\n"
-"}\n"
-"inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n"
-" const b3Float4 *x0,\n"
-" const b3Float4 *b,\n"
-" b3Float4 *witness)\n"
-"{\n"
-" // The computation comes from solving equation of segment:\n"
-" // S(t) = x0 + t.d\n"
-" // where - x0 is initial point of segment\n"
-" // - d is direction of segment from x0 (|d| > 0)\n"
-" // - t belongs to <0, 1> interval\n"
-" // \n"
-" // Than, distance from a segment to some point P can be expressed:\n"
-" // D(t) = |x0 + t.d - P|^2\n"
-" // which is distance from any point on segment. Minimization\n"
-" // of this function brings distance from P to segment.\n"
-" // Minimization of D(t) leads to simple quadratic equation that's\n"
-" // solving is straightforward.\n"
-" //\n"
-" // Bonus of this method is witness point for free.\n"
-" float dist, t;\n"
-" b3Float4 d, a;\n"
-" // direction of segment\n"
-" b3MprVec3Sub2(&d, b, x0);\n"
-" // precompute vector from P to x0\n"
-" b3MprVec3Sub2(&a, x0, P);\n"
-" t = -1.f * b3MprVec3Dot(&a, &d);\n"
-" t /= b3MprVec3Len2(&d);\n"
-" if (t < 0.f || b3MprIsZero(t)){\n"
-" dist = b3MprVec3Dist2(x0, P);\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, x0);\n"
-" }else if (t > 1.f || b3MprEq(t, 1.f)){\n"
-" dist = b3MprVec3Dist2(b, P);\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, b);\n"
-" }else{\n"
-" if (witness){\n"
-" b3MprVec3Copy(witness, &d);\n"
-" b3MprVec3Scale(witness, t);\n"
-" b3MprVec3Add(witness, x0);\n"
-" dist = b3MprVec3Dist2(witness, P);\n"
-" }else{\n"
-" // recycling variables\n"
-" b3MprVec3Scale(&d, t);\n"
-" b3MprVec3Add(&d, &a);\n"
-" dist = b3MprVec3Len2(&d);\n"
-" }\n"
-" }\n"
-" return dist;\n"
-"}\n"
-"inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n"
-" const b3Float4 *x0, const b3Float4 *B,\n"
-" const b3Float4 *C,\n"
-" b3Float4 *witness)\n"
-"{\n"
-" // Computation comes from analytic expression for triangle (x0, B, C)\n"
-" // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n"
-" // Then equation for distance is:\n"
-" // D(s, t) = | T(s, t) - P |^2\n"
-" // This leads to minimization of quadratic function of two variables.\n"
-" // The solution from is taken only if s is between 0 and 1, t is\n"
-" // between 0 and 1 and t + s < 1, otherwise distance from segment is\n"
-" // computed.\n"
-" b3Float4 d1, d2, a;\n"
-" float u, v, w, p, q, r;\n"
-" float s, t, dist, dist2;\n"
-" b3Float4 witness2;\n"
-" b3MprVec3Sub2(&d1, B, x0);\n"
-" b3MprVec3Sub2(&d2, C, x0);\n"
-" b3MprVec3Sub2(&a, x0, P);\n"
-" u = b3MprVec3Dot(&a, &a);\n"
-" v = b3MprVec3Dot(&d1, &d1);\n"
-" w = b3MprVec3Dot(&d2, &d2);\n"
-" p = b3MprVec3Dot(&a, &d1);\n"
-" q = b3MprVec3Dot(&a, &d2);\n"
-" r = b3MprVec3Dot(&d1, &d2);\n"
-" s = (q * r - w * p) / (w * v - r * r);\n"
-" t = (-s * r - q) / w;\n"
-" if ((b3MprIsZero(s) || s > 0.f)\n"
-" && (b3MprEq(s, 1.f) || s < 1.f)\n"
-" && (b3MprIsZero(t) || t > 0.f)\n"
-" && (b3MprEq(t, 1.f) || t < 1.f)\n"
-" && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n"
-" if (witness){\n"
-" b3MprVec3Scale(&d1, s);\n"
-" b3MprVec3Scale(&d2, t);\n"
-" b3MprVec3Copy(witness, x0);\n"
-" b3MprVec3Add(witness, &d1);\n"
-" b3MprVec3Add(witness, &d2);\n"
-" dist = b3MprVec3Dist2(witness, P);\n"
-" }else{\n"
-" dist = s * s * v;\n"
-" dist += t * t * w;\n"
-" dist += 2.f * s * t * r;\n"
-" dist += 2.f * s * p;\n"
-" dist += 2.f * t * q;\n"
-" dist += u;\n"
-" }\n"
-" }else{\n"
-" dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n"
-" dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n"
-" if (dist2 < dist){\n"
-" dist = dist2;\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, &witness2);\n"
-" }\n"
-" dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n"
-" if (dist2 < dist){\n"
-" dist = dist2;\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, &witness2);\n"
-" }\n"
-" }\n"
-" return dist;\n"
-"}\n"
-"B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" b3MprSimplex_t *portal,\n"
-" float *depth, b3Float4 *pdir, b3Float4 *pos)\n"
-"{\n"
-" b3Float4 dir;\n"
-" b3MprSupport_t v4;\n"
-" unsigned long iterations;\n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" iterations = 1UL;\n"
-" for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
-" //while (1)\n"
-" {\n"
-" // compute portal direction and obtain next support point\n"
-" b3PortalDir(portal, &dir);\n"
-" \n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
-" // reached tolerance -> find penetration info\n"
-" if (portalReachTolerance(portal, &v4, &dir)\n"
-" || iterations ==B3_MPR_MAX_ITERATIONS)\n"
-" {\n"
-" *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n"
-" *depth = B3_MPR_SQRT(*depth);\n"
-" \n"
-" if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n"
-" {\n"
-" \n"
-" *pdir = dir;\n"
-" } \n"
-" b3MprVec3Normalize(pdir);\n"
-" \n"
-" // barycentric coordinates:\n"
-" b3FindPos(portal, pos);\n"
-" return;\n"
-" }\n"
-" b3ExpandPortal(portal, &v4);\n"
-" iterations++;\n"
-" }\n"
-"}\n"
-"B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n"
-"{\n"
-" // Touching contact on portal's v1 - so depth is zero and direction\n"
-" // is unimportant and pos can be guessed\n"
-" *depth = 0.f;\n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" b3MprVec3Copy(dir, b3mpr_vec3_origin);\n"
-" b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
-" b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
-" b3MprVec3Scale(pos, 0.5);\n"
-"}\n"
-"B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n"
-" float *depth, b3Float4 *dir, b3Float4 *pos)\n"
-"{\n"
-" \n"
-" // Origin lies on v0-v1 segment.\n"
-" // Depth is distance to v1, direction also and position must be\n"
-" // computed\n"
-" b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
-" b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
-" b3MprVec3Scale(pos, 0.5f);\n"
-" \n"
-" b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
-" *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n"
-" b3MprVec3Normalize(dir);\n"
-"}\n"
-"inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n"
-" b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" __global int* hasSepAxis,\n"
-" float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n"
-"{\n"
-" \n"
-" b3MprSimplex_t portal;\n"
-" \n"
-"// if (!hasSepAxis[pairIndex])\n"
-" // return -1;\n"
-" \n"
-" hasSepAxis[pairIndex] = 0;\n"
-" int res;\n"
-" // Phase 1: Portal discovery\n"
-" res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n"
-" \n"
-" \n"
-" //sepAxis[pairIndex] = *pdir;//or -dir?\n"
-" switch (res)\n"
-" {\n"
-" case 0:\n"
-" {\n"
-" // Phase 2: Portal refinement\n"
-" \n"
-" res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n"
-" if (res < 0)\n"
-" return -1;\n"
-" // Phase 3. Penetration info\n"
-" b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n"
-" hasSepAxis[pairIndex] = 1;\n"
-" sepAxis[pairIndex] = -*dirOut;\n"
-" break;\n"
-" }\n"
-" case 1:\n"
-" {\n"
-" // Touching contact on portal's v1.\n"
-" b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n"
-" break;\n"
-" }\n"
-" case 2:\n"
-" {\n"
-" \n"
-" b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n"
-" break;\n"
-" }\n"
-" default:\n"
-" {\n"
-" hasSepAxis[pairIndex]=0;\n"
-" //if (res < 0)\n"
-" //{\n"
-" // Origin isn't inside portal - no collision.\n"
-" return -1;\n"
-" //}\n"
-" }\n"
-" };\n"
-" \n"
-" return 0;\n"
-"};\n"
-"#endif //B3_MPR_PENETRATION_H\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-" #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-" #define counter32_t volatile __global int*\n"
-"#endif\n"
-"__kernel void mprPenetrationKernel( __global int4* pairs,\n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global float4* separatingNormals,\n"
-" __global int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int contactCapacity,\n"
-" int numPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-" {\n"
-" return;\n"
-" }\n"
-" float depthOut;\n"
-" b3Float4 dirOut;\n"
-" b3Float4 posOut;\n"
-" int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" if (res==0)\n"
-" {\n"
-" //add a contact\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" pairs[pairIndex].z = dstIdx;\n"
-" __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n"
-" c->m_worldNormalOnB = -dirOut;//normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" //for (int i=0;i<nContacts;i++)\n"
-" posOut.w = -depthOut;\n"
-" c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n"
-" GET_NPOINTS(*c) = 1;//nContacts;\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"typedef float4 Quaternion;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices,\n"
-" __global const float4* unitSphereDirections,\n"
-" int numUnitSphereDirections,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test unit sphere directions\n"
-" for (int i=0;i<numUnitSphereDirections;i++)\n"
-" {\n"
-" float4 crossje;\n"
-" crossje = unitSphereDirections[i]; \n"
-" if (dot3F4(DeltaC2,crossje)>0)\n"
-" crossje *= -1.f;\n"
-" {\n"
-" float dist;\n"
-" bool result = true;\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* unitSphereDirections,\n"
-" __global float4* separatingNormals,\n"
-" __global int* hasSeparatingAxis,\n"
-" __global float* dmins,\n"
-" int numUnitSphereDirections,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" \n"
-" float dmin = dmins[i];\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal = separatingNormals[i];\n"
-" \n"
-" int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
-" if (numEdgeEdgeDirections>numUnitSphereDirections)\n"
-" {\n"
-" bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" } //if (hasSeparatingAxis[i])\n"
-" }//(i<numPairs)\n"
-"}\n"
-;
+static const char* mprKernelsCL =
+ "/***\n"
+ " * ---------------------------------\n"
+ " * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n"
+ " *\n"
+ " * This file was ported from mpr.c file, part of libccd.\n"
+ " * The Minkoski Portal Refinement implementation was ported \n"
+ " * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n"
+ " * at http://github.com/erwincoumans/bullet3\n"
+ " *\n"
+ " * Distributed under the OSI-approved BSD License (the \"License\");\n"
+ " * see <http://www.opensource.org/licenses/bsd-license.php>.\n"
+ " * This software is distributed WITHOUT ANY WARRANTY; without even the\n"
+ " * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
+ " * See the License for more information.\n"
+ " */\n"
+ "#ifndef B3_MPR_PENETRATION_H\n"
+ "#define B3_MPR_PENETRATION_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "typedef struct b3GpuFace b3GpuFace_t;\n"
+ "struct b3GpuFace\n"
+ "{\n"
+ " b3Float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ " int m_unusedPadding1;\n"
+ " int m_unusedPadding2;\n"
+ "};\n"
+ "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
+ "struct b3ConvexPolyhedronData\n"
+ "{\n"
+ " b3Float4 m_localCenter;\n"
+ " b3Float4 m_extents;\n"
+ " b3Float4 mC;\n"
+ " b3Float4 mE;\n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "};\n"
+ "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_COLLIDABLE_H\n"
+ "#define B3_COLLIDABLE_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "enum b3ShapeTypes\n"
+ "{\n"
+ " SHAPE_HEIGHT_FIELD=1,\n"
+ " SHAPE_CONVEX_HULL=3,\n"
+ " SHAPE_PLANE=4,\n"
+ " SHAPE_CONCAVE_TRIMESH=5,\n"
+ " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
+ " SHAPE_SPHERE=7,\n"
+ " MAX_NUM_SHAPE_TYPES,\n"
+ "};\n"
+ "typedef struct b3Collidable b3Collidable_t;\n"
+ "struct b3Collidable\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ "};\n"
+ "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
+ "struct b3GpuChildShape\n"
+ "{\n"
+ " b3Float4 m_childPosition;\n"
+ " b3Quat m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "struct b3CompoundOverlappingPair\n"
+ "{\n"
+ " int m_bodyIndexA;\n"
+ " int m_bodyIndexB;\n"
+ "// int m_pairType;\n"
+ " int m_childShapeIndexA;\n"
+ " int m_childShapeIndexB;\n"
+ "};\n"
+ "#endif //B3_COLLIDABLE_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#define B3_MPR_SQRT sqrt\n"
+ "#endif\n"
+ "#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n"
+ "#define B3_MPR_FABS fabs\n"
+ "#define B3_MPR_TOLERANCE 1E-6f\n"
+ "#define B3_MPR_MAX_ITERATIONS 1000\n"
+ "struct _b3MprSupport_t \n"
+ "{\n"
+ " b3Float4 v; //!< Support point in minkowski sum\n"
+ " b3Float4 v1; //!< Support point in obj1\n"
+ " b3Float4 v2; //!< Support point in obj2\n"
+ "};\n"
+ "typedef struct _b3MprSupport_t b3MprSupport_t;\n"
+ "struct _b3MprSimplex_t \n"
+ "{\n"
+ " b3MprSupport_t ps[4];\n"
+ " int last; //!< index of last added point\n"
+ "};\n"
+ "typedef struct _b3MprSimplex_t b3MprSimplex_t;\n"
+ "inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n"
+ "{\n"
+ " return &s->ps[idx];\n"
+ "}\n"
+ "inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n"
+ "{\n"
+ " s->last = size - 1;\n"
+ "}\n"
+ "inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n"
+ "{\n"
+ " return s->last + 1;\n"
+ "}\n"
+ "inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n"
+ "{\n"
+ " // here is no check on boundaries\n"
+ " return &s->ps[idx];\n"
+ "}\n"
+ "inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n"
+ "{\n"
+ " *d = *s;\n"
+ "}\n"
+ "inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n"
+ "{\n"
+ " b3MprSupportCopy(s->ps + pos, a);\n"
+ "}\n"
+ "inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n"
+ "{\n"
+ " b3MprSupport_t supp;\n"
+ " b3MprSupportCopy(&supp, &s->ps[pos1]);\n"
+ " b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n"
+ " b3MprSupportCopy(&s->ps[pos2], &supp);\n"
+ "}\n"
+ "inline int b3MprIsZero(float val)\n"
+ "{\n"
+ " return B3_MPR_FABS(val) < FLT_EPSILON;\n"
+ "}\n"
+ "inline int b3MprEq(float _a, float _b)\n"
+ "{\n"
+ " float ab;\n"
+ " float a, b;\n"
+ " ab = B3_MPR_FABS(_a - _b);\n"
+ " if (B3_MPR_FABS(ab) < FLT_EPSILON)\n"
+ " return 1;\n"
+ " a = B3_MPR_FABS(_a);\n"
+ " b = B3_MPR_FABS(_b);\n"
+ " if (b > a){\n"
+ " return ab < FLT_EPSILON * b;\n"
+ " }else{\n"
+ " return ab < FLT_EPSILON * a;\n"
+ " }\n"
+ "}\n"
+ "inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n"
+ "{\n"
+ " return b3MprEq((*a).x, (*b).x)\n"
+ " && b3MprEq((*a).y, (*b).y)\n"
+ " && b3MprEq((*a).z, (*b).z);\n"
+ "}\n"
+ "inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n"
+ "{\n"
+ " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
+ " float maxDot = -B3_LARGE_FLOAT;\n"
+ " if( 0 < hull->m_numVertices )\n"
+ " {\n"
+ " const b3Float4 scaled = supportVec;\n"
+ " int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
+ " return verticesA[hull->m_vertexOffset+index];\n"
+ " }\n"
+ " return supVec;\n"
+ "}\n"
+ "B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " const b3Float4* _dir, b3Float4* outp, int logme)\n"
+ "{\n"
+ " //dir is in worldspace, move to local space\n"
+ " \n"
+ " b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n"
+ " b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n"
+ " \n"
+ " b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n"
+ " \n"
+ " const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n"
+ " \n"
+ " //find local support vertex\n"
+ " int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n"
+ " \n"
+ " b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n"
+ " __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n"
+ " \n"
+ " b3Float4 pInA;\n"
+ " if (logme)\n"
+ " {\n"
+ " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
+ " float maxDot = -B3_LARGE_FLOAT;\n"
+ " if( 0 < hull->m_numVertices )\n"
+ " {\n"
+ " const b3Float4 scaled = localDir;\n"
+ " int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
+ " pInA = cpuVertices[hull->m_vertexOffset+index];\n"
+ " \n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n"
+ " }\n"
+ " //move vertex to world space\n"
+ " *outp = b3TransformPoint(pInA,pos,orn);\n"
+ " \n"
+ "}\n"
+ "inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " const b3Float4* _dir, b3MprSupport_t *supp)\n"
+ "{\n"
+ " b3Float4 dir;\n"
+ " dir = *_dir;\n"
+ " b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n"
+ " dir = *_dir*-1.f;\n"
+ " b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n"
+ " supp->v = supp->v1 - supp->v2;\n"
+ "}\n"
+ "inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n"
+ "{\n"
+ " center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n"
+ " center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n"
+ " center->v = center->v1 - center->v2;\n"
+ "}\n"
+ "inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n"
+ "{\n"
+ " (*v).x = x;\n"
+ " (*v).y = y;\n"
+ " (*v).z = z;\n"
+ " (*v).w = 0.f;\n"
+ "}\n"
+ "inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n"
+ "{\n"
+ " (*v).x += (*w).x;\n"
+ " (*v).y += (*w).y;\n"
+ " (*v).z += (*w).z;\n"
+ "}\n"
+ "inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n"
+ "{\n"
+ " *v = *w;\n"
+ "}\n"
+ "inline void b3MprVec3Scale(b3Float4 *d, float k)\n"
+ "{\n"
+ " *d *= k;\n"
+ "}\n"
+ "inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n"
+ "{\n"
+ " float dot;\n"
+ " dot = b3Dot3F4(*a,*b);\n"
+ " return dot;\n"
+ "}\n"
+ "inline float b3MprVec3Len2(const b3Float4 *v)\n"
+ "{\n"
+ " return b3MprVec3Dot(v, v);\n"
+ "}\n"
+ "inline void b3MprVec3Normalize(b3Float4 *d)\n"
+ "{\n"
+ " float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n"
+ " b3MprVec3Scale(d, k);\n"
+ "}\n"
+ "inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n"
+ "{\n"
+ " *d = b3Cross3(*a,*b);\n"
+ " \n"
+ "}\n"
+ "inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n"
+ "{\n"
+ " *d = *v - *w;\n"
+ "}\n"
+ "inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n"
+ "{\n"
+ " b3Float4 v2v1, v3v1;\n"
+ " b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b3MprVec3Cross(dir, &v2v1, &v3v1);\n"
+ " b3MprVec3Normalize(dir);\n"
+ "}\n"
+ "inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n"
+ " const b3Float4 *dir)\n"
+ "{\n"
+ " float dot;\n"
+ " dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
+ " return b3MprIsZero(dot) || dot > 0.f;\n"
+ "}\n"
+ "inline int portalReachTolerance(const b3MprSimplex_t *portal,\n"
+ " const b3MprSupport_t *v4,\n"
+ " const b3Float4 *dir)\n"
+ "{\n"
+ " float dv1, dv2, dv3, dv4;\n"
+ " float dot1, dot2, dot3;\n"
+ " // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n"
+ " dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n"
+ " dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n"
+ " dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n"
+ " dv4 = b3MprVec3Dot(&v4->v, dir);\n"
+ " dot1 = dv4 - dv1;\n"
+ " dot2 = dv4 - dv2;\n"
+ " dot3 = dv4 - dv3;\n"
+ " dot1 = B3_MPR_FMIN(dot1, dot2);\n"
+ " dot1 = B3_MPR_FMIN(dot1, dot3);\n"
+ " return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n"
+ "}\n"
+ "inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n"
+ " const b3MprSupport_t *v4,\n"
+ " const b3Float4 *dir)\n"
+ "{\n"
+ " float dot;\n"
+ " dot = b3MprVec3Dot(&v4->v, dir);\n"
+ " return b3MprIsZero(dot) || dot > 0.f;\n"
+ "}\n"
+ "inline void b3ExpandPortal(b3MprSimplex_t *portal,\n"
+ " const b3MprSupport_t *v4)\n"
+ "{\n"
+ " float dot;\n"
+ " b3Float4 v4v0;\n"
+ " b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n"
+ " if (dot > 0.f){\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n"
+ " if (dot > 0.f){\n"
+ " b3MprSimplexSet(portal, 1, v4);\n"
+ " }else{\n"
+ " b3MprSimplexSet(portal, 3, v4);\n"
+ " }\n"
+ " }else{\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n"
+ " if (dot > 0.f){\n"
+ " b3MprSimplexSet(portal, 2, v4);\n"
+ " }else{\n"
+ " b3MprSimplexSet(portal, 1, v4);\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " __global int* hasSepAxis,\n"
+ " b3MprSimplex_t *portal)\n"
+ "{\n"
+ " b3Float4 dir, va, vb;\n"
+ " float dot;\n"
+ " int cont;\n"
+ " \n"
+ " \n"
+ " // vertex 0 is center of portal\n"
+ " b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n"
+ " // vertex 0 is center of portal\n"
+ " b3MprSimplexSetSize(portal, 1);\n"
+ " \n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n"
+ " // Portal's center lies on origin (0,0,0) => we know that objects\n"
+ " // intersect but we would need to know penetration info.\n"
+ " // So move center little bit...\n"
+ " b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n"
+ " b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n"
+ " }\n"
+ " // vertex 1 = support in direction of origin\n"
+ " b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Scale(&dir, -1.f);\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n"
+ " b3MprSimplexSetSize(portal, 2);\n"
+ " // test if origin isn't outside of v1\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n"
+ " \n"
+ " if (b3MprIsZero(dot) || dot < 0.f)\n"
+ " return -1;\n"
+ " // vertex 2\n"
+ " b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " if (b3MprIsZero(b3MprVec3Len2(&dir))){\n"
+ " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n"
+ " // origin lies on v1\n"
+ " return 1;\n"
+ " }else{\n"
+ " // origin lies on v0-v1 segment\n"
+ " return 2;\n"
+ " }\n"
+ " }\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n"
+ " \n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n"
+ " if (b3MprIsZero(dot) || dot < 0.f)\n"
+ " return -1;\n"
+ " b3MprSimplexSetSize(portal, 3);\n"
+ " // vertex 3 direction\n"
+ " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Cross(&dir, &va, &vb);\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " // it is better to form portal faces to be oriented \"outside\" origin\n"
+ " dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " if (dot > 0.f){\n"
+ " b3MprSimplexSwap(portal, 1, 2);\n"
+ " b3MprVec3Scale(&dir, -1.f);\n"
+ " }\n"
+ " while (b3MprSimplexSize(portal) < 4){\n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n"
+ " \n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n"
+ " if (b3MprIsZero(dot) || dot < 0.f)\n"
+ " return -1;\n"
+ " cont = 0;\n"
+ " // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n"
+ " // continue\n"
+ " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 3)->v);\n"
+ " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " if (dot < 0.f && !b3MprIsZero(dot)){\n"
+ " b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n"
+ " cont = 1;\n"
+ " }\n"
+ " if (!cont){\n"
+ " // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n"
+ " // continue\n"
+ " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " if (dot < 0.f && !b3MprIsZero(dot)){\n"
+ " b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n"
+ " cont = 1;\n"
+ " }\n"
+ " }\n"
+ " if (cont){\n"
+ " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Cross(&dir, &va, &vb);\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " }else{\n"
+ " b3MprSimplexSetSize(portal, 4);\n"
+ " }\n"
+ " }\n"
+ " return 0;\n"
+ "}\n"
+ "B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " b3MprSimplex_t *portal)\n"
+ "{\n"
+ " b3Float4 dir;\n"
+ " b3MprSupport_t v4;\n"
+ " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
+ " //while (1)\n"
+ " {\n"
+ " // compute direction outside the portal (from v0 throught v1,v2,v3\n"
+ " // face)\n"
+ " b3PortalDir(portal, &dir);\n"
+ " // test if origin is inside the portal\n"
+ " if (portalEncapsulesOrigin(portal, &dir))\n"
+ " return 0;\n"
+ " // get next support point\n"
+ " \n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
+ " // test if v4 can expand portal to contain origin and if portal\n"
+ " // expanding doesn't reach given tolerance\n"
+ " if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n"
+ " || portalReachTolerance(portal, &v4, &dir))\n"
+ " {\n"
+ " return -1;\n"
+ " }\n"
+ " // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n"
+ " // difference (direction from v0).\n"
+ " b3ExpandPortal(portal, &v4);\n"
+ " }\n"
+ " return -1;\n"
+ "}\n"
+ "B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n"
+ "{\n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " b3Float4 dir;\n"
+ " size_t i;\n"
+ " float b[4], sum, inv;\n"
+ " b3Float4 vec, p1, p2;\n"
+ " b3PortalDir(portal, &dir);\n"
+ " // use barycentric coordinates of tetrahedron to find origin\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " sum = b[0] + b[1] + b[2] + b[3];\n"
+ " if (b3MprIsZero(sum) || sum < 0.f){\n"
+ " b[0] = 0.f;\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 3)->v);\n"
+ " b[1] = b3MprVec3Dot(&vec, &dir);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b[2] = b3MprVec3Dot(&vec, &dir);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " b[3] = b3MprVec3Dot(&vec, &dir);\n"
+ " sum = b[1] + b[2] + b[3];\n"
+ " }\n"
+ " inv = 1.f / sum;\n"
+ " b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n"
+ " b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n"
+ " for (i = 0; i < 4; i++){\n"
+ " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n"
+ " b3MprVec3Scale(&vec, b[i]);\n"
+ " b3MprVec3Add(&p1, &vec);\n"
+ " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n"
+ " b3MprVec3Scale(&vec, b[i]);\n"
+ " b3MprVec3Add(&p2, &vec);\n"
+ " }\n"
+ " b3MprVec3Scale(&p1, inv);\n"
+ " b3MprVec3Scale(&p2, inv);\n"
+ " b3MprVec3Copy(pos, &p1);\n"
+ " b3MprVec3Add(pos, &p2);\n"
+ " b3MprVec3Scale(pos, 0.5);\n"
+ "}\n"
+ "inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n"
+ "{\n"
+ " b3Float4 ab;\n"
+ " b3MprVec3Sub2(&ab, a, b);\n"
+ " return b3MprVec3Len2(&ab);\n"
+ "}\n"
+ "inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n"
+ " const b3Float4 *x0,\n"
+ " const b3Float4 *b,\n"
+ " b3Float4 *witness)\n"
+ "{\n"
+ " // The computation comes from solving equation of segment:\n"
+ " // S(t) = x0 + t.d\n"
+ " // where - x0 is initial point of segment\n"
+ " // - d is direction of segment from x0 (|d| > 0)\n"
+ " // - t belongs to <0, 1> interval\n"
+ " // \n"
+ " // Than, distance from a segment to some point P can be expressed:\n"
+ " // D(t) = |x0 + t.d - P|^2\n"
+ " // which is distance from any point on segment. Minimization\n"
+ " // of this function brings distance from P to segment.\n"
+ " // Minimization of D(t) leads to simple quadratic equation that's\n"
+ " // solving is straightforward.\n"
+ " //\n"
+ " // Bonus of this method is witness point for free.\n"
+ " float dist, t;\n"
+ " b3Float4 d, a;\n"
+ " // direction of segment\n"
+ " b3MprVec3Sub2(&d, b, x0);\n"
+ " // precompute vector from P to x0\n"
+ " b3MprVec3Sub2(&a, x0, P);\n"
+ " t = -1.f * b3MprVec3Dot(&a, &d);\n"
+ " t /= b3MprVec3Len2(&d);\n"
+ " if (t < 0.f || b3MprIsZero(t)){\n"
+ " dist = b3MprVec3Dist2(x0, P);\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, x0);\n"
+ " }else if (t > 1.f || b3MprEq(t, 1.f)){\n"
+ " dist = b3MprVec3Dist2(b, P);\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, b);\n"
+ " }else{\n"
+ " if (witness){\n"
+ " b3MprVec3Copy(witness, &d);\n"
+ " b3MprVec3Scale(witness, t);\n"
+ " b3MprVec3Add(witness, x0);\n"
+ " dist = b3MprVec3Dist2(witness, P);\n"
+ " }else{\n"
+ " // recycling variables\n"
+ " b3MprVec3Scale(&d, t);\n"
+ " b3MprVec3Add(&d, &a);\n"
+ " dist = b3MprVec3Len2(&d);\n"
+ " }\n"
+ " }\n"
+ " return dist;\n"
+ "}\n"
+ "inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n"
+ " const b3Float4 *x0, const b3Float4 *B,\n"
+ " const b3Float4 *C,\n"
+ " b3Float4 *witness)\n"
+ "{\n"
+ " // Computation comes from analytic expression for triangle (x0, B, C)\n"
+ " // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n"
+ " // Then equation for distance is:\n"
+ " // D(s, t) = | T(s, t) - P |^2\n"
+ " // This leads to minimization of quadratic function of two variables.\n"
+ " // The solution from is taken only if s is between 0 and 1, t is\n"
+ " // between 0 and 1 and t + s < 1, otherwise distance from segment is\n"
+ " // computed.\n"
+ " b3Float4 d1, d2, a;\n"
+ " float u, v, w, p, q, r;\n"
+ " float s, t, dist, dist2;\n"
+ " b3Float4 witness2;\n"
+ " b3MprVec3Sub2(&d1, B, x0);\n"
+ " b3MprVec3Sub2(&d2, C, x0);\n"
+ " b3MprVec3Sub2(&a, x0, P);\n"
+ " u = b3MprVec3Dot(&a, &a);\n"
+ " v = b3MprVec3Dot(&d1, &d1);\n"
+ " w = b3MprVec3Dot(&d2, &d2);\n"
+ " p = b3MprVec3Dot(&a, &d1);\n"
+ " q = b3MprVec3Dot(&a, &d2);\n"
+ " r = b3MprVec3Dot(&d1, &d2);\n"
+ " s = (q * r - w * p) / (w * v - r * r);\n"
+ " t = (-s * r - q) / w;\n"
+ " if ((b3MprIsZero(s) || s > 0.f)\n"
+ " && (b3MprEq(s, 1.f) || s < 1.f)\n"
+ " && (b3MprIsZero(t) || t > 0.f)\n"
+ " && (b3MprEq(t, 1.f) || t < 1.f)\n"
+ " && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n"
+ " if (witness){\n"
+ " b3MprVec3Scale(&d1, s);\n"
+ " b3MprVec3Scale(&d2, t);\n"
+ " b3MprVec3Copy(witness, x0);\n"
+ " b3MprVec3Add(witness, &d1);\n"
+ " b3MprVec3Add(witness, &d2);\n"
+ " dist = b3MprVec3Dist2(witness, P);\n"
+ " }else{\n"
+ " dist = s * s * v;\n"
+ " dist += t * t * w;\n"
+ " dist += 2.f * s * t * r;\n"
+ " dist += 2.f * s * p;\n"
+ " dist += 2.f * t * q;\n"
+ " dist += u;\n"
+ " }\n"
+ " }else{\n"
+ " dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n"
+ " dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n"
+ " if (dist2 < dist){\n"
+ " dist = dist2;\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, &witness2);\n"
+ " }\n"
+ " dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n"
+ " if (dist2 < dist){\n"
+ " dist = dist2;\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, &witness2);\n"
+ " }\n"
+ " }\n"
+ " return dist;\n"
+ "}\n"
+ "B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " b3MprSimplex_t *portal,\n"
+ " float *depth, b3Float4 *pdir, b3Float4 *pos)\n"
+ "{\n"
+ " b3Float4 dir;\n"
+ " b3MprSupport_t v4;\n"
+ " unsigned long iterations;\n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " iterations = 1UL;\n"
+ " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
+ " //while (1)\n"
+ " {\n"
+ " // compute portal direction and obtain next support point\n"
+ " b3PortalDir(portal, &dir);\n"
+ " \n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
+ " // reached tolerance -> find penetration info\n"
+ " if (portalReachTolerance(portal, &v4, &dir)\n"
+ " || iterations ==B3_MPR_MAX_ITERATIONS)\n"
+ " {\n"
+ " *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n"
+ " *depth = B3_MPR_SQRT(*depth);\n"
+ " \n"
+ " if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n"
+ " {\n"
+ " \n"
+ " *pdir = dir;\n"
+ " } \n"
+ " b3MprVec3Normalize(pdir);\n"
+ " \n"
+ " // barycentric coordinates:\n"
+ " b3FindPos(portal, pos);\n"
+ " return;\n"
+ " }\n"
+ " b3ExpandPortal(portal, &v4);\n"
+ " iterations++;\n"
+ " }\n"
+ "}\n"
+ "B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n"
+ "{\n"
+ " // Touching contact on portal's v1 - so depth is zero and direction\n"
+ " // is unimportant and pos can be guessed\n"
+ " *depth = 0.f;\n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " b3MprVec3Copy(dir, b3mpr_vec3_origin);\n"
+ " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
+ " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
+ " b3MprVec3Scale(pos, 0.5);\n"
+ "}\n"
+ "B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n"
+ " float *depth, b3Float4 *dir, b3Float4 *pos)\n"
+ "{\n"
+ " \n"
+ " // Origin lies on v0-v1 segment.\n"
+ " // Depth is distance to v1, direction also and position must be\n"
+ " // computed\n"
+ " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
+ " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
+ " b3MprVec3Scale(pos, 0.5f);\n"
+ " \n"
+ " b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
+ " *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n"
+ " b3MprVec3Normalize(dir);\n"
+ "}\n"
+ "inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n"
+ " b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " __global int* hasSepAxis,\n"
+ " float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n"
+ "{\n"
+ " \n"
+ " b3MprSimplex_t portal;\n"
+ " \n"
+ "// if (!hasSepAxis[pairIndex])\n"
+ " // return -1;\n"
+ " \n"
+ " hasSepAxis[pairIndex] = 0;\n"
+ " int res;\n"
+ " // Phase 1: Portal discovery\n"
+ " res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n"
+ " \n"
+ " \n"
+ " //sepAxis[pairIndex] = *pdir;//or -dir?\n"
+ " switch (res)\n"
+ " {\n"
+ " case 0:\n"
+ " {\n"
+ " // Phase 2: Portal refinement\n"
+ " \n"
+ " res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n"
+ " if (res < 0)\n"
+ " return -1;\n"
+ " // Phase 3. Penetration info\n"
+ " b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n"
+ " hasSepAxis[pairIndex] = 1;\n"
+ " sepAxis[pairIndex] = -*dirOut;\n"
+ " break;\n"
+ " }\n"
+ " case 1:\n"
+ " {\n"
+ " // Touching contact on portal's v1.\n"
+ " b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n"
+ " break;\n"
+ " }\n"
+ " case 2:\n"
+ " {\n"
+ " \n"
+ " b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n"
+ " break;\n"
+ " }\n"
+ " default:\n"
+ " {\n"
+ " hasSepAxis[pairIndex]=0;\n"
+ " //if (res < 0)\n"
+ " //{\n"
+ " // Origin isn't inside portal - no collision.\n"
+ " return -1;\n"
+ " //}\n"
+ " }\n"
+ " };\n"
+ " \n"
+ " return 0;\n"
+ "};\n"
+ "#endif //B3_MPR_PENETRATION_H\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ " #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ " #define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "__kernel void mprPenetrationKernel( __global int4* pairs,\n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global float4* separatingNormals,\n"
+ " __global int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " float depthOut;\n"
+ " b3Float4 dirOut;\n"
+ " b3Float4 posOut;\n"
+ " int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " if (res==0)\n"
+ " {\n"
+ " //add a contact\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " pairs[pairIndex].z = dstIdx;\n"
+ " __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n"
+ " c->m_worldNormalOnB = -dirOut;//normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " //for (int i=0;i<nContacts;i++)\n"
+ " posOut.w = -depthOut;\n"
+ " c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n"
+ " GET_NPOINTS(*c) = 1;//nContacts;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "typedef float4 Quaternion;\n"
+ "#define make_float4 (float4)\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " int numUnitSphereDirections,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test unit sphere directions\n"
+ " for (int i=0;i<numUnitSphereDirections;i++)\n"
+ " {\n"
+ " float4 crossje;\n"
+ " crossje = unitSphereDirections[i]; \n"
+ " if (dot3F4(DeltaC2,crossje)>0)\n"
+ " crossje *= -1.f;\n"
+ " {\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " __global float4* separatingNormals,\n"
+ " __global int* hasSeparatingAxis,\n"
+ " __global float* dmins,\n"
+ " int numUnitSphereDirections,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " \n"
+ " float dmin = dmins[i];\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal = separatingNormals[i];\n"
+ " \n"
+ " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
+ " if (numEdgeEdgeDirections>numUnitSphereDirections)\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " } //if (hasSeparatingAxis[i])\n"
+ " }//(i<numPairs)\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
index b0103fe674..b2e0a2dd47 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
@@ -1,1289 +1,1288 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* primitiveContactsKernelsCL= \
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_PLANE 4\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"typedef unsigned int u32;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" int m_numChildShapes;\n"
-" float m_radius;\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx; \n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" \n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" \n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"//#define dot3F4 dot\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"void trInverse(float4 translationIn, Quaternion orientationIn,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtInvert(orientationIn);\n"
-" *translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"void trMul(float4 translationA, Quaternion orientationA,\n"
-" float4 translationB, Quaternion orientationB,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtMul(orientationA,orientationB);\n"
-" *translationOut = transform(&translationB,&translationA,&orientationA);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
-"{\n"
-" return make_float4( a.x + (b.x - a.x) * t,\n"
-" a.y + (b.y - a.y) * t,\n"
-" a.z + (b.z - a.z) * t,\n"
-" 0.f);\n"
-"}\n"
-"float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
-"{\n"
-" float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
-" float dist = dot3F4(n, point) + planeEqn.w;\n"
-" *closestPointOnFace = point - dist * n;\n"
-" return dist;\n"
-"}\n"
-"inline bool IsPointInPolygon(float4 p, \n"
-" const btGpuFace* face,\n"
-" __global const float4* baseVertex,\n"
-" __global const int* convexIndices,\n"
-" float4* out)\n"
-"{\n"
-" float4 a;\n"
-" float4 b;\n"
-" float4 ab;\n"
-" float4 ap;\n"
-" float4 v;\n"
-" float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
-" \n"
-" if (face->m_numIndices<2)\n"
-" return false;\n"
-" \n"
-" float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
-" \n"
-" b = v0;\n"
-" for(unsigned i=0; i != face->m_numIndices; ++i)\n"
-" {\n"
-" a = b;\n"
-" float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
-" b = vi;\n"
-" ab = b-a;\n"
-" ap = p-a;\n"
-" v = cross3(ab,plane);\n"
-" if (dot(ap, v) > 0.f)\n"
-" {\n"
-" float ab_m2 = dot(ab, ab);\n"
-" float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
-" if (rt <= 0.f)\n"
-" {\n"
-" *out = a;\n"
-" }\n"
-" else if (rt >= 1.f) \n"
-" {\n"
-" *out = b;\n"
-" }\n"
-" else\n"
-" {\n"
-" float s = 1.f - rt;\n"
-" out[0].x = s * a.x + rt * b.x;\n"
-" out[0].y = s * a.y + rt * b.y;\n"
-" out[0].z = s * a.z + rt * b.z;\n"
-" }\n"
-" return false;\n"
-" }\n"
-" }\n"
-" return true;\n"
-"}\n"
-"void computeContactSphereConvex(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB, \n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* convexVertices,\n"
-" __global const int* convexIndices,\n"
-" __global const btGpuFace* faces,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity,\n"
-" float4 spherePos2,\n"
-" float radius,\n"
-" float4 pos,\n"
-" float4 quat\n"
-" )\n"
-"{\n"
-" float4 invPos;\n"
-" float4 invOrn;\n"
-" trInverse(pos,quat, &invPos,&invOrn);\n"
-" float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
-" int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
-" int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
-" float4 closestPnt = (float4)(0, 0, 0, 0);\n"
-" float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
-" float minDist = -1000000.f;\n"
-" bool bCollide = true;\n"
-" for ( int f = 0; f < numFaces; f++ )\n"
-" {\n"
-" btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
-" // set up a plane equation \n"
-" float4 planeEqn;\n"
-" float4 n1 = face.m_plane;\n"
-" n1.w = 0.f;\n"
-" planeEqn = n1;\n"
-" planeEqn.w = face.m_plane.w;\n"
-" \n"
-" \n"
-" // compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
-" float4 pntReturn;\n"
-" float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
-" // If the distance is positive, the plane is a separating plane. \n"
-" if ( dist > radius )\n"
-" {\n"
-" bCollide = false;\n"
-" break;\n"
-" }\n"
-" if (dist>0)\n"
-" {\n"
-" //might hit an edge or vertex\n"
-" float4 out;\n"
-" float4 zeroPos = make_float4(0,0,0,0);\n"
-" bool isInPoly = IsPointInPolygon(spherePos,\n"
-" &face,\n"
-" &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
-" convexIndices,\n"
-" &out);\n"
-" if (isInPoly)\n"
-" {\n"
-" if (dist>minDist)\n"
-" {\n"
-" minDist = dist;\n"
-" closestPnt = pntReturn;\n"
-" hitNormalWorld = planeEqn;\n"
-" \n"
-" }\n"
-" } else\n"
-" {\n"
-" float4 tmp = spherePos-out;\n"
-" float l2 = dot(tmp,tmp);\n"
-" if (l2<radius*radius)\n"
-" {\n"
-" dist = sqrt(l2);\n"
-" if (dist>minDist)\n"
-" {\n"
-" minDist = dist;\n"
-" closestPnt = out;\n"
-" hitNormalWorld = tmp/dist;\n"
-" \n"
-" }\n"
-" \n"
-" } else\n"
-" {\n"
-" bCollide = false;\n"
-" break;\n"
-" }\n"
-" }\n"
-" } else\n"
-" {\n"
-" if ( dist > minDist )\n"
-" {\n"
-" minDist = dist;\n"
-" closestPnt = pntReturn;\n"
-" hitNormalWorld.xyz = planeEqn.xyz;\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-" \n"
-" if (bCollide && minDist > -10000)\n"
-" {\n"
-" float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
-" float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
-" \n"
-" float actualDepth = minDist-radius;\n"
-" if (actualDepth<=0.f)\n"
-" {\n"
-" \n"
-" pOnB1.w = actualDepth;\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" \n"
-" if (1)//dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_worldPosB[0] = pOnB1;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" } \n"
-" }\n"
-" }//if (hasCollision)\n"
-"}\n"
-" \n"
-"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
-"{\n"
-" if( nPoints == 0 )\n"
-" return 0;\n"
-" \n"
-" if (nPoints <=4)\n"
-" return nPoints;\n"
-" \n"
-" \n"
-" if (nPoints >64)\n"
-" nPoints = 64;\n"
-" \n"
-" float4 center = make_float4(0.f);\n"
-" {\n"
-" \n"
-" for (int i=0;i<nPoints;i++)\n"
-" center += p[i];\n"
-" center /= (float)nPoints;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" // sample 4 directions\n"
-" \n"
-" float4 aVector = p[0] - center;\n"
-" float4 u = cross3( nearNormal, aVector );\n"
-" float4 v = cross3( nearNormal, u );\n"
-" u = normalize3( u );\n"
-" v = normalize3( v );\n"
-" \n"
-" \n"
-" //keep point with deepest penetration\n"
-" float minW= FLT_MAX;\n"
-" \n"
-" int minIndex=-1;\n"
-" \n"
-" float4 maxDots;\n"
-" maxDots.x = FLT_MIN;\n"
-" maxDots.y = FLT_MIN;\n"
-" maxDots.z = FLT_MIN;\n"
-" maxDots.w = FLT_MIN;\n"
-" \n"
-" // idx, distance\n"
-" for(int ie = 0; ie<nPoints; ie++ )\n"
-" {\n"
-" if (p[ie].w<minW)\n"
-" {\n"
-" minW = p[ie].w;\n"
-" minIndex=ie;\n"
-" }\n"
-" float f;\n"
-" float4 r = p[ie]-center;\n"
-" f = dot3F4( u, r );\n"
-" if (f<maxDots.x)\n"
-" {\n"
-" maxDots.x = f;\n"
-" contactIdx[0].x = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -u, r );\n"
-" if (f<maxDots.y)\n"
-" {\n"
-" maxDots.y = f;\n"
-" contactIdx[0].y = ie;\n"
-" }\n"
-" \n"
-" \n"
-" f = dot3F4( v, r );\n"
-" if (f<maxDots.z)\n"
-" {\n"
-" maxDots.z = f;\n"
-" contactIdx[0].z = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -v, r );\n"
-" if (f<maxDots.w)\n"
-" {\n"
-" maxDots.w = f;\n"
-" contactIdx[0].w = ie;\n"
-" }\n"
-" \n"
-" }\n"
-" \n"
-" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
-" {\n"
-" //replace the first contact with minimum (todo: replace contact with least penetration)\n"
-" contactIdx[0].x = minIndex;\n"
-" }\n"
-" \n"
-" return 4;\n"
-" \n"
-"}\n"
-"#define MAX_PLANE_CONVEX_POINTS 64\n"
-"int computeContactPlaneConvex(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB, \n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu*collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* convexVertices,\n"
-" __global const int* convexIndices,\n"
-" __global const btGpuFace* faces,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity,\n"
-" float4 posB,\n"
-" Quaternion ornB\n"
-" )\n"
-"{\n"
-" int resultIndex=-1;\n"
-" int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
-" __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
-" \n"
-" float4 posA;\n"
-" posA = rigidBodies[bodyIndexA].m_pos;\n"
-" Quaternion ornA;\n"
-" ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" float4 planeEq;\n"
-" planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
-" float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
-" float4 planeNormalWorld;\n"
-" planeNormalWorld = qtRotate(ornA,planeNormal);\n"
-" float planeConstant = planeEq.w;\n"
-" \n"
-" float4 invPosA;Quaternion invOrnA;\n"
-" float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
-" {\n"
-" \n"
-" trInverse(posA,ornA,&invPosA,&invOrnA);\n"
-" trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-" }\n"
-" float4 invPosB;Quaternion invOrnB;\n"
-" float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
-" {\n"
-" \n"
-" trInverse(posB,ornB,&invPosB,&invOrnB);\n"
-" trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n"
-" }\n"
-" \n"
-" float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
-" float maxDot = -1e30;\n"
-" int hitVertex=-1;\n"
-" float4 hitVtx;\n"
-" float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
-" int numPoints = 0;\n"
-" int4 contactIdx;\n"
-" contactIdx=make_int4(0,1,2,3);\n"
-" \n"
-" \n"
-" for (int i=0;i<hullB->m_numVertices;i++)\n"
-" {\n"
-" float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
-" float curDot = dot(vtx,planeNormalInConvex);\n"
-" if (curDot>maxDot)\n"
-" {\n"
-" hitVertex=i;\n"
-" maxDot=curDot;\n"
-" hitVtx = vtx;\n"
-" //make sure the deepest points is always included\n"
-" if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
-" numPoints--;\n"
-" }\n"
-" if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
-" {\n"
-" float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
-" float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
-" float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
-" if (dist<0.f)\n"
-" {\n"
-" vtxWorld.w = dist;\n"
-" contactPoints[numPoints] = vtxWorld;\n"
-" numPoints++;\n"
-" }\n"
-" }\n"
-" }\n"
-" int numReducedPoints = numPoints;\n"
-" if (numPoints>4)\n"
-" {\n"
-" numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
-" }\n"
-" if (numReducedPoints>0)\n"
-" {\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" resultIndex = dstIdx;\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -planeNormalWorld;\n"
-" //c->setFrictionCoeff(0.7);\n"
-" //c->setRestituitionCoeff(0.f);\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" switch (numReducedPoints)\n"
-" {\n"
-" case 4:\n"
-" c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
-" case 3:\n"
-" c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
-" case 2:\n"
-" c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
-" case 1:\n"
-" c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
-" default:\n"
-" {\n"
-" }\n"
-" };\n"
-" \n"
-" GET_NPOINTS(*c) = numReducedPoints;\n"
-" }//if (dstIdx < numPairs)\n"
-" } \n"
-" return resultIndex;\n"
-"}\n"
-"void computeContactPlaneSphere(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB, \n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const btGpuFace* faces,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity)\n"
-"{\n"
-" float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
-" float radius = collidables[collidableIndexB].m_radius;\n"
-" float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" bool hasCollision = false;\n"
-" float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
-" float planeConstant = planeEq.w;\n"
-" float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
-" {\n"
-" float4 invPosA;Quaternion invOrnA;\n"
-" trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
-" trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-" }\n"
-" float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
-" {\n"
-" float4 invPosB;Quaternion invOrnB;\n"
-" trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
-" trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n"
-" }\n"
-" float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
-" float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-" float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
-" hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
-" if (hasCollision)\n"
-" {\n"
-" float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n"
-" float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
-" float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
-" float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
-" pOnB1.w = distance;\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_worldPosB[0] = pOnB1;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" }//if (dstIdx < numPairs)\n"
-" }//if (hasCollision)\n"
-"}\n"
-"__kernel void primitiveContactsKernel( __global int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numPairs, int maxContactCapacity)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
-" {\n"
-" float4 posB;\n"
-" posB = rigidBodies[bodyIndexB].m_pos;\n"
-" Quaternion ornB;\n"
-" ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
-" if (contactIndex>=0)\n"
-" pairs[pairIndex].z = contactIndex;\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
-" {\n"
-" float4 posA;\n"
-" posA = rigidBodies[bodyIndexA].m_pos;\n"
-" Quaternion ornA;\n"
-" ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
-" if (contactIndex>=0)\n"
-" pairs[pairIndex].z = contactIndex;\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
-" {\n"
-" computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
-" return;\n"
-" }\n"
-" \n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
-" {\n"
-" \n"
-" float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexA].m_radius;\n"
-" float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
-" computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" \n"
-" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-" float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
-" computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" return;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" //sphere-sphere\n"
-" float radiusA = collidables[collidableIndexA].m_radius;\n"
-" float radiusB = collidables[collidableIndexB].m_radius;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 diff = posA-posB;\n"
-" float len = length(diff);\n"
-" \n"
-" ///iff distance positive, don't generate a new contact\n"
-" if ( len <= (radiusA+radiusB))\n"
-" {\n"
-" ///distance (negative means penetration)\n"
-" float dist = len - (radiusA+radiusB);\n"
-" float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
-" if (len > 0.00001)\n"
-" {\n"
-" normalOnSurfaceB = diff / len;\n"
-" }\n"
-" float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
-" contactPosB.w = dist;\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = normalOnSurfaceB;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_worldPosB[0] = contactPosB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" }//if (dstIdx < numPairs)\n"
-" }//if ( len <= (radiusA+radiusB))\n"
-" return;\n"
-" }//SHAPE_SPHERE SHAPE_SPHERE\n"
-" }// if (i<numPairs)\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numCompoundPairs, int maxContactCapacity\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i<numCompoundPairs)\n"
-" {\n"
-" int bodyIndexA = gpuCompoundPairs[i].x;\n"
-" int bodyIndexB = gpuCompoundPairs[i].y;\n"
-" int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-" int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-" \n"
-" int collidableIndexA = -1;\n"
-" int collidableIndexB = -1;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" \n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" if (childShapeIndexA >= 0)\n"
-" {\n"
-" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" posA = newPosA;\n"
-" ornA = newOrnA;\n"
-" } else\n"
-" {\n"
-" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" }\n"
-" \n"
-" if (childShapeIndexB>=0)\n"
-" {\n"
-" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" } else\n"
-" {\n"
-" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
-" }\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" int pairIndex = i;\n"
-" if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
-" {\n"
-" computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
-" return;\n"
-" }\n"
-" if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
-" {\n"
-" computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
-" return;\n"
-" }\n"
-" if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
-" {\n"
-" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-" float4 convexPos = posA;\n"
-" float4 convexOrn = ornA;\n"
-" \n"
-" computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" \n"
-" return;\n"
-" }\n"
-" if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
-" {\n"
-" float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexA].m_radius;\n"
-" float4 convexPos = posB;\n"
-" float4 convexOrn = ornB;\n"
-" \n"
-" computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" \n"
-" return;\n"
-" }\n"
-" }// if (i<numCompoundPairs)\n"
-"}\n"
-"bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
-"{\n"
-" const float4* p1 = &vertices[0];\n"
-" const float4* p2 = &vertices[1];\n"
-" const float4* p3 = &vertices[2];\n"
-" float4 edge1; edge1 = (*p2 - *p1);\n"
-" float4 edge2; edge2 = ( *p3 - *p2 );\n"
-" float4 edge3; edge3 = ( *p1 - *p3 );\n"
-" \n"
-" float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
-" float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
-" float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
-" float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
-" float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
-" float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
-" \n"
-" \n"
-" float r1, r2, r3;\n"
-" r1 = dot(edge1_normal,p1_to_p );\n"
-" r2 = dot(edge2_normal,p2_to_p );\n"
-" r3 = dot(edge3_normal,p3_to_p );\n"
-" \n"
-" if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
-" return true;\n"
-" if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
-" return true;\n"
-" return false;\n"
-"}\n"
-"float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
-"{\n"
-" float4 diff = p - from;\n"
-" float4 v = to - from;\n"
-" float t = dot(v,diff);\n"
-" \n"
-" if (t > 0) \n"
-" {\n"
-" float dotVV = dot(v,v);\n"
-" if (t < dotVV) \n"
-" {\n"
-" t /= dotVV;\n"
-" diff -= t*v;\n"
-" } else \n"
-" {\n"
-" t = 1;\n"
-" diff -= v;\n"
-" }\n"
-" } else\n"
-" {\n"
-" t = 0;\n"
-" }\n"
-" *nearest = from + t*v;\n"
-" return dot(diff,diff); \n"
-"}\n"
-"void computeContactSphereTriangle(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB,\n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" const float4* triangleVertices,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity,\n"
-" float4 spherePos2,\n"
-" float radius,\n"
-" float4 pos,\n"
-" float4 quat,\n"
-" int faceIndex\n"
-" )\n"
-"{\n"
-" float4 invPos;\n"
-" float4 invOrn;\n"
-" trInverse(pos,quat, &invPos,&invOrn);\n"
-" float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
-" int numFaces = 3;\n"
-" float4 closestPnt = (float4)(0, 0, 0, 0);\n"
-" float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
-" float minDist = -1000000.f;\n"
-" bool bCollide = false;\n"
-" \n"
-" //////////////////////////////////////\n"
-" float4 sphereCenter;\n"
-" sphereCenter = spherePos;\n"
-" const float4* vertices = triangleVertices;\n"
-" float contactBreakingThreshold = 0.f;//todo?\n"
-" float radiusWithThreshold = radius + contactBreakingThreshold;\n"
-" float4 edge10;\n"
-" edge10 = vertices[1]-vertices[0];\n"
-" edge10.w = 0.f;//is this needed?\n"
-" float4 edge20;\n"
-" edge20 = vertices[2]-vertices[0];\n"
-" edge20.w = 0.f;//is this needed?\n"
-" float4 normal = cross3(edge10,edge20);\n"
-" normal = normalize(normal);\n"
-" float4 p1ToCenter;\n"
-" p1ToCenter = sphereCenter - vertices[0];\n"
-" \n"
-" float distanceFromPlane = dot(p1ToCenter,normal);\n"
-" if (distanceFromPlane < 0.f)\n"
-" {\n"
-" //triangle facing the other way\n"
-" distanceFromPlane *= -1.f;\n"
-" normal *= -1.f;\n"
-" }\n"
-" hitNormalWorld = normal;\n"
-" bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
-" \n"
-" // Check for contact / intersection\n"
-" bool hasContact = false;\n"
-" float4 contactPoint;\n"
-" if (isInsideContactPlane) \n"
-" {\n"
-" \n"
-" if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
-" {\n"
-" // Inside the contact wedge - touches a point on the shell plane\n"
-" hasContact = true;\n"
-" contactPoint = sphereCenter - normal*distanceFromPlane;\n"
-" \n"
-" } else {\n"
-" // Could be inside one of the contact capsules\n"
-" float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
-" float4 nearestOnEdge;\n"
-" int numEdges = 3;\n"
-" for (int i = 0; i < numEdges; i++) \n"
-" {\n"
-" float4 pa =vertices[i];\n"
-" float4 pb = vertices[(i+1)%3];\n"
-" float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
-" if (distanceSqr < contactCapsuleRadiusSqr) \n"
-" {\n"
-" // Yep, we're inside a capsule\n"
-" hasContact = true;\n"
-" contactPoint = nearestOnEdge;\n"
-" \n"
-" }\n"
-" \n"
-" }\n"
-" }\n"
-" }\n"
-" if (hasContact) \n"
-" {\n"
-" closestPnt = contactPoint;\n"
-" float4 contactToCenter = sphereCenter - contactPoint;\n"
-" minDist = length(contactToCenter);\n"
-" if (minDist>FLT_EPSILON)\n"
-" {\n"
-" hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
-" bCollide = true;\n"
-" }\n"
-" \n"
-" }\n"
-" /////////////////////////////////////\n"
-" if (bCollide && minDist > -10000)\n"
-" {\n"
-" \n"
-" float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
-" float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
-" float actualDepth = minDist-radius;\n"
-" \n"
-" if (actualDepth<=0.f)\n"
-" {\n"
-" pOnB1.w = actualDepth;\n"
-" int dstIdx;\n"
-" \n"
-" float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
-" if (lenSqr>FLT_EPSILON)\n"
-" {\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_worldPosB[0] = pOnB1;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = faceIndex;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" } \n"
-" }\n"
-" }\n"
-" }//if (hasCollision)\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numConcavePairs, int maxContactCapacity\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" int pairIdx = i;\n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
-" {\n"
-" int f = concavePairs[i].z;\n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" }\n"
-" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-" float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
-" computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
-" rigidBodies,collidables,\n"
-" verticesA,\n"
-" globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn, f);\n"
-" return;\n"
-" }\n"
-"}\n"
-;
+static const char* primitiveContactsKernelsCL =
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_PLANE 4\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define SHAPE_SPHERE 7\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "typedef unsigned int u32;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_numChildShapes;\n"
+ " float m_radius;\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx; \n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " \n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " \n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} btGpuFace;\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "//#define dot3F4 dot\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtInvert(orientationIn);\n"
+ " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
+ "}\n"
+ "void trMul(float4 translationA, Quaternion orientationA,\n"
+ " float4 translationB, Quaternion orientationB,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtMul(orientationA,orientationB);\n"
+ " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
+ "{\n"
+ " return make_float4( a.x + (b.x - a.x) * t,\n"
+ " a.y + (b.y - a.y) * t,\n"
+ " a.z + (b.z - a.z) * t,\n"
+ " 0.f);\n"
+ "}\n"
+ "float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
+ "{\n"
+ " float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
+ " float dist = dot3F4(n, point) + planeEqn.w;\n"
+ " *closestPointOnFace = point - dist * n;\n"
+ " return dist;\n"
+ "}\n"
+ "inline bool IsPointInPolygon(float4 p, \n"
+ " const btGpuFace* face,\n"
+ " __global const float4* baseVertex,\n"
+ " __global const int* convexIndices,\n"
+ " float4* out)\n"
+ "{\n"
+ " float4 a;\n"
+ " float4 b;\n"
+ " float4 ab;\n"
+ " float4 ap;\n"
+ " float4 v;\n"
+ " float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
+ " \n"
+ " if (face->m_numIndices<2)\n"
+ " return false;\n"
+ " \n"
+ " float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
+ " \n"
+ " b = v0;\n"
+ " for(unsigned i=0; i != face->m_numIndices; ++i)\n"
+ " {\n"
+ " a = b;\n"
+ " float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
+ " b = vi;\n"
+ " ab = b-a;\n"
+ " ap = p-a;\n"
+ " v = cross3(ab,plane);\n"
+ " if (dot(ap, v) > 0.f)\n"
+ " {\n"
+ " float ab_m2 = dot(ab, ab);\n"
+ " float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
+ " if (rt <= 0.f)\n"
+ " {\n"
+ " *out = a;\n"
+ " }\n"
+ " else if (rt >= 1.f) \n"
+ " {\n"
+ " *out = b;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " float s = 1.f - rt;\n"
+ " out[0].x = s * a.x + rt * b.x;\n"
+ " out[0].y = s * a.y + rt * b.y;\n"
+ " out[0].z = s * a.z + rt * b.z;\n"
+ " }\n"
+ " return false;\n"
+ " }\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "void computeContactSphereConvex(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB, \n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* convexVertices,\n"
+ " __global const int* convexIndices,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity,\n"
+ " float4 spherePos2,\n"
+ " float radius,\n"
+ " float4 pos,\n"
+ " float4 quat\n"
+ " )\n"
+ "{\n"
+ " float4 invPos;\n"
+ " float4 invOrn;\n"
+ " trInverse(pos,quat, &invPos,&invOrn);\n"
+ " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
+ " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
+ " int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
+ " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
+ " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
+ " float minDist = -1000000.f;\n"
+ " bool bCollide = true;\n"
+ " for ( int f = 0; f < numFaces; f++ )\n"
+ " {\n"
+ " btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
+ " // set up a plane equation \n"
+ " float4 planeEqn;\n"
+ " float4 n1 = face.m_plane;\n"
+ " n1.w = 0.f;\n"
+ " planeEqn = n1;\n"
+ " planeEqn.w = face.m_plane.w;\n"
+ " \n"
+ " \n"
+ " // compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
+ " float4 pntReturn;\n"
+ " float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
+ " // If the distance is positive, the plane is a separating plane. \n"
+ " if ( dist > radius )\n"
+ " {\n"
+ " bCollide = false;\n"
+ " break;\n"
+ " }\n"
+ " if (dist>0)\n"
+ " {\n"
+ " //might hit an edge or vertex\n"
+ " float4 out;\n"
+ " float4 zeroPos = make_float4(0,0,0,0);\n"
+ " bool isInPoly = IsPointInPolygon(spherePos,\n"
+ " &face,\n"
+ " &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
+ " convexIndices,\n"
+ " &out);\n"
+ " if (isInPoly)\n"
+ " {\n"
+ " if (dist>minDist)\n"
+ " {\n"
+ " minDist = dist;\n"
+ " closestPnt = pntReturn;\n"
+ " hitNormalWorld = planeEqn;\n"
+ " \n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " float4 tmp = spherePos-out;\n"
+ " float l2 = dot(tmp,tmp);\n"
+ " if (l2<radius*radius)\n"
+ " {\n"
+ " dist = sqrt(l2);\n"
+ " if (dist>minDist)\n"
+ " {\n"
+ " minDist = dist;\n"
+ " closestPnt = out;\n"
+ " hitNormalWorld = tmp/dist;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " } else\n"
+ " {\n"
+ " bCollide = false;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " if ( dist > minDist )\n"
+ " {\n"
+ " minDist = dist;\n"
+ " closestPnt = pntReturn;\n"
+ " hitNormalWorld.xyz = planeEqn.xyz;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " \n"
+ " if (bCollide && minDist > -10000)\n"
+ " {\n"
+ " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
+ " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
+ " \n"
+ " float actualDepth = minDist-radius;\n"
+ " if (actualDepth<=0.f)\n"
+ " {\n"
+ " \n"
+ " pOnB1.w = actualDepth;\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " \n"
+ " if (1)//dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_worldPosB[0] = pOnB1;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " } \n"
+ " }\n"
+ " }//if (hasCollision)\n"
+ "}\n"
+ " \n"
+ "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
+ "{\n"
+ " if( nPoints == 0 )\n"
+ " return 0;\n"
+ " \n"
+ " if (nPoints <=4)\n"
+ " return nPoints;\n"
+ " \n"
+ " \n"
+ " if (nPoints >64)\n"
+ " nPoints = 64;\n"
+ " \n"
+ " float4 center = make_float4(0.f);\n"
+ " {\n"
+ " \n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " center += p[i];\n"
+ " center /= (float)nPoints;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " // sample 4 directions\n"
+ " \n"
+ " float4 aVector = p[0] - center;\n"
+ " float4 u = cross3( nearNormal, aVector );\n"
+ " float4 v = cross3( nearNormal, u );\n"
+ " u = normalize3( u );\n"
+ " v = normalize3( v );\n"
+ " \n"
+ " \n"
+ " //keep point with deepest penetration\n"
+ " float minW= FLT_MAX;\n"
+ " \n"
+ " int minIndex=-1;\n"
+ " \n"
+ " float4 maxDots;\n"
+ " maxDots.x = FLT_MIN;\n"
+ " maxDots.y = FLT_MIN;\n"
+ " maxDots.z = FLT_MIN;\n"
+ " maxDots.w = FLT_MIN;\n"
+ " \n"
+ " // idx, distance\n"
+ " for(int ie = 0; ie<nPoints; ie++ )\n"
+ " {\n"
+ " if (p[ie].w<minW)\n"
+ " {\n"
+ " minW = p[ie].w;\n"
+ " minIndex=ie;\n"
+ " }\n"
+ " float f;\n"
+ " float4 r = p[ie]-center;\n"
+ " f = dot3F4( u, r );\n"
+ " if (f<maxDots.x)\n"
+ " {\n"
+ " maxDots.x = f;\n"
+ " contactIdx[0].x = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -u, r );\n"
+ " if (f<maxDots.y)\n"
+ " {\n"
+ " maxDots.y = f;\n"
+ " contactIdx[0].y = ie;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " f = dot3F4( v, r );\n"
+ " if (f<maxDots.z)\n"
+ " {\n"
+ " maxDots.z = f;\n"
+ " contactIdx[0].z = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -v, r );\n"
+ " if (f<maxDots.w)\n"
+ " {\n"
+ " maxDots.w = f;\n"
+ " contactIdx[0].w = ie;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " \n"
+ " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
+ " {\n"
+ " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
+ " contactIdx[0].x = minIndex;\n"
+ " }\n"
+ " \n"
+ " return 4;\n"
+ " \n"
+ "}\n"
+ "#define MAX_PLANE_CONVEX_POINTS 64\n"
+ "int computeContactPlaneConvex(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB, \n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu*collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* convexVertices,\n"
+ " __global const int* convexIndices,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity,\n"
+ " float4 posB,\n"
+ " Quaternion ornB\n"
+ " )\n"
+ "{\n"
+ " int resultIndex=-1;\n"
+ " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
+ " __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
+ " \n"
+ " float4 posA;\n"
+ " posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " Quaternion ornA;\n"
+ " ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " float4 planeEq;\n"
+ " planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
+ " float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
+ " float4 planeNormalWorld;\n"
+ " planeNormalWorld = qtRotate(ornA,planeNormal);\n"
+ " float planeConstant = planeEq.w;\n"
+ " \n"
+ " float4 invPosA;Quaternion invOrnA;\n"
+ " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
+ " {\n"
+ " \n"
+ " trInverse(posA,ornA,&invPosA,&invOrnA);\n"
+ " trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
+ " }\n"
+ " float4 invPosB;Quaternion invOrnB;\n"
+ " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
+ " {\n"
+ " \n"
+ " trInverse(posB,ornB,&invPosB,&invOrnB);\n"
+ " trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n"
+ " }\n"
+ " \n"
+ " float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
+ " float maxDot = -1e30;\n"
+ " int hitVertex=-1;\n"
+ " float4 hitVtx;\n"
+ " float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
+ " int numPoints = 0;\n"
+ " int4 contactIdx;\n"
+ " contactIdx=make_int4(0,1,2,3);\n"
+ " \n"
+ " \n"
+ " for (int i=0;i<hullB->m_numVertices;i++)\n"
+ " {\n"
+ " float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
+ " float curDot = dot(vtx,planeNormalInConvex);\n"
+ " if (curDot>maxDot)\n"
+ " {\n"
+ " hitVertex=i;\n"
+ " maxDot=curDot;\n"
+ " hitVtx = vtx;\n"
+ " //make sure the deepest points is always included\n"
+ " if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
+ " numPoints--;\n"
+ " }\n"
+ " if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
+ " {\n"
+ " float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
+ " float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
+ " float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
+ " if (dist<0.f)\n"
+ " {\n"
+ " vtxWorld.w = dist;\n"
+ " contactPoints[numPoints] = vtxWorld;\n"
+ " numPoints++;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " int numReducedPoints = numPoints;\n"
+ " if (numPoints>4)\n"
+ " {\n"
+ " numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
+ " }\n"
+ " if (numReducedPoints>0)\n"
+ " {\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " resultIndex = dstIdx;\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -planeNormalWorld;\n"
+ " //c->setFrictionCoeff(0.7);\n"
+ " //c->setRestituitionCoeff(0.f);\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " switch (numReducedPoints)\n"
+ " {\n"
+ " case 4:\n"
+ " c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
+ " case 3:\n"
+ " c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
+ " case 2:\n"
+ " c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
+ " case 1:\n"
+ " c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
+ " default:\n"
+ " {\n"
+ " }\n"
+ " };\n"
+ " \n"
+ " GET_NPOINTS(*c) = numReducedPoints;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " } \n"
+ " return resultIndex;\n"
+ "}\n"
+ "void computeContactPlaneSphere(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB, \n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity)\n"
+ "{\n"
+ " float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
+ " float radius = collidables[collidableIndexB].m_radius;\n"
+ " float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " bool hasCollision = false;\n"
+ " float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
+ " float planeConstant = planeEq.w;\n"
+ " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
+ " {\n"
+ " float4 invPosA;Quaternion invOrnA;\n"
+ " trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
+ " trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
+ " }\n"
+ " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
+ " {\n"
+ " float4 invPosB;Quaternion invOrnB;\n"
+ " trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
+ " trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n"
+ " }\n"
+ " float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
+ " float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
+ " float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
+ " hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
+ " if (hasCollision)\n"
+ " {\n"
+ " float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n"
+ " float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
+ " float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
+ " float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
+ " pOnB1.w = distance;\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_worldPosB[0] = pOnB1;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " }//if (hasCollision)\n"
+ "}\n"
+ "__kernel void primitiveContactsKernel( __global int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numPairs, int maxContactCapacity)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
+ " {\n"
+ " float4 posB;\n"
+ " posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " Quaternion ornB;\n"
+ " ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
+ " if (contactIndex>=0)\n"
+ " pairs[pairIndex].z = contactIndex;\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
+ " {\n"
+ " float4 posA;\n"
+ " posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " Quaternion ornA;\n"
+ " ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
+ " if (contactIndex>=0)\n"
+ " pairs[pairIndex].z = contactIndex;\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
+ " {\n"
+ " computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
+ " {\n"
+ " \n"
+ " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
+ " float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
+ " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " \n"
+ " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
+ " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
+ " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " //sphere-sphere\n"
+ " float radiusA = collidables[collidableIndexA].m_radius;\n"
+ " float radiusB = collidables[collidableIndexB].m_radius;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 diff = posA-posB;\n"
+ " float len = length(diff);\n"
+ " \n"
+ " ///iff distance positive, don't generate a new contact\n"
+ " if ( len <= (radiusA+radiusB))\n"
+ " {\n"
+ " ///distance (negative means penetration)\n"
+ " float dist = len - (radiusA+radiusB);\n"
+ " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
+ " if (len > 0.00001)\n"
+ " {\n"
+ " normalOnSurfaceB = diff / len;\n"
+ " }\n"
+ " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
+ " contactPosB.w = dist;\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = normalOnSurfaceB;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_worldPosB[0] = contactPosB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " }//if ( len <= (radiusA+radiusB))\n"
+ " return;\n"
+ " }//SHAPE_SPHERE SHAPE_SPHERE\n"
+ " }// if (i<numPairs)\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numCompoundPairs, int maxContactCapacity\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i<numCompoundPairs)\n"
+ " {\n"
+ " int bodyIndexA = gpuCompoundPairs[i].x;\n"
+ " int bodyIndexB = gpuCompoundPairs[i].y;\n"
+ " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
+ " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
+ " \n"
+ " int collidableIndexA = -1;\n"
+ " int collidableIndexB = -1;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " \n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " if (childShapeIndexA >= 0)\n"
+ " {\n"
+ " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " posA = newPosA;\n"
+ " ornA = newOrnA;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " }\n"
+ " \n"
+ " if (childShapeIndexB>=0)\n"
+ " {\n"
+ " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
+ " }\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " int pairIndex = i;\n"
+ " if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
+ " return;\n"
+ " }\n"
+ " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
+ " {\n"
+ " computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
+ " return;\n"
+ " }\n"
+ " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
+ " {\n"
+ " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
+ " float4 convexPos = posA;\n"
+ " float4 convexOrn = ornA;\n"
+ " \n"
+ " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " \n"
+ " return;\n"
+ " }\n"
+ " if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
+ " float4 convexPos = posB;\n"
+ " float4 convexOrn = ornB;\n"
+ " \n"
+ " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " \n"
+ " return;\n"
+ " }\n"
+ " }// if (i<numCompoundPairs)\n"
+ "}\n"
+ "bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
+ "{\n"
+ " const float4* p1 = &vertices[0];\n"
+ " const float4* p2 = &vertices[1];\n"
+ " const float4* p3 = &vertices[2];\n"
+ " float4 edge1; edge1 = (*p2 - *p1);\n"
+ " float4 edge2; edge2 = ( *p3 - *p2 );\n"
+ " float4 edge3; edge3 = ( *p1 - *p3 );\n"
+ " \n"
+ " float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
+ " float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
+ " float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
+ " float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
+ " float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
+ " float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
+ " \n"
+ " \n"
+ " float r1, r2, r3;\n"
+ " r1 = dot(edge1_normal,p1_to_p );\n"
+ " r2 = dot(edge2_normal,p2_to_p );\n"
+ " r3 = dot(edge3_normal,p3_to_p );\n"
+ " \n"
+ " if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
+ " return true;\n"
+ " if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
+ " return true;\n"
+ " return false;\n"
+ "}\n"
+ "float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
+ "{\n"
+ " float4 diff = p - from;\n"
+ " float4 v = to - from;\n"
+ " float t = dot(v,diff);\n"
+ " \n"
+ " if (t > 0) \n"
+ " {\n"
+ " float dotVV = dot(v,v);\n"
+ " if (t < dotVV) \n"
+ " {\n"
+ " t /= dotVV;\n"
+ " diff -= t*v;\n"
+ " } else \n"
+ " {\n"
+ " t = 1;\n"
+ " diff -= v;\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " t = 0;\n"
+ " }\n"
+ " *nearest = from + t*v;\n"
+ " return dot(diff,diff); \n"
+ "}\n"
+ "void computeContactSphereTriangle(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB,\n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " const float4* triangleVertices,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity,\n"
+ " float4 spherePos2,\n"
+ " float radius,\n"
+ " float4 pos,\n"
+ " float4 quat,\n"
+ " int faceIndex\n"
+ " )\n"
+ "{\n"
+ " float4 invPos;\n"
+ " float4 invOrn;\n"
+ " trInverse(pos,quat, &invPos,&invOrn);\n"
+ " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
+ " int numFaces = 3;\n"
+ " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
+ " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
+ " float minDist = -1000000.f;\n"
+ " bool bCollide = false;\n"
+ " \n"
+ " //////////////////////////////////////\n"
+ " float4 sphereCenter;\n"
+ " sphereCenter = spherePos;\n"
+ " const float4* vertices = triangleVertices;\n"
+ " float contactBreakingThreshold = 0.f;//todo?\n"
+ " float radiusWithThreshold = radius + contactBreakingThreshold;\n"
+ " float4 edge10;\n"
+ " edge10 = vertices[1]-vertices[0];\n"
+ " edge10.w = 0.f;//is this needed?\n"
+ " float4 edge20;\n"
+ " edge20 = vertices[2]-vertices[0];\n"
+ " edge20.w = 0.f;//is this needed?\n"
+ " float4 normal = cross3(edge10,edge20);\n"
+ " normal = normalize(normal);\n"
+ " float4 p1ToCenter;\n"
+ " p1ToCenter = sphereCenter - vertices[0];\n"
+ " \n"
+ " float distanceFromPlane = dot(p1ToCenter,normal);\n"
+ " if (distanceFromPlane < 0.f)\n"
+ " {\n"
+ " //triangle facing the other way\n"
+ " distanceFromPlane *= -1.f;\n"
+ " normal *= -1.f;\n"
+ " }\n"
+ " hitNormalWorld = normal;\n"
+ " bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
+ " \n"
+ " // Check for contact / intersection\n"
+ " bool hasContact = false;\n"
+ " float4 contactPoint;\n"
+ " if (isInsideContactPlane) \n"
+ " {\n"
+ " \n"
+ " if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
+ " {\n"
+ " // Inside the contact wedge - touches a point on the shell plane\n"
+ " hasContact = true;\n"
+ " contactPoint = sphereCenter - normal*distanceFromPlane;\n"
+ " \n"
+ " } else {\n"
+ " // Could be inside one of the contact capsules\n"
+ " float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
+ " float4 nearestOnEdge;\n"
+ " int numEdges = 3;\n"
+ " for (int i = 0; i < numEdges; i++) \n"
+ " {\n"
+ " float4 pa =vertices[i];\n"
+ " float4 pb = vertices[(i+1)%3];\n"
+ " float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
+ " if (distanceSqr < contactCapsuleRadiusSqr) \n"
+ " {\n"
+ " // Yep, we're inside a capsule\n"
+ " hasContact = true;\n"
+ " contactPoint = nearestOnEdge;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (hasContact) \n"
+ " {\n"
+ " closestPnt = contactPoint;\n"
+ " float4 contactToCenter = sphereCenter - contactPoint;\n"
+ " minDist = length(contactToCenter);\n"
+ " if (minDist>FLT_EPSILON)\n"
+ " {\n"
+ " hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
+ " bCollide = true;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " /////////////////////////////////////\n"
+ " if (bCollide && minDist > -10000)\n"
+ " {\n"
+ " \n"
+ " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
+ " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
+ " float actualDepth = minDist-radius;\n"
+ " \n"
+ " if (actualDepth<=0.f)\n"
+ " {\n"
+ " pOnB1.w = actualDepth;\n"
+ " int dstIdx;\n"
+ " \n"
+ " float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
+ " if (lenSqr>FLT_EPSILON)\n"
+ " {\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_worldPosB[0] = pOnB1;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = faceIndex;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " } \n"
+ " }\n"
+ " }\n"
+ " }//if (hasCollision)\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numConcavePairs, int maxContactCapacity\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " int pairIdx = i;\n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
+ " {\n"
+ " int f = concavePairs[i].z;\n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " }\n"
+ " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
+ " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
+ " computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
+ " rigidBodies,collidables,\n"
+ " verticesA,\n"
+ " globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn, f);\n"
+ " return;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
index f0ecfc7851..907809d8bd 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
@@ -1,2099 +1,2098 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satClipKernelsCL= \
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"typedef unsigned int u32;\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#define B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"typedef struct b3GpuFace b3GpuFace_t;\n"
-"struct b3GpuFace\n"
-"{\n"
-" b3Float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-" int m_unusedPadding1;\n"
-" int m_unusedPadding2;\n"
-"};\n"
-"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
-"struct b3ConvexPolyhedronData\n"
-"{\n"
-" b3Float4 m_localCenter;\n"
-" b3Float4 m_extents;\n"
-" b3Float4 mC;\n"
-" b3Float4 mE;\n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"};\n"
-"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-" SHAPE_HEIGHT_FIELD=1,\n"
-" SHAPE_CONVEX_HULL=3,\n"
-" SHAPE_PLANE=4,\n"
-" SHAPE_CONCAVE_TRIMESH=5,\n"
-" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-" SHAPE_SPHERE=7,\n"
-" MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-" b3Float4 m_childPosition;\n"
-" b3Quat m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-" int m_bodyIndexA;\n"
-" int m_bodyIndexB;\n"
-"// int m_pairType;\n"
-" int m_childShapeIndexA;\n"
-" int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"//#define dot3F4 dot\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
-"{\n"
-" return make_float4( a.x + (b.x - a.x) * t,\n"
-" a.y + (b.y - a.y) * t,\n"
-" a.z + (b.z - a.z) * t,\n"
-" 0.f);\n"
-"}\n"
-"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
-"int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
-"{\n"
-" \n"
-" int ve;\n"
-" float ds, de;\n"
-" int numVertsOut = 0;\n"
-" //double-check next test\n"
-" if (numVertsIn < 2)\n"
-" return 0;\n"
-" \n"
-" float4 firstVertex=pVtxIn[numVertsIn-1];\n"
-" float4 endVertex = pVtxIn[0];\n"
-" \n"
-" ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
-" \n"
-" for (ve = 0; ve < numVertsIn; ve++)\n"
-" {\n"
-" endVertex=pVtxIn[ve];\n"
-" de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
-" if (ds<0)\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start < 0, end < 0, so output endVertex\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" else\n"
-" {\n"
-" // Start < 0, end >= 0, so output intersection\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" }\n"
-" }\n"
-" else\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start >= 0, end < 0 so output intersection and end\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" }\n"
-" firstVertex = endVertex;\n"
-" ds = de;\n"
-" }\n"
-" return numVertsOut;\n"
-"}\n"
-"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
-"int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
-"{\n"
-" \n"
-" int ve;\n"
-" float ds, de;\n"
-" int numVertsOut = 0;\n"
-"//double-check next test\n"
-" if (numVertsIn < 2)\n"
-" return 0;\n"
-" float4 firstVertex=pVtxIn[numVertsIn-1];\n"
-" float4 endVertex = pVtxIn[0];\n"
-" \n"
-" ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
-" for (ve = 0; ve < numVertsIn; ve++)\n"
-" {\n"
-" endVertex=pVtxIn[ve];\n"
-" de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
-" if (ds<0)\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start < 0, end < 0, so output endVertex\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" else\n"
-" {\n"
-" // Start < 0, end >= 0, so output intersection\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" }\n"
-" }\n"
-" else\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start >= 0, end < 0 so output intersection and end\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" }\n"
-" firstVertex = endVertex;\n"
-" ds = de;\n"
-" }\n"
-" return numVertsOut;\n"
-"}\n"
-"int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n"
-" const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
-" float4* worldVertsB2, int capacityWorldVertsB2,\n"
-" const float minDist, float maxDist,\n"
-" __global const float4* vertices,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" float4* contactsOut,\n"
-" int contactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" float4* pVtxIn = worldVertsB1;\n"
-" float4* pVtxOut = worldVertsB2;\n"
-" \n"
-" int numVertsIn = numWorldVertsB1;\n"
-" int numVertsOut = 0;\n"
-" int closestFaceA=-1;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" faces[hullA->m_faceOffset+face].m_plane.x, \n"
-" faces[hullA->m_faceOffset+face].m_plane.y, \n"
-" faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" if (closestFaceA<0)\n"
-" return numContactsOut;\n"
-" b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" int numVerticesA = polyA.m_numIndices;\n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
-" const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
-" const float4 edge0 = a - b;\n"
-" const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
-" float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = transform(&a,&posA,&ornA);\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" \n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" \n"
-" //clip face\n"
-" //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
-" numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
-" //btSwap(pVtxIn,pVtxOut);\n"
-" float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsIn = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" // only keep points that are behind the witness face\n"
-" {\n"
-" float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float localPlaneEq = polyA.m_plane.w;\n"
-" float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
-" float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
-" for (int i=0;i<numVertsIn;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" //resultOut.addContactPoint(separatingNormal,point,depth);\n"
-" contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n"
-" const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
-" float4* worldVertsB2, int capacityWorldVertsB2,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const b3GpuFace_t* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const b3GpuFace_t* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* contactsOut,\n"
-" int contactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" float4* pVtxIn = worldVertsB1;\n"
-" float4* pVtxOut = worldVertsB2;\n"
-" \n"
-" int numVertsIn = numWorldVertsB1;\n"
-" int numVertsOut = 0;\n"
-" int closestFaceA=-1;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" facesA[hullA->m_faceOffset+face].m_plane.x, \n"
-" facesA[hullA->m_faceOffset+face].m_plane.y, \n"
-" facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" if (closestFaceA<0)\n"
-" return numContactsOut;\n"
-" b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" int numVerticesA = polyA.m_numIndices;\n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
-" const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
-" const float4 edge0 = a - b;\n"
-" const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
-" float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = transform(&a,&posA,&ornA);\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" \n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" \n"
-" //clip face\n"
-" //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
-" numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
-" //btSwap(pVtxIn,pVtxOut);\n"
-" float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsIn = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" // only keep points that are behind the witness face\n"
-" {\n"
-" float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float localPlaneEq = polyA.m_plane.w;\n"
-" float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
-" float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
-" for (int i=0;i<numVertsIn;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" //resultOut.addContactPoint(separatingNormal,point,depth);\n"
-" contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"int clipHullAgainstHull(const float4 separatingNormal,\n"
-" __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
-" float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" __global const float4* vertices,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" float4* localContactsOut,\n"
-" int localContactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" int closestFaceB=-1;\n"
-" float dmax = -FLT_MAX;\n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
-" faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" {\n"
-" const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
-" const int numVertices = polyB.m_numIndices;\n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" if (closestFaceB>=0)\n"
-" {\n"
-" numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
-" posA,ornA,\n"
-" worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
-" faces,\n"
-" indices,localContactsOut,localContactCapacity);\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"int clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
-" const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
-" float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const b3GpuFace_t* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const b3GpuFace_t* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* localContactsOut,\n"
-" int localContactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" int closestFaceB=-1;\n"
-" float dmax = -FLT_MAX;\n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
-" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" {\n"
-" const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-" const int numVertices = polyB.m_numIndices;\n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" if (closestFaceB>=0)\n"
-" {\n"
-" numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
-" posA,ornA,\n"
-" worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
-" verticesA,facesA,indicesA,\n"
-" verticesB,facesB,indicesB,\n"
-" localContactsOut,localContactCapacity);\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
-"#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
-"#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
-"#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
-"int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
-"{\n"
-" if( nPoints == 0 )\n"
-" return 0;\n"
-" \n"
-" if (nPoints <=4)\n"
-" return nPoints;\n"
-" \n"
-" \n"
-" if (nPoints >64)\n"
-" nPoints = 64;\n"
-" \n"
-" float4 center = make_float4(0.f);\n"
-" {\n"
-" \n"
-" for (int i=0;i<nPoints;i++)\n"
-" center += p[i];\n"
-" center /= (float)nPoints;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" // sample 4 directions\n"
-" \n"
-" float4 aVector = p[0] - center;\n"
-" float4 u = cross3( nearNormal, aVector );\n"
-" float4 v = cross3( nearNormal, u );\n"
-" u = normalize3( u );\n"
-" v = normalize3( v );\n"
-" \n"
-" \n"
-" //keep point with deepest penetration\n"
-" float minW= FLT_MAX;\n"
-" \n"
-" int minIndex=-1;\n"
-" \n"
-" float4 maxDots;\n"
-" maxDots.x = FLT_MIN;\n"
-" maxDots.y = FLT_MIN;\n"
-" maxDots.z = FLT_MIN;\n"
-" maxDots.w = FLT_MIN;\n"
-" \n"
-" // idx, distance\n"
-" for(int ie = 0; ie<nPoints; ie++ )\n"
-" {\n"
-" if (p[ie].w<minW)\n"
-" {\n"
-" minW = p[ie].w;\n"
-" minIndex=ie;\n"
-" }\n"
-" float f;\n"
-" float4 r = p[ie]-center;\n"
-" f = dot3F4( u, r );\n"
-" if (f<maxDots.x)\n"
-" {\n"
-" maxDots.x = f;\n"
-" contactIdx[0].x = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -u, r );\n"
-" if (f<maxDots.y)\n"
-" {\n"
-" maxDots.y = f;\n"
-" contactIdx[0].y = ie;\n"
-" }\n"
-" \n"
-" \n"
-" f = dot3F4( v, r );\n"
-" if (f<maxDots.z)\n"
-" {\n"
-" maxDots.z = f;\n"
-" contactIdx[0].z = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -v, r );\n"
-" if (f<maxDots.w)\n"
-" {\n"
-" maxDots.w = f;\n"
-" contactIdx[0].w = ie;\n"
-" }\n"
-" \n"
-" }\n"
-" \n"
-" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
-" {\n"
-" //replace the first contact with minimum (todo: replace contact with least penetration)\n"
-" contactIdx[0].x = minIndex;\n"
-" }\n"
-" \n"
-" return 4;\n"
-" \n"
-"}\n"
-"int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
-"{\n"
-" contactIdx[0] = 0;\n"
-" contactIdx[1] = 1;\n"
-" contactIdx[2] = 2;\n"
-" contactIdx[3] = 3;\n"
-" \n"
-" if( nPoints == 0 ) return 0;\n"
-" \n"
-" nPoints = min2( nPoints, 4 );\n"
-" return nPoints;\n"
-" \n"
-"}\n"
-"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
-"{\n"
-" if( nPoints == 0 ) return 0;\n"
-" nPoints = min2( nPoints, 64 );\n"
-" float4 center = make_float4(0.f);\n"
-" {\n"
-" float4 v[64];\n"
-" for (int i=0;i<nPoints;i++)\n"
-" v[i] = p[i];\n"
-" //memcpy( v, p, nPoints*sizeof(float4) );\n"
-" PARALLEL_SUM( v, nPoints );\n"
-" center = v[0]/(float)nPoints;\n"
-" }\n"
-" \n"
-" { // sample 4 directions\n"
-" if( nPoints < 4 )\n"
-" {\n"
-" for(int i=0; i<nPoints; i++) \n"
-" contactIdx[i] = i;\n"
-" return nPoints;\n"
-" }\n"
-" float4 aVector = p[0] - center;\n"
-" float4 u = cross3( nearNormal, aVector );\n"
-" float4 v = cross3( nearNormal, u );\n"
-" u = normalize3( u );\n"
-" v = normalize3( v );\n"
-" int idx[4];\n"
-" float2 max00 = make_float2(0,FLT_MAX);\n"
-" {\n"
-" // idx, distance\n"
-" {\n"
-" {\n"
-" int4 a[64];\n"
-" for(int ie = 0; ie<nPoints; ie++ )\n"
-" {\n"
-" \n"
-" \n"
-" float f;\n"
-" float4 r = p[ie]-center;\n"
-" f = dot3F4( u, r );\n"
-" a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" f = dot3F4( -u, r );\n"
-" a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" f = dot3F4( v, r );\n"
-" a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" f = dot3F4( -v, r );\n"
-" a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" }\n"
-" for(int ie=0; ie<nPoints; ie++)\n"
-" {\n"
-" a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
-" a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
-" a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
-" a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
-" }\n"
-" idx[0] = (int)a[0].x & 0xff;\n"
-" idx[1] = (int)a[0].y & 0xff;\n"
-" idx[2] = (int)a[0].z & 0xff;\n"
-" idx[3] = (int)a[0].w & 0xff;\n"
-" }\n"
-" }\n"
-" {\n"
-" float2 h[64];\n"
-" PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
-" REDUCE_MIN( h, nPoints );\n"
-" max00 = h[0];\n"
-" }\n"
-" }\n"
-" contactIdx[0] = idx[0];\n"
-" contactIdx[1] = idx[1];\n"
-" contactIdx[2] = idx[2];\n"
-" contactIdx[3] = idx[3];\n"
-" return 4;\n"
-" }\n"
-"}\n"
-"__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const float4* closestPointsWorld,\n"
-" __global const float4* separatingNormalsWorld,\n"
-" __global const int* contactCounts,\n"
-" __global const int* contactOffsets,\n"
-" __global struct b3Contact4Data* restrict contactsOut,\n"
-" counter32_t nContactsOut,\n"
-" int contactCapacity,\n"
-" int numPairs,\n"
-" int pairIndex\n"
-" )\n"
-"{\n"
-" int idx = get_global_id(0);\n"
-" \n"
-" if (idx<numPairs)\n"
-" {\n"
-" float4 normal = separatingNormalsWorld[idx];\n"
-" int nPoints = contactCounts[idx];\n"
-" __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
-" float4 localPoints[64];\n"
-" for (int i=0;i<nPoints;i++)\n"
-" {\n"
-" localPoints[i] = pointsIn[i];\n"
-" }\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
-" int dstIdx;\n"
-" AppendInc( nContactsOut, dstIdx );\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = idx;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" for (int i=0;i<nContacts;i++)\n"
-" {\n"
-" c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
-" }\n"
-" GET_NPOINTS(*c) = nContacts;\n"
-" }\n"
-" }\n"
-"}\n"
-"void trInverse(float4 translationIn, Quaternion orientationIn,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtInvert(orientationIn);\n"
-" *translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"void trMul(float4 translationA, Quaternion orientationA,\n"
-" float4 translationB, Quaternion orientationB,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtMul(orientationA,orientationB);\n"
-" *translationOut = transform(&translationB,&translationA,&orientationA);\n"
-"}\n"
-"__kernel void clipHullHullKernel( __global int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numPairs,\n"
-" int contactCapacity)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
-" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-" rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
-" rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
-" worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" vertices,faces,indices,\n"
-" localContactsOut,localContactCapacity);\n"
-" \n"
-" if (numLocalContactsOut>0)\n"
-" {\n"
-" float4 normal = -separatingNormals[i];\n"
-" int nPoints = numLocalContactsOut;\n"
-" float4* pointsIn = localContactsOut;\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" \n"
-" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-" \n"
-" \n"
-" int mprContactIndex = pairs[pairIndex].z;\n"
-" int dstIdx = mprContactIndex;\n"
-" if (dstIdx<0)\n"
-" {\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" }\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" pairs[pairIndex].z = dstIdx;\n"
-" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" for (int i=0;i<nReducedContacts;i++)\n"
-" {\n"
-" //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
-" if (i>0||(mprContactIndex<0))\n"
-" {\n"
-" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-" }\n"
-" }\n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" }\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-"}\n"
-"__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const b3GpuChildShape_t* gpuChildShapes,\n"
-" __global const float4* gpuCompoundSepNormalsOut,\n"
-" __global const int* gpuHasCompoundSepNormalsOut,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numCompoundPairs, int maxContactCapacity)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numCompoundPairs)\n"
-" {\n"
-" if (gpuHasCompoundSepNormalsOut[i])\n"
-" {\n"
-" int bodyIndexA = gpuCompoundPairs[i].x;\n"
-" int bodyIndexB = gpuCompoundPairs[i].y;\n"
-" \n"
-" int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-" int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-" \n"
-" int collidableIndexA = -1;\n"
-" int collidableIndexB = -1;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" \n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" if (childShapeIndexA >= 0)\n"
-" {\n"
-" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" posA = newPosA;\n"
-" ornA = newOrnA;\n"
-" } else\n"
-" {\n"
-" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" }\n"
-" \n"
-" if (childShapeIndexB>=0)\n"
-" {\n"
-" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" } else\n"
-" {\n"
-" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
-" }\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
-" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" vertices,faces,indices,\n"
-" localContactsOut,localContactCapacity);\n"
-" \n"
-" if (numLocalContactsOut>0)\n"
-" {\n"
-" float4 normal = -gpuCompoundSepNormalsOut[i];\n"
-" int nPoints = numLocalContactsOut;\n"
-" float4* pointsIn = localContactsOut;\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" \n"
-" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = gpuCompoundPairs[pairIndex].x;\n"
-" int bodyB = gpuCompoundPairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA = childShapeIndexA;\n"
-" c->m_childIndexB = childShapeIndexB;\n"
-" for (int i=0;i<nReducedContacts;i++)\n"
-" {\n"
-" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-" }\n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" }\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (gpuHasCompoundSepNormalsOut[i])\n"
-" }// if (i<numCompoundPairs)\n"
-"}\n"
-"__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int contactCapacity,\n"
-" int numPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" //sphere-sphere\n"
-" float radiusA = collidables[collidableIndexA].m_radius;\n"
-" float radiusB = collidables[collidableIndexB].m_radius;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 diff = posA-posB;\n"
-" float len = length(diff);\n"
-" \n"
-" ///iff distance positive, don't generate a new contact\n"
-" if ( len <= (radiusA+radiusB))\n"
-" {\n"
-" ///distance (negative means penetration)\n"
-" float dist = len - (radiusA+radiusB);\n"
-" float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
-" if (len > 0.00001)\n"
-" {\n"
-" normalOnSurfaceB = diff / len;\n"
-" }\n"
-" float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
-" contactPosB.w = dist;\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx < contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_worldPosB[0] = contactPosB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" }//if (dstIdx < numPairs)\n"
-" }//if ( len <= (radiusA+radiusB))\n"
-" }//SHAPE_SPHERE SHAPE_SPHERE\n"
-" }//if (i<numPairs)\n"
-"} \n"
-"__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const b3GpuChildShape_t* gpuChildShapes,\n"
-" __global const float4* separatingNormals,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int contactCapacity,\n"
-" int numConcavePairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numConcavePairs)\n"
-" {\n"
-" //negative value means that the pair is invalid\n"
-" if (concavePairsIn[i].w<0)\n"
-" return;\n"
-" int bodyIndexA = concavePairsIn[i].x;\n"
-" int bodyIndexB = concavePairsIn[i].y;\n"
-" int f = concavePairsIn[i].z;\n"
-" int childShapeIndexA = f;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" ///////////////////////////////////////////////////////////////\n"
-" \n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" b3ConvexPolyhedronData_t convexPolyhedronA;\n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" }\n"
-" float dmin = FLT_MAX;\n"
-" int localCC=0;\n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot3F4(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot3F4(edgeNormal,v0);\n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 sepAxis = separatingNormals[i];\n"
-" \n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" int childShapeIndexB =-1;\n"
-" if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" \n"
-" childShapeIndexB = concavePairsIn[pairIndex].w;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" \n"
-" }\n"
-" \n"
-" ////////////////////////////////////////\n"
-" \n"
-" \n"
-" \n"
-" int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
-" &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" &verticesA,&facesA,&indicesA,\n"
-" vertices,faces,indices,\n"
-" localContactsOut,localContactCapacity);\n"
-" \n"
-" if (numLocalContactsOut>0)\n"
-" {\n"
-" float4 normal = -separatingNormals[i];\n"
-" int nPoints = numLocalContactsOut;\n"
-" float4* pointsIn = localContactsOut;\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" \n"
-" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = concavePairsIn[pairIndex].x;\n"
-" int bodyB = concavePairsIn[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA = childShapeIndexA;\n"
-" c->m_childIndexB = childShapeIndexB;\n"
-" for (int i=0;i<nReducedContacts;i++)\n"
-" {\n"
-" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-" }\n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" }\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (i<numPairs)\n"
-"}\n"
-"int findClippingFaces(const float4 separatingNormal,\n"
-" __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" __global const float4* vertices,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" \n"
-" \n"
-" int closestFaceB=-1;\n"
-" float dmax = -FLT_MAX;\n"
-" \n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
-" faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" {\n"
-" const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
-" const int numVertices = polyB.m_numIndices;\n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" \n"
-" int closestFaceA=-1;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" faces[hullA->m_faceOffset+face].m_plane.x,\n"
-" faces[hullA->m_faceOffset+face].m_plane.y,\n"
-" faces[hullA->m_faceOffset+face].m_plane.z,\n"
-" 0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" worldNormalsA1[pairIndex] = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].x = closestFaceA;\n"
-" clippingFaces[pairIndex].y = closestFaceB;\n"
-" clippingFaces[pairIndex].z = numVerticesA;\n"
-" clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"int clipFaces(__global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" __global float4* worldVertsB2, \n"
-" int capacityWorldVertsB2,\n"
-" const float minDist, float maxDist,\n"
-" __global int4* clippingFaces,\n"
-" int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" \n"
-" int closestFaceA = clippingFaces[pairIndex].x;\n"
-" int closestFaceB = clippingFaces[pairIndex].y;\n"
-" int numVertsInA = clippingFaces[pairIndex].z;\n"
-" int numVertsInB = clippingFaces[pairIndex].w;\n"
-" \n"
-" int numVertsOut = 0;\n"
-" \n"
-" if (closestFaceA<0)\n"
-" return numContactsOut;\n"
-" \n"
-" __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
-" __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
-" \n"
-" \n"
-" \n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" \n"
-" for(int e0=0;e0<numVertsInA;e0++)\n"
-" {\n"
-" const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
-" const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
-" const float4 WorldEdge0 = aw - bw;\n"
-" float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = aw;\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
-" __global float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsInB = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-" //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-" \n"
-" /*for (int i=0;i<numVertsInB;i++)\n"
-" {\n"
-" pVtxOut[i] = pVtxIn[i];\n"
-" }*/\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" //numVertsInB=0;\n"
-" \n"
-" float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-" float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-" for (int i=0;i<numVertsInB;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" \n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].w =numContactsOut;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"__kernel void findClippingFacesKernel( __global const int4* pairs,\n"
-" __global const b3RigidBodyData_t* rigidBodies,\n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes,\n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" \n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" \n"
-" int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
-" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-" rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
-" rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
-" worldVertsA1,\n"
-" worldNormalsA1,\n"
-" worldVertsB1,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" vertices,faces,indices,\n"
-" clippingFacesOut,i);\n"
-" \n"
-" \n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-" \n"
-"}\n"
-"__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" __global float4* worldVertsB2,\n"
-" int vertexFaceCapacity,\n"
-" int numPairs,\n"
-" int debugMode\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-"// int bodyIndexA = pairs[i].x;\n"
-" // int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int numLocalContactsOut = 0;\n"
-" int capacityWorldVertsB2 = vertexFaceCapacity;\n"
-" \n"
-" __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
-" __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
-" \n"
-" {\n"
-" __global int4* clippingFaces = clippingFacesOut;\n"
-" \n"
-" \n"
-" int closestFaceA = clippingFaces[pairIndex].x;\n"
-" int closestFaceB = clippingFaces[pairIndex].y;\n"
-" int numVertsInA = clippingFaces[pairIndex].z;\n"
-" int numVertsInB = clippingFaces[pairIndex].w;\n"
-" \n"
-" int numVertsOut = 0;\n"
-" \n"
-" if (closestFaceA>=0)\n"
-" {\n"
-" \n"
-" \n"
-" \n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" \n"
-" for(int e0=0;e0<numVertsInA;e0++)\n"
-" {\n"
-" const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
-" const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
-" const float4 WorldEdge0 = aw - bw;\n"
-" float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = aw;\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
-" __global float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsInB = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-" float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-" \n"
-" for (int i=0;i<numVertsInB;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" \n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-" clippingFaces[pairIndex].w =numLocalContactsOut;\n"
-" \n"
-" }\n"
-" \n"
-" for (int i=0;i<numLocalContactsOut;i++)\n"
-" pVtxIn[i] = pVtxOut[i];\n"
-" \n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-" \n"
-"}\n"
-"__kernel void newContactReductionKernel( __global int4* pairs,\n"
-" __global const b3RigidBodyData_t* rigidBodies,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* globalContactsOut,\n"
-" __global int4* clippingFaces,\n"
-" __global float4* worldVertsB2,\n"
-" volatile __global int* nGlobalContactsOut,\n"
-" int vertexFaceCapacity,\n"
-" int contactCapacity,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" int4 contactIdx;\n"
-" contactIdx=make_int4(0,1,2,3);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" int nPoints = clippingFaces[pairIndex].w;\n"
-" \n"
-" if (nPoints>0)\n"
-" {\n"
-" __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
-" float4 normal = -separatingNormals[i];\n"
-" \n"
-" int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
-" \n"
-" int mprContactIndex = pairs[pairIndex].z;\n"
-" int dstIdx = mprContactIndex;\n"
-" if (dstIdx<0)\n"
-" {\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" }\n"
-"//#if 0\n"
-" \n"
-" if (dstIdx < contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" pairs[pairIndex].w = dstIdx;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA =-1;\n"
-" c->m_childIndexB =-1;\n"
-" switch (nReducedContacts)\n"
-" {\n"
-" case 4:\n"
-" c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
-" case 3:\n"
-" c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
-" case 2:\n"
-" c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
-" case 1:\n"
-" if (mprContactIndex<0)//test\n"
-" c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
-" default:\n"
-" {\n"
-" }\n"
-" };\n"
-" \n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" \n"
-" }\n"
-" \n"
-" \n"
-"//#endif\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-" \n"
-" \n"
-"}\n"
-;
+static const char* satClipKernelsCL =
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "typedef unsigned int u32;\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "typedef struct b3GpuFace b3GpuFace_t;\n"
+ "struct b3GpuFace\n"
+ "{\n"
+ " b3Float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ " int m_unusedPadding1;\n"
+ " int m_unusedPadding2;\n"
+ "};\n"
+ "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
+ "struct b3ConvexPolyhedronData\n"
+ "{\n"
+ " b3Float4 m_localCenter;\n"
+ " b3Float4 m_extents;\n"
+ " b3Float4 mC;\n"
+ " b3Float4 mE;\n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "};\n"
+ "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_COLLIDABLE_H\n"
+ "#define B3_COLLIDABLE_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "enum b3ShapeTypes\n"
+ "{\n"
+ " SHAPE_HEIGHT_FIELD=1,\n"
+ " SHAPE_CONVEX_HULL=3,\n"
+ " SHAPE_PLANE=4,\n"
+ " SHAPE_CONCAVE_TRIMESH=5,\n"
+ " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
+ " SHAPE_SPHERE=7,\n"
+ " MAX_NUM_SHAPE_TYPES,\n"
+ "};\n"
+ "typedef struct b3Collidable b3Collidable_t;\n"
+ "struct b3Collidable\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ "};\n"
+ "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
+ "struct b3GpuChildShape\n"
+ "{\n"
+ " b3Float4 m_childPosition;\n"
+ " b3Quat m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "struct b3CompoundOverlappingPair\n"
+ "{\n"
+ " int m_bodyIndexA;\n"
+ " int m_bodyIndexB;\n"
+ "// int m_pairType;\n"
+ " int m_childShapeIndexA;\n"
+ " int m_childShapeIndexB;\n"
+ "};\n"
+ "#endif //B3_COLLIDABLE_H\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "//#define dot3F4 dot\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
+ "{\n"
+ " return make_float4( a.x + (b.x - a.x) * t,\n"
+ " a.y + (b.y - a.y) * t,\n"
+ " a.z + (b.z - a.z) * t,\n"
+ " 0.f);\n"
+ "}\n"
+ "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
+ "int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
+ "{\n"
+ " \n"
+ " int ve;\n"
+ " float ds, de;\n"
+ " int numVertsOut = 0;\n"
+ " //double-check next test\n"
+ " if (numVertsIn < 2)\n"
+ " return 0;\n"
+ " \n"
+ " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
+ " float4 endVertex = pVtxIn[0];\n"
+ " \n"
+ " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
+ " \n"
+ " for (ve = 0; ve < numVertsIn; ve++)\n"
+ " {\n"
+ " endVertex=pVtxIn[ve];\n"
+ " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
+ " if (ds<0)\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start < 0, end < 0, so output endVertex\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " // Start < 0, end >= 0, so output intersection\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start >= 0, end < 0 so output intersection and end\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " }\n"
+ " firstVertex = endVertex;\n"
+ " ds = de;\n"
+ " }\n"
+ " return numVertsOut;\n"
+ "}\n"
+ "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
+ "int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
+ "{\n"
+ " \n"
+ " int ve;\n"
+ " float ds, de;\n"
+ " int numVertsOut = 0;\n"
+ "//double-check next test\n"
+ " if (numVertsIn < 2)\n"
+ " return 0;\n"
+ " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
+ " float4 endVertex = pVtxIn[0];\n"
+ " \n"
+ " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
+ " for (ve = 0; ve < numVertsIn; ve++)\n"
+ " {\n"
+ " endVertex=pVtxIn[ve];\n"
+ " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
+ " if (ds<0)\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start < 0, end < 0, so output endVertex\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " // Start < 0, end >= 0, so output intersection\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start >= 0, end < 0 so output intersection and end\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " }\n"
+ " firstVertex = endVertex;\n"
+ " ds = de;\n"
+ " }\n"
+ " return numVertsOut;\n"
+ "}\n"
+ "int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n"
+ " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
+ " float4* worldVertsB2, int capacityWorldVertsB2,\n"
+ " const float minDist, float maxDist,\n"
+ " __global const float4* vertices,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " float4* contactsOut,\n"
+ " int contactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " float4* pVtxIn = worldVertsB1;\n"
+ " float4* pVtxOut = worldVertsB2;\n"
+ " \n"
+ " int numVertsIn = numWorldVertsB1;\n"
+ " int numVertsOut = 0;\n"
+ " int closestFaceA=-1;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " faces[hullA->m_faceOffset+face].m_plane.x, \n"
+ " faces[hullA->m_faceOffset+face].m_plane.y, \n"
+ " faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceA<0)\n"
+ " return numContactsOut;\n"
+ " b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " int numVerticesA = polyA.m_numIndices;\n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
+ " const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
+ " const float4 edge0 = a - b;\n"
+ " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
+ " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = transform(&a,&posA,&ornA);\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " \n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " \n"
+ " //clip face\n"
+ " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
+ " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " //btSwap(pVtxIn,pVtxOut);\n"
+ " float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsIn = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " // only keep points that are behind the witness face\n"
+ " {\n"
+ " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float localPlaneEq = polyA.m_plane.w;\n"
+ " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
+ " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
+ " for (int i=0;i<numVertsIn;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
+ " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n"
+ " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
+ " float4* worldVertsB2, int capacityWorldVertsB2,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const b3GpuFace_t* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const b3GpuFace_t* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* contactsOut,\n"
+ " int contactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " float4* pVtxIn = worldVertsB1;\n"
+ " float4* pVtxOut = worldVertsB2;\n"
+ " \n"
+ " int numVertsIn = numWorldVertsB1;\n"
+ " int numVertsOut = 0;\n"
+ " int closestFaceA=-1;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.x, \n"
+ " facesA[hullA->m_faceOffset+face].m_plane.y, \n"
+ " facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceA<0)\n"
+ " return numContactsOut;\n"
+ " b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " int numVerticesA = polyA.m_numIndices;\n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
+ " const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
+ " const float4 edge0 = a - b;\n"
+ " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
+ " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = transform(&a,&posA,&ornA);\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " \n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " \n"
+ " //clip face\n"
+ " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
+ " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " //btSwap(pVtxIn,pVtxOut);\n"
+ " float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsIn = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " // only keep points that are behind the witness face\n"
+ " {\n"
+ " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float localPlaneEq = polyA.m_plane.w;\n"
+ " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
+ " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
+ " for (int i=0;i<numVertsIn;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
+ " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipHullAgainstHull(const float4 separatingNormal,\n"
+ " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
+ " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " __global const float4* vertices,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " float4* localContactsOut,\n"
+ " int localContactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " int closestFaceB=-1;\n"
+ " float dmax = -FLT_MAX;\n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
+ " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
+ " const int numVertices = polyB.m_numIndices;\n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceB>=0)\n"
+ " {\n"
+ " numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
+ " posA,ornA,\n"
+ " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
+ " faces,\n"
+ " indices,localContactsOut,localContactCapacity);\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
+ " const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
+ " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const b3GpuFace_t* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const b3GpuFace_t* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* localContactsOut,\n"
+ " int localContactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " int closestFaceB=-1;\n"
+ " float dmax = -FLT_MAX;\n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
+ " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
+ " const int numVertices = polyB.m_numIndices;\n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceB>=0)\n"
+ " {\n"
+ " numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
+ " posA,ornA,\n"
+ " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
+ " verticesA,facesA,indicesA,\n"
+ " verticesB,facesB,indicesB,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
+ "#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
+ "#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
+ "#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
+ "int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
+ "{\n"
+ " if( nPoints == 0 )\n"
+ " return 0;\n"
+ " \n"
+ " if (nPoints <=4)\n"
+ " return nPoints;\n"
+ " \n"
+ " \n"
+ " if (nPoints >64)\n"
+ " nPoints = 64;\n"
+ " \n"
+ " float4 center = make_float4(0.f);\n"
+ " {\n"
+ " \n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " center += p[i];\n"
+ " center /= (float)nPoints;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " // sample 4 directions\n"
+ " \n"
+ " float4 aVector = p[0] - center;\n"
+ " float4 u = cross3( nearNormal, aVector );\n"
+ " float4 v = cross3( nearNormal, u );\n"
+ " u = normalize3( u );\n"
+ " v = normalize3( v );\n"
+ " \n"
+ " \n"
+ " //keep point with deepest penetration\n"
+ " float minW= FLT_MAX;\n"
+ " \n"
+ " int minIndex=-1;\n"
+ " \n"
+ " float4 maxDots;\n"
+ " maxDots.x = FLT_MIN;\n"
+ " maxDots.y = FLT_MIN;\n"
+ " maxDots.z = FLT_MIN;\n"
+ " maxDots.w = FLT_MIN;\n"
+ " \n"
+ " // idx, distance\n"
+ " for(int ie = 0; ie<nPoints; ie++ )\n"
+ " {\n"
+ " if (p[ie].w<minW)\n"
+ " {\n"
+ " minW = p[ie].w;\n"
+ " minIndex=ie;\n"
+ " }\n"
+ " float f;\n"
+ " float4 r = p[ie]-center;\n"
+ " f = dot3F4( u, r );\n"
+ " if (f<maxDots.x)\n"
+ " {\n"
+ " maxDots.x = f;\n"
+ " contactIdx[0].x = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -u, r );\n"
+ " if (f<maxDots.y)\n"
+ " {\n"
+ " maxDots.y = f;\n"
+ " contactIdx[0].y = ie;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " f = dot3F4( v, r );\n"
+ " if (f<maxDots.z)\n"
+ " {\n"
+ " maxDots.z = f;\n"
+ " contactIdx[0].z = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -v, r );\n"
+ " if (f<maxDots.w)\n"
+ " {\n"
+ " maxDots.w = f;\n"
+ " contactIdx[0].w = ie;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " \n"
+ " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
+ " {\n"
+ " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
+ " contactIdx[0].x = minIndex;\n"
+ " }\n"
+ " \n"
+ " return 4;\n"
+ " \n"
+ "}\n"
+ "int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
+ "{\n"
+ " contactIdx[0] = 0;\n"
+ " contactIdx[1] = 1;\n"
+ " contactIdx[2] = 2;\n"
+ " contactIdx[3] = 3;\n"
+ " \n"
+ " if( nPoints == 0 ) return 0;\n"
+ " \n"
+ " nPoints = min2( nPoints, 4 );\n"
+ " return nPoints;\n"
+ " \n"
+ "}\n"
+ "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
+ "{\n"
+ " if( nPoints == 0 ) return 0;\n"
+ " nPoints = min2( nPoints, 64 );\n"
+ " float4 center = make_float4(0.f);\n"
+ " {\n"
+ " float4 v[64];\n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " v[i] = p[i];\n"
+ " //memcpy( v, p, nPoints*sizeof(float4) );\n"
+ " PARALLEL_SUM( v, nPoints );\n"
+ " center = v[0]/(float)nPoints;\n"
+ " }\n"
+ " \n"
+ " { // sample 4 directions\n"
+ " if( nPoints < 4 )\n"
+ " {\n"
+ " for(int i=0; i<nPoints; i++) \n"
+ " contactIdx[i] = i;\n"
+ " return nPoints;\n"
+ " }\n"
+ " float4 aVector = p[0] - center;\n"
+ " float4 u = cross3( nearNormal, aVector );\n"
+ " float4 v = cross3( nearNormal, u );\n"
+ " u = normalize3( u );\n"
+ " v = normalize3( v );\n"
+ " int idx[4];\n"
+ " float2 max00 = make_float2(0,FLT_MAX);\n"
+ " {\n"
+ " // idx, distance\n"
+ " {\n"
+ " {\n"
+ " int4 a[64];\n"
+ " for(int ie = 0; ie<nPoints; ie++ )\n"
+ " {\n"
+ " \n"
+ " \n"
+ " float f;\n"
+ " float4 r = p[ie]-center;\n"
+ " f = dot3F4( u, r );\n"
+ " a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " f = dot3F4( -u, r );\n"
+ " a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " f = dot3F4( v, r );\n"
+ " a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " f = dot3F4( -v, r );\n"
+ " a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " }\n"
+ " for(int ie=0; ie<nPoints; ie++)\n"
+ " {\n"
+ " a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
+ " a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
+ " a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
+ " a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
+ " }\n"
+ " idx[0] = (int)a[0].x & 0xff;\n"
+ " idx[1] = (int)a[0].y & 0xff;\n"
+ " idx[2] = (int)a[0].z & 0xff;\n"
+ " idx[3] = (int)a[0].w & 0xff;\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " float2 h[64];\n"
+ " PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
+ " REDUCE_MIN( h, nPoints );\n"
+ " max00 = h[0];\n"
+ " }\n"
+ " }\n"
+ " contactIdx[0] = idx[0];\n"
+ " contactIdx[1] = idx[1];\n"
+ " contactIdx[2] = idx[2];\n"
+ " contactIdx[3] = idx[3];\n"
+ " return 4;\n"
+ " }\n"
+ "}\n"
+ "__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const float4* closestPointsWorld,\n"
+ " __global const float4* separatingNormalsWorld,\n"
+ " __global const int* contactCounts,\n"
+ " __global const int* contactOffsets,\n"
+ " __global struct b3Contact4Data* restrict contactsOut,\n"
+ " counter32_t nContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numPairs,\n"
+ " int pairIndex\n"
+ " )\n"
+ "{\n"
+ " int idx = get_global_id(0);\n"
+ " \n"
+ " if (idx<numPairs)\n"
+ " {\n"
+ " float4 normal = separatingNormalsWorld[idx];\n"
+ " int nPoints = contactCounts[idx];\n"
+ " __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
+ " float4 localPoints[64];\n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " {\n"
+ " localPoints[i] = pointsIn[i];\n"
+ " }\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
+ " int dstIdx;\n"
+ " AppendInc( nContactsOut, dstIdx );\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = idx;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " for (int i=0;i<nContacts;i++)\n"
+ " {\n"
+ " c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nContacts;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtInvert(orientationIn);\n"
+ " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
+ "}\n"
+ "void trMul(float4 translationA, Quaternion orientationA,\n"
+ " float4 translationB, Quaternion orientationB,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtMul(orientationA,orientationB);\n"
+ " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
+ "}\n"
+ "__kernel void clipHullHullKernel( __global int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numPairs,\n"
+ " int contactCapacity)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
+ " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
+ " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
+ " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
+ " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " vertices,faces,indices,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " \n"
+ " if (numLocalContactsOut>0)\n"
+ " {\n"
+ " float4 normal = -separatingNormals[i];\n"
+ " int nPoints = numLocalContactsOut;\n"
+ " float4* pointsIn = localContactsOut;\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
+ " \n"
+ " \n"
+ " int mprContactIndex = pairs[pairIndex].z;\n"
+ " int dstIdx = mprContactIndex;\n"
+ " if (dstIdx<0)\n"
+ " {\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " }\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " pairs[pairIndex].z = dstIdx;\n"
+ " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " for (int i=0;i<nReducedContacts;i++)\n"
+ " {\n"
+ " //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
+ " if (i>0||(mprContactIndex<0))\n"
+ " {\n"
+ " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
+ " }\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " }\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ "}\n"
+ "__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const b3GpuChildShape_t* gpuChildShapes,\n"
+ " __global const float4* gpuCompoundSepNormalsOut,\n"
+ " __global const int* gpuHasCompoundSepNormalsOut,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numCompoundPairs, int maxContactCapacity)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numCompoundPairs)\n"
+ " {\n"
+ " if (gpuHasCompoundSepNormalsOut[i])\n"
+ " {\n"
+ " int bodyIndexA = gpuCompoundPairs[i].x;\n"
+ " int bodyIndexB = gpuCompoundPairs[i].y;\n"
+ " \n"
+ " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
+ " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
+ " \n"
+ " int collidableIndexA = -1;\n"
+ " int collidableIndexB = -1;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " \n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " if (childShapeIndexA >= 0)\n"
+ " {\n"
+ " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " posA = newPosA;\n"
+ " ornA = newOrnA;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " }\n"
+ " \n"
+ " if (childShapeIndexB>=0)\n"
+ " {\n"
+ " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
+ " }\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
+ " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " vertices,faces,indices,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " \n"
+ " if (numLocalContactsOut>0)\n"
+ " {\n"
+ " float4 normal = -gpuCompoundSepNormalsOut[i];\n"
+ " int nPoints = numLocalContactsOut;\n"
+ " float4* pointsIn = localContactsOut;\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = gpuCompoundPairs[pairIndex].x;\n"
+ " int bodyB = gpuCompoundPairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA = childShapeIndexA;\n"
+ " c->m_childIndexB = childShapeIndexB;\n"
+ " for (int i=0;i<nReducedContacts;i++)\n"
+ " {\n"
+ " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " }\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (gpuHasCompoundSepNormalsOut[i])\n"
+ " }// if (i<numCompoundPairs)\n"
+ "}\n"
+ "__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " //sphere-sphere\n"
+ " float radiusA = collidables[collidableIndexA].m_radius;\n"
+ " float radiusB = collidables[collidableIndexB].m_radius;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 diff = posA-posB;\n"
+ " float len = length(diff);\n"
+ " \n"
+ " ///iff distance positive, don't generate a new contact\n"
+ " if ( len <= (radiusA+radiusB))\n"
+ " {\n"
+ " ///distance (negative means penetration)\n"
+ " float dist = len - (radiusA+radiusB);\n"
+ " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
+ " if (len > 0.00001)\n"
+ " {\n"
+ " normalOnSurfaceB = diff / len;\n"
+ " }\n"
+ " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
+ " contactPosB.w = dist;\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx < contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_worldPosB[0] = contactPosB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " }//if ( len <= (radiusA+radiusB))\n"
+ " }//SHAPE_SPHERE SHAPE_SPHERE\n"
+ " }//if (i<numPairs)\n"
+ "} \n"
+ "__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const b3GpuChildShape_t* gpuChildShapes,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numConcavePairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numConcavePairs)\n"
+ " {\n"
+ " //negative value means that the pair is invalid\n"
+ " if (concavePairsIn[i].w<0)\n"
+ " return;\n"
+ " int bodyIndexA = concavePairsIn[i].x;\n"
+ " int bodyIndexB = concavePairsIn[i].y;\n"
+ " int f = concavePairsIn[i].z;\n"
+ " int childShapeIndexA = f;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " ///////////////////////////////////////////////////////////////\n"
+ " \n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " b3ConvexPolyhedronData_t convexPolyhedronA;\n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " }\n"
+ " float dmin = FLT_MAX;\n"
+ " int localCC=0;\n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot3F4(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot3F4(edgeNormal,v0);\n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 sepAxis = separatingNormals[i];\n"
+ " \n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " int childShapeIndexB =-1;\n"
+ " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " \n"
+ " childShapeIndexB = concavePairsIn[pairIndex].w;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " ////////////////////////////////////////\n"
+ " \n"
+ " \n"
+ " \n"
+ " int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
+ " &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " &verticesA,&facesA,&indicesA,\n"
+ " vertices,faces,indices,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " \n"
+ " if (numLocalContactsOut>0)\n"
+ " {\n"
+ " float4 normal = -separatingNormals[i];\n"
+ " int nPoints = numLocalContactsOut;\n"
+ " float4* pointsIn = localContactsOut;\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = concavePairsIn[pairIndex].x;\n"
+ " int bodyB = concavePairsIn[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA = childShapeIndexA;\n"
+ " c->m_childIndexB = childShapeIndexB;\n"
+ " for (int i=0;i<nReducedContacts;i++)\n"
+ " {\n"
+ " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " }\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (i<numPairs)\n"
+ "}\n"
+ "int findClippingFaces(const float4 separatingNormal,\n"
+ " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " __global const float4* vertices,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global int4* clippingFaces, int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " \n"
+ " \n"
+ " int closestFaceB=-1;\n"
+ " float dmax = -FLT_MAX;\n"
+ " \n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
+ " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " {\n"
+ " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
+ " const int numVertices = polyB.m_numIndices;\n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int closestFaceA=-1;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " faces[hullA->m_faceOffset+face].m_plane.x,\n"
+ " faces[hullA->m_faceOffset+face].m_plane.y,\n"
+ " faces[hullA->m_faceOffset+face].m_plane.z,\n"
+ " 0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " worldNormalsA1[pairIndex] = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
+ " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].x = closestFaceA;\n"
+ " clippingFaces[pairIndex].y = closestFaceB;\n"
+ " clippingFaces[pairIndex].z = numVerticesA;\n"
+ " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipFaces(__global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " __global float4* worldVertsB2, \n"
+ " int capacityWorldVertsB2,\n"
+ " const float minDist, float maxDist,\n"
+ " __global int4* clippingFaces,\n"
+ " int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " \n"
+ " int closestFaceA = clippingFaces[pairIndex].x;\n"
+ " int closestFaceB = clippingFaces[pairIndex].y;\n"
+ " int numVertsInA = clippingFaces[pairIndex].z;\n"
+ " int numVertsInB = clippingFaces[pairIndex].w;\n"
+ " \n"
+ " int numVertsOut = 0;\n"
+ " \n"
+ " if (closestFaceA<0)\n"
+ " return numContactsOut;\n"
+ " \n"
+ " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
+ " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
+ " \n"
+ " \n"
+ " \n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " \n"
+ " for(int e0=0;e0<numVertsInA;e0++)\n"
+ " {\n"
+ " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
+ " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
+ " const float4 WorldEdge0 = aw - bw;\n"
+ " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = aw;\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " __global float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsInB = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
+ " //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
+ " \n"
+ " /*for (int i=0;i<numVertsInB;i++)\n"
+ " {\n"
+ " pVtxOut[i] = pVtxIn[i];\n"
+ " }*/\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " //numVertsInB=0;\n"
+ " \n"
+ " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
+ " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
+ " for (int i=0;i<numVertsInB;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " \n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].w =numContactsOut;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "__kernel void findClippingFacesKernel( __global const int4* pairs,\n"
+ " __global const b3RigidBodyData_t* rigidBodies,\n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " \n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " \n"
+ " int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
+ " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
+ " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
+ " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
+ " worldVertsA1,\n"
+ " worldNormalsA1,\n"
+ " worldVertsB1,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " vertices,faces,indices,\n"
+ " clippingFacesOut,i);\n"
+ " \n"
+ " \n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ " \n"
+ "}\n"
+ "__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " __global float4* worldVertsB2,\n"
+ " int vertexFaceCapacity,\n"
+ " int numPairs,\n"
+ " int debugMode\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ "// int bodyIndexA = pairs[i].x;\n"
+ " // int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int numLocalContactsOut = 0;\n"
+ " int capacityWorldVertsB2 = vertexFaceCapacity;\n"
+ " \n"
+ " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
+ " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
+ " \n"
+ " {\n"
+ " __global int4* clippingFaces = clippingFacesOut;\n"
+ " \n"
+ " \n"
+ " int closestFaceA = clippingFaces[pairIndex].x;\n"
+ " int closestFaceB = clippingFaces[pairIndex].y;\n"
+ " int numVertsInA = clippingFaces[pairIndex].z;\n"
+ " int numVertsInB = clippingFaces[pairIndex].w;\n"
+ " \n"
+ " int numVertsOut = 0;\n"
+ " \n"
+ " if (closestFaceA>=0)\n"
+ " {\n"
+ " \n"
+ " \n"
+ " \n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " \n"
+ " for(int e0=0;e0<numVertsInA;e0++)\n"
+ " {\n"
+ " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
+ " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
+ " const float4 WorldEdge0 = aw - bw;\n"
+ " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = aw;\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " __global float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsInB = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
+ " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
+ " \n"
+ " for (int i=0;i<numVertsInB;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " \n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " clippingFaces[pairIndex].w =numLocalContactsOut;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " for (int i=0;i<numLocalContactsOut;i++)\n"
+ " pVtxIn[i] = pVtxOut[i];\n"
+ " \n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ " \n"
+ "}\n"
+ "__kernel void newContactReductionKernel( __global int4* pairs,\n"
+ " __global const b3RigidBodyData_t* rigidBodies,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* globalContactsOut,\n"
+ " __global int4* clippingFaces,\n"
+ " __global float4* worldVertsB2,\n"
+ " volatile __global int* nGlobalContactsOut,\n"
+ " int vertexFaceCapacity,\n"
+ " int contactCapacity,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " int4 contactIdx;\n"
+ " contactIdx=make_int4(0,1,2,3);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " int nPoints = clippingFaces[pairIndex].w;\n"
+ " \n"
+ " if (nPoints>0)\n"
+ " {\n"
+ " __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
+ " float4 normal = -separatingNormals[i];\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
+ " \n"
+ " int mprContactIndex = pairs[pairIndex].z;\n"
+ " int dstIdx = mprContactIndex;\n"
+ " if (dstIdx<0)\n"
+ " {\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " }\n"
+ "//#if 0\n"
+ " \n"
+ " if (dstIdx < contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " pairs[pairIndex].w = dstIdx;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA =-1;\n"
+ " c->m_childIndexB =-1;\n"
+ " switch (nReducedContacts)\n"
+ " {\n"
+ " case 4:\n"
+ " c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
+ " case 3:\n"
+ " c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
+ " case 2:\n"
+ " c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
+ " case 1:\n"
+ " if (mprContactIndex<0)//test\n"
+ " c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
+ " default:\n"
+ " {\n"
+ " }\n"
+ " };\n"
+ " \n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " \n"
+ "//#endif\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ " \n"
+ " \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
index 611569cacf..a60702ca62 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
@@ -1,1457 +1,1456 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satConcaveKernelsCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define B3_MAX_STACK_DEPTH 256\n"
-"typedef unsigned int u32;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" \n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes\n"
-" int m_escapeIndexOrTriangleIndex;\n"
-"} b3QuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_aabbMin;\n"
-" float4 m_aabbMax;\n"
-" float4 m_quantization;\n"
-" int m_numNodes;\n"
-" int m_numSubTrees;\n"
-" int m_nodeOffset;\n"
-" int m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-" \n"
-"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes, points to the root of the subtree\n"
-" int m_rootNodeIndex;\n"
-" //4 bytes\n"
-" int m_subtreeSize;\n"
-" int m_padding[3];\n"
-"} b3BvhSubtreeInfo;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" \n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-" union\n"
-" {\n"
-" float m_min[4];\n"
-" b3Float4 m_minVec;\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_max[4];\n"
-" b3Float4 m_maxVec;\n"
-" int m_signedMaxIndices[4];\n"
-" };\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-" b3Float4ConstArg pos,\n"
-" b3QuatConstArg orn,\n"
-" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-" b3Mat3x3 m;\n"
-" m = b3QuatGetRotationMatrix(orn);\n"
-" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-" \n"
-" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-" 0.f);\n"
-" *aabbMinOut = center-extent;\n"
-" *aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"#ifndef B3_INT2_H\n"
-"#define B3_INT2_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define b3UnsignedInt2 uint2\n"
-"#define b3Int2 int2\n"
-"#define b3MakeInt2 (int2)\n"
-"#endif //__cplusplus\n"
-"#endif\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-" \n"
-"// float4 a1 = make_float4(a.xyz,0.f);\n"
-"// float4 b1 = make_float4(b.xyz,0.f);\n"
-"// return cross(a1,b1);\n"
-"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" //return c;\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" v = make_float4(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA,const float4 ornA,\n"
-" const float4 posB,const float4 ornB,\n"
-" float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
-"{\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" *depth = d0<d1 ? d0:d1;\n"
-" return true;\n"
-"}\n"
-"inline bool IsAlmostZero(const float4 v)\n"
-"{\n"
-" if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" \n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS*=-1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* verticesA, \n"
-" __global const float4* uniqueEdgesA, \n"
-" __global const btGpuFace* facesA,\n"
-" __global const int* indicesA,\n"
-" const float4* verticesB,\n"
-" const float4* uniqueEdgesB, \n"
-" const btGpuFace* facesB,\n"
-" const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS *= -1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test edges\n"
-" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-" {\n"
-" const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
-" float4 edge0World = qtRotate(ornA,edge0);\n"
-" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-" {\n"
-" const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
-" float4 edge1World = qtRotate(ornB,edge1);\n"
-" float4 crossje = cross3(edge0World,edge1World);\n"
-" curEdgeEdge++;\n"
-" if(!IsAlmostZero(crossje))\n"
-" {\n"
-" crossje = normalize3(crossje);\n"
-" if (dot3F4(DeltaC2,crossje)<0)\n"
-" crossje *= -1.f;\n"
-" float dist;\n"
-" bool result = true;\n"
-" {\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" result = false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" }\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"inline int findClippingFaces(const float4 separatingNormal,\n"
-" const ConvexPolyhedronCL* hullA, \n"
-" __global const ConvexPolyhedronCL* hullB,\n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" \n"
-" \n"
-" int closestFaceB=0;\n"
-" float dmax = -FLT_MAX;\n"
-" \n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
-" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" {\n"
-" const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-" int numVertices = polyB.m_numIndices;\n"
-" if (numVertices>capacityWorldVerts)\n"
-" numVertices = capacityWorldVerts;\n"
-" if (numVertices<0)\n"
-" numVertices = 0;\n"
-" \n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int closestFaceA=0;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" facesA[hullA->m_faceOffset+face].m_plane.x,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.y,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.z,\n"
-" 0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" worldNormalsA1[pairIndex] = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-" if (numVerticesA>capacityWorldVerts)\n"
-" numVerticesA = capacityWorldVerts;\n"
-" if (numVerticesA<0)\n"
-" numVerticesA=0;\n"
-" \n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-" }\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].x = closestFaceA;\n"
-" clippingFaces[pairIndex].y = closestFaceB;\n"
-" clippingFaces[pairIndex].z = numVerticesA;\n"
-" clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* concaveSeparatingNormalsOut,\n"
-" __global int* concaveHasSeparatingNormals,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1GPU,\n"
-" __global float4* worldNormalsAGPU,\n"
-" __global float4* worldVertsB1GPU,\n"
-" __global float* dmins,\n"
-" int vertexFaceCapacity,\n"
-" int numConcavePairs\n"
-" )\n"
-"{\n"
-" \n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" \n"
-" concaveHasSeparatingNormals[i] = 0;\n"
-" \n"
-" int pairIdx = i;\n"
-" \n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
-" collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" concavePairs[pairIdx].w = -1;\n"
-" return;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" int numActualConcaveConvexTests = 0;\n"
-" \n"
-" int f = concavePairs[i].z;\n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" ConvexPolyhedronCL convexPolyhedronA;\n"
-" \n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" \n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" float4 triMinAabb, triMaxAabb;\n"
-" btAabbCL triAabb;\n"
-" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" \n"
-" triAabb.m_min = min(triAabb.m_min,vert);\n"
-" triAabb.m_max = max(triAabb.m_max,vert);\n"
-" \n"
-" }\n"
-" \n"
-" overlap = true;\n"
-" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-" \n"
-" if (overlap)\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" int hasSeparatingAxis=5;\n"
-" float4 sepAxis=make_float4(1,2,3,4);\n"
-" \n"
-" int localCC=0;\n"
-" numActualConcaveConvexTests++;\n"
-" \n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" \n"
-" \n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" \n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" \n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot(edgeNormal,v0);\n"
-" \n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" \n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int compoundChild = concavePairs[pairIdx].w;\n"
-" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" }\n"
-" //////////////////\n"
-" \n"
-" float4 c0local = convexPolyhedronA.m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" \n"
-" \n"
-" bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" hasSeparatingAxis = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
-" posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" &sepAxis,&dmin);\n"
-" \n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis = 1;\n"
-" }\n"
-" } \n"
-" \n"
-" if (hasSeparatingAxis)\n"
-" {\n"
-" dmins[i] = dmin;\n"
-" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-" concaveHasSeparatingNormals[i]=1;\n"
-" \n"
-" } else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" }\n"
-" else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* concaveSeparatingNormalsOut,\n"
-" __global int* concaveHasSeparatingNormals,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1GPU,\n"
-" __global float4* worldNormalsAGPU,\n"
-" __global float4* worldVertsB1GPU,\n"
-" __global float* dmins,\n"
-" int vertexFaceCapacity,\n"
-" int numConcavePairs\n"
-" )\n"
-"{\n"
-" \n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" \n"
-" if (!concaveHasSeparatingNormals[i])\n"
-" return;\n"
-" \n"
-" int pairIdx = i;\n"
-" \n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" int numActualConcaveConvexTests = 0;\n"
-" \n"
-" int f = concavePairs[i].z;\n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" ConvexPolyhedronCL convexPolyhedronA;\n"
-" \n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" \n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" float4 triMinAabb, triMaxAabb;\n"
-" btAabbCL triAabb;\n"
-" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" \n"
-" triAabb.m_min = min(triAabb.m_min,vert);\n"
-" triAabb.m_max = max(triAabb.m_max,vert);\n"
-" \n"
-" }\n"
-" \n"
-" overlap = true;\n"
-" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-" \n"
-" if (overlap)\n"
-" {\n"
-" float dmin = dmins[i];\n"
-" int hasSeparatingAxis=5;\n"
-" float4 sepAxis=make_float4(1,2,3,4);\n"
-" sepAxis = concaveSeparatingNormalsOut[pairIdx];\n"
-" \n"
-" int localCC=0;\n"
-" numActualConcaveConvexTests++;\n"
-" \n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" \n"
-" \n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" \n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" \n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot(edgeNormal,v0);\n"
-" \n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" \n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int compoundChild = concavePairs[pairIdx].w;\n"
-" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" }\n"
-" //////////////////\n"
-" \n"
-" float4 c0local = convexPolyhedronA.m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" \n"
-" \n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" \n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis = 1;\n"
-" }\n"
-" }\n"
-" \n"
-" \n"
-" if (hasSeparatingAxis)\n"
-" {\n"
-" sepAxis.w = dmin;\n"
-" dmins[i] = dmin;\n"
-" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-" concaveHasSeparatingNormals[i]=1;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" findClippingFaces(sepAxis,\n"
-" &convexPolyhedronA,\n"
-" &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsA1GPU,\n"
-" worldNormalsAGPU,\n"
-" worldVertsB1GPU,\n"
-" vertexFaceCapacity,\n"
-" minDist, maxDist,\n"
-" verticesA,\n"
-" facesA,\n"
-" indicesA,\n"
-" vertices,\n"
-" faces,\n"
-" indices,\n"
-" clippingFacesOut, pairIdx);\n"
-" \n"
-" \n"
-" } else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" }\n"
-" else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" \n"
-" concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n"
-"}\n"
-;
+static const char* satConcaveKernelsCL =
+ "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
+ "//written by Erwin Coumans\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define B3_MAX_STACK_DEPTH 256\n"
+ "typedef unsigned int u32;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " \n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "#define MAX_NUM_PARTS_IN_BITS 10\n"
+ "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
+ "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes\n"
+ " int m_escapeIndexOrTriangleIndex;\n"
+ "} b3QuantizedBvhNode;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_aabbMin;\n"
+ " float4 m_aabbMax;\n"
+ " float4 m_quantization;\n"
+ " int m_numNodes;\n"
+ " int m_numSubTrees;\n"
+ " int m_nodeOffset;\n"
+ " int m_subTreeOffset;\n"
+ "} b3BvhInfo;\n"
+ "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ " \n"
+ "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes, points to the root of the subtree\n"
+ " int m_rootNodeIndex;\n"
+ " //4 bytes\n"
+ " int m_subtreeSize;\n"
+ " int m_padding[3];\n"
+ "} b3BvhSubtreeInfo;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " \n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "#ifndef B3_AABB_H\n"
+ "#define B3_AABB_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3Aabb b3Aabb_t;\n"
+ "struct b3Aabb\n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float m_min[4];\n"
+ " b3Float4 m_minVec;\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_max[4];\n"
+ " b3Float4 m_maxVec;\n"
+ " int m_signedMaxIndices[4];\n"
+ " };\n"
+ "};\n"
+ "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
+ " b3Float4ConstArg pos,\n"
+ " b3QuatConstArg orn,\n"
+ " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
+ "{\n"
+ " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
+ " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
+ " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
+ " b3Mat3x3 m;\n"
+ " m = b3QuatGetRotationMatrix(orn);\n"
+ " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
+ " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
+ " \n"
+ " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
+ " 0.f);\n"
+ " *aabbMinOut = center-extent;\n"
+ " *aabbMaxOut = center+extent;\n"
+ "}\n"
+ "/// conservative test for overlap between two aabbs\n"
+ "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
+ " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
+ " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
+ " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "#endif //B3_AABB_H\n"
+ "/*\n"
+ "Bullet Continuous Collision Detection and Physics Library\n"
+ "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose,\n"
+ "including commercial applications, and to alter it and redistribute it freely,\n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "#ifndef B3_INT2_H\n"
+ "#define B3_INT2_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#define b3UnsignedInt2 uint2\n"
+ "#define b3Int2 int2\n"
+ "#define b3MakeInt2 (int2)\n"
+ "#endif //__cplusplus\n"
+ "#endif\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} btGpuFace;\n"
+ "#define make_float4 (float4)\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ " \n"
+ "// float4 a1 = make_float4(a.xyz,0.f);\n"
+ "// float4 b1 = make_float4(b.xyz,0.f);\n"
+ "// return cross(a1,b1);\n"
+ "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " //return c;\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " v = make_float4(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA,const float4 ornA,\n"
+ " const float4 posB,const float4 ornB,\n"
+ " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
+ "{\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " *depth = d0<d1 ? d0:d1;\n"
+ " return true;\n"
+ "}\n"
+ "inline bool IsAlmostZero(const float4 v)\n"
+ "{\n"
+ " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " \n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS*=-1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* verticesA, \n"
+ " __global const float4* uniqueEdgesA, \n"
+ " __global const btGpuFace* facesA,\n"
+ " __global const int* indicesA,\n"
+ " const float4* verticesB,\n"
+ " const float4* uniqueEdgesB, \n"
+ " const btGpuFace* facesB,\n"
+ " const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS *= -1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test edges\n"
+ " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
+ " {\n"
+ " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
+ " float4 edge0World = qtRotate(ornA,edge0);\n"
+ " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
+ " {\n"
+ " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
+ " float4 edge1World = qtRotate(ornB,edge1);\n"
+ " float4 crossje = cross3(edge0World,edge1World);\n"
+ " curEdgeEdge++;\n"
+ " if(!IsAlmostZero(crossje))\n"
+ " {\n"
+ " crossje = normalize3(crossje);\n"
+ " if (dot3F4(DeltaC2,crossje)<0)\n"
+ " crossje *= -1.f;\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " {\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " result = false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " }\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "inline int findClippingFaces(const float4 separatingNormal,\n"
+ " const ConvexPolyhedronCL* hullA, \n"
+ " __global const ConvexPolyhedronCL* hullB,\n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " __global int4* clippingFaces, int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " \n"
+ " \n"
+ " int closestFaceB=0;\n"
+ " float dmax = -FLT_MAX;\n"
+ " \n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
+ " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " {\n"
+ " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
+ " int numVertices = polyB.m_numIndices;\n"
+ " if (numVertices>capacityWorldVerts)\n"
+ " numVertices = capacityWorldVerts;\n"
+ " if (numVertices<0)\n"
+ " numVertices = 0;\n"
+ " \n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int closestFaceA=0;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.x,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.y,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.z,\n"
+ " 0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " worldNormalsA1[pairIndex] = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
+ " if (numVerticesA>capacityWorldVerts)\n"
+ " numVerticesA = capacityWorldVerts;\n"
+ " if (numVerticesA<0)\n"
+ " numVerticesA=0;\n"
+ " \n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
+ " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].x = closestFaceA;\n"
+ " clippingFaces[pairIndex].y = closestFaceB;\n"
+ " clippingFaces[pairIndex].z = numVerticesA;\n"
+ " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* concaveSeparatingNormalsOut,\n"
+ " __global int* concaveHasSeparatingNormals,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1GPU,\n"
+ " __global float4* worldNormalsAGPU,\n"
+ " __global float4* worldVertsB1GPU,\n"
+ " __global float* dmins,\n"
+ " int vertexFaceCapacity,\n"
+ " int numConcavePairs\n"
+ " )\n"
+ "{\n"
+ " \n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " \n"
+ " concaveHasSeparatingNormals[i] = 0;\n"
+ " \n"
+ " int pairIdx = i;\n"
+ " \n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
+ " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " int numActualConcaveConvexTests = 0;\n"
+ " \n"
+ " int f = concavePairs[i].z;\n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " ConvexPolyhedronCL convexPolyhedronA;\n"
+ " \n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " \n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " float4 triMinAabb, triMaxAabb;\n"
+ " btAabbCL triAabb;\n"
+ " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
+ " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " \n"
+ " triAabb.m_min = min(triAabb.m_min,vert);\n"
+ " triAabb.m_max = max(triAabb.m_max,vert);\n"
+ " \n"
+ " }\n"
+ " \n"
+ " overlap = true;\n"
+ " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
+ " \n"
+ " if (overlap)\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " int hasSeparatingAxis=5;\n"
+ " float4 sepAxis=make_float4(1,2,3,4);\n"
+ " \n"
+ " int localCC=0;\n"
+ " numActualConcaveConvexTests++;\n"
+ " \n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " \n"
+ " \n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " \n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " \n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot(edgeNormal,v0);\n"
+ " \n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " \n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int compoundChild = concavePairs[pairIdx].w;\n"
+ " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " }\n"
+ " //////////////////\n"
+ " \n"
+ " float4 c0local = convexPolyhedronA.m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " \n"
+ " \n"
+ " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " hasSeparatingAxis = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
+ " posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " &sepAxis,&dmin);\n"
+ " \n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis = 1;\n"
+ " }\n"
+ " } \n"
+ " \n"
+ " if (hasSeparatingAxis)\n"
+ " {\n"
+ " dmins[i] = dmin;\n"
+ " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
+ " concaveHasSeparatingNormals[i]=1;\n"
+ " \n"
+ " } else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* concaveSeparatingNormalsOut,\n"
+ " __global int* concaveHasSeparatingNormals,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1GPU,\n"
+ " __global float4* worldNormalsAGPU,\n"
+ " __global float4* worldVertsB1GPU,\n"
+ " __global float* dmins,\n"
+ " int vertexFaceCapacity,\n"
+ " int numConcavePairs\n"
+ " )\n"
+ "{\n"
+ " \n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " \n"
+ " if (!concaveHasSeparatingNormals[i])\n"
+ " return;\n"
+ " \n"
+ " int pairIdx = i;\n"
+ " \n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " int numActualConcaveConvexTests = 0;\n"
+ " \n"
+ " int f = concavePairs[i].z;\n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " ConvexPolyhedronCL convexPolyhedronA;\n"
+ " \n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " \n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " float4 triMinAabb, triMaxAabb;\n"
+ " btAabbCL triAabb;\n"
+ " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
+ " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " \n"
+ " triAabb.m_min = min(triAabb.m_min,vert);\n"
+ " triAabb.m_max = max(triAabb.m_max,vert);\n"
+ " \n"
+ " }\n"
+ " \n"
+ " overlap = true;\n"
+ " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
+ " \n"
+ " if (overlap)\n"
+ " {\n"
+ " float dmin = dmins[i];\n"
+ " int hasSeparatingAxis=5;\n"
+ " float4 sepAxis=make_float4(1,2,3,4);\n"
+ " sepAxis = concaveSeparatingNormalsOut[pairIdx];\n"
+ " \n"
+ " int localCC=0;\n"
+ " numActualConcaveConvexTests++;\n"
+ " \n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " \n"
+ " \n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " \n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " \n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot(edgeNormal,v0);\n"
+ " \n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " \n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int compoundChild = concavePairs[pairIdx].w;\n"
+ " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " }\n"
+ " //////////////////\n"
+ " \n"
+ " float4 c0local = convexPolyhedronA.m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " \n"
+ " \n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " \n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis = 1;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " \n"
+ " if (hasSeparatingAxis)\n"
+ " {\n"
+ " sepAxis.w = dmin;\n"
+ " dmins[i] = dmin;\n"
+ " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
+ " concaveHasSeparatingNormals[i]=1;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " findClippingFaces(sepAxis,\n"
+ " &convexPolyhedronA,\n"
+ " &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsA1GPU,\n"
+ " worldNormalsAGPU,\n"
+ " worldVertsB1GPU,\n"
+ " vertexFaceCapacity,\n"
+ " minDist, maxDist,\n"
+ " verticesA,\n"
+ " facesA,\n"
+ " indicesA,\n"
+ " vertices,\n"
+ " faces,\n"
+ " indices,\n"
+ " clippingFacesOut, pairIdx);\n"
+ " \n"
+ " \n"
+ " } else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " \n"
+ " concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
index 6f8b0a90db..e627af2799 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
@@ -1,2104 +1,2103 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satKernelsCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define B3_MAX_STACK_DEPTH 256\n"
-"typedef unsigned int u32;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" \n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes\n"
-" int m_escapeIndexOrTriangleIndex;\n"
-"} b3QuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_aabbMin;\n"
-" float4 m_aabbMax;\n"
-" float4 m_quantization;\n"
-" int m_numNodes;\n"
-" int m_numSubTrees;\n"
-" int m_nodeOffset;\n"
-" int m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-" \n"
-"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes, points to the root of the subtree\n"
-" int m_rootNodeIndex;\n"
-" //4 bytes\n"
-" int m_subtreeSize;\n"
-" int m_padding[3];\n"
-"} b3BvhSubtreeInfo;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" \n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-" union\n"
-" {\n"
-" float m_min[4];\n"
-" b3Float4 m_minVec;\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_max[4];\n"
-" b3Float4 m_maxVec;\n"
-" int m_signedMaxIndices[4];\n"
-" };\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-" b3Float4ConstArg pos,\n"
-" b3QuatConstArg orn,\n"
-" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-" b3Mat3x3 m;\n"
-" m = b3QuatGetRotationMatrix(orn);\n"
-" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-" \n"
-" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-" 0.f);\n"
-" *aabbMinOut = center-extent;\n"
-" *aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"#ifndef B3_INT2_H\n"
-"#define B3_INT2_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define b3UnsignedInt2 uint2\n"
-"#define b3Int2 int2\n"
-"#define b3MakeInt2 (int2)\n"
-"#endif //__cplusplus\n"
-"#endif\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-" \n"
-"// float4 a1 = make_float4(a.xyz,0.f);\n"
-"// float4 b1 = make_float4(b.xyz,0.f);\n"
-"// return cross(a1,b1);\n"
-"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" //return c;\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" v = make_float4(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA,const float4 ornA,\n"
-" const float4 posB,const float4 ornB,\n"
-" float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
-"{\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" *depth = d0<d1 ? d0:d1;\n"
-" return true;\n"
-"}\n"
-"inline bool IsAlmostZero(const float4 v)\n"
-"{\n"
-" if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" \n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS*=-1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* verticesA, \n"
-" __global const float4* uniqueEdgesA, \n"
-" __global const btGpuFace* facesA,\n"
-" __global const int* indicesA,\n"
-" const float4* verticesB,\n"
-" const float4* uniqueEdgesB, \n"
-" const btGpuFace* facesB,\n"
-" const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS *= -1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test edges\n"
-" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-" {\n"
-" const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
-" float4 edge0World = qtRotate(ornA,edge0);\n"
-" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-" {\n"
-" const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
-" float4 edge1World = qtRotate(ornB,edge1);\n"
-" float4 crossje = cross3(edge0World,edge1World);\n"
-" curEdgeEdge++;\n"
-" if(!IsAlmostZero(crossje))\n"
-" {\n"
-" crossje = normalize3(crossje);\n"
-" if (dot3F4(DeltaC2,crossje)<0)\n"
-" crossje *= -1.f;\n"
-" float dist;\n"
-" bool result = true;\n"
-" {\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" result = false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" }\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA,const float4 ornA,\n"
-" const float4 posB,const float4 ornB,\n"
-" float4* sep_axis, __global const float4* vertices,float* depth)\n"
-"{\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" *depth = d0<d1 ? d0:d1;\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices, \n"
-" __global const float4* uniqueEdges, \n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" \n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" \n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS*=-1.f;\n"
-" \n"
-" curPlaneTests++;\n"
-" \n"
-" float d;\n"
-" if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n"
-" return false;\n"
-" \n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" \n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices,\n"
-" __global const float4* unitSphereDirections,\n"
-" int numUnitSphereDirections,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test unit sphere directions\n"
-" for (int i=0;i<numUnitSphereDirections;i++)\n"
-" {\n"
-" float4 crossje;\n"
-" crossje = unitSphereDirections[i]; \n"
-" if (dot3F4(DeltaC2,crossje)>0)\n"
-" crossje *= -1.f;\n"
-" {\n"
-" float dist;\n"
-" bool result = true;\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices, \n"
-" __global const float4* uniqueEdges, \n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test edges\n"
-" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-" {\n"
-" const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n"
-" float4 edge0World = qtRotate(ornA,edge0);\n"
-" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-" {\n"
-" const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n"
-" float4 edge1World = qtRotate(ornB,edge1);\n"
-" float4 crossje = cross3(edge0World,edge1World);\n"
-" curEdgeEdge++;\n"
-" if(!IsAlmostZero(crossje))\n"
-" {\n"
-" crossje = normalize3(crossje);\n"
-" if (dot3F4(DeltaC2,crossje)<0)\n"
-" crossje*=-1.f;\n"
-" \n"
-" float dist;\n"
-" bool result = true;\n"
-" {\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" }\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global volatile float4* gpuCompoundSepNormalsOut,\n"
-" __global volatile int* gpuHasCompoundSepNormalsOut,\n"
-" int numCompoundPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i<numCompoundPairs)\n"
-" {\n"
-" int bodyIndexA = gpuCompoundPairs[i].x;\n"
-" int bodyIndexB = gpuCompoundPairs[i].y;\n"
-" int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-" int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-" \n"
-" int collidableIndexA = -1;\n"
-" int collidableIndexB = -1;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" \n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" if (childShapeIndexA >= 0)\n"
-" {\n"
-" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" posA = newPosA;\n"
-" ornA = newOrnA;\n"
-" } else\n"
-" {\n"
-" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" }\n"
-" \n"
-" if (childShapeIndexB>=0)\n"
-" {\n"
-" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" } else\n"
-" {\n"
-" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
-" }\n"
-" \n"
-" gpuHasCompoundSepNormalsOut[i] = 0;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" \n"
-" if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n"
-" {\n"
-" return;\n"
-" }\n"
-" int hasSeparatingAxis = 5;\n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" posA.w = 0.f;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal = make_float4(1,0,0,0);\n"
-" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-" hasSeparatingAxis = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else//(!sepB)\n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-" if (sepEE)\n"
-" {\n"
-" gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n"
-" gpuHasCompoundSepNormalsOut[i] = 1;\n"
-" }//sepEE\n"
-" }//(!sepB)\n"
-" }//(!sepA)\n"
-" \n"
-" \n"
-" }\n"
-" \n"
-"}\n"
-"inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
-"{\n"
-" b3Float4 vecOut;\n"
-" vecOut = b3MakeFloat4(\n"
-" (float)(vecIn[0]) / (quantization.x),\n"
-" (float)(vecIn[1]) / (quantization.y),\n"
-" (float)(vecIn[2]) / (quantization.z),\n"
-" 0.f);\n"
-" vecOut += bvhAabbMin;\n"
-" return vecOut;\n"
-"}\n"
-"inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
-"{\n"
-" b3Float4 vecOut;\n"
-" vecOut = b3MakeFloat4(\n"
-" (float)(vecIn[0]) / (quantization.x),\n"
-" (float)(vecIn[1]) / (quantization.y),\n"
-" (float)(vecIn[2]) / (quantization.z),\n"
-" 0.f);\n"
-" vecOut += bvhAabbMin;\n"
-" return vecOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findCompoundPairsKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global b3Aabb_t* aabbLocalSpace,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global volatile int4* gpuCompoundPairsOut,\n"
-" __global volatile int* numCompoundPairsOut,\n"
-" __global const b3BvhSubtreeInfo* subtrees,\n"
-" __global const b3QuantizedBvhNode* quantizedNodes,\n"
-" __global const b3BvhInfo* bvhInfos,\n"
-" int numPairs,\n"
-" int maxNumCompoundPairsCapacity\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" {\n"
-" int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n"
-" int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n"
-" int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n"
-" int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n"
-" int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n"
-" int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" for (int p=0;p<numSubTreesA;p++)\n"
-" {\n"
-" b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n"
-" //bvhInfos[bvhA].m_quantization\n"
-" b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 aabbAMinOut,aabbAMaxOut;\n"
-" float margin=0.f;\n"
-" b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
-" \n"
-" for (int q=0;q<numSubTreesB;q++)\n"
-" {\n"
-" b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n"
-" b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" b3Float4 aabbBMinOut,aabbBMaxOut;\n"
-" float margin=0.f;\n"
-" b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
-" \n"
-" \n"
-" bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
-" if (aabbOverlap)\n"
-" {\n"
-" \n"
-" int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n"
-" int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n"
-" int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n"
-" int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n"
-" b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n"
-" b3Int2 node0;\n"
-" node0.x = startNodeIndexA;\n"
-" node0.y = startNodeIndexB;\n"
-" int maxStackDepth = B3_MAX_STACK_DEPTH;\n"
-" int depth=0;\n"
-" nodeStack[depth++]=node0;\n"
-" do\n"
-" {\n"
-" b3Int2 node = nodeStack[--depth];\n"
-" b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" float margin=0.f;\n"
-" b3Float4 aabbAMinOut,aabbAMaxOut;\n"
-" b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
-" b3Float4 aabbBMinOut,aabbBMaxOut;\n"
-" b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
-" \n"
-" bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
-" if (nodeOverlap)\n"
-" {\n"
-" bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n"
-" bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n"
-" bool isInternalA = !isLeafA;\n"
-" bool isInternalB = !isLeafB;\n"
-" //fail, even though it might hit two leaf nodes\n"
-" if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n"
-" {\n"
-" //printf(\"Error: traversal exceeded maxStackDepth\");\n"
-" continue;\n"
-" }\n"
-" if(isInternalA)\n"
-" {\n"
-" int nodeAleftChild = node.x+1;\n"
-" bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n"
-" int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n"
-" if(isInternalB)\n"
-" { \n"
-" int nodeBleftChild = node.y+1;\n"
-" bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
-" int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n"
-" }\n"
-" else\n"
-" {\n"
-" nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n"
-" }\n"
-" }\n"
-" else\n"
-" {\n"
-" if(isInternalB)\n"
-" {\n"
-" int nodeBleftChild = node.y+1;\n"
-" bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
-" int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
-" nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n"
-" nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n"
-" }\n"
-" else\n"
-" {\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n"
-" int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" } while (depth);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" return;\n"
-" }\n"
-" if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" {\n"
-" if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n"
-" {\n"
-" int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n"
-" for (int c=0;c<numChildrenA;c++)\n"
-" {\n"
-" int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n"
-" int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n"
-" b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n"
-" float margin = 0.f;\n"
-" \n"
-" b3Float4 aabbAMinWS;\n"
-" b3Float4 aabbAMaxWS;\n"
-" \n"
-" b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n"
-" newPosA,\n"
-" newOrnA,\n"
-" &aabbAMinWS,&aabbAMaxWS);\n"
-" \n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-" for (int b=0;b<numChildrenB;b++)\n"
-" {\n"
-" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n"
-" \n"
-" b3Float4 aabbBMinWS;\n"
-" b3Float4 aabbBMaxWS;\n"
-" \n"
-" b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n"
-" newPosB,\n"
-" newOrnB,\n"
-" &aabbBMinWS,&aabbBMaxWS);\n"
-" \n"
-" \n"
-" \n"
-" bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n"
-" if (aabbOverlap)\n"
-" {\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = newPosA;\n"
-" posA.w = 0.f;\n"
-" float4 posB = newPosB;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = newOrnA;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =newOrnB;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" {//\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
-" }\n"
-" }//\n"
-" }//fi(1)\n"
-" } //for (int b=0\n"
-" }//if (collidables[collidableIndexB].\n"
-" else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" if (1)\n"
-" {\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = newPosA;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = newOrnA;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" {\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n"
-" }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" }//\n"
-" }//fi (1)\n"
-" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" }//for (int b=0;b<numChildrenB;b++) \n"
-" return;\n"
-" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n"
-" && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" {\n"
-" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-" for (int b=0;b<numChildrenB;b++)\n"
-" {\n"
-" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = qtRotate(ornB,childPosB)+posB;\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" //////////////////////////////////////\n"
-" if (1)\n"
-" {\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = newPosB;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =newOrnB;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" {//\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n"
-" }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" }//\n"
-" }//fi (1) \n"
-" }//for (int b=0;b<numChildrenB;b++)\n"
-" return;\n"
-" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" return;\n"
-" }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" }//i<numPairs\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global volatile float4* separatingNormals,\n"
-" __global volatile int* hasSeparatingAxis,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" return;\n"
-" }\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal;\n"
-" \n"
-" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" hasSeparatingAxis[i] = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-"}\n"
-"__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global volatile float4* separatingNormals,\n"
-" __global volatile int* hasSeparatingAxis,\n"
-" __global float* dmins,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" hasSeparatingAxis[i] = 0; \n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" dmins[i] = dmin;\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal;\n"
-" \n"
-" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" hasSeparatingAxis[i] = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" if (sepB)\n"
-" {\n"
-" dmins[i] = dmin;\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-"}\n"
-"__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* separatingNormals,\n"
-" __global int* hasSeparatingAxis,\n"
-" __global float* dmins,\n"
-" __global const float4* unitSphereDirections,\n"
-" int numUnitSphereDirections,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" \n"
-" float dmin = dmins[i];\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal = separatingNormals[i];\n"
-" \n"
-" \n"
-" \n"
-" bool sepEE = false;\n"
-" int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
-" if (numEdgeEdgeDirections<=numUnitSphereDirections)\n"
-" {\n"
-" sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" \n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" /*\n"
-" ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n"
-" else\n"
-" {\n"
-" sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,unitSphereDirections,numUnitSphereDirections,\n"
-" &sepNormal,&dmin);\n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" */\n"
-" } //if (hasSeparatingAxis[i])\n"
-" }//(i<numPairs)\n"
-"}\n"
-"inline int findClippingFaces(const float4 separatingNormal,\n"
-" const ConvexPolyhedronCL* hullA, \n"
-" __global const ConvexPolyhedronCL* hullB,\n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" \n"
-" \n"
-" int closestFaceB=0;\n"
-" float dmax = -FLT_MAX;\n"
-" \n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
-" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" {\n"
-" const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-" int numVertices = polyB.m_numIndices;\n"
-" if (numVertices>capacityWorldVerts)\n"
-" numVertices = capacityWorldVerts;\n"
-" \n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int closestFaceA=0;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" facesA[hullA->m_faceOffset+face].m_plane.x,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.y,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.z,\n"
-" 0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" worldNormalsA1[pairIndex] = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-" if (numVerticesA>capacityWorldVerts)\n"
-" numVerticesA = capacityWorldVerts;\n"
-" \n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-" }\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].x = closestFaceA;\n"
-" clippingFaces[pairIndex].y = closestFaceB;\n"
-" clippingFaces[pairIndex].z = numVerticesA;\n"
-" clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* concaveSeparatingNormalsOut,\n"
-" __global int* concaveHasSeparatingNormals,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1GPU,\n"
-" __global float4* worldNormalsAGPU,\n"
-" __global float4* worldVertsB1GPU,\n"
-" int vertexFaceCapacity,\n"
-" int numConcavePairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" concaveHasSeparatingNormals[i] = 0;\n"
-" int pairIdx = i;\n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
-" collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" concavePairs[pairIdx].w = -1;\n"
-" return;\n"
-" }\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" int numActualConcaveConvexTests = 0;\n"
-" \n"
-" int f = concavePairs[i].z;\n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" ConvexPolyhedronCL convexPolyhedronA;\n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" float4 triMinAabb, triMaxAabb;\n"
-" btAabbCL triAabb;\n"
-" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" \n"
-" triAabb.m_min = min(triAabb.m_min,vert); \n"
-" triAabb.m_max = max(triAabb.m_max,vert); \n"
-" }\n"
-" overlap = true;\n"
-" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-" \n"
-" if (overlap)\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" int hasSeparatingAxis=5;\n"
-" float4 sepAxis=make_float4(1,2,3,4);\n"
-" int localCC=0;\n"
-" numActualConcaveConvexTests++;\n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot(edgeNormal,v0);\n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int compoundChild = concavePairs[pairIdx].w;\n"
-" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" }\n"
-" //////////////////\n"
-" float4 c0local = convexPolyhedronA.m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" hasSeparatingAxis = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
-" posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" &sepAxis,&dmin);\n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" \n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis = 1;\n"
-" }\n"
-" }\n"
-" } \n"
-" \n"
-" if (hasSeparatingAxis)\n"
-" {\n"
-" sepAxis.w = dmin;\n"
-" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-" concaveHasSeparatingNormals[i]=1;\n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" findClippingFaces(sepAxis,\n"
-" &convexPolyhedronA,\n"
-" &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsA1GPU,\n"
-" worldNormalsAGPU,\n"
-" worldVertsB1GPU,\n"
-" vertexFaceCapacity,\n"
-" minDist, maxDist,\n"
-" verticesA,\n"
-" facesA,\n"
-" indicesA,\n"
-" vertices,\n"
-" faces,\n"
-" indices,\n"
-" clippingFacesOut, pairIdx);\n"
-" } else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" }\n"
-" else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" \n"
-" concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n"
-"}\n"
-;
+static const char* satKernelsCL =
+ "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
+ "//written by Erwin Coumans\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define B3_MAX_STACK_DEPTH 256\n"
+ "typedef unsigned int u32;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " \n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "#define MAX_NUM_PARTS_IN_BITS 10\n"
+ "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
+ "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes\n"
+ " int m_escapeIndexOrTriangleIndex;\n"
+ "} b3QuantizedBvhNode;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_aabbMin;\n"
+ " float4 m_aabbMax;\n"
+ " float4 m_quantization;\n"
+ " int m_numNodes;\n"
+ " int m_numSubTrees;\n"
+ " int m_nodeOffset;\n"
+ " int m_subTreeOffset;\n"
+ "} b3BvhInfo;\n"
+ "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ " \n"
+ "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes, points to the root of the subtree\n"
+ " int m_rootNodeIndex;\n"
+ " //4 bytes\n"
+ " int m_subtreeSize;\n"
+ " int m_padding[3];\n"
+ "} b3BvhSubtreeInfo;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " \n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "#ifndef B3_AABB_H\n"
+ "#define B3_AABB_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3Aabb b3Aabb_t;\n"
+ "struct b3Aabb\n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float m_min[4];\n"
+ " b3Float4 m_minVec;\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_max[4];\n"
+ " b3Float4 m_maxVec;\n"
+ " int m_signedMaxIndices[4];\n"
+ " };\n"
+ "};\n"
+ "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
+ " b3Float4ConstArg pos,\n"
+ " b3QuatConstArg orn,\n"
+ " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
+ "{\n"
+ " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
+ " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
+ " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
+ " b3Mat3x3 m;\n"
+ " m = b3QuatGetRotationMatrix(orn);\n"
+ " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
+ " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
+ " \n"
+ " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
+ " 0.f);\n"
+ " *aabbMinOut = center-extent;\n"
+ " *aabbMaxOut = center+extent;\n"
+ "}\n"
+ "/// conservative test for overlap between two aabbs\n"
+ "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
+ " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
+ " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
+ " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "#endif //B3_AABB_H\n"
+ "/*\n"
+ "Bullet Continuous Collision Detection and Physics Library\n"
+ "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose,\n"
+ "including commercial applications, and to alter it and redistribute it freely,\n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "#ifndef B3_INT2_H\n"
+ "#define B3_INT2_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#define b3UnsignedInt2 uint2\n"
+ "#define b3Int2 int2\n"
+ "#define b3MakeInt2 (int2)\n"
+ "#endif //__cplusplus\n"
+ "#endif\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} btGpuFace;\n"
+ "#define make_float4 (float4)\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ " \n"
+ "// float4 a1 = make_float4(a.xyz,0.f);\n"
+ "// float4 b1 = make_float4(b.xyz,0.f);\n"
+ "// return cross(a1,b1);\n"
+ "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " //return c;\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " v = make_float4(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA,const float4 ornA,\n"
+ " const float4 posB,const float4 ornB,\n"
+ " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
+ "{\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " *depth = d0<d1 ? d0:d1;\n"
+ " return true;\n"
+ "}\n"
+ "inline bool IsAlmostZero(const float4 v)\n"
+ "{\n"
+ " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " \n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS*=-1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* verticesA, \n"
+ " __global const float4* uniqueEdgesA, \n"
+ " __global const btGpuFace* facesA,\n"
+ " __global const int* indicesA,\n"
+ " const float4* verticesB,\n"
+ " const float4* uniqueEdgesB, \n"
+ " const btGpuFace* facesB,\n"
+ " const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS *= -1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test edges\n"
+ " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
+ " {\n"
+ " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
+ " float4 edge0World = qtRotate(ornA,edge0);\n"
+ " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
+ " {\n"
+ " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
+ " float4 edge1World = qtRotate(ornB,edge1);\n"
+ " float4 crossje = cross3(edge0World,edge1World);\n"
+ " curEdgeEdge++;\n"
+ " if(!IsAlmostZero(crossje))\n"
+ " {\n"
+ " crossje = normalize3(crossje);\n"
+ " if (dot3F4(DeltaC2,crossje)<0)\n"
+ " crossje *= -1.f;\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " {\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " result = false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " }\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA,const float4 ornA,\n"
+ " const float4 posB,const float4 ornB,\n"
+ " float4* sep_axis, __global const float4* vertices,float* depth)\n"
+ "{\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " *depth = d0<d1 ? d0:d1;\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices, \n"
+ " __global const float4* uniqueEdges, \n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " \n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " \n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS*=-1.f;\n"
+ " \n"
+ " curPlaneTests++;\n"
+ " \n"
+ " float d;\n"
+ " if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n"
+ " return false;\n"
+ " \n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " \n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " int numUnitSphereDirections,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test unit sphere directions\n"
+ " for (int i=0;i<numUnitSphereDirections;i++)\n"
+ " {\n"
+ " float4 crossje;\n"
+ " crossje = unitSphereDirections[i]; \n"
+ " if (dot3F4(DeltaC2,crossje)>0)\n"
+ " crossje *= -1.f;\n"
+ " {\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices, \n"
+ " __global const float4* uniqueEdges, \n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test edges\n"
+ " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
+ " {\n"
+ " const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n"
+ " float4 edge0World = qtRotate(ornA,edge0);\n"
+ " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
+ " {\n"
+ " const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n"
+ " float4 edge1World = qtRotate(ornB,edge1);\n"
+ " float4 crossje = cross3(edge0World,edge1World);\n"
+ " curEdgeEdge++;\n"
+ " if(!IsAlmostZero(crossje))\n"
+ " {\n"
+ " crossje = normalize3(crossje);\n"
+ " if (dot3F4(DeltaC2,crossje)<0)\n"
+ " crossje*=-1.f;\n"
+ " \n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " {\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " }\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global volatile float4* gpuCompoundSepNormalsOut,\n"
+ " __global volatile int* gpuHasCompoundSepNormalsOut,\n"
+ " int numCompoundPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i<numCompoundPairs)\n"
+ " {\n"
+ " int bodyIndexA = gpuCompoundPairs[i].x;\n"
+ " int bodyIndexB = gpuCompoundPairs[i].y;\n"
+ " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
+ " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
+ " \n"
+ " int collidableIndexA = -1;\n"
+ " int collidableIndexB = -1;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " \n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " if (childShapeIndexA >= 0)\n"
+ " {\n"
+ " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " posA = newPosA;\n"
+ " ornA = newOrnA;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " }\n"
+ " \n"
+ " if (childShapeIndexB>=0)\n"
+ " {\n"
+ " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
+ " }\n"
+ " \n"
+ " gpuHasCompoundSepNormalsOut[i] = 0;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " \n"
+ " if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " int hasSeparatingAxis = 5;\n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " posA.w = 0.f;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal = make_float4(1,0,0,0);\n"
+ " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
+ " hasSeparatingAxis = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else//(!sepB)\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
+ " if (sepEE)\n"
+ " {\n"
+ " gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n"
+ " gpuHasCompoundSepNormalsOut[i] = 1;\n"
+ " }//sepEE\n"
+ " }//(!sepB)\n"
+ " }//(!sepA)\n"
+ " \n"
+ " \n"
+ " }\n"
+ " \n"
+ "}\n"
+ "inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
+ "{\n"
+ " b3Float4 vecOut;\n"
+ " vecOut = b3MakeFloat4(\n"
+ " (float)(vecIn[0]) / (quantization.x),\n"
+ " (float)(vecIn[1]) / (quantization.y),\n"
+ " (float)(vecIn[2]) / (quantization.z),\n"
+ " 0.f);\n"
+ " vecOut += bvhAabbMin;\n"
+ " return vecOut;\n"
+ "}\n"
+ "inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
+ "{\n"
+ " b3Float4 vecOut;\n"
+ " vecOut = b3MakeFloat4(\n"
+ " (float)(vecIn[0]) / (quantization.x),\n"
+ " (float)(vecIn[1]) / (quantization.y),\n"
+ " (float)(vecIn[2]) / (quantization.z),\n"
+ " 0.f);\n"
+ " vecOut += bvhAabbMin;\n"
+ " return vecOut;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findCompoundPairsKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global b3Aabb_t* aabbLocalSpace,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global volatile int4* gpuCompoundPairsOut,\n"
+ " __global volatile int* numCompoundPairsOut,\n"
+ " __global const b3BvhSubtreeInfo* subtrees,\n"
+ " __global const b3QuantizedBvhNode* quantizedNodes,\n"
+ " __global const b3BvhInfo* bvhInfos,\n"
+ " int numPairs,\n"
+ " int maxNumCompoundPairsCapacity\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " {\n"
+ " int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n"
+ " int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n"
+ " int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n"
+ " int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n"
+ " int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n"
+ " int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " for (int p=0;p<numSubTreesA;p++)\n"
+ " {\n"
+ " b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n"
+ " //bvhInfos[bvhA].m_quantization\n"
+ " b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 aabbAMinOut,aabbAMaxOut;\n"
+ " float margin=0.f;\n"
+ " b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
+ " \n"
+ " for (int q=0;q<numSubTreesB;q++)\n"
+ " {\n"
+ " b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n"
+ " b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " b3Float4 aabbBMinOut,aabbBMaxOut;\n"
+ " float margin=0.f;\n"
+ " b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
+ " \n"
+ " \n"
+ " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
+ " if (aabbOverlap)\n"
+ " {\n"
+ " \n"
+ " int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n"
+ " int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n"
+ " int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n"
+ " int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n"
+ " b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n"
+ " b3Int2 node0;\n"
+ " node0.x = startNodeIndexA;\n"
+ " node0.y = startNodeIndexB;\n"
+ " int maxStackDepth = B3_MAX_STACK_DEPTH;\n"
+ " int depth=0;\n"
+ " nodeStack[depth++]=node0;\n"
+ " do\n"
+ " {\n"
+ " b3Int2 node = nodeStack[--depth];\n"
+ " b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " float margin=0.f;\n"
+ " b3Float4 aabbAMinOut,aabbAMaxOut;\n"
+ " b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
+ " b3Float4 aabbBMinOut,aabbBMaxOut;\n"
+ " b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
+ " \n"
+ " bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
+ " if (nodeOverlap)\n"
+ " {\n"
+ " bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n"
+ " bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n"
+ " bool isInternalA = !isLeafA;\n"
+ " bool isInternalB = !isLeafB;\n"
+ " //fail, even though it might hit two leaf nodes\n"
+ " if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n"
+ " {\n"
+ " //printf(\"Error: traversal exceeded maxStackDepth\");\n"
+ " continue;\n"
+ " }\n"
+ " if(isInternalA)\n"
+ " {\n"
+ " int nodeAleftChild = node.x+1;\n"
+ " bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n"
+ " int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n"
+ " if(isInternalB)\n"
+ " { \n"
+ " int nodeBleftChild = node.y+1;\n"
+ " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
+ " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " if(isInternalB)\n"
+ " {\n"
+ " int nodeBleftChild = node.y+1;\n"
+ " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
+ " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
+ " nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n"
+ " int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " } while (depth);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " return;\n"
+ " }\n"
+ " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " {\n"
+ " if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n"
+ " {\n"
+ " int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n"
+ " for (int c=0;c<numChildrenA;c++)\n"
+ " {\n"
+ " int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n"
+ " int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n"
+ " b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n"
+ " float margin = 0.f;\n"
+ " \n"
+ " b3Float4 aabbAMinWS;\n"
+ " b3Float4 aabbAMaxWS;\n"
+ " \n"
+ " b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n"
+ " newPosA,\n"
+ " newOrnA,\n"
+ " &aabbAMinWS,&aabbAMaxWS);\n"
+ " \n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
+ " for (int b=0;b<numChildrenB;b++)\n"
+ " {\n"
+ " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n"
+ " \n"
+ " b3Float4 aabbBMinWS;\n"
+ " b3Float4 aabbBMaxWS;\n"
+ " \n"
+ " b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n"
+ " newPosB,\n"
+ " newOrnB,\n"
+ " &aabbBMinWS,&aabbBMaxWS);\n"
+ " \n"
+ " \n"
+ " \n"
+ " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n"
+ " if (aabbOverlap)\n"
+ " {\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = newPosA;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = newPosB;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = newOrnA;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =newOrnB;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " {//\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
+ " }\n"
+ " }//\n"
+ " }//fi(1)\n"
+ " } //for (int b=0\n"
+ " }//if (collidables[collidableIndexB].\n"
+ " else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " if (1)\n"
+ " {\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = newPosA;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = newOrnA;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " {\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n"
+ " }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " }//\n"
+ " }//fi (1)\n"
+ " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " }//for (int b=0;b<numChildrenB;b++) \n"
+ " return;\n"
+ " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n"
+ " && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " {\n"
+ " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
+ " for (int b=0;b<numChildrenB;b++)\n"
+ " {\n"
+ " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = qtRotate(ornB,childPosB)+posB;\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " //////////////////////////////////////\n"
+ " if (1)\n"
+ " {\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = newPosB;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =newOrnB;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " {//\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n"
+ " }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " }//\n"
+ " }//fi (1) \n"
+ " }//for (int b=0;b<numChildrenB;b++)\n"
+ " return;\n"
+ " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " return;\n"
+ " }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " }//i<numPairs\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global volatile float4* separatingNormals,\n"
+ " __global volatile int* hasSeparatingAxis,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " return;\n"
+ " }\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal;\n"
+ " \n"
+ " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " hasSeparatingAxis[i] = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ "}\n"
+ "__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global volatile float4* separatingNormals,\n"
+ " __global volatile int* hasSeparatingAxis,\n"
+ " __global float* dmins,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " hasSeparatingAxis[i] = 0; \n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " dmins[i] = dmin;\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal;\n"
+ " \n"
+ " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " hasSeparatingAxis[i] = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " if (sepB)\n"
+ " {\n"
+ " dmins[i] = dmin;\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ "}\n"
+ "__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* separatingNormals,\n"
+ " __global int* hasSeparatingAxis,\n"
+ " __global float* dmins,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " int numUnitSphereDirections,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " \n"
+ " float dmin = dmins[i];\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal = separatingNormals[i];\n"
+ " \n"
+ " \n"
+ " \n"
+ " bool sepEE = false;\n"
+ " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
+ " if (numEdgeEdgeDirections<=numUnitSphereDirections)\n"
+ " {\n"
+ " sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " \n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " /*\n"
+ " ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n"
+ " else\n"
+ " {\n"
+ " sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,unitSphereDirections,numUnitSphereDirections,\n"
+ " &sepNormal,&dmin);\n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " */\n"
+ " } //if (hasSeparatingAxis[i])\n"
+ " }//(i<numPairs)\n"
+ "}\n"
+ "inline int findClippingFaces(const float4 separatingNormal,\n"
+ " const ConvexPolyhedronCL* hullA, \n"
+ " __global const ConvexPolyhedronCL* hullB,\n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " __global int4* clippingFaces, int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " \n"
+ " \n"
+ " int closestFaceB=0;\n"
+ " float dmax = -FLT_MAX;\n"
+ " \n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
+ " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " {\n"
+ " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
+ " int numVertices = polyB.m_numIndices;\n"
+ " if (numVertices>capacityWorldVerts)\n"
+ " numVertices = capacityWorldVerts;\n"
+ " \n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int closestFaceA=0;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.x,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.y,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.z,\n"
+ " 0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " worldNormalsA1[pairIndex] = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
+ " if (numVerticesA>capacityWorldVerts)\n"
+ " numVerticesA = capacityWorldVerts;\n"
+ " \n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
+ " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].x = closestFaceA;\n"
+ " clippingFaces[pairIndex].y = closestFaceB;\n"
+ " clippingFaces[pairIndex].z = numVerticesA;\n"
+ " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* concaveSeparatingNormalsOut,\n"
+ " __global int* concaveHasSeparatingNormals,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1GPU,\n"
+ " __global float4* worldNormalsAGPU,\n"
+ " __global float4* worldVertsB1GPU,\n"
+ " int vertexFaceCapacity,\n"
+ " int numConcavePairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " concaveHasSeparatingNormals[i] = 0;\n"
+ " int pairIdx = i;\n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
+ " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " return;\n"
+ " }\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " int numActualConcaveConvexTests = 0;\n"
+ " \n"
+ " int f = concavePairs[i].z;\n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " ConvexPolyhedronCL convexPolyhedronA;\n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " float4 triMinAabb, triMaxAabb;\n"
+ " btAabbCL triAabb;\n"
+ " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
+ " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " \n"
+ " triAabb.m_min = min(triAabb.m_min,vert); \n"
+ " triAabb.m_max = max(triAabb.m_max,vert); \n"
+ " }\n"
+ " overlap = true;\n"
+ " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
+ " \n"
+ " if (overlap)\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " int hasSeparatingAxis=5;\n"
+ " float4 sepAxis=make_float4(1,2,3,4);\n"
+ " int localCC=0;\n"
+ " numActualConcaveConvexTests++;\n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot(edgeNormal,v0);\n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int compoundChild = concavePairs[pairIdx].w;\n"
+ " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " }\n"
+ " //////////////////\n"
+ " float4 c0local = convexPolyhedronA.m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " hasSeparatingAxis = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
+ " posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " &sepAxis,&dmin);\n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " \n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis = 1;\n"
+ " }\n"
+ " }\n"
+ " } \n"
+ " \n"
+ " if (hasSeparatingAxis)\n"
+ " {\n"
+ " sepAxis.w = dmin;\n"
+ " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
+ " concaveHasSeparatingNormals[i]=1;\n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " findClippingFaces(sepAxis,\n"
+ " &convexPolyhedronA,\n"
+ " &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsA1GPU,\n"
+ " worldNormalsAGPU,\n"
+ " worldVertsB1GPU,\n"
+ " vertexFaceCapacity,\n"
+ " minDist, maxDist,\n"
+ " verticesA,\n"
+ " facesA,\n"
+ " indicesA,\n"
+ " vertices,\n"
+ " faces,\n"
+ " indices,\n"
+ " clippingFacesOut, pairIdx);\n"
+ " } else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " \n"
+ " concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n"
+ "}\n";