diff options
author | Oussama <o.boukhelf@gmail.com> | 2019-01-03 14:26:51 +0100 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 12:30:35 +0100 |
commit | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch) | |
tree | 311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision | |
parent | a6722cf36251ddcb538e6ebed9fa4950342b68ba (diff) |
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision')
28 files changed, 13036 insertions, 13581 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h index 872f039506..27835bb747 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h @@ -5,14 +5,13 @@ struct b3BvhInfo { - b3Vector3 m_aabbMin; - b3Vector3 m_aabbMax; - b3Vector3 m_quantization; - int m_numNodes; - int m_numSubTrees; - int m_nodeOffset; - int m_subTreeOffset; - + b3Vector3 m_aabbMin; + b3Vector3 m_aabbMax; + b3Vector3 m_quantization; + int m_numNodes; + int m_numSubTrees; + int m_nodeOffset; + int m_subTreeOffset; }; -#endif //B3_BVH_INFO_H
\ No newline at end of file +#endif //B3_BVH_INFO_H
\ No newline at end of file diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp index cb30ee939b..4db717f8c3 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp @@ -15,7 +15,6 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ - #include "b3ContactCache.h" #include "Bullet3Common/b3Transform.h" @@ -69,7 +68,7 @@ int b3ContactCache::sortCachedPoints(const b3Vector3& pt) maxPenetration = m_pointCache[i].getDistance(); } } -#endif //KEEP_DEEPEST_POINT +#endif //KEEP_DEEPEST_POINT b3Scalar res0(b3Scalar(0.)),res1(b3Scalar(0.)),res2(b3Scalar(0.)),res3(b3Scalar(0.)); @@ -251,8 +250,4 @@ void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transfo } - - - - #endif diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h index d6c9b0a07e..a15fd0b2a9 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h @@ -17,17 +17,13 @@ subject to the following restrictions: #ifndef B3_CONTACT_CACHE_H #define B3_CONTACT_CACHE_H - #include "Bullet3Common/b3Vector3.h" #include "Bullet3Common/b3Transform.h" #include "Bullet3Common/b3AlignedAllocator.h" - ///maximum contact breaking and merging threshold extern b3Scalar gContactBreakingThreshold; - - #define MANIFOLD_CACHE_SIZE 4 ///b3ContactCache is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. @@ -37,24 +33,16 @@ extern b3Scalar gContactBreakingThreshold; ///reduces the cache to 4 points, when more then 4 points are added, using following rules: ///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points ///note that some pairs of objects might have more then one contact manifold. -B3_ATTRIBUTE_ALIGNED16( class) b3ContactCache +B3_ATTRIBUTE_ALIGNED16(class) +b3ContactCache { - - - - /// sort cached points so most isolated points come first - int sortCachedPoints(const b3Vector3& pt); - - + int sortCachedPoints(const b3Vector3& pt); public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - - - int addManifoldPoint( const b3Vector3& newPoint); + int addManifoldPoint(const b3Vector3& newPoint); /*void replaceContactPoint(const b3Vector3& newPoint,int insertIndex) { @@ -63,18 +51,12 @@ public: } */ - - static bool validContactDistance(const b3Vector3& pt); - - /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin - static void refreshContactPoints( const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& newContactCache); - static void removeContactPoint(struct b3Contact4Data& newContactCache,int i); - + /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin + static void refreshContactPoints(const b3Transform& trA, const b3Transform& trB, struct b3Contact4Data& newContactCache); + static void removeContactPoint(struct b3Contact4Data & newContactCache, int i); }; - - -#endif //B3_CONTACT_CACHE_H +#endif //B3_CONTACT_CACHE_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp index fb435aa7fd..54a104c5c8 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp @@ -16,19 +16,18 @@ subject to the following restrictions: bool findSeparatingAxisOnGpu = true; bool splitSearchSepAxisConcave = false; bool splitSearchSepAxisConvex = true; -bool useMprGpu = true;//use mpr for edge-edge (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling... +bool useMprGpu = true; //use mpr for edge-edge (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling... bool bvhTraversalKernelGPU = true; bool findConcaveSeparatingAxisKernelGPU = true; -bool clipConcaveFacesAndFindContactsCPU = false;//false;//true; -bool clipConvexFacesAndFindContactsCPU = false;//false;//true; -bool reduceConcaveContactsOnGPU = true;//false; -bool reduceConvexContactsOnGPU = true;//false; +bool clipConcaveFacesAndFindContactsCPU = false; //false;//true; +bool clipConvexFacesAndFindContactsCPU = false; //false;//true; +bool reduceConcaveContactsOnGPU = true; //false; +bool reduceConvexContactsOnGPU = true; //false; bool findConvexClippingFacesGPU = true; -bool useGjk = false;///option for CPU/host testing, when findSeparatingAxisOnGpu = false -bool useGjkContacts = false;//////option for CPU/host testing when findSeparatingAxisOnGpu = false +bool useGjk = false; ///option for CPU/host testing, when findSeparatingAxisOnGpu = false +bool useGjkContacts = false; //////option for CPU/host testing when findSeparatingAxisOnGpu = false - -static int myframecount=0;///for testing +static int myframecount = 0; ///for testing ///This file was written by Erwin Coumans ///Separating axis rest based on work from Pierre Terdiman, see @@ -42,10 +41,10 @@ static int myframecount=0;///for testing //#define PERSISTENT_CONTACTS_HOST #endif -int b3g_actualSATPairTests=0; +int b3g_actualSATPairTests = 0; #include "b3ConvexHullContact.h" -#include <string.h>//memcpy +#include <string.h> //memcpy #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h" @@ -54,8 +53,7 @@ int b3g_actualSATPairTests=0; typedef b3AlignedObjectArray<b3Vector3> b3VertexArray; - -#include <float.h> //for FLT_MAX +#include <float.h> //for FLT_MAX #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h" #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h" //#include "AdlQuaternion.h" @@ -69,7 +67,6 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray; #include "kernels/bvhTraversal.h" #include "kernels/primitiveContacts.h" - #include "Bullet3Geometry/b3AabbUtil.h" #define BT_NARROWPHASE_SAT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl" @@ -77,12 +74,10 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray; #define BT_NARROWPHASE_MPR_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl" - #define BT_NARROWPHASE_CLIPHULL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl" #define BT_NARROWPHASE_BVH_TRAVERSAL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl" #define BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl" - #ifndef __global #define __global #endif @@ -91,204 +86,184 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray; #define __kernel #endif - #include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h" - - #define dot3F4 b3Dot -GpuSatCollision::GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q ) -:m_context(ctx), -m_device(device), -m_queue(q), +GpuSatCollision::GpuSatCollision(cl_context ctx, cl_device_id device, cl_command_queue q) + : m_context(ctx), + m_device(device), + m_queue(q), -m_findSeparatingAxisKernel(0), -m_findSeparatingAxisVertexFaceKernel(0), -m_findSeparatingAxisEdgeEdgeKernel(0), -m_unitSphereDirections(m_context,m_queue), + m_findSeparatingAxisKernel(0), + m_findSeparatingAxisVertexFaceKernel(0), + m_findSeparatingAxisEdgeEdgeKernel(0), + m_unitSphereDirections(m_context, m_queue), -m_totalContactsOut(m_context, m_queue), -m_sepNormals(m_context, m_queue), -m_dmins(m_context,m_queue), + m_totalContactsOut(m_context, m_queue), + m_sepNormals(m_context, m_queue), + m_dmins(m_context, m_queue), -m_hasSeparatingNormals(m_context, m_queue), -m_concaveSepNormals(m_context, m_queue), -m_concaveHasSeparatingNormals(m_context,m_queue), -m_numConcavePairsOut(m_context, m_queue), + m_hasSeparatingNormals(m_context, m_queue), + m_concaveSepNormals(m_context, m_queue), + m_concaveHasSeparatingNormals(m_context, m_queue), + m_numConcavePairsOut(m_context, m_queue), + m_gpuCompoundPairs(m_context, m_queue), -m_gpuCompoundPairs(m_context, m_queue), + m_gpuCompoundSepNormals(m_context, m_queue), + m_gpuHasCompoundSepNormals(m_context, m_queue), - -m_gpuCompoundSepNormals(m_context, m_queue), -m_gpuHasCompoundSepNormals(m_context, m_queue), - -m_numCompoundPairsOut(m_context, m_queue) + m_numCompoundPairsOut(m_context, m_queue) { m_totalContactsOut.push_back(0); - - cl_int errNum=0; + + cl_int errNum = 0; if (1) { const char* mprSrc = mprKernelsCL; - + const char* srcConcave = satConcaveKernelsCL; - char flags[1024]={0}; -//#ifdef CL_PLATFORM_INTEL -// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl"); -//#endif - m_mprPenetrationKernel = 0; + char flags[1024] = {0}; + //#ifdef CL_PLATFORM_INTEL + // sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl"); + //#endif + m_mprPenetrationKernel = 0; m_findSeparatingAxisUnitSphereKernel = 0; if (useMprGpu) { - cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,mprSrc,&errNum,flags,BT_NARROWPHASE_MPR_PATH); - b3Assert(errNum==CL_SUCCESS); - - m_mprPenetrationKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "mprPenetrationKernel",&errNum,mprProg ); + cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, mprSrc, &errNum, flags, BT_NARROWPHASE_MPR_PATH); + b3Assert(errNum == CL_SUCCESS); + + m_mprPenetrationKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, mprSrc, "mprPenetrationKernel", &errNum, mprProg); b3Assert(m_mprPenetrationKernel); - b3Assert(errNum==CL_SUCCESS); + b3Assert(errNum == CL_SUCCESS); - m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "findSeparatingAxisUnitSphereKernel",&errNum,mprProg ); + m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, mprSrc, "findSeparatingAxisUnitSphereKernel", &errNum, mprProg); b3Assert(m_findSeparatingAxisUnitSphereKernel); - b3Assert(errNum==CL_SUCCESS); + b3Assert(errNum == CL_SUCCESS); - - int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3); + int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3); m_unitSphereDirections.resize(numDirections); - m_unitSphereDirections.copyFromHostPointer(unitSphere162,numDirections,0,true); - - + m_unitSphereDirections.copyFromHostPointer(unitSphere162, numDirections, 0, true); } + cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, satKernelsCL, &errNum, flags, BT_NARROWPHASE_SAT_PATH); + b3Assert(errNum == CL_SUCCESS); - cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,satKernelsCL,&errNum,flags,BT_NARROWPHASE_SAT_PATH); - b3Assert(errNum==CL_SUCCESS); - - cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcConcave,&errNum,flags,BT_NARROWPHASE_SAT_CONCAVE_PATH); - b3Assert(errNum==CL_SUCCESS); + cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcConcave, &errNum, flags, BT_NARROWPHASE_SAT_CONCAVE_PATH); + b3Assert(errNum == CL_SUCCESS); - m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisKernel",&errNum,satProg ); + m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisKernel", &errNum, satProg); b3Assert(m_findSeparatingAxisKernel); - b3Assert(errNum==CL_SUCCESS); + b3Assert(errNum == CL_SUCCESS); - - m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisVertexFaceKernel",&errNum,satProg ); + m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisVertexFaceKernel", &errNum, satProg); b3Assert(m_findSeparatingAxisVertexFaceKernel); - m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisEdgeEdgeKernel",&errNum,satProg ); + m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisEdgeEdgeKernel", &errNum, satProg); b3Assert(m_findSeparatingAxisVertexFaceKernel); - - m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findConcaveSeparatingAxisKernel",&errNum,satProg ); + m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findConcaveSeparatingAxisKernel", &errNum, satProg); b3Assert(m_findConcaveSeparatingAxisKernel); - b3Assert(errNum==CL_SUCCESS); - - m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisVertexFaceKernel",&errNum,satConcaveProg ); + b3Assert(errNum == CL_SUCCESS); + + m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcConcave, "findConcaveSeparatingAxisVertexFaceKernel", &errNum, satConcaveProg); b3Assert(m_findConcaveSeparatingAxisVertexFaceKernel); - b3Assert(errNum==CL_SUCCESS); - - m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel",&errNum,satConcaveProg ); + b3Assert(errNum == CL_SUCCESS); + + m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel", &errNum, satConcaveProg); b3Assert(m_findConcaveSeparatingAxisEdgeEdgeKernel); - b3Assert(errNum==CL_SUCCESS); - - - - - m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findCompoundPairsKernel",&errNum,satProg ); + b3Assert(errNum == CL_SUCCESS); + + m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findCompoundPairsKernel", &errNum, satProg); b3Assert(m_findCompoundPairsKernel); - b3Assert(errNum==CL_SUCCESS); - m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "processCompoundPairsKernel",&errNum,satProg ); + b3Assert(errNum == CL_SUCCESS); + m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "processCompoundPairsKernel", &errNum, satProg); b3Assert(m_processCompoundPairsKernel); - b3Assert(errNum==CL_SUCCESS); + b3Assert(errNum == CL_SUCCESS); } if (1) { const char* srcClip = satClipKernelsCL; - char flags[1024]={0}; -//#ifdef CL_PLATFORM_INTEL -// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl"); -//#endif + char flags[1024] = {0}; + //#ifdef CL_PLATFORM_INTEL + // sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl"); + //#endif - cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcClip,&errNum,flags,BT_NARROWPHASE_CLIPHULL_PATH); - b3Assert(errNum==CL_SUCCESS); + cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcClip, &errNum, flags, BT_NARROWPHASE_CLIPHULL_PATH); + b3Assert(errNum == CL_SUCCESS); - m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullKernel",&errNum,satClipContactsProg); - b3Assert(errNum==CL_SUCCESS); + m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipHullHullKernel", &errNum, satClipContactsProg); + b3Assert(errNum == CL_SUCCESS); - m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipCompoundsHullHullKernel",&errNum,satClipContactsProg); - b3Assert(errNum==CL_SUCCESS); - + m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipCompoundsHullHullKernel", &errNum, satClipContactsProg); + b3Assert(errNum == CL_SUCCESS); - m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "findClippingFacesKernel",&errNum,satClipContactsProg); - b3Assert(errNum==CL_SUCCESS); + m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "findClippingFacesKernel", &errNum, satClipContactsProg); + b3Assert(errNum == CL_SUCCESS); - m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipFacesAndFindContactsKernel",&errNum,satClipContactsProg); - b3Assert(errNum==CL_SUCCESS); + m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipFacesAndFindContactsKernel", &errNum, satClipContactsProg); + b3Assert(errNum == CL_SUCCESS); - m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullConcaveConvexKernel",&errNum,satClipContactsProg); - b3Assert(errNum==CL_SUCCESS); + m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipHullHullConcaveConvexKernel", &errNum, satClipContactsProg); + b3Assert(errNum == CL_SUCCESS); -// m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg); - // b3Assert(errNum==CL_SUCCESS); + // m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg); + // b3Assert(errNum==CL_SUCCESS); - m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, - "newContactReductionKernel",&errNum,satClipContactsProg); - b3Assert(errNum==CL_SUCCESS); + m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, + "newContactReductionKernel", &errNum, satClipContactsProg); + b3Assert(errNum == CL_SUCCESS); } - else + else { - m_clipHullHullKernel=0; + m_clipHullHullKernel = 0; m_clipCompoundsHullHullKernel = 0; - m_findClippingFacesKernel = 0; - m_newContactReductionKernel=0; - m_clipFacesAndFindContacts = 0; + m_findClippingFacesKernel = 0; + m_newContactReductionKernel = 0; + m_clipFacesAndFindContacts = 0; m_clipHullHullConcaveConvexKernel = 0; -// m_extractManifoldAndAddContactKernel = 0; + // m_extractManifoldAndAddContactKernel = 0; } - if (1) + if (1) { const char* srcBvh = bvhTraversalKernelCL; - cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcBvh,&errNum,"",BT_NARROWPHASE_BVH_TRAVERSAL_PATH); - b3Assert(errNum==CL_SUCCESS); - - m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcBvh, "bvhTraversalKernel",&errNum,bvhTraversalProg,""); - b3Assert(errNum==CL_SUCCESS); + cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcBvh, &errNum, "", BT_NARROWPHASE_BVH_TRAVERSAL_PATH); + b3Assert(errNum == CL_SUCCESS); + m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcBvh, "bvhTraversalKernel", &errNum, bvhTraversalProg, ""); + b3Assert(errNum == CL_SUCCESS); } - - { - const char* primitiveContactsSrc = primitiveContactsKernelsCL; - cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"",BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH); - b3Assert(errNum==CL_SUCCESS); - m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "primitiveContactsKernel",&errNum,primitiveContactsProg,""); - b3Assert(errNum==CL_SUCCESS); + { + const char* primitiveContactsSrc = primitiveContactsKernelsCL; + cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, primitiveContactsSrc, &errNum, "", BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH); + b3Assert(errNum == CL_SUCCESS); + + m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "primitiveContactsKernel", &errNum, primitiveContactsProg, ""); + b3Assert(errNum == CL_SUCCESS); - m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "findConcaveSphereContactsKernel",&errNum,primitiveContactsProg ); - b3Assert(errNum==CL_SUCCESS); + m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "findConcaveSphereContactsKernel", &errNum, primitiveContactsProg); + b3Assert(errNum == CL_SUCCESS); b3Assert(m_findConcaveSphereContactsKernel); - m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "processCompoundPairsPrimitivesKernel",&errNum,primitiveContactsProg,""); - b3Assert(errNum==CL_SUCCESS); + m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "processCompoundPairsPrimitivesKernel", &errNum, primitiveContactsProg, ""); + b3Assert(errNum == CL_SUCCESS); b3Assert(m_processCompoundPairsPrimitivesKernel); - - } - - + } } GpuSatCollision::~GpuSatCollision() { - if (m_findSeparatingAxisVertexFaceKernel) clReleaseKernel(m_findSeparatingAxisVertexFaceKernel); @@ -301,17 +276,15 @@ GpuSatCollision::~GpuSatCollision() if (m_mprPenetrationKernel) clReleaseKernel(m_mprPenetrationKernel); - if (m_findSeparatingAxisKernel) clReleaseKernel(m_findSeparatingAxisKernel); - if (m_findConcaveSeparatingAxisVertexFaceKernel) - clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel); + if (m_findConcaveSeparatingAxisVertexFaceKernel) + clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel); + + if (m_findConcaveSeparatingAxisEdgeEdgeKernel) + clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel); - - if (m_findConcaveSeparatingAxisEdgeEdgeKernel) - clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel); - if (m_findConcaveSeparatingAxisKernel) clReleaseKernel(m_findConcaveSeparatingAxisKernel); @@ -320,17 +293,17 @@ GpuSatCollision::~GpuSatCollision() if (m_processCompoundPairsKernel) clReleaseKernel(m_processCompoundPairsKernel); - - if (m_findClippingFacesKernel) - clReleaseKernel(m_findClippingFacesKernel); - - if (m_clipFacesAndFindContacts) - clReleaseKernel(m_clipFacesAndFindContacts); - if (m_newContactReductionKernel) - clReleaseKernel(m_newContactReductionKernel); + + if (m_findClippingFacesKernel) + clReleaseKernel(m_findClippingFacesKernel); + + if (m_clipFacesAndFindContacts) + clReleaseKernel(m_clipFacesAndFindContacts); + if (m_newContactReductionKernel) + clReleaseKernel(m_newContactReductionKernel); if (m_primitiveContactsKernel) clReleaseKernel(m_primitiveContactsKernel); - + if (m_findConcaveSphereContactsKernel) clReleaseKernel(m_findConcaveSphereContactsKernel); @@ -344,12 +317,11 @@ GpuSatCollision::~GpuSatCollision() if (m_clipHullHullConcaveConvexKernel) clReleaseKernel(m_clipHullHullConcaveConvexKernel); -// if (m_extractManifoldAndAddContactKernel) + // if (m_extractManifoldAndAddContactKernel) // clReleaseKernel(m_extractManifoldAndAddContactKernel); if (m_bvhTraversalKernel) clReleaseKernel(m_bvhTraversalKernel); - } struct MyTriangleCallback : public b3NodeOverlapCallback @@ -359,14 +331,13 @@ struct MyTriangleCallback : public b3NodeOverlapCallback virtual void processNode(int subPart, int triangleIndex) { - printf("bodyIndexA %d, bodyIndexB %d\n",m_bodyIndexA,m_bodyIndexB); + printf("bodyIndexA %d, bodyIndexB %d\n", m_bodyIndexA, m_bodyIndexB); printf("triangleIndex %d\n", triangleIndex); } }; - #define float4 b3Vector3 -#define make_float4(x,y,z,w) b3MakeVector3(x,y,z,w) +#define make_float4(x, y, z, w) b3MakeVector3(x, y, z, w) float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn, float4* closestPointOnFace) { @@ -377,9 +348,7 @@ float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn return dist; } - - -#define cross3(a,b) (a.cross(b)) +#define cross3(a, b) (a.cross(b)) b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion* orn) { b3Transform tr; @@ -390,184 +359,170 @@ b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion return res; } - -inline bool IsPointInPolygon(const float4& p, - const b3GpuFace* face, +inline bool IsPointInPolygon(const float4& p, + const b3GpuFace* face, const float4* baseVertex, - const int* convexIndices, - float4* out) + const int* convexIndices, + float4* out) { - float4 a; - float4 b; - float4 ab; - float4 ap; - float4 v; + float4 a; + float4 b; + float4 ab; + float4 ap; + float4 v; - float4 plane = b3MakeVector3(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f); - - if (face->m_numIndices<2) + float4 plane = b3MakeVector3(face->m_plane.x, face->m_plane.y, face->m_plane.z, 0.f); + + if (face->m_numIndices < 2) return false; - - float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]]; + float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices - 1]]; b = v0; - for(unsigned i=0; i != face->m_numIndices; ++i) - { + for (unsigned i = 0; i != face->m_numIndices; ++i) + { a = b; float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]]; b = vi; - ab = b-a; - ap = p-a; - v = cross3(ab,plane); - - if (b3Dot(ap, v) > 0.f) - { - float ab_m2 = b3Dot(ab, ab); - float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f; - if (rt <= 0.f) - { - *out = a; - } - else if (rt >= 1.f) - { - *out = b; - } - else - { - float s = 1.f - rt; + ab = b - a; + ap = p - a; + v = cross3(ab, plane); + + if (b3Dot(ap, v) > 0.f) + { + float ab_m2 = b3Dot(ab, ab); + float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f; + if (rt <= 0.f) + { + *out = a; + } + else if (rt >= 1.f) + { + *out = b; + } + else + { + float s = 1.f - rt; out[0].x = s * a.x + rt * b.x; out[0].y = s * a.y + rt * b.y; out[0].z = s * a.z + rt * b.z; - } - return false; - } - } - return true; + } + return false; + } + } + return true; } #define normalize3(a) (a.normalize()) - -int extractManifoldSequentialGlobal( const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx) +int extractManifoldSequentialGlobal(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx) { - if( nPoints == 0 ) - return 0; - - if (nPoints <=4) - return nPoints; - - - if (nPoints >64) - nPoints = 64; - - float4 center = b3MakeVector3(0,0,0,0); + if (nPoints == 0) + return 0; + + if (nPoints <= 4) + return nPoints; + + if (nPoints > 64) + nPoints = 64; + + float4 center = b3MakeVector3(0, 0, 0, 0); { - - for (int i=0;i<nPoints;i++) + for (int i = 0; i < nPoints; i++) center += p[i]; center /= (float)nPoints; } - - - + // sample 4 directions - - float4 aVector = p[0] - center; - float4 u = cross3( nearNormal, aVector ); - float4 v = cross3( nearNormal, u ); - u = normalize3( u ); - v = normalize3( v ); - - - //keep point with deepest penetration - float minW= FLT_MAX; - - int minIndex=-1; - - float4 maxDots; - maxDots.x = FLT_MIN; - maxDots.y = FLT_MIN; - maxDots.z = FLT_MIN; - maxDots.w = FLT_MIN; - - // idx, distance - for(int ie = 0; ie<nPoints; ie++ ) - { - if (p[ie].w<minW) - { - minW = p[ie].w; - minIndex=ie; - } - float f; - float4 r = p[ie]-center; - f = dot3F4( u, r ); - if (f<maxDots.x) - { - maxDots.x = f; - contactIdx[0].x = ie; - } - - f = dot3F4( -u, r ); - if (f<maxDots.y) - { - maxDots.y = f; - contactIdx[0].y = ie; - } - - - f = dot3F4( v, r ); - if (f<maxDots.z) - { - maxDots.z = f; - contactIdx[0].z = ie; - } - - f = dot3F4( -v, r ); - if (f<maxDots.w) - { - maxDots.w = f; - contactIdx[0].w = ie; - } - - } - - if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) - { - //replace the first contact with minimum (todo: replace contact with least penetration) - contactIdx[0].x = minIndex; - } - - return 4; - -} + float4 aVector = p[0] - center; + float4 u = cross3(nearNormal, aVector); + float4 v = cross3(nearNormal, u); + u = normalize3(u); + v = normalize3(v); + //keep point with deepest penetration + float minW = FLT_MAX; -#define MAX_VERTS 1024 + int minIndex = -1; + + float4 maxDots; + maxDots.x = FLT_MIN; + maxDots.y = FLT_MIN; + maxDots.z = FLT_MIN; + maxDots.w = FLT_MIN; + + // idx, distance + for (int ie = 0; ie < nPoints; ie++) + { + if (p[ie].w < minW) + { + minW = p[ie].w; + minIndex = ie; + } + float f; + float4 r = p[ie] - center; + f = dot3F4(u, r); + if (f < maxDots.x) + { + maxDots.x = f; + contactIdx[0].x = ie; + } + + f = dot3F4(-u, r); + if (f < maxDots.y) + { + maxDots.y = f; + contactIdx[0].y = ie; + } + + f = dot3F4(v, r); + if (f < maxDots.z) + { + maxDots.z = f; + contactIdx[0].z = ie; + } + + f = dot3F4(-v, r); + if (f < maxDots.w) + { + maxDots.w = f; + contactIdx[0].w = ie; + } + } + + if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) + { + //replace the first contact with minimum (todo: replace contact with least penetration) + contactIdx[0].x = minIndex; + } + + return 4; +} +#define MAX_VERTS 1024 -inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max) +inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max) { min = FLT_MAX; max = -FLT_MAX; int numVerts = hull.m_numVertices; - const float4 localDir = b3QuatRotate(orn.inverse(),dir); + const float4 localDir = b3QuatRotate(orn.inverse(), dir); - b3Scalar offset = dot3F4(pos,dir); + b3Scalar offset = dot3F4(pos, dir); - for(int i=0;i<numVerts;i++) + for (int i = 0; i < numVerts; i++) { //b3Vector3 pt = trans * vertices[m_vertexOffset+i]; //b3Scalar dp = pt.dot(dir); //b3Vector3 vertex = vertices[hull.m_vertexOffset+i]; - b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset+i],localDir); + b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset + i], localDir); //b3Assert(dp==dpL); - if(dp < min) min = dp; - if(dp > max) max = dp; + if (dp < min) min = dp; + if (dp > max) max = dp; } - if(min>max) + if (min > max) { b3Scalar tmp = min; min = max; @@ -577,50 +532,48 @@ inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, cons max += offset; } - -static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, - const float4& posA,const b3Quaternion& ornA, - const float4& posB,const b3Quaternion& ornB, - const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth) +static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, + const float4& posA, const b3Quaternion& ornA, + const float4& posB, const b3Quaternion& ornB, + const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth) { - b3Scalar Min0,Max0; - b3Scalar Min1,Max1; - project(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0); - project(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1); + b3Scalar Min0, Max0; + b3Scalar Min1, Max1; + project(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0); + project(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1); - if(Max0<Min1 || Max1<Min0) + if (Max0 < Min1 || Max1 < Min0) return false; b3Scalar d0 = Max0 - Min1; - assert(d0>=0.0f); + assert(d0 >= 0.0f); b3Scalar d1 = Max1 - Min0; - assert(d1>=0.0f); - depth = d0<d1 ? d0:d1; + assert(d1 >= 0.0f); + depth = d0 < d1 ? d0 : d1; return true; } inline bool IsAlmostZero(const b3Vector3& v) { - if(fabsf(v.x)>1e-6 || fabsf(v.y)>1e-6 || fabsf(v.z)>1e-6) return false; + if (fabsf(v.x) > 1e-6 || fabsf(v.y) > 1e-6 || fabsf(v.z) > 1e-6) return false; return true; } - -static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, - const float4& posA1, - const b3Quaternion& ornA, - const float4& posB1, - const b3Quaternion& ornB, - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, - const b3AlignedObjectArray<b3GpuFace>& facesA, - const b3AlignedObjectArray<int>& indicesA, - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, - const b3AlignedObjectArray<b3GpuFace>& facesB, - const b3AlignedObjectArray<int>& indicesB, - - b3Vector3& sep) +static bool findSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, + const float4& posA1, + const b3Quaternion& ornA, + const float4& posB1, + const b3Quaternion& ornB, + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, + const b3AlignedObjectArray<b3GpuFace>& facesA, + const b3AlignedObjectArray<int>& indicesA, + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, + const b3AlignedObjectArray<b3GpuFace>& facesB, + const b3AlignedObjectArray<int>& indicesB, + + b3Vector3& sep) { B3_PROFILE("findSeparatingAxis"); @@ -629,41 +582,40 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con posA.w = 0.f; float4 posB = posB1; posB.w = 0.f; -//#ifdef TEST_INTERNAL_OBJECTS + //#ifdef TEST_INTERNAL_OBJECTS float4 c0local = (float4&)hullA.m_localCenter; float4 c0 = transform(&c0local, &posA, &ornA); float4 c1local = (float4&)hullB.m_localCenter; - float4 c1 = transform(&c1local,&posB,&ornB); + float4 c1 = transform(&c1local, &posB, &ornB); const float4 deltaC2 = c0 - c1; -//#endif + //#endif b3Scalar dmin = FLT_MAX; - int curPlaneTests=0; + int curPlaneTests = 0; int numFacesA = hullA.m_numFaces; // Test normals from hullA - for(int i=0;i<numFacesA;i++) + for (int i = 0; i < numFacesA; i++) { - const float4& normal = (float4&)facesA[hullA.m_faceOffset+i].m_plane; - float4 faceANormalWS = b3QuatRotate(ornA,normal); + const float4& normal = (float4&)facesA[hullA.m_faceOffset + i].m_plane; + float4 faceANormalWS = b3QuatRotate(ornA, normal); - if (dot3F4(deltaC2,faceANormalWS)<0) - faceANormalWS*=-1.f; + if (dot3F4(deltaC2, faceANormalWS) < 0) + faceANormalWS *= -1.f; curPlaneTests++; #ifdef TEST_INTERNAL_OBJECTS gExpectedNbTests++; - if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin)) + if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin)) continue; gActualNbTests++; #endif - b3Scalar d; - if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d)) + if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d)) return false; - if(d<dmin) + if (d < dmin) { dmin = d; sep = (b3Vector3&)faceANormalWS; @@ -672,28 +624,28 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con int numFacesB = hullB.m_numFaces; // Test normals from hullB - for(int i=0;i<numFacesB;i++) + for (int i = 0; i < numFacesB; i++) { - float4 normal = (float4&)facesB[hullB.m_faceOffset+i].m_plane; + float4 normal = (float4&)facesB[hullB.m_faceOffset + i].m_plane; float4 WorldNormal = b3QuatRotate(ornB, normal); - if (dot3F4(deltaC2,WorldNormal)<0) + if (dot3F4(deltaC2, WorldNormal) < 0) { - WorldNormal*=-1.f; + WorldNormal *= -1.f; } curPlaneTests++; #ifdef TEST_INTERNAL_OBJECTS gExpectedNbTests++; - if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin)) + if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin)) continue; gActualNbTests++; #endif b3Scalar d; - if(!TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d)) + if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d)) return false; - if(d<dmin) + if (d < dmin) { dmin = d; sep = (b3Vector3&)WorldNormal; @@ -702,70 +654,65 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con int curEdgeEdge = 0; // Test edges - for(int e0=0;e0<hullA.m_numUniqueEdges;e0++) + for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++) { - const float4& edge0 = (float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0]; - float4 edge0World = b3QuatRotate(ornA,(float4&)edge0); + const float4& edge0 = (float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0]; + float4 edge0World = b3QuatRotate(ornA, (float4&)edge0); - for(int e1=0;e1<hullB.m_numUniqueEdges;e1++) + for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++) { - const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1]; - float4 edge1World = b3QuatRotate(ornB,(float4&)edge1); - + const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1]; + float4 edge1World = b3QuatRotate(ornB, (float4&)edge1); - float4 crossje = cross3(edge0World,edge1World); + float4 crossje = cross3(edge0World, edge1World); curEdgeEdge++; - if(!IsAlmostZero((b3Vector3&)crossje)) + if (!IsAlmostZero((b3Vector3&)crossje)) { crossje = normalize3(crossje); - if (dot3F4(deltaC2,crossje)<0) - crossje*=-1.f; - + if (dot3F4(deltaC2, crossje) < 0) + crossje *= -1.f; #ifdef TEST_INTERNAL_OBJECTS gExpectedNbTests++; - if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin)) + if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin)) continue; gActualNbTests++; #endif b3Scalar dist; - if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist)) + if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist)) return false; - if(dist<dmin) + if (dist < dmin) { dmin = dist; sep = (b3Vector3&)crossje; } } } - } - - if((dot3F4(-deltaC2,(float4&)sep))>0.0f) + if ((dot3F4(-deltaC2, (float4&)sep)) > 0.0f) sep = -sep; return true; } - -bool findSeparatingAxisEdgeEdge( __global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - const b3Float4& posA1, - const b3Quat& ornA, - const b3Float4& posB1, - const b3Quat& ornB, - const b3Float4& DeltaC2, - __global const b3AlignedObjectArray<float4>& vertices, - __global const b3AlignedObjectArray<float4>& uniqueEdges, - __global const b3AlignedObjectArray<b3GpuFace>& faces, - __global const b3AlignedObjectArray<int>& indices, - float4* sep, - float* dmin) +bool findSeparatingAxisEdgeEdge(__global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, + const b3Float4& posA1, + const b3Quat& ornA, + const b3Float4& posB1, + const b3Quat& ornB, + const b3Float4& DeltaC2, + __global const b3AlignedObjectArray<float4>& vertices, + __global const b3AlignedObjectArray<float4>& uniqueEdges, + __global const b3AlignedObjectArray<b3GpuFace>& faces, + __global const b3AlignedObjectArray<int>& indices, + float4* sep, + float* dmin) { -// int i = get_global_id(0); + // int i = get_global_id(0); float4 posA = posA1; posA.w = 0.f; @@ -776,97 +723,89 @@ bool findSeparatingAxisEdgeEdge( __global const b3ConvexPolyhedronData* hullA, _ int curEdgeEdge = 0; // Test edges - for(int e0=0;e0<hullA->m_numUniqueEdges;e0++) + for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++) { - const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0]; - float4 edge0World = b3QuatRotate(ornA,edge0); + const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset + e0]; + float4 edge0World = b3QuatRotate(ornA, edge0); - for(int e1=0;e1<hullB->m_numUniqueEdges;e1++) + for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++) { - const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1]; - float4 edge1World = b3QuatRotate(ornB,edge1); + const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset + e1]; + float4 edge1World = b3QuatRotate(ornB, edge1); - - float4 crossje = cross3(edge0World,edge1World); + float4 crossje = cross3(edge0World, edge1World); curEdgeEdge++; - if(!IsAlmostZero(crossje)) + if (!IsAlmostZero(crossje)) { crossje = normalize3(crossje); - if (dot3F4(DeltaC2,crossje)<0) - crossje*=-1.f; - + if (dot3F4(DeltaC2, crossje) < 0) + crossje *= -1.f; + float dist; bool result = true; { - float Min0,Max0; - float Min1,Max1; - project(*hullA,posA,ornA,crossje,vertices, Min0, Max0); - project(*hullB,posB,ornB,crossje,vertices, Min1, Max1); - - if(Max0<Min1 || Max1<Min0) + float Min0, Max0; + float Min1, Max1; + project(*hullA, posA, ornA, crossje, vertices, Min0, Max0); + project(*hullB, posB, ornB, crossje, vertices, Min1, Max1); + + if (Max0 < Min1 || Max1 < Min0) result = false; - + float d0 = Max0 - Min1; float d1 = Max1 - Min0; - dist = d0<d1 ? d0:d1; + dist = d0 < d1 ? d0 : d1; result = true; - } - - if(dist<*dmin) + if (dist < *dmin) { *dmin = dist; *sep = crossje; } } } - } - - if((dot3F4(-DeltaC2,*sep))>0.0f) + if ((dot3F4(-DeltaC2, *sep)) > 0.0f) { *sep = -(*sep); } return true; } - -__inline float4 lerp3(const float4& a,const float4& b, float t) +__inline float4 lerp3(const float4& a, const float4& b, float t) { - return b3MakeVector3( a.x + (b.x - a.x) * t, - a.y + (b.y - a.y) * t, - a.z + (b.z - a.z) * t, - 0.f); + return b3MakeVector3(a.x + (b.x - a.x) * t, + a.y + (b.y - a.y) * t, + a.z + (b.z - a.z) * t, + 0.f); } - // Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut -int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float planeEqWS, float4* ppVtxOut) +int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS, float planeEqWS, float4* ppVtxOut) { - int ve; float ds, de; int numVertsOut = 0; if (numVertsIn < 2) return 0; - float4 firstVertex=pVtxIn[numVertsIn-1]; + float4 firstVertex = pVtxIn[numVertsIn - 1]; float4 endVertex = pVtxIn[0]; - - ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS; + + ds = dot3F4(planeNormalWS, firstVertex) + planeEqWS; for (ve = 0; ve < numVertsIn; ve++) { - endVertex=pVtxIn[ve]; + endVertex = pVtxIn[ve]; - de = dot3F4(planeNormalWS,endVertex)+planeEqWS; + de = dot3F4(planeNormalWS, endVertex) + planeEqWS; - if (ds<0) + if (ds < 0) { - if (de<0) + if (de < 0) { // Start < 0, end < 0, so output endVertex ppVtxOut[numVertsOut++] = endVertex; @@ -874,15 +813,15 @@ int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float p else { // Start < 0, end >= 0, so output intersection - ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de))); } } else { - if (de<0) + if (de < 0) { // Start >= 0, end < 0 so output intersection and end - ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de))); ppVtxOut[numVertsOut++] = endVertex; } } @@ -892,36 +831,35 @@ int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float p return numVertsOut; } - -int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA, - const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1, - float4* worldVertsB2, int capacityWorldVertsB2, - const float minDist, float maxDist, - const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, - //const float4* verticesB, const b3GpuFace* facesB, const int* indicesB, - float4* contactsOut, - int contactCapacity) +int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA, + const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1, + float4* worldVertsB2, int capacityWorldVertsB2, + const float minDist, float maxDist, + const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, + //const float4* verticesB, const b3GpuFace* facesB, const int* indicesB, + float4* contactsOut, + int contactCapacity) { int numContactsOut = 0; float4* pVtxIn = worldVertsB1; float4* pVtxOut = worldVertsB2; - + int numVertsIn = numWorldVertsB1; int numVertsOut = 0; - int closestFaceA=-1; + int closestFaceA = -1; { float dmin = FLT_MAX; - for(int face=0;face<hullA->m_numFaces;face++) + for (int face = 0; face < hullA->m_numFaces; face++) { const float4 Normal = b3MakeVector3( - facesA[hullA->m_faceOffset+face].m_plane.x, - facesA[hullA->m_faceOffset+face].m_plane.y, - facesA[hullA->m_faceOffset+face].m_plane.z,0.f); - const float4 faceANormalWS = b3QuatRotate(ornA,Normal); - - float d = dot3F4(faceANormalWS,separatingNormal); + facesA[hullA->m_faceOffset + face].m_plane.x, + facesA[hullA->m_faceOffset + face].m_plane.y, + facesA[hullA->m_faceOffset + face].m_plane.z, 0.f); + const float4 faceANormalWS = b3QuatRotate(ornA, Normal); + + float d = dot3F4(faceANormalWS, separatingNormal); if (d < dmin) { dmin = d; @@ -929,33 +867,33 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron } } } - if (closestFaceA<0) + if (closestFaceA < 0) return numContactsOut; - b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA]; + b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA]; // clip polygon to back of planes of all faces of hull A that are adjacent to witness face -// int numContacts = numWorldVertsB1; + // int numContacts = numWorldVertsB1; int numVerticesA = polyA.m_numIndices; - for(int e0=0;e0<numVerticesA;e0++) + for (int e0 = 0; e0 < numVerticesA; e0++) { - const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]]; - const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]]; + const float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]]; + const float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]]; const float4 edge0 = a - b; - const float4 WorldEdge0 = b3QuatRotate(ornA,edge0); - float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f); - float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA); + const float4 WorldEdge0 = b3QuatRotate(ornA, edge0); + float4 planeNormalA = make_float4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f); + float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA); + + float4 planeNormalWS1 = -cross3(WorldEdge0, worldPlaneAnormal1); + float4 worldA1 = transform(&a, &posA, &ornA); + float planeEqWS1 = -dot3F4(worldA1, planeNormalWS1); - float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1); - float4 worldA1 = transform(&a,&posA,&ornA); - float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1); - float4 planeNormalWS = planeNormalWS1; - float planeEqWS=planeEqWS1; - + float planeEqWS = planeEqWS1; + //clip face //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS); - numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut); + numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut); //btSwap(pVtxIn,pVtxOut); float4* tmp = pVtxOut; @@ -965,32 +903,32 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron numVertsOut = 0; } - // only keep points that are behind the witness face { - float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f); + float4 localPlaneNormal = make_float4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f); float localPlaneEq = polyA.m_plane.w; - float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal); - float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA); - for (int i=0;i<numVertsIn;i++) + float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal); + float planeEqWS = localPlaneEq - dot3F4(planeNormalWS, posA); + for (int i = 0; i < numVertsIn; i++) { - float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS; - if (depth <=minDist) + float depth = dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS; + if (depth <= minDist) { depth = minDist; } - if (numContactsOut<contactCapacity) + if (numContactsOut < contactCapacity) { - if (depth <=maxDist) + if (depth <= maxDist) { float4 pointInWorld = pVtxIn[i]; //resultOut.addContactPoint(separatingNormal,point,depth); - contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth); + contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth); //printf("depth=%f\n",depth); } - } else + } + else { - b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity); + b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity); } } } @@ -998,62 +936,60 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron return numContactsOut; } +static int clipHullAgainstHull(const float4& separatingNormal, + const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, + const float4& posA, const b3Quaternion& ornA, const float4& posB, const b3Quaternion& ornB, + float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts, + const float minDist, float maxDist, + const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, + const b3AlignedObjectArray<float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB, - -static int clipHullAgainstHull(const float4& separatingNormal, - const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, - const float4& posA, const b3Quaternion& ornA,const float4& posB, const b3Quaternion& ornB, - float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts, - const float minDist, float maxDist, - const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, - const b3AlignedObjectArray<float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB, - - float4* contactsOut, - int contactCapacity) + float4* contactsOut, + int contactCapacity) { int numContactsOut = 0; - int numWorldVertsB1= 0; - + int numWorldVertsB1 = 0; + B3_PROFILE("clipHullAgainstHull"); -// float curMaxDist=maxDist; - int closestFaceB=-1; + // float curMaxDist=maxDist; + int closestFaceB = -1; float dmax = -FLT_MAX; { //B3_PROFILE("closestFaceB"); - if (hullB.m_numFaces!=1) + if (hullB.m_numFaces != 1) { //printf("wtf\n"); } static bool once = true; //printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z); - - for(int face=0;face<hullB.m_numFaces;face++) + + for (int face = 0; face < hullB.m_numFaces; face++) { #ifdef BT_DEBUG_SAT_FACE if (once) - printf("face %d\n",face); - const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face]; + printf("face %d\n", face); + const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face]; if (once) { - for (int i=0;i<faceB->m_numIndices;i++) + for (int i = 0; i < faceB->m_numIndices; i++) { - float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]]; - printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z); + float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]]; + printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z); } } -#endif //BT_DEBUG_SAT_FACE - //if (facesB[hullB.m_faceOffset+face].m_numIndices>2) +#endif //BT_DEBUG_SAT_FACE \ + //if (facesB[hullB.m_faceOffset+face].m_numIndices>2) { - const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x, - facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f); + const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x, + facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f); const float4 WorldNormal = b3QuatRotate(ornB, Normal); #ifdef BT_DEBUG_SAT_FACE if (once) - printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z); + printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z); #endif - float d = dot3F4(WorldNormal,separatingNormal); + float d = dot3F4(WorldNormal, separatingNormal); if (d > dmax) { dmax = d; @@ -1064,184 +1000,176 @@ static int clipHullAgainstHull(const float4& separatingNormal, once = false; } - - b3Assert(closestFaceB>=0); + b3Assert(closestFaceB >= 0); { //B3_PROFILE("worldVertsB1"); - const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB]; + const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB]; const int numVertices = polyB.m_numIndices; - for(int e0=0;e0<numVertices;e0++) + for (int e0 = 0; e0 < numVertices; e0++) { - const float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]]; - worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB); + const float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]]; + worldVertsB1[numWorldVertsB1++] = transform(&b, &posB, &ornB); } } - if (closestFaceB>=0) + if (closestFaceB >= 0) { //B3_PROFILE("clipFaceAgainstHull"); - numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA, - posA,ornA, - worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist, - verticesA, facesA, indicesA, - contactsOut,contactCapacity); + numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA, + posA, ornA, + worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist, + verticesA, facesA, indicesA, + contactsOut, contactCapacity); } return numContactsOut; } +#define PARALLEL_SUM(v, n) \ + for (int j = 1; j < n; j++) v[0] += v[j]; +#define PARALLEL_DO(execution, n) \ + for (int ie = 0; ie < n; ie++) \ + { \ + execution; \ + } +#define REDUCE_MAX(v, n) \ + { \ + int i = 0; \ + for (int offset = 0; offset < n; offset++) v[i] = (v[i].y > v[i + offset].y) ? v[i] : v[i + offset]; \ + } +#define REDUCE_MIN(v, n) \ + { \ + int i = 0; \ + for (int offset = 0; offset < n; offset++) v[i] = (v[i].y < v[i + offset].y) ? v[i] : v[i + offset]; \ + } +int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx) +{ + if (nPoints == 0) + return 0; + if (nPoints <= 4) + return nPoints; + if (nPoints > 64) + nPoints = 64; - -#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j]; -#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;} -#define REDUCE_MAX(v, n) {int i=0;\ -for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; } -#define REDUCE_MIN(v, n) {int i=0;\ -for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; } - -int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx) -{ - if( nPoints == 0 ) - return 0; - - if (nPoints <=4) - return nPoints; - - - if (nPoints >64) - nPoints = 64; - - float4 center = make_float4(0,0,0,0); + float4 center = make_float4(0, 0, 0, 0); { - - for (int i=0;i<nPoints;i++) + for (int i = 0; i < nPoints; i++) center += p[i]; center /= (float)nPoints; } - - - + // sample 4 directions - - float4 aVector = p[0] - center; - float4 u = cross3( nearNormal, aVector ); - float4 v = cross3( nearNormal, u ); - u = normalize3( u ); - v = normalize3( v ); - - - //keep point with deepest penetration - float minW= FLT_MAX; - - int minIndex=-1; - - float4 maxDots; - maxDots.x = FLT_MIN; - maxDots.y = FLT_MIN; - maxDots.z = FLT_MIN; - maxDots.w = FLT_MIN; - - // idx, distance - for(int ie = 0; ie<nPoints; ie++ ) - { - if (p[ie].w<minW) - { - minW = p[ie].w; - minIndex=ie; - } - float f; - float4 r = p[ie]-center; - f = dot3F4( u, r ); - if (f<maxDots.x) - { - maxDots.x = f; - contactIdx[0].x = ie; - } - - f = dot3F4( -u, r ); - if (f<maxDots.y) - { - maxDots.y = f; - contactIdx[0].y = ie; - } - - - f = dot3F4( v, r ); - if (f<maxDots.z) - { - maxDots.z = f; - contactIdx[0].z = ie; - } - - f = dot3F4( -v, r ); - if (f<maxDots.w) - { - maxDots.w = f; - contactIdx[0].w = ie; - } - - } - - if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) - { - //replace the first contact with minimum (todo: replace contact with least penetration) - contactIdx[0].x = minIndex; - } - - return 4; - -} + float4 aVector = p[0] - center; + float4 u = cross3(nearNormal, aVector); + float4 v = cross3(nearNormal, u); + u = normalize3(u); + v = normalize3(v); + + //keep point with deepest penetration + float minW = FLT_MAX; + int minIndex = -1; + float4 maxDots; + maxDots.x = FLT_MIN; + maxDots.y = FLT_MIN; + maxDots.z = FLT_MIN; + maxDots.w = FLT_MIN; + + // idx, distance + for (int ie = 0; ie < nPoints; ie++) + { + if (p[ie].w < minW) + { + minW = p[ie].w; + minIndex = ie; + } + float f; + float4 r = p[ie] - center; + f = dot3F4(u, r); + if (f < maxDots.x) + { + maxDots.x = f; + contactIdx[0].x = ie; + } + + f = dot3F4(-u, r); + if (f < maxDots.y) + { + maxDots.y = f; + contactIdx[0].y = ie; + } + + f = dot3F4(v, r); + if (f < maxDots.z) + { + maxDots.z = f; + contactIdx[0].z = ie; + } + + f = dot3F4(-v, r); + if (f < maxDots.w) + { + maxDots.w = f; + contactIdx[0].w = ie; + } + } + + if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) + { + //replace the first contact with minimum (todo: replace contact with least penetration) + contactIdx[0].x = minIndex; + } + + return 4; +} int clipHullHullSingle( - int bodyIndexA, int bodyIndexB, - const float4& posA, - const b3Quaternion& ornA, - const float4& posB, - const b3Quaternion& ornB, + int bodyIndexA, int bodyIndexB, + const float4& posA, + const b3Quaternion& ornA, + const float4& posB, + const b3Quaternion& ornB, - int collidableIndexA, int collidableIndexB, + int collidableIndexA, int collidableIndexB, - const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, - b3AlignedObjectArray<b3Contact4>* globalContactOut, - int& nContacts, - - const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA, - const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB, - - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, - const b3AlignedObjectArray<b3GpuFace>& facesA, - const b3AlignedObjectArray<int>& indicesA, - - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, - const b3AlignedObjectArray<b3GpuFace>& facesB, - const b3AlignedObjectArray<int>& indicesB, - - const b3AlignedObjectArray<b3Collidable>& hostCollidablesA, - const b3AlignedObjectArray<b3Collidable>& hostCollidablesB, - const b3Vector3& sepNormalWorldSpace, - int maxContactCapacity ) + const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, + b3AlignedObjectArray<b3Contact4>* globalContactOut, + int& nContacts, + + const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA, + const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB, + + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, + const b3AlignedObjectArray<b3GpuFace>& facesA, + const b3AlignedObjectArray<int>& indicesA, + + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, + const b3AlignedObjectArray<b3GpuFace>& facesB, + const b3AlignedObjectArray<int>& indicesB, + + const b3AlignedObjectArray<b3Collidable>& hostCollidablesA, + const b3AlignedObjectArray<b3Collidable>& hostCollidablesB, + const b3Vector3& sepNormalWorldSpace, + int maxContactCapacity) { int contactIndex = -1; b3ConvexPolyhedronData hullA, hullB; - - b3Collidable colA = hostCollidablesA[collidableIndexA]; - hullA = hostConvexDataA[colA.m_shapeIndex]; - //printf("numvertsA = %d\n",hullA.m_numVertices); - - - b3Collidable colB = hostCollidablesB[collidableIndexB]; - hullB = hostConvexDataB[colB.m_shapeIndex]; - //printf("numvertsB = %d\n",hullB.m_numVertices); - - + + b3Collidable colA = hostCollidablesA[collidableIndexA]; + hullA = hostConvexDataA[colA.m_shapeIndex]; + //printf("numvertsA = %d\n",hullA.m_numVertices); + + b3Collidable colB = hostCollidablesB[collidableIndexB]; + hullB = hostConvexDataB[colB.m_shapeIndex]; + //printf("numvertsB = %d\n",hullB.m_numVertices); + float4 contactsOut[MAX_VERTS]; int localContactCapacity = MAX_VERTS; @@ -1249,133 +1177,125 @@ int clipHullHullSingle( b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x)); b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x)); #endif - - + { - float4 worldVertsB1[MAX_VERTS]; float4 worldVertsB2[MAX_VERTS]; int capacityWorldVerts = MAX_VERTS; - float4 hostNormal = make_float4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f); + float4 hostNormal = make_float4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f); int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex; int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex; b3Scalar minDist = -1; b3Scalar maxDist = 0.; - - - b3Transform trA,trB; + b3Transform trA, trB; { - //B3_PROFILE("transform computation"); - //trA.setIdentity(); - trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z)); - trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w)); - - //trB.setIdentity(); - trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z)); - trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w)); + //B3_PROFILE("transform computation"); + //trA.setIdentity(); + trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z)); + trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w)); + + //trB.setIdentity(); + trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z)); + trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w)); } b3Quaternion trAorn = trA.getRotation(); - b3Quaternion trBorn = trB.getRotation(); - - int numContactsOut = clipHullAgainstHull(hostNormal, - hostConvexDataA.at(shapeA), - hostConvexDataB.at(shapeB), - (float4&)trA.getOrigin(), (b3Quaternion&)trAorn, - (float4&)trB.getOrigin(), (b3Quaternion&)trBorn, - worldVertsB1,worldVertsB2,capacityWorldVerts, - minDist, maxDist, - verticesA, facesA,indicesA, - verticesB, facesB,indicesB, - - contactsOut,localContactCapacity); - - if (numContactsOut>0) + b3Quaternion trBorn = trB.getRotation(); + + int numContactsOut = clipHullAgainstHull(hostNormal, + hostConvexDataA.at(shapeA), + hostConvexDataB.at(shapeB), + (float4&)trA.getOrigin(), (b3Quaternion&)trAorn, + (float4&)trB.getOrigin(), (b3Quaternion&)trBorn, + worldVertsB1, worldVertsB2, capacityWorldVerts, + minDist, maxDist, + verticesA, facesA, indicesA, + verticesB, facesB, indicesB, + + contactsOut, localContactCapacity); + + if (numContactsOut > 0) { B3_PROFILE("overlap"); float4 normalOnSurfaceB = (float4&)hostNormal; - + b3Int4 contactIdx; contactIdx.x = 0; contactIdx.y = 1; contactIdx.z = 2; contactIdx.w = 3; - + int numPoints = 0; - + { - // B3_PROFILE("extractManifold"); - numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx); + // B3_PROFILE("extractManifold"); + numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx); } - + b3Assert(numPoints); - - if (nContacts<maxContactCapacity) + + if (nContacts < maxContactCapacity) { contactIndex = nContacts; globalContactOut->expand(); b3Contact4& contact = globalContactOut->at(nContacts); - contact.m_batchIdx = 0;//i; - contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA; - contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB; + contact.m_batchIdx = 0; //i; + contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA; + contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB; contact.m_frictionCoeffCmp = 45874; contact.m_restituitionCoeffCmp = 0; - - // float distance = 0.f; - for (int p=0;p<numPoints;p++) + + // float distance = 0.f; + for (int p = 0; p < numPoints; p++) { - contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B - contact.m_worldNormalOnB = normalOnSurfaceB; + contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B + contact.m_worldNormalOnB = normalOnSurfaceB; } //printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints); contact.m_worldNormalOnB.w = (b3Scalar)numPoints; nContacts++; - } else + } + else { - b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity); + b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity); } } } return contactIndex; } - - - - void computeContactPlaneConvex(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3RigidBodyData* rigidBodies, - const b3Collidable* collidables, - const b3ConvexPolyhedronData* convexShapes, - const b3Vector3* convexVertices, - const int* convexIndices, - const b3GpuFace* faces, - b3Contact4* globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity) + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3RigidBodyData* rigidBodies, + const b3Collidable* collidables, + const b3ConvexPolyhedronData* convexShapes, + const b3Vector3* convexVertices, + const int* convexIndices, + const b3GpuFace* faces, + b3Contact4* globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity) { - - int shapeIndex = collidables[collidableIndexB].m_shapeIndex; + int shapeIndex = collidables[collidableIndexB].m_shapeIndex; const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndex]; - + b3Vector3 posB = rigidBodies[bodyIndexB].m_pos; b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat; b3Vector3 posA = rigidBodies[bodyIndexA].m_pos; b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; -// int numContactsOut = 0; -// int numWorldVertsB1= 0; + // int numContactsOut = 0; + // int numWorldVertsB1= 0; b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane; - b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z); - b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal); + b3Vector3 planeNormal = b3MakeVector3(planeEq.x, planeEq.y, planeEq.z); + b3Vector3 planeNormalWorld = b3QuatRotate(ornA, planeNormal); float planeConstant = planeEq.w; b3Transform convexWorldTransform; convexWorldTransform.setIdentity(); @@ -1387,13 +1307,13 @@ void computeContactPlaneConvex(int pairIndex, planeTransform.setRotation(ornA); b3Transform planeInConvex; - planeInConvex= convexWorldTransform.inverse() * planeTransform; + planeInConvex = convexWorldTransform.inverse() * planeTransform; b3Transform convexInPlane; convexInPlane = planeTransform.inverse() * convexWorldTransform; - - b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal; + + b3Vector3 planeNormalInConvex = planeInConvex.getBasis() * -planeNormal; float maxDot = -1e30; - int hitVertex=-1; + int hitVertex = -1; b3Vector3 hitVtx; #define MAX_PLANE_CONVEX_POINTS 64 @@ -1406,54 +1326,52 @@ void computeContactPlaneConvex(int pairIndex, contactIdx.s[1] = 1; contactIdx.s[2] = 2; contactIdx.s[3] = 3; - - for (int i=0;i<hullB->m_numVertices;i++) + + for (int i = 0; i < hullB->m_numVertices; i++) { - b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i]; + b3Vector3 vtx = convexVertices[hullB->m_vertexOffset + i]; float curDot = vtx.dot(planeNormalInConvex); - - if (curDot>maxDot) + if (curDot > maxDot) { - hitVertex=i; - maxDot=curDot; + hitVertex = i; + maxDot = curDot; hitVtx = vtx; //make sure the deepest points is always included - if (numPoints==MAX_PLANE_CONVEX_POINTS) + if (numPoints == MAX_PLANE_CONVEX_POINTS) numPoints--; } - if (numPoints<MAX_PLANE_CONVEX_POINTS) + if (numPoints < MAX_PLANE_CONVEX_POINTS) { - b3Vector3 vtxWorld = convexWorldTransform*vtx; - b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld; - float dist = planeNormal.dot(vtxInPlane)-planeConstant; - if (dist<0.f) + b3Vector3 vtxWorld = convexWorldTransform * vtx; + b3Vector3 vtxInPlane = planeTransform.inverse() * vtxWorld; + float dist = planeNormal.dot(vtxInPlane) - planeConstant; + if (dist < 0.f) { vtxWorld.w = dist; contactPoints[numPoints] = vtxWorld; numPoints++; } } - } - int numReducedPoints = 0; + int numReducedPoints = 0; numReducedPoints = numPoints; - - if (numPoints>4) + + if (numPoints > 4) { - numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx); + numReducedPoints = extractManifoldSequentialGlobal(contactPoints, numPoints, planeNormalInConvex, &contactIdx); } int dstIdx; -// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); - - if (numReducedPoints>0) + // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); + + if (numReducedPoints > 0) { if (nGlobalContactsOut < maxContactCapacity) { - dstIdx=nGlobalContactsOut; + dstIdx = nGlobalContactsOut; nGlobalContactsOut++; b3Contact4* c = &globalContactsOut[dstIdx]; @@ -1462,38 +1380,33 @@ void computeContactPlaneConvex(int pairIndex, c->setRestituitionCoeff(0.f); c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - for (int i=0;i<numReducedPoints;i++) + c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA; + c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB; + for (int i = 0; i < numReducedPoints; i++) { b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]]; c->m_worldPosB[i] = pOnB1; } c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints; - }//if (dstIdx < numPairs) - } - - + } //if (dstIdx < numPairs) + } -// printf("computeContactPlaneConvex\n"); + // printf("computeContactPlaneConvex\n"); } - - -B3_FORCE_INLINE b3Vector3 MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin) - { - b3Vector3 vecOut; - vecOut.setValue( - (b3Scalar)(vecIn[0]) / (quantization.x), - (b3Scalar)(vecIn[1]) / (quantization.y), - (b3Scalar)(vecIn[2]) / (quantization.z)); - vecOut += bvhAabbMin; - return vecOut; - } +B3_FORCE_INLINE b3Vector3 MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin) +{ + b3Vector3 vecOut; + vecOut.setValue( + (b3Scalar)(vecIn[0]) / (quantization.x), + (b3Scalar)(vecIn[1]) / (quantization.y), + (b3Scalar)(vecIn[2]) / (quantization.z)); + vecOut += bvhAabbMin; + return vecOut; +} void traverseTreeTree() { - } #include "Bullet3Common/shared/b3Mat3x3.h" @@ -1503,44 +1416,40 @@ int maxNumAabbChecks = 0; int maxDepth = 0; // work-in-progress -__kernel void findCompoundPairsKernel( +__kernel void findCompoundPairsKernel( int pairIndex, int bodyIndexA, int bodyIndexB, int collidableIndexA, int collidableIndexB, - __global const b3RigidBodyData* rigidBodies, + __global const b3RigidBodyData* rigidBodies, __global const b3Collidable* collidables, - __global const b3ConvexPolyhedronData* convexShapes, + __global const b3ConvexPolyhedronData* convexShapes, __global const b3AlignedObjectArray<b3Float4>& vertices, __global const b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, __global const b3AlignedObjectArray<b3Aabb>& aabbsLocalSpace, __global const b3GpuChildShape* gpuChildShapes, __global b3Int4* gpuCompoundPairsOut, - __global int* numCompoundPairsOut, + __global int* numCompoundPairsOut, int maxNumCompoundPairsCapacity, - b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU, - b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU, - b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU - ) + b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU, + b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU, + b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU) { - numAabbChecks=0; - maxNumAabbChecks=0; -// int i = pairIndex; + numAabbChecks = 0; + maxNumAabbChecks = 0; + // int i = pairIndex; { - - int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - //once the broadphase avoids static-static pairs, we can remove this test - if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0)) + if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0)) { return; } - if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)) + if ((collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) && (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)) { int bvhA = collidables[collidableIndexA].m_compoundBvhIndex; int bvhB = collidables[collidableIndexB].m_compoundBvhIndex; @@ -1548,9 +1457,8 @@ __kernel void findCompoundPairsKernel( int subTreesOffsetA = bvhInfoCPU[bvhA].m_subTreeOffset; int subTreesOffsetB = bvhInfoCPU[bvhB].m_subTreeOffset; - int numSubTreesB = bvhInfoCPU[bvhB].m_numSubTrees; - + float4 posA = rigidBodies[bodyIndexA].m_pos; b3Quat ornA = rigidBodies[bodyIndexA].m_quat; @@ -1567,41 +1475,37 @@ __kernel void findCompoundPairsKernel( transB.setOrigin(posB); transB.setRotation(ornB); - - - for (int p=0;p<numSubTreesA;p++) + for (int p = 0; p < numSubTreesA; p++) { - b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA+p]; + b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA + p]; //bvhInfoCPU[bvhA].m_quantization - b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin); - b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin); + b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin); + b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin); - b3Vector3 aabbAMinOut,aabbAMaxOut; - float margin=0.f; - b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut); + b3Vector3 aabbAMinOut, aabbAMaxOut; + float margin = 0.f; + b3TransformAabb2(treeAminLocal, treeAmaxLocal, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut); - for (int q=0;q<numSubTreesB;q++) + for (int q = 0; q < numSubTreesB; q++) { - b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB+q]; + b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB + q]; - b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin); - b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin); + b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin); + b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin); - b3Vector3 aabbBMinOut,aabbBMaxOut; - float margin=0.f; - b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut); + b3Vector3 aabbBMinOut, aabbBMaxOut; + float margin = 0.f; + b3TransformAabb2(treeBminLocal, treeBmaxLocal, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut); - - numAabbChecks=0; - bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut); + numAabbChecks = 0; + bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut); if (aabbOverlap) { - - int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfoCPU[bvhA].m_nodeOffset; - // int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize; + int startNodeIndexA = subtreeA.m_rootNodeIndex + bvhInfoCPU[bvhA].m_nodeOffset; + // int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize; - int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfoCPU[bvhB].m_nodeOffset; - // int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize; + int startNodeIndexB = subtreeB.m_rootNodeIndex + bvhInfoCPU[bvhB].m_nodeOffset; + // int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize; b3AlignedObjectArray<b3Int2> nodeStack; b3Int2 node0; @@ -1610,33 +1514,33 @@ __kernel void findCompoundPairsKernel( int maxStackDepth = 1024; nodeStack.resize(maxStackDepth); - int depth=0; - nodeStack[depth++]=node0; + int depth = 0; + nodeStack[depth++] = node0; do { if (depth > maxDepth) { - maxDepth=depth; - printf("maxDepth=%d\n",maxDepth); + maxDepth = depth; + printf("maxDepth=%d\n", maxDepth); } b3Int2 node = nodeStack[--depth]; - - b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin); - b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin); - b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin); - b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin); + b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin); + b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin); - float margin=0.f; - b3Vector3 aabbAMinOut,aabbAMaxOut; - b3TransformAabb2(aMinLocal,aMaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut); + b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin); + b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin); - b3Vector3 aabbBMinOut,aabbBMaxOut; - b3TransformAabb2(bMinLocal,bMaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut); + float margin = 0.f; + b3Vector3 aabbAMinOut, aabbAMaxOut; + b3TransformAabb2(aMinLocal, aMaxLocal, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut); + + b3Vector3 aabbBMinOut, aabbBMaxOut; + b3TransformAabb2(bMinLocal, bMaxLocal, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut); numAabbChecks++; - bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut); + bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut); if (nodeOverlap) { bool isLeafA = treeNodesCPU[node.x].isLeafNode(); @@ -1645,23 +1549,23 @@ __kernel void findCompoundPairsKernel( bool isInternalB = !isLeafB; //fail, even though it might hit two leaf nodes - if (depth+4>maxStackDepth && !(isLeafA && isLeafB)) + if (depth + 4 > maxStackDepth && !(isLeafA && isLeafB)) { b3Error("Error: traversal exceeded maxStackDepth\n"); continue; } - if(isInternalA) + if (isInternalA) { - int nodeAleftChild = node.x+1; - bool isNodeALeftChildLeaf = treeNodesCPU[node.x+1].isLeafNode(); - int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + treeNodesCPU[node.x+1].getEscapeIndex(); + int nodeAleftChild = node.x + 1; + bool isNodeALeftChildLeaf = treeNodesCPU[node.x + 1].isLeafNode(); + int nodeArightChild = isNodeALeftChildLeaf ? node.x + 2 : node.x + 1 + treeNodesCPU[node.x + 1].getEscapeIndex(); - if(isInternalB) - { - int nodeBleftChild = node.y+1; - bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode(); - int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex(); + if (isInternalB) + { + int nodeBleftChild = node.y + 1; + bool isNodeBLeftChildLeaf = treeNodesCPU[node.y + 1].isLeafNode(); + int nodeBrightChild = isNodeBLeftChildLeaf ? node.y + 2 : node.y + 1 + treeNodesCPU[node.y + 1].getEscapeIndex(); nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild); nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild); @@ -1670,90 +1574,83 @@ __kernel void findCompoundPairsKernel( } else { - nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y); - nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y); + nodeStack[depth++] = b3MakeInt2(nodeAleftChild, node.y); + nodeStack[depth++] = b3MakeInt2(nodeArightChild, node.y); } } else { - if(isInternalB) + if (isInternalB) { - int nodeBleftChild = node.y+1; - bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode(); - int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex(); - nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild); - nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild); + int nodeBleftChild = node.y + 1; + bool isNodeBLeftChildLeaf = treeNodesCPU[node.y + 1].isLeafNode(); + int nodeBrightChild = isNodeBLeftChildLeaf ? node.y + 2 : node.y + 1 + treeNodesCPU[node.y + 1].getEscapeIndex(); + nodeStack[depth++] = b3MakeInt2(node.x, nodeBleftChild); + nodeStack[depth++] = b3MakeInt2(node.x, nodeBrightChild); } else { int compoundPairIdx = b3AtomicInc(numCompoundPairsOut); - if (compoundPairIdx<maxNumCompoundPairsCapacity) + if (compoundPairIdx < maxNumCompoundPairsCapacity) { int childShapeIndexA = treeNodesCPU[node.x].getTriangleIndex(); int childShapeIndexB = treeNodesCPU[node.y].getTriangleIndex(); - gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB); + gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, childShapeIndexB); } } } } } while (depth); - maxNumAabbChecks = b3Max(numAabbChecks,maxNumAabbChecks); + maxNumAabbChecks = b3Max(numAabbChecks, maxNumAabbChecks); } } } - + return; } - if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)) + if ((collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) || (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)) { - - if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + if (collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { - int numChildrenA = collidables[collidableIndexA].m_numChildShapes; - for (int c=0;c<numChildrenA;c++) + for (int c = 0; c < numChildrenA; c++) { - int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c; + int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex + c; int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex; float4 posA = rigidBodies[bodyIndexA].m_pos; b3Quat ornA = rigidBodies[bodyIndexA].m_quat; float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition; b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation; - float4 newPosA = b3QuatRotate(ornA,childPosA)+posA; - b3Quat newOrnA = b3QuatMul(ornA,childOrnA); - + float4 newPosA = b3QuatRotate(ornA, childPosA) + posA; + b3Quat newOrnA = b3QuatMul(ornA, childOrnA); - b3Aabb aabbA = aabbsLocalSpace[childColIndexA]; - b3Transform transA; transA.setIdentity(); transA.setOrigin(newPosA); transA.setRotation(newOrnA); - b3Scalar margin=0.0f; + b3Scalar margin = 0.0f; - b3Vector3 aabbAMinOut,aabbAMaxOut; + b3Vector3 aabbAMinOut, aabbAMaxOut; - b3TransformAabb2((const b3Float4&)aabbA.m_min,(const b3Float4&)aabbA.m_max, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut); + b3TransformAabb2((const b3Float4&)aabbA.m_min, (const b3Float4&)aabbA.m_max, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut); - if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { int numChildrenB = collidables[collidableIndexB].m_numChildShapes; - for (int b=0;b<numChildrenB;b++) + for (int b = 0; b < numChildrenB; b++) { - int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b; + int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b; int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; b3Quat ornB = rigidBodies[bodyIndexB].m_quat; float4 posB = rigidBodies[bodyIndexB].m_pos; float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - float4 newPosB = transform(&childPosB,&posB,&ornB); - b3Quat newOrnB = b3QuatMul(ornB,childOrnB); - - + float4 newPosB = transform(&childPosB, &posB, &ornB); + b3Quat newOrnB = b3QuatMul(ornB, childOrnB); b3Aabb aabbB = aabbsLocalSpace[childColIndexB]; @@ -1762,11 +1659,11 @@ __kernel void findCompoundPairsKernel( transB.setOrigin(newPosB); transB.setRotation(newOrnB); - b3Vector3 aabbBMinOut,aabbBMaxOut; - b3TransformAabb2((const b3Float4&)aabbB.m_min,(const b3Float4&)aabbB.m_max, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut); + b3Vector3 aabbBMinOut, aabbBMaxOut; + b3TransformAabb2((const b3Float4&)aabbB.m_min, (const b3Float4&)aabbB.m_max, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut); numAabbChecks++; - bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut); + bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut); if (aabbOverlap) { /* @@ -1784,22 +1681,22 @@ __kernel void findCompoundPairsKernel( float4 c1 = transform(&c1local,&posB,&ornB); const float4 DeltaC2 = c0 - c1; */ - {// + { // int compoundPairIdx = b3AtomicInc(numCompoundPairsOut); - if (compoundPairIdx<maxNumCompoundPairsCapacity) + if (compoundPairIdx < maxNumCompoundPairsCapacity) { - gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB); + gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, childShapeIndexB); } - }// - }//fi(1) - } //for (int b=0 - }//if (collidables[collidableIndexB]. - else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + } // + } //fi(1) + } //for (int b=0 + } //if (collidables[collidableIndexB]. + else //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) { if (1) { - // int numFacesA = convexShapes[shapeIndexA].m_numFaces; - // float dmin = FLT_MAX; + // int numFacesA = convexShapes[shapeIndexA].m_numFaces; + // float dmin = FLT_MAX; float4 posA = newPosA; posA.w = 0.f; float4 posB = rigidBodies[bodyIndexB].m_pos; @@ -1811,45 +1708,43 @@ __kernel void findCompoundPairsKernel( float4 c1local = convexShapes[shapeIndexB].m_localCenter; b3Quat ornB = rigidBodies[bodyIndexB].m_quat; float4 c1; - c1 = transform(&c1local,&posB,&ornB); - // const float4 DeltaC2 = c0 - c1; + c1 = transform(&c1local, &posB, &ornB); + // const float4 DeltaC2 = c0 - c1; { int compoundPairIdx = b3AtomicInc(numCompoundPairsOut); - if (compoundPairIdx<maxNumCompoundPairsCapacity) + if (compoundPairIdx < maxNumCompoundPairsCapacity) { - gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,-1); - }//if (compoundPairIdx<maxNumCompoundPairsCapacity) - }// - }//fi (1) - }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) - }//for (int b=0;b<numChildrenB;b++) + gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, -1); + } //if (compoundPairIdx<maxNumCompoundPairsCapacity) + } // + } //fi (1) + } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + } //for (int b=0;b<numChildrenB;b++) return; - }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) - if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) - && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)) + } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + if ((collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH) && (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)) { int numChildrenB = collidables[collidableIndexB].m_numChildShapes; - for (int b=0;b<numChildrenB;b++) + for (int b = 0; b < numChildrenB; b++) { - int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b; + int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b; int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; b3Quat ornB = rigidBodies[bodyIndexB].m_quat; float4 posB = rigidBodies[bodyIndexB].m_pos; float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - float4 newPosB = b3QuatRotate(ornB,childPosB)+posB; - b3Quat newOrnB = b3QuatMul(ornB,childOrnB); + float4 newPosB = b3QuatRotate(ornB, childPosB) + posB; + b3Quat newOrnB = b3QuatMul(ornB, childOrnB); int shapeIndexB = collidables[childColIndexB].m_shapeIndex; - ////////////////////////////////////// if (1) { - // int numFacesA = convexShapes[shapeIndexA].m_numFaces; - // float dmin = FLT_MAX; + // int numFacesA = convexShapes[shapeIndexA].m_numFaces; + // float dmin = FLT_MAX; float4 posA = rigidBodies[bodyIndexA].m_pos; posA.w = 0.f; float4 posB = newPosB; @@ -1859,99 +1754,96 @@ __kernel void findCompoundPairsKernel( float4 c0; c0 = transform(&c0local, &posA, &ornA); float4 c1local = convexShapes[shapeIndexB].m_localCenter; - b3Quat ornB =newOrnB; + b3Quat ornB = newOrnB; float4 c1; - c1 = transform(&c1local,&posB,&ornB); - // const float4 DeltaC2 = c0 - c1; - {// + c1 = transform(&c1local, &posB, &ornB); + // const float4 DeltaC2 = c0 - c1; + { // int compoundPairIdx = b3AtomicInc(numCompoundPairsOut); - if (compoundPairIdx<maxNumCompoundPairsCapacity) + if (compoundPairIdx < maxNumCompoundPairsCapacity) { - gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,-1,childShapeIndexB); - }//fi (compoundPairIdx<maxNumCompoundPairsCapacity) - }// - }//fi (1) - }//for (int b=0;b<numChildrenB;b++) + gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, -1, childShapeIndexB); + } //fi (compoundPairIdx<maxNumCompoundPairsCapacity) + } // + } //fi (1) + } //for (int b=0;b<numChildrenB;b++) return; - }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) return; - }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)) - }//i<numPairs + } //fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)) + } //i<numPairs } - - -__kernel void processCompoundPairsKernel( __global const b3Int4* gpuCompoundPairs, - __global const b3RigidBodyData* rigidBodies, - __global const b3Collidable* collidables, - __global const b3ConvexPolyhedronData* convexShapes, - __global const b3AlignedObjectArray<b3Float4>& vertices, - __global const b3AlignedObjectArray<b3Float4>& uniqueEdges, - __global const b3AlignedObjectArray<b3GpuFace>& faces, - __global const b3AlignedObjectArray<int>& indices, - __global b3Aabb* aabbs, - __global const b3GpuChildShape* gpuChildShapes, - __global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut, - __global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut, - int numCompoundPairs, - int i - ) +__kernel void processCompoundPairsKernel(__global const b3Int4* gpuCompoundPairs, + __global const b3RigidBodyData* rigidBodies, + __global const b3Collidable* collidables, + __global const b3ConvexPolyhedronData* convexShapes, + __global const b3AlignedObjectArray<b3Float4>& vertices, + __global const b3AlignedObjectArray<b3Float4>& uniqueEdges, + __global const b3AlignedObjectArray<b3GpuFace>& faces, + __global const b3AlignedObjectArray<int>& indices, + __global b3Aabb* aabbs, + __global const b3GpuChildShape* gpuChildShapes, + __global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut, + __global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut, + int numCompoundPairs, + int i) { - -// int i = get_global_id(0); - if (i<numCompoundPairs) + // int i = get_global_id(0); + if (i < numCompoundPairs) { int bodyIndexA = gpuCompoundPairs[i].x; int bodyIndexB = gpuCompoundPairs[i].y; int childShapeIndexA = gpuCompoundPairs[i].z; int childShapeIndexB = gpuCompoundPairs[i].w; - + int collidableIndexA = -1; int collidableIndexB = -1; - + b3Quat ornA = rigidBodies[bodyIndexA].m_quat; float4 posA = rigidBodies[bodyIndexA].m_pos; - + b3Quat ornB = rigidBodies[bodyIndexB].m_quat; float4 posB = rigidBodies[bodyIndexB].m_pos; - + if (childShapeIndexA >= 0) { collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex; float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition; - b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation; - float4 newPosA = b3QuatRotate(ornA,childPosA)+posA; - b3Quat newOrnA = b3QuatMul(ornA,childOrnA); + b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation; + float4 newPosA = b3QuatRotate(ornA, childPosA) + posA; + b3Quat newOrnA = b3QuatMul(ornA, childOrnA); posA = newPosA; ornA = newOrnA; - } else + } + else { collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; } - - if (childShapeIndexB>=0) + + if (childShapeIndexB >= 0) { collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - float4 newPosB = b3QuatRotate(ornB,childPosB)+posB; - b3Quat newOrnB = b3QuatMul(ornB,childOrnB); + float4 newPosB = b3QuatRotate(ornB, childPosB) + posB; + b3Quat newOrnB = b3QuatMul(ornB, childOrnB); posB = newPosB; ornB = newOrnB; - } else + } + else { - collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; + collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; } - + gpuHasCompoundSepNormalsOut[i] = 0; - + int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - + int shapeTypeA = collidables[collidableIndexA].m_shapeType; int shapeTypeB = collidables[collidableIndexB].m_shapeType; - if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL)) { @@ -1959,145 +1851,142 @@ __kernel void processCompoundPairsKernel( __global const b3Int4* gpuCompoundPa } int hasSeparatingAxis = 5; - - // int numFacesA = convexShapes[shapeIndexA].m_numFaces; + + // int numFacesA = convexShapes[shapeIndexA].m_numFaces; float dmin = FLT_MAX; posA.w = 0.f; posB.w = 0.f; float4 c0local = convexShapes[shapeIndexA].m_localCenter; float4 c0 = transform(&c0local, &posA, &ornA); float4 c1local = convexShapes[shapeIndexB].m_localCenter; - float4 c1 = transform(&c1local,&posB,&ornB); + float4 c1 = transform(&c1local, &posB, &ornB); const float4 DeltaC2 = c0 - c1; - float4 sepNormal = make_float4(1,0,0,0); -// bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin); - bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin); - + float4 sepNormal = make_float4(1, 0, 0, 0); + // bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin); + bool sepA = findSeparatingAxis(convexShapes[shapeIndexA], convexShapes[shapeIndexB], posA, ornA, posB, ornB, vertices, uniqueEdges, faces, indices, vertices, uniqueEdges, faces, indices, sepNormal); //,&dmin); + hasSeparatingAxis = 4; if (!sepA) { hasSeparatingAxis = 0; - } else + } + else { - bool sepB = findSeparatingAxis( convexShapes[shapeIndexB],convexShapes[shapeIndexA],posB,ornB,posA,ornA,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin); + bool sepB = findSeparatingAxis(convexShapes[shapeIndexB], convexShapes[shapeIndexA], posB, ornB, posA, ornA, vertices, uniqueEdges, faces, indices, vertices, uniqueEdges, faces, indices, sepNormal); //,&dmin); if (!sepB) { hasSeparatingAxis = 0; - } else//(!sepB) + } + else //(!sepB) { - bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin); + bool sepEE = findSeparatingAxisEdgeEdge(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB], posA, ornA, posB, ornB, DeltaC2, vertices, uniqueEdges, faces, indices, &sepNormal, &dmin); if (sepEE) { - gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal); - gpuHasCompoundSepNormalsOut[i] = 1; - }//sepEE - }//(!sepB) - }//(!sepA) - - + gpuCompoundSepNormalsOut[i] = sepNormal; //fastNormalize4(sepNormal); + gpuHasCompoundSepNormalsOut[i] = 1; + } //sepEE + } //(!sepB) + } //(!sepA) } - } - -__kernel void clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundPairs, - __global const b3RigidBodyData* rigidBodies, - __global const b3Collidable* collidables, - __global const b3ConvexPolyhedronData* convexShapes, - __global const b3AlignedObjectArray<b3Float4>& vertices, - __global const b3AlignedObjectArray<b3Float4>& uniqueEdges, - __global const b3AlignedObjectArray<b3GpuFace>& faces, - __global const b3AlignedObjectArray<int>& indices, - __global const b3GpuChildShape* gpuChildShapes, - __global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut, - __global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut, - __global struct b3Contact4Data* globalContactsOut, - int* nGlobalContactsOut, - int numCompoundPairs, int maxContactCapacity, int i) +__kernel void clipCompoundsHullHullKernel(__global const b3Int4* gpuCompoundPairs, + __global const b3RigidBodyData* rigidBodies, + __global const b3Collidable* collidables, + __global const b3ConvexPolyhedronData* convexShapes, + __global const b3AlignedObjectArray<b3Float4>& vertices, + __global const b3AlignedObjectArray<b3Float4>& uniqueEdges, + __global const b3AlignedObjectArray<b3GpuFace>& faces, + __global const b3AlignedObjectArray<int>& indices, + __global const b3GpuChildShape* gpuChildShapes, + __global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut, + __global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut, + __global struct b3Contact4Data* globalContactsOut, + int* nGlobalContactsOut, + int numCompoundPairs, int maxContactCapacity, int i) { - -// int i = get_global_id(0); + // int i = get_global_id(0); int pairIndex = i; - + float4 worldVertsB1[64]; float4 worldVertsB2[64]; - int capacityWorldVerts = 64; + int capacityWorldVerts = 64; float4 localContactsOut[64]; - int localContactCapacity=64; - + int localContactCapacity = 64; + float minDist = -1e30f; float maxDist = 0.0f; - if (i<numCompoundPairs) + if (i < numCompoundPairs) { - if (gpuHasCompoundSepNormalsOut[i]) { - int bodyIndexA = gpuCompoundPairs[i].x; int bodyIndexB = gpuCompoundPairs[i].y; - + int childShapeIndexA = gpuCompoundPairs[i].z; int childShapeIndexB = gpuCompoundPairs[i].w; - + int collidableIndexA = -1; int collidableIndexB = -1; - + b3Quat ornA = rigidBodies[bodyIndexA].m_quat; float4 posA = rigidBodies[bodyIndexA].m_pos; - + b3Quat ornB = rigidBodies[bodyIndexB].m_quat; float4 posB = rigidBodies[bodyIndexB].m_pos; - + if (childShapeIndexA >= 0) { collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex; float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition; b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation; - float4 newPosA = b3QuatRotate(ornA,childPosA)+posA; - b3Quat newOrnA = b3QuatMul(ornA,childOrnA); + float4 newPosA = b3QuatRotate(ornA, childPosA) + posA; + b3Quat newOrnA = b3QuatMul(ornA, childOrnA); posA = newPosA; ornA = newOrnA; - } else + } + else { collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; } - - if (childShapeIndexB>=0) + + if (childShapeIndexB >= 0) { collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; - b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - float4 newPosB = b3QuatRotate(ornB,childPosB)+posB; - b3Quat newOrnB = b3QuatMul(ornB,childOrnB); + b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; + float4 newPosB = b3QuatRotate(ornB, childPosB) + posB; + b3Quat newOrnB = b3QuatMul(ornB, childOrnB); posB = newPosB; ornB = newOrnB; - } else + } + else { - collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; + collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; } - + int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - + int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i], - convexShapes[shapeIndexA], convexShapes[shapeIndexB], - posA,ornA, - posB,ornB, - worldVertsB1,worldVertsB2,capacityWorldVerts, - minDist, maxDist, - vertices,faces,indices, - vertices,faces,indices, - localContactsOut,localContactCapacity); - - if (numLocalContactsOut>0) - { + convexShapes[shapeIndexA], convexShapes[shapeIndexB], + posA, ornA, + posB, ornB, + worldVertsB1, worldVertsB2, capacityWorldVerts, + minDist, maxDist, + vertices, faces, indices, + vertices, faces, indices, + localContactsOut, localContactCapacity); + + if (numLocalContactsOut > 0) + { float4 normal = -gpuCompoundSepNormalsOut[i]; int nPoints = numLocalContactsOut; float4* pointsIn = localContactsOut; - b3Int4 contactIdx;// = {-1,-1,-1,-1}; + b3Int4 contactIdx; // = {-1,-1,-1,-1}; contactIdx.s[0] = 0; contactIdx.s[1] = 1; @@ -2105,111 +1994,106 @@ __kernel void clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundP contactIdx.s[3] = 3; int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx); - + int dstIdx; - dstIdx = b3AtomicInc( nGlobalContactsOut); - if ((dstIdx+nReducedContacts) < maxContactCapacity) + dstIdx = b3AtomicInc(nGlobalContactsOut); + if ((dstIdx + nReducedContacts) < maxContactCapacity) { - __global struct b3Contact4Data* c = globalContactsOut+ dstIdx; + __global struct b3Contact4Data* c = globalContactsOut + dstIdx; c->m_worldNormalOnB = -normal; - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); + c->m_restituitionCoeffCmp = (0.f * 0xffff); + c->m_frictionCoeffCmp = (0.7f * 0xffff); c->m_batchIdx = pairIndex; int bodyA = gpuCompoundPairs[pairIndex].x; int bodyB = gpuCompoundPairs[pairIndex].y; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB; + c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA; + c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB; c->m_childIndexA = childShapeIndexA; c->m_childIndexB = childShapeIndexB; - for (int i=0;i<nReducedContacts;i++) + for (int i = 0; i < nReducedContacts; i++) { c->m_worldPosB[i] = pointsIn[contactIdx.s[i]]; } - b3Contact4Data_setNumPoints(c,nReducedContacts); + b3Contact4Data_setNumPoints(c, nReducedContacts); } - - }// if (numContactsOut>0) - }// if (gpuHasCompoundSepNormalsOut[i]) - }// if (i<numCompoundPairs) + } // if (numContactsOut>0) + } // if (gpuHasCompoundSepNormalsOut[i]) + } // if (i<numCompoundPairs) } - void computeContactCompoundCompound(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3RigidBodyData* rigidBodies, - const b3Collidable* collidables, - const b3ConvexPolyhedronData* convexShapes, - const b3GpuChildShape* cpuChildShapes, - const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace, - const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace, - - const b3AlignedObjectArray<b3Vector3>& convexVertices, - const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges, - const b3AlignedObjectArray<int>& convexIndices, - const b3AlignedObjectArray<b3GpuFace>& faces, - - b3Contact4* globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity, - b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU, - b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU, - b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU - ) + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3RigidBodyData* rigidBodies, + const b3Collidable* collidables, + const b3ConvexPolyhedronData* convexShapes, + const b3GpuChildShape* cpuChildShapes, + const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace, + const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace, + + const b3AlignedObjectArray<b3Vector3>& convexVertices, + const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges, + const b3AlignedObjectArray<int>& convexIndices, + const b3AlignedObjectArray<b3GpuFace>& faces, + + b3Contact4* globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity, + b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU, + b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU, + b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU) { - int shapeTypeB = collidables[collidableIndexB].m_shapeType; b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS); b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut; - int numCompoundPairsOut=0; - int maxNumCompoundPairsCapacity = 8192;//1024; + int numCompoundPairsOut = 0; + int maxNumCompoundPairsCapacity = 8192; //1024; cpuCompoundPairsOut.resize(maxNumCompoundPairsCapacity); // work-in-progress - findCompoundPairsKernel( - pairIndex, - bodyIndexA,bodyIndexB, - collidableIndexA,collidableIndexB, - rigidBodies, - collidables, - convexShapes, - convexVertices, - hostAabbsWorldSpace, - hostAabbsLocalSpace, - cpuChildShapes, - &cpuCompoundPairsOut[0], - &numCompoundPairsOut, - maxNumCompoundPairsCapacity , - treeNodesCPU, - subTreesCPU, - bvhInfoCPU - ); - - printf("maxNumAabbChecks=%d\n",maxNumAabbChecks); - if (numCompoundPairsOut>maxNumCompoundPairsCapacity) + findCompoundPairsKernel( + pairIndex, + bodyIndexA, bodyIndexB, + collidableIndexA, collidableIndexB, + rigidBodies, + collidables, + convexShapes, + convexVertices, + hostAabbsWorldSpace, + hostAabbsLocalSpace, + cpuChildShapes, + &cpuCompoundPairsOut[0], + &numCompoundPairsOut, + maxNumCompoundPairsCapacity, + treeNodesCPU, + subTreesCPU, + bvhInfoCPU); + + printf("maxNumAabbChecks=%d\n", maxNumAabbChecks); + if (numCompoundPairsOut > maxNumCompoundPairsCapacity) { - b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n",maxNumCompoundPairsCapacity); - numCompoundPairsOut=maxNumCompoundPairsCapacity; + b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n", maxNumCompoundPairsCapacity); + numCompoundPairsOut = maxNumCompoundPairsCapacity; } b3AlignedObjectArray<b3Float4> cpuCompoundSepNormalsOut; b3AlignedObjectArray<int> cpuHasCompoundSepNormalsOut; cpuCompoundSepNormalsOut.resize(numCompoundPairsOut); cpuHasCompoundSepNormalsOut.resize(numCompoundPairsOut); - for (int i=0;i<numCompoundPairsOut;i++) + for (int i = 0; i < numCompoundPairsOut; i++) { - - processCompoundPairsKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,0,cpuChildShapes, - cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,numCompoundPairsOut,i); + processCompoundPairsKernel(&cpuCompoundPairsOut[0], rigidBodies, collidables, convexShapes, convexVertices, hostUniqueEdges, faces, convexIndices, 0, cpuChildShapes, + cpuCompoundSepNormalsOut, cpuHasCompoundSepNormalsOut, numCompoundPairsOut, i); } - for (int i=0;i<numCompoundPairsOut;i++) + for (int i = 0; i < numCompoundPairsOut; i++) { - clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,cpuChildShapes, - cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,globalContactsOut,&nGlobalContactsOut,numCompoundPairsOut,maxContactCapacity,i); + clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0], rigidBodies, collidables, convexShapes, convexVertices, hostUniqueEdges, faces, convexIndices, cpuChildShapes, + cpuCompoundSepNormalsOut, cpuHasCompoundSepNormalsOut, globalContactsOut, &nGlobalContactsOut, numCompoundPairsOut, maxContactCapacity, i); } - /* + /* int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex; float4 posA = rigidBodies[bodyIndexA].m_pos; @@ -2235,7 +2119,6 @@ void computeContactCompoundCompound(int pairIndex, ); */ - /* if (foundSepAxis) { @@ -2271,8 +2154,8 @@ void computeContactCompoundCompound(int pairIndex, } */ -// return contactIndex; - + // return contactIndex; + /* int numChildrenB = collidables[collidableIndexB].m_numChildShapes; @@ -2294,56 +2177,52 @@ void computeContactCompoundCompound(int pairIndex, } */ - } void computeContactPlaneCompound(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3RigidBodyData* rigidBodies, - const b3Collidable* collidables, - const b3ConvexPolyhedronData* convexShapes, - const b3GpuChildShape* cpuChildShapes, - const b3Vector3* convexVertices, - const int* convexIndices, - const b3GpuFace* faces, - - b3Contact4* globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity) + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3RigidBodyData* rigidBodies, + const b3Collidable* collidables, + const b3ConvexPolyhedronData* convexShapes, + const b3GpuChildShape* cpuChildShapes, + const b3Vector3* convexVertices, + const int* convexIndices, + const b3GpuFace* faces, + + b3Contact4* globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity) { - int shapeTypeB = collidables[collidableIndexB].m_shapeType; b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS); - int numChildrenB = collidables[collidableIndexB].m_numChildShapes; - for (int c=0;c<numChildrenB;c++) + for (int c = 0; c < numChildrenB; c++) { - int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+c; + int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + c; int childColIndexB = cpuChildShapes[childShapeIndexB].m_shapeIndex; float4 rootPosB = rigidBodies[bodyIndexB].m_pos; b3Quaternion rootOrnB = rigidBodies[bodyIndexB].m_quat; b3Vector3 childPosB = cpuChildShapes[childShapeIndexB].m_childPosition; b3Quaternion childOrnB = cpuChildShapes[childShapeIndexB].m_childOrientation; - float4 posB = b3QuatRotate(rootOrnB,childPosB)+rootPosB; - b3Quaternion ornB = rootOrnB*childOrnB;//b3QuatMul(ornB,childOrnB); + float4 posB = b3QuatRotate(rootOrnB, childPosB) + rootPosB; + b3Quaternion ornB = rootOrnB * childOrnB; //b3QuatMul(ornB,childOrnB); int shapeIndexB = collidables[childColIndexB].m_shapeIndex; const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndexB]; - - + b3Vector3 posA = rigidBodies[bodyIndexA].m_pos; b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; - // int numContactsOut = 0; - // int numWorldVertsB1= 0; + // int numContactsOut = 0; + // int numWorldVertsB1= 0; b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane; - b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z); - b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal); + b3Vector3 planeNormal = b3MakeVector3(planeEq.x, planeEq.y, planeEq.z); + b3Vector3 planeNormalWorld = b3QuatRotate(ornA, planeNormal); float planeConstant = planeEq.w; b3Transform convexWorldTransform; convexWorldTransform.setIdentity(); @@ -2355,16 +2234,16 @@ void computeContactPlaneCompound(int pairIndex, planeTransform.setRotation(ornA); b3Transform planeInConvex; - planeInConvex= convexWorldTransform.inverse() * planeTransform; + planeInConvex = convexWorldTransform.inverse() * planeTransform; b3Transform convexInPlane; convexInPlane = planeTransform.inverse() * convexWorldTransform; - - b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal; + + b3Vector3 planeNormalInConvex = planeInConvex.getBasis() * -planeNormal; float maxDot = -1e30; - int hitVertex=-1; + int hitVertex = -1; b3Vector3 hitVtx; - #define MAX_PLANE_CONVEX_POINTS 64 +#define MAX_PLANE_CONVEX_POINTS 64 b3Vector3 contactPoints[MAX_PLANE_CONVEX_POINTS]; int numPoints = 0; @@ -2374,54 +2253,52 @@ void computeContactPlaneCompound(int pairIndex, contactIdx.s[1] = 1; contactIdx.s[2] = 2; contactIdx.s[3] = 3; - - for (int i=0;i<hullB->m_numVertices;i++) + + for (int i = 0; i < hullB->m_numVertices; i++) { - b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i]; + b3Vector3 vtx = convexVertices[hullB->m_vertexOffset + i]; float curDot = vtx.dot(planeNormalInConvex); - - if (curDot>maxDot) + if (curDot > maxDot) { - hitVertex=i; - maxDot=curDot; + hitVertex = i; + maxDot = curDot; hitVtx = vtx; //make sure the deepest points is always included - if (numPoints==MAX_PLANE_CONVEX_POINTS) + if (numPoints == MAX_PLANE_CONVEX_POINTS) numPoints--; } - if (numPoints<MAX_PLANE_CONVEX_POINTS) + if (numPoints < MAX_PLANE_CONVEX_POINTS) { - b3Vector3 vtxWorld = convexWorldTransform*vtx; - b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld; - float dist = planeNormal.dot(vtxInPlane)-planeConstant; - if (dist<0.f) + b3Vector3 vtxWorld = convexWorldTransform * vtx; + b3Vector3 vtxInPlane = planeTransform.inverse() * vtxWorld; + float dist = planeNormal.dot(vtxInPlane) - planeConstant; + if (dist < 0.f) { vtxWorld.w = dist; contactPoints[numPoints] = vtxWorld; numPoints++; } } - } - int numReducedPoints = 0; + int numReducedPoints = 0; numReducedPoints = numPoints; - - if (numPoints>4) + + if (numPoints > 4) { - numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx); + numReducedPoints = extractManifoldSequentialGlobal(contactPoints, numPoints, planeNormalInConvex, &contactIdx); } int dstIdx; - // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); - - if (numReducedPoints>0) + // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); + + if (numReducedPoints > 0) { if (nGlobalContactsOut < maxContactCapacity) { - dstIdx=nGlobalContactsOut; + dstIdx = nGlobalContactsOut; nGlobalContactsOut++; b3Contact4* c = &globalContactsOut[dstIdx]; @@ -2430,48 +2307,37 @@ void computeContactPlaneCompound(int pairIndex, c->setRestituitionCoeff(0.f); c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - for (int i=0;i<numReducedPoints;i++) + c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA; + c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB; + for (int i = 0; i < numReducedPoints; i++) { b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]]; c->m_worldPosB[i] = pOnB1; } c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints; - }//if (dstIdx < numPairs) - } - + } //if (dstIdx < numPairs) + } } - - } - - - - -void computeContactSphereConvex(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3RigidBodyData* rigidBodies, - const b3Collidable* collidables, - const b3ConvexPolyhedronData* convexShapes, - const b3Vector3* convexVertices, - const int* convexIndices, - const b3GpuFace* faces, - b3Contact4* globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity) +void computeContactSphereConvex(int pairIndex, + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3RigidBodyData* rigidBodies, + const b3Collidable* collidables, + const b3ConvexPolyhedronData* convexShapes, + const b3Vector3* convexVertices, + const int* convexIndices, + const b3GpuFace* faces, + b3Contact4* globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity) { - float radius = collidables[collidableIndexA].m_radius; float4 spherePos1 = rigidBodies[bodyIndexA].m_pos; b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat; - - float4 pos = rigidBodies[bodyIndexB].m_pos; - b3Quaternion quat = rigidBodies[bodyIndexB].m_quat; @@ -2487,64 +2353,65 @@ void computeContactSphereConvex(int pairIndex, int shapeIndex = collidables[collidableIndex].m_shapeIndex; int numFaces = convexShapes[shapeIndex].m_numFaces; float4 closestPnt = b3MakeVector3(0, 0, 0, 0); -// float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0); - float minDist = -1000000.f; // TODO: What is the largest/smallest float? + // float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0); + float minDist = -1000000.f; // TODO: What is the largest/smallest float? bool bCollide = true; int region = -1; float4 localHitNormal; - for ( int f = 0; f < numFaces; f++ ) + for (int f = 0; f < numFaces; f++) { - b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f]; + b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f]; float4 planeEqn; - float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f); - float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal); + float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f); + float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal); planeEqn = n1; planeEqn[3] = face.m_plane.w; float4 pntReturn; float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn); - if ( dist > radius) + if (dist > radius) { bCollide = false; break; } - if ( dist > 0 ) + if (dist > 0) { //might hit an edge or vertex b3Vector3 out; bool isInPoly = IsPointInPolygon(spherePos, - &face, - &convexVertices[convexShapes[shapeIndex].m_vertexOffset], - convexIndices, - &out); + &face, + &convexVertices[convexShapes[shapeIndex].m_vertexOffset], + convexIndices, + &out); if (isInPoly) { - if (dist>minDist) + if (dist > minDist) { minDist = dist; closestPnt = pntReturn; localHitNormal = planeEqn; - region=1; + region = 1; } - } else + } + else { - b3Vector3 tmp = spherePos-out; + b3Vector3 tmp = spherePos - out; b3Scalar l2 = tmp.length2(); - if (l2<radius*radius) + if (l2 < radius * radius) { - dist = b3Sqrt(l2); - if (dist>minDist) + dist = b3Sqrt(l2); + if (dist > minDist) { minDist = dist; closestPnt = out; - localHitNormal = tmp/dist; - region=2; + localHitNormal = tmp / dist; + region = 2; } - - } else + } + else { bCollide = false; break; @@ -2553,12 +2420,12 @@ void computeContactSphereConvex(int pairIndex, } else { - if ( dist > minDist ) + if (dist > minDist) { minDist = dist; closestPnt = pntReturn; localHitNormal = planeEqn; - region=3; + region = 3; } } } @@ -2567,128 +2434,113 @@ void computeContactSphereConvex(int pairIndex, if (bCollide && minDist > -10000) { - - float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld; + float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; float4 pOnB1 = tr(closestPnt); //printf("dist ,%f,",minDist); - float actualDepth = minDist-radius; - if (actualDepth<0) + float actualDepth = minDist - radius; + if (actualDepth < 0) { - //printf("actualDepth = ,%f,", actualDepth); - //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z); - //printf("region=,%d,\n", region); - pOnB1[3] = actualDepth; + //printf("actualDepth = ,%f,", actualDepth); + //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z); + //printf("region=,%d,\n", region); + pOnB1[3] = actualDepth; - int dstIdx; -// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); - - if (nGlobalContactsOut < maxContactCapacity) - { - dstIdx=nGlobalContactsOut; - nGlobalContactsOut++; + int dstIdx; + // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); - b3Contact4* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = normalOnSurfaceB1; - c->setFrictionCoeff(0.7); - c->setRestituitionCoeff(0.f); + if (nGlobalContactsOut < maxContactCapacity) + { + dstIdx = nGlobalContactsOut; + nGlobalContactsOut++; - c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - c->m_worldPosB[0] = pOnB1; - int numPoints = 1; - c->m_worldNormalOnB.w = (b3Scalar)numPoints; - }//if (dstIdx < numPairs) + b3Contact4* c = &globalContactsOut[dstIdx]; + c->m_worldNormalOnB = normalOnSurfaceB1; + c->setFrictionCoeff(0.7); + c->setRestituitionCoeff(0.f); + + c->m_batchIdx = pairIndex; + c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA; + c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB; + c->m_worldPosB[0] = pOnB1; + int numPoints = 1; + c->m_worldNormalOnB.w = (b3Scalar)numPoints; + } //if (dstIdx < numPairs) } - }//if (hasCollision) - + } //if (hasCollision) } - - - int computeContactConvexConvex2( - int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, - const b3AlignedObjectArray<b3Collidable>& collidables, - const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes, - const b3AlignedObjectArray<b3Vector3>& convexVertices, - const b3AlignedObjectArray<b3Vector3>& uniqueEdges, - const b3AlignedObjectArray<int>& convexIndices, - const b3AlignedObjectArray<b3GpuFace>& faces, - b3AlignedObjectArray<b3Contact4>& globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity, - const b3AlignedObjectArray<b3Contact4>& oldContacts - ) + int pairIndex, + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, + const b3AlignedObjectArray<b3Collidable>& collidables, + const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes, + const b3AlignedObjectArray<b3Vector3>& convexVertices, + const b3AlignedObjectArray<b3Vector3>& uniqueEdges, + const b3AlignedObjectArray<int>& convexIndices, + const b3AlignedObjectArray<b3GpuFace>& faces, + b3AlignedObjectArray<b3Contact4>& globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity, + const b3AlignedObjectArray<b3Contact4>& oldContacts) { int contactIndex = -1; b3Vector3 posA = rigidBodies[bodyIndexA].m_pos; b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; b3Vector3 posB = rigidBodies[bodyIndexB].m_pos; b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat; - b3ConvexPolyhedronData hullA, hullB; - + b3Vector3 sepNormalWorldSpace; - + b3Collidable colA = collidables[collidableIndexA]; + hullA = convexShapes[colA.m_shapeIndex]; + //printf("numvertsA = %d\n",hullA.m_numVertices); - b3Collidable colA = collidables[collidableIndexA]; - hullA = convexShapes[colA.m_shapeIndex]; - //printf("numvertsA = %d\n",hullA.m_numVertices); - - - b3Collidable colB = collidables[collidableIndexB]; - hullB = convexShapes[colB.m_shapeIndex]; - //printf("numvertsB = %d\n",hullB.m_numVertices); + b3Collidable colB = collidables[collidableIndexB]; + hullB = convexShapes[colB.m_shapeIndex]; + //printf("numvertsB = %d\n",hullB.m_numVertices); -// int contactCapacity = MAX_VERTS; + // int contactCapacity = MAX_VERTS; //int numContactsOut=0; - #ifdef _WIN32 b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x)); b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x)); #endif - - bool foundSepAxis = findSeparatingAxis(hullA,hullB, - posA, - ornA, - posB, - ornB, - convexVertices,uniqueEdges,faces,convexIndices, - convexVertices,uniqueEdges,faces,convexIndices, - - sepNormalWorldSpace - ); + bool foundSepAxis = findSeparatingAxis(hullA, hullB, + posA, + ornA, + posB, + ornB, + + convexVertices, uniqueEdges, faces, convexIndices, + convexVertices, uniqueEdges, faces, convexIndices, + + sepNormalWorldSpace); - if (foundSepAxis) { - - contactIndex = clipHullHullSingle( bodyIndexA, bodyIndexB, - posA,ornA, - posB,ornB, + posA, ornA, + posB, ornB, collidableIndexA, collidableIndexB, - &rigidBodies, + &rigidBodies, &globalContactsOut, nGlobalContactsOut, - + convexShapes, convexShapes, - - convexVertices, - uniqueEdges, + + convexVertices, + uniqueEdges, faces, convexIndices, - + convexVertices, uniqueEdges, faces, @@ -2698,50 +2550,42 @@ int computeContactConvexConvex2( collidables, sepNormalWorldSpace, maxContactCapacity); - } return contactIndex; } - - - - - - -void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs, - const b3OpenCLArray<b3RigidBodyData>* bodyBuf, - b3OpenCLArray<b3Contact4>* contactOut, int& nContacts, - const b3OpenCLArray<b3Contact4>* oldContacts, - int maxContactCapacity, - int compoundPairCapacity, - const b3OpenCLArray<b3ConvexPolyhedronData>& convexData, - const b3OpenCLArray<b3Vector3>& gpuVertices, - const b3OpenCLArray<b3Vector3>& gpuUniqueEdges, - const b3OpenCLArray<b3GpuFace>& gpuFaces, - const b3OpenCLArray<int>& gpuIndices, - const b3OpenCLArray<b3Collidable>& gpuCollidables, - const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes, - - const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace, - const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace, - - b3OpenCLArray<b3Vector3>& worldVertsB1GPU, - b3OpenCLArray<b3Int4>& clippingFacesOutGPU, - b3OpenCLArray<b3Vector3>& worldNormalsAGPU, - b3OpenCLArray<b3Vector3>& worldVertsA1GPU, - b3OpenCLArray<b3Vector3>& worldVertsB2GPU, - b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused, - b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU, - b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU, - b3OpenCLArray<b3BvhInfo>* bvhInfo, - - int numObjects, - int maxTriConvexPairCapacity, - b3OpenCLArray<b3Int4>& triangleConvexPairsOut, - int& numTriConvexPairsOut - ) +void GpuSatCollision::computeConvexConvexContactsGPUSAT(b3OpenCLArray<b3Int4>* pairs, int nPairs, + const b3OpenCLArray<b3RigidBodyData>* bodyBuf, + b3OpenCLArray<b3Contact4>* contactOut, int& nContacts, + const b3OpenCLArray<b3Contact4>* oldContacts, + int maxContactCapacity, + int compoundPairCapacity, + const b3OpenCLArray<b3ConvexPolyhedronData>& convexData, + const b3OpenCLArray<b3Vector3>& gpuVertices, + const b3OpenCLArray<b3Vector3>& gpuUniqueEdges, + const b3OpenCLArray<b3GpuFace>& gpuFaces, + const b3OpenCLArray<int>& gpuIndices, + const b3OpenCLArray<b3Collidable>& gpuCollidables, + const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes, + + const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace, + const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace, + + b3OpenCLArray<b3Vector3>& worldVertsB1GPU, + b3OpenCLArray<b3Int4>& clippingFacesOutGPU, + b3OpenCLArray<b3Vector3>& worldNormalsAGPU, + b3OpenCLArray<b3Vector3>& worldVertsA1GPU, + b3OpenCLArray<b3Vector3>& worldVertsB2GPU, + b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused, + b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU, + b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU, + b3OpenCLArray<b3BvhInfo>* bvhInfo, + + int numObjects, + int maxTriConvexPairCapacity, + b3OpenCLArray<b3Int4>& triangleConvexPairsOut, + int& numTriConvexPairsOut) { myframecount++; @@ -2750,14 +2594,13 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* #ifdef CHECK_ON_HOST - - b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU; + b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU; treeNodesGPU->copyToHost(treeNodesCPU); - b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU; + b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU; subTreesGPU->copyToHost(subTreesCPU); - b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU; + b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU; bvhInfo->copyToHost(bvhInfoCPU); b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; @@ -2772,8 +2615,6 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; bodyBuf->copyToHost(hostBodyBuf); - - b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; convexData.copyToHost(hostConvexData); @@ -2788,10 +2629,9 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* gpuIndices.copyToHost(hostIndices); b3AlignedObjectArray<b3Collidable> hostCollidables; gpuCollidables.copyToHost(hostCollidables); - + b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; gpuChildShapes.copyToHost(cpuChildShapes); - b3AlignedObjectArray<b3Int4> hostTriangleConvexPairs; @@ -2802,16 +2642,15 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* } b3AlignedObjectArray<b3Contact4> oldHostContacts; - + if (oldContacts->size()) { oldContacts->copyToHost(oldHostContacts); } - hostContacts.resize(maxContactCapacity); - for (int i=0;i<nPairs;i++) + for (int i = 0; i < nPairs; i++) { int bodyIndexA = hostPairs[i].x; int bodyIndexB = hostPairs[i].y; @@ -2821,84 +2660,73 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_SPHERE && hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) { - computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + computeContactSphereConvex(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity); } if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && hostCollidables[collidableIndexB].m_shapeType == SHAPE_SPHERE) { - computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + computeContactSphereConvex(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity); //printf("convex-sphere\n"); - } if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE) { - computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("convex-plane\n"); - + computeContactPlaneConvex(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity); + // printf("convex-plane\n"); } if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE && hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) { - computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("plane-convex\n"); - + computeContactPlaneConvex(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity); + // printf("plane-convex\n"); } - if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && + if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { - computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0], - nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU); -// printf("convex-plane\n"); - + computeContactCompoundCompound(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], hostAabbsWorldSpace, hostAabbsLocalSpace, hostVertices, hostUniqueEdges, hostIndices, hostFaces, &hostContacts[0], + nContacts, maxContactCapacity, treeNodesCPU, subTreesCPU, bvhInfoCPU); + // printf("convex-plane\n"); } - - if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && + if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE) { - computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("convex-plane\n"); - + computeContactPlaneCompound(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity); + // printf("convex-plane\n"); } if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE && hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { - computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0], - &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("plane-convex\n"); - + computeContactPlaneCompound(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0], + &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity); + // printf("plane-convex\n"); } if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) { //printf("hostPairs[i].z=%d\n",hostPairs[i].z); - int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts); + int contactIndex = computeContactConvexConvex2(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, hostBodyBuf, hostCollidables, hostConvexData, hostVertices, hostUniqueEdges, hostIndices, hostFaces, hostContacts, nContacts, maxContactCapacity, oldHostContacts); //int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts); - - if (contactIndex>=0) + if (contactIndex >= 0) { -// printf("convex convex contactIndex = %d\n",contactIndex); + // printf("convex convex contactIndex = %d\n",contactIndex); hostPairs[i].z = contactIndex; } -// printf("plane-convex\n"); - + // printf("plane-convex\n"); } - - } if (hostPairs.size()) @@ -2908,81 +2736,76 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* hostContacts.resize(nContacts); if (nContacts) - { - - contactOut->copyFromHost(hostContacts); - } else + { + contactOut->copyFromHost(hostContacts); + } + else { contactOut->resize(0); - } + } - m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true); - //printf("(HOST) nContacts = %d\n",nContacts); + m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true); + //printf("(HOST) nContacts = %d\n",nContacts); #else { if (nPairs) { - m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true); + m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true); B3_PROFILE("primitiveContactsKernel"); b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_primitiveContactsKernel,"m_primitiveContactsKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( nPairs ); + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_primitiveContactsKernel, "m_primitiveContactsKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(nPairs); launcher.setConst(maxContactCapacity); int num = nPairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); - + nContacts = m_totalContactsOut.at(0); contactOut->resize(nContacts); } } - -#endif//CHECK_ON_HOST - +#endif //CHECK_ON_HOST + B3_PROFILE("computeConvexConvexContactsGPUSAT"); - // printf("nContacts = %d\n",nContacts); - - + // printf("nContacts = %d\n",nContacts); + m_sepNormals.resize(nPairs); m_hasSeparatingNormals.resize(nPairs); - - int concaveCapacity=maxTriConvexPairCapacity; + + int concaveCapacity = maxTriConvexPairCapacity; m_concaveSepNormals.resize(concaveCapacity); m_concaveHasSeparatingNormals.resize(concaveCapacity); m_numConcavePairsOut.resize(0); m_numConcavePairsOut.push_back(0); - m_gpuCompoundPairs.resize(compoundPairCapacity); m_gpuCompoundSepNormals.resize(compoundPairCapacity); - - + m_gpuHasCompoundSepNormals.resize(compoundPairCapacity); - + m_numCompoundPairsOut.resize(0); m_numCompoundPairsOut.push_back(0); int numCompoundPairs = 0; - int numConcavePairs =0; + int numConcavePairs = 0; { clFinish(m_queue); @@ -2991,33 +2814,30 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* m_dmins.resize(nPairs); if (splitSearchSepAxisConvex) { - - if (useMprGpu) { nContacts = m_totalContactsOut.at(0); { B3_PROFILE("mprPenetrationKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_mprPenetrationKernel,"mprPenetrationKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_mprPenetrationKernel, "mprPenetrationKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); launcher.setConst(maxContactCapacity); - launcher.setConst( nPairs ); + launcher.setConst(nPairs); int num = nPairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); /* b3AlignedObjectArray<int>hostHasSepAxis; @@ -3027,173 +2847,160 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* */ nContacts = m_totalContactsOut.at(0); contactOut->resize(nContacts); - // printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts); - if (nContacts>maxContactCapacity) + // printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts); + if (nContacts > maxContactCapacity) { - b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity); nContacts = maxContactCapacity; } - } } - + if (1) { - if (1) { - { - B3_PROFILE("findSeparatingAxisVertexFaceKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( m_dmins.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel,"findSeparatingAxisVertexFaceKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( nPairs ); + { + B3_PROFILE("findSeparatingAxisVertexFaceKernel"); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(m_dmins.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel, "findSeparatingAxisVertexFaceKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(nPairs); - int num = nPairs; - launcher.launch1D( num); - clFinish(m_queue); - } + int num = nPairs; + launcher.launch1D(num); + clFinish(m_queue); + } + int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3); - int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3); - - { - B3_PROFILE("findSeparatingAxisEdgeEdgeKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( m_dmins.getBufferCL()), - b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true) - - }; - - b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel,"findSeparatingAxisEdgeEdgeKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( numDirections); - launcher.setConst( nPairs ); - int num = nPairs; - launcher.launch1D( num); - clFinish(m_queue); + { + B3_PROFILE("findSeparatingAxisEdgeEdgeKernel"); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(m_dmins.getBufferCL()), + b3BufferInfoCL(m_unitSphereDirections.getBufferCL(), true) - } + }; + + b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel, "findSeparatingAxisEdgeEdgeKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(numDirections); + launcher.setConst(nPairs); + int num = nPairs; + launcher.launch1D(num); + clFinish(m_queue); + } } if (useMprGpu) { B3_PROFILE("findSeparatingAxisUnitSphereKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( m_dmins.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel,"findSeparatingAxisUnitSphereKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3); - launcher.setConst( numDirections); - - launcher.setConst( nPairs ); - + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(m_unitSphereDirections.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(m_dmins.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel, "findSeparatingAxisUnitSphereKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3); + launcher.setConst(numDirections); + + launcher.setConst(nPairs); + int num = nPairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); } + } } - - - } else + else { B3_PROFILE("findSeparatingAxisKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel,"m_findSeparatingAxisKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( nPairs ); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel, "m_findSeparatingAxisKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(nPairs); int num = nPairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); } - - } - else - { - + else + { B3_PROFILE("findSeparatingAxisKernel CPU"); - - - b3AlignedObjectArray<b3Int4> hostPairs; - pairs->copyToHost(hostPairs); - b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; - bodyBuf->copyToHost(hostBodyBuf); - - b3AlignedObjectArray<b3Collidable> hostCollidables; - gpuCollidables.copyToHost(hostCollidables); - - b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; - gpuChildShapes.copyToHost(cpuChildShapes); - - b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData; - convexData.copyToHost(hostConvexShapeData); - - b3AlignedObjectArray<b3Vector3> hostVertices; - gpuVertices.copyToHost(hostVertices); - - b3AlignedObjectArray<int> hostHasSepAxis; - hostHasSepAxis.resize(nPairs); - b3AlignedObjectArray<b3Vector3> hostSepAxis; - hostSepAxis.resize(nPairs); - - b3AlignedObjectArray<b3Vector3> hostUniqueEdges; - gpuUniqueEdges.copyToHost(hostUniqueEdges); - b3AlignedObjectArray<b3GpuFace> hostFaces; - gpuFaces.copyToHost(hostFaces); - - b3AlignedObjectArray<int> hostIndices; - gpuIndices.copyToHost(hostIndices); - + + b3AlignedObjectArray<b3Int4> hostPairs; + pairs->copyToHost(hostPairs); + b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; + bodyBuf->copyToHost(hostBodyBuf); + + b3AlignedObjectArray<b3Collidable> hostCollidables; + gpuCollidables.copyToHost(hostCollidables); + + b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; + gpuChildShapes.copyToHost(cpuChildShapes); + + b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData; + convexData.copyToHost(hostConvexShapeData); + + b3AlignedObjectArray<b3Vector3> hostVertices; + gpuVertices.copyToHost(hostVertices); + + b3AlignedObjectArray<int> hostHasSepAxis; + hostHasSepAxis.resize(nPairs); + b3AlignedObjectArray<b3Vector3> hostSepAxis; + hostSepAxis.resize(nPairs); + + b3AlignedObjectArray<b3Vector3> hostUniqueEdges; + gpuUniqueEdges.copyToHost(hostUniqueEdges); + b3AlignedObjectArray<b3GpuFace> hostFaces; + gpuFaces.copyToHost(hostFaces); + + b3AlignedObjectArray<int> hostIndices; + gpuIndices.copyToHost(hostIndices); + b3AlignedObjectArray<b3Contact4> hostContacts; if (nContacts) { @@ -3201,61 +3008,56 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* } hostContacts.resize(maxContactCapacity); int nGlobalContactsOut = nContacts; - - - for (int i=0;i<nPairs;i++) - { - - int bodyIndexA = hostPairs[i].x; - int bodyIndexB = hostPairs[i].y; - int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx; - int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx; - - int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex; - int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex; - - hostHasSepAxis[i] = 0; - - //once the broadphase avoids static-static pairs, we can remove this test - if ((hostBodyBuf[bodyIndexA].m_invMass==0) &&(hostBodyBuf[bodyIndexB].m_invMass==0)) - { - continue; - } - - - if ((hostCollidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(hostCollidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL)) - { - continue; - } - - float dmin = FLT_MAX; - - b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA]; - b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB]; - b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos; - b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos; - b3Quaternion ornA =hostBodyBuf[bodyIndexA].m_quat; - b3Quaternion ornB =hostBodyBuf[bodyIndexB].m_quat; - - - if (useGjk) + + for (int i = 0; i < nPairs; i++) + { + int bodyIndexA = hostPairs[i].x; + int bodyIndexB = hostPairs[i].y; + int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx; + int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx; + + int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex; + int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex; + + hostHasSepAxis[i] = 0; + + //once the broadphase avoids static-static pairs, we can remove this test + if ((hostBodyBuf[bodyIndexA].m_invMass == 0) && (hostBodyBuf[bodyIndexB].m_invMass == 0)) { + continue; + } + if ((hostCollidables[collidableIndexA].m_shapeType != SHAPE_CONVEX_HULL) || (hostCollidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL)) + { + continue; + } + + float dmin = FLT_MAX; + + b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA]; + b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB]; + b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos; + b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos; + b3Quaternion ornA = hostBodyBuf[bodyIndexA].m_quat; + b3Quaternion ornB = hostBodyBuf[bodyIndexB].m_quat; + + if (useGjk) + { //first approximate the separating axis, to 'fail-proof' GJK+EPA or MPR { b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter; b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA); b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter; - b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB); + b3Vector3 c1 = b3TransformPoint(c1local, posB, ornB); b3Vector3 DeltaC2 = c0 - c1; - + b3Vector3 sepAxis; - + bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2, - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &sepAxis, &dmin); - + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &sepAxis, &dmin); + if (hasSepAxisA) { bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2, @@ -3264,11 +3066,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* &sepAxis, &dmin); if (hasSepAxisB) { - bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2, - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &sepAxis, &dmin,false); - + bool hasEdgeEdge = b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2, + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &sepAxis, &dmin, false); + if (hasEdgeEdge) { hostHasSepAxis[i] = 1; @@ -3282,163 +3084,150 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* if (hostHasSepAxis[i]) { int pairIndex = i; - + bool useMpr = true; if (useMpr) { - int res=0; + int res = 0; float depth = 0.f; - b3Vector3 sepAxis2 = b3MakeVector3(1,0,0); - b3Vector3 resultPointOnBWorld = b3MakeVector3(0,0,0); + b3Vector3 sepAxis2 = b3MakeVector3(1, 0, 0); + b3Vector3 resultPointOnBWorld = b3MakeVector3(0, 0, 0); - float depthOut; - b3Vector3 dirOut; - b3Vector3 posOut; - + float depthOut; + b3Vector3 dirOut; + b3Vector3 posOut; - //res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut); - res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,&hostBodyBuf[0],&hostConvexShapeData[0],&hostCollidables[0],&hostVertices[0],&hostSepAxis[0],&hostHasSepAxis[0],&depthOut,&dirOut,&posOut); - depth = depthOut; - sepAxis2 = b3MakeVector3(-dirOut.x,-dirOut.y,-dirOut.z); - resultPointOnBWorld = posOut; - //hostHasSepAxis[i] = 0; + //res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut); + res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB, &hostBodyBuf[0], &hostConvexShapeData[0], &hostCollidables[0], &hostVertices[0], &hostSepAxis[0], &hostHasSepAxis[0], &depthOut, &dirOut, &posOut); + depth = depthOut; + sepAxis2 = b3MakeVector3(-dirOut.x, -dirOut.y, -dirOut.z); + resultPointOnBWorld = posOut; + //hostHasSepAxis[i] = 0; + if (res == 0) + { + //add point? + //printf("depth = %f\n",depth); + //printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]); + //qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]); - if (res==0) - { - //add point? - //printf("depth = %f\n",depth); - //printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]); - //qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]); - - - - float dist=0.f; + float dist = 0.f; - const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex]; - const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex]; + const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex]; + const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex]; - if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist)) - { - if (depth > dist) + if (b3TestSepAxis(&hullA, &hullB, posA, ornA, posB, ornB, &sepAxis2, &hostVertices[0], &hostVertices[0], &dist)) { - float diff = depth - dist; - - static float maxdiff = 0.f; - if (maxdiff < diff) + if (depth > dist) { - maxdiff = diff; - printf("maxdiff = %20.10f\n",maxdiff); + float diff = depth - dist; + + static float maxdiff = 0.f; + if (maxdiff < diff) + { + maxdiff = diff; + printf("maxdiff = %20.10f\n", maxdiff); + } } } - } - if (depth > dmin) - { - b3Vector3 oldAxis = hostSepAxis[i]; - depth = dmin; - sepAxis2 = oldAxis; - } - - + if (depth > dmin) + { + b3Vector3 oldAxis = hostSepAxis[i]; + depth = dmin; + sepAxis2 = oldAxis; + } - if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist)) - { - if (depth > dist) + if (b3TestSepAxis(&hullA, &hullB, posA, ornA, posB, ornB, &sepAxis2, &hostVertices[0], &hostVertices[0], &dist)) { - float diff = depth - dist; - //printf("?diff = %f\n",diff ); - static float maxdiff = 0.f; - if (maxdiff < diff) + if (depth > dist) + { + float diff = depth - dist; + //printf("?diff = %f\n",diff ); + static float maxdiff = 0.f; + if (maxdiff < diff) + { + maxdiff = diff; + printf("maxdiff = %20.10f\n", maxdiff); + } + } + //this is used for SAT + //hostHasSepAxis[i] = 1; + //hostSepAxis[i] = sepAxis2; + + //add contact point + + //int contactIndex = nGlobalContactsOut; + b3Contact4& newContact = hostContacts.at(nGlobalContactsOut); + nGlobalContactsOut++; + newContact.m_batchIdx = 0; //i; + newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA; + newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB; + + newContact.m_frictionCoeffCmp = 45874; + newContact.m_restituitionCoeffCmp = 0; + + static float maxDepth = 0.f; + + if (depth > maxDepth) { - maxdiff = diff; - printf("maxdiff = %20.10f\n",maxdiff); + maxDepth = depth; + printf("MPR maxdepth = %f\n", maxDepth); } + + resultPointOnBWorld.w = -depth; + newContact.m_worldPosB[0] = resultPointOnBWorld; + //b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2; + newContact.m_worldNormalOnB = sepAxis2; + newContact.m_worldNormalOnB.w = (b3Scalar)1; } - //this is used for SAT - //hostHasSepAxis[i] = 1; - //hostSepAxis[i] = sepAxis2; - - //add contact point - - //int contactIndex = nGlobalContactsOut; - b3Contact4& newContact = hostContacts.at(nGlobalContactsOut); - nGlobalContactsOut++; - newContact.m_batchIdx = 0;//i; - newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA; - newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB; - - newContact.m_frictionCoeffCmp = 45874; - newContact.m_restituitionCoeffCmp = 0; - - - static float maxDepth = 0.f; - - if (depth > maxDepth) + else { - maxDepth = depth; - printf("MPR maxdepth = %f\n",maxDepth ); - + printf("rejected\n"); } - - - resultPointOnBWorld.w = -depth; - newContact.m_worldPosB[0] = resultPointOnBWorld; - //b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2; - newContact.m_worldNormalOnB = sepAxis2; - newContact.m_worldNormalOnB.w = (b3Scalar)1; - } else - { - printf("rejected\n"); } - - } - } else + else { - - - - //int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts); - b3AlignedObjectArray<b3Contact4> oldHostContacts; + //int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts); + b3AlignedObjectArray<b3Contact4> oldHostContacts; int result; - result = computeContactConvexConvex2( //hostPairs, - pairIndex, - bodyIndexA, bodyIndexB, - collidableIndexA, collidableIndexB, - hostBodyBuf, - hostCollidables, - hostConvexShapeData, - hostVertices, - hostUniqueEdges, - hostIndices, - hostFaces, - hostContacts, - nGlobalContactsOut, - maxContactCapacity, - oldHostContacts - //hostHasSepAxis, - //hostSepAxis - - ); - }//mpr - }//hostHasSepAxis[i] = 1; - - } else + result = computeContactConvexConvex2( //hostPairs, + pairIndex, + bodyIndexA, bodyIndexB, + collidableIndexA, collidableIndexB, + hostBodyBuf, + hostCollidables, + hostConvexShapeData, + hostVertices, + hostUniqueEdges, + hostIndices, + hostFaces, + hostContacts, + nGlobalContactsOut, + maxContactCapacity, + oldHostContacts + //hostHasSepAxis, + //hostSepAxis + + ); + } //mpr + } //hostHasSepAxis[i] = 1; + } + else { - b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter; b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA); b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter; - b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB); + b3Vector3 c1 = b3TransformPoint(c1local, posB, ornB); b3Vector3 DeltaC2 = c0 - c1; - + b3Vector3 sepAxis; - + bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2, - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &sepAxis, &dmin); - + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &sepAxis, &dmin); + if (hasSepAxisA) { bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2, @@ -3447,11 +3236,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* &sepAxis, &dmin); if (hasSepAxisB) { - bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2, - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), - &sepAxis, &dmin,true); - + bool hasEdgeEdge = b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2, + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0), + &sepAxis, &dmin, true); + if (hasEdgeEdge) { hostHasSepAxis[i] = 1; @@ -3460,21 +3249,21 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* } } } - } - - if (useGjkContacts)//nGlobalContactsOut>0) + } + + if (useGjkContacts) //nGlobalContactsOut>0) { //printf("nGlobalContactsOut=%d\n",nGlobalContactsOut); nContacts = nGlobalContactsOut; contactOut->copyFromHost(hostContacts); - - m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true); + + m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true); } - - m_hasSeparatingNormals.copyFromHost(hostHasSepAxis); - m_sepNormals.copyFromHost(hostSepAxis); - - /* + + m_hasSeparatingNormals.copyFromHost(hostHasSepAxis); + m_sepNormals.copyFromHost(hostSepAxis); + + /* //double-check results from GPU (comment-out the 'else' so both paths are executed b3AlignedObjectArray<int> checkHasSepAxis; m_hasSeparatingNormals.copyToHost(checkHasSepAxis); @@ -3491,352 +3280,314 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* //m_hasSeparatingNormals.copyFromHost(hostHasSepAxis); // m_sepNormals.copyFromHost(hostSepAxis); */ - } - - - numCompoundPairs = m_numCompoundPairsOut.at(0); - bool useGpuFindCompoundPairs=true; - if (useGpuFindCompoundPairs) - { - B3_PROFILE("findCompoundPairsKernel"); - b3BufferInfoCL bInfo[] = - { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsLocalSpace.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL()), - b3BufferInfoCL( m_numCompoundPairsOut.getBufferCL()), - b3BufferInfoCL(subTreesGPU->getBufferCL()), - b3BufferInfoCL(treeNodesGPU->getBufferCL()), - b3BufferInfoCL(bvhInfo->getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel,"m_findCompoundPairsKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( nPairs ); - launcher.setConst( compoundPairCapacity); - - int num = nPairs; - launcher.launch1D( num); - clFinish(m_queue); - - numCompoundPairs = m_numCompoundPairsOut.at(0); - //printf("numCompoundPairs =%d\n",numCompoundPairs ); - if (numCompoundPairs) - { - //printf("numCompoundPairs=%d\n",numCompoundPairs); - } - - - } else - { - - - b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU; - treeNodesGPU->copyToHost(treeNodesCPU); - - b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU; - subTreesGPU->copyToHost(subTreesCPU); + } - b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU; - bvhInfo->copyToHost(bvhInfoCPU); + numCompoundPairs = m_numCompoundPairsOut.at(0); + bool useGpuFindCompoundPairs = true; + if (useGpuFindCompoundPairs) + { + B3_PROFILE("findCompoundPairsKernel"); + b3BufferInfoCL bInfo[] = + { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsLocalSpace.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL()), + b3BufferInfoCL(m_numCompoundPairsOut.getBufferCL()), + b3BufferInfoCL(subTreesGPU->getBufferCL()), + b3BufferInfoCL(treeNodesGPU->getBufferCL()), + b3BufferInfoCL(bvhInfo->getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel, "m_findCompoundPairsKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(nPairs); + launcher.setConst(compoundPairCapacity); - b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; - clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace); + int num = nPairs; + launcher.launch1D(num); + clFinish(m_queue); - b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace; - clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace); + numCompoundPairs = m_numCompoundPairsOut.at(0); + //printf("numCompoundPairs =%d\n",numCompoundPairs ); + if (numCompoundPairs) + { + //printf("numCompoundPairs=%d\n",numCompoundPairs); + } + } + else + { + b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU; + treeNodesGPU->copyToHost(treeNodesCPU); - b3AlignedObjectArray<b3Int4> hostPairs; - pairs->copyToHost(hostPairs); + b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU; + subTreesGPU->copyToHost(subTreesCPU); - b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; - bodyBuf->copyToHost(hostBodyBuf); + b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU; + bvhInfo->copyToHost(bvhInfoCPU); + b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; + clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace); - b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut; - cpuCompoundPairsOut.resize(compoundPairCapacity); + b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace; + clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace); - b3AlignedObjectArray<b3Collidable> hostCollidables; - gpuCollidables.copyToHost(hostCollidables); + b3AlignedObjectArray<b3Int4> hostPairs; + pairs->copyToHost(hostPairs); - b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; - gpuChildShapes.copyToHost(cpuChildShapes); + b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; + bodyBuf->copyToHost(hostBodyBuf); - b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; - convexData.copyToHost(hostConvexData); + b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut; + cpuCompoundPairsOut.resize(compoundPairCapacity); - b3AlignedObjectArray<b3Vector3> hostVertices; - gpuVertices.copyToHost(hostVertices); + b3AlignedObjectArray<b3Collidable> hostCollidables; + gpuCollidables.copyToHost(hostCollidables); + b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; + gpuChildShapes.copyToHost(cpuChildShapes); + b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; + convexData.copyToHost(hostConvexData); + b3AlignedObjectArray<b3Vector3> hostVertices; + gpuVertices.copyToHost(hostVertices); - for (int pairIndex=0;pairIndex<nPairs;pairIndex++) - { - int bodyIndexA = hostPairs[pairIndex].x; - int bodyIndexB = hostPairs[pairIndex].y; - int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx; - int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx; + for (int pairIndex = 0; pairIndex < nPairs; pairIndex++) + { + int bodyIndexA = hostPairs[pairIndex].x; + int bodyIndexB = hostPairs[pairIndex].y; + int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx; + int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx; if (cpuChildShapes.size()) { - findCompoundPairsKernel( - pairIndex, - bodyIndexA, - bodyIndexB, - collidableIndexA, - collidableIndexB, - &hostBodyBuf[0], - &hostCollidables[0], - &hostConvexData[0], - hostVertices, - hostAabbsWorldSpace, - hostAabbsLocalSpace, - &cpuChildShapes[0], - &cpuCompoundPairsOut[0], - &numCompoundPairs, - compoundPairCapacity, - treeNodesCPU, - subTreesCPU, - bvhInfoCPU - ); + findCompoundPairsKernel( + pairIndex, + bodyIndexA, + bodyIndexB, + collidableIndexA, + collidableIndexB, + &hostBodyBuf[0], + &hostCollidables[0], + &hostConvexData[0], + hostVertices, + hostAabbsWorldSpace, + hostAabbsLocalSpace, + &cpuChildShapes[0], + &cpuCompoundPairsOut[0], + &numCompoundPairs, + compoundPairCapacity, + treeNodesCPU, + subTreesCPU, + bvhInfoCPU); } - } - + } - m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs,1,0,true); + m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs, 1, 0, true); if (numCompoundPairs) { b3CompoundOverlappingPair* ptr = (b3CompoundOverlappingPair*)&cpuCompoundPairsOut[0]; - m_gpuCompoundPairs.copyFromHostPointer(ptr,numCompoundPairs,0,true); + m_gpuCompoundPairs.copyFromHostPointer(ptr, numCompoundPairs, 0, true); } //cpuCompoundPairsOut - - } + } if (numCompoundPairs) { - printf("numCompoundPairs=%d\n",numCompoundPairs); + printf("numCompoundPairs=%d\n", numCompoundPairs); } - if (numCompoundPairs > compoundPairCapacity) - { - b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs, compoundPairCapacity); - numCompoundPairs = compoundPairCapacity; - } - - - - m_gpuCompoundPairs.resize(numCompoundPairs); - m_gpuHasCompoundSepNormals.resize(numCompoundPairs); - m_gpuCompoundSepNormals.resize(numCompoundPairs); - - - if (numCompoundPairs) - { - B3_PROFILE("processCompoundPairsPrimitivesKernel"); - b3BufferInfoCL bInfo[] = - { - b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel,"m_processCompoundPairsPrimitivesKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( numCompoundPairs ); - launcher.setConst(maxContactCapacity); - - int num = numCompoundPairs; - launcher.launch1D( num); - clFinish(m_queue); - nContacts = m_totalContactsOut.at(0); - //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts); - if (nContacts>maxContactCapacity) - { - - b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity); - nContacts = maxContactCapacity; - } - } - - - if (numCompoundPairs) - { - B3_PROFILE("processCompoundPairsKernel"); - b3BufferInfoCL bInfo[] = - { - b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL()), - b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel,"m_processCompoundPairsKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( numCompoundPairs ); - - int num = numCompoundPairs; - launcher.launch1D( num); - clFinish(m_queue); - - } - - - //printf("numConcave = %d\n",numConcave); - - - -// printf("hostNormals.size()=%d\n",hostNormals.size()); + if (numCompoundPairs > compoundPairCapacity) + { + b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs, compoundPairCapacity); + numCompoundPairs = compoundPairCapacity; + } + + m_gpuCompoundPairs.resize(numCompoundPairs); + m_gpuHasCompoundSepNormals.resize(numCompoundPairs); + m_gpuCompoundSepNormals.resize(numCompoundPairs); + + if (numCompoundPairs) + { + B3_PROFILE("processCompoundPairsPrimitivesKernel"); + b3BufferInfoCL bInfo[] = + { + b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel, "m_processCompoundPairsPrimitivesKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(numCompoundPairs); + launcher.setConst(maxContactCapacity); + + int num = numCompoundPairs; + launcher.launch1D(num); + clFinish(m_queue); + nContacts = m_totalContactsOut.at(0); + //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts); + if (nContacts > maxContactCapacity) + { + b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity); + nContacts = maxContactCapacity; + } + } + + if (numCompoundPairs) + { + B3_PROFILE("processCompoundPairsKernel"); + b3BufferInfoCL bInfo[] = + { + b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(m_gpuCompoundSepNormals.getBufferCL()), + b3BufferInfoCL(m_gpuHasCompoundSepNormals.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel, "m_processCompoundPairsKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(numCompoundPairs); + + int num = numCompoundPairs; + launcher.launch1D(num); + clFinish(m_queue); + } + + //printf("numConcave = %d\n",numConcave); + + // printf("hostNormals.size()=%d\n",hostNormals.size()); //int numPairs = pairCount.at(0); - - - } int vertexFaceCapacity = 64; - - { //now perform the tree query on GPU - - - - + if (treeNodesGPU->size() && treeNodesGPU->size()) { if (bvhTraversalKernelGPU) { - B3_PROFILE("m_bvhTraversalKernel"); - - + numConcavePairs = m_numConcavePairsOut.at(0); - - b3LauncherCL launcher(m_queue, m_bvhTraversalKernel,"m_bvhTraversalKernel"); - launcher.setBuffer( pairs->getBufferCL()); - launcher.setBuffer( bodyBuf->getBufferCL()); - launcher.setBuffer( gpuCollidables.getBufferCL()); - launcher.setBuffer( clAabbsWorldSpace.getBufferCL()); - launcher.setBuffer( triangleConvexPairsOut.getBufferCL()); - launcher.setBuffer( m_numConcavePairsOut.getBufferCL()); - launcher.setBuffer( subTreesGPU->getBufferCL()); - launcher.setBuffer( treeNodesGPU->getBufferCL()); - launcher.setBuffer( bvhInfo->getBufferCL()); - - launcher.setConst( nPairs ); - launcher.setConst( maxTriConvexPairCapacity); + + b3LauncherCL launcher(m_queue, m_bvhTraversalKernel, "m_bvhTraversalKernel"); + launcher.setBuffer(pairs->getBufferCL()); + launcher.setBuffer(bodyBuf->getBufferCL()); + launcher.setBuffer(gpuCollidables.getBufferCL()); + launcher.setBuffer(clAabbsWorldSpace.getBufferCL()); + launcher.setBuffer(triangleConvexPairsOut.getBufferCL()); + launcher.setBuffer(m_numConcavePairsOut.getBufferCL()); + launcher.setBuffer(subTreesGPU->getBufferCL()); + launcher.setBuffer(treeNodesGPU->getBufferCL()); + launcher.setBuffer(bvhInfo->getBufferCL()); + + launcher.setConst(nPairs); + launcher.setConst(maxTriConvexPairCapacity); int num = nPairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); numConcavePairs = m_numConcavePairsOut.at(0); - } else + } + else { - b3AlignedObjectArray<b3Int4> hostPairs; - pairs->copyToHost(hostPairs); - b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; - bodyBuf->copyToHost(hostBodyBuf); - b3AlignedObjectArray<b3Collidable> hostCollidables; - gpuCollidables.copyToHost(hostCollidables); - b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; - clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace); + b3AlignedObjectArray<b3Int4> hostPairs; + pairs->copyToHost(hostPairs); + b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; + bodyBuf->copyToHost(hostBodyBuf); + b3AlignedObjectArray<b3Collidable> hostCollidables; + gpuCollidables.copyToHost(hostCollidables); + b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; + clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace); - //int maxTriConvexPairCapacity, - b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost; - triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity); + //int maxTriConvexPairCapacity, + b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost; + triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity); - //int numTriConvexPairsOutHost=0; - numConcavePairs = 0; - //m_numConcavePairsOut + //int numTriConvexPairsOutHost=0; + numConcavePairs = 0; + //m_numConcavePairsOut - b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU; - treeNodesGPU->copyToHost(treeNodesCPU); - b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU; - subTreesGPU->copyToHost(subTreesCPU); - b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU; - bvhInfo->copyToHost(bvhInfoCPU); - //compute it... + b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU; + treeNodesGPU->copyToHost(treeNodesCPU); + b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU; + subTreesGPU->copyToHost(subTreesCPU); + b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU; + bvhInfo->copyToHost(bvhInfoCPU); + //compute it... - volatile int hostNumConcavePairsOut=0; + volatile int hostNumConcavePairsOut = 0; - // - for (int i=0;i<nPairs;i++) - { - b3BvhTraversal( &hostPairs.at(0), - &hostBodyBuf.at(0), - &hostCollidables.at(0), - &hostAabbsWorldSpace.at(0), - &triangleConvexPairsOutHost.at(0), - &hostNumConcavePairsOut, - &subTreesCPU.at(0), - &treeNodesCPU.at(0), - &bvhInfoCPU.at(0), - nPairs, - maxTriConvexPairCapacity, - i); - } - numConcavePairs = hostNumConcavePairsOut; + // + for (int i = 0; i < nPairs; i++) + { + b3BvhTraversal(&hostPairs.at(0), + &hostBodyBuf.at(0), + &hostCollidables.at(0), + &hostAabbsWorldSpace.at(0), + &triangleConvexPairsOutHost.at(0), + &hostNumConcavePairsOut, + &subTreesCPU.at(0), + &treeNodesCPU.at(0), + &bvhInfoCPU.at(0), + nPairs, + maxTriConvexPairCapacity, + i); + } + numConcavePairs = hostNumConcavePairsOut; - if (hostNumConcavePairsOut) - { - triangleConvexPairsOutHost.resize(hostNumConcavePairsOut); - triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost); - } - // + if (hostNumConcavePairsOut) + { + triangleConvexPairsOutHost.resize(hostNumConcavePairsOut); + triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost); + } + // - m_numConcavePairsOut.resize(0); - m_numConcavePairsOut.push_back(numConcavePairs); + m_numConcavePairsOut.resize(0); + m_numConcavePairsOut.push_back(numConcavePairs); } - //printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity); - + //printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity); + if (numConcavePairs > maxTriConvexPairCapacity) { static int exceeded_maxTriConvexPairCapacity_count = 0; b3Error("Exceeded the maxTriConvexPairCapacity (found %d but max is %d, it happened %d times)\n", - numConcavePairs,maxTriConvexPairCapacity,exceeded_maxTriConvexPairCapacity_count++); + numConcavePairs, maxTriConvexPairCapacity, exceeded_maxTriConvexPairCapacity_count++); numConcavePairs = maxTriConvexPairCapacity; } triangleConvexPairsOut.resize(numConcavePairs); - + if (numConcavePairs) { - - - - clippingFacesOutGPU.resize(numConcavePairs); worldNormalsAGPU.resize(numConcavePairs); - worldVertsA1GPU.resize(vertexFaceCapacity*(numConcavePairs)); - worldVertsB1GPU.resize(vertexFaceCapacity*(numConcavePairs)); - + worldVertsA1GPU.resize(vertexFaceCapacity * (numConcavePairs)); + worldVertsB1GPU.resize(vertexFaceCapacity * (numConcavePairs)); if (findConcaveSeparatingAxisKernelGPU) { - /* m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU); clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU); @@ -3846,236 +3597,213 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* */ //now perform a SAT test for each triangle-convex element (stored in triangleConvexPairsOut) - if (splitSearchSepAxisConcave) - { - //printf("numConcavePairs = %d\n",numConcavePairs); - m_dmins.resize(numConcavePairs); - { - B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( m_concaveSepNormals.getBufferCL()), - b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsA1GPU.getBufferCL()), - b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), - b3BufferInfoCL(worldVertsB1GPU.getBufferCL()), - b3BufferInfoCL(m_dmins.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel,"m_findConcaveSeparatingAxisVertexFaceKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst(vertexFaceCapacity); - launcher.setConst( numConcavePairs ); - - int num = numConcavePairs; - launcher.launch1D( num); - clFinish(m_queue); - - - } -// numConcavePairs = 0; - if (1) - { - B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( m_concaveSepNormals.getBufferCL()), - b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsA1GPU.getBufferCL()), - b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), - b3BufferInfoCL(worldVertsB1GPU.getBufferCL()), - b3BufferInfoCL(m_dmins.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel,"m_findConcaveSeparatingAxisEdgeEdgeKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst(vertexFaceCapacity); - launcher.setConst( numConcavePairs ); - - int num = numConcavePairs; - launcher.launch1D( num); - clFinish(m_queue); - } - - - // numConcavePairs = 0; - - - - - - - } else - { - B3_PROFILE("findConcaveSeparatingAxisKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( m_concaveSepNormals.getBufferCL()), - b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsA1GPU.getBufferCL()), - b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), - b3BufferInfoCL(worldVertsB1GPU.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel,"m_findConcaveSeparatingAxisKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst(vertexFaceCapacity); - launcher.setConst( numConcavePairs ); - - int num = numConcavePairs; - launcher.launch1D( num); - clFinish(m_queue); - } - - - } else - { - - b3AlignedObjectArray<b3Int4> clippingFacesOutCPU; - b3AlignedObjectArray<b3Vector3> worldVertsA1CPU; - b3AlignedObjectArray<b3Vector3> worldNormalsACPU; - b3AlignedObjectArray<b3Vector3> worldVertsB1CPU; - b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU; + if (splitSearchSepAxisConcave) + { + //printf("numConcavePairs = %d\n",numConcavePairs); + m_dmins.resize(numConcavePairs); + { + B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel"); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(m_concaveSepNormals.getBufferCL()), + b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsA1GPU.getBufferCL()), + b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB1GPU.getBufferCL()), + b3BufferInfoCL(m_dmins.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel, "m_findConcaveSeparatingAxisVertexFaceKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(vertexFaceCapacity); + launcher.setConst(numConcavePairs); - b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost; - triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost); - //triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity); - b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; - bodyBuf->copyToHost(hostBodyBuf); - b3AlignedObjectArray<b3Collidable> hostCollidables; - gpuCollidables.copyToHost(hostCollidables); - b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; - clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace); + int num = numConcavePairs; + launcher.launch1D(num); + clFinish(m_queue); + } + // numConcavePairs = 0; + if (1) + { + B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel"); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(m_concaveSepNormals.getBufferCL()), + b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsA1GPU.getBufferCL()), + b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB1GPU.getBufferCL()), + b3BufferInfoCL(m_dmins.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel, "m_findConcaveSeparatingAxisEdgeEdgeKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(vertexFaceCapacity); + launcher.setConst(numConcavePairs); - b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; - convexData.copyToHost(hostConvexData); + int num = numConcavePairs; + launcher.launch1D(num); + clFinish(m_queue); + } - b3AlignedObjectArray<b3Vector3> hostVertices; - gpuVertices.copyToHost(hostVertices); + // numConcavePairs = 0; + } + else + { + B3_PROFILE("findConcaveSeparatingAxisKernel"); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(m_concaveSepNormals.getBufferCL()), + b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsA1GPU.getBufferCL()), + b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB1GPU.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel, "m_findConcaveSeparatingAxisKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(vertexFaceCapacity); + launcher.setConst(numConcavePairs); - b3AlignedObjectArray<b3Vector3> hostUniqueEdges; - gpuUniqueEdges.copyToHost(hostUniqueEdges); - b3AlignedObjectArray<b3GpuFace> hostFaces; - gpuFaces.copyToHost(hostFaces); - b3AlignedObjectArray<int> hostIndices; - gpuIndices.copyToHost(hostIndices); - b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; - gpuChildShapes.copyToHost(cpuChildShapes); + int num = numConcavePairs; + launcher.launch1D(num); + clFinish(m_queue); + } + } + else + { + b3AlignedObjectArray<b3Int4> clippingFacesOutCPU; + b3AlignedObjectArray<b3Vector3> worldVertsA1CPU; + b3AlignedObjectArray<b3Vector3> worldNormalsACPU; + b3AlignedObjectArray<b3Vector3> worldVertsB1CPU; + b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU; + b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost; + triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost); + //triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity); + b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; + bodyBuf->copyToHost(hostBodyBuf); + b3AlignedObjectArray<b3Collidable> hostCollidables; + gpuCollidables.copyToHost(hostCollidables); + b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace; + clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace); - - b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost; - m_concaveSepNormals.copyToHost(concaveSepNormalsHost); - concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size()); + b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; + convexData.copyToHost(hostConvexData); - b3GpuChildShape* childShapePointerCPU = 0; - if (cpuChildShapes.size()) - childShapePointerCPU = &cpuChildShapes.at(0); + b3AlignedObjectArray<b3Vector3> hostVertices; + gpuVertices.copyToHost(hostVertices); - clippingFacesOutCPU.resize(clippingFacesOutGPU.size()); - worldVertsA1CPU.resize(worldVertsA1GPU.size()); - worldNormalsACPU.resize(worldNormalsAGPU.size()); - worldVertsB1CPU.resize(worldVertsB1GPU.size()); + b3AlignedObjectArray<b3Vector3> hostUniqueEdges; + gpuUniqueEdges.copyToHost(hostUniqueEdges); + b3AlignedObjectArray<b3GpuFace> hostFaces; + gpuFaces.copyToHost(hostFaces); + b3AlignedObjectArray<int> hostIndices; + gpuIndices.copyToHost(hostIndices); + b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes; + gpuChildShapes.copyToHost(cpuChildShapes); - for (int i=0;i<numConcavePairs;i++) - { - b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0), - &hostBodyBuf.at(0), - &hostCollidables.at(0), - &hostConvexData.at(0), &hostVertices.at(0),&hostUniqueEdges.at(0), - &hostFaces.at(0),&hostIndices.at(0),childShapePointerCPU, - &hostAabbsWorldSpace.at(0), - &concaveSepNormalsHost.at(0), - &clippingFacesOutCPU.at(0), - &worldVertsA1CPU.at(0), - &worldNormalsACPU.at(0), - &worldVertsB1CPU.at(0), - &concaveHasSeparatingNormalsCPU.at(0), - vertexFaceCapacity, - numConcavePairs,i); - }; + b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost; + m_concaveSepNormals.copyToHost(concaveSepNormalsHost); + concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size()); - m_concaveSepNormals.copyFromHost(concaveSepNormalsHost); - m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU); - clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU); - worldVertsA1GPU.copyFromHost(worldVertsA1CPU); - worldNormalsAGPU.copyFromHost(worldNormalsACPU); - worldVertsB1GPU.copyFromHost(worldVertsB1CPU); + b3GpuChildShape* childShapePointerCPU = 0; + if (cpuChildShapes.size()) + childShapePointerCPU = &cpuChildShapes.at(0); + clippingFacesOutCPU.resize(clippingFacesOutGPU.size()); + worldVertsA1CPU.resize(worldVertsA1GPU.size()); + worldNormalsACPU.resize(worldNormalsAGPU.size()); + worldVertsB1CPU.resize(worldVertsB1GPU.size()); + for (int i = 0; i < numConcavePairs; i++) + { + b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0), + &hostBodyBuf.at(0), + &hostCollidables.at(0), + &hostConvexData.at(0), &hostVertices.at(0), &hostUniqueEdges.at(0), + &hostFaces.at(0), &hostIndices.at(0), childShapePointerCPU, + &hostAabbsWorldSpace.at(0), + &concaveSepNormalsHost.at(0), + &clippingFacesOutCPU.at(0), + &worldVertsA1CPU.at(0), + &worldNormalsACPU.at(0), + &worldVertsB1CPU.at(0), + &concaveHasSeparatingNormalsCPU.at(0), + vertexFaceCapacity, + numConcavePairs, i); + }; + m_concaveSepNormals.copyFromHost(concaveSepNormalsHost); + m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU); + clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU); + worldVertsA1GPU.copyFromHost(worldVertsA1CPU); + worldNormalsAGPU.copyFromHost(worldNormalsACPU); + worldVertsB1GPU.copyFromHost(worldVertsB1CPU); } -// b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals; -// m_concaveSepNormals.copyToHost(cpuCompoundSepNormals); -// b3AlignedObjectArray<b3Int4> cpuConcavePairs; -// triangleConvexPairsOut.copyToHost(cpuConcavePairs); - - + // b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals; + // m_concaveSepNormals.copyToHost(cpuCompoundSepNormals); + // b3AlignedObjectArray<b3Int4> cpuConcavePairs; + // triangleConvexPairsOut.copyToHost(cpuConcavePairs); } } - - } if (numConcavePairs) { - if (numConcavePairs) + if (numConcavePairs) { B3_PROFILE("findConcaveSphereContactsKernel"); - nContacts = m_totalContactsOut.at(0); -// printf("nContacts1 = %d\n",nContacts); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel,"m_findConcaveSphereContactsKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - - launcher.setConst( numConcavePairs ); + nContacts = m_totalContactsOut.at(0); + // printf("nContacts1 = %d\n",nContacts); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel, "m_findConcaveSphereContactsKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + + launcher.setConst(numConcavePairs); launcher.setConst(maxContactCapacity); int num = numConcavePairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); nContacts = m_totalContactsOut.at(0); //printf("nContacts (after findConcaveSphereContactsKernel) = %d\n",nContacts); @@ -4088,11 +3816,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* nContacts = maxContactCapacity; } } - } - - #ifdef __APPLE__ bool contactClippingOnGpu = true; #else @@ -4101,9 +3826,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* if (contactClippingOnGpu) { - m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true); -// printf("nContacts3 = %d\n",nContacts); - + m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true); + // printf("nContacts3 = %d\n",nContacts); //B3_PROFILE("clipHullHullKernel"); @@ -4122,15 +3846,12 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* if (breakupConcaveConvexKernel) { - - worldVertsB2GPU.resize(vertexFaceCapacity*numConcavePairs); - + worldVertsB2GPU.resize(vertexFaceCapacity * numConcavePairs); //clipFacesAndFindContacts if (clipConcaveFacesAndFindContactsCPU) { - b3AlignedObjectArray<b3Int4> clippingFacesOutCPU; b3AlignedObjectArray<b3Vector3> worldVertsA1CPU; b3AlignedObjectArray<b3Vector3> worldNormalsACPU; @@ -4141,120 +3862,108 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* worldNormalsAGPU.copyToHost(worldNormalsACPU); worldVertsB1GPU.copyToHost(worldVertsB1CPU); - - - b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU; + b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU; m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU); b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost; m_concaveSepNormals.copyToHost(concaveSepNormalsHost); - b3AlignedObjectArray<b3Vector3> worldVertsB2CPU; + b3AlignedObjectArray<b3Vector3> worldVertsB2CPU; worldVertsB2CPU.resize(worldVertsB2GPU.size()); - - for (int i=0;i<numConcavePairs;i++) + for (int i = 0; i < numConcavePairs; i++) { - - clipFacesAndFindContactsKernel( &concaveSepNormalsHost.at(0), - &concaveHasSeparatingNormalsCPU.at(0), - &clippingFacesOutCPU.at(0), - &worldVertsA1CPU.at(0), - &worldNormalsACPU.at(0), - &worldVertsB1CPU.at(0), - &worldVertsB2CPU.at(0), - vertexFaceCapacity, - i); + clipFacesAndFindContactsKernel(&concaveSepNormalsHost.at(0), + &concaveHasSeparatingNormalsCPU.at(0), + &clippingFacesOutCPU.at(0), + &worldVertsA1CPU.at(0), + &worldNormalsACPU.at(0), + &worldVertsB1CPU.at(0), + &worldVertsB2CPU.at(0), + vertexFaceCapacity, + i); } clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU); worldVertsB2GPU.copyFromHost(worldVertsB2CPU); - - - } else + } + else { - if (1) { - - - B3_PROFILE("clipFacesAndFindContacts"); //nContacts = m_totalContactsOut.at(0); //int h = m_hasSeparatingNormals.at(0); //int4 p = clippingFacesOutGPU.at(0); b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( m_concaveSepNormals.getBufferCL()), - b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsA1GPU.getBufferCL()), - b3BufferInfoCL( worldNormalsAGPU.getBufferCL()), - b3BufferInfoCL( worldVertsB1GPU.getBufferCL()), - b3BufferInfoCL( worldVertsB2GPU.getBufferCL()) - }; - b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); + b3BufferInfoCL(m_concaveSepNormals.getBufferCL()), + b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsA1GPU.getBufferCL()), + b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB1GPU.getBufferCL()), + b3BufferInfoCL(worldVertsB2GPU.getBufferCL())}; + b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts, "m_clipFacesAndFindContacts"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); launcher.setConst(vertexFaceCapacity); - launcher.setConst( numConcavePairs ); + launcher.setConst(numConcavePairs); int debugMode = 0; - launcher.setConst( debugMode); + launcher.setConst(debugMode); int num = numConcavePairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); //int bla = m_totalContactsOut.at(0); } } //contactReduction { - int newContactCapacity=nContacts+numConcavePairs; + int newContactCapacity = nContacts + numConcavePairs; contactOut->reserve(newContactCapacity); if (reduceConcaveContactsOnGPU) { -// printf("newReservation = %d\n",newReservation); + // printf("newReservation = %d\n",newReservation); { B3_PROFILE("newContactReductionKernel"); b3BufferInfoCL bInfo[] = - { - b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( m_concaveSepNormals.getBufferCL()), - b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsB2GPU.getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); + { + b3BufferInfoCL(triangleConvexPairsOut.getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(m_concaveSepNormals.getBufferCL()), + b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB2GPU.getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_newContactReductionKernel, "m_newContactReductionKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); launcher.setConst(vertexFaceCapacity); launcher.setConst(newContactCapacity); - launcher.setConst( numConcavePairs ); + launcher.setConst(numConcavePairs); int num = numConcavePairs; - launcher.launch1D( num); + launcher.launch1D(num); } nContacts = m_totalContactsOut.at(0); contactOut->resize(nContacts); //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts); - }else + } + else { - volatile int nGlobalContactsOut = nContacts; b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost; triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost); b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; bodyBuf->copyToHost(hostBodyBuf); - b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU; + b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU; m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU); b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost; m_concaveSepNormals.copyToHost(concaveSepNormalsHost); - b3AlignedObjectArray<b3Contact4> hostContacts; if (nContacts) { @@ -4268,67 +3977,59 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* clippingFacesOutGPU.copyToHost(clippingFacesOutCPU); worldVertsB2GPU.copyToHost(worldVertsB2CPU); - - - for (int i=0;i<numConcavePairs;i++) + for (int i = 0; i < numConcavePairs; i++) { - b3NewContactReductionKernel( &triangleConvexPairsOutHost.at(0), - &hostBodyBuf.at(0), - &concaveSepNormalsHost.at(0), - &concaveHasSeparatingNormalsCPU.at(0), - &hostContacts.at(0), - &clippingFacesOutCPU.at(0), - &worldVertsB2CPU.at(0), - &nGlobalContactsOut, - vertexFaceCapacity, - newContactCapacity, - numConcavePairs, - i - ); - + b3NewContactReductionKernel(&triangleConvexPairsOutHost.at(0), + &hostBodyBuf.at(0), + &concaveSepNormalsHost.at(0), + &concaveHasSeparatingNormalsCPU.at(0), + &hostContacts.at(0), + &clippingFacesOutCPU.at(0), + &worldVertsB2CPU.at(0), + &nGlobalContactsOut, + vertexFaceCapacity, + newContactCapacity, + numConcavePairs, + i); } - nContacts = nGlobalContactsOut; - m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true); -// nContacts = m_totalContactsOut.at(0); + m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true); + // nContacts = m_totalContactsOut.at(0); //contactOut->resize(nContacts); hostContacts.resize(nContacts); //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts); contactOut->copyFromHost(hostContacts); } - } //re-use? - - - } else + } + else { B3_PROFILE("clipHullHullConcaveConvexKernel"); nContacts = m_totalContactsOut.at(0); int newContactCapacity = contactOut->capacity(); //printf("contactOut5 = %d\n",nContacts); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( m_concaveSepNormals.getBufferCL()), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel,"m_clipHullHullConcaveConvexKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(triangleConvexPairsOut.getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(m_concaveSepNormals.getBufferCL()), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel, "m_clipHullHullConcaveConvexKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); launcher.setConst(newContactCapacity); - launcher.setConst( numConcavePairs ); + launcher.setConst(numConcavePairs); int num = numConcavePairs; - launcher.launch1D( num); + launcher.launch1D(num); clFinish(m_queue); nContacts = m_totalContactsOut.at(0); contactOut->resize(nContacts); @@ -4337,12 +4038,10 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* contactOut->copyToHost(cpuContacts); } // printf("nContacts after = %d\n", nContacts); - }//numConcavePairs - - + } //numConcavePairs //convex-convex contact clipping - + bool breakupKernel = false; #ifdef __APPLE__ @@ -4350,166 +4049,149 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* #endif #ifdef CHECK_ON_HOST - bool computeConvexConvex = false; + bool computeConvexConvex = false; #else - bool computeConvexConvex = true; -#endif//CHECK_ON_HOST + bool computeConvexConvex = true; +#endif //CHECK_ON_HOST if (computeConvexConvex) { B3_PROFILE("clipHullHullKernel"); - if (breakupKernel) - { - - - - - worldVertsB1GPU.resize(vertexFaceCapacity*nPairs); - clippingFacesOutGPU.resize(nPairs); - worldNormalsAGPU.resize(nPairs); - worldVertsA1GPU.resize(vertexFaceCapacity*nPairs); - worldVertsB2GPU.resize(vertexFaceCapacity*nPairs); - - if (findConvexClippingFacesGPU) - { - B3_PROFILE("findClippingFacesKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsA1GPU.getBufferCL()), - b3BufferInfoCL( worldNormalsAGPU.getBufferCL()), - b3BufferInfoCL( worldVertsB1GPU.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_findClippingFacesKernel,"m_findClippingFacesKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( vertexFaceCapacity); - launcher.setConst( nPairs ); - int num = nPairs; - launcher.launch1D( num); - clFinish(m_queue); - - } else + if (breakupKernel) { - - float minDist = -1e30f; - float maxDist = 0.02f; + worldVertsB1GPU.resize(vertexFaceCapacity * nPairs); + clippingFacesOutGPU.resize(nPairs); + worldNormalsAGPU.resize(nPairs); + worldVertsA1GPU.resize(vertexFaceCapacity * nPairs); + worldVertsB2GPU.resize(vertexFaceCapacity * nPairs); - b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; - convexData.copyToHost(hostConvexData); - b3AlignedObjectArray<b3Collidable> hostCollidables; - gpuCollidables.copyToHost(hostCollidables); + if (findConvexClippingFacesGPU) + { + B3_PROFILE("findClippingFacesKernel"); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsA1GPU.getBufferCL()), + b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB1GPU.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_findClippingFacesKernel, "m_findClippingFacesKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(vertexFaceCapacity); + launcher.setConst(nPairs); + int num = nPairs; + launcher.launch1D(num); + clFinish(m_queue); + } + else + { + float minDist = -1e30f; + float maxDist = 0.02f; - b3AlignedObjectArray<int> hostHasSepNormals; - m_hasSeparatingNormals.copyToHost(hostHasSepNormals); - b3AlignedObjectArray<b3Vector3> cpuSepNormals; - m_sepNormals.copyToHost(cpuSepNormals); + b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData; + convexData.copyToHost(hostConvexData); + b3AlignedObjectArray<b3Collidable> hostCollidables; + gpuCollidables.copyToHost(hostCollidables); - b3AlignedObjectArray<b3Int4> hostPairs; - pairs->copyToHost(hostPairs); - b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; - bodyBuf->copyToHost(hostBodyBuf); + b3AlignedObjectArray<int> hostHasSepNormals; + m_hasSeparatingNormals.copyToHost(hostHasSepNormals); + b3AlignedObjectArray<b3Vector3> cpuSepNormals; + m_sepNormals.copyToHost(cpuSepNormals); + b3AlignedObjectArray<b3Int4> hostPairs; + pairs->copyToHost(hostPairs); + b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; + bodyBuf->copyToHost(hostBodyBuf); - //worldVertsB1GPU.resize(vertexFaceCapacity*nPairs); - b3AlignedObjectArray<b3Vector3> worldVertsB1CPU; - worldVertsB1GPU.copyToHost(worldVertsB1CPU); + //worldVertsB1GPU.resize(vertexFaceCapacity*nPairs); + b3AlignedObjectArray<b3Vector3> worldVertsB1CPU; + worldVertsB1GPU.copyToHost(worldVertsB1CPU); - b3AlignedObjectArray<b3Int4> clippingFacesOutCPU; - clippingFacesOutGPU.copyToHost(clippingFacesOutCPU); + b3AlignedObjectArray<b3Int4> clippingFacesOutCPU; + clippingFacesOutGPU.copyToHost(clippingFacesOutCPU); - b3AlignedObjectArray<b3Vector3> worldNormalsACPU; - worldNormalsACPU.resize(nPairs); + b3AlignedObjectArray<b3Vector3> worldNormalsACPU; + worldNormalsACPU.resize(nPairs); - b3AlignedObjectArray<b3Vector3> worldVertsA1CPU; - worldVertsA1CPU.resize(worldVertsA1GPU.size()); - - - b3AlignedObjectArray<b3Vector3> hostVertices; - gpuVertices.copyToHost(hostVertices); - b3AlignedObjectArray<b3GpuFace> hostFaces; - gpuFaces.copyToHost(hostFaces); - b3AlignedObjectArray<int> hostIndices; - gpuIndices.copyToHost(hostIndices); - - - for (int i=0;i<nPairs;i++) - { + b3AlignedObjectArray<b3Vector3> worldVertsA1CPU; + worldVertsA1CPU.resize(worldVertsA1GPU.size()); - int bodyIndexA = hostPairs[i].x; - int bodyIndexB = hostPairs[i].y; - - int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx; - int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx; - - int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex; - int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex; - + b3AlignedObjectArray<b3Vector3> hostVertices; + gpuVertices.copyToHost(hostVertices); + b3AlignedObjectArray<b3GpuFace> hostFaces; + gpuFaces.copyToHost(hostFaces); + b3AlignedObjectArray<int> hostIndices; + gpuIndices.copyToHost(hostIndices); - if (hostHasSepNormals[i]) + for (int i = 0; i < nPairs; i++) { - b3FindClippingFaces(cpuSepNormals[i], - &hostConvexData[shapeIndexA], - &hostConvexData[shapeIndexB], - hostBodyBuf[bodyIndexA].m_pos,hostBodyBuf[bodyIndexA].m_quat, - hostBodyBuf[bodyIndexB].m_pos,hostBodyBuf[bodyIndexB].m_quat, - &worldVertsA1CPU.at(0),&worldNormalsACPU.at(0), - &worldVertsB1CPU.at(0), - vertexFaceCapacity,minDist,maxDist, - &hostVertices.at(0),&hostFaces.at(0), - &hostIndices.at(0), - &hostVertices.at(0),&hostFaces.at(0), - &hostIndices.at(0),&clippingFacesOutCPU.at(0),i); - } - } - - clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU); - worldVertsA1GPU.copyFromHost(worldVertsA1CPU); - worldNormalsAGPU.copyFromHost(worldNormalsACPU); - worldVertsB1GPU.copyFromHost(worldVertsB1CPU); - - } + int bodyIndexA = hostPairs[i].x; + int bodyIndexB = hostPairs[i].y; + int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx; + int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx; + int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex; + int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex; + if (hostHasSepNormals[i]) + { + b3FindClippingFaces(cpuSepNormals[i], + &hostConvexData[shapeIndexA], + &hostConvexData[shapeIndexB], + hostBodyBuf[bodyIndexA].m_pos, hostBodyBuf[bodyIndexA].m_quat, + hostBodyBuf[bodyIndexB].m_pos, hostBodyBuf[bodyIndexB].m_quat, + &worldVertsA1CPU.at(0), &worldNormalsACPU.at(0), + &worldVertsB1CPU.at(0), + vertexFaceCapacity, minDist, maxDist, + &hostVertices.at(0), &hostFaces.at(0), + &hostIndices.at(0), + &hostVertices.at(0), &hostFaces.at(0), + &hostIndices.at(0), &clippingFacesOutCPU.at(0), i); + } + } + clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU); + worldVertsA1GPU.copyFromHost(worldVertsA1CPU); + worldNormalsAGPU.copyFromHost(worldNormalsACPU); + worldVertsB1GPU.copyFromHost(worldVertsB1CPU); + } - ///clip face B against face A, reduce contacts and append them to a global contact array - if (1) - { - if (clipConvexFacesAndFindContactsCPU) + ///clip face B against face A, reduce contacts and append them to a global contact array + if (1) { + if (clipConvexFacesAndFindContactsCPU) + { + //b3AlignedObjectArray<b3Int4> hostPairs; + //pairs->copyToHost(hostPairs); - //b3AlignedObjectArray<b3Int4> hostPairs; - //pairs->copyToHost(hostPairs); + b3AlignedObjectArray<b3Vector3> hostSepNormals; + m_sepNormals.copyToHost(hostSepNormals); + b3AlignedObjectArray<int> hostHasSepAxis; + m_hasSeparatingNormals.copyToHost(hostHasSepAxis); - b3AlignedObjectArray<b3Vector3> hostSepNormals; - m_sepNormals.copyToHost(hostSepNormals); - b3AlignedObjectArray<int> hostHasSepAxis; - m_hasSeparatingNormals.copyToHost(hostHasSepAxis); + b3AlignedObjectArray<b3Int4> hostClippingFaces; + clippingFacesOutGPU.copyToHost(hostClippingFaces); + b3AlignedObjectArray<b3Vector3> worldVertsB2CPU; + worldVertsB2CPU.resize(vertexFaceCapacity * nPairs); - b3AlignedObjectArray<b3Int4> hostClippingFaces; - clippingFacesOutGPU.copyToHost(hostClippingFaces); - b3AlignedObjectArray<b3Vector3> worldVertsB2CPU; - worldVertsB2CPU.resize(vertexFaceCapacity*nPairs); - - b3AlignedObjectArray<b3Vector3>worldVertsA1CPU; - worldVertsA1GPU.copyToHost(worldVertsA1CPU); - b3AlignedObjectArray<b3Vector3> worldNormalsACPU; - worldNormalsAGPU.copyToHost(worldNormalsACPU); + b3AlignedObjectArray<b3Vector3> worldVertsA1CPU; + worldVertsA1GPU.copyToHost(worldVertsA1CPU); + b3AlignedObjectArray<b3Vector3> worldNormalsACPU; + worldNormalsAGPU.copyToHost(worldNormalsACPU); - b3AlignedObjectArray<b3Vector3> worldVertsB1CPU; - worldVertsB1GPU.copyToHost(worldVertsB1CPU); + b3AlignedObjectArray<b3Vector3> worldVertsB1CPU; + worldVertsB1GPU.copyToHost(worldVertsB1CPU); - /* + /* __global const b3Float4* separatingNormals, __global const int* hasSeparatingAxis, __global b3Int4* clippingFacesOut, @@ -4520,214 +4202,207 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* int vertexFaceCapacity, int pairIndex */ - for (int i=0;i<nPairs;i++) - { - clipFacesAndFindContactsKernel( - &hostSepNormals.at(0), - &hostHasSepAxis.at(0), - &hostClippingFaces.at(0), - &worldVertsA1CPU.at(0), - &worldNormalsACPU.at(0), - &worldVertsB1CPU.at(0), - &worldVertsB2CPU.at(0), - - vertexFaceCapacity, - i); - } - - clippingFacesOutGPU.copyFromHost(hostClippingFaces); - worldVertsB2GPU.copyFromHost(worldVertsB2CPU); + for (int i = 0; i < nPairs; i++) + { + clipFacesAndFindContactsKernel( + &hostSepNormals.at(0), + &hostHasSepAxis.at(0), + &hostClippingFaces.at(0), + &worldVertsA1CPU.at(0), + &worldNormalsACPU.at(0), + &worldVertsB1CPU.at(0), + &worldVertsB2CPU.at(0), - } else - { - B3_PROFILE("clipFacesAndFindContacts"); - //nContacts = m_totalContactsOut.at(0); - //int h = m_hasSeparatingNormals.at(0); - //int4 p = clippingFacesOutGPU.at(0); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsA1GPU.getBufferCL()), - b3BufferInfoCL( worldNormalsAGPU.getBufferCL()), - b3BufferInfoCL( worldVertsB1GPU.getBufferCL()), - b3BufferInfoCL( worldVertsB2GPU.getBufferCL()) - }; + vertexFaceCapacity, + i); + } - b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst(vertexFaceCapacity); + clippingFacesOutGPU.copyFromHost(hostClippingFaces); + worldVertsB2GPU.copyFromHost(worldVertsB2CPU); + } + else + { + B3_PROFILE("clipFacesAndFindContacts"); + //nContacts = m_totalContactsOut.at(0); + //int h = m_hasSeparatingNormals.at(0); + //int4 p = clippingFacesOutGPU.at(0); + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsA1GPU.getBufferCL()), + b3BufferInfoCL(worldNormalsAGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB1GPU.getBufferCL()), + b3BufferInfoCL(worldVertsB2GPU.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts, "m_clipFacesAndFindContacts"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(vertexFaceCapacity); - launcher.setConst( nPairs ); - int debugMode = 0; - launcher.setConst( debugMode); - int num = nPairs; - launcher.launch1D( num); - clFinish(m_queue); - } + launcher.setConst(nPairs); + int debugMode = 0; + launcher.setConst(debugMode); + int num = nPairs; + launcher.launch1D(num); + clFinish(m_queue); + } - { - nContacts = m_totalContactsOut.at(0); - //printf("nContacts = %d\n",nContacts); + { + nContacts = m_totalContactsOut.at(0); + //printf("nContacts = %d\n",nContacts); - int newContactCapacity = nContacts+nPairs; - contactOut->reserve(newContactCapacity); + int newContactCapacity = nContacts + nPairs; + contactOut->reserve(newContactCapacity); - if (reduceConvexContactsOnGPU) - { + if (reduceConvexContactsOnGPU) { - B3_PROFILE("newContactReductionKernel"); - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()), - b3BufferInfoCL( worldVertsB2GPU.getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - - b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst(vertexFaceCapacity); - launcher.setConst(newContactCapacity); - launcher.setConst( nPairs ); - int num = nPairs; - - launcher.launch1D( num); + B3_PROFILE("newContactReductionKernel"); + b3BufferInfoCL bInfo[] = + { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()), + b3BufferInfoCL(worldVertsB2GPU.getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + + b3LauncherCL launcher(m_queue, m_newContactReductionKernel, "m_newContactReductionKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(vertexFaceCapacity); + launcher.setConst(newContactCapacity); + launcher.setConst(nPairs); + int num = nPairs; + + launcher.launch1D(num); + } + nContacts = m_totalContactsOut.at(0); + contactOut->resize(nContacts); } - nContacts = m_totalContactsOut.at(0); - contactOut->resize(nContacts); - } else - { - - volatile int nGlobalContactsOut = nContacts; - b3AlignedObjectArray<b3Int4> hostPairs; - pairs->copyToHost(hostPairs); - b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; - bodyBuf->copyToHost(hostBodyBuf); - b3AlignedObjectArray<b3Vector3> hostSepNormals; - m_sepNormals.copyToHost(hostSepNormals); - b3AlignedObjectArray<int> hostHasSepAxis; - m_hasSeparatingNormals.copyToHost(hostHasSepAxis); - b3AlignedObjectArray<b3Contact4> hostContactsOut; - contactOut->copyToHost(hostContactsOut); - hostContactsOut.resize(newContactCapacity); - - b3AlignedObjectArray<b3Int4> hostClippingFaces; - clippingFacesOutGPU.copyToHost(hostClippingFaces); - b3AlignedObjectArray<b3Vector3> worldVertsB2CPU; - worldVertsB2GPU.copyToHost(worldVertsB2CPU); - - for (int i=0;i<nPairs;i++) + else { - b3NewContactReductionKernel(&hostPairs.at(0), - &hostBodyBuf.at(0), - &hostSepNormals.at(0), - &hostHasSepAxis.at(0), - &hostContactsOut.at(0), - &hostClippingFaces.at(0), - &worldVertsB2CPU.at(0), - &nGlobalContactsOut, - vertexFaceCapacity, - newContactCapacity, - nPairs, - i); + volatile int nGlobalContactsOut = nContacts; + b3AlignedObjectArray<b3Int4> hostPairs; + pairs->copyToHost(hostPairs); + b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf; + bodyBuf->copyToHost(hostBodyBuf); + b3AlignedObjectArray<b3Vector3> hostSepNormals; + m_sepNormals.copyToHost(hostSepNormals); + b3AlignedObjectArray<int> hostHasSepAxis; + m_hasSeparatingNormals.copyToHost(hostHasSepAxis); + b3AlignedObjectArray<b3Contact4> hostContactsOut; + contactOut->copyToHost(hostContactsOut); + hostContactsOut.resize(newContactCapacity); + + b3AlignedObjectArray<b3Int4> hostClippingFaces; + clippingFacesOutGPU.copyToHost(hostClippingFaces); + b3AlignedObjectArray<b3Vector3> worldVertsB2CPU; + worldVertsB2GPU.copyToHost(worldVertsB2CPU); + + for (int i = 0; i < nPairs; i++) + { + b3NewContactReductionKernel(&hostPairs.at(0), + &hostBodyBuf.at(0), + &hostSepNormals.at(0), + &hostHasSepAxis.at(0), + &hostContactsOut.at(0), + &hostClippingFaces.at(0), + &worldVertsB2CPU.at(0), + &nGlobalContactsOut, + vertexFaceCapacity, + newContactCapacity, + nPairs, + i); + } + + nContacts = nGlobalContactsOut; + m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true); + hostContactsOut.resize(nContacts); + //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts); + contactOut->copyFromHost(hostContactsOut); } + // b3Contact4 pt = contactOut->at(0); + // printf("nContacts = %d\n",nContacts); + } + } + } + else //breakupKernel + { + if (nPairs) + { + b3BufferInfoCL bInfo[] = { + b3BufferInfoCL(pairs->getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(m_sepNormals.getBufferCL()), + b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + b3LauncherCL launcher(m_queue, m_clipHullHullKernel, "m_clipHullHullKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(nPairs); + launcher.setConst(maxContactCapacity); - nContacts = nGlobalContactsOut; - m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true); - hostContactsOut.resize(nContacts); - //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts); - contactOut->copyFromHost(hostContactsOut); + int num = nPairs; + launcher.launch1D(num); + clFinish(m_queue); + + nContacts = m_totalContactsOut.at(0); + if (nContacts >= maxContactCapacity) + { + b3Error("Exceeded contact capacity (%d/%d)\n", nContacts, maxContactCapacity); + nContacts = maxContactCapacity; } - // b3Contact4 pt = contactOut->at(0); - // printf("nContacts = %d\n",nContacts); + contactOut->resize(nContacts); } } - } - else//breakupKernel - { - if (nPairs) + int nCompoundsPairs = m_gpuCompoundPairs.size(); + + if (nCompoundsPairs) { b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( pairs->getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( m_sepNormals.getBufferCL()), - b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - b3LauncherCL launcher(m_queue, m_clipHullHullKernel,"m_clipHullHullKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( nPairs ); + b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true), + b3BufferInfoCL(bodyBuf->getBufferCL(), true), + b3BufferInfoCL(gpuCollidables.getBufferCL(), true), + b3BufferInfoCL(convexData.getBufferCL(), true), + b3BufferInfoCL(gpuVertices.getBufferCL(), true), + b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true), + b3BufferInfoCL(gpuFaces.getBufferCL(), true), + b3BufferInfoCL(gpuIndices.getBufferCL(), true), + b3BufferInfoCL(gpuChildShapes.getBufferCL(), true), + b3BufferInfoCL(m_gpuCompoundSepNormals.getBufferCL(), true), + b3BufferInfoCL(m_gpuHasCompoundSepNormals.getBufferCL(), true), + b3BufferInfoCL(contactOut->getBufferCL()), + b3BufferInfoCL(m_totalContactsOut.getBufferCL())}; + b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel, "m_clipCompoundsHullHullKernel"); + launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL)); + launcher.setConst(nCompoundsPairs); launcher.setConst(maxContactCapacity); - int num = nPairs; - launcher.launch1D( num); + int num = nCompoundsPairs; + launcher.launch1D(num); clFinish(m_queue); nContacts = m_totalContactsOut.at(0); - if (nContacts >= maxContactCapacity) + if (nContacts > maxContactCapacity) { - b3Error("Exceeded contact capacity (%d/%d)\n",nContacts,maxContactCapacity); + b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity); nContacts = maxContactCapacity; } contactOut->resize(nContacts); - } - } - - - int nCompoundsPairs = m_gpuCompoundPairs.size(); - - if (nCompoundsPairs) - { - b3BufferInfoCL bInfo[] = { - b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ), - b3BufferInfoCL( bodyBuf->getBufferCL(),true), - b3BufferInfoCL( gpuCollidables.getBufferCL(),true), - b3BufferInfoCL( convexData.getBufferCL(),true), - b3BufferInfoCL( gpuVertices.getBufferCL(),true), - b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true), - b3BufferInfoCL( gpuFaces.getBufferCL(),true), - b3BufferInfoCL( gpuIndices.getBufferCL(),true), - b3BufferInfoCL( gpuChildShapes.getBufferCL(),true), - b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL(),true), - b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL(),true), - b3BufferInfoCL( contactOut->getBufferCL()), - b3BufferInfoCL( m_totalContactsOut.getBufferCL()) - }; - b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel,"m_clipCompoundsHullHullKernel"); - launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) ); - launcher.setConst( nCompoundsPairs ); - launcher.setConst(maxContactCapacity); - - int num = nCompoundsPairs; - launcher.launch1D( num); - clFinish(m_queue); - - nContacts = m_totalContactsOut.at(0); - if (nContacts>maxContactCapacity) - { - - b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity); - nContacts = maxContactCapacity; - } - contactOut->resize(nContacts); - }//if nCompoundsPairs + } //if nCompoundsPairs } - }//contactClippingOnGpu + } //contactClippingOnGpu //printf("nContacts end = %d\n",nContacts); - + //printf("frameCount = %d\n",frameCount++); } diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h index e24c1579c6..53e8c4ed4d 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h @@ -17,102 +17,90 @@ //#include "../../dynamics/basic_demo/Stubs/ChNarrowPhase.h" - - - struct GpuSatCollision { - cl_context m_context; - cl_device_id m_device; - cl_command_queue m_queue; - cl_kernel m_findSeparatingAxisKernel; - cl_kernel m_mprPenetrationKernel; - cl_kernel m_findSeparatingAxisUnitSphereKernel; - + cl_context m_context; + cl_device_id m_device; + cl_command_queue m_queue; + cl_kernel m_findSeparatingAxisKernel; + cl_kernel m_mprPenetrationKernel; + cl_kernel m_findSeparatingAxisUnitSphereKernel; cl_kernel m_findSeparatingAxisVertexFaceKernel; cl_kernel m_findSeparatingAxisEdgeEdgeKernel; - - cl_kernel m_findConcaveSeparatingAxisKernel; - cl_kernel m_findConcaveSeparatingAxisVertexFaceKernel; - cl_kernel m_findConcaveSeparatingAxisEdgeEdgeKernel; - - - - - cl_kernel m_findCompoundPairsKernel; - cl_kernel m_processCompoundPairsKernel; - - cl_kernel m_clipHullHullKernel; - cl_kernel m_clipCompoundsHullHullKernel; - - cl_kernel m_clipFacesAndFindContacts; - cl_kernel m_findClippingFacesKernel; - - cl_kernel m_clipHullHullConcaveConvexKernel; -// cl_kernel m_extractManifoldAndAddContactKernel; - cl_kernel m_newContactReductionKernel; - - cl_kernel m_bvhTraversalKernel; - cl_kernel m_primitiveContactsKernel; - cl_kernel m_findConcaveSphereContactsKernel; - - cl_kernel m_processCompoundPairsPrimitivesKernel; - + + cl_kernel m_findConcaveSeparatingAxisKernel; + cl_kernel m_findConcaveSeparatingAxisVertexFaceKernel; + cl_kernel m_findConcaveSeparatingAxisEdgeEdgeKernel; + + cl_kernel m_findCompoundPairsKernel; + cl_kernel m_processCompoundPairsKernel; + + cl_kernel m_clipHullHullKernel; + cl_kernel m_clipCompoundsHullHullKernel; + + cl_kernel m_clipFacesAndFindContacts; + cl_kernel m_findClippingFacesKernel; + + cl_kernel m_clipHullHullConcaveConvexKernel; + // cl_kernel m_extractManifoldAndAddContactKernel; + cl_kernel m_newContactReductionKernel; + + cl_kernel m_bvhTraversalKernel; + cl_kernel m_primitiveContactsKernel; + cl_kernel m_findConcaveSphereContactsKernel; + + cl_kernel m_processCompoundPairsPrimitivesKernel; + b3OpenCLArray<b3Vector3> m_unitSphereDirections; - b3OpenCLArray<int> m_totalContactsOut; + b3OpenCLArray<int> m_totalContactsOut; b3OpenCLArray<b3Vector3> m_sepNormals; b3OpenCLArray<float> m_dmins; - b3OpenCLArray<int> m_hasSeparatingNormals; + b3OpenCLArray<int> m_hasSeparatingNormals; b3OpenCLArray<b3Vector3> m_concaveSepNormals; - b3OpenCLArray<int> m_concaveHasSeparatingNormals; - b3OpenCLArray<int> m_numConcavePairsOut; + b3OpenCLArray<int> m_concaveHasSeparatingNormals; + b3OpenCLArray<int> m_numConcavePairsOut; b3OpenCLArray<b3CompoundOverlappingPair> m_gpuCompoundPairs; b3OpenCLArray<b3Vector3> m_gpuCompoundSepNormals; - b3OpenCLArray<int> m_gpuHasCompoundSepNormals; - b3OpenCLArray<int> m_numCompoundPairsOut; - + b3OpenCLArray<int> m_gpuHasCompoundSepNormals; + b3OpenCLArray<int> m_numCompoundPairsOut; - GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q ); + GpuSatCollision(cl_context ctx, cl_device_id device, cl_command_queue q); virtual ~GpuSatCollision(); - - - void computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs, - const b3OpenCLArray<b3RigidBodyData>* bodyBuf, - b3OpenCLArray<b3Contact4>* contactOut, int& nContacts, - const b3OpenCLArray<b3Contact4>* oldContacts, - int maxContactCapacity, - int compoundPairCapacity, - const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData, - const b3OpenCLArray<b3Vector3>& vertices, - const b3OpenCLArray<b3Vector3>& uniqueEdges, - const b3OpenCLArray<b3GpuFace>& faces, - const b3OpenCLArray<int>& indices, - const b3OpenCLArray<b3Collidable>& gpuCollidables, - const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes, - - const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace, - const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace, - - b3OpenCLArray<b3Vector3>& worldVertsB1GPU, - b3OpenCLArray<b3Int4>& clippingFacesOutGPU, - b3OpenCLArray<b3Vector3>& worldNormalsAGPU, - b3OpenCLArray<b3Vector3>& worldVertsA1GPU, - b3OpenCLArray<b3Vector3>& worldVertsB2GPU, - b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData, - b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU, - b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU, - b3OpenCLArray<b3BvhInfo>* bvhInfo, - int numObjects, - int maxTriConvexPairCapacity, - b3OpenCLArray<b3Int4>& triangleConvexPairs, - int& numTriConvexPairsOut - ); - + void computeConvexConvexContactsGPUSAT(b3OpenCLArray<b3Int4>* pairs, int nPairs, + const b3OpenCLArray<b3RigidBodyData>* bodyBuf, + b3OpenCLArray<b3Contact4>* contactOut, int& nContacts, + const b3OpenCLArray<b3Contact4>* oldContacts, + int maxContactCapacity, + int compoundPairCapacity, + const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData, + const b3OpenCLArray<b3Vector3>& vertices, + const b3OpenCLArray<b3Vector3>& uniqueEdges, + const b3OpenCLArray<b3GpuFace>& faces, + const b3OpenCLArray<int>& indices, + const b3OpenCLArray<b3Collidable>& gpuCollidables, + const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes, + + const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace, + const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace, + + b3OpenCLArray<b3Vector3>& worldVertsB1GPU, + b3OpenCLArray<b3Int4>& clippingFacesOutGPU, + b3OpenCLArray<b3Vector3>& worldNormalsAGPU, + b3OpenCLArray<b3Vector3>& worldVertsA1GPU, + b3OpenCLArray<b3Vector3>& worldVertsB2GPU, + b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData, + b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU, + b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU, + b3OpenCLArray<b3BvhInfo>* bvhInfo, + int numObjects, + int maxTriConvexPairCapacity, + b3OpenCLArray<b3Int4>& triangleConvexPairs, + int& numTriConvexPairsOut); }; -#endif //_CONVEX_HULL_CONTACT_H +#endif //_CONVEX_HULL_CONTACT_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h index 337100fb1a..c4cf700076 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h @@ -4,6 +4,4 @@ #include "Bullet3Common/b3Transform.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" - - -#endif //CONVEX_POLYHEDRON_CL +#endif //CONVEX_POLYHEDRON_CL diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp index d636f983c6..974b246f03 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp @@ -29,902 +29,951 @@ GJK-EPA collision solver by Nathanael Presson, 2008 namespace gjkepa2_impl2 { +// Config - // Config +/* GJK */ +#define GJK_MAX_ITERATIONS 128 +#define GJK_ACCURACY ((b3Scalar)0.0001) +#define GJK_MIN_DISTANCE ((b3Scalar)0.0001) +#define GJK_DUPLICATED_EPS ((b3Scalar)0.0001) +#define GJK_SIMPLEX2_EPS ((b3Scalar)0.0) +#define GJK_SIMPLEX3_EPS ((b3Scalar)0.0) +#define GJK_SIMPLEX4_EPS ((b3Scalar)0.0) - /* GJK */ -#define GJK_MAX_ITERATIONS 128 -#define GJK_ACCURACY ((b3Scalar)0.0001) -#define GJK_MIN_DISTANCE ((b3Scalar)0.0001) -#define GJK_DUPLICATED_EPS ((b3Scalar)0.0001) -#define GJK_SIMPLEX2_EPS ((b3Scalar)0.0) -#define GJK_SIMPLEX3_EPS ((b3Scalar)0.0) -#define GJK_SIMPLEX4_EPS ((b3Scalar)0.0) +/* EPA */ +#define EPA_MAX_VERTICES 64 +#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2) +#define EPA_MAX_ITERATIONS 255 +#define EPA_ACCURACY ((b3Scalar)0.0001) +#define EPA_FALLBACK (10 * EPA_ACCURACY) +#define EPA_PLANE_EPS ((b3Scalar)0.00001) +#define EPA_INSIDE_EPS ((b3Scalar)0.01) - /* EPA */ -#define EPA_MAX_VERTICES 64 -#define EPA_MAX_FACES (EPA_MAX_VERTICES*2) -#define EPA_MAX_ITERATIONS 255 -#define EPA_ACCURACY ((b3Scalar)0.0001) -#define EPA_FALLBACK (10*EPA_ACCURACY) -#define EPA_PLANE_EPS ((b3Scalar)0.00001) -#define EPA_INSIDE_EPS ((b3Scalar)0.01) +// Shorthands +// MinkowskiDiff +struct b3MinkowskiDiff +{ + const b3ConvexPolyhedronData* m_shapes[2]; - // Shorthands - - - // MinkowskiDiff - struct b3MinkowskiDiff - { - - - const b3ConvexPolyhedronData* m_shapes[2]; - - - b3Matrix3x3 m_toshape1; - b3Transform m_toshape0; + b3Matrix3x3 m_toshape1; + b3Transform m_toshape0; - bool m_enableMargin; - + bool m_enableMargin; - void EnableMargin(bool enable) - { - m_enableMargin = enable; - } - inline b3Vector3 Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const + void EnableMargin(bool enable) + { + m_enableMargin = enable; + } + inline b3Vector3 Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const + { + if (m_enableMargin) { - if (m_enableMargin) - { - return localGetSupportVertexWithMargin(d,m_shapes[0],verticesA,0.f); - } else - { - return localGetSupportVertexWithoutMargin(d,m_shapes[0],verticesA); - } + return localGetSupportVertexWithMargin(d, m_shapes[0], verticesA, 0.f); } - inline b3Vector3 Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const + else { - if (m_enableMargin) - { - return m_toshape0*(localGetSupportVertexWithMargin(m_toshape1*d,m_shapes[1],verticesB,0.f)); - } else - { - return m_toshape0*(localGetSupportVertexWithoutMargin(m_toshape1*d,m_shapes[1],verticesB)); - } + return localGetSupportVertexWithoutMargin(d, m_shapes[0], verticesA); } - - inline b3Vector3 Support(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const + } + inline b3Vector3 Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const + { + if (m_enableMargin) { - return(Support0(d,verticesA)-Support1(-d,verticesB)); + return m_toshape0 * (localGetSupportVertexWithMargin(m_toshape1 * d, m_shapes[1], verticesB, 0.f)); } - b3Vector3 Support(const b3Vector3& d,unsigned int index,const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const + else { - if(index) - return(Support1(d,verticesA)); - else - return(Support0(d,verticesB)); + return m_toshape0 * (localGetSupportVertexWithoutMargin(m_toshape1 * d, m_shapes[1], verticesB)); } - }; + } - typedef b3MinkowskiDiff tShape; + inline b3Vector3 Support(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const + { + return (Support0(d, verticesA) - Support1(-d, verticesB)); + } + b3Vector3 Support(const b3Vector3& d, unsigned int index, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const + { + if (index) + return (Support1(d, verticesA)); + else + return (Support0(d, verticesB)); + } +}; +typedef b3MinkowskiDiff tShape; - // GJK - struct b3GJK +// GJK +struct b3GJK +{ + /* Types */ + struct sSV { - /* Types */ - struct sSV - { - b3Vector3 d,w; - }; - struct sSimplex + b3Vector3 d, w; + }; + struct sSimplex + { + sSV* c[4]; + b3Scalar p[4]; + unsigned int rank; + }; + struct eStatus + { + enum _ { - sSV* c[4]; - b3Scalar p[4]; - unsigned int rank; - }; - struct eStatus { enum _ { Valid, Inside, - Failed };}; - /* Fields */ - tShape m_shape; - const b3AlignedObjectArray<b3Vector3>& m_verticesA; - const b3AlignedObjectArray<b3Vector3>& m_verticesB; - b3Vector3 m_ray; - b3Scalar m_distance; - sSimplex m_simplices[2]; - sSV m_store[4]; - sSV* m_free[4]; - unsigned int m_nfree; - unsigned int m_current; - sSimplex* m_simplex; - eStatus::_ m_status; - /* Methods */ - b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB) - :m_verticesA(verticesA),m_verticesB(verticesB) - { - Initialize(); + Failed + }; + }; + /* Fields */ + tShape m_shape; + const b3AlignedObjectArray<b3Vector3>& m_verticesA; + const b3AlignedObjectArray<b3Vector3>& m_verticesB; + b3Vector3 m_ray; + b3Scalar m_distance; + sSimplex m_simplices[2]; + sSV m_store[4]; + sSV* m_free[4]; + unsigned int m_nfree; + unsigned int m_current; + sSimplex* m_simplex; + eStatus::_ m_status; + /* Methods */ + b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) + : m_verticesA(verticesA), m_verticesB(verticesB) + { + Initialize(); + } + void Initialize() + { + m_ray = b3MakeVector3(0, 0, 0); + m_nfree = 0; + m_status = eStatus::Failed; + m_current = 0; + m_distance = 0; + } + eStatus::_ Evaluate(const tShape& shapearg, const b3Vector3& guess) + { + unsigned int iterations = 0; + b3Scalar sqdist = 0; + b3Scalar alpha = 0; + b3Vector3 lastw[4]; + unsigned int clastw = 0; + /* Initialize solver */ + m_free[0] = &m_store[0]; + m_free[1] = &m_store[1]; + m_free[2] = &m_store[2]; + m_free[3] = &m_store[3]; + m_nfree = 4; + m_current = 0; + m_status = eStatus::Valid; + m_shape = shapearg; + m_distance = 0; + /* Initialize simplex */ + m_simplices[0].rank = 0; + m_ray = guess; + const b3Scalar sqrl = m_ray.length2(); + appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : b3MakeVector3(1, 0, 0)); + m_simplices[0].p[0] = 1; + m_ray = m_simplices[0].c[0]->w; + sqdist = sqrl; + lastw[0] = + lastw[1] = + lastw[2] = + lastw[3] = m_ray; + /* Loop */ + do + { + const unsigned int next = 1 - m_current; + sSimplex& cs = m_simplices[m_current]; + sSimplex& ns = m_simplices[next]; + /* Check zero */ + const b3Scalar rl = m_ray.length(); + if (rl < GJK_MIN_DISTANCE) + { /* Touching or inside */ + m_status = eStatus::Inside; + break; } - void Initialize() + /* Append new vertice in -'v' direction */ + appendvertice(cs, -m_ray); + const b3Vector3& w = cs.c[cs.rank - 1]->w; + bool found = false; + for (unsigned int i = 0; i < 4; ++i) { - m_ray = b3MakeVector3(0,0,0); - m_nfree = 0; - m_status = eStatus::Failed; - m_current = 0; - m_distance = 0; + if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS) + { + found = true; + break; + } + } + if (found) + { /* Return old simplex */ + removevertice(m_simplices[m_current]); + break; } - eStatus::_ Evaluate(const tShape& shapearg,const b3Vector3& guess) + else + { /* Update lastw */ + lastw[clastw = (clastw + 1) & 3] = w; + } + /* Check for termination */ + const b3Scalar omega = b3Dot(m_ray, w) / rl; + alpha = b3Max(omega, alpha); + if (((rl - alpha) - (GJK_ACCURACY * rl)) <= 0) + { /* Return old simplex */ + removevertice(m_simplices[m_current]); + break; + } + /* Reduce simplex */ + b3Scalar weights[4]; + unsigned int mask = 0; + switch (cs.rank) { - unsigned int iterations=0; - b3Scalar sqdist=0; - b3Scalar alpha=0; - b3Vector3 lastw[4]; - unsigned int clastw=0; - /* Initialize solver */ - m_free[0] = &m_store[0]; - m_free[1] = &m_store[1]; - m_free[2] = &m_store[2]; - m_free[3] = &m_store[3]; - m_nfree = 4; - m_current = 0; - m_status = eStatus::Valid; - m_shape = shapearg; - m_distance = 0; - /* Initialize simplex */ - m_simplices[0].rank = 0; - m_ray = guess; - const b3Scalar sqrl= m_ray.length2(); - appendvertice(m_simplices[0],sqrl>0?-m_ray:b3MakeVector3(1,0,0)); - m_simplices[0].p[0] = 1; - m_ray = m_simplices[0].c[0]->w; - sqdist = sqrl; - lastw[0] = - lastw[1] = - lastw[2] = - lastw[3] = m_ray; - /* Loop */ - do { - const unsigned int next=1-m_current; - sSimplex& cs=m_simplices[m_current]; - sSimplex& ns=m_simplices[next]; - /* Check zero */ - const b3Scalar rl=m_ray.length(); - if(rl<GJK_MIN_DISTANCE) - {/* Touching or inside */ - m_status=eStatus::Inside; - break; - } - /* Append new vertice in -'v' direction */ - appendvertice(cs,-m_ray); - const b3Vector3& w=cs.c[cs.rank-1]->w; - bool found=false; - for(unsigned int i=0;i<4;++i) + case 2: + sqdist = projectorigin(cs.c[0]->w, + cs.c[1]->w, + weights, mask); + break; + case 3: + sqdist = projectorigin(cs.c[0]->w, + cs.c[1]->w, + cs.c[2]->w, + weights, mask); + break; + case 4: + sqdist = projectorigin(cs.c[0]->w, + cs.c[1]->w, + cs.c[2]->w, + cs.c[3]->w, + weights, mask); + break; + } + if (sqdist >= 0) + { /* Valid */ + ns.rank = 0; + m_ray = b3MakeVector3(0, 0, 0); + m_current = next; + for (unsigned int i = 0, ni = cs.rank; i < ni; ++i) + { + if (mask & (1 << i)) { - if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS) - { found=true;break; } - } - if(found) - {/* Return old simplex */ - removevertice(m_simplices[m_current]); - break; + ns.c[ns.rank] = cs.c[i]; + ns.p[ns.rank++] = weights[i]; + m_ray += cs.c[i]->w * weights[i]; } else - {/* Update lastw */ - lastw[clastw=(clastw+1)&3]=w; - } - /* Check for termination */ - const b3Scalar omega=b3Dot(m_ray,w)/rl; - alpha=b3Max(omega,alpha); - if(((rl-alpha)-(GJK_ACCURACY*rl))<=0) - {/* Return old simplex */ - removevertice(m_simplices[m_current]); - break; - } - /* Reduce simplex */ - b3Scalar weights[4]; - unsigned int mask=0; - switch(cs.rank) { - case 2: sqdist=projectorigin( cs.c[0]->w, - cs.c[1]->w, - weights,mask);break; - case 3: sqdist=projectorigin( cs.c[0]->w, - cs.c[1]->w, - cs.c[2]->w, - weights,mask);break; - case 4: sqdist=projectorigin( cs.c[0]->w, - cs.c[1]->w, - cs.c[2]->w, - cs.c[3]->w, - weights,mask);break; - } - if(sqdist>=0) - {/* Valid */ - ns.rank = 0; - m_ray = b3MakeVector3(0,0,0); - m_current = next; - for(unsigned int i=0,ni=cs.rank;i<ni;++i) - { - if(mask&(1<<i)) - { - ns.c[ns.rank] = cs.c[i]; - ns.p[ns.rank++] = weights[i]; - m_ray += cs.c[i]->w*weights[i]; - } - else - { - m_free[m_nfree++] = cs.c[i]; - } - } - if(mask==15) m_status=eStatus::Inside; + m_free[m_nfree++] = cs.c[i]; } - else - {/* Return old simplex */ - removevertice(m_simplices[m_current]); - break; - } - m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed; - } while(m_status==eStatus::Valid); - m_simplex=&m_simplices[m_current]; - switch(m_status) + } + if (mask == 15) m_status = eStatus::Inside; + } + else + { /* Return old simplex */ + removevertice(m_simplices[m_current]); + break; + } + m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eStatus::Failed; + } while (m_status == eStatus::Valid); + m_simplex = &m_simplices[m_current]; + switch (m_status) + { + case eStatus::Valid: + m_distance = m_ray.length(); + break; + case eStatus::Inside: + m_distance = 0; + break; + default: + { + } + } + return (m_status); + } + bool EncloseOrigin() + { + switch (m_simplex->rank) + { + case 1: + { + for (unsigned int i = 0; i < 3; ++i) { - case eStatus::Valid: m_distance=m_ray.length();break; - case eStatus::Inside: m_distance=0;break; - default: - { - } - } - return(m_status); + b3Vector3 axis = b3MakeVector3(0, 0, 0); + axis[i] = 1; + appendvertice(*m_simplex, axis); + if (EncloseOrigin()) return (true); + removevertice(*m_simplex); + appendvertice(*m_simplex, -axis); + if (EncloseOrigin()) return (true); + removevertice(*m_simplex); + } } - bool EncloseOrigin() + break; + case 2: { - switch(m_simplex->rank) + const b3Vector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w; + for (unsigned int i = 0; i < 3; ++i) { - case 1: + b3Vector3 axis = b3MakeVector3(0, 0, 0); + axis[i] = 1; + const b3Vector3 p = b3Cross(d, axis); + if (p.length2() > 0) { - for(unsigned int i=0;i<3;++i) - { - b3Vector3 axis=b3MakeVector3(0,0,0); - axis[i]=1; - appendvertice(*m_simplex, axis); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - appendvertice(*m_simplex,-axis); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - } + appendvertice(*m_simplex, p); + if (EncloseOrigin()) return (true); + removevertice(*m_simplex); + appendvertice(*m_simplex, -p); + if (EncloseOrigin()) return (true); + removevertice(*m_simplex); } - break; - case 2: - { - const b3Vector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w; - for(unsigned int i=0;i<3;++i) - { - b3Vector3 axis=b3MakeVector3(0,0,0); - axis[i]=1; - const b3Vector3 p=b3Cross(d,axis); - if(p.length2()>0) - { - appendvertice(*m_simplex, p); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - appendvertice(*m_simplex,-p); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - } - } - } - break; - case 3: - { - const b3Vector3 n=b3Cross(m_simplex->c[1]->w-m_simplex->c[0]->w, - m_simplex->c[2]->w-m_simplex->c[0]->w); - if(n.length2()>0) - { - appendvertice(*m_simplex,n); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - appendvertice(*m_simplex,-n); - if(EncloseOrigin()) return(true); - removevertice(*m_simplex); - } - } - break; - case 4: - { - if(b3Fabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w, - m_simplex->c[1]->w-m_simplex->c[3]->w, - m_simplex->c[2]->w-m_simplex->c[3]->w))>0) - return(true); - } - break; } - return(false); } - /* Internals */ - void getsupport(const b3Vector3& d,sSV& sv) const + break; + case 3: { - sv.d = d/d.length(); - sv.w = m_shape.Support(sv.d,m_verticesA,m_verticesB); + const b3Vector3 n = b3Cross(m_simplex->c[1]->w - m_simplex->c[0]->w, + m_simplex->c[2]->w - m_simplex->c[0]->w); + if (n.length2() > 0) + { + appendvertice(*m_simplex, n); + if (EncloseOrigin()) return (true); + removevertice(*m_simplex); + appendvertice(*m_simplex, -n); + if (EncloseOrigin()) return (true); + removevertice(*m_simplex); + } } - void removevertice(sSimplex& simplex) + break; + case 4: { - m_free[m_nfree++]=simplex.c[--simplex.rank]; + if (b3Fabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w, + m_simplex->c[1]->w - m_simplex->c[3]->w, + m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0) + return (true); } - void appendvertice(sSimplex& simplex,const b3Vector3& v) + break; + } + return (false); + } + /* Internals */ + void getsupport(const b3Vector3& d, sSV& sv) const + { + sv.d = d / d.length(); + sv.w = m_shape.Support(sv.d, m_verticesA, m_verticesB); + } + void removevertice(sSimplex& simplex) + { + m_free[m_nfree++] = simplex.c[--simplex.rank]; + } + void appendvertice(sSimplex& simplex, const b3Vector3& v) + { + simplex.p[simplex.rank] = 0; + simplex.c[simplex.rank] = m_free[--m_nfree]; + getsupport(v, *simplex.c[simplex.rank++]); + } + static b3Scalar det(const b3Vector3& a, const b3Vector3& b, const b3Vector3& c) + { + return (a.y * b.z * c.x + a.z * b.x * c.y - + a.x * b.z * c.y - a.y * b.x * c.z + + a.x * b.y * c.z - a.z * b.y * c.x); + } + static b3Scalar projectorigin(const b3Vector3& a, + const b3Vector3& b, + b3Scalar* w, unsigned int& m) + { + const b3Vector3 d = b - a; + const b3Scalar l = d.length2(); + if (l > GJK_SIMPLEX2_EPS) + { + const b3Scalar t(l > 0 ? -b3Dot(a, d) / l : 0); + if (t >= 1) { - simplex.p[simplex.rank]=0; - simplex.c[simplex.rank]=m_free[--m_nfree]; - getsupport(v,*simplex.c[simplex.rank++]); + w[0] = 0; + w[1] = 1; + m = 2; + return (b.length2()); } - static b3Scalar det(const b3Vector3& a,const b3Vector3& b,const b3Vector3& c) + else if (t <= 0) { - return( a.y*b.z*c.x+a.z*b.x*c.y- - a.x*b.z*c.y-a.y*b.x*c.z+ - a.x*b.y*c.z-a.z*b.y*c.x); + w[0] = 1; + w[1] = 0; + m = 1; + return (a.length2()); } - static b3Scalar projectorigin( const b3Vector3& a, - const b3Vector3& b, - b3Scalar* w,unsigned int& m) + else { - const b3Vector3 d=b-a; - const b3Scalar l=d.length2(); - if(l>GJK_SIMPLEX2_EPS) - { - const b3Scalar t(l>0?-b3Dot(a,d)/l:0); - if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); } - else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); } - else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); } - } - return(-1); + w[0] = 1 - (w[1] = t); + m = 3; + return ((a + d * t).length2()); } - static b3Scalar projectorigin( const b3Vector3& a, - const b3Vector3& b, - const b3Vector3& c, - b3Scalar* w,unsigned int& m) + } + return (-1); + } + static b3Scalar projectorigin(const b3Vector3& a, + const b3Vector3& b, + const b3Vector3& c, + b3Scalar* w, unsigned int& m) + { + static const unsigned int imd3[] = {1, 2, 0}; + const b3Vector3* vt[] = {&a, &b, &c}; + const b3Vector3 dl[] = {a - b, b - c, c - a}; + const b3Vector3 n = b3Cross(dl[0], dl[1]); + const b3Scalar l = n.length2(); + if (l > GJK_SIMPLEX3_EPS) + { + b3Scalar mindist = -1; + b3Scalar subw[2] = {0.f, 0.f}; + unsigned int subm(0); + for (unsigned int i = 0; i < 3; ++i) { - static const unsigned int imd3[]={1,2,0}; - const b3Vector3* vt[]={&a,&b,&c}; - const b3Vector3 dl[]={a-b,b-c,c-a}; - const b3Vector3 n=b3Cross(dl[0],dl[1]); - const b3Scalar l=n.length2(); - if(l>GJK_SIMPLEX3_EPS) + if (b3Dot(*vt[i], b3Cross(dl[i], n)) > 0) { - b3Scalar mindist=-1; - b3Scalar subw[2]={0.f,0.f}; - unsigned int subm(0); - for(unsigned int i=0;i<3;++i) - { - if(b3Dot(*vt[i],b3Cross(dl[i],n))>0) - { - const unsigned int j=imd3[i]; - const b3Scalar subd(projectorigin(*vt[i],*vt[j],subw,subm)); - if((mindist<0)||(subd<mindist)) - { - mindist = subd; - m = static_cast<unsigned int>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0)); - w[i] = subw[0]; - w[j] = subw[1]; - w[imd3[j]] = 0; - } - } - } - if(mindist<0) + const unsigned int j = imd3[i]; + const b3Scalar subd(projectorigin(*vt[i], *vt[j], subw, subm)); + if ((mindist < 0) || (subd < mindist)) { - const b3Scalar d=b3Dot(a,n); - const b3Scalar s=b3Sqrt(l); - const b3Vector3 p=n*(d/l); - mindist = p.length2(); - m = 7; - w[0] = (b3Cross(dl[1],b-p)).length()/s; - w[1] = (b3Cross(dl[2],c-p)).length()/s; - w[2] = 1-(w[0]+w[1]); + mindist = subd; + m = static_cast<unsigned int>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0)); + w[i] = subw[0]; + w[j] = subw[1]; + w[imd3[j]] = 0; } - return(mindist); } - return(-1); } - static b3Scalar projectorigin( const b3Vector3& a, - const b3Vector3& b, - const b3Vector3& c, - const b3Vector3& d, - b3Scalar* w,unsigned int& m) + if (mindist < 0) + { + const b3Scalar d = b3Dot(a, n); + const b3Scalar s = b3Sqrt(l); + const b3Vector3 p = n * (d / l); + mindist = p.length2(); + m = 7; + w[0] = (b3Cross(dl[1], b - p)).length() / s; + w[1] = (b3Cross(dl[2], c - p)).length() / s; + w[2] = 1 - (w[0] + w[1]); + } + return (mindist); + } + return (-1); + } + static b3Scalar projectorigin(const b3Vector3& a, + const b3Vector3& b, + const b3Vector3& c, + const b3Vector3& d, + b3Scalar* w, unsigned int& m) + { + static const unsigned int imd3[] = {1, 2, 0}; + const b3Vector3* vt[] = {&a, &b, &c, &d}; + const b3Vector3 dl[] = {a - d, b - d, c - d}; + const b3Scalar vl = det(dl[0], dl[1], dl[2]); + const bool ng = (vl * b3Dot(a, b3Cross(b - c, a - b))) <= 0; + if (ng && (b3Fabs(vl) > GJK_SIMPLEX4_EPS)) + { + b3Scalar mindist = -1; + b3Scalar subw[3] = {0.f, 0.f, 0.f}; + unsigned int subm(0); + for (unsigned int i = 0; i < 3; ++i) { - static const unsigned int imd3[]={1,2,0}; - const b3Vector3* vt[]={&a,&b,&c,&d}; - const b3Vector3 dl[]={a-d,b-d,c-d}; - const b3Scalar vl=det(dl[0],dl[1],dl[2]); - const bool ng=(vl*b3Dot(a,b3Cross(b-c,a-b)))<=0; - if(ng&&(b3Fabs(vl)>GJK_SIMPLEX4_EPS)) + const unsigned int j = imd3[i]; + const b3Scalar s = vl * b3Dot(d, b3Cross(dl[i], dl[j])); + if (s > 0) { - b3Scalar mindist=-1; - b3Scalar subw[3]={0.f,0.f,0.f}; - unsigned int subm(0); - for(unsigned int i=0;i<3;++i) + const b3Scalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm); + if ((mindist < 0) || (subd < mindist)) { - const unsigned int j=imd3[i]; - const b3Scalar s=vl*b3Dot(d,b3Cross(dl[i],dl[j])); - if(s>0) - { - const b3Scalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm); - if((mindist<0)||(subd<mindist)) - { - mindist = subd; - m = static_cast<unsigned int>((subm&1?1<<i:0)+ - (subm&2?1<<j:0)+ - (subm&4?8:0)); - w[i] = subw[0]; - w[j] = subw[1]; - w[imd3[j]] = 0; - w[3] = subw[2]; - } - } + mindist = subd; + m = static_cast<unsigned int>((subm & 1 ? 1 << i : 0) + + (subm & 2 ? 1 << j : 0) + + (subm & 4 ? 8 : 0)); + w[i] = subw[0]; + w[j] = subw[1]; + w[imd3[j]] = 0; + w[3] = subw[2]; } - if(mindist<0) - { - mindist = 0; - m = 15; - w[0] = det(c,b,d)/vl; - w[1] = det(a,c,d)/vl; - w[2] = det(b,a,d)/vl; - w[3] = 1-(w[0]+w[1]+w[2]); - } - return(mindist); } - return(-1); } - }; + if (mindist < 0) + { + mindist = 0; + m = 15; + w[0] = det(c, b, d) / vl; + w[1] = det(a, c, d) / vl; + w[2] = det(b, a, d) / vl; + w[3] = 1 - (w[0] + w[1] + w[2]); + } + return (mindist); + } + return (-1); + } +}; - // EPA - struct b3EPA +// EPA +struct b3EPA +{ + /* Types */ + typedef b3GJK::sSV sSV; + struct sFace { - /* Types */ - typedef b3GJK::sSV sSV; - struct sFace - { - b3Vector3 n; - b3Scalar d; - sSV* c[3]; - sFace* f[3]; - sFace* l[2]; - unsigned char e[3]; - unsigned char pass; - }; - struct sList - { - sFace* root; - unsigned int count; - sList() : root(0),count(0) {} - }; - struct sHorizon + b3Vector3 n; + b3Scalar d; + sSV* c[3]; + sFace* f[3]; + sFace* l[2]; + unsigned char e[3]; + unsigned char pass; + }; + struct sList + { + sFace* root; + unsigned int count; + sList() : root(0), count(0) {} + }; + struct sHorizon + { + sFace* cf; + sFace* ff; + unsigned int nf; + sHorizon() : cf(0), ff(0), nf(0) {} + }; + struct eStatus + { + enum _ { - sFace* cf; - sFace* ff; - unsigned int nf; - sHorizon() : cf(0),ff(0),nf(0) {} - }; - struct eStatus { enum _ { Valid, Touching, Degenerated, NonConvex, - InvalidHull, + InvalidHull, OutOfFaces, OutOfVertices, AccuraryReached, FallBack, - Failed };}; - /* Fields */ - eStatus::_ m_status; - b3GJK::sSimplex m_result; - b3Vector3 m_normal; - b3Scalar m_depth; - sSV m_sv_store[EPA_MAX_VERTICES]; - sFace m_fc_store[EPA_MAX_FACES]; - unsigned int m_nextsv; - sList m_hull; - sList m_stock; - /* Methods */ - b3EPA() - { - Initialize(); - } + Failed + }; + }; + /* Fields */ + eStatus::_ m_status; + b3GJK::sSimplex m_result; + b3Vector3 m_normal; + b3Scalar m_depth; + sSV m_sv_store[EPA_MAX_VERTICES]; + sFace m_fc_store[EPA_MAX_FACES]; + unsigned int m_nextsv; + sList m_hull; + sList m_stock; + /* Methods */ + b3EPA() + { + Initialize(); + } + static inline void bind(sFace* fa, unsigned int ea, sFace* fb, unsigned int eb) + { + fa->e[ea] = (unsigned char)eb; + fa->f[ea] = fb; + fb->e[eb] = (unsigned char)ea; + fb->f[eb] = fa; + } + static inline void append(sList& list, sFace* face) + { + face->l[0] = 0; + face->l[1] = list.root; + if (list.root) list.root->l[0] = face; + list.root = face; + ++list.count; + } + static inline void remove(sList& list, sFace* face) + { + if (face->l[1]) face->l[1]->l[0] = face->l[0]; + if (face->l[0]) face->l[0]->l[1] = face->l[1]; + if (face == list.root) list.root = face->l[1]; + --list.count; + } - static inline void bind(sFace* fa,unsigned int ea,sFace* fb,unsigned int eb) - { - fa->e[ea]=(unsigned char)eb;fa->f[ea]=fb; - fb->e[eb]=(unsigned char)ea;fb->f[eb]=fa; - } - static inline void append(sList& list,sFace* face) + void Initialize() + { + m_status = eStatus::Failed; + m_normal = b3MakeVector3(0, 0, 0); + m_depth = 0; + m_nextsv = 0; + for (unsigned int i = 0; i < EPA_MAX_FACES; ++i) + { + append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]); + } + } + eStatus::_ Evaluate(b3GJK& gjk, const b3Vector3& guess) + { + b3GJK::sSimplex& simplex = *gjk.m_simplex; + if ((simplex.rank > 1) && gjk.EncloseOrigin()) + { + /* Clean up */ + while (m_hull.root) { - face->l[0] = 0; - face->l[1] = list.root; - if(list.root) list.root->l[0]=face; - list.root = face; - ++list.count; + sFace* f = m_hull.root; + remove(m_hull, f); + append(m_stock, f); } - static inline void remove(sList& list,sFace* face) + m_status = eStatus::Valid; + m_nextsv = 0; + /* Orient simplex */ + if (gjk.det(simplex.c[0]->w - simplex.c[3]->w, + simplex.c[1]->w - simplex.c[3]->w, + simplex.c[2]->w - simplex.c[3]->w) < 0) { - if(face->l[1]) face->l[1]->l[0]=face->l[0]; - if(face->l[0]) face->l[0]->l[1]=face->l[1]; - if(face==list.root) list.root=face->l[1]; - --list.count; + b3Swap(simplex.c[0], simplex.c[1]); + b3Swap(simplex.p[0], simplex.p[1]); } - - - void Initialize() + /* Build initial hull */ + sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true), + newface(simplex.c[1], simplex.c[0], simplex.c[3], true), + newface(simplex.c[2], simplex.c[1], simplex.c[3], true), + newface(simplex.c[0], simplex.c[2], simplex.c[3], true)}; + if (m_hull.count == 4) { - m_status = eStatus::Failed; - m_normal = b3MakeVector3(0,0,0); - m_depth = 0; - m_nextsv = 0; - for(unsigned int i=0;i<EPA_MAX_FACES;++i) + sFace* best = findbest(); + sFace outer = *best; + unsigned int pass = 0; + unsigned int iterations = 0; + bind(tetra[0], 0, tetra[1], 0); + bind(tetra[0], 1, tetra[2], 0); + bind(tetra[0], 2, tetra[3], 0); + bind(tetra[1], 1, tetra[3], 2); + bind(tetra[1], 2, tetra[2], 1); + bind(tetra[2], 2, tetra[3], 1); + m_status = eStatus::Valid; + for (; iterations < EPA_MAX_ITERATIONS; ++iterations) { - append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]); - } - } - eStatus::_ Evaluate(b3GJK& gjk,const b3Vector3& guess) - { - b3GJK::sSimplex& simplex=*gjk.m_simplex; - if((simplex.rank>1)&&gjk.EncloseOrigin()) - { - - /* Clean up */ - while(m_hull.root) + if (m_nextsv < EPA_MAX_VERTICES) { - sFace* f = m_hull.root; - remove(m_hull,f); - append(m_stock,f); - } - m_status = eStatus::Valid; - m_nextsv = 0; - /* Orient simplex */ - if(gjk.det( simplex.c[0]->w-simplex.c[3]->w, - simplex.c[1]->w-simplex.c[3]->w, - simplex.c[2]->w-simplex.c[3]->w)<0) - { - b3Swap(simplex.c[0],simplex.c[1]); - b3Swap(simplex.p[0],simplex.p[1]); - } - /* Build initial hull */ - sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true), - newface(simplex.c[1],simplex.c[0],simplex.c[3],true), - newface(simplex.c[2],simplex.c[1],simplex.c[3],true), - newface(simplex.c[0],simplex.c[2],simplex.c[3],true)}; - if(m_hull.count==4) - { - sFace* best=findbest(); - sFace outer=*best; - unsigned int pass=0; - unsigned int iterations=0; - bind(tetra[0],0,tetra[1],0); - bind(tetra[0],1,tetra[2],0); - bind(tetra[0],2,tetra[3],0); - bind(tetra[1],1,tetra[3],2); - bind(tetra[1],2,tetra[2],1); - bind(tetra[2],2,tetra[3],1); - m_status=eStatus::Valid; - for(;iterations<EPA_MAX_ITERATIONS;++iterations) + sHorizon horizon; + sSV* w = &m_sv_store[m_nextsv++]; + bool valid = true; + best->pass = (unsigned char)(++pass); + gjk.getsupport(best->n, *w); + const b3Scalar wdist = b3Dot(best->n, w->w) - best->d; + if (wdist > EPA_ACCURACY) { - if(m_nextsv<EPA_MAX_VERTICES) - { - sHorizon horizon; - sSV* w=&m_sv_store[m_nextsv++]; - bool valid=true; - best->pass = (unsigned char)(++pass); - gjk.getsupport(best->n,*w); - const b3Scalar wdist=b3Dot(best->n,w->w)-best->d; - if(wdist>EPA_ACCURACY) - { - for(unsigned int j=0;(j<3)&&valid;++j) - { - valid&=expand( pass,w, - best->f[j],best->e[j], - horizon); - } - if(valid&&(horizon.nf>=3)) - { - bind(horizon.cf,1,horizon.ff,2); - remove(m_hull,best); - append(m_stock,best); - best=findbest(); - outer=*best; - } else { - m_status=eStatus::Failed; - //m_status=eStatus::InvalidHull; - break; } - } else { m_status=eStatus::AccuraryReached;break; } - } else { m_status=eStatus::OutOfVertices;break; } + for (unsigned int j = 0; (j < 3) && valid; ++j) + { + valid &= expand(pass, w, + best->f[j], best->e[j], + horizon); + } + if (valid && (horizon.nf >= 3)) + { + bind(horizon.cf, 1, horizon.ff, 2); + remove(m_hull, best); + append(m_stock, best); + best = findbest(); + outer = *best; + } + else + { + m_status = eStatus::Failed; + //m_status=eStatus::InvalidHull; + break; + } + } + else + { + m_status = eStatus::AccuraryReached; + break; } - const b3Vector3 projection=outer.n*outer.d; - m_normal = outer.n; - m_depth = outer.d; - m_result.rank = 3; - m_result.c[0] = outer.c[0]; - m_result.c[1] = outer.c[1]; - m_result.c[2] = outer.c[2]; - m_result.p[0] = b3Cross( outer.c[1]->w-projection, - outer.c[2]->w-projection).length(); - m_result.p[1] = b3Cross( outer.c[2]->w-projection, - outer.c[0]->w-projection).length(); - m_result.p[2] = b3Cross( outer.c[0]->w-projection, - outer.c[1]->w-projection).length(); - const b3Scalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2]; - m_result.p[0] /= sum; - m_result.p[1] /= sum; - m_result.p[2] /= sum; - return(m_status); - } - } - /* Fallback */ - m_status = eStatus::FallBack; - m_normal = -guess; - const b3Scalar nl=m_normal.length(); - if(nl>0) - m_normal = m_normal/nl; - else - m_normal = b3MakeVector3(1,0,0); - m_depth = 0; - m_result.rank=1; - m_result.c[0]=simplex.c[0]; - m_result.p[0]=1; - return(m_status); - } - bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist) - { - const b3Vector3 ba = b->w - a->w; - const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane - const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required - - if(a_dot_nab < 0) - { - // Outside of edge a->b - - const b3Scalar ba_l2 = ba.length2(); - const b3Scalar a_dot_ba = b3Dot(a->w, ba); - const b3Scalar b_dot_ba = b3Dot(b->w, ba); - - if(a_dot_ba > 0) - { - // Pick distance vertex a - dist = a->w.length(); - } - else if(b_dot_ba < 0) - { - // Pick distance vertex b - dist = b->w.length(); } else { - // Pick distance to edge a->b - const b3Scalar a_dot_b = b3Dot(a->w, b->w); - dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0)); + m_status = eStatus::OutOfVertices; + break; } - - return true; } + const b3Vector3 projection = outer.n * outer.d; + m_normal = outer.n; + m_depth = outer.d; + m_result.rank = 3; + m_result.c[0] = outer.c[0]; + m_result.c[1] = outer.c[1]; + m_result.c[2] = outer.c[2]; + m_result.p[0] = b3Cross(outer.c[1]->w - projection, + outer.c[2]->w - projection) + .length(); + m_result.p[1] = b3Cross(outer.c[2]->w - projection, + outer.c[0]->w - projection) + .length(); + m_result.p[2] = b3Cross(outer.c[0]->w - projection, + outer.c[1]->w - projection) + .length(); + const b3Scalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2]; + m_result.p[0] /= sum; + m_result.p[1] /= sum; + m_result.p[2] /= sum; + return (m_status); + } + } + /* Fallback */ + m_status = eStatus::FallBack; + m_normal = -guess; + const b3Scalar nl = m_normal.length(); + if (nl > 0) + m_normal = m_normal / nl; + else + m_normal = b3MakeVector3(1, 0, 0); + m_depth = 0; + m_result.rank = 1; + m_result.c[0] = simplex.c[0]; + m_result.p[0] = 1; + return (m_status); + } + bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist) + { + const b3Vector3 ba = b->w - a->w; + const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane + const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required + + if (a_dot_nab < 0) + { + // Outside of edge a->b + + const b3Scalar ba_l2 = ba.length2(); + const b3Scalar a_dot_ba = b3Dot(a->w, ba); + const b3Scalar b_dot_ba = b3Dot(b->w, ba); - return false; + if (a_dot_ba > 0) + { + // Pick distance vertex a + dist = a->w.length(); } - sFace* newface(sSV* a,sSV* b,sSV* c,bool forced) + else if (b_dot_ba < 0) { - if(m_stock.root) - { - sFace* face=m_stock.root; - remove(m_stock,face); - append(m_hull,face); - face->pass = 0; - face->c[0] = a; - face->c[1] = b; - face->c[2] = c; - face->n = b3Cross(b->w-a->w,c->w-a->w); - const b3Scalar l=face->n.length(); - const bool v=l>EPA_ACCURACY; - - if(v) - { - if(!(getedgedist(face, a, b, face->d) || - getedgedist(face, b, c, face->d) || - getedgedist(face, c, a, face->d))) - { - // Origin projects to the interior of the triangle - // Use distance to triangle plane - face->d = b3Dot(a->w, face->n) / l; - } + // Pick distance vertex b + dist = b->w.length(); + } + else + { + // Pick distance to edge a->b + const b3Scalar a_dot_b = b3Dot(a->w, b->w); + dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0)); + } - face->n /= l; - if(forced || (face->d >= -EPA_PLANE_EPS)) - { - return face; - } - else - m_status=eStatus::NonConvex; - } - else - m_status=eStatus::Degenerated; + return true; + } - remove(m_hull, face); - append(m_stock, face); - return 0; + return false; + } + sFace* newface(sSV* a, sSV* b, sSV* c, bool forced) + { + if (m_stock.root) + { + sFace* face = m_stock.root; + remove(m_stock, face); + append(m_hull, face); + face->pass = 0; + face->c[0] = a; + face->c[1] = b; + face->c[2] = c; + face->n = b3Cross(b->w - a->w, c->w - a->w); + const b3Scalar l = face->n.length(); + const bool v = l > EPA_ACCURACY; + if (v) + { + if (!(getedgedist(face, a, b, face->d) || + getedgedist(face, b, c, face->d) || + getedgedist(face, c, a, face->d))) + { + // Origin projects to the interior of the triangle + // Use distance to triangle plane + face->d = b3Dot(a->w, face->n) / l; } - m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces; - return 0; + + face->n /= l; + if (forced || (face->d >= -EPA_PLANE_EPS)) + { + return face; + } + else + m_status = eStatus::NonConvex; } - sFace* findbest() + else + m_status = eStatus::Degenerated; + + remove(m_hull, face); + append(m_stock, face); + return 0; + } + m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces; + return 0; + } + sFace* findbest() + { + sFace* minf = m_hull.root; + b3Scalar mind = minf->d * minf->d; + for (sFace* f = minf->l[1]; f; f = f->l[1]) + { + const b3Scalar sqd = f->d * f->d; + if (sqd < mind) { - sFace* minf=m_hull.root; - b3Scalar mind=minf->d*minf->d; - for(sFace* f=minf->l[1];f;f=f->l[1]) + minf = f; + mind = sqd; + } + } + return (minf); + } + bool expand(unsigned int pass, sSV* w, sFace* f, unsigned int e, sHorizon& horizon) + { + static const unsigned int i1m3[] = {1, 2, 0}; + static const unsigned int i2m3[] = {2, 0, 1}; + if (f->pass != pass) + { + const unsigned int e1 = i1m3[e]; + if ((b3Dot(f->n, w->w) - f->d) < -EPA_PLANE_EPS) + { + sFace* nf = newface(f->c[e1], f->c[e], w, false); + if (nf) { - const b3Scalar sqd=f->d*f->d; - if(sqd<mind) - { - minf=f; - mind=sqd; - } + bind(nf, 0, f, e); + if (horizon.cf) + bind(horizon.cf, 1, nf, 2); + else + horizon.ff = nf; + horizon.cf = nf; + ++horizon.nf; + return (true); } - return(minf); } - bool expand(unsigned int pass,sSV* w,sFace* f,unsigned int e,sHorizon& horizon) + else { - static const unsigned int i1m3[]={1,2,0}; - static const unsigned int i2m3[]={2,0,1}; - if(f->pass!=pass) + const unsigned int e2 = i2m3[e]; + f->pass = (unsigned char)pass; + if (expand(pass, w, f->f[e1], f->e[e1], horizon) && + expand(pass, w, f->f[e2], f->e[e2], horizon)) { - const unsigned int e1=i1m3[e]; - if((b3Dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS) - { - sFace* nf=newface(f->c[e1],f->c[e],w,false); - if(nf) - { - bind(nf,0,f,e); - if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf; - horizon.cf=nf; - ++horizon.nf; - return(true); - } - } - else - { - const unsigned int e2=i2m3[e]; - f->pass = (unsigned char)pass; - if( expand(pass,w,f->f[e1],f->e[e1],horizon)&& - expand(pass,w,f->f[e2],f->e[e2],horizon)) - { - remove(m_hull,f); - append(m_stock,f); - return(true); - } - } + remove(m_hull, f); + append(m_stock, f); + return (true); } - return(false); } - - }; - - // - static void Initialize(const b3Transform& transA, const b3Transform& transB, - const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& verticesB, - b3GjkEpaSolver2::sResults& results, - tShape& shape, - bool withmargins) - { - /* Results */ - results.witnesses[0] = - results.witnesses[1] = b3MakeVector3(0,0,0); - results.status = b3GjkEpaSolver2::sResults::Separated; - /* Shape */ - shape.m_shapes[0] = hullA; - shape.m_shapes[1] = hullB; - shape.m_toshape1 = transB.getBasis().transposeTimes(transA.getBasis()); - shape.m_toshape0 = transA.inverseTimes(transB); - shape.EnableMargin(withmargins); + } + return (false); } +}; +// +static void Initialize(const b3Transform& transA, const b3Transform& transB, + const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& verticesB, + b3GjkEpaSolver2::sResults& results, + tShape& shape, + bool withmargins) +{ + /* Results */ + results.witnesses[0] = + results.witnesses[1] = b3MakeVector3(0, 0, 0); + results.status = b3GjkEpaSolver2::sResults::Separated; + /* Shape */ + shape.m_shapes[0] = hullA; + shape.m_shapes[1] = hullB; + shape.m_toshape1 = transB.getBasis().transposeTimes(transA.getBasis()); + shape.m_toshape0 = transA.inverseTimes(transB); + shape.EnableMargin(withmargins); } +} // namespace gjkepa2_impl2 + // // Api // -using namespace gjkepa2_impl2; +using namespace gjkepa2_impl2; // -int b3GjkEpaSolver2::StackSizeRequirement() +int b3GjkEpaSolver2::StackSizeRequirement() { - return(sizeof(b3GJK)+sizeof(b3EPA)); + return (sizeof(b3GJK) + sizeof(b3EPA)); } // -bool b3GjkEpaSolver2::Distance( const b3Transform& transA, const b3Transform& transB, - const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3Vector3& guess, - sResults& results) +bool b3GjkEpaSolver2::Distance(const b3Transform& transA, const b3Transform& transB, + const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3Vector3& guess, + sResults& results) { - tShape shape; - Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,false); - b3GJK gjk(verticesA,verticesB); - b3GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); - if(gjk_status==b3GJK::eStatus::Valid) + tShape shape; + Initialize(transA, transB, hullA, hullB, verticesA, verticesB, results, shape, false); + b3GJK gjk(verticesA, verticesB); + b3GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess); + if (gjk_status == b3GJK::eStatus::Valid) { - b3Vector3 w0=b3MakeVector3(0,0,0); - b3Vector3 w1=b3MakeVector3(0,0,0); - for(unsigned int i=0;i<gjk.m_simplex->rank;++i) + b3Vector3 w0 = b3MakeVector3(0, 0, 0); + b3Vector3 w1 = b3MakeVector3(0, 0, 0); + for (unsigned int i = 0; i < gjk.m_simplex->rank; ++i) { - const b3Scalar p=gjk.m_simplex->p[i]; - w0+=shape.Support( gjk.m_simplex->c[i]->d,0,verticesA,verticesB)*p; - w1+=shape.Support(-gjk.m_simplex->c[i]->d,1,verticesA,verticesB)*p; + const b3Scalar p = gjk.m_simplex->p[i]; + w0 += shape.Support(gjk.m_simplex->c[i]->d, 0, verticesA, verticesB) * p; + w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1, verticesA, verticesB) * p; } - results.witnesses[0] = transA*w0; - results.witnesses[1] = transA*w1; - results.normal = w0-w1; - results.distance = results.normal.length(); - results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1; - return(true); + results.witnesses[0] = transA * w0; + results.witnesses[1] = transA * w1; + results.normal = w0 - w1; + results.distance = results.normal.length(); + results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1; + return (true); } else { - results.status = gjk_status==b3GJK::eStatus::Inside? - sResults::Penetrating : - sResults::GJK_Failed ; - return(false); + results.status = gjk_status == b3GJK::eStatus::Inside ? sResults::Penetrating : sResults::GJK_Failed; + return (false); } } // -bool b3GjkEpaSolver2::Penetration( const b3Transform& transA, const b3Transform& transB, - const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3Vector3& guess, - sResults& results, - bool usemargins) +bool b3GjkEpaSolver2::Penetration(const b3Transform& transA, const b3Transform& transB, + const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3Vector3& guess, + sResults& results, + bool usemargins) { - - tShape shape; - Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,usemargins); - b3GJK gjk(verticesA,verticesB); - b3GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); - switch(gjk_status) + tShape shape; + Initialize(transA, transB, hullA, hullB, verticesA, verticesB, results, shape, usemargins); + b3GJK gjk(verticesA, verticesB); + b3GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess); + switch (gjk_status) { - case b3GJK::eStatus::Inside: + case b3GJK::eStatus::Inside: { - b3EPA epa; - b3EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess); - if(epa_status!=b3EPA::eStatus::Failed) + b3EPA epa; + b3EPA::eStatus::_ epa_status = epa.Evaluate(gjk, -guess); + if (epa_status != b3EPA::eStatus::Failed) { - b3Vector3 w0=b3MakeVector3(0,0,0); - for(unsigned int i=0;i<epa.m_result.rank;++i) + b3Vector3 w0 = b3MakeVector3(0, 0, 0); + for (unsigned int i = 0; i < epa.m_result.rank; ++i) { - w0+=shape.Support(epa.m_result.c[i]->d,0,verticesA,verticesB)*epa.m_result.p[i]; + w0 += shape.Support(epa.m_result.c[i]->d, 0, verticesA, verticesB) * epa.m_result.p[i]; } - results.status = sResults::Penetrating; - results.witnesses[0] = transA*w0; - results.witnesses[1] = transA*(w0-epa.m_normal*epa.m_depth); - results.normal = -epa.m_normal; - results.distance = -epa.m_depth; - return(true); - } else results.status=sResults::EPA_Failed; + results.status = sResults::Penetrating; + results.witnesses[0] = transA * w0; + results.witnesses[1] = transA * (w0 - epa.m_normal * epa.m_depth); + results.normal = -epa.m_normal; + results.distance = -epa.m_depth; + return (true); + } + else + results.status = sResults::EPA_Failed; } break; - case b3GJK::eStatus::Failed: - results.status=sResults::GJK_Failed; - break; + case b3GJK::eStatus::Failed: + results.status = sResults::GJK_Failed; + break; default: - { - } + { + } } - return(false); + return (false); } - #if 0 // b3Scalar b3GjkEpaSolver2::SignedDistance(const b3Vector3& position, @@ -994,8 +1043,7 @@ bool b3GjkEpaSolver2::SignedDistance(const btConvexShape* shape0, } #endif - -/* Symbols cleanup */ +/* Symbols cleanup */ #undef GJK_MAX_ITERATIONS #undef GJK_ACCURACY diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h index 976238a04c..7db32c6309 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h @@ -29,40 +29,39 @@ GJK-EPA collision solver by Nathanael Presson, 2008 #include "Bullet3Common/b3Transform.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" - ///btGjkEpaSolver contributed under zlib by Nathanael Presson -struct b3GjkEpaSolver2 +struct b3GjkEpaSolver2 { -struct sResults + struct sResults { - enum eStatus + enum eStatus { - Separated, /* Shapes doesnt penetrate */ - Penetrating, /* Shapes are penetrating */ - GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ - EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ - } status; - b3Vector3 witnesses[2]; - b3Vector3 normal; - b3Scalar distance; + Separated, /* Shapes doesnt penetrate */ + Penetrating, /* Shapes are penetrating */ + GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ + EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ + } status; + b3Vector3 witnesses[2]; + b3Vector3 normal; + b3Scalar distance; }; -static int StackSizeRequirement(); + static int StackSizeRequirement(); -static bool Distance( const b3Transform& transA, const b3Transform& transB, - const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3Vector3& guess, - sResults& results); + static bool Distance(const b3Transform& transA, const b3Transform& transB, + const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3Vector3& guess, + sResults& results); -static bool Penetration( const b3Transform& transA, const b3Transform& transB, - const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, + static bool Penetration(const b3Transform& transA, const b3Transform& transB, + const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, const b3Vector3& guess, sResults& results, - bool usemargins=true); + bool usemargins = true); #if 0 static b3Scalar SignedDistance( const b3Vector3& position, b3Scalar margin, @@ -74,9 +73,7 @@ static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs const btConvexShape* shape1,const btTransform& wtrs1, const b3Vector3& guess, sResults& results); -#endif - +#endif }; -#endif //B3_GJK_EPA2_H - +#endif //B3_GJK_EPA2_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp index e9e51d5a36..6f2c5251a0 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp @@ -13,50 +13,45 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ - #include "b3OptimizedBvh.h" #include "b3StridingMeshInterface.h" #include "Bullet3Geometry/b3AabbUtil.h" - b3OptimizedBvh::b3OptimizedBvh() -{ +{ } b3OptimizedBvh::~b3OptimizedBvh() { } - void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax) { m_useQuantization = useQuantizedAabbCompression; - // NodeArray triangleNodes; - struct NodeTriangleCallback : public b3InternalTriangleIndexCallback + struct NodeTriangleCallback : public b3InternalTriangleIndexCallback { - - NodeArray& m_triangleNodes; + NodeArray& m_triangleNodes; NodeTriangleCallback& operator=(NodeTriangleCallback& other) { m_triangleNodes.copyFromArray(other.m_triangleNodes); return *this; } - - NodeTriangleCallback(NodeArray& triangleNodes) - :m_triangleNodes(triangleNodes) + + NodeTriangleCallback(NodeArray& triangleNodes) + : m_triangleNodes(triangleNodes) { } - virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) + virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) { b3OptimizedBvhNode node; - b3Vector3 aabbMin,aabbMax; - aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); - aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); + b3Vector3 aabbMin, aabbMax; + aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); + aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); aabbMin.setMin(triangle[0]); aabbMax.setMax(triangle[0]); aabbMin.setMin(triangle[1]); @@ -69,17 +64,17 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized node.m_aabbMaxOrg = aabbMax; node.m_escapeIndex = -1; - + //for child nodes node.m_subPart = partId; node.m_triangleIndex = triangleIndex; m_triangleNodes.push_back(node); } }; - struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback + struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback { - QuantizedNodeArray& m_triangleNodes; - const b3QuantizedBvh* m_optimizedTree; // for quantization + QuantizedNodeArray& m_triangleNodes; + const b3QuantizedBvh* m_optimizedTree; // for quantization QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other) { @@ -88,23 +83,23 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized return *this; } - QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const b3QuantizedBvh* tree) - :m_triangleNodes(triangleNodes),m_optimizedTree(tree) + QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes, const b3QuantizedBvh* tree) + : m_triangleNodes(triangleNodes), m_optimizedTree(tree) { } - virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) + virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) { // The partId and triangle index must fit in the same (positive) integer - b3Assert(partId < (1<<MAX_NUM_PARTS_IN_BITS)); - b3Assert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS))); + b3Assert(partId < (1 << MAX_NUM_PARTS_IN_BITS)); + b3Assert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS))); //negative indices are reserved for escapeIndex - b3Assert(triangleIndex>=0); + b3Assert(triangleIndex >= 0); b3QuantizedBvhNode node; - b3Vector3 aabbMin,aabbMax; - aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); - aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); + b3Vector3 aabbMin, aabbMax; + aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); + aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); aabbMin.setMin(triangle[0]); aabbMax.setMax(triangle[0]); aabbMin.setMin(triangle[1]); @@ -131,59 +126,52 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized aabbMin.setZ(aabbMin.getZ() - MIN_AABB_HALF_DIMENSION); } - m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0); - m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1); + m_optimizedTree->quantize(&node.m_quantizedAabbMin[0], aabbMin, 0); + m_optimizedTree->quantize(&node.m_quantizedAabbMax[0], aabbMax, 1); - node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; + node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex; m_triangleNodes.push_back(node); } }; - - int numLeafNodes = 0; - if (m_useQuantization) { - //initialize quantization values - setQuantizationValues(bvhAabbMin,bvhAabbMax); + setQuantizationValues(bvhAabbMin, bvhAabbMax); - QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this); + QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes, this); - - triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax); + triangles->InternalProcessAllTriangles(&callback, m_bvhAabbMin, m_bvhAabbMax); //now we have an array of leafnodes in m_leafNodes numLeafNodes = m_quantizedLeafNodes.size(); - - m_quantizedContiguousNodes.resize(2*numLeafNodes); - - - } else + m_quantizedContiguousNodes.resize(2 * numLeafNodes); + } + else { - NodeTriangleCallback callback(m_leafNodes); + NodeTriangleCallback callback(m_leafNodes); - b3Vector3 aabbMin=b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); - b3Vector3 aabbMax=b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); + b3Vector3 aabbMin = b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); + b3Vector3 aabbMax = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); - triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax); + triangles->InternalProcessAllTriangles(&callback, aabbMin, aabbMax); //now we have an array of leafnodes in m_leafNodes numLeafNodes = m_leafNodes.size(); - m_contiguousNodes.resize(2*numLeafNodes); + m_contiguousNodes.resize(2 * numLeafNodes); } m_curNodeIndex = 0; - buildTree(0,numLeafNodes); + buildTree(0, numLeafNodes); ///if the entire tree is small then subtree size, we need to create a header info for the tree - if(m_useQuantization && !m_SubtreeHeaders.size()) + if (m_useQuantization && !m_SubtreeHeaders.size()) { b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]); @@ -199,37 +187,29 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized m_leafNodes.clear(); } - - - -void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax) +void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax) { if (m_useQuantization) { + setQuantizationValues(aabbMin, aabbMax); - setQuantizationValues(aabbMin,aabbMax); - - updateBvhNodes(meshInterface,0,m_curNodeIndex,0); + updateBvhNodes(meshInterface, 0, m_curNodeIndex, 0); ///now update all subtree headers int i; - for (i=0;i<m_SubtreeHeaders.size();i++) + for (i = 0; i < m_SubtreeHeaders.size(); i++) { b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]); } - - } else + } + else { - } } - - - -void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax) +void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax) { //incrementally initialize quantization values b3Assert(m_useQuantization); @@ -244,147 +224,135 @@ void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b ///we should update all quantization values, using updateBvhNodes(meshInterface); ///but we only update chunks that overlap the given aabb - - unsigned short quantizedQueryAabbMin[3]; - unsigned short quantizedQueryAabbMax[3]; - quantize(&quantizedQueryAabbMin[0],aabbMin,0); - quantize(&quantizedQueryAabbMax[0],aabbMax,1); + unsigned short quantizedQueryAabbMin[3]; + unsigned short quantizedQueryAabbMax[3]; + + quantize(&quantizedQueryAabbMin[0], aabbMin, 0); + quantize(&quantizedQueryAabbMax[0], aabbMax, 1); int i; - for (i=0;i<this->m_SubtreeHeaders.size();i++) + for (i = 0; i < this->m_SubtreeHeaders.size(); i++) { b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; //PCK: unsigned instead of bool - unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); + unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax); if (overlap != 0) { - updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i); + updateBvhNodes(meshInterface, subtree.m_rootNodeIndex, subtree.m_rootNodeIndex + subtree.m_subtreeSize, i); subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]); } } - } -void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index) +void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface, int firstNode, int endNode, int index) { (void)index; b3Assert(m_useQuantization); - int curNodeSubPart=-1; + int curNodeSubPart = -1; //get access info to trianglemesh data - const unsigned char *vertexbase = 0; - int numverts = 0; - PHY_ScalarType type = PHY_INTEGER; - int stride = 0; - const unsigned char *indexbase = 0; - int indexstride = 0; - int numfaces = 0; - PHY_ScalarType indicestype = PHY_INTEGER; - - b3Vector3 triangleVerts[3]; - b3Vector3 aabbMin,aabbMax; - const b3Vector3& meshScaling = meshInterface->getScaling(); - - int i; - for (i=endNode-1;i>=firstNode;i--) + const unsigned char* vertexbase = 0; + int numverts = 0; + PHY_ScalarType type = PHY_INTEGER; + int stride = 0; + const unsigned char* indexbase = 0; + int indexstride = 0; + int numfaces = 0; + PHY_ScalarType indicestype = PHY_INTEGER; + + b3Vector3 triangleVerts[3]; + b3Vector3 aabbMin, aabbMax; + const b3Vector3& meshScaling = meshInterface->getScaling(); + + int i; + for (i = endNode - 1; i >= firstNode; i--) + { + b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i]; + if (curNode.isLeafNode()) { + //recalc aabb from triangle data + int nodeSubPart = curNode.getPartId(); + int nodeTriangleIndex = curNode.getTriangleIndex(); + if (nodeSubPart != curNodeSubPart) + { + if (curNodeSubPart >= 0) + meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); + meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, nodeSubPart); + curNodeSubPart = nodeSubPart; + b3Assert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT); + } + //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts, - b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i]; - if (curNode.isLeafNode()) + unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride); + + for (int j = 2; j >= 0; j--) { - //recalc aabb from triangle data - int nodeSubPart = curNode.getPartId(); - int nodeTriangleIndex = curNode.getTriangleIndex(); - if (nodeSubPart != curNodeSubPart) + int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j]; + if (type == PHY_FLOAT) { - if (curNodeSubPart >= 0) - meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); - meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart); - - curNodeSubPart = nodeSubPart; - b3Assert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); + float* graphicsbase = (float*)(vertexbase + graphicsindex * stride); + triangleVerts[j] = b3MakeVector3( + graphicsbase[0] * meshScaling.getX(), + graphicsbase[1] * meshScaling.getY(), + graphicsbase[2] * meshScaling.getZ()); } - //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts, - - unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); - - - for (int j=2;j>=0;j--) + else { - - int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; - if (type == PHY_FLOAT) - { - float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); - triangleVerts[j] = b3MakeVector3( - graphicsbase[0]*meshScaling.getX(), - graphicsbase[1]*meshScaling.getY(), - graphicsbase[2]*meshScaling.getZ()); - } - else - { - double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); - triangleVerts[j] = b3MakeVector3( b3Scalar(graphicsbase[0]*meshScaling.getX()), b3Scalar(graphicsbase[1]*meshScaling.getY()), b3Scalar(graphicsbase[2]*meshScaling.getZ())); - } + double* graphicsbase = (double*)(vertexbase + graphicsindex * stride); + triangleVerts[j] = b3MakeVector3(b3Scalar(graphicsbase[0] * meshScaling.getX()), b3Scalar(graphicsbase[1] * meshScaling.getY()), b3Scalar(graphicsbase[2] * meshScaling.getZ())); } + } + aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); + aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); + aabbMin.setMin(triangleVerts[0]); + aabbMax.setMax(triangleVerts[0]); + aabbMin.setMin(triangleVerts[1]); + aabbMax.setMax(triangleVerts[1]); + aabbMin.setMin(triangleVerts[2]); + aabbMax.setMax(triangleVerts[2]); + + quantize(&curNode.m_quantizedAabbMin[0], aabbMin, 0); + quantize(&curNode.m_quantizedAabbMax[0], aabbMax, 1); + } + else + { + //combine aabb from both children - - aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); - aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); - aabbMin.setMin(triangleVerts[0]); - aabbMax.setMax(triangleVerts[0]); - aabbMin.setMin(triangleVerts[1]); - aabbMax.setMax(triangleVerts[1]); - aabbMin.setMin(triangleVerts[2]); - aabbMax.setMax(triangleVerts[2]); - - quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0); - quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1); - - } else - { - //combine aabb from both children + b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i + 1]; - b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1]; - - b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] : - &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()]; - + b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i + 2] : &m_quantizedContiguousNodes[i + 1 + leftChildNode->getEscapeIndex()]; + { + for (int i = 0; i < 3; i++) { - for (int i=0;i<3;i++) - { - curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i]; - if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i]) - curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i]; - - curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i]; - if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i]) - curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i]; - } + curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i]; + if (curNode.m_quantizedAabbMin[i] > rightChildNode->m_quantizedAabbMin[i]) + curNode.m_quantizedAabbMin[i] = rightChildNode->m_quantizedAabbMin[i]; + + curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i]; + if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i]) + curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i]; } } - } + } - if (curNodeSubPart >= 0) - meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); - - + if (curNodeSubPart >= 0) + meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); } ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' -b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) +b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) { - b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian); - + b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer, i_dataBufferSize, i_swapEndian); + //we don't add additional data so just do a static upcast return static_cast<b3OptimizedBvh*>(bvh); } diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h index 0272ef83bf..1286552939 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h @@ -22,44 +22,35 @@ subject to the following restrictions: class b3StridingMeshInterface; - ///The b3OptimizedBvh extends the b3QuantizedBvh to create AABB tree for triangle meshes, through the b3StridingMeshInterface. -B3_ATTRIBUTE_ALIGNED16(class) b3OptimizedBvh : public b3QuantizedBvh +B3_ATTRIBUTE_ALIGNED16(class) +b3OptimizedBvh : public b3QuantizedBvh { - public: B3_DECLARE_ALIGNED_ALLOCATOR(); protected: - public: - b3OptimizedBvh(); virtual ~b3OptimizedBvh(); - void build(b3StridingMeshInterface* triangles,bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax); + void build(b3StridingMeshInterface * triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax); - void refit(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin,const b3Vector3& aabbMax); + void refit(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax); - void refitPartial(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin, const b3Vector3& aabbMax); + void refitPartial(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax); - void updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index); + void updateBvhNodes(b3StridingMeshInterface * meshInterface, int firstNode, int endNode, int index); /// Data buffer MUST be 16 byte aligned - virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const + virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const { - return b3QuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian); - + return b3QuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian); } ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' - static b3OptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); - - + static b3OptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); }; - -#endif //B3_OPTIMIZED_BVH_H - - +#endif //B3_OPTIMIZED_BVH_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp index 52027e1118..9a448495f3 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp @@ -17,46 +17,40 @@ subject to the following restrictions: #include "Bullet3Geometry/b3AabbUtil.h" - #define RAYAABB2 -b3QuantizedBvh::b3QuantizedBvh() : - m_bulletVersion(B3_BULLET_VERSION), - m_useQuantization(false), - m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY) - //m_traversalMode(TRAVERSAL_STACKLESS) - //m_traversalMode(TRAVERSAL_RECURSIVE) - ,m_subtreeHeaderCount(0) //PCK: add this line +b3QuantizedBvh::b3QuantizedBvh() : m_bulletVersion(B3_BULLET_VERSION), + m_useQuantization(false), + m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY) + //m_traversalMode(TRAVERSAL_STACKLESS) + //m_traversalMode(TRAVERSAL_RECURSIVE) + , + m_subtreeHeaderCount(0) //PCK: add this line { - m_bvhAabbMin.setValue(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY); - m_bvhAabbMax.setValue(B3_INFINITY,B3_INFINITY,B3_INFINITY); + m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY); + m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY); } - - - - void b3QuantizedBvh::buildInternal() { ///assumes that caller filled in the m_quantizedLeafNodes m_useQuantization = true; int numLeafNodes = 0; - + if (m_useQuantization) { //now we have an array of leafnodes in m_leafNodes numLeafNodes = m_quantizedLeafNodes.size(); - m_quantizedContiguousNodes.resize(2*numLeafNodes); - + m_quantizedContiguousNodes.resize(2 * numLeafNodes); } m_curNodeIndex = 0; - buildTree(0,numLeafNodes); + buildTree(0, numLeafNodes); ///if the entire tree is small then subtree size, we need to create a header info for the tree - if(m_useQuantization && !m_SubtreeHeaders.size()) + if (m_useQuantization && !m_SubtreeHeaders.size()) { b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]); @@ -72,35 +66,27 @@ void b3QuantizedBvh::buildInternal() m_leafNodes.clear(); } - - ///just for debugging, to visualize the individual patches/subtrees #ifdef DEBUG_PATCH_COLORS -b3Vector3 color[4]= -{ - b3Vector3(1,0,0), - b3Vector3(0,1,0), - b3Vector3(0,0,1), - b3Vector3(0,1,1) -}; -#endif //DEBUG_PATCH_COLORS - - +b3Vector3 color[4] = + { + b3Vector3(1, 0, 0), + b3Vector3(0, 1, 0), + b3Vector3(0, 0, 1), + b3Vector3(0, 1, 1)}; +#endif //DEBUG_PATCH_COLORS -void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin) +void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin) { //enlarge the AABB to avoid division by zero when initializing the quantization values - b3Vector3 clampValue =b3MakeVector3(quantizationMargin,quantizationMargin,quantizationMargin); + b3Vector3 clampValue = b3MakeVector3(quantizationMargin, quantizationMargin, quantizationMargin); m_bvhAabbMin = bvhAabbMin - clampValue; m_bvhAabbMax = bvhAabbMax + clampValue; b3Vector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin; - m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0),b3Scalar(65533.0),b3Scalar(65533.0)) / aabbSize; + m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0), b3Scalar(65533.0), b3Scalar(65533.0)) / aabbSize; m_useQuantization = true; } - - - b3QuantizedBvh::~b3QuantizedBvh() { } @@ -108,104 +94,100 @@ b3QuantizedBvh::~b3QuantizedBvh() #ifdef DEBUG_TREE_BUILDING int gStackDepth = 0; int gMaxStackDepth = 0; -#endif //DEBUG_TREE_BUILDING +#endif //DEBUG_TREE_BUILDING -void b3QuantizedBvh::buildTree (int startIndex,int endIndex) +void b3QuantizedBvh::buildTree(int startIndex, int endIndex) { #ifdef DEBUG_TREE_BUILDING gStackDepth++; if (gStackDepth > gMaxStackDepth) gMaxStackDepth = gStackDepth; -#endif //DEBUG_TREE_BUILDING - +#endif //DEBUG_TREE_BUILDING int splitAxis, splitIndex, i; - int numIndices =endIndex-startIndex; + int numIndices = endIndex - startIndex; int curIndex = m_curNodeIndex; - b3Assert(numIndices>0); + b3Assert(numIndices > 0); - if (numIndices==1) + if (numIndices == 1) { #ifdef DEBUG_TREE_BUILDING gStackDepth--; -#endif //DEBUG_TREE_BUILDING - - assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex); +#endif //DEBUG_TREE_BUILDING + + assignInternalNodeFromLeafNode(m_curNodeIndex, startIndex); m_curNodeIndex++; - return; + return; } //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. - - splitAxis = calcSplittingAxis(startIndex,endIndex); - splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis); + splitAxis = calcSplittingAxis(startIndex, endIndex); + + splitIndex = sortAndCalcSplittingIndex(startIndex, endIndex, splitAxis); int internalNodeIndex = m_curNodeIndex; - + //set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value. //the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values - setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization - setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization - - - for (i=startIndex;i<endIndex;i++) + setInternalNodeAabbMin(m_curNodeIndex, m_bvhAabbMax); //can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization + setInternalNodeAabbMax(m_curNodeIndex, m_bvhAabbMin); //can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization + + for (i = startIndex; i < endIndex; i++) { - mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i)); + mergeInternalNodeAabb(m_curNodeIndex, getAabbMin(i), getAabbMax(i)); } m_curNodeIndex++; - //internalNode->m_escapeIndex; - + int leftChildNodexIndex = m_curNodeIndex; //build left child tree - buildTree(startIndex,splitIndex); + buildTree(startIndex, splitIndex); int rightChildNodexIndex = m_curNodeIndex; //build right child tree - buildTree(splitIndex,endIndex); + buildTree(splitIndex, endIndex); #ifdef DEBUG_TREE_BUILDING gStackDepth--; -#endif //DEBUG_TREE_BUILDING +#endif //DEBUG_TREE_BUILDING int escapeIndex = m_curNodeIndex - curIndex; if (m_useQuantization) { //escapeIndex is the number of nodes of this subtree - const int sizeQuantizedNode =sizeof(b3QuantizedBvhNode); + const int sizeQuantizedNode = sizeof(b3QuantizedBvhNode); const int treeSizeInBytes = escapeIndex * sizeQuantizedNode; if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES) { - updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex); + updateSubtreeHeaders(leftChildNodexIndex, rightChildNodexIndex); } - } else + } + else { - } - setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex); - + setInternalNodeEscapeIndex(internalNodeIndex, escapeIndex); } -void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex) +void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex) { b3Assert(m_useQuantization); b3QuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex]; int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex(); - int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode)); - + int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode)); + b3QuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex]; int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex(); - int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode)); + int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode)); - if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) + if (leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) { b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(leftChildNode); @@ -213,7 +195,7 @@ void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild subtree.m_subtreeSize = leftSubTreeSize; } - if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) + if (rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) { b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(rightChildNode); @@ -225,32 +207,31 @@ void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild m_subtreeHeaderCount = m_SubtreeHeaders.size(); } - -int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis) +int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis) { int i; - int splitIndex =startIndex; + int splitIndex = startIndex; int numIndices = endIndex - startIndex; b3Scalar splitValue; - b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); - for (i=startIndex;i<endIndex;i++) + b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); + for (i = startIndex; i < endIndex; i++) { - b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i)); - means+=center; + b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i)); + means += center; } - means *= (b3Scalar(1.)/(b3Scalar)numIndices); - + means *= (b3Scalar(1.) / (b3Scalar)numIndices); + splitValue = means[splitAxis]; - + //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'. - for (i=startIndex;i<endIndex;i++) + for (i = startIndex; i < endIndex; i++) { - b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i)); + b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i)); if (center[splitAxis] > splitValue) { //swap - swapLeafNodes(i,splitIndex); + swapLeafNodes(i, splitIndex); splitIndex++; } } @@ -260,56 +241,53 @@ int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int sp //unbalanced1 is unsafe: it can cause stack overflows //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); - //unbalanced2 should work too: always use center (perfect balanced trees) + //unbalanced2 should work too: always use center (perfect balanced trees) //bool unbalanced2 = true; //this should be safe too: - int rangeBalancedIndices = numIndices/3; - bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); - + int rangeBalancedIndices = numIndices / 3; + bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices))); + if (unbalanced) { - splitIndex = startIndex+ (numIndices>>1); + splitIndex = startIndex + (numIndices >> 1); } - bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex)); + bool unbal = (splitIndex == startIndex) || (splitIndex == (endIndex)); (void)unbal; b3Assert(!unbal); return splitIndex; } - -int b3QuantizedBvh::calcSplittingAxis(int startIndex,int endIndex) +int b3QuantizedBvh::calcSplittingAxis(int startIndex, int endIndex) { int i; - b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); - b3Vector3 variance=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); - int numIndices = endIndex-startIndex; + b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); + b3Vector3 variance = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); + int numIndices = endIndex - startIndex; - for (i=startIndex;i<endIndex;i++) + for (i = startIndex; i < endIndex; i++) { - b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i)); - means+=center; + b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i)); + means += center; } - means *= (b3Scalar(1.)/(b3Scalar)numIndices); - - for (i=startIndex;i<endIndex;i++) + means *= (b3Scalar(1.) / (b3Scalar)numIndices); + + for (i = startIndex; i < endIndex; i++) { - b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i)); - b3Vector3 diff2 = center-means; + b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i)); + b3Vector3 diff2 = center - means; diff2 = diff2 * diff2; variance += diff2; } - variance *= (b3Scalar(1.)/ ((b3Scalar)numIndices-1) ); - + variance *= (b3Scalar(1.) / ((b3Scalar)numIndices - 1)); + return variance.maxAxis(); } - - -void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const +void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const { //either choose recursive traversal (walkTree) or stackless (walkStacklessTree) @@ -318,38 +296,37 @@ void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallb ///quantize query AABB unsigned short int quantizedQueryAabbMin[3]; unsigned short int quantizedQueryAabbMax[3]; - quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0); - quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1); + quantizeWithClamp(quantizedQueryAabbMin, aabbMin, 0); + quantizeWithClamp(quantizedQueryAabbMax, aabbMax, 1); switch (m_traversalMode) { - case TRAVERSAL_STACKLESS: - walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex); - break; - case TRAVERSAL_STACKLESS_CACHE_FRIENDLY: - walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); - break; - case TRAVERSAL_RECURSIVE: + case TRAVERSAL_STACKLESS: + walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, 0, m_curNodeIndex); + break; + case TRAVERSAL_STACKLESS_CACHE_FRIENDLY: + walkStacklessQuantizedTreeCacheFriendly(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax); + break; + case TRAVERSAL_RECURSIVE: { const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0]; - walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); + walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax); } break; - default: - //unsupported - b3Assert(0); + default: + //unsupported + b3Assert(0); } - } else + } + else { - walkStacklessTree(nodeCallback,aabbMin,aabbMax); + walkStacklessTree(nodeCallback, aabbMin, aabbMax); } } - static int b3s_maxIterations = 0; - -void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const +void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const { b3Assert(!m_useQuantization); @@ -363,24 +340,25 @@ void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const while (curIndex < m_curNodeIndex) { //catch bugs in tree data - b3Assert (walkIterations < m_curNodeIndex); + b3Assert(walkIterations < m_curNodeIndex); walkIterations++; - aabbOverlap = b3TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg); + aabbOverlap = b3TestAabbAgainstAabb2(aabbMin, aabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg); isLeafNode = rootNode->m_escapeIndex == -1; - + //PCK: unsigned instead of bool if (isLeafNode && (aabbOverlap != 0)) { - nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex); - } - + nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex); + } + //PCK: unsigned instead of bool if ((aabbOverlap != 0) || isLeafNode) { rootNode++; curIndex++; - } else + } + else { escapeIndex = rootNode->m_escapeIndex; rootNode += escapeIndex; @@ -389,7 +367,6 @@ void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const } if (b3s_maxIterations < walkIterations) b3s_maxIterations = walkIterations; - } /* @@ -413,39 +390,38 @@ void b3QuantizedBvh::walkTree(b3OptimizedBvhNode* rootNode,b3NodeOverlapCallback } */ -void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const +void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const { b3Assert(m_useQuantization); - + bool isLeafNode; //PCK: unsigned instead of bool unsigned aabbOverlap; //PCK: unsigned instead of bool - aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax); + aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, currentNode->m_quantizedAabbMin, currentNode->m_quantizedAabbMax); isLeafNode = currentNode->isLeafNode(); - + //PCK: unsigned instead of bool if (aabbOverlap != 0) { if (isLeafNode) { - nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex()); - } else + nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); + } + else { //process left and right children - const b3QuantizedBvhNode* leftChildNode = currentNode+1; - walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); + const b3QuantizedBvhNode* leftChildNode = currentNode + 1; + walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax); - const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex(); - walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); + const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode + 1 : leftChildNode + leftChildNode->getEscapeIndex(); + walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax); } - } + } } - - -void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const +void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const { b3Assert(!m_useQuantization); @@ -454,11 +430,11 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall int walkIterations = 0; bool isLeafNode; //PCK: unsigned instead of bool - unsigned aabbOverlap=0; - unsigned rayBoxOverlap=0; + unsigned aabbOverlap = 0; + unsigned rayBoxOverlap = 0; b3Scalar lambda_max = 1.0; - - /* Quick pruning by quantized box */ + + /* Quick pruning by quantized box */ b3Vector3 rayAabbMin = raySource; b3Vector3 rayAabbMax = raySource; rayAabbMin.setMin(rayTarget); @@ -469,15 +445,15 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall rayAabbMax += aabbMax; #ifdef RAYAABB2 - b3Vector3 rayDir = (rayTarget-raySource); - rayDir.normalize (); - lambda_max = rayDir.dot(rayTarget-raySource); + b3Vector3 rayDir = (rayTarget - raySource); + rayDir.normalize(); + lambda_max = rayDir.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 b3Vector3 rayDirectionInverse; rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0]; rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1]; rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2]; - unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0}; + unsigned int sign[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0}; #endif b3Vector3 bounds[2]; @@ -486,7 +462,7 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall { b3Scalar param = 1.0; //catch bugs in tree data - b3Assert (walkIterations < m_curNodeIndex); + b3Assert(walkIterations < m_curNodeIndex); walkIterations++; @@ -496,34 +472,35 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall bounds[0] -= aabbMax; bounds[1] -= aabbMin; - aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg); + aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg); //perhaps profile if it is worth doing the aabbOverlap test first #ifdef RAYAABB2 - ///careful with this check: need to check division by zero (above) and fix the unQuantize method - ///thanks Joerg/hiker for the reproduction case! - ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 - rayBoxOverlap = aabbOverlap ? b3RayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false; + ///careful with this check: need to check division by zero (above) and fix the unQuantize method + ///thanks Joerg/hiker for the reproduction case! + ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 + rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false; #else b3Vector3 normal; - rayBoxOverlap = b3RayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal); + rayBoxOverlap = b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); #endif isLeafNode = rootNode->m_escapeIndex == -1; - + //PCK: unsigned instead of bool if (isLeafNode && (rayBoxOverlap != 0)) { - nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex); - } - + nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex); + } + //PCK: unsigned instead of bool if ((rayBoxOverlap != 0) || isLeafNode) { rootNode++; curIndex++; - } else + } + else { escapeIndex = rootNode->m_escapeIndex; rootNode += escapeIndex; @@ -532,15 +509,12 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall } if (b3s_maxIterations < walkIterations) b3s_maxIterations = walkIterations; - } - - -void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const +void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const { b3Assert(m_useQuantization); - + int curIndex = startNodeIndex; int walkIterations = 0; int subTreeSize = endNodeIndex - startNodeIndex; @@ -548,7 +522,7 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; int escapeIndex; - + bool isLeafNode; //PCK: unsigned instead of bool unsigned boxBoxOverlap = 0; @@ -557,14 +531,14 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* b3Scalar lambda_max = 1.0; #ifdef RAYAABB2 - b3Vector3 rayDirection = (rayTarget-raySource); - rayDirection.normalize (); - lambda_max = rayDirection.dot(rayTarget-raySource); + b3Vector3 rayDirection = (rayTarget - raySource); + rayDirection.normalize(); + lambda_max = rayDirection.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 rayDirection[0] = rayDirection[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[0]; rayDirection[1] = rayDirection[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[1]; rayDirection[2] = rayDirection[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[2]; - unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0}; + unsigned int sign[3] = {rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0}; #endif /* Quick pruning by quantized box */ @@ -579,37 +553,36 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* unsigned short int quantizedQueryAabbMin[3]; unsigned short int quantizedQueryAabbMax[3]; - quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0); - quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1); + quantizeWithClamp(quantizedQueryAabbMin, rayAabbMin, 0); + quantizeWithClamp(quantizedQueryAabbMax, rayAabbMax, 1); while (curIndex < endNodeIndex) { - //#define VISUALLY_ANALYZE_BVH 1 #ifdef VISUALLY_ANALYZE_BVH //some code snippet to debugDraw aabb, to visually analyze bvh structure static int drawPatch = 0; //need some global access to a debugDrawer extern b3IDebugDraw* debugDrawerPtr; - if (curIndex==drawPatch) + if (curIndex == drawPatch) { - b3Vector3 aabbMin,aabbMax; + b3Vector3 aabbMin, aabbMax; aabbMin = unQuantize(rootNode->m_quantizedAabbMin); aabbMax = unQuantize(rootNode->m_quantizedAabbMax); - b3Vector3 color(1,0,0); - debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); + b3Vector3 color(1, 0, 0); + debugDrawerPtr->drawAabb(aabbMin, aabbMax, color); } -#endif//VISUALLY_ANALYZE_BVH +#endif //VISUALLY_ANALYZE_BVH //catch bugs in tree data - b3Assert (walkIterations < subTreeSize); + b3Assert(walkIterations < subTreeSize); walkIterations++; //PCK: unsigned instead of bool // only interested if this is closer than any previous hit b3Scalar param = 1.0; rayBoxOverlap = 0; - boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); + boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax); isLeafNode = rootNode->isLeafNode(); if (boxBoxOverlap) { @@ -634,24 +607,25 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 //B3_PROFILE("b3RayAabb2"); - rayBoxOverlap = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); - + rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); + #else - rayBoxOverlap = true;//b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); + rayBoxOverlap = true; //b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); #endif } - + if (isLeafNode && rayBoxOverlap) { - nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex()); + nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); } - + //PCK: unsigned instead of bool if ((rayBoxOverlap != 0) || isLeafNode) { rootNode++; curIndex++; - } else + } + else { escapeIndex = rootNode->getEscapeIndex(); rootNode += escapeIndex; @@ -660,13 +634,12 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* } if (b3s_maxIterations < walkIterations) b3s_maxIterations = walkIterations; - } -void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const +void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const { b3Assert(m_useQuantization); - + int curIndex = startNodeIndex; int walkIterations = 0; int subTreeSize = endNodeIndex - startNodeIndex; @@ -674,49 +647,49 @@ void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallb const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; int escapeIndex; - + bool isLeafNode; //PCK: unsigned instead of bool unsigned aabbOverlap; while (curIndex < endNodeIndex) { - //#define VISUALLY_ANALYZE_BVH 1 #ifdef VISUALLY_ANALYZE_BVH //some code snippet to debugDraw aabb, to visually analyze bvh structure static int drawPatch = 0; //need some global access to a debugDrawer extern b3IDebugDraw* debugDrawerPtr; - if (curIndex==drawPatch) + if (curIndex == drawPatch) { - b3Vector3 aabbMin,aabbMax; + b3Vector3 aabbMin, aabbMax; aabbMin = unQuantize(rootNode->m_quantizedAabbMin); aabbMax = unQuantize(rootNode->m_quantizedAabbMax); - b3Vector3 color(1,0,0); - debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); + b3Vector3 color(1, 0, 0); + debugDrawerPtr->drawAabb(aabbMin, aabbMax, color); } -#endif//VISUALLY_ANALYZE_BVH +#endif //VISUALLY_ANALYZE_BVH //catch bugs in tree data - b3Assert (walkIterations < subTreeSize); + b3Assert(walkIterations < subTreeSize); walkIterations++; //PCK: unsigned instead of bool - aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); + aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax); isLeafNode = rootNode->isLeafNode(); - + if (isLeafNode && aabbOverlap) { - nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex()); - } - + nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); + } + //PCK: unsigned instead of bool if ((aabbOverlap != 0) || isLeafNode) { rootNode++; curIndex++; - } else + } + else { escapeIndex = rootNode->getEscapeIndex(); rootNode += escapeIndex; @@ -725,40 +698,36 @@ void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallb } if (b3s_maxIterations < walkIterations) b3s_maxIterations = walkIterations; - } //This traversal can be called from Playstation 3 SPU -void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const +void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const { b3Assert(m_useQuantization); int i; - - for (i=0;i<this->m_SubtreeHeaders.size();i++) + for (i = 0; i < this->m_SubtreeHeaders.size(); i++) { const b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; //PCK: unsigned instead of bool - unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); + unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax); if (overlap != 0) { - walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax, - subtree.m_rootNodeIndex, - subtree.m_rootNodeIndex+subtree.m_subtreeSize); + walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, + subtree.m_rootNodeIndex, + subtree.m_rootNodeIndex + subtree.m_subtreeSize); } } } - -void b3QuantizedBvh::reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const +void b3QuantizedBvh::reportRayOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const { - reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,b3MakeVector3(0,0,0),b3MakeVector3(0,0,0)); + reportBoxCastOverlappingNodex(nodeCallback, raySource, rayTarget, b3MakeVector3(0, 0, 0), b3MakeVector3(0, 0, 0)); } - -void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const +void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const { //always use stackless @@ -782,31 +751,31 @@ void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCa reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax); } */ - } - -void b3QuantizedBvh::swapLeafNodes(int i,int splitIndex) +void b3QuantizedBvh::swapLeafNodes(int i, int splitIndex) { if (m_useQuantization) { - b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i]; - m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex]; - m_quantizedLeafNodes[splitIndex] = tmp; - } else + b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i]; + m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex]; + m_quantizedLeafNodes[splitIndex] = tmp; + } + else { - b3OptimizedBvhNode tmp = m_leafNodes[i]; - m_leafNodes[i] = m_leafNodes[splitIndex]; - m_leafNodes[splitIndex] = tmp; + b3OptimizedBvhNode tmp = m_leafNodes[i]; + m_leafNodes[i] = m_leafNodes[splitIndex]; + m_leafNodes[splitIndex] = tmp; } } -void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex) +void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex) { if (m_useQuantization) { m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex]; - } else + } + else { m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex]; } @@ -823,11 +792,10 @@ static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1; static const unsigned BVH_ALIGNMENT_BLOCKS = 2; #endif - unsigned int b3QuantizedBvh::getAlignmentSerializationPadding() { // I changed this to 0 since the extra padding is not needed or used. - return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT; + return 0; //BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT; } unsigned b3QuantizedBvh::calculateSerializeBufferSize() const @@ -841,12 +809,12 @@ unsigned b3QuantizedBvh::calculateSerializeBufferSize() const return baseSize + m_curNodeIndex * sizeof(b3OptimizedBvhNode); } -bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const +bool b3QuantizedBvh::serialize(void* o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const { b3Assert(m_subtreeHeaderCount == m_SubtreeHeaders.size()); m_subtreeHeaderCount = m_SubtreeHeaders.size(); -/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) + /* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) { ///check alignedment for buffer? b3Assert(0); @@ -854,7 +822,7 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe } */ - b3QuantizedBvh *targetBvh = (b3QuantizedBvh *)o_alignedDataBuffer; + b3QuantizedBvh* targetBvh = (b3QuantizedBvh*)o_alignedDataBuffer; // construct the class so the virtual function table, etc will be set up // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor @@ -864,10 +832,9 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe { targetBvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(m_curNodeIndex)); - - b3SwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin); - b3SwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax); - b3SwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization); + b3SwapVector3Endian(m_bvhAabbMin, targetBvh->m_bvhAabbMin); + b3SwapVector3Endian(m_bvhAabbMax, targetBvh->m_bvhAabbMax); + b3SwapVector3Endian(m_bvhQuantization, targetBvh->m_bvhQuantization); targetBvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(m_traversalMode); targetBvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(m_subtreeHeaderCount)); @@ -884,12 +851,12 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe targetBvh->m_useQuantization = m_useQuantization; - unsigned char *nodeData = (unsigned char *)targetBvh; + unsigned char* nodeData = (unsigned char*)targetBvh; nodeData += sizeof(b3QuantizedBvh); - - unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + + unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; nodeData += sizeToAdd; - + int nodeCount = m_curNodeIndex; if (m_useQuantization) @@ -915,7 +882,6 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe { for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) { - targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]; targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]; targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]; @@ -925,8 +891,6 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]; targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex; - - } } nodeData += sizeof(b3QuantizedBvhNode) * nodeCount; @@ -972,7 +936,7 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0); } - sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; nodeData += sizeToAdd; // Now serialize the subtree headers @@ -1027,14 +991,13 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe return true; } -b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) +b3QuantizedBvh* b3QuantizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) { - - if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) + if (i_alignedDataBuffer == NULL) // || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) { return NULL; } - b3QuantizedBvh *bvh = (b3QuantizedBvh *)i_alignedDataBuffer; + b3QuantizedBvh* bvh = (b3QuantizedBvh*)i_alignedDataBuffer; if (i_swapEndian) { @@ -1056,12 +1019,12 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un return NULL; } - unsigned char *nodeData = (unsigned char *)bvh; + unsigned char* nodeData = (unsigned char*)bvh; nodeData += sizeof(b3QuantizedBvh); - - unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + + unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; nodeData += sizeToAdd; - + int nodeCount = bvh->m_curNodeIndex; // Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor @@ -1099,7 +1062,7 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un { b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg); b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg); - + bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex)); bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart)); bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex)); @@ -1108,7 +1071,7 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un nodeData += sizeof(b3OptimizedBvhNode) * nodeCount; } - sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; nodeData += sizeToAdd; // Now serialize the subtree headers @@ -1134,13 +1097,11 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un } // Constructor that prevents b3Vector3's default constructor from being called -b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh &self, bool /* ownsMemory */) : -m_bvhAabbMin(self.m_bvhAabbMin), -m_bvhAabbMax(self.m_bvhAabbMax), -m_bvhQuantization(self.m_bvhQuantization), -m_bulletVersion(B3_BULLET_VERSION) +b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh& self, bool /* ownsMemory */) : m_bvhAabbMin(self.m_bvhAabbMin), + m_bvhAabbMax(self.m_bvhAabbMax), + m_bvhQuantization(self.m_bvhQuantization), + m_bulletVersion(B3_BULLET_VERSION) { - } void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData) @@ -1150,8 +1111,8 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization); m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex; - m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0; - + m_useQuantization = quantizedBvhFloatData.m_useQuantization != 0; + { int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes; m_contiguousNodes.resize(numElem); @@ -1160,7 +1121,7 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB { b3OptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr; - for (int i=0;i<numElem;i++,memPtr++) + for (int i = 0; i < numElem; i++, memPtr++) { m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg); m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg); @@ -1174,11 +1135,11 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB { int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes; m_quantizedContiguousNodes.resize(numElem); - + if (numElem) { b3QuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr; - for (int i=0;i<numElem;i++,memPtr++) + for (int i = 0; i < numElem; i++, memPtr++) { m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex; m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0]; @@ -1192,16 +1153,16 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB } m_traversalMode = b3TraversalMode(quantizedBvhFloatData.m_traversalMode); - + { int numElem = quantizedBvhFloatData.m_numSubtreeHeaders; m_SubtreeHeaders.resize(numElem); if (numElem) { b3BvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr; - for (int i=0;i<numElem;i++,memPtr++) + for (int i = 0; i < numElem; i++, memPtr++) { - m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ; + m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0]; m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1]; m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2]; m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0]; @@ -1221,8 +1182,8 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization); m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex; - m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0; - + m_useQuantization = quantizedBvhDoubleData.m_useQuantization != 0; + { int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes; m_contiguousNodes.resize(numElem); @@ -1231,7 +1192,7 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize { b3OptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr; - for (int i=0;i<numElem;i++,memPtr++) + for (int i = 0; i < numElem; i++, memPtr++) { m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg); m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg); @@ -1245,11 +1206,11 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize { int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes; m_quantizedContiguousNodes.resize(numElem); - + if (numElem) { b3QuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr; - for (int i=0;i<numElem;i++,memPtr++) + for (int i = 0; i < numElem; i++, memPtr++) { m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex; m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0]; @@ -1263,16 +1224,16 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize } m_traversalMode = b3TraversalMode(quantizedBvhDoubleData.m_traversalMode); - + { int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders; m_SubtreeHeaders.resize(numElem); if (numElem) { b3BvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr; - for (int i=0;i<numElem;i++,memPtr++) + for (int i = 0; i < numElem; i++, memPtr++) { - m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ; + m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0]; m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1]; m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2]; m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0]; @@ -1283,19 +1244,11 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize } } } - } - - ///fills the dataBuffer and returns the struct name (and 0 on failure) -const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const +const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const { b3Assert(0); return 0; } - - - - - diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h index 63c523c758..48b41abcad 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h @@ -22,11 +22,11 @@ class b3Serializer; #ifdef DEBUG_CHECK_DEQUANTIZATION #ifdef __SPU__ #define printf spu_printf -#endif //__SPU__ +#endif //__SPU__ #include <stdio.h> #include <stdlib.h> -#endif //DEBUG_CHECK_DEQUANTIZATION +#endif //DEBUG_CHECK_DEQUANTIZATION #include "Bullet3Common/b3Vector3.h" #include "Bullet3Common/b3AlignedAllocator.h" @@ -44,13 +44,10 @@ class b3Serializer; #include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" - - //http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp - //Note: currently we have 16 bytes per quantized node -#define MAX_SUBTREE_SIZE_IN_BYTES 2048 +#define MAX_SUBTREE_SIZE_IN_BYTES 2048 // 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one // actually) triangles each (since the sign bit is reserved @@ -58,7 +55,8 @@ class b3Serializer; ///b3QuantizedBvhNode is a compressed aabb node, 16 bytes. ///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). -B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeData +B3_ATTRIBUTE_ALIGNED16(struct) +b3QuantizedBvhNode : public b3QuantizedBvhNodeData { B3_DECLARE_ALIGNED_ALLOCATOR(); @@ -72,48 +70,48 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeDa b3Assert(!isLeafNode()); return -m_escapeIndexOrTriangleIndex; } - int getTriangleIndex() const + int getTriangleIndex() const { b3Assert(isLeafNode()); - unsigned int x=0; - unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS); + unsigned int x = 0; + unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS); // Get only the lower bits where the triangle index is stored - return (m_escapeIndexOrTriangleIndex&~(y)); + return (m_escapeIndexOrTriangleIndex & ~(y)); } - int getPartId() const + int getPartId() const { b3Assert(isLeafNode()); // Get only the highest bits where the part index is stored - return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); + return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS)); } -} -; +}; /// b3OptimizedBvhNode contains both internal and leaf node information. /// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes. -B3_ATTRIBUTE_ALIGNED16 (struct) b3OptimizedBvhNode +B3_ATTRIBUTE_ALIGNED16(struct) +b3OptimizedBvhNode { B3_DECLARE_ALIGNED_ALLOCATOR(); //32 bytes - b3Vector3 m_aabbMinOrg; - b3Vector3 m_aabbMaxOrg; + b3Vector3 m_aabbMinOrg; + b3Vector3 m_aabbMaxOrg; //4 - int m_escapeIndex; + int m_escapeIndex; //8 //for child nodes - int m_subPart; - int m_triangleIndex; + int m_subPart; + int m_triangleIndex; -//pad the size to 64 bytes - char m_padding[20]; + //pad the size to 64 bytes + char m_padding[20]; }; - ///b3BvhSubtreeInfo provides info to gather a subtree of limited size -B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo : public b3BvhSubtreeInfoData +B3_ATTRIBUTE_ALIGNED16(class) +b3BvhSubtreeInfo : public b3BvhSubtreeInfoData { public: B3_DECLARE_ALIGNED_ALLOCATOR(); @@ -123,8 +121,7 @@ public: //memset(&m_padding[0], 0, sizeof(m_padding)); } - - void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode) + void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode) { m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0]; m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1]; @@ -133,14 +130,12 @@ public: m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1]; m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2]; } -} -; - +}; class b3NodeOverlapCallback { public: - virtual ~b3NodeOverlapCallback() {}; + virtual ~b3NodeOverlapCallback(){}; virtual void processNode(int subPart, int triangleIndex) = 0; }; @@ -148,18 +143,16 @@ public: #include "Bullet3Common/b3AlignedAllocator.h" #include "Bullet3Common/b3AlignedObjectArray.h" - - ///for code readability: -typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray; -typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray; -typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray; - +typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray; +typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray; +typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray; ///The b3QuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU. ///It is used by the b3BvhTriangleMeshShape as midphase ///It is recommended to use quantization for better performance and lower memory requirements. -B3_ATTRIBUTE_ALIGNED16(class) b3QuantizedBvh +B3_ATTRIBUTE_ALIGNED16(class) +b3QuantizedBvh { public: enum b3TraversalMode @@ -169,56 +162,48 @@ public: TRAVERSAL_RECURSIVE }; - - - - b3Vector3 m_bvhAabbMin; - b3Vector3 m_bvhAabbMax; - b3Vector3 m_bvhQuantization; + b3Vector3 m_bvhAabbMin; + b3Vector3 m_bvhAabbMax; + b3Vector3 m_bvhQuantization; protected: - int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess. + int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess. - int m_curNodeIndex; + int m_curNodeIndex; //quantization data - bool m_useQuantization; + bool m_useQuantization; + NodeArray m_leafNodes; + NodeArray m_contiguousNodes; + QuantizedNodeArray m_quantizedLeafNodes; + QuantizedNodeArray m_quantizedContiguousNodes; - - NodeArray m_leafNodes; - NodeArray m_contiguousNodes; - QuantizedNodeArray m_quantizedLeafNodes; - QuantizedNodeArray m_quantizedContiguousNodes; - - b3TraversalMode m_traversalMode; - BvhSubtreeInfoArray m_SubtreeHeaders; + b3TraversalMode m_traversalMode; + BvhSubtreeInfoArray m_SubtreeHeaders; //This is only used for serialization so we don't have to add serialization directly to b3AlignedObjectArray mutable int m_subtreeHeaderCount; - - - - ///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!) ///this might be refactored into a virtual, it is usually not calculated at run-time - void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin) + void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin) { if (m_useQuantization) { - quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0); - } else + quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0], aabbMin, 0); + } + else { m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin; - } } - void setInternalNodeAabbMax(int nodeIndex,const b3Vector3& aabbMax) + void setInternalNodeAabbMax(int nodeIndex, const b3Vector3& aabbMax) { if (m_useQuantization) { - quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1); - } else + quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0], aabbMax, 1); + } + else { m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax; } @@ -232,115 +217,102 @@ protected: } //non-quantized return m_leafNodes[nodeIndex].m_aabbMinOrg; - } b3Vector3 getAabbMax(int nodeIndex) const { if (m_useQuantization) { return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]); - } + } //non-quantized return m_leafNodes[nodeIndex].m_aabbMaxOrg; - } - - void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex) + void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex) { if (m_useQuantization) { m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex; - } + } else { m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex; } - } - void mergeInternalNodeAabb(int nodeIndex,const b3Vector3& newAabbMin,const b3Vector3& newAabbMax) + void mergeInternalNodeAabb(int nodeIndex, const b3Vector3& newAabbMin, const b3Vector3& newAabbMax) { if (m_useQuantization) { unsigned short int quantizedAabbMin[3]; unsigned short int quantizedAabbMax[3]; - quantize(quantizedAabbMin,newAabbMin,0); - quantize(quantizedAabbMax,newAabbMax,1); - for (int i=0;i<3;i++) + quantize(quantizedAabbMin, newAabbMin, 0); + quantize(quantizedAabbMax, newAabbMax, 1); + for (int i = 0; i < 3; i++) { if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i]) m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i]; if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i]) m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i]; - } - } else + } + else { //non-quantized m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin); - m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax); + m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax); } } - void swapLeafNodes(int firstIndex,int secondIndex); + void swapLeafNodes(int firstIndex, int secondIndex); - void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex); + void assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex); protected: + void buildTree(int startIndex, int endIndex); - - - void buildTree (int startIndex,int endIndex); + int calcSplittingAxis(int startIndex, int endIndex); - int calcSplittingAxis(int startIndex,int endIndex); + int sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis); - int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis); - - void walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; + void walkStacklessTree(b3NodeOverlapCallback * nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const; - void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const; - void walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const; - void walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const; + void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const; + void walkStacklessQuantizedTree(b3NodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const; + void walkStacklessTreeAgainstRay(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const; ///tree traversal designed for small-memory processors like PS3 SPU - void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; + void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const; ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; + void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const; ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA,const b3QuantizedBvhNode* treeNodeB,b3NodeOverlapCallback* nodeCallback) const; - - - + void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA, const b3QuantizedBvhNode* treeNodeB, b3NodeOverlapCallback* nodeCallback) const; - void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex); + void updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex); public: - B3_DECLARE_ALIGNED_ALLOCATOR(); b3QuantizedBvh(); virtual ~b3QuantizedBvh(); - ///***************************************** expert/internal use only ************************* - void setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin=b3Scalar(1.0)); - QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; } + void setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin = b3Scalar(1.0)); + QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; } ///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized - void buildInternal(); + void buildInternal(); ///***************************************** expert/internal use only ************************* - void reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; - void reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const; - void reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; + void reportAabbOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const; + void reportRayOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const; + void reportBoxCastOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const; - B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point,int isMax) const + B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point, int isMax) const { - b3Assert(m_useQuantization); b3Assert(point.getX() <= m_bvhAabbMax.getX()); @@ -357,122 +329,114 @@ public: ///@todo: double-check this if (isMax) { - out[0] = (unsigned short) (((unsigned short)(v.getX()+b3Scalar(1.)) | 1)); - out[1] = (unsigned short) (((unsigned short)(v.getY()+b3Scalar(1.)) | 1)); - out[2] = (unsigned short) (((unsigned short)(v.getZ()+b3Scalar(1.)) | 1)); - } else + out[0] = (unsigned short)(((unsigned short)(v.getX() + b3Scalar(1.)) | 1)); + out[1] = (unsigned short)(((unsigned short)(v.getY() + b3Scalar(1.)) | 1)); + out[2] = (unsigned short)(((unsigned short)(v.getZ() + b3Scalar(1.)) | 1)); + } + else { - out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe)); - out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe)); - out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe)); + out[0] = (unsigned short)(((unsigned short)(v.getX()) & 0xfffe)); + out[1] = (unsigned short)(((unsigned short)(v.getY()) & 0xfffe)); + out[2] = (unsigned short)(((unsigned short)(v.getZ()) & 0xfffe)); } - #ifdef DEBUG_CHECK_DEQUANTIZATION b3Vector3 newPoint = unQuantize(out); if (isMax) { if (newPoint.getX() < point.getX()) { - printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); + printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX()); } if (newPoint.getY() < point.getY()) { - printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); + printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY()); } if (newPoint.getZ() < point.getZ()) { - - printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); + printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ()); } - } else + } + else { if (newPoint.getX() > point.getX()) { - printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); + printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX()); } if (newPoint.getY() > point.getY()) { - printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); + printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY()); } if (newPoint.getZ() > point.getZ()) { - printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); + printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ()); } } -#endif //DEBUG_CHECK_DEQUANTIZATION - +#endif //DEBUG_CHECK_DEQUANTIZATION } - - B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2,int isMax) const + B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2, int isMax) const { - b3Assert(m_useQuantization); b3Vector3 clampedPoint(point2); clampedPoint.setMax(m_bvhAabbMin); clampedPoint.setMin(m_bvhAabbMax); - quantize(out,clampedPoint,isMax); - + quantize(out, clampedPoint, isMax); } - - B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const + + B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const { - b3Vector3 vecOut; - vecOut.setValue( + b3Vector3 vecOut; + vecOut.setValue( (b3Scalar)(vecIn[0]) / (m_bvhQuantization.getX()), (b3Scalar)(vecIn[1]) / (m_bvhQuantization.getY()), (b3Scalar)(vecIn[2]) / (m_bvhQuantization.getZ())); - vecOut += m_bvhAabbMin; - return vecOut; + vecOut += m_bvhAabbMin; + return vecOut; } ///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees. - void setTraversalMode(b3TraversalMode traversalMode) + void setTraversalMode(b3TraversalMode traversalMode) { m_traversalMode = traversalMode; } - - B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray() - { - return m_quantizedContiguousNodes; + B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray() + { + return m_quantizedContiguousNodes; } - - B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray() + B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray() { return m_SubtreeHeaders; } -//////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////// /////Calculate space needed to store BVH for serialization unsigned calculateSerializeBufferSize() const; /// Data buffer MUST be 16 byte aligned - virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const; + virtual bool serialize(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const; ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' - static b3QuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); + static b3QuantizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); static unsigned int getAlignmentSerializationPadding(); -////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////// - - virtual int calculateSerializeBufferSizeNew() const; + virtual int calculateSerializeBufferSizeNew() const; ///fills the dataBuffer and returns the struct name (and 0 on failure) - virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; + virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; - virtual void deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData); + virtual void deSerializeFloat(struct b3QuantizedBvhFloatData & quantizedBvhFloatData); - virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData); + virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData & quantizedBvhDoubleData); - -//////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////// B3_FORCE_INLINE bool isQuantized() { @@ -483,74 +447,65 @@ private: // Special "copy" constructor that allows for in-place deserialization // Prevents b3Vector3's default constructor from being called, but doesn't inialize much else // ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need) - b3QuantizedBvh(b3QuantizedBvh &other, bool ownsMemory); - -} -; - + b3QuantizedBvh(b3QuantizedBvh & other, bool ownsMemory); +}; struct b3OptimizedBvhNodeFloatData { - b3Vector3FloatData m_aabbMinOrg; - b3Vector3FloatData m_aabbMaxOrg; - int m_escapeIndex; - int m_subPart; - int m_triangleIndex; + b3Vector3FloatData m_aabbMinOrg; + b3Vector3FloatData m_aabbMaxOrg; + int m_escapeIndex; + int m_subPart; + int m_triangleIndex; char m_pad[4]; }; struct b3OptimizedBvhNodeDoubleData { - b3Vector3DoubleData m_aabbMinOrg; - b3Vector3DoubleData m_aabbMaxOrg; - int m_escapeIndex; - int m_subPart; - int m_triangleIndex; - char m_pad[4]; + b3Vector3DoubleData m_aabbMinOrg; + b3Vector3DoubleData m_aabbMaxOrg; + int m_escapeIndex; + int m_subPart; + int m_triangleIndex; + char m_pad[4]; }; - - -struct b3QuantizedBvhFloatData +struct b3QuantizedBvhFloatData { - b3Vector3FloatData m_bvhAabbMin; - b3Vector3FloatData m_bvhAabbMax; - b3Vector3FloatData m_bvhQuantization; - int m_curNodeIndex; - int m_useQuantization; - int m_numContiguousLeafNodes; - int m_numQuantizedContiguousNodes; - b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr; - b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr; - b3BvhSubtreeInfoData *m_subTreeInfoPtr; - int m_traversalMode; - int m_numSubtreeHeaders; - + b3Vector3FloatData m_bvhAabbMin; + b3Vector3FloatData m_bvhAabbMax; + b3Vector3FloatData m_bvhQuantization; + int m_curNodeIndex; + int m_useQuantization; + int m_numContiguousLeafNodes; + int m_numQuantizedContiguousNodes; + b3OptimizedBvhNodeFloatData* m_contiguousNodesPtr; + b3QuantizedBvhNodeData* m_quantizedContiguousNodesPtr; + b3BvhSubtreeInfoData* m_subTreeInfoPtr; + int m_traversalMode; + int m_numSubtreeHeaders; }; -struct b3QuantizedBvhDoubleData +struct b3QuantizedBvhDoubleData { - b3Vector3DoubleData m_bvhAabbMin; - b3Vector3DoubleData m_bvhAabbMax; - b3Vector3DoubleData m_bvhQuantization; - int m_curNodeIndex; - int m_useQuantization; - int m_numContiguousLeafNodes; - int m_numQuantizedContiguousNodes; - b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr; - b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr; - - int m_traversalMode; - int m_numSubtreeHeaders; - b3BvhSubtreeInfoData *m_subTreeInfoPtr; + b3Vector3DoubleData m_bvhAabbMin; + b3Vector3DoubleData m_bvhAabbMax; + b3Vector3DoubleData m_bvhQuantization; + int m_curNodeIndex; + int m_useQuantization; + int m_numContiguousLeafNodes; + int m_numQuantizedContiguousNodes; + b3OptimizedBvhNodeDoubleData* m_contiguousNodesPtr; + b3QuantizedBvhNodeData* m_quantizedContiguousNodesPtr; + + int m_traversalMode; + int m_numSubtreeHeaders; + b3BvhSubtreeInfoData* m_subTreeInfoPtr; }; - -B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const +B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const { return sizeof(b3QuantizedBvhData); } - - -#endif //B3_QUANTIZED_BVH_H +#endif //B3_QUANTIZED_BVH_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp index 4d97f7f62b..6b0c941f23 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp @@ -15,35 +15,32 @@ subject to the following restrictions: #include "b3StridingMeshInterface.h" - b3StridingMeshInterface::~b3StridingMeshInterface() { - } - -void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const +void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const { (void)aabbMin; (void)aabbMax; int numtotalphysicsverts = 0; - int part,graphicssubparts = getNumSubParts(); - const unsigned char * vertexbase; - const unsigned char * indexbase; + int part, graphicssubparts = getNumSubParts(); + const unsigned char* vertexbase; + const unsigned char* indexbase; int indexstride; PHY_ScalarType type; PHY_ScalarType gfxindextype; - int stride,numverts,numtriangles; + int stride, numverts, numtriangles; int gfxindex; b3Vector3 triangle[3]; b3Vector3 meshScaling = getScaling(); ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype - for (part=0;part<graphicssubparts ;part++) + for (part = 0; part < graphicssubparts; part++) { - getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part); - numtotalphysicsverts+=numtriangles*3; //upper bound + getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part); + numtotalphysicsverts += numtriangles * 3; //upper bound ///unlike that developers want to pass in double-precision meshes in single-precision Bullet build ///so disable this feature by default @@ -51,143 +48,141 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleInde switch (type) { - case PHY_FLOAT: - { - - float* graphicsbase; - - switch (gfxindextype) - { - case PHY_INTEGER: - { - for (gfxindex=0;gfxindex<numtriangles;gfxindex++) - { - unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride); - graphicsbase = (float*)(vertexbase+tri_indices[0]*stride); - triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (float*)(vertexbase+tri_indices[1]*stride); - triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (float*)(vertexbase+tri_indices[2]*stride); - triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - case PHY_SHORT: - { - for (gfxindex=0;gfxindex<numtriangles;gfxindex++) - { - unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride); - graphicsbase = (float*)(vertexbase+tri_indices[0]*stride); - triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (float*)(vertexbase+tri_indices[1]*stride); - triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (float*)(vertexbase+tri_indices[2]*stride); - triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - case PHY_UCHAR: - { - for (gfxindex=0;gfxindex<numtriangles;gfxindex++) - { - unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride); - graphicsbase = (float*)(vertexbase+tri_indices[0]*stride); - triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (float*)(vertexbase+tri_indices[1]*stride); - triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (float*)(vertexbase+tri_indices[2]*stride); - triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle,part,gfxindex); - } - break; - } - default: - b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); - } - break; - } - - case PHY_DOUBLE: + case PHY_FLOAT: + { + float* graphicsbase; + + switch (gfxindextype) + { + case PHY_INTEGER: + { + for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) + { + unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride); + graphicsbase = (float*)(vertexbase + tri_indices[0] * stride); + triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (float*)(vertexbase + tri_indices[1] * stride); + triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (float*)(vertexbase + tri_indices[2] * stride); + triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + callback->internalProcessTriangleIndex(triangle, part, gfxindex); + } + break; + } + case PHY_SHORT: + { + for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) + { + unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride); + graphicsbase = (float*)(vertexbase + tri_indices[0] * stride); + triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (float*)(vertexbase + tri_indices[1] * stride); + triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (float*)(vertexbase + tri_indices[2] * stride); + triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + callback->internalProcessTriangleIndex(triangle, part, gfxindex); + } + break; + } + case PHY_UCHAR: + { + for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) + { + unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride); + graphicsbase = (float*)(vertexbase + tri_indices[0] * stride); + triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (float*)(vertexbase + tri_indices[1] * stride); + triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (float*)(vertexbase + tri_indices[2] * stride); + triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); + callback->internalProcessTriangleIndex(triangle, part, gfxindex); + } + break; + } + default: + b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); + } + break; + } + + case PHY_DOUBLE: { double* graphicsbase; switch (gfxindextype) { - case PHY_INTEGER: + case PHY_INTEGER: { - for (gfxindex=0;gfxindex<numtriangles;gfxindex++) + for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) { - unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride); - graphicsbase = (double*)(vertexbase+tri_indices[0]*stride); - triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (double*)(vertexbase+tri_indices[1]*stride); - triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (double*)(vertexbase+tri_indices[2]*stride); - triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle,part,gfxindex); + unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride); + graphicsbase = (double*)(vertexbase + tri_indices[0] * stride); + triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (double*)(vertexbase + tri_indices[1] * stride); + triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (double*)(vertexbase + tri_indices[2] * stride); + triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + callback->internalProcessTriangleIndex(triangle, part, gfxindex); } break; } - case PHY_SHORT: + case PHY_SHORT: { - for (gfxindex=0;gfxindex<numtriangles;gfxindex++) + for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) { - unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride); - graphicsbase = (double*)(vertexbase+tri_indices[0]*stride); - triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (double*)(vertexbase+tri_indices[1]*stride); - triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (double*)(vertexbase+tri_indices[2]*stride); - triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle,part,gfxindex); + unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride); + graphicsbase = (double*)(vertexbase + tri_indices[0] * stride); + triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (double*)(vertexbase + tri_indices[1] * stride); + triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (double*)(vertexbase + tri_indices[2] * stride); + triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + callback->internalProcessTriangleIndex(triangle, part, gfxindex); } break; } - case PHY_UCHAR: + case PHY_UCHAR: { - for (gfxindex=0;gfxindex<numtriangles;gfxindex++) + for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) { - unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride); - graphicsbase = (double*)(vertexbase+tri_indices[0]*stride); - triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (double*)(vertexbase+tri_indices[1]*stride); - triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ()); - graphicsbase = (double*)(vertexbase+tri_indices[2]*stride); - triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle,part,gfxindex); + unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride); + graphicsbase = (double*)(vertexbase + tri_indices[0] * stride); + triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (double*)(vertexbase + tri_indices[1] * stride); + triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + graphicsbase = (double*)(vertexbase + tri_indices[2] * stride); + triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); + callback->internalProcessTriangleIndex(triangle, part, gfxindex); } break; } - default: - b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); + default: + b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); } break; } - default: - b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); + default: + b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); } unLockReadOnlyVertexBase(part); } } -void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax) +void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin, b3Vector3& aabbMax) { - - struct AabbCalculationCallback : public b3InternalTriangleIndexCallback + struct AabbCalculationCallback : public b3InternalTriangleIndexCallback { - b3Vector3 m_aabbMin; - b3Vector3 m_aabbMax; + b3Vector3 m_aabbMin; + b3Vector3 m_aabbMax; AabbCalculationCallback() { - m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); - m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); + m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); + m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); } - virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) + virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) { (void)partId; (void)triangleIndex; @@ -202,13 +197,11 @@ void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vecto }; //first calculate the total aabb for all triangles - AabbCalculationCallback aabbCallback; - aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT)); - aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); - InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax); + AabbCalculationCallback aabbCallback; + aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); + aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); + InternalProcessAllTriangles(&aabbCallback, aabbMin, aabbMax); aabbMin = aabbCallback.m_aabbMin; aabbMax = aabbCallback.m_aabbMax; } - - diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h index 9513f68f77..087b30f3e6 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h @@ -20,148 +20,139 @@ subject to the following restrictions: #include "b3TriangleCallback.h" //#include "b3ConcaveShape.h" - -enum PHY_ScalarType { - PHY_FLOAT, PHY_DOUBLE, PHY_INTEGER, PHY_SHORT, - PHY_FIXEDPOINT88, PHY_UCHAR +enum PHY_ScalarType +{ + PHY_FLOAT, + PHY_DOUBLE, + PHY_INTEGER, + PHY_SHORT, + PHY_FIXEDPOINT88, + PHY_UCHAR }; - /// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes. /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. -B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface +B3_ATTRIBUTE_ALIGNED16(class) +b3StridingMeshInterface { - protected: - - b3Vector3 m_scaling; - - public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - - b3StridingMeshInterface() :m_scaling(b3MakeVector3(b3Scalar(1.),b3Scalar(1.),b3Scalar(1.))) - { - - } - - virtual ~b3StridingMeshInterface(); - - - - virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const; - - ///brute force method to calculate aabb - void calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax); - - /// get read and write access to a subpart of a triangle mesh - /// this subpart has a continuous array of vertices and indices - /// in this way the mesh can be handled as chunks of memory with striding - /// very similar to OpenGL vertexarray support - /// make a call to unLockVertexBase when the read and write access is finished - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart)=0; - - virtual void unLockReadOnlyVertexBase(int subpart) const=0; - - - /// getNumSubParts returns the number of seperate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const=0; - - virtual void preallocateVertices(int numverts)=0; - virtual void preallocateIndices(int numindices)=0; - - virtual bool hasPremadeAabb() const { return false; } - virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const - { - (void) aabbMin; - (void) aabbMax; - } - - const b3Vector3& getScaling() const { - return m_scaling; - } - void setScaling(const b3Vector3& scaling) - { - m_scaling = scaling; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; - - +protected: + b3Vector3 m_scaling; + +public: + B3_DECLARE_ALIGNED_ALLOCATOR(); + + b3StridingMeshInterface() : m_scaling(b3MakeVector3(b3Scalar(1.), b3Scalar(1.), b3Scalar(1.))) + { + } + + virtual ~b3StridingMeshInterface(); + + virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback * callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const; + + ///brute force method to calculate aabb + void calculateAabbBruteForce(b3Vector3 & aabbMin, b3Vector3 & aabbMax); + + /// get read and write access to a subpart of a triangle mesh + /// this subpart has a continuous array of vertices and indices + /// in this way the mesh can be handled as chunks of memory with striding + /// very similar to OpenGL vertexarray support + /// make a call to unLockVertexBase when the read and write access is finished + virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0; + + virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0; + + /// unLockVertexBase finishes the access to a subpart of the triangle mesh + /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished + virtual void unLockVertexBase(int subpart) = 0; + + virtual void unLockReadOnlyVertexBase(int subpart) const = 0; + + /// getNumSubParts returns the number of seperate subparts + /// each subpart has a continuous array of vertices and indices + virtual int getNumSubParts() const = 0; + + virtual void preallocateVertices(int numverts) = 0; + virtual void preallocateIndices(int numindices) = 0; + + virtual bool hasPremadeAabb() const { return false; } + virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const + { + (void)aabbMin; + (void)aabbMax; + } + virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const + { + (void)aabbMin; + (void)aabbMax; + } + + const b3Vector3& getScaling() const + { + return m_scaling; + } + void setScaling(const b3Vector3& scaling) + { + m_scaling = scaling; + } + + virtual int calculateSerializeBufferSize() const; + + ///fills the dataBuffer and returns the struct name (and 0 on failure) + //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; }; -struct b3IntIndexData +struct b3IntIndexData { - int m_value; + int m_value; }; -struct b3ShortIntIndexData +struct b3ShortIntIndexData { short m_value; char m_pad[2]; }; -struct b3ShortIntIndexTripletData +struct b3ShortIntIndexTripletData { - short m_values[3]; - char m_pad[2]; + short m_values[3]; + char m_pad[2]; }; -struct b3CharIndexTripletData +struct b3CharIndexTripletData { unsigned char m_values[3]; - char m_pad; + char m_pad; }; - ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3MeshPartData +struct b3MeshPartData { - b3Vector3FloatData *m_vertices3f; - b3Vector3DoubleData *m_vertices3d; + b3Vector3FloatData* m_vertices3f; + b3Vector3DoubleData* m_vertices3d; - b3IntIndexData *m_indices32; - b3ShortIntIndexTripletData *m_3indices16; - b3CharIndexTripletData *m_3indices8; + b3IntIndexData* m_indices32; + b3ShortIntIndexTripletData* m_3indices16; + b3CharIndexTripletData* m_3indices8; - b3ShortIntIndexData *m_indices16;//backwards compatibility + b3ShortIntIndexData* m_indices16; //backwards compatibility - int m_numTriangles;//length of m_indices = m_numTriangles - int m_numVertices; + int m_numTriangles; //length of m_indices = m_numTriangles + int m_numVertices; }; - ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3StridingMeshInterfaceData +struct b3StridingMeshInterfaceData { - b3MeshPartData *m_meshPartsPtr; - b3Vector3FloatData m_scaling; - int m_numMeshParts; + b3MeshPartData* m_meshPartsPtr; + b3Vector3FloatData m_scaling; + int m_numMeshParts; char m_padding[4]; }; - - - -B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const +B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const { return sizeof(b3StridingMeshInterfaceData); } - - -#endif //B3_STRIDING_MESHINTERFACE_H +#endif //B3_STRIDING_MESHINTERFACE_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h index d073ee57c3..9ca1e22949 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h @@ -6,33 +6,29 @@ #include "Bullet3Common/b3AlignedObjectArray.h" #include "b3VectorFloat4.h" - struct b3GjkPairDetector; - - -inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull, - const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin) +inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull, + const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin) { - b3Vector3 supVec = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); + b3Vector3 supVec = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); b3Scalar maxDot = b3Scalar(-B3_LARGE_FLOAT); - // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically. - if( 0 < hull->m_numVertices ) - { - const b3Vector3 scaled = supportVec; - int index = (int) scaled.maxDot( &verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot); - return verticesA[hull->m_vertexOffset+index]; - } - - return supVec; + // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically. + if (0 < hull->m_numVertices) + { + const b3Vector3 scaled = supportVec; + int index = (int)scaled.maxDot(&verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot); + return verticesA[hull->m_vertexOffset + index]; + } + return supVec; } -inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull, - const b3AlignedObjectArray<b3Vector3>& verticesA) +inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull, + const b3AlignedObjectArray<b3Vector3>& verticesA) { - return localGetSupportVertexWithMargin(supportVec,hull,verticesA,0.f); + return localGetSupportVertexWithMargin(supportVec, hull, verticesA, 0.f); } -#endif //B3_SUPPORT_MAPPINGS_H +#endif //B3_SUPPORT_MAPPINGS_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp index 9066451884..3908c6de89 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp @@ -17,12 +17,8 @@ subject to the following restrictions: b3TriangleCallback::~b3TriangleCallback() { - } - b3InternalTriangleIndexCallback::~b3InternalTriangleIndexCallback() { - } - diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h index 3059fa4f21..a0fd3e7ac7 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h @@ -18,13 +18,11 @@ subject to the following restrictions: #include "Bullet3Common/b3Vector3.h" - ///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles. ///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape. class b3TriangleCallback { public: - virtual ~b3TriangleCallback(); virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0; }; @@ -32,11 +30,8 @@ public: class b3InternalTriangleIndexCallback { public: - virtual ~b3InternalTriangleIndexCallback(); - virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) = 0; + virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) = 0; }; - - -#endif //B3_TRIANGLE_CALLBACK_H +#endif //B3_TRIANGLE_CALLBACK_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp index a0f59babbe..73faadbdd0 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp @@ -15,81 +15,76 @@ subject to the following restrictions: #include "b3TriangleIndexVertexArray.h" -b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride) -: m_hasAabb(0) +b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride) + : m_hasAabb(0) { b3IndexedMesh mesh; mesh.m_numTriangles = numTriangles; - mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase; + mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase; mesh.m_triangleIndexStride = triangleIndexStride; mesh.m_numVertices = numVertices; - mesh.m_vertexBase = (const unsigned char *)vertexBase; + mesh.m_vertexBase = (const unsigned char*)vertexBase; mesh.m_vertexStride = vertexStride; addIndexedMesh(mesh); - } b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray() { - } -void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) +void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) { - b3Assert(subpart< getNumSubParts() ); + b3Assert(subpart < getNumSubParts()); b3IndexedMesh& mesh = m_indexedMeshes[subpart]; numverts = mesh.m_numVertices; - (*vertexbase) = (unsigned char *) mesh.m_vertexBase; + (*vertexbase) = (unsigned char*)mesh.m_vertexBase; - type = mesh.m_vertexType; + type = mesh.m_vertexType; vertexStride = mesh.m_vertexStride; numfaces = mesh.m_numTriangles; - (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase; + (*indexbase) = (unsigned char*)mesh.m_triangleIndexBase; indexstride = mesh.m_triangleIndexStride; indicestype = mesh.m_indexType; } -void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const +void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const { const b3IndexedMesh& mesh = m_indexedMeshes[subpart]; numverts = mesh.m_numVertices; - (*vertexbase) = (const unsigned char *)mesh.m_vertexBase; + (*vertexbase) = (const unsigned char*)mesh.m_vertexBase; + + type = mesh.m_vertexType; - type = mesh.m_vertexType; - vertexStride = mesh.m_vertexStride; numfaces = mesh.m_numTriangles; - (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase; + (*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase; indexstride = mesh.m_triangleIndexStride; indicestype = mesh.m_indexType; } -bool b3TriangleIndexVertexArray::hasPremadeAabb() const +bool b3TriangleIndexVertexArray::hasPremadeAabb() const { return (m_hasAabb == 1); } - -void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const +void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const { m_aabbMin = aabbMin; m_aabbMax = aabbMax; - m_hasAabb = 1; // this is intentionally an int see notes in header + m_hasAabb = 1; // this is intentionally an int see notes in header } -void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const +void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax) const { *aabbMin = m_aabbMin; *aabbMax = m_aabbMax; } - - diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h index d26b2893bc..b6ceb8df10 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h @@ -20,62 +20,59 @@ subject to the following restrictions: #include "Bullet3Common/b3AlignedObjectArray.h" #include "Bullet3Common/b3Scalar.h" - ///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh. ///Instead of the number of indices, we pass the number of triangles. -B3_ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh +B3_ATTRIBUTE_ALIGNED16(struct) +b3IndexedMesh { B3_DECLARE_ALIGNED_ALLOCATOR(); - int m_numTriangles; - const unsigned char * m_triangleIndexBase; - // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed) - int m_triangleIndexStride; - int m_numVertices; - const unsigned char * m_vertexBase; - // Size of a vertex, in bytes - int m_vertexStride; - - // The index type is set when adding an indexed mesh to the - // b3TriangleIndexVertexArray, do not set it manually - PHY_ScalarType m_indexType; - - // The vertex type has a default type similar to Bullet's precision mode (float or double) - // but can be set manually if you for example run Bullet with double precision but have - // mesh data in single precision.. - PHY_ScalarType m_vertexType; - - - b3IndexedMesh() - :m_indexType(PHY_INTEGER), + int m_numTriangles; + const unsigned char* m_triangleIndexBase; + // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed) + int m_triangleIndexStride; + int m_numVertices; + const unsigned char* m_vertexBase; + // Size of a vertex, in bytes + int m_vertexStride; + + // The index type is set when adding an indexed mesh to the + // b3TriangleIndexVertexArray, do not set it manually + PHY_ScalarType m_indexType; + + // The vertex type has a default type similar to Bullet's precision mode (float or double) + // but can be set manually if you for example run Bullet with double precision but have + // mesh data in single precision.. + PHY_ScalarType m_vertexType; + + b3IndexedMesh() + : m_indexType(PHY_INTEGER), #ifdef B3_USE_DOUBLE_PRECISION - m_vertexType(PHY_DOUBLE) -#else // B3_USE_DOUBLE_PRECISION - m_vertexType(PHY_FLOAT) -#endif // B3_USE_DOUBLE_PRECISION - { - } -} -; - + m_vertexType(PHY_DOUBLE) +#else // B3_USE_DOUBLE_PRECISION + m_vertexType(PHY_FLOAT) +#endif // B3_USE_DOUBLE_PRECISION + { + } +}; -typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray; +typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray; ///The b3TriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. ///Additional meshes can be added using addIndexedMesh ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. ///So keep those arrays around during the lifetime of this b3TriangleIndexVertexArray. -B3_ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface +B3_ATTRIBUTE_ALIGNED16(class) +b3TriangleIndexVertexArray : public b3StridingMeshInterface { protected: - IndexedMeshArray m_indexedMeshes; + IndexedMeshArray m_indexedMeshes; int m_pad[2]; - mutable int m_hasAabb; // using int instead of bool to maintain alignment + mutable int m_hasAabb; // using int instead of bool to maintain alignment mutable b3Vector3 m_aabbMin; mutable b3Vector3 m_aabbMax; public: - B3_DECLARE_ALIGNED_ALLOCATOR(); b3TriangleIndexVertexArray() : m_hasAabb(0) @@ -85,49 +82,47 @@ public: virtual ~b3TriangleIndexVertexArray(); //just to be backwards compatible - b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride); - - void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) + b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride); + + void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) { m_indexedMeshes.push_back(mesh); - m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; + m_indexedMeshes[m_indexedMeshes.size() - 1].m_indexType = indexType; } - - - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; + virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0); + + virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const; /// unLockVertexBase finishes the access to a subpart of the triangle mesh /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart) {(void)subpart;} + virtual void unLockVertexBase(int subpart) { (void)subpart; } - virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;} + virtual void unLockReadOnlyVertexBase(int subpart) const { (void)subpart; } /// getNumSubParts returns the number of seperate subparts /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const { + virtual int getNumSubParts() const + { return (int)m_indexedMeshes.size(); } - IndexedMeshArray& getIndexedMeshArray() + IndexedMeshArray& getIndexedMeshArray() { return m_indexedMeshes; } - const IndexedMeshArray& getIndexedMeshArray() const + const IndexedMeshArray& getIndexedMeshArray() const { return m_indexedMeshes; } - virtual void preallocateVertices(int numverts){(void) numverts;} - virtual void preallocateIndices(int numindices){(void) numindices;} - - virtual bool hasPremadeAabb() const; - virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const; - virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const; + virtual void preallocateVertices(int numverts) { (void)numverts; } + virtual void preallocateIndices(int numindices) { (void)numindices; } -} -; + virtual bool hasPremadeAabb() const; + virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const; + virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const; +}; -#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H +#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h index f6f65f7719..5cc4b5a626 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h @@ -7,5 +7,4 @@ #define float4 b3Vector3 //#define make_float4(x,y,z,w) b3Vector4(x,y,z,w) - -#endif //B3_VECTOR_FLOAT4_H +#endif //B3_VECTOR_FLOAT4_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp index cf3d5ef49d..dae61d4581 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp @@ -23,26 +23,24 @@ subject to the following restrictions: */ - #include "b3VoronoiSimplexSolver.h" -#define VERTA 0 -#define VERTB 1 -#define VERTC 2 -#define VERTD 3 +#define VERTA 0 +#define VERTB 1 +#define VERTC 2 +#define VERTD 3 #define B3_CATCH_DEGENERATE_TETRAHEDRON 1 -void b3VoronoiSimplexSolver::removeVertex(int index) +void b3VoronoiSimplexSolver::removeVertex(int index) { - - b3Assert(m_numVertices>0); + b3Assert(m_numVertices > 0); m_numVertices--; m_simplexVectorW[index] = m_simplexVectorW[m_numVertices]; m_simplexPointsP[index] = m_simplexPointsP[m_numVertices]; m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices]; } -void b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts) +void b3VoronoiSimplexSolver::reduceVertices(const b3UsageBitfield& usedVerts) { if ((numVertices() >= 4) && (!usedVerts.usedVertexD)) removeVertex(3); @@ -52,29 +50,22 @@ void b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts) if ((numVertices() >= 2) && (!usedVerts.usedVertexB)) removeVertex(1); - + if ((numVertices() >= 1) && (!usedVerts.usedVertexA)) removeVertex(0); - } - - - - //clear the simplex, remove all the vertices void b3VoronoiSimplexSolver::reset() { m_cachedValidClosest = false; m_numVertices = 0; m_needsUpdate = true; - m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT)); + m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); m_cachedBC.reset(); } - - - //add a vertex +//add a vertex void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q) { m_lastW = w; @@ -87,9 +78,8 @@ void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, c m_numVertices++; } -bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints() +bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints() { - if (m_needsUpdate) { m_cachedBC.reset(); @@ -98,127 +88,131 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints() switch (numVertices()) { - case 0: + case 0: m_cachedValidClosest = false; break; - case 1: + case 1: { m_cachedP1 = m_simplexPointsP[0]; m_cachedP2 = m_simplexPointsQ[0]; - m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0] + m_cachedV = m_cachedP1 - m_cachedP2; //== m_simplexVectorW[0] m_cachedBC.reset(); - m_cachedBC.setBarycentricCoordinates(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); + m_cachedBC.setBarycentricCoordinates(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); m_cachedValidClosest = m_cachedBC.isValid(); break; }; - case 2: + case 2: { - //closest point origin from line segment - const b3Vector3& from = m_simplexVectorW[0]; - const b3Vector3& to = m_simplexVectorW[1]; - b3Vector3 nearest; - - b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); - b3Vector3 diff = p - from; - b3Vector3 v = to - from; - b3Scalar t = v.dot(diff); - - if (t > 0) { - b3Scalar dotVV = v.dot(v); - if (t < dotVV) { - t /= dotVV; - diff -= t*v; - m_cachedBC.m_usedVertices.usedVertexA = true; - m_cachedBC.m_usedVertices.usedVertexB = true; - } else { - t = 1; - diff -= v; - //reduce to 1 point - m_cachedBC.m_usedVertices.usedVertexB = true; - } - } else + //closest point origin from line segment + const b3Vector3& from = m_simplexVectorW[0]; + const b3Vector3& to = m_simplexVectorW[1]; + b3Vector3 nearest; + + b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); + b3Vector3 diff = p - from; + b3Vector3 v = to - from; + b3Scalar t = v.dot(diff); + + if (t > 0) + { + b3Scalar dotVV = v.dot(v); + if (t < dotVV) { - t = 0; - //reduce to 1 point + t /= dotVV; + diff -= t * v; m_cachedBC.m_usedVertices.usedVertexA = true; + m_cachedBC.m_usedVertices.usedVertexB = true; + } + else + { + t = 1; + diff -= v; + //reduce to 1 point + m_cachedBC.m_usedVertices.usedVertexB = true; } - m_cachedBC.setBarycentricCoordinates(1-t,t); - nearest = from + t*v; + } + else + { + t = 0; + //reduce to 1 point + m_cachedBC.m_usedVertices.usedVertexA = true; + } + m_cachedBC.setBarycentricCoordinates(1 - t, t); + nearest = from + t * v; - m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]); - m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]); - m_cachedV = m_cachedP1 - m_cachedP2; - - reduceVertices(m_cachedBC.m_usedVertices); + m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]); + m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]); + m_cachedV = m_cachedP1 - m_cachedP2; - m_cachedValidClosest = m_cachedBC.isValid(); - break; + reduceVertices(m_cachedBC.m_usedVertices); + + m_cachedValidClosest = m_cachedBC.isValid(); + break; } - case 3: - { - //closest point origin from triangle - b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); + case 3: + { + //closest point origin from triangle + b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); - const b3Vector3& a = m_simplexVectorW[0]; - const b3Vector3& b = m_simplexVectorW[1]; - const b3Vector3& c = m_simplexVectorW[2]; + const b3Vector3& a = m_simplexVectorW[0]; + const b3Vector3& b = m_simplexVectorW[1]; + const b3Vector3& c = m_simplexVectorW[2]; - closestPtPointTriangle(p,a,b,c,m_cachedBC); - m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2]; + closestPtPointTriangle(p, a, b, c, m_cachedBC); + m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + + m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + + m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2]; - m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2]; + m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + + m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + + m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2]; - m_cachedV = m_cachedP1-m_cachedP2; + m_cachedV = m_cachedP1 - m_cachedP2; - reduceVertices (m_cachedBC.m_usedVertices); - m_cachedValidClosest = m_cachedBC.isValid(); + reduceVertices(m_cachedBC.m_usedVertices); + m_cachedValidClosest = m_cachedBC.isValid(); - break; + break; } - case 4: + case 4: { + b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); - - b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); - const b3Vector3& a = m_simplexVectorW[0]; const b3Vector3& b = m_simplexVectorW[1]; const b3Vector3& c = m_simplexVectorW[2]; const b3Vector3& d = m_simplexVectorW[3]; - bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC); + bool hasSeperation = closestPtPointTetrahedron(p, a, b, c, d, m_cachedBC); if (hasSeperation) { - m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] + - m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3]; + m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + + m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] + + m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3]; m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + - m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + - m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] + - m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3]; + m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + + m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] + + m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3]; - m_cachedV = m_cachedP1-m_cachedP2; - reduceVertices (m_cachedBC.m_usedVertices); - } else + m_cachedV = m_cachedP1 - m_cachedP2; + reduceVertices(m_cachedBC.m_usedVertices); + } + else { -// printf("sub distance got penetration\n"); + // printf("sub distance got penetration\n"); if (m_cachedBC.m_degenerate) { m_cachedValidClosest = false; - } else + } + else { m_cachedValidClosest = true; //degenerate case == false, penetration = true + zero - m_cachedV.setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)); + m_cachedV.setValue(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); } break; } @@ -228,7 +222,7 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints() //closest point origin from tetrahedron break; } - default: + default: { m_cachedValidClosest = false; } @@ -236,7 +230,6 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints() } return m_cachedValidClosest; - } //return/calculate the closest vertex @@ -247,13 +240,11 @@ bool b3VoronoiSimplexSolver::closest(b3Vector3& v) return succes; } - - b3Scalar b3VoronoiSimplexSolver::maxVertex() { int i, numverts = numVertices(); b3Scalar maxV = b3Scalar(0.); - for (i=0;i<numverts;i++) + for (i = 0; i < numverts; i++) { b3Scalar curLen2 = m_simplexVectorW[i].length2(); if (maxV < curLen2) @@ -262,13 +253,11 @@ b3Scalar b3VoronoiSimplexSolver::maxVertex() return maxV; } - - - //return the current simplex -int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const +//return the current simplex +int b3VoronoiSimplexSolver::getSimplex(b3Vector3* pBuf, b3Vector3* qBuf, b3Vector3* yBuf) const { int i; - for (i=0;i<numVertices();i++) + for (i = 0; i < numVertices(); i++) { yBuf[i] = m_simplexVectorW[i]; pBuf[i] = m_simplexPointsP[i]; @@ -277,20 +266,17 @@ int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vecto return numVertices(); } - - - bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w) { bool found = false; int i, numverts = numVertices(); //b3Scalar maxV = b3Scalar(0.); - + //w is in the current (reduced) simplex - for (i=0;i<numverts;i++) + for (i = 0; i < numverts; i++) { #ifdef BT_USE_EQUAL_VERTEX_THRESHOLD - if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold) + if (m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold) #else if (m_simplexVectorW[i] == w) #endif @@ -300,199 +286,190 @@ bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w) //check in case lastW is already removed if (w == m_lastW) return true; - + return found; } -void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v) +void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v) { v = m_cachedV; } - -bool b3VoronoiSimplexSolver::emptySimplex() const +bool b3VoronoiSimplexSolver::emptySimplex() const { return (numVertices() == 0); - } -void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2) +void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2) { updateClosestVectorAndPoints(); p1 = m_cachedP1; p2 = m_cachedP2; - } - - - -bool b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result) +bool b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result) { result.m_usedVertices.reset(); - // Check if P in vertex region outside A - b3Vector3 ab = b - a; - b3Vector3 ac = c - a; - b3Vector3 ap = p - a; - b3Scalar d1 = ab.dot(ap); - b3Scalar d2 = ac.dot(ap); - if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0)) + // Check if P in vertex region outside A + b3Vector3 ab = b - a; + b3Vector3 ac = c - a; + b3Vector3 ap = p - a; + b3Scalar d1 = ab.dot(ap); + b3Scalar d2 = ac.dot(ap); + if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0)) { result.m_closestPointOnSimplex = a; result.m_usedVertices.usedVertexA = true; - result.setBarycentricCoordinates(1,0,0); - return true;// a; // barycentric coordinates (1,0,0) + result.setBarycentricCoordinates(1, 0, 0); + return true; // a; // barycentric coordinates (1,0,0) } - // Check if P in vertex region outside B - b3Vector3 bp = p - b; - b3Scalar d3 = ab.dot(bp); - b3Scalar d4 = ac.dot(bp); - if (d3 >= b3Scalar(0.0) && d4 <= d3) + // Check if P in vertex region outside B + b3Vector3 bp = p - b; + b3Scalar d3 = ab.dot(bp); + b3Scalar d4 = ac.dot(bp); + if (d3 >= b3Scalar(0.0) && d4 <= d3) { result.m_closestPointOnSimplex = b; result.m_usedVertices.usedVertexB = true; - result.setBarycentricCoordinates(0,1,0); + result.setBarycentricCoordinates(0, 1, 0); - return true; // b; // barycentric coordinates (0,1,0) + return true; // b; // barycentric coordinates (0,1,0) } - // Check if P in edge region of AB, if so return projection of P onto AB - b3Scalar vc = d1*d4 - d3*d2; - if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0)) { - b3Scalar v = d1 / (d1 - d3); + // Check if P in edge region of AB, if so return projection of P onto AB + b3Scalar vc = d1 * d4 - d3 * d2; + if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0)) + { + b3Scalar v = d1 / (d1 - d3); result.m_closestPointOnSimplex = a + v * ab; result.m_usedVertices.usedVertexA = true; result.m_usedVertices.usedVertexB = true; - result.setBarycentricCoordinates(1-v,v,0); + result.setBarycentricCoordinates(1 - v, v, 0); return true; - //return a + v * ab; // barycentric coordinates (1-v,v,0) - } - - // Check if P in vertex region outside C - b3Vector3 cp = p - c; - b3Scalar d5 = ab.dot(cp); - b3Scalar d6 = ac.dot(cp); - if (d6 >= b3Scalar(0.0) && d5 <= d6) + //return a + v * ab; // barycentric coordinates (1-v,v,0) + } + + // Check if P in vertex region outside C + b3Vector3 cp = p - c; + b3Scalar d5 = ab.dot(cp); + b3Scalar d6 = ac.dot(cp); + if (d6 >= b3Scalar(0.0) && d5 <= d6) { result.m_closestPointOnSimplex = c; result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(0,0,1); - return true;//c; // barycentric coordinates (0,0,1) + result.setBarycentricCoordinates(0, 0, 1); + return true; //c; // barycentric coordinates (0,0,1) } - // Check if P in edge region of AC, if so return projection of P onto AC - b3Scalar vb = d5*d2 - d1*d6; - if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0)) { - b3Scalar w = d2 / (d2 - d6); + // Check if P in edge region of AC, if so return projection of P onto AC + b3Scalar vb = d5 * d2 - d1 * d6; + if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0)) + { + b3Scalar w = d2 / (d2 - d6); result.m_closestPointOnSimplex = a + w * ac; result.m_usedVertices.usedVertexA = true; result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(1-w,0,w); + result.setBarycentricCoordinates(1 - w, 0, w); return true; - //return a + w * ac; // barycentric coordinates (1-w,0,w) - } + //return a + w * ac; // barycentric coordinates (1-w,0,w) + } + + // Check if P in edge region of BC, if so return projection of P onto BC + b3Scalar va = d3 * d6 - d5 * d4; + if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0)) + { + b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); - // Check if P in edge region of BC, if so return projection of P onto BC - b3Scalar va = d3*d6 - d5*d4; - if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0)) { - b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); - result.m_closestPointOnSimplex = b + w * (c - b); result.m_usedVertices.usedVertexB = true; result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(0,1-w,w); - return true; - // return b + w * (c - b); // barycentric coordinates (0,1-w,w) - } - - // P inside face region. Compute Q through its barycentric coordinates (u,v,w) - b3Scalar denom = b3Scalar(1.0) / (va + vb + vc); - b3Scalar v = vb * denom; - b3Scalar w = vc * denom; - + result.setBarycentricCoordinates(0, 1 - w, w); + return true; + // return b + w * (c - b); // barycentric coordinates (0,1-w,w) + } + + // P inside face region. Compute Q through its barycentric coordinates (u,v,w) + b3Scalar denom = b3Scalar(1.0) / (va + vb + vc); + b3Scalar v = vb * denom; + b3Scalar w = vc * denom; + result.m_closestPointOnSimplex = a + ab * v + ac * w; result.m_usedVertices.usedVertexA = true; result.m_usedVertices.usedVertexB = true; result.m_usedVertices.usedVertexC = true; - result.setBarycentricCoordinates(1-v-w,v,w); - - return true; -// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w + result.setBarycentricCoordinates(1 - v - w, v, w); + return true; + // return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w } - - - - /// Test if point p and d lie on opposite sides of plane through abc int b3VoronoiSimplexSolver::pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d) { - b3Vector3 normal = (b-a).cross(c-a); + b3Vector3 normal = (b - a).cross(c - a); - b3Scalar signp = (p - a).dot(normal); // [AP AB AC] - b3Scalar signd = (d - a).dot( normal); // [AD AB AC] + b3Scalar signp = (p - a).dot(normal); // [AP AB AC] + b3Scalar signd = (d - a).dot(normal); // [AD AB AC] #ifdef B3_CATCH_DEGENERATE_TETRAHEDRON #ifdef BT_USE_DOUBLE_PRECISION -if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8))) + if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8))) { return -1; } #else if (signd * signd < (b3Scalar(1e-4) * b3Scalar(1e-4))) { -// printf("affine dependent/degenerate\n");// + // printf("affine dependent/degenerate\n");// return -1; } #endif #endif // Points on opposite sides if expression signs are opposite - return signp * signd < b3Scalar(0.); + return signp * signd < b3Scalar(0.); } - -bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult) +bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult) { b3SubSimplexClosestResult tempResult; - // Start out assuming point inside all halfspaces, so closest to itself + // Start out assuming point inside all halfspaces, so closest to itself finalResult.m_closestPointOnSimplex = p; finalResult.m_usedVertices.reset(); - finalResult.m_usedVertices.usedVertexA = true; + finalResult.m_usedVertices.usedVertexA = true; finalResult.m_usedVertices.usedVertexB = true; finalResult.m_usedVertices.usedVertexC = true; finalResult.m_usedVertices.usedVertexD = true; - int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d); + int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d); int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b); - int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c); - int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a); - - if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0) - { - finalResult.m_degenerate = true; - return false; - } + int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c); + int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a); - if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC) - { - return false; - } + if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0) + { + finalResult.m_degenerate = true; + return false; + } + if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC) + { + return false; + } - b3Scalar bestSqDist = FLT_MAX; - // If point outside face abc then compute closest point on abc - if (pointOutsideABC) + b3Scalar bestSqDist = FLT_MAX; + // If point outside face abc then compute closest point on abc + if (pointOutsideABC) { - closestPtPointTriangle(p, a, b, c,tempResult); + closestPtPointTriangle(p, a, b, c, tempResult); b3Vector3 q = tempResult.m_closestPointOnSimplex; - - b3Scalar sqDist = (q - p).dot( q - p); - // Update best closest point if (squared) distance is less than current best - if (sqDist < bestSqDist) { + + b3Scalar sqDist = (q - p).dot(q - p); + // Update best closest point if (squared) distance is less than current best + if (sqDist < bestSqDist) + { bestSqDist = sqDist; finalResult.m_closestPointOnSimplex = q; //convert result bitmask! @@ -501,25 +478,22 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB; finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC; finalResult.setBarycentricCoordinates( - tempResult.m_barycentricCoords[VERTA], - tempResult.m_barycentricCoords[VERTB], - tempResult.m_barycentricCoords[VERTC], - 0 - ); - + tempResult.m_barycentricCoords[VERTA], + tempResult.m_barycentricCoords[VERTB], + tempResult.m_barycentricCoords[VERTC], + 0); } - } - + } // Repeat test for face acd - if (pointOutsideACD) + if (pointOutsideACD) { - closestPtPointTriangle(p, a, c, d,tempResult); + closestPtPointTriangle(p, a, c, d, tempResult); b3Vector3 q = tempResult.m_closestPointOnSimplex; //convert result bitmask! - b3Scalar sqDist = (q - p).dot( q - p); - if (sqDist < bestSqDist) + b3Scalar sqDist = (q - p).dot(q - p); + if (sqDist < bestSqDist) { bestSqDist = sqDist; finalResult.m_closestPointOnSimplex = q; @@ -529,52 +503,46 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB; finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC; finalResult.setBarycentricCoordinates( - tempResult.m_barycentricCoords[VERTA], - 0, - tempResult.m_barycentricCoords[VERTB], - tempResult.m_barycentricCoords[VERTC] - ); - + tempResult.m_barycentricCoords[VERTA], + 0, + tempResult.m_barycentricCoords[VERTB], + tempResult.m_barycentricCoords[VERTC]); } - } - // Repeat test for face adb + } + // Repeat test for face adb - if (pointOutsideADB) { - closestPtPointTriangle(p, a, d, b,tempResult); + closestPtPointTriangle(p, a, d, b, tempResult); b3Vector3 q = tempResult.m_closestPointOnSimplex; //convert result bitmask! - b3Scalar sqDist = (q - p).dot( q - p); - if (sqDist < bestSqDist) + b3Scalar sqDist = (q - p).dot(q - p); + if (sqDist < bestSqDist) { bestSqDist = sqDist; finalResult.m_closestPointOnSimplex = q; finalResult.m_usedVertices.reset(); finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA; finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC; - + finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB; finalResult.setBarycentricCoordinates( - tempResult.m_barycentricCoords[VERTA], - tempResult.m_barycentricCoords[VERTC], - 0, - tempResult.m_barycentricCoords[VERTB] - ); - + tempResult.m_barycentricCoords[VERTA], + tempResult.m_barycentricCoords[VERTC], + 0, + tempResult.m_barycentricCoords[VERTB]); } - } - // Repeat test for face bdc - + } + // Repeat test for face bdc if (pointOutsideBDC) { - closestPtPointTriangle(p, b, d, c,tempResult); + closestPtPointTriangle(p, b, d, c, tempResult); b3Vector3 q = tempResult.m_closestPointOnSimplex; //convert result bitmask! - b3Scalar sqDist = (q - p).dot( q - p); - if (sqDist < bestSqDist) + b3Scalar sqDist = (q - p).dot(q - p); + if (sqDist < bestSqDist) { bestSqDist = sqDist; finalResult.m_closestPointOnSimplex = q; @@ -585,25 +553,22 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB; finalResult.setBarycentricCoordinates( - 0, - tempResult.m_barycentricCoords[VERTA], - tempResult.m_barycentricCoords[VERTC], - tempResult.m_barycentricCoords[VERTB] - ); - + 0, + tempResult.m_barycentricCoords[VERTA], + tempResult.m_barycentricCoords[VERTC], + tempResult.m_barycentricCoords[VERTB]); } - } + } //help! we ended up full ! - + if (finalResult.m_usedVertices.usedVertexA && finalResult.m_usedVertices.usedVertexB && finalResult.m_usedVertices.usedVertexC && - finalResult.m_usedVertices.usedVertexD) + finalResult.m_usedVertices.usedVertexD) { return true; } - return true; + return true; } - diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h index a6e27667d8..b40b169978 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h @@ -13,22 +13,19 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ - - #ifndef B3_VORONOI_SIMPLEX_SOLVER_H #define B3_VORONOI_SIMPLEX_SOLVER_H #include "Bullet3Common/b3Vector3.h" - #define VORONOI_SIMPLEX_MAX_VERTS 5 ///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure //#define BT_USE_EQUAL_VERTEX_THRESHOLD #define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f - -struct b3UsageBitfield{ +struct b3UsageBitfield +{ b3UsageBitfield() { reset(); @@ -41,137 +38,127 @@ struct b3UsageBitfield{ usedVertexC = false; usedVertexD = false; } - unsigned short usedVertexA : 1; - unsigned short usedVertexB : 1; - unsigned short usedVertexC : 1; - unsigned short usedVertexD : 1; - unsigned short unused1 : 1; - unsigned short unused2 : 1; - unsigned short unused3 : 1; - unsigned short unused4 : 1; + unsigned short usedVertexA : 1; + unsigned short usedVertexB : 1; + unsigned short usedVertexC : 1; + unsigned short usedVertexD : 1; + unsigned short unused1 : 1; + unsigned short unused2 : 1; + unsigned short unused3 : 1; + unsigned short unused4 : 1; }; - -struct b3SubSimplexClosestResult +struct b3SubSimplexClosestResult { - b3Vector3 m_closestPointOnSimplex; + b3Vector3 m_closestPointOnSimplex; //MASK for m_usedVertices - //stores the simplex vertex-usage, using the MASK, + //stores the simplex vertex-usage, using the MASK, // if m_usedVertices & MASK then the related vertex is used - b3UsageBitfield m_usedVertices; - b3Scalar m_barycentricCoords[4]; + b3UsageBitfield m_usedVertices; + b3Scalar m_barycentricCoords[4]; bool m_degenerate; - void reset() + void reset() { m_degenerate = false; setBarycentricCoordinates(); m_usedVertices.reset(); } - bool isValid() + bool isValid() { bool valid = (m_barycentricCoords[0] >= b3Scalar(0.)) && - (m_barycentricCoords[1] >= b3Scalar(0.)) && - (m_barycentricCoords[2] >= b3Scalar(0.)) && - (m_barycentricCoords[3] >= b3Scalar(0.)); - + (m_barycentricCoords[1] >= b3Scalar(0.)) && + (m_barycentricCoords[2] >= b3Scalar(0.)) && + (m_barycentricCoords[3] >= b3Scalar(0.)); return valid; } - void setBarycentricCoordinates(b3Scalar a=b3Scalar(0.),b3Scalar b=b3Scalar(0.),b3Scalar c=b3Scalar(0.),b3Scalar d=b3Scalar(0.)) + void setBarycentricCoordinates(b3Scalar a = b3Scalar(0.), b3Scalar b = b3Scalar(0.), b3Scalar c = b3Scalar(0.), b3Scalar d = b3Scalar(0.)) { m_barycentricCoords[0] = a; m_barycentricCoords[1] = b; m_barycentricCoords[2] = c; m_barycentricCoords[3] = d; } - }; /// b3VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin. /// Can be used with GJK, as an alternative to Johnson distance algorithm. -B3_ATTRIBUTE_ALIGNED16(class) b3VoronoiSimplexSolver +B3_ATTRIBUTE_ALIGNED16(class) +b3VoronoiSimplexSolver { public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - int m_numVertices; - - b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS]; - b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; - b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; + int m_numVertices; - + b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS]; + b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; + b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; - b3Vector3 m_cachedP1; - b3Vector3 m_cachedP2; - b3Vector3 m_cachedV; - b3Vector3 m_lastW; - - b3Scalar m_equalVertexThreshold; - bool m_cachedValidClosest; + b3Vector3 m_cachedP1; + b3Vector3 m_cachedP2; + b3Vector3 m_cachedV; + b3Vector3 m_lastW; + b3Scalar m_equalVertexThreshold; + bool m_cachedValidClosest; b3SubSimplexClosestResult m_cachedBC; - bool m_needsUpdate; - - void removeVertex(int index); - void reduceVertices (const b3UsageBitfield& usedVerts); - bool updateClosestVectorAndPoints(); + bool m_needsUpdate; - bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult); - int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d); - bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result); + void removeVertex(int index); + void reduceVertices(const b3UsageBitfield& usedVerts); + bool updateClosestVectorAndPoints(); -public: + bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult); + int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d); + bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result); +public: b3VoronoiSimplexSolver() - : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD) + : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD) { } - void reset(); - - void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q); + void reset(); - void setEqualVertexThreshold(b3Scalar threshold) - { - m_equalVertexThreshold = threshold; - } + void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q); - b3Scalar getEqualVertexThreshold() const - { - return m_equalVertexThreshold; - } + void setEqualVertexThreshold(b3Scalar threshold) + { + m_equalVertexThreshold = threshold; + } - bool closest(b3Vector3& v); + b3Scalar getEqualVertexThreshold() const + { + return m_equalVertexThreshold; + } - b3Scalar maxVertex(); + bool closest(b3Vector3 & v); - bool fullSimplex() const - { - return (m_numVertices == 4); - } + b3Scalar maxVertex(); - int getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const; + bool fullSimplex() const + { + return (m_numVertices == 4); + } - bool inSimplex(const b3Vector3& w); - - void backup_closest(b3Vector3& v) ; + int getSimplex(b3Vector3 * pBuf, b3Vector3 * qBuf, b3Vector3 * yBuf) const; - bool emptySimplex() const ; + bool inSimplex(const b3Vector3& w); - void compute_points(b3Vector3& p1, b3Vector3& p2) ; + void backup_closest(b3Vector3 & v); - int numVertices() const - { - return m_numVertices; - } + bool emptySimplex() const; + void compute_points(b3Vector3 & p1, b3Vector3 & p2); + int numVertices() const + { + return m_numVertices; + } }; -#endif //B3_VORONOI_SIMPLEX_SOLVER_H - +#endif //B3_VORONOI_SIMPLEX_SOLVER_H diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h index 4b3b49eae8..f1df8a6970 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h @@ -1,258 +1,257 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* bvhTraversalKernelCL= \ -"//keep this enum in sync with the CPU version (in btCollidable.h)\n" -"//written by Erwin Coumans\n" -"#define SHAPE_CONVEX_HULL 3\n" -"#define SHAPE_CONCAVE_TRIMESH 5\n" -"#define TRIANGLE_NUM_CONVEX_FACES 5\n" -"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" -"#define SHAPE_SPHERE 7\n" -"typedef unsigned int u32;\n" -"#define MAX_NUM_PARTS_IN_BITS 10\n" -"///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n" -"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" -"typedef struct\n" -"{\n" -" //12 bytes\n" -" unsigned short int m_quantizedAabbMin[3];\n" -" unsigned short int m_quantizedAabbMax[3];\n" -" //4 bytes\n" -" int m_escapeIndexOrTriangleIndex;\n" -"} btQuantizedBvhNode;\n" -"typedef struct\n" -"{\n" -" float4 m_aabbMin;\n" -" float4 m_aabbMax;\n" -" float4 m_quantization;\n" -" int m_numNodes;\n" -" int m_numSubTrees;\n" -" int m_nodeOffset;\n" -" int m_subTreeOffset;\n" -"} b3BvhInfo;\n" -"int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n" -"{\n" -" unsigned int x=0;\n" -" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" -" // Get only the lower bits where the triangle index is stored\n" -" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" -"}\n" -"int isLeaf(const btQuantizedBvhNode* rootNode)\n" -"{\n" -" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" -" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" -"}\n" -" \n" -"int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n" -"{\n" -" return -rootNode->m_escapeIndexOrTriangleIndex;\n" -"}\n" -"typedef struct\n" -"{\n" -" //12 bytes\n" -" unsigned short int m_quantizedAabbMin[3];\n" -" unsigned short int m_quantizedAabbMax[3];\n" -" //4 bytes, points to the root of the subtree\n" -" int m_rootNodeIndex;\n" -" //4 bytes\n" -" int m_subtreeSize;\n" -" int m_padding[3];\n" -"} btBvhSubtreeInfo;\n" -"///keep this in sync with btCollidable.h\n" -"typedef struct\n" -"{\n" -" int m_numChildShapes;\n" -" int blaat2;\n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -" \n" -"} btCollidableGpu;\n" -"typedef struct\n" -"{\n" -" float4 m_childPosition;\n" -" float4 m_childOrientation;\n" -" int m_shapeIndex;\n" -" int m_unused0;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"} btGpuChildShape;\n" -"typedef struct\n" -"{\n" -" float4 m_pos;\n" -" float4 m_quat;\n" -" float4 m_linVel;\n" -" float4 m_angVel;\n" -" u32 m_collidableIdx;\n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"} BodyData;\n" -"typedef struct \n" -"{\n" -" union\n" -" {\n" -" float4 m_min;\n" -" float m_minElems[4];\n" -" int m_minIndices[4];\n" -" };\n" -" union\n" -" {\n" -" float4 m_max;\n" -" float m_maxElems[4];\n" -" int m_maxIndices[4];\n" -" };\n" -"} btAabbCL;\n" -"int testQuantizedAabbAgainstQuantizedAabb(\n" -" const unsigned short int* aabbMin1,\n" -" const unsigned short int* aabbMax1,\n" -" const unsigned short int* aabbMin2,\n" -" const unsigned short int* aabbMax2)\n" -"{\n" -" //int overlap = 1;\n" -" if (aabbMin1[0] > aabbMax2[0])\n" -" return 0;\n" -" if (aabbMax1[0] < aabbMin2[0])\n" -" return 0;\n" -" if (aabbMin1[1] > aabbMax2[1])\n" -" return 0;\n" -" if (aabbMax1[1] < aabbMin2[1])\n" -" return 0;\n" -" if (aabbMin1[2] > aabbMax2[2])\n" -" return 0;\n" -" if (aabbMax1[2] < aabbMin2[2])\n" -" return 0;\n" -" return 1;\n" -" //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n" -" //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n" -" //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n" -" //return overlap;\n" -"}\n" -"void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n" -"{\n" -" float4 clampedPoint = max(point2,bvhAabbMin);\n" -" clampedPoint = min (clampedPoint, bvhAabbMax);\n" -" float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n" -" if (isMax)\n" -" {\n" -" out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n" -" out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n" -" out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n" -" } else\n" -" {\n" -" out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n" -" out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n" -" out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n" -" }\n" -"}\n" -"// work-in-progress\n" -"__kernel void bvhTraversalKernel( __global const int4* pairs, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global btAabbCL* aabbs,\n" -" __global int4* concavePairsOut,\n" -" __global volatile int* numConcavePairsOut,\n" -" __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n" -" __global const btQuantizedBvhNode* quantizedNodesRoot,\n" -" __global const b3BvhInfo* bvhInfos,\n" -" int numPairs,\n" -" int maxNumConcavePairsCapacity)\n" -"{\n" -" int id = get_global_id(0);\n" -" if (id>=numPairs)\n" -" return;\n" -" \n" -" int bodyIndexA = pairs[id].x;\n" -" int bodyIndexB = pairs[id].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" //once the broadphase avoids static-static pairs, we can remove this test\n" -" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" -" {\n" -" return;\n" -" }\n" -" \n" -" if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n" -" return;\n" -" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" -" \n" -" if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n" -" shapeTypeB!=SHAPE_SPHERE &&\n" -" shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n" -" )\n" -" return;\n" -" b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n" -" float4 bvhAabbMin = bvhInfo.m_aabbMin;\n" -" float4 bvhAabbMax = bvhInfo.m_aabbMax;\n" -" float4 bvhQuantization = bvhInfo.m_quantization;\n" -" int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n" -" __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n" -" __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n" -" \n" -" unsigned short int quantizedQueryAabbMin[3];\n" -" unsigned short int quantizedQueryAabbMax[3];\n" -" quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n" -" quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n" -" \n" -" for (int i=0;i<numSubtreeHeaders;i++)\n" -" {\n" -" btBvhSubtreeInfo subtree = subtreeHeaders[i];\n" -" \n" -" int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n" -" if (overlap != 0)\n" -" {\n" -" int startNodeIndex = subtree.m_rootNodeIndex;\n" -" int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n" -" int curIndex = startNodeIndex;\n" -" int escapeIndex;\n" -" int isLeafNode;\n" -" int aabbOverlap;\n" -" while (curIndex < endNodeIndex)\n" -" {\n" -" btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n" -" aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n" -" isLeafNode = isLeaf(&rootNode);\n" -" if (aabbOverlap)\n" -" {\n" -" if (isLeafNode)\n" -" {\n" -" int triangleIndex = getTriangleIndex(&rootNode);\n" -" if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n" -" int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n" -" for (int b=0;b<numChildrenB;b++)\n" -" {\n" -" if ((pairIdx+b)<maxNumConcavePairsCapacity)\n" -" {\n" -" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n" -" int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n" -" concavePairsOut[pairIdx+b] = newPair;\n" -" }\n" -" }\n" -" } else\n" -" {\n" -" int pairIdx = atomic_inc(numConcavePairsOut);\n" -" if (pairIdx<maxNumConcavePairsCapacity)\n" -" {\n" -" int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n" -" concavePairsOut[pairIdx] = newPair;\n" -" }\n" -" }\n" -" } \n" -" curIndex++;\n" -" } else\n" -" {\n" -" if (isLeafNode)\n" -" {\n" -" curIndex++;\n" -" } else\n" -" {\n" -" escapeIndex = getEscapeIndex(&rootNode);\n" -" curIndex += escapeIndex;\n" -" }\n" -" }\n" -" }\n" -" }\n" -" }\n" -"}\n" -; +static const char* bvhTraversalKernelCL = + "//keep this enum in sync with the CPU version (in btCollidable.h)\n" + "//written by Erwin Coumans\n" + "#define SHAPE_CONVEX_HULL 3\n" + "#define SHAPE_CONCAVE_TRIMESH 5\n" + "#define TRIANGLE_NUM_CONVEX_FACES 5\n" + "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" + "#define SHAPE_SPHERE 7\n" + "typedef unsigned int u32;\n" + "#define MAX_NUM_PARTS_IN_BITS 10\n" + "///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n" + "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" + "typedef struct\n" + "{\n" + " //12 bytes\n" + " unsigned short int m_quantizedAabbMin[3];\n" + " unsigned short int m_quantizedAabbMax[3];\n" + " //4 bytes\n" + " int m_escapeIndexOrTriangleIndex;\n" + "} btQuantizedBvhNode;\n" + "typedef struct\n" + "{\n" + " float4 m_aabbMin;\n" + " float4 m_aabbMax;\n" + " float4 m_quantization;\n" + " int m_numNodes;\n" + " int m_numSubTrees;\n" + " int m_nodeOffset;\n" + " int m_subTreeOffset;\n" + "} b3BvhInfo;\n" + "int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n" + "{\n" + " unsigned int x=0;\n" + " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" + " // Get only the lower bits where the triangle index is stored\n" + " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" + "}\n" + "int isLeaf(const btQuantizedBvhNode* rootNode)\n" + "{\n" + " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" + " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" + "}\n" + " \n" + "int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n" + "{\n" + " return -rootNode->m_escapeIndexOrTriangleIndex;\n" + "}\n" + "typedef struct\n" + "{\n" + " //12 bytes\n" + " unsigned short int m_quantizedAabbMin[3];\n" + " unsigned short int m_quantizedAabbMax[3];\n" + " //4 bytes, points to the root of the subtree\n" + " int m_rootNodeIndex;\n" + " //4 bytes\n" + " int m_subtreeSize;\n" + " int m_padding[3];\n" + "} btBvhSubtreeInfo;\n" + "///keep this in sync with btCollidable.h\n" + "typedef struct\n" + "{\n" + " int m_numChildShapes;\n" + " int blaat2;\n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + " \n" + "} btCollidableGpu;\n" + "typedef struct\n" + "{\n" + " float4 m_childPosition;\n" + " float4 m_childOrientation;\n" + " int m_shapeIndex;\n" + " int m_unused0;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "} btGpuChildShape;\n" + "typedef struct\n" + "{\n" + " float4 m_pos;\n" + " float4 m_quat;\n" + " float4 m_linVel;\n" + " float4 m_angVel;\n" + " u32 m_collidableIdx;\n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "} BodyData;\n" + "typedef struct \n" + "{\n" + " union\n" + " {\n" + " float4 m_min;\n" + " float m_minElems[4];\n" + " int m_minIndices[4];\n" + " };\n" + " union\n" + " {\n" + " float4 m_max;\n" + " float m_maxElems[4];\n" + " int m_maxIndices[4];\n" + " };\n" + "} btAabbCL;\n" + "int testQuantizedAabbAgainstQuantizedAabb(\n" + " const unsigned short int* aabbMin1,\n" + " const unsigned short int* aabbMax1,\n" + " const unsigned short int* aabbMin2,\n" + " const unsigned short int* aabbMax2)\n" + "{\n" + " //int overlap = 1;\n" + " if (aabbMin1[0] > aabbMax2[0])\n" + " return 0;\n" + " if (aabbMax1[0] < aabbMin2[0])\n" + " return 0;\n" + " if (aabbMin1[1] > aabbMax2[1])\n" + " return 0;\n" + " if (aabbMax1[1] < aabbMin2[1])\n" + " return 0;\n" + " if (aabbMin1[2] > aabbMax2[2])\n" + " return 0;\n" + " if (aabbMax1[2] < aabbMin2[2])\n" + " return 0;\n" + " return 1;\n" + " //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n" + " //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n" + " //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n" + " //return overlap;\n" + "}\n" + "void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n" + "{\n" + " float4 clampedPoint = max(point2,bvhAabbMin);\n" + " clampedPoint = min (clampedPoint, bvhAabbMax);\n" + " float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n" + " if (isMax)\n" + " {\n" + " out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n" + " out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n" + " out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n" + " } else\n" + " {\n" + " out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n" + " out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n" + " out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n" + " }\n" + "}\n" + "// work-in-progress\n" + "__kernel void bvhTraversalKernel( __global const int4* pairs, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global btAabbCL* aabbs,\n" + " __global int4* concavePairsOut,\n" + " __global volatile int* numConcavePairsOut,\n" + " __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n" + " __global const btQuantizedBvhNode* quantizedNodesRoot,\n" + " __global const b3BvhInfo* bvhInfos,\n" + " int numPairs,\n" + " int maxNumConcavePairsCapacity)\n" + "{\n" + " int id = get_global_id(0);\n" + " if (id>=numPairs)\n" + " return;\n" + " \n" + " int bodyIndexA = pairs[id].x;\n" + " int bodyIndexB = pairs[id].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " //once the broadphase avoids static-static pairs, we can remove this test\n" + " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" + " {\n" + " return;\n" + " }\n" + " \n" + " if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n" + " return;\n" + " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" + " \n" + " if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n" + " shapeTypeB!=SHAPE_SPHERE &&\n" + " shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n" + " )\n" + " return;\n" + " b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n" + " float4 bvhAabbMin = bvhInfo.m_aabbMin;\n" + " float4 bvhAabbMax = bvhInfo.m_aabbMax;\n" + " float4 bvhQuantization = bvhInfo.m_quantization;\n" + " int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n" + " __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n" + " __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n" + " \n" + " unsigned short int quantizedQueryAabbMin[3];\n" + " unsigned short int quantizedQueryAabbMax[3];\n" + " quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n" + " quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n" + " \n" + " for (int i=0;i<numSubtreeHeaders;i++)\n" + " {\n" + " btBvhSubtreeInfo subtree = subtreeHeaders[i];\n" + " \n" + " int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n" + " if (overlap != 0)\n" + " {\n" + " int startNodeIndex = subtree.m_rootNodeIndex;\n" + " int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n" + " int curIndex = startNodeIndex;\n" + " int escapeIndex;\n" + " int isLeafNode;\n" + " int aabbOverlap;\n" + " while (curIndex < endNodeIndex)\n" + " {\n" + " btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n" + " aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n" + " isLeafNode = isLeaf(&rootNode);\n" + " if (aabbOverlap)\n" + " {\n" + " if (isLeafNode)\n" + " {\n" + " int triangleIndex = getTriangleIndex(&rootNode);\n" + " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n" + " int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n" + " for (int b=0;b<numChildrenB;b++)\n" + " {\n" + " if ((pairIdx+b)<maxNumConcavePairsCapacity)\n" + " {\n" + " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n" + " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n" + " concavePairsOut[pairIdx+b] = newPair;\n" + " }\n" + " }\n" + " } else\n" + " {\n" + " int pairIdx = atomic_inc(numConcavePairsOut);\n" + " if (pairIdx<maxNumConcavePairsCapacity)\n" + " {\n" + " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n" + " concavePairsOut[pairIdx] = newPair;\n" + " }\n" + " }\n" + " } \n" + " curIndex++;\n" + " } else\n" + " {\n" + " if (isLeafNode)\n" + " {\n" + " curIndex++;\n" + " } else\n" + " {\n" + " escapeIndex = getEscapeIndex(&rootNode);\n" + " curIndex += escapeIndex;\n" + " }\n" + " }\n" + " }\n" + " }\n" + " }\n" + "}\n"; diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h index 7ed4b382c3..74959a931c 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h @@ -1,1446 +1,1445 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* mprKernelsCL= \ -"/***\n" -" * ---------------------------------\n" -" * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n" -" *\n" -" * This file was ported from mpr.c file, part of libccd.\n" -" * The Minkoski Portal Refinement implementation was ported \n" -" * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n" -" * at http://github.com/erwincoumans/bullet3\n" -" *\n" -" * Distributed under the OSI-approved BSD License (the \"License\");\n" -" * see <http://www.opensource.org/licenses/bsd-license.php>.\n" -" * This software is distributed WITHOUT ANY WARRANTY; without even the\n" -" * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n" -" * See the License for more information.\n" -" */\n" -"#ifndef B3_MPR_PENETRATION_H\n" -"#define B3_MPR_PENETRATION_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#define B3_PLATFORM_DEFINITIONS_H\n" -"struct MyTest\n" -"{\n" -" int bla;\n" -"};\n" -"#ifdef __cplusplus\n" -"#else\n" -"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" -"#define B3_LARGE_FLOAT 1e18f\n" -"#define B3_INFINITY 1e18f\n" -"#define b3Assert(a)\n" -"#define b3ConstArray(a) __global const a*\n" -"#define b3AtomicInc atomic_inc\n" -"#define b3AtomicAdd atomic_add\n" -"#define b3Fabs fabs\n" -"#define b3Sqrt native_sqrt\n" -"#define b3Sin native_sin\n" -"#define b3Cos native_cos\n" -"#define B3_STATIC\n" -"#endif\n" -"#endif\n" -"#ifndef B3_FLOAT4_H\n" -"#define B3_FLOAT4_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif\n" -"#endif\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Float4;\n" -" #define b3Float4ConstArg const b3Float4\n" -" #define b3MakeFloat4 (float4)\n" -" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return dot(a1, b1);\n" -" }\n" -" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return cross(a1, b1);\n" -" }\n" -" #define b3MinFloat4 min\n" -" #define b3MaxFloat4 max\n" -" #define b3Normalized(a) normalize(a)\n" -"#endif \n" -" \n" -"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" -"{\n" -" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" -" return false;\n" -" return true;\n" -"}\n" -"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" -"{\n" -" float maxDot = -B3_INFINITY;\n" -" int i = 0;\n" -" int ptIndex = -1;\n" -" for( i = 0; i < vecLen; i++ )\n" -" {\n" -" float dot = b3Dot3F4(vecArray[i],vec);\n" -" \n" -" if( dot > maxDot )\n" -" {\n" -" maxDot = dot;\n" -" ptIndex = i;\n" -" }\n" -" }\n" -" b3Assert(ptIndex>=0);\n" -" if (ptIndex<0)\n" -" {\n" -" ptIndex = 0;\n" -" }\n" -" *dotOut = maxDot;\n" -" return ptIndex;\n" -"}\n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_RIGIDBODY_DATA_H\n" -"#define B3_RIGIDBODY_DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_QUAT_H\n" -"#define B3_QUAT_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif\n" -"#endif\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Quat;\n" -" #define b3QuatConstArg const b3Quat\n" -" \n" -" \n" -"inline float4 b3FastNormalize4(float4 v)\n" -"{\n" -" v = (float4)(v.xyz,0.f);\n" -" return fast_normalize(v);\n" -"}\n" -" \n" -"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" -"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" -"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" -"{\n" -" b3Quat ans;\n" -" ans = b3Cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - b3Dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" -"{\n" -" b3Quat q;\n" -" q=in;\n" -" //return b3FastNormalize4(in);\n" -" float len = native_sqrt(dot(q, q));\n" -" if(len > 0.f)\n" -" {\n" -" q *= 1.f / len;\n" -" }\n" -" else\n" -" {\n" -" q.x = q.y = q.z = 0.f;\n" -" q.w = 1.f;\n" -" }\n" -" return q;\n" -"}\n" -"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" b3Quat qInv = b3QuatInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" return b3QuatRotate( b3QuatInvert( q ), vec );\n" -"}\n" -"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" -"{\n" -" return b3QuatRotate( orientation, point ) + (translation);\n" -"}\n" -" \n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"#ifndef B3_MAT3x3_H\n" -"#define B3_MAT3x3_H\n" -"#ifndef B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"typedef struct\n" -"{\n" -" b3Float4 m_row[3];\n" -"}b3Mat3x3;\n" -"#define b3Mat3x3ConstArg const b3Mat3x3\n" -"#define b3GetRow(m,row) (m.m_row[row])\n" -"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" -"{\n" -" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" -" b3Mat3x3 out;\n" -" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" -" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" -" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" -" out.m_row[0].w = 0.f;\n" -" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" -" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" -" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" -" out.m_row[1].w = 0.f;\n" -" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" -" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" -" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" -" out.m_row[2].w = 0.f;\n" -" return out;\n" -"}\n" -"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = fabs(matIn.m_row[0]);\n" -" out.m_row[1] = fabs(matIn.m_row[1]);\n" -" out.m_row[2] = fabs(matIn.m_row[2]);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtZero();\n" -"__inline\n" -"b3Mat3x3 mtIdentity();\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Mat3x3 mtZero()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(0.f);\n" -" m.m_row[1] = (b3Float4)(0.f);\n" -" m.m_row[2] = (b3Float4)(0.f);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtIdentity()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(1,0,0,0);\n" -" m.m_row[1] = (b3Float4)(0,1,0,0);\n" -" m.m_row[2] = (b3Float4)(0,0,1,0);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" -" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" -" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" -"{\n" -" b3Mat3x3 transB;\n" -" transB = mtTranspose( b );\n" -" b3Mat3x3 ans;\n" -" // why this doesn't run when 0ing in the for{}\n" -" a.m_row[0].w = 0.f;\n" -" a.m_row[1].w = 0.f;\n" -" a.m_row[2].w = 0.f;\n" -" for(int i=0; i<3; i++)\n" -" {\n" -"// a.m_row[i].w = 0.f;\n" -" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" -" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" -" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" -" ans.m_row[i].w = 0.f;\n" -" }\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" -"{\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a.m_row[0], b );\n" -" ans.y = b3Dot3F4( a.m_row[1], b );\n" -" ans.z = b3Dot3F4( a.m_row[2], b );\n" -" ans.w = 0.f;\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" -"{\n" -" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" -" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" -" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a, colx );\n" -" ans.y = b3Dot3F4( a, coly );\n" -" ans.z = b3Dot3F4( a, colz );\n" -" return ans;\n" -"}\n" -"#endif\n" -"#endif //B3_MAT3x3_H\n" -"typedef struct b3RigidBodyData b3RigidBodyData_t;\n" -"struct b3RigidBodyData\n" -"{\n" -" b3Float4 m_pos;\n" -" b3Quat m_quat;\n" -" b3Float4 m_linVel;\n" -" b3Float4 m_angVel;\n" -" int m_collidableIdx;\n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"};\n" -"typedef struct b3InertiaData b3InertiaData_t;\n" -"struct b3InertiaData\n" -"{\n" -" b3Mat3x3 m_invInertiaWorld;\n" -" b3Mat3x3 m_initInvInertia;\n" -"};\n" -"#endif //B3_RIGIDBODY_DATA_H\n" -" \n" -"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n" -"#define B3_CONVEX_POLYHEDRON_DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"typedef struct b3GpuFace b3GpuFace_t;\n" -"struct b3GpuFace\n" -"{\n" -" b3Float4 m_plane;\n" -" int m_indexOffset;\n" -" int m_numIndices;\n" -" int m_unusedPadding1;\n" -" int m_unusedPadding2;\n" -"};\n" -"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n" -"struct b3ConvexPolyhedronData\n" -"{\n" -" b3Float4 m_localCenter;\n" -" b3Float4 m_extents;\n" -" b3Float4 mC;\n" -" b3Float4 mE;\n" -" float m_radius;\n" -" int m_faceOffset;\n" -" int m_numFaces;\n" -" int m_numVertices;\n" -" int m_vertexOffset;\n" -" int m_uniqueEdgesOffset;\n" -" int m_numUniqueEdges;\n" -" int m_unused;\n" -"};\n" -"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n" -"#ifndef B3_COLLIDABLE_H\n" -"#define B3_COLLIDABLE_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"enum b3ShapeTypes\n" -"{\n" -" SHAPE_HEIGHT_FIELD=1,\n" -" SHAPE_CONVEX_HULL=3,\n" -" SHAPE_PLANE=4,\n" -" SHAPE_CONCAVE_TRIMESH=5,\n" -" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n" -" SHAPE_SPHERE=7,\n" -" MAX_NUM_SHAPE_TYPES,\n" -"};\n" -"typedef struct b3Collidable b3Collidable_t;\n" -"struct b3Collidable\n" -"{\n" -" union {\n" -" int m_numChildShapes;\n" -" int m_bvhIndex;\n" -" };\n" -" union\n" -" {\n" -" float m_radius;\n" -" int m_compoundBvhIndex;\n" -" };\n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -"};\n" -"typedef struct b3GpuChildShape b3GpuChildShape_t;\n" -"struct b3GpuChildShape\n" -"{\n" -" b3Float4 m_childPosition;\n" -" b3Quat m_childOrientation;\n" -" int m_shapeIndex;\n" -" int m_unused0;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"};\n" -"struct b3CompoundOverlappingPair\n" -"{\n" -" int m_bodyIndexA;\n" -" int m_bodyIndexB;\n" -"// int m_pairType;\n" -" int m_childShapeIndexA;\n" -" int m_childShapeIndexB;\n" -"};\n" -"#endif //B3_COLLIDABLE_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#define B3_MPR_SQRT sqrt\n" -"#endif\n" -"#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n" -"#define B3_MPR_FABS fabs\n" -"#define B3_MPR_TOLERANCE 1E-6f\n" -"#define B3_MPR_MAX_ITERATIONS 1000\n" -"struct _b3MprSupport_t \n" -"{\n" -" b3Float4 v; //!< Support point in minkowski sum\n" -" b3Float4 v1; //!< Support point in obj1\n" -" b3Float4 v2; //!< Support point in obj2\n" -"};\n" -"typedef struct _b3MprSupport_t b3MprSupport_t;\n" -"struct _b3MprSimplex_t \n" -"{\n" -" b3MprSupport_t ps[4];\n" -" int last; //!< index of last added point\n" -"};\n" -"typedef struct _b3MprSimplex_t b3MprSimplex_t;\n" -"inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n" -"{\n" -" return &s->ps[idx];\n" -"}\n" -"inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n" -"{\n" -" s->last = size - 1;\n" -"}\n" -"inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n" -"{\n" -" return s->last + 1;\n" -"}\n" -"inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n" -"{\n" -" // here is no check on boundaries\n" -" return &s->ps[idx];\n" -"}\n" -"inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n" -"{\n" -" *d = *s;\n" -"}\n" -"inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n" -"{\n" -" b3MprSupportCopy(s->ps + pos, a);\n" -"}\n" -"inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n" -"{\n" -" b3MprSupport_t supp;\n" -" b3MprSupportCopy(&supp, &s->ps[pos1]);\n" -" b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n" -" b3MprSupportCopy(&s->ps[pos2], &supp);\n" -"}\n" -"inline int b3MprIsZero(float val)\n" -"{\n" -" return B3_MPR_FABS(val) < FLT_EPSILON;\n" -"}\n" -"inline int b3MprEq(float _a, float _b)\n" -"{\n" -" float ab;\n" -" float a, b;\n" -" ab = B3_MPR_FABS(_a - _b);\n" -" if (B3_MPR_FABS(ab) < FLT_EPSILON)\n" -" return 1;\n" -" a = B3_MPR_FABS(_a);\n" -" b = B3_MPR_FABS(_b);\n" -" if (b > a){\n" -" return ab < FLT_EPSILON * b;\n" -" }else{\n" -" return ab < FLT_EPSILON * a;\n" -" }\n" -"}\n" -"inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n" -"{\n" -" return b3MprEq((*a).x, (*b).x)\n" -" && b3MprEq((*a).y, (*b).y)\n" -" && b3MprEq((*a).z, (*b).z);\n" -"}\n" -"inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n" -"{\n" -" b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n" -" float maxDot = -B3_LARGE_FLOAT;\n" -" if( 0 < hull->m_numVertices )\n" -" {\n" -" const b3Float4 scaled = supportVec;\n" -" int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n" -" return verticesA[hull->m_vertexOffset+index];\n" -" }\n" -" return supVec;\n" -"}\n" -"B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" -" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" -" b3ConstArray(b3Collidable_t) cpuCollidables,\n" -" b3ConstArray(b3Float4) cpuVertices,\n" -" __global b3Float4* sepAxis,\n" -" const b3Float4* _dir, b3Float4* outp, int logme)\n" -"{\n" -" //dir is in worldspace, move to local space\n" -" \n" -" b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n" -" b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n" -" \n" -" b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n" -" \n" -" const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n" -" \n" -" //find local support vertex\n" -" int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n" -" \n" -" b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n" -" __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n" -" \n" -" b3Float4 pInA;\n" -" if (logme)\n" -" {\n" -" b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n" -" float maxDot = -B3_LARGE_FLOAT;\n" -" if( 0 < hull->m_numVertices )\n" -" {\n" -" const b3Float4 scaled = localDir;\n" -" int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n" -" pInA = cpuVertices[hull->m_vertexOffset+index];\n" -" \n" -" }\n" -" } else\n" -" {\n" -" pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n" -" }\n" -" //move vertex to world space\n" -" *outp = b3TransformPoint(pInA,pos,orn);\n" -" \n" -"}\n" -"inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" -" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" -" b3ConstArray(b3Collidable_t) cpuCollidables,\n" -" b3ConstArray(b3Float4) cpuVertices,\n" -" __global b3Float4* sepAxis,\n" -" const b3Float4* _dir, b3MprSupport_t *supp)\n" -"{\n" -" b3Float4 dir;\n" -" dir = *_dir;\n" -" b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n" -" dir = *_dir*-1.f;\n" -" b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n" -" supp->v = supp->v1 - supp->v2;\n" -"}\n" -"inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n" -"{\n" -" center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n" -" center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n" -" center->v = center->v1 - center->v2;\n" -"}\n" -"inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n" -"{\n" -" (*v).x = x;\n" -" (*v).y = y;\n" -" (*v).z = z;\n" -" (*v).w = 0.f;\n" -"}\n" -"inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n" -"{\n" -" (*v).x += (*w).x;\n" -" (*v).y += (*w).y;\n" -" (*v).z += (*w).z;\n" -"}\n" -"inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n" -"{\n" -" *v = *w;\n" -"}\n" -"inline void b3MprVec3Scale(b3Float4 *d, float k)\n" -"{\n" -" *d *= k;\n" -"}\n" -"inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n" -"{\n" -" float dot;\n" -" dot = b3Dot3F4(*a,*b);\n" -" return dot;\n" -"}\n" -"inline float b3MprVec3Len2(const b3Float4 *v)\n" -"{\n" -" return b3MprVec3Dot(v, v);\n" -"}\n" -"inline void b3MprVec3Normalize(b3Float4 *d)\n" -"{\n" -" float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n" -" b3MprVec3Scale(d, k);\n" -"}\n" -"inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n" -"{\n" -" *d = b3Cross3(*a,*b);\n" -" \n" -"}\n" -"inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n" -"{\n" -" *d = *v - *w;\n" -"}\n" -"inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n" -"{\n" -" b3Float4 v2v1, v3v1;\n" -" b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n" -" &b3MprSimplexPoint(portal, 1)->v);\n" -" b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n" -" &b3MprSimplexPoint(portal, 1)->v);\n" -" b3MprVec3Cross(dir, &v2v1, &v3v1);\n" -" b3MprVec3Normalize(dir);\n" -"}\n" -"inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n" -" const b3Float4 *dir)\n" -"{\n" -" float dot;\n" -" dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n" -" return b3MprIsZero(dot) || dot > 0.f;\n" -"}\n" -"inline int portalReachTolerance(const b3MprSimplex_t *portal,\n" -" const b3MprSupport_t *v4,\n" -" const b3Float4 *dir)\n" -"{\n" -" float dv1, dv2, dv3, dv4;\n" -" float dot1, dot2, dot3;\n" -" // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n" -" dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n" -" dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n" -" dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n" -" dv4 = b3MprVec3Dot(&v4->v, dir);\n" -" dot1 = dv4 - dv1;\n" -" dot2 = dv4 - dv2;\n" -" dot3 = dv4 - dv3;\n" -" dot1 = B3_MPR_FMIN(dot1, dot2);\n" -" dot1 = B3_MPR_FMIN(dot1, dot3);\n" -" return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n" -"}\n" -"inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n" -" const b3MprSupport_t *v4,\n" -" const b3Float4 *dir)\n" -"{\n" -" float dot;\n" -" dot = b3MprVec3Dot(&v4->v, dir);\n" -" return b3MprIsZero(dot) || dot > 0.f;\n" -"}\n" -"inline void b3ExpandPortal(b3MprSimplex_t *portal,\n" -" const b3MprSupport_t *v4)\n" -"{\n" -" float dot;\n" -" b3Float4 v4v0;\n" -" b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n" -" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n" -" if (dot > 0.f){\n" -" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n" -" if (dot > 0.f){\n" -" b3MprSimplexSet(portal, 1, v4);\n" -" }else{\n" -" b3MprSimplexSet(portal, 3, v4);\n" -" }\n" -" }else{\n" -" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n" -" if (dot > 0.f){\n" -" b3MprSimplexSet(portal, 2, v4);\n" -" }else{\n" -" b3MprSimplexSet(portal, 1, v4);\n" -" }\n" -" }\n" -"}\n" -"B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" -" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" -" b3ConstArray(b3Collidable_t) cpuCollidables,\n" -" b3ConstArray(b3Float4) cpuVertices,\n" -" __global b3Float4* sepAxis,\n" -" __global int* hasSepAxis,\n" -" b3MprSimplex_t *portal)\n" -"{\n" -" b3Float4 dir, va, vb;\n" -" float dot;\n" -" int cont;\n" -" \n" -" \n" -" // vertex 0 is center of portal\n" -" b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n" -" // vertex 0 is center of portal\n" -" b3MprSimplexSetSize(portal, 1);\n" -" \n" -" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" -" b3Float4* b3mpr_vec3_origin = &zero;\n" -" if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n" -" // Portal's center lies on origin (0,0,0) => we know that objects\n" -" // intersect but we would need to know penetration info.\n" -" // So move center little bit...\n" -" b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n" -" b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n" -" }\n" -" // vertex 1 = support in direction of origin\n" -" b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n" -" b3MprVec3Scale(&dir, -1.f);\n" -" b3MprVec3Normalize(&dir);\n" -" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n" -" b3MprSimplexSetSize(portal, 2);\n" -" // test if origin isn't outside of v1\n" -" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n" -" \n" -" if (b3MprIsZero(dot) || dot < 0.f)\n" -" return -1;\n" -" // vertex 2\n" -" b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n" -" &b3MprSimplexPoint(portal, 1)->v);\n" -" if (b3MprIsZero(b3MprVec3Len2(&dir))){\n" -" if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n" -" // origin lies on v1\n" -" return 1;\n" -" }else{\n" -" // origin lies on v0-v1 segment\n" -" return 2;\n" -" }\n" -" }\n" -" b3MprVec3Normalize(&dir);\n" -" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n" -" \n" -" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n" -" if (b3MprIsZero(dot) || dot < 0.f)\n" -" return -1;\n" -" b3MprSimplexSetSize(portal, 3);\n" -" // vertex 3 direction\n" -" b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n" -" &b3MprSimplexPoint(portal, 0)->v);\n" -" b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n" -" &b3MprSimplexPoint(portal, 0)->v);\n" -" b3MprVec3Cross(&dir, &va, &vb);\n" -" b3MprVec3Normalize(&dir);\n" -" // it is better to form portal faces to be oriented \"outside\" origin\n" -" dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n" -" if (dot > 0.f){\n" -" b3MprSimplexSwap(portal, 1, 2);\n" -" b3MprVec3Scale(&dir, -1.f);\n" -" }\n" -" while (b3MprSimplexSize(portal) < 4){\n" -" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n" -" \n" -" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n" -" if (b3MprIsZero(dot) || dot < 0.f)\n" -" return -1;\n" -" cont = 0;\n" -" // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n" -" // continue\n" -" b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n" -" &b3MprSimplexPoint(portal, 3)->v);\n" -" dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n" -" if (dot < 0.f && !b3MprIsZero(dot)){\n" -" b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n" -" cont = 1;\n" -" }\n" -" if (!cont){\n" -" // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n" -" // continue\n" -" b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n" -" &b3MprSimplexPoint(portal, 2)->v);\n" -" dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n" -" if (dot < 0.f && !b3MprIsZero(dot)){\n" -" b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n" -" cont = 1;\n" -" }\n" -" }\n" -" if (cont){\n" -" b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n" -" &b3MprSimplexPoint(portal, 0)->v);\n" -" b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n" -" &b3MprSimplexPoint(portal, 0)->v);\n" -" b3MprVec3Cross(&dir, &va, &vb);\n" -" b3MprVec3Normalize(&dir);\n" -" }else{\n" -" b3MprSimplexSetSize(portal, 4);\n" -" }\n" -" }\n" -" return 0;\n" -"}\n" -"B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" -" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" -" b3ConstArray(b3Collidable_t) cpuCollidables,\n" -" b3ConstArray(b3Float4) cpuVertices,\n" -" __global b3Float4* sepAxis,\n" -" b3MprSimplex_t *portal)\n" -"{\n" -" b3Float4 dir;\n" -" b3MprSupport_t v4;\n" -" for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n" -" //while (1)\n" -" {\n" -" // compute direction outside the portal (from v0 throught v1,v2,v3\n" -" // face)\n" -" b3PortalDir(portal, &dir);\n" -" // test if origin is inside the portal\n" -" if (portalEncapsulesOrigin(portal, &dir))\n" -" return 0;\n" -" // get next support point\n" -" \n" -" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n" -" // test if v4 can expand portal to contain origin and if portal\n" -" // expanding doesn't reach given tolerance\n" -" if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n" -" || portalReachTolerance(portal, &v4, &dir))\n" -" {\n" -" return -1;\n" -" }\n" -" // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n" -" // difference (direction from v0).\n" -" b3ExpandPortal(portal, &v4);\n" -" }\n" -" return -1;\n" -"}\n" -"B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n" -"{\n" -" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" -" b3Float4* b3mpr_vec3_origin = &zero;\n" -" b3Float4 dir;\n" -" size_t i;\n" -" float b[4], sum, inv;\n" -" b3Float4 vec, p1, p2;\n" -" b3PortalDir(portal, &dir);\n" -" // use barycentric coordinates of tetrahedron to find origin\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n" -" &b3MprSimplexPoint(portal, 2)->v);\n" -" b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n" -" &b3MprSimplexPoint(portal, 2)->v);\n" -" b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n" -" &b3MprSimplexPoint(portal, 1)->v);\n" -" b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n" -" &b3MprSimplexPoint(portal, 1)->v);\n" -" b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n" -" sum = b[0] + b[1] + b[2] + b[3];\n" -" if (b3MprIsZero(sum) || sum < 0.f){\n" -" b[0] = 0.f;\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n" -" &b3MprSimplexPoint(portal, 3)->v);\n" -" b[1] = b3MprVec3Dot(&vec, &dir);\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n" -" &b3MprSimplexPoint(portal, 1)->v);\n" -" b[2] = b3MprVec3Dot(&vec, &dir);\n" -" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n" -" &b3MprSimplexPoint(portal, 2)->v);\n" -" b[3] = b3MprVec3Dot(&vec, &dir);\n" -" sum = b[1] + b[2] + b[3];\n" -" }\n" -" inv = 1.f / sum;\n" -" b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n" -" b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n" -" for (i = 0; i < 4; i++){\n" -" b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n" -" b3MprVec3Scale(&vec, b[i]);\n" -" b3MprVec3Add(&p1, &vec);\n" -" b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n" -" b3MprVec3Scale(&vec, b[i]);\n" -" b3MprVec3Add(&p2, &vec);\n" -" }\n" -" b3MprVec3Scale(&p1, inv);\n" -" b3MprVec3Scale(&p2, inv);\n" -" b3MprVec3Copy(pos, &p1);\n" -" b3MprVec3Add(pos, &p2);\n" -" b3MprVec3Scale(pos, 0.5);\n" -"}\n" -"inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n" -"{\n" -" b3Float4 ab;\n" -" b3MprVec3Sub2(&ab, a, b);\n" -" return b3MprVec3Len2(&ab);\n" -"}\n" -"inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n" -" const b3Float4 *x0,\n" -" const b3Float4 *b,\n" -" b3Float4 *witness)\n" -"{\n" -" // The computation comes from solving equation of segment:\n" -" // S(t) = x0 + t.d\n" -" // where - x0 is initial point of segment\n" -" // - d is direction of segment from x0 (|d| > 0)\n" -" // - t belongs to <0, 1> interval\n" -" // \n" -" // Than, distance from a segment to some point P can be expressed:\n" -" // D(t) = |x0 + t.d - P|^2\n" -" // which is distance from any point on segment. Minimization\n" -" // of this function brings distance from P to segment.\n" -" // Minimization of D(t) leads to simple quadratic equation that's\n" -" // solving is straightforward.\n" -" //\n" -" // Bonus of this method is witness point for free.\n" -" float dist, t;\n" -" b3Float4 d, a;\n" -" // direction of segment\n" -" b3MprVec3Sub2(&d, b, x0);\n" -" // precompute vector from P to x0\n" -" b3MprVec3Sub2(&a, x0, P);\n" -" t = -1.f * b3MprVec3Dot(&a, &d);\n" -" t /= b3MprVec3Len2(&d);\n" -" if (t < 0.f || b3MprIsZero(t)){\n" -" dist = b3MprVec3Dist2(x0, P);\n" -" if (witness)\n" -" b3MprVec3Copy(witness, x0);\n" -" }else if (t > 1.f || b3MprEq(t, 1.f)){\n" -" dist = b3MprVec3Dist2(b, P);\n" -" if (witness)\n" -" b3MprVec3Copy(witness, b);\n" -" }else{\n" -" if (witness){\n" -" b3MprVec3Copy(witness, &d);\n" -" b3MprVec3Scale(witness, t);\n" -" b3MprVec3Add(witness, x0);\n" -" dist = b3MprVec3Dist2(witness, P);\n" -" }else{\n" -" // recycling variables\n" -" b3MprVec3Scale(&d, t);\n" -" b3MprVec3Add(&d, &a);\n" -" dist = b3MprVec3Len2(&d);\n" -" }\n" -" }\n" -" return dist;\n" -"}\n" -"inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n" -" const b3Float4 *x0, const b3Float4 *B,\n" -" const b3Float4 *C,\n" -" b3Float4 *witness)\n" -"{\n" -" // Computation comes from analytic expression for triangle (x0, B, C)\n" -" // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n" -" // Then equation for distance is:\n" -" // D(s, t) = | T(s, t) - P |^2\n" -" // This leads to minimization of quadratic function of two variables.\n" -" // The solution from is taken only if s is between 0 and 1, t is\n" -" // between 0 and 1 and t + s < 1, otherwise distance from segment is\n" -" // computed.\n" -" b3Float4 d1, d2, a;\n" -" float u, v, w, p, q, r;\n" -" float s, t, dist, dist2;\n" -" b3Float4 witness2;\n" -" b3MprVec3Sub2(&d1, B, x0);\n" -" b3MprVec3Sub2(&d2, C, x0);\n" -" b3MprVec3Sub2(&a, x0, P);\n" -" u = b3MprVec3Dot(&a, &a);\n" -" v = b3MprVec3Dot(&d1, &d1);\n" -" w = b3MprVec3Dot(&d2, &d2);\n" -" p = b3MprVec3Dot(&a, &d1);\n" -" q = b3MprVec3Dot(&a, &d2);\n" -" r = b3MprVec3Dot(&d1, &d2);\n" -" s = (q * r - w * p) / (w * v - r * r);\n" -" t = (-s * r - q) / w;\n" -" if ((b3MprIsZero(s) || s > 0.f)\n" -" && (b3MprEq(s, 1.f) || s < 1.f)\n" -" && (b3MprIsZero(t) || t > 0.f)\n" -" && (b3MprEq(t, 1.f) || t < 1.f)\n" -" && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n" -" if (witness){\n" -" b3MprVec3Scale(&d1, s);\n" -" b3MprVec3Scale(&d2, t);\n" -" b3MprVec3Copy(witness, x0);\n" -" b3MprVec3Add(witness, &d1);\n" -" b3MprVec3Add(witness, &d2);\n" -" dist = b3MprVec3Dist2(witness, P);\n" -" }else{\n" -" dist = s * s * v;\n" -" dist += t * t * w;\n" -" dist += 2.f * s * t * r;\n" -" dist += 2.f * s * p;\n" -" dist += 2.f * t * q;\n" -" dist += u;\n" -" }\n" -" }else{\n" -" dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n" -" dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n" -" if (dist2 < dist){\n" -" dist = dist2;\n" -" if (witness)\n" -" b3MprVec3Copy(witness, &witness2);\n" -" }\n" -" dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n" -" if (dist2 < dist){\n" -" dist = dist2;\n" -" if (witness)\n" -" b3MprVec3Copy(witness, &witness2);\n" -" }\n" -" }\n" -" return dist;\n" -"}\n" -"B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" -" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" -" b3ConstArray(b3Collidable_t) cpuCollidables,\n" -" b3ConstArray(b3Float4) cpuVertices,\n" -" __global b3Float4* sepAxis,\n" -" b3MprSimplex_t *portal,\n" -" float *depth, b3Float4 *pdir, b3Float4 *pos)\n" -"{\n" -" b3Float4 dir;\n" -" b3MprSupport_t v4;\n" -" unsigned long iterations;\n" -" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" -" b3Float4* b3mpr_vec3_origin = &zero;\n" -" iterations = 1UL;\n" -" for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n" -" //while (1)\n" -" {\n" -" // compute portal direction and obtain next support point\n" -" b3PortalDir(portal, &dir);\n" -" \n" -" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n" -" // reached tolerance -> find penetration info\n" -" if (portalReachTolerance(portal, &v4, &dir)\n" -" || iterations ==B3_MPR_MAX_ITERATIONS)\n" -" {\n" -" *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n" -" *depth = B3_MPR_SQRT(*depth);\n" -" \n" -" if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n" -" {\n" -" \n" -" *pdir = dir;\n" -" } \n" -" b3MprVec3Normalize(pdir);\n" -" \n" -" // barycentric coordinates:\n" -" b3FindPos(portal, pos);\n" -" return;\n" -" }\n" -" b3ExpandPortal(portal, &v4);\n" -" iterations++;\n" -" }\n" -"}\n" -"B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n" -"{\n" -" // Touching contact on portal's v1 - so depth is zero and direction\n" -" // is unimportant and pos can be guessed\n" -" *depth = 0.f;\n" -" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" -" b3Float4* b3mpr_vec3_origin = &zero;\n" -" b3MprVec3Copy(dir, b3mpr_vec3_origin);\n" -" b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n" -" b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n" -" b3MprVec3Scale(pos, 0.5);\n" -"}\n" -"B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n" -" float *depth, b3Float4 *dir, b3Float4 *pos)\n" -"{\n" -" \n" -" // Origin lies on v0-v1 segment.\n" -" // Depth is distance to v1, direction also and position must be\n" -" // computed\n" -" b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n" -" b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n" -" b3MprVec3Scale(pos, 0.5f);\n" -" \n" -" b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n" -" *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n" -" b3MprVec3Normalize(dir);\n" -"}\n" -"inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n" -" b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n" -" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" -" b3ConstArray(b3Collidable_t) cpuCollidables,\n" -" b3ConstArray(b3Float4) cpuVertices,\n" -" __global b3Float4* sepAxis,\n" -" __global int* hasSepAxis,\n" -" float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n" -"{\n" -" \n" -" b3MprSimplex_t portal;\n" -" \n" -"// if (!hasSepAxis[pairIndex])\n" -" // return -1;\n" -" \n" -" hasSepAxis[pairIndex] = 0;\n" -" int res;\n" -" // Phase 1: Portal discovery\n" -" res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n" -" \n" -" \n" -" //sepAxis[pairIndex] = *pdir;//or -dir?\n" -" switch (res)\n" -" {\n" -" case 0:\n" -" {\n" -" // Phase 2: Portal refinement\n" -" \n" -" res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n" -" if (res < 0)\n" -" return -1;\n" -" // Phase 3. Penetration info\n" -" b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n" -" hasSepAxis[pairIndex] = 1;\n" -" sepAxis[pairIndex] = -*dirOut;\n" -" break;\n" -" }\n" -" case 1:\n" -" {\n" -" // Touching contact on portal's v1.\n" -" b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n" -" break;\n" -" }\n" -" case 2:\n" -" {\n" -" \n" -" b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n" -" break;\n" -" }\n" -" default:\n" -" {\n" -" hasSepAxis[pairIndex]=0;\n" -" //if (res < 0)\n" -" //{\n" -" // Origin isn't inside portal - no collision.\n" -" return -1;\n" -" //}\n" -" }\n" -" };\n" -" \n" -" return 0;\n" -"};\n" -"#endif //B3_MPR_PENETRATION_H\n" -"#ifndef B3_CONTACT4DATA_H\n" -"#define B3_CONTACT4DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"typedef struct b3Contact4Data b3Contact4Data_t;\n" -"struct b3Contact4Data\n" -"{\n" -" b3Float4 m_worldPosB[4];\n" -"// b3Float4 m_localPosA[4];\n" -"// b3Float4 m_localPosB[4];\n" -" b3Float4 m_worldNormalOnB; // w: m_nPoints\n" -" unsigned short m_restituitionCoeffCmp;\n" -" unsigned short m_frictionCoeffCmp;\n" -" int m_batchIdx;\n" -" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" -" int m_bodyBPtrAndSignBit;\n" -" int m_childIndexA;\n" -" int m_childIndexB;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"};\n" -"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" -"{\n" -" return (int)contact->m_worldNormalOnB.w;\n" -"};\n" -"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" -"{\n" -" contact->m_worldNormalOnB.w = (float)numPoints;\n" -"};\n" -"#endif //B3_CONTACT4DATA_H\n" -"#define AppendInc(x, out) out = atomic_inc(x)\n" -"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n" -"#ifdef cl_ext_atomic_counters_32\n" -" #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" -"#else\n" -" #define counter32_t volatile __global int*\n" -"#endif\n" -"__kernel void mprPenetrationKernel( __global int4* pairs,\n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const b3Collidable_t* collidables,\n" -" __global const b3ConvexPolyhedronData_t* convexShapes, \n" -" __global const float4* vertices,\n" -" __global float4* separatingNormals,\n" -" __global int* hasSeparatingAxis,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int contactCapacity,\n" -" int numPairs)\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" if (i<numPairs)\n" -" {\n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" //once the broadphase avoids static-static pairs, we can remove this test\n" -" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" -" {\n" -" return;\n" -" }\n" -" \n" -" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n" -" {\n" -" return;\n" -" }\n" -" float depthOut;\n" -" b3Float4 dirOut;\n" -" b3Float4 posOut;\n" -" int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n" -" \n" -" \n" -" \n" -" \n" -" if (res==0)\n" -" {\n" -" //add a contact\n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" if (dstIdx<contactCapacity)\n" -" {\n" -" pairs[pairIndex].z = dstIdx;\n" -" __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n" -" c->m_worldNormalOnB = -dirOut;//normal;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = pairs[pairIndex].x;\n" -" int bodyB = pairs[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" //for (int i=0;i<nContacts;i++)\n" -" posOut.w = -depthOut;\n" -" c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n" -" GET_NPOINTS(*c) = 1;//nContacts;\n" -" }\n" -" }\n" -" }\n" -"}\n" -"typedef float4 Quaternion;\n" -"#define make_float4 (float4)\n" -"__inline\n" -"float dot3F4(float4 a, float4 b)\n" -"{\n" -" float4 a1 = make_float4(a.xyz,0.f);\n" -" float4 b1 = make_float4(b.xyz,0.f);\n" -" return dot(a1, b1);\n" -"}\n" -"__inline\n" -"float4 cross3(float4 a, float4 b)\n" -"{\n" -" return cross(a,b);\n" -"}\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b)\n" -"{\n" -" Quaternion ans;\n" -" ans = cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q)\n" -"{\n" -" return (Quaternion)(-q.xyz, q.w);\n" -"}\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec)\n" -"{\n" -" Quaternion qInv = qtInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = qtMul(qtMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"__inline\n" -"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" -"{\n" -" return qtRotate( *orientation, *p ) + (*translation);\n" -"}\n" -"__inline\n" -"float4 qtInvRotate(const Quaternion q, float4 vec)\n" -"{\n" -" return qtRotate( qtInvert( q ), vec );\n" -"}\n" -"inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n" -"const float4* dir, __global const float4* vertices, float* min, float* max)\n" -"{\n" -" min[0] = FLT_MAX;\n" -" max[0] = -FLT_MAX;\n" -" int numVerts = hull->m_numVertices;\n" -" const float4 localDir = qtInvRotate(orn,*dir);\n" -" float offset = dot(pos,*dir);\n" -" for(int i=0;i<numVerts;i++)\n" -" {\n" -" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" -" if(dp < min[0]) \n" -" min[0] = dp;\n" -" if(dp > max[0]) \n" -" max[0] = dp;\n" -" }\n" -" if(min[0]>max[0])\n" -" {\n" -" float tmp = min[0];\n" -" min[0] = max[0];\n" -" max[0] = tmp;\n" -" }\n" -" min[0] += offset;\n" -" max[0] += offset;\n" -"}\n" -"bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" __global const float4* vertices,\n" -" __global const float4* unitSphereDirections,\n" -" int numUnitSphereDirections,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" \n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" int curEdgeEdge = 0;\n" -" // Test unit sphere directions\n" -" for (int i=0;i<numUnitSphereDirections;i++)\n" -" {\n" -" float4 crossje;\n" -" crossje = unitSphereDirections[i]; \n" -" if (dot3F4(DeltaC2,crossje)>0)\n" -" crossje *= -1.f;\n" -" {\n" -" float dist;\n" -" bool result = true;\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n" -" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n" -" \n" -" if(Max0<Min1 || Max1<Min0)\n" -" return false;\n" -" \n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" dist = d0<d1 ? d0:d1;\n" -" result = true;\n" -" \n" -" if(dist<*dmin)\n" -" {\n" -" *dmin = dist;\n" -" *sep = crossje;\n" -" }\n" -" }\n" -" }\n" -" \n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const b3Collidable_t* collidables,\n" -" __global const b3ConvexPolyhedronData_t* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* unitSphereDirections,\n" -" __global float4* separatingNormals,\n" -" __global int* hasSeparatingAxis,\n" -" __global float* dmins,\n" -" int numUnitSphereDirections,\n" -" int numPairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" if (hasSeparatingAxis[i])\n" -" {\n" -" \n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" \n" -" float dmin = dmins[i];\n" -" \n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" float4 sepNormal = separatingNormals[i];\n" -" \n" -" int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n" -" if (numEdgeEdgeDirections>numUnitSphereDirections)\n" -" {\n" -" bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n" -" if (!sepEE)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis[i] = 1;\n" -" separatingNormals[i] = sepNormal;\n" -" }\n" -" }\n" -" } //if (hasSeparatingAxis[i])\n" -" }//(i<numPairs)\n" -"}\n" -; +static const char* mprKernelsCL = + "/***\n" + " * ---------------------------------\n" + " * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n" + " *\n" + " * This file was ported from mpr.c file, part of libccd.\n" + " * The Minkoski Portal Refinement implementation was ported \n" + " * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n" + " * at http://github.com/erwincoumans/bullet3\n" + " *\n" + " * Distributed under the OSI-approved BSD License (the \"License\");\n" + " * see <http://www.opensource.org/licenses/bsd-license.php>.\n" + " * This software is distributed WITHOUT ANY WARRANTY; without even the\n" + " * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n" + " * See the License for more information.\n" + " */\n" + "#ifndef B3_MPR_PENETRATION_H\n" + "#define B3_MPR_PENETRATION_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#define B3_PLATFORM_DEFINITIONS_H\n" + "struct MyTest\n" + "{\n" + " int bla;\n" + "};\n" + "#ifdef __cplusplus\n" + "#else\n" + "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" + "#define B3_LARGE_FLOAT 1e18f\n" + "#define B3_INFINITY 1e18f\n" + "#define b3Assert(a)\n" + "#define b3ConstArray(a) __global const a*\n" + "#define b3AtomicInc atomic_inc\n" + "#define b3AtomicAdd atomic_add\n" + "#define b3Fabs fabs\n" + "#define b3Sqrt native_sqrt\n" + "#define b3Sin native_sin\n" + "#define b3Cos native_cos\n" + "#define B3_STATIC\n" + "#endif\n" + "#endif\n" + "#ifndef B3_FLOAT4_H\n" + "#define B3_FLOAT4_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif\n" + "#endif\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Float4;\n" + " #define b3Float4ConstArg const b3Float4\n" + " #define b3MakeFloat4 (float4)\n" + " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return dot(a1, b1);\n" + " }\n" + " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return cross(a1, b1);\n" + " }\n" + " #define b3MinFloat4 min\n" + " #define b3MaxFloat4 max\n" + " #define b3Normalized(a) normalize(a)\n" + "#endif \n" + " \n" + "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" + "{\n" + " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" + " return false;\n" + " return true;\n" + "}\n" + "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" + "{\n" + " float maxDot = -B3_INFINITY;\n" + " int i = 0;\n" + " int ptIndex = -1;\n" + " for( i = 0; i < vecLen; i++ )\n" + " {\n" + " float dot = b3Dot3F4(vecArray[i],vec);\n" + " \n" + " if( dot > maxDot )\n" + " {\n" + " maxDot = dot;\n" + " ptIndex = i;\n" + " }\n" + " }\n" + " b3Assert(ptIndex>=0);\n" + " if (ptIndex<0)\n" + " {\n" + " ptIndex = 0;\n" + " }\n" + " *dotOut = maxDot;\n" + " return ptIndex;\n" + "}\n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_RIGIDBODY_DATA_H\n" + "#define B3_RIGIDBODY_DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_QUAT_H\n" + "#define B3_QUAT_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif\n" + "#endif\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Quat;\n" + " #define b3QuatConstArg const b3Quat\n" + " \n" + " \n" + "inline float4 b3FastNormalize4(float4 v)\n" + "{\n" + " v = (float4)(v.xyz,0.f);\n" + " return fast_normalize(v);\n" + "}\n" + " \n" + "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" + "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" + "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" + "{\n" + " b3Quat ans;\n" + " ans = b3Cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - b3Dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" + "{\n" + " b3Quat q;\n" + " q=in;\n" + " //return b3FastNormalize4(in);\n" + " float len = native_sqrt(dot(q, q));\n" + " if(len > 0.f)\n" + " {\n" + " q *= 1.f / len;\n" + " }\n" + " else\n" + " {\n" + " q.x = q.y = q.z = 0.f;\n" + " q.w = 1.f;\n" + " }\n" + " return q;\n" + "}\n" + "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " b3Quat qInv = b3QuatInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " return b3QuatRotate( b3QuatInvert( q ), vec );\n" + "}\n" + "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" + "{\n" + " return b3QuatRotate( orientation, point ) + (translation);\n" + "}\n" + " \n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "#ifndef B3_MAT3x3_H\n" + "#define B3_MAT3x3_H\n" + "#ifndef B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "typedef struct\n" + "{\n" + " b3Float4 m_row[3];\n" + "}b3Mat3x3;\n" + "#define b3Mat3x3ConstArg const b3Mat3x3\n" + "#define b3GetRow(m,row) (m.m_row[row])\n" + "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" + "{\n" + " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" + " b3Mat3x3 out;\n" + " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" + " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" + " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" + " out.m_row[0].w = 0.f;\n" + " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" + " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" + " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" + " out.m_row[1].w = 0.f;\n" + " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" + " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" + " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" + " out.m_row[2].w = 0.f;\n" + " return out;\n" + "}\n" + "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = fabs(matIn.m_row[0]);\n" + " out.m_row[1] = fabs(matIn.m_row[1]);\n" + " out.m_row[2] = fabs(matIn.m_row[2]);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtZero();\n" + "__inline\n" + "b3Mat3x3 mtIdentity();\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Mat3x3 mtZero()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(0.f);\n" + " m.m_row[1] = (b3Float4)(0.f);\n" + " m.m_row[2] = (b3Float4)(0.f);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtIdentity()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(1,0,0,0);\n" + " m.m_row[1] = (b3Float4)(0,1,0,0);\n" + " m.m_row[2] = (b3Float4)(0,0,1,0);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" + " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" + " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" + "{\n" + " b3Mat3x3 transB;\n" + " transB = mtTranspose( b );\n" + " b3Mat3x3 ans;\n" + " // why this doesn't run when 0ing in the for{}\n" + " a.m_row[0].w = 0.f;\n" + " a.m_row[1].w = 0.f;\n" + " a.m_row[2].w = 0.f;\n" + " for(int i=0; i<3; i++)\n" + " {\n" + "// a.m_row[i].w = 0.f;\n" + " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" + " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" + " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" + " ans.m_row[i].w = 0.f;\n" + " }\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" + "{\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a.m_row[0], b );\n" + " ans.y = b3Dot3F4( a.m_row[1], b );\n" + " ans.z = b3Dot3F4( a.m_row[2], b );\n" + " ans.w = 0.f;\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" + "{\n" + " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" + " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" + " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a, colx );\n" + " ans.y = b3Dot3F4( a, coly );\n" + " ans.z = b3Dot3F4( a, colz );\n" + " return ans;\n" + "}\n" + "#endif\n" + "#endif //B3_MAT3x3_H\n" + "typedef struct b3RigidBodyData b3RigidBodyData_t;\n" + "struct b3RigidBodyData\n" + "{\n" + " b3Float4 m_pos;\n" + " b3Quat m_quat;\n" + " b3Float4 m_linVel;\n" + " b3Float4 m_angVel;\n" + " int m_collidableIdx;\n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "};\n" + "typedef struct b3InertiaData b3InertiaData_t;\n" + "struct b3InertiaData\n" + "{\n" + " b3Mat3x3 m_invInertiaWorld;\n" + " b3Mat3x3 m_initInvInertia;\n" + "};\n" + "#endif //B3_RIGIDBODY_DATA_H\n" + " \n" + "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n" + "#define B3_CONVEX_POLYHEDRON_DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "typedef struct b3GpuFace b3GpuFace_t;\n" + "struct b3GpuFace\n" + "{\n" + " b3Float4 m_plane;\n" + " int m_indexOffset;\n" + " int m_numIndices;\n" + " int m_unusedPadding1;\n" + " int m_unusedPadding2;\n" + "};\n" + "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n" + "struct b3ConvexPolyhedronData\n" + "{\n" + " b3Float4 m_localCenter;\n" + " b3Float4 m_extents;\n" + " b3Float4 mC;\n" + " b3Float4 mE;\n" + " float m_radius;\n" + " int m_faceOffset;\n" + " int m_numFaces;\n" + " int m_numVertices;\n" + " int m_vertexOffset;\n" + " int m_uniqueEdgesOffset;\n" + " int m_numUniqueEdges;\n" + " int m_unused;\n" + "};\n" + "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n" + "#ifndef B3_COLLIDABLE_H\n" + "#define B3_COLLIDABLE_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "enum b3ShapeTypes\n" + "{\n" + " SHAPE_HEIGHT_FIELD=1,\n" + " SHAPE_CONVEX_HULL=3,\n" + " SHAPE_PLANE=4,\n" + " SHAPE_CONCAVE_TRIMESH=5,\n" + " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n" + " SHAPE_SPHERE=7,\n" + " MAX_NUM_SHAPE_TYPES,\n" + "};\n" + "typedef struct b3Collidable b3Collidable_t;\n" + "struct b3Collidable\n" + "{\n" + " union {\n" + " int m_numChildShapes;\n" + " int m_bvhIndex;\n" + " };\n" + " union\n" + " {\n" + " float m_radius;\n" + " int m_compoundBvhIndex;\n" + " };\n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + "};\n" + "typedef struct b3GpuChildShape b3GpuChildShape_t;\n" + "struct b3GpuChildShape\n" + "{\n" + " b3Float4 m_childPosition;\n" + " b3Quat m_childOrientation;\n" + " int m_shapeIndex;\n" + " int m_unused0;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "};\n" + "struct b3CompoundOverlappingPair\n" + "{\n" + " int m_bodyIndexA;\n" + " int m_bodyIndexB;\n" + "// int m_pairType;\n" + " int m_childShapeIndexA;\n" + " int m_childShapeIndexB;\n" + "};\n" + "#endif //B3_COLLIDABLE_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#define B3_MPR_SQRT sqrt\n" + "#endif\n" + "#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n" + "#define B3_MPR_FABS fabs\n" + "#define B3_MPR_TOLERANCE 1E-6f\n" + "#define B3_MPR_MAX_ITERATIONS 1000\n" + "struct _b3MprSupport_t \n" + "{\n" + " b3Float4 v; //!< Support point in minkowski sum\n" + " b3Float4 v1; //!< Support point in obj1\n" + " b3Float4 v2; //!< Support point in obj2\n" + "};\n" + "typedef struct _b3MprSupport_t b3MprSupport_t;\n" + "struct _b3MprSimplex_t \n" + "{\n" + " b3MprSupport_t ps[4];\n" + " int last; //!< index of last added point\n" + "};\n" + "typedef struct _b3MprSimplex_t b3MprSimplex_t;\n" + "inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n" + "{\n" + " return &s->ps[idx];\n" + "}\n" + "inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n" + "{\n" + " s->last = size - 1;\n" + "}\n" + "inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n" + "{\n" + " return s->last + 1;\n" + "}\n" + "inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n" + "{\n" + " // here is no check on boundaries\n" + " return &s->ps[idx];\n" + "}\n" + "inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n" + "{\n" + " *d = *s;\n" + "}\n" + "inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n" + "{\n" + " b3MprSupportCopy(s->ps + pos, a);\n" + "}\n" + "inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n" + "{\n" + " b3MprSupport_t supp;\n" + " b3MprSupportCopy(&supp, &s->ps[pos1]);\n" + " b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n" + " b3MprSupportCopy(&s->ps[pos2], &supp);\n" + "}\n" + "inline int b3MprIsZero(float val)\n" + "{\n" + " return B3_MPR_FABS(val) < FLT_EPSILON;\n" + "}\n" + "inline int b3MprEq(float _a, float _b)\n" + "{\n" + " float ab;\n" + " float a, b;\n" + " ab = B3_MPR_FABS(_a - _b);\n" + " if (B3_MPR_FABS(ab) < FLT_EPSILON)\n" + " return 1;\n" + " a = B3_MPR_FABS(_a);\n" + " b = B3_MPR_FABS(_b);\n" + " if (b > a){\n" + " return ab < FLT_EPSILON * b;\n" + " }else{\n" + " return ab < FLT_EPSILON * a;\n" + " }\n" + "}\n" + "inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n" + "{\n" + " return b3MprEq((*a).x, (*b).x)\n" + " && b3MprEq((*a).y, (*b).y)\n" + " && b3MprEq((*a).z, (*b).z);\n" + "}\n" + "inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n" + "{\n" + " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n" + " float maxDot = -B3_LARGE_FLOAT;\n" + " if( 0 < hull->m_numVertices )\n" + " {\n" + " const b3Float4 scaled = supportVec;\n" + " int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n" + " return verticesA[hull->m_vertexOffset+index];\n" + " }\n" + " return supVec;\n" + "}\n" + "B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" + " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" + " b3ConstArray(b3Collidable_t) cpuCollidables,\n" + " b3ConstArray(b3Float4) cpuVertices,\n" + " __global b3Float4* sepAxis,\n" + " const b3Float4* _dir, b3Float4* outp, int logme)\n" + "{\n" + " //dir is in worldspace, move to local space\n" + " \n" + " b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n" + " b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n" + " \n" + " b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n" + " \n" + " const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n" + " \n" + " //find local support vertex\n" + " int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n" + " \n" + " b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n" + " __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n" + " \n" + " b3Float4 pInA;\n" + " if (logme)\n" + " {\n" + " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n" + " float maxDot = -B3_LARGE_FLOAT;\n" + " if( 0 < hull->m_numVertices )\n" + " {\n" + " const b3Float4 scaled = localDir;\n" + " int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n" + " pInA = cpuVertices[hull->m_vertexOffset+index];\n" + " \n" + " }\n" + " } else\n" + " {\n" + " pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n" + " }\n" + " //move vertex to world space\n" + " *outp = b3TransformPoint(pInA,pos,orn);\n" + " \n" + "}\n" + "inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" + " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" + " b3ConstArray(b3Collidable_t) cpuCollidables,\n" + " b3ConstArray(b3Float4) cpuVertices,\n" + " __global b3Float4* sepAxis,\n" + " const b3Float4* _dir, b3MprSupport_t *supp)\n" + "{\n" + " b3Float4 dir;\n" + " dir = *_dir;\n" + " b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n" + " dir = *_dir*-1.f;\n" + " b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n" + " supp->v = supp->v1 - supp->v2;\n" + "}\n" + "inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n" + "{\n" + " center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n" + " center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n" + " center->v = center->v1 - center->v2;\n" + "}\n" + "inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n" + "{\n" + " (*v).x = x;\n" + " (*v).y = y;\n" + " (*v).z = z;\n" + " (*v).w = 0.f;\n" + "}\n" + "inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n" + "{\n" + " (*v).x += (*w).x;\n" + " (*v).y += (*w).y;\n" + " (*v).z += (*w).z;\n" + "}\n" + "inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n" + "{\n" + " *v = *w;\n" + "}\n" + "inline void b3MprVec3Scale(b3Float4 *d, float k)\n" + "{\n" + " *d *= k;\n" + "}\n" + "inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n" + "{\n" + " float dot;\n" + " dot = b3Dot3F4(*a,*b);\n" + " return dot;\n" + "}\n" + "inline float b3MprVec3Len2(const b3Float4 *v)\n" + "{\n" + " return b3MprVec3Dot(v, v);\n" + "}\n" + "inline void b3MprVec3Normalize(b3Float4 *d)\n" + "{\n" + " float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n" + " b3MprVec3Scale(d, k);\n" + "}\n" + "inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n" + "{\n" + " *d = b3Cross3(*a,*b);\n" + " \n" + "}\n" + "inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n" + "{\n" + " *d = *v - *w;\n" + "}\n" + "inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n" + "{\n" + " b3Float4 v2v1, v3v1;\n" + " b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n" + " &b3MprSimplexPoint(portal, 1)->v);\n" + " b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n" + " &b3MprSimplexPoint(portal, 1)->v);\n" + " b3MprVec3Cross(dir, &v2v1, &v3v1);\n" + " b3MprVec3Normalize(dir);\n" + "}\n" + "inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n" + " const b3Float4 *dir)\n" + "{\n" + " float dot;\n" + " dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n" + " return b3MprIsZero(dot) || dot > 0.f;\n" + "}\n" + "inline int portalReachTolerance(const b3MprSimplex_t *portal,\n" + " const b3MprSupport_t *v4,\n" + " const b3Float4 *dir)\n" + "{\n" + " float dv1, dv2, dv3, dv4;\n" + " float dot1, dot2, dot3;\n" + " // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n" + " dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n" + " dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n" + " dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n" + " dv4 = b3MprVec3Dot(&v4->v, dir);\n" + " dot1 = dv4 - dv1;\n" + " dot2 = dv4 - dv2;\n" + " dot3 = dv4 - dv3;\n" + " dot1 = B3_MPR_FMIN(dot1, dot2);\n" + " dot1 = B3_MPR_FMIN(dot1, dot3);\n" + " return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n" + "}\n" + "inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n" + " const b3MprSupport_t *v4,\n" + " const b3Float4 *dir)\n" + "{\n" + " float dot;\n" + " dot = b3MprVec3Dot(&v4->v, dir);\n" + " return b3MprIsZero(dot) || dot > 0.f;\n" + "}\n" + "inline void b3ExpandPortal(b3MprSimplex_t *portal,\n" + " const b3MprSupport_t *v4)\n" + "{\n" + " float dot;\n" + " b3Float4 v4v0;\n" + " b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n" + " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n" + " if (dot > 0.f){\n" + " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n" + " if (dot > 0.f){\n" + " b3MprSimplexSet(portal, 1, v4);\n" + " }else{\n" + " b3MprSimplexSet(portal, 3, v4);\n" + " }\n" + " }else{\n" + " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n" + " if (dot > 0.f){\n" + " b3MprSimplexSet(portal, 2, v4);\n" + " }else{\n" + " b3MprSimplexSet(portal, 1, v4);\n" + " }\n" + " }\n" + "}\n" + "B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" + " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" + " b3ConstArray(b3Collidable_t) cpuCollidables,\n" + " b3ConstArray(b3Float4) cpuVertices,\n" + " __global b3Float4* sepAxis,\n" + " __global int* hasSepAxis,\n" + " b3MprSimplex_t *portal)\n" + "{\n" + " b3Float4 dir, va, vb;\n" + " float dot;\n" + " int cont;\n" + " \n" + " \n" + " // vertex 0 is center of portal\n" + " b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n" + " // vertex 0 is center of portal\n" + " b3MprSimplexSetSize(portal, 1);\n" + " \n" + " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" + " b3Float4* b3mpr_vec3_origin = &zero;\n" + " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n" + " // Portal's center lies on origin (0,0,0) => we know that objects\n" + " // intersect but we would need to know penetration info.\n" + " // So move center little bit...\n" + " b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n" + " b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n" + " }\n" + " // vertex 1 = support in direction of origin\n" + " b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n" + " b3MprVec3Scale(&dir, -1.f);\n" + " b3MprVec3Normalize(&dir);\n" + " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n" + " b3MprSimplexSetSize(portal, 2);\n" + " // test if origin isn't outside of v1\n" + " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n" + " \n" + " if (b3MprIsZero(dot) || dot < 0.f)\n" + " return -1;\n" + " // vertex 2\n" + " b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n" + " &b3MprSimplexPoint(portal, 1)->v);\n" + " if (b3MprIsZero(b3MprVec3Len2(&dir))){\n" + " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n" + " // origin lies on v1\n" + " return 1;\n" + " }else{\n" + " // origin lies on v0-v1 segment\n" + " return 2;\n" + " }\n" + " }\n" + " b3MprVec3Normalize(&dir);\n" + " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n" + " \n" + " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n" + " if (b3MprIsZero(dot) || dot < 0.f)\n" + " return -1;\n" + " b3MprSimplexSetSize(portal, 3);\n" + " // vertex 3 direction\n" + " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n" + " &b3MprSimplexPoint(portal, 0)->v);\n" + " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n" + " &b3MprSimplexPoint(portal, 0)->v);\n" + " b3MprVec3Cross(&dir, &va, &vb);\n" + " b3MprVec3Normalize(&dir);\n" + " // it is better to form portal faces to be oriented \"outside\" origin\n" + " dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n" + " if (dot > 0.f){\n" + " b3MprSimplexSwap(portal, 1, 2);\n" + " b3MprVec3Scale(&dir, -1.f);\n" + " }\n" + " while (b3MprSimplexSize(portal) < 4){\n" + " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n" + " \n" + " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n" + " if (b3MprIsZero(dot) || dot < 0.f)\n" + " return -1;\n" + " cont = 0;\n" + " // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n" + " // continue\n" + " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n" + " &b3MprSimplexPoint(portal, 3)->v);\n" + " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n" + " if (dot < 0.f && !b3MprIsZero(dot)){\n" + " b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n" + " cont = 1;\n" + " }\n" + " if (!cont){\n" + " // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n" + " // continue\n" + " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n" + " &b3MprSimplexPoint(portal, 2)->v);\n" + " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n" + " if (dot < 0.f && !b3MprIsZero(dot)){\n" + " b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n" + " cont = 1;\n" + " }\n" + " }\n" + " if (cont){\n" + " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n" + " &b3MprSimplexPoint(portal, 0)->v);\n" + " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n" + " &b3MprSimplexPoint(portal, 0)->v);\n" + " b3MprVec3Cross(&dir, &va, &vb);\n" + " b3MprVec3Normalize(&dir);\n" + " }else{\n" + " b3MprSimplexSetSize(portal, 4);\n" + " }\n" + " }\n" + " return 0;\n" + "}\n" + "B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" + " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" + " b3ConstArray(b3Collidable_t) cpuCollidables,\n" + " b3ConstArray(b3Float4) cpuVertices,\n" + " __global b3Float4* sepAxis,\n" + " b3MprSimplex_t *portal)\n" + "{\n" + " b3Float4 dir;\n" + " b3MprSupport_t v4;\n" + " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n" + " //while (1)\n" + " {\n" + " // compute direction outside the portal (from v0 throught v1,v2,v3\n" + " // face)\n" + " b3PortalDir(portal, &dir);\n" + " // test if origin is inside the portal\n" + " if (portalEncapsulesOrigin(portal, &dir))\n" + " return 0;\n" + " // get next support point\n" + " \n" + " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n" + " // test if v4 can expand portal to contain origin and if portal\n" + " // expanding doesn't reach given tolerance\n" + " if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n" + " || portalReachTolerance(portal, &v4, &dir))\n" + " {\n" + " return -1;\n" + " }\n" + " // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n" + " // difference (direction from v0).\n" + " b3ExpandPortal(portal, &v4);\n" + " }\n" + " return -1;\n" + "}\n" + "B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n" + "{\n" + " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" + " b3Float4* b3mpr_vec3_origin = &zero;\n" + " b3Float4 dir;\n" + " size_t i;\n" + " float b[4], sum, inv;\n" + " b3Float4 vec, p1, p2;\n" + " b3PortalDir(portal, &dir);\n" + " // use barycentric coordinates of tetrahedron to find origin\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n" + " &b3MprSimplexPoint(portal, 2)->v);\n" + " b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n" + " &b3MprSimplexPoint(portal, 2)->v);\n" + " b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n" + " &b3MprSimplexPoint(portal, 1)->v);\n" + " b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n" + " &b3MprSimplexPoint(portal, 1)->v);\n" + " b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n" + " sum = b[0] + b[1] + b[2] + b[3];\n" + " if (b3MprIsZero(sum) || sum < 0.f){\n" + " b[0] = 0.f;\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n" + " &b3MprSimplexPoint(portal, 3)->v);\n" + " b[1] = b3MprVec3Dot(&vec, &dir);\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n" + " &b3MprSimplexPoint(portal, 1)->v);\n" + " b[2] = b3MprVec3Dot(&vec, &dir);\n" + " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n" + " &b3MprSimplexPoint(portal, 2)->v);\n" + " b[3] = b3MprVec3Dot(&vec, &dir);\n" + " sum = b[1] + b[2] + b[3];\n" + " }\n" + " inv = 1.f / sum;\n" + " b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n" + " b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n" + " for (i = 0; i < 4; i++){\n" + " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n" + " b3MprVec3Scale(&vec, b[i]);\n" + " b3MprVec3Add(&p1, &vec);\n" + " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n" + " b3MprVec3Scale(&vec, b[i]);\n" + " b3MprVec3Add(&p2, &vec);\n" + " }\n" + " b3MprVec3Scale(&p1, inv);\n" + " b3MprVec3Scale(&p2, inv);\n" + " b3MprVec3Copy(pos, &p1);\n" + " b3MprVec3Add(pos, &p2);\n" + " b3MprVec3Scale(pos, 0.5);\n" + "}\n" + "inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n" + "{\n" + " b3Float4 ab;\n" + " b3MprVec3Sub2(&ab, a, b);\n" + " return b3MprVec3Len2(&ab);\n" + "}\n" + "inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n" + " const b3Float4 *x0,\n" + " const b3Float4 *b,\n" + " b3Float4 *witness)\n" + "{\n" + " // The computation comes from solving equation of segment:\n" + " // S(t) = x0 + t.d\n" + " // where - x0 is initial point of segment\n" + " // - d is direction of segment from x0 (|d| > 0)\n" + " // - t belongs to <0, 1> interval\n" + " // \n" + " // Than, distance from a segment to some point P can be expressed:\n" + " // D(t) = |x0 + t.d - P|^2\n" + " // which is distance from any point on segment. Minimization\n" + " // of this function brings distance from P to segment.\n" + " // Minimization of D(t) leads to simple quadratic equation that's\n" + " // solving is straightforward.\n" + " //\n" + " // Bonus of this method is witness point for free.\n" + " float dist, t;\n" + " b3Float4 d, a;\n" + " // direction of segment\n" + " b3MprVec3Sub2(&d, b, x0);\n" + " // precompute vector from P to x0\n" + " b3MprVec3Sub2(&a, x0, P);\n" + " t = -1.f * b3MprVec3Dot(&a, &d);\n" + " t /= b3MprVec3Len2(&d);\n" + " if (t < 0.f || b3MprIsZero(t)){\n" + " dist = b3MprVec3Dist2(x0, P);\n" + " if (witness)\n" + " b3MprVec3Copy(witness, x0);\n" + " }else if (t > 1.f || b3MprEq(t, 1.f)){\n" + " dist = b3MprVec3Dist2(b, P);\n" + " if (witness)\n" + " b3MprVec3Copy(witness, b);\n" + " }else{\n" + " if (witness){\n" + " b3MprVec3Copy(witness, &d);\n" + " b3MprVec3Scale(witness, t);\n" + " b3MprVec3Add(witness, x0);\n" + " dist = b3MprVec3Dist2(witness, P);\n" + " }else{\n" + " // recycling variables\n" + " b3MprVec3Scale(&d, t);\n" + " b3MprVec3Add(&d, &a);\n" + " dist = b3MprVec3Len2(&d);\n" + " }\n" + " }\n" + " return dist;\n" + "}\n" + "inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n" + " const b3Float4 *x0, const b3Float4 *B,\n" + " const b3Float4 *C,\n" + " b3Float4 *witness)\n" + "{\n" + " // Computation comes from analytic expression for triangle (x0, B, C)\n" + " // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n" + " // Then equation for distance is:\n" + " // D(s, t) = | T(s, t) - P |^2\n" + " // This leads to minimization of quadratic function of two variables.\n" + " // The solution from is taken only if s is between 0 and 1, t is\n" + " // between 0 and 1 and t + s < 1, otherwise distance from segment is\n" + " // computed.\n" + " b3Float4 d1, d2, a;\n" + " float u, v, w, p, q, r;\n" + " float s, t, dist, dist2;\n" + " b3Float4 witness2;\n" + " b3MprVec3Sub2(&d1, B, x0);\n" + " b3MprVec3Sub2(&d2, C, x0);\n" + " b3MprVec3Sub2(&a, x0, P);\n" + " u = b3MprVec3Dot(&a, &a);\n" + " v = b3MprVec3Dot(&d1, &d1);\n" + " w = b3MprVec3Dot(&d2, &d2);\n" + " p = b3MprVec3Dot(&a, &d1);\n" + " q = b3MprVec3Dot(&a, &d2);\n" + " r = b3MprVec3Dot(&d1, &d2);\n" + " s = (q * r - w * p) / (w * v - r * r);\n" + " t = (-s * r - q) / w;\n" + " if ((b3MprIsZero(s) || s > 0.f)\n" + " && (b3MprEq(s, 1.f) || s < 1.f)\n" + " && (b3MprIsZero(t) || t > 0.f)\n" + " && (b3MprEq(t, 1.f) || t < 1.f)\n" + " && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n" + " if (witness){\n" + " b3MprVec3Scale(&d1, s);\n" + " b3MprVec3Scale(&d2, t);\n" + " b3MprVec3Copy(witness, x0);\n" + " b3MprVec3Add(witness, &d1);\n" + " b3MprVec3Add(witness, &d2);\n" + " dist = b3MprVec3Dist2(witness, P);\n" + " }else{\n" + " dist = s * s * v;\n" + " dist += t * t * w;\n" + " dist += 2.f * s * t * r;\n" + " dist += 2.f * s * p;\n" + " dist += 2.f * t * q;\n" + " dist += u;\n" + " }\n" + " }else{\n" + " dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n" + " dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n" + " if (dist2 < dist){\n" + " dist = dist2;\n" + " if (witness)\n" + " b3MprVec3Copy(witness, &witness2);\n" + " }\n" + " dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n" + " if (dist2 < dist){\n" + " dist = dist2;\n" + " if (witness)\n" + " b3MprVec3Copy(witness, &witness2);\n" + " }\n" + " }\n" + " return dist;\n" + "}\n" + "B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n" + " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" + " b3ConstArray(b3Collidable_t) cpuCollidables,\n" + " b3ConstArray(b3Float4) cpuVertices,\n" + " __global b3Float4* sepAxis,\n" + " b3MprSimplex_t *portal,\n" + " float *depth, b3Float4 *pdir, b3Float4 *pos)\n" + "{\n" + " b3Float4 dir;\n" + " b3MprSupport_t v4;\n" + " unsigned long iterations;\n" + " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" + " b3Float4* b3mpr_vec3_origin = &zero;\n" + " iterations = 1UL;\n" + " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n" + " //while (1)\n" + " {\n" + " // compute portal direction and obtain next support point\n" + " b3PortalDir(portal, &dir);\n" + " \n" + " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n" + " // reached tolerance -> find penetration info\n" + " if (portalReachTolerance(portal, &v4, &dir)\n" + " || iterations ==B3_MPR_MAX_ITERATIONS)\n" + " {\n" + " *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n" + " *depth = B3_MPR_SQRT(*depth);\n" + " \n" + " if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n" + " {\n" + " \n" + " *pdir = dir;\n" + " } \n" + " b3MprVec3Normalize(pdir);\n" + " \n" + " // barycentric coordinates:\n" + " b3FindPos(portal, pos);\n" + " return;\n" + " }\n" + " b3ExpandPortal(portal, &v4);\n" + " iterations++;\n" + " }\n" + "}\n" + "B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n" + "{\n" + " // Touching contact on portal's v1 - so depth is zero and direction\n" + " // is unimportant and pos can be guessed\n" + " *depth = 0.f;\n" + " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n" + " b3Float4* b3mpr_vec3_origin = &zero;\n" + " b3MprVec3Copy(dir, b3mpr_vec3_origin);\n" + " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n" + " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n" + " b3MprVec3Scale(pos, 0.5);\n" + "}\n" + "B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n" + " float *depth, b3Float4 *dir, b3Float4 *pos)\n" + "{\n" + " \n" + " // Origin lies on v0-v1 segment.\n" + " // Depth is distance to v1, direction also and position must be\n" + " // computed\n" + " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n" + " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n" + " b3MprVec3Scale(pos, 0.5f);\n" + " \n" + " b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n" + " *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n" + " b3MprVec3Normalize(dir);\n" + "}\n" + "inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n" + " b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n" + " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n" + " b3ConstArray(b3Collidable_t) cpuCollidables,\n" + " b3ConstArray(b3Float4) cpuVertices,\n" + " __global b3Float4* sepAxis,\n" + " __global int* hasSepAxis,\n" + " float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n" + "{\n" + " \n" + " b3MprSimplex_t portal;\n" + " \n" + "// if (!hasSepAxis[pairIndex])\n" + " // return -1;\n" + " \n" + " hasSepAxis[pairIndex] = 0;\n" + " int res;\n" + " // Phase 1: Portal discovery\n" + " res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n" + " \n" + " \n" + " //sepAxis[pairIndex] = *pdir;//or -dir?\n" + " switch (res)\n" + " {\n" + " case 0:\n" + " {\n" + " // Phase 2: Portal refinement\n" + " \n" + " res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n" + " if (res < 0)\n" + " return -1;\n" + " // Phase 3. Penetration info\n" + " b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n" + " hasSepAxis[pairIndex] = 1;\n" + " sepAxis[pairIndex] = -*dirOut;\n" + " break;\n" + " }\n" + " case 1:\n" + " {\n" + " // Touching contact on portal's v1.\n" + " b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n" + " break;\n" + " }\n" + " case 2:\n" + " {\n" + " \n" + " b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n" + " break;\n" + " }\n" + " default:\n" + " {\n" + " hasSepAxis[pairIndex]=0;\n" + " //if (res < 0)\n" + " //{\n" + " // Origin isn't inside portal - no collision.\n" + " return -1;\n" + " //}\n" + " }\n" + " };\n" + " \n" + " return 0;\n" + "};\n" + "#endif //B3_MPR_PENETRATION_H\n" + "#ifndef B3_CONTACT4DATA_H\n" + "#define B3_CONTACT4DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "typedef struct b3Contact4Data b3Contact4Data_t;\n" + "struct b3Contact4Data\n" + "{\n" + " b3Float4 m_worldPosB[4];\n" + "// b3Float4 m_localPosA[4];\n" + "// b3Float4 m_localPosB[4];\n" + " b3Float4 m_worldNormalOnB; // w: m_nPoints\n" + " unsigned short m_restituitionCoeffCmp;\n" + " unsigned short m_frictionCoeffCmp;\n" + " int m_batchIdx;\n" + " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" + " int m_bodyBPtrAndSignBit;\n" + " int m_childIndexA;\n" + " int m_childIndexB;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "};\n" + "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" + "{\n" + " return (int)contact->m_worldNormalOnB.w;\n" + "};\n" + "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" + "{\n" + " contact->m_worldNormalOnB.w = (float)numPoints;\n" + "};\n" + "#endif //B3_CONTACT4DATA_H\n" + "#define AppendInc(x, out) out = atomic_inc(x)\n" + "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n" + "#ifdef cl_ext_atomic_counters_32\n" + " #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" + "#else\n" + " #define counter32_t volatile __global int*\n" + "#endif\n" + "__kernel void mprPenetrationKernel( __global int4* pairs,\n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const b3Collidable_t* collidables,\n" + " __global const b3ConvexPolyhedronData_t* convexShapes, \n" + " __global const float4* vertices,\n" + " __global float4* separatingNormals,\n" + " __global int* hasSeparatingAxis,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int contactCapacity,\n" + " int numPairs)\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " if (i<numPairs)\n" + " {\n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " //once the broadphase avoids static-static pairs, we can remove this test\n" + " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" + " {\n" + " return;\n" + " }\n" + " \n" + " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n" + " {\n" + " return;\n" + " }\n" + " float depthOut;\n" + " b3Float4 dirOut;\n" + " b3Float4 posOut;\n" + " int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n" + " \n" + " \n" + " \n" + " \n" + " if (res==0)\n" + " {\n" + " //add a contact\n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " if (dstIdx<contactCapacity)\n" + " {\n" + " pairs[pairIndex].z = dstIdx;\n" + " __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n" + " c->m_worldNormalOnB = -dirOut;//normal;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = pairs[pairIndex].x;\n" + " int bodyB = pairs[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " //for (int i=0;i<nContacts;i++)\n" + " posOut.w = -depthOut;\n" + " c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n" + " GET_NPOINTS(*c) = 1;//nContacts;\n" + " }\n" + " }\n" + " }\n" + "}\n" + "typedef float4 Quaternion;\n" + "#define make_float4 (float4)\n" + "__inline\n" + "float dot3F4(float4 a, float4 b)\n" + "{\n" + " float4 a1 = make_float4(a.xyz,0.f);\n" + " float4 b1 = make_float4(b.xyz,0.f);\n" + " return dot(a1, b1);\n" + "}\n" + "__inline\n" + "float4 cross3(float4 a, float4 b)\n" + "{\n" + " return cross(a,b);\n" + "}\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b)\n" + "{\n" + " Quaternion ans;\n" + " ans = cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q)\n" + "{\n" + " return (Quaternion)(-q.xyz, q.w);\n" + "}\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec)\n" + "{\n" + " Quaternion qInv = qtInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = qtMul(qtMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "__inline\n" + "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" + "{\n" + " return qtRotate( *orientation, *p ) + (*translation);\n" + "}\n" + "__inline\n" + "float4 qtInvRotate(const Quaternion q, float4 vec)\n" + "{\n" + " return qtRotate( qtInvert( q ), vec );\n" + "}\n" + "inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n" + "const float4* dir, __global const float4* vertices, float* min, float* max)\n" + "{\n" + " min[0] = FLT_MAX;\n" + " max[0] = -FLT_MAX;\n" + " int numVerts = hull->m_numVertices;\n" + " const float4 localDir = qtInvRotate(orn,*dir);\n" + " float offset = dot(pos,*dir);\n" + " for(int i=0;i<numVerts;i++)\n" + " {\n" + " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" + " if(dp < min[0]) \n" + " min[0] = dp;\n" + " if(dp > max[0]) \n" + " max[0] = dp;\n" + " }\n" + " if(min[0]>max[0])\n" + " {\n" + " float tmp = min[0];\n" + " min[0] = max[0];\n" + " max[0] = tmp;\n" + " }\n" + " min[0] += offset;\n" + " max[0] += offset;\n" + "}\n" + "bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " __global const float4* vertices,\n" + " __global const float4* unitSphereDirections,\n" + " int numUnitSphereDirections,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " \n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " int curEdgeEdge = 0;\n" + " // Test unit sphere directions\n" + " for (int i=0;i<numUnitSphereDirections;i++)\n" + " {\n" + " float4 crossje;\n" + " crossje = unitSphereDirections[i]; \n" + " if (dot3F4(DeltaC2,crossje)>0)\n" + " crossje *= -1.f;\n" + " {\n" + " float dist;\n" + " bool result = true;\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n" + " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n" + " \n" + " if(Max0<Min1 || Max1<Min0)\n" + " return false;\n" + " \n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " dist = d0<d1 ? d0:d1;\n" + " result = true;\n" + " \n" + " if(dist<*dmin)\n" + " {\n" + " *dmin = dist;\n" + " *sep = crossje;\n" + " }\n" + " }\n" + " }\n" + " \n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const b3Collidable_t* collidables,\n" + " __global const b3ConvexPolyhedronData_t* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* unitSphereDirections,\n" + " __global float4* separatingNormals,\n" + " __global int* hasSeparatingAxis,\n" + " __global float* dmins,\n" + " int numUnitSphereDirections,\n" + " int numPairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " if (hasSeparatingAxis[i])\n" + " {\n" + " \n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " \n" + " float dmin = dmins[i];\n" + " \n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " float4 sepNormal = separatingNormals[i];\n" + " \n" + " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n" + " if (numEdgeEdgeDirections>numUnitSphereDirections)\n" + " {\n" + " bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n" + " if (!sepEE)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis[i] = 1;\n" + " separatingNormals[i] = sepNormal;\n" + " }\n" + " }\n" + " } //if (hasSeparatingAxis[i])\n" + " }//(i<numPairs)\n" + "}\n"; diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h index b0103fe674..b2e0a2dd47 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h @@ -1,1289 +1,1288 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* primitiveContactsKernelsCL= \ -"#ifndef B3_CONTACT4DATA_H\n" -"#define B3_CONTACT4DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#define B3_FLOAT4_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#define B3_PLATFORM_DEFINITIONS_H\n" -"struct MyTest\n" -"{\n" -" int bla;\n" -"};\n" -"#ifdef __cplusplus\n" -"#else\n" -"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" -"#define B3_LARGE_FLOAT 1e18f\n" -"#define B3_INFINITY 1e18f\n" -"#define b3Assert(a)\n" -"#define b3ConstArray(a) __global const a*\n" -"#define b3AtomicInc atomic_inc\n" -"#define b3AtomicAdd atomic_add\n" -"#define b3Fabs fabs\n" -"#define b3Sqrt native_sqrt\n" -"#define b3Sin native_sin\n" -"#define b3Cos native_cos\n" -"#define B3_STATIC\n" -"#endif\n" -"#endif\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Float4;\n" -" #define b3Float4ConstArg const b3Float4\n" -" #define b3MakeFloat4 (float4)\n" -" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return dot(a1, b1);\n" -" }\n" -" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return cross(a1, b1);\n" -" }\n" -" #define b3MinFloat4 min\n" -" #define b3MaxFloat4 max\n" -" #define b3Normalized(a) normalize(a)\n" -"#endif \n" -" \n" -"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" -"{\n" -" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" -" return false;\n" -" return true;\n" -"}\n" -"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" -"{\n" -" float maxDot = -B3_INFINITY;\n" -" int i = 0;\n" -" int ptIndex = -1;\n" -" for( i = 0; i < vecLen; i++ )\n" -" {\n" -" float dot = b3Dot3F4(vecArray[i],vec);\n" -" \n" -" if( dot > maxDot )\n" -" {\n" -" maxDot = dot;\n" -" ptIndex = i;\n" -" }\n" -" }\n" -" b3Assert(ptIndex>=0);\n" -" if (ptIndex<0)\n" -" {\n" -" ptIndex = 0;\n" -" }\n" -" *dotOut = maxDot;\n" -" return ptIndex;\n" -"}\n" -"#endif //B3_FLOAT4_H\n" -"typedef struct b3Contact4Data b3Contact4Data_t;\n" -"struct b3Contact4Data\n" -"{\n" -" b3Float4 m_worldPosB[4];\n" -"// b3Float4 m_localPosA[4];\n" -"// b3Float4 m_localPosB[4];\n" -" b3Float4 m_worldNormalOnB; // w: m_nPoints\n" -" unsigned short m_restituitionCoeffCmp;\n" -" unsigned short m_frictionCoeffCmp;\n" -" int m_batchIdx;\n" -" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" -" int m_bodyBPtrAndSignBit;\n" -" int m_childIndexA;\n" -" int m_childIndexB;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"};\n" -"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" -"{\n" -" return (int)contact->m_worldNormalOnB.w;\n" -"};\n" -"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" -"{\n" -" contact->m_worldNormalOnB.w = (float)numPoints;\n" -"};\n" -"#endif //B3_CONTACT4DATA_H\n" -"#define SHAPE_CONVEX_HULL 3\n" -"#define SHAPE_PLANE 4\n" -"#define SHAPE_CONCAVE_TRIMESH 5\n" -"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" -"#define SHAPE_SPHERE 7\n" -"#pragma OPENCL EXTENSION cl_amd_printf : enable\n" -"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n" -"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n" -"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n" -"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n" -"#ifdef cl_ext_atomic_counters_32\n" -"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" -"#else\n" -"#define counter32_t volatile __global int*\n" -"#endif\n" -"#define GET_GROUP_IDX get_group_id(0)\n" -"#define GET_LOCAL_IDX get_local_id(0)\n" -"#define GET_GLOBAL_IDX get_global_id(0)\n" -"#define GET_GROUP_SIZE get_local_size(0)\n" -"#define GET_NUM_GROUPS get_num_groups(0)\n" -"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n" -"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n" -"#define AtomInc(x) atom_inc(&(x))\n" -"#define AtomInc1(x, out) out = atom_inc(&(x))\n" -"#define AppendInc(x, out) out = atomic_inc(x)\n" -"#define AtomAdd(x, value) atom_add(&(x), value)\n" -"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n" -"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n" -"#define max2 max\n" -"#define min2 min\n" -"typedef unsigned int u32;\n" -"typedef struct \n" -"{\n" -" union\n" -" {\n" -" float4 m_min;\n" -" float m_minElems[4];\n" -" int m_minIndices[4];\n" -" };\n" -" union\n" -" {\n" -" float4 m_max;\n" -" float m_maxElems[4];\n" -" int m_maxIndices[4];\n" -" };\n" -"} btAabbCL;\n" -"///keep this in sync with btCollidable.h\n" -"typedef struct\n" -"{\n" -" int m_numChildShapes;\n" -" float m_radius;\n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -" \n" -"} btCollidableGpu;\n" -"typedef struct\n" -"{\n" -" float4 m_childPosition;\n" -" float4 m_childOrientation;\n" -" int m_shapeIndex;\n" -" int m_unused0;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"} btGpuChildShape;\n" -"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n" -"typedef struct\n" -"{\n" -" float4 m_pos;\n" -" float4 m_quat;\n" -" float4 m_linVel;\n" -" float4 m_angVel;\n" -" u32 m_collidableIdx; \n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"} BodyData;\n" -"typedef struct \n" -"{\n" -" float4 m_localCenter;\n" -" float4 m_extents;\n" -" float4 mC;\n" -" float4 mE;\n" -" \n" -" float m_radius;\n" -" int m_faceOffset;\n" -" int m_numFaces;\n" -" int m_numVertices;\n" -" \n" -" int m_vertexOffset;\n" -" int m_uniqueEdgesOffset;\n" -" int m_numUniqueEdges;\n" -" int m_unused;\n" -"} ConvexPolyhedronCL;\n" -"typedef struct\n" -"{\n" -" float4 m_plane;\n" -" int m_indexOffset;\n" -" int m_numIndices;\n" -"} btGpuFace;\n" -"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n" -"#define make_float4 (float4)\n" -"#define make_float2 (float2)\n" -"#define make_uint4 (uint4)\n" -"#define make_int4 (int4)\n" -"#define make_uint2 (uint2)\n" -"#define make_int2 (int2)\n" -"__inline\n" -"float fastDiv(float numerator, float denominator)\n" -"{\n" -" return native_divide(numerator, denominator); \n" -"// return numerator/denominator; \n" -"}\n" -"__inline\n" -"float4 fastDiv4(float4 numerator, float4 denominator)\n" -"{\n" -" return native_divide(numerator, denominator); \n" -"}\n" -"__inline\n" -"float4 cross3(float4 a, float4 b)\n" -"{\n" -" return cross(a,b);\n" -"}\n" -"//#define dot3F4 dot\n" -"__inline\n" -"float dot3F4(float4 a, float4 b)\n" -"{\n" -" float4 a1 = make_float4(a.xyz,0.f);\n" -" float4 b1 = make_float4(b.xyz,0.f);\n" -" return dot(a1, b1);\n" -"}\n" -"__inline\n" -"float4 fastNormalize4(float4 v)\n" -"{\n" -" return fast_normalize(v);\n" -"}\n" -"///////////////////////////////////////\n" -"// Quaternion\n" -"///////////////////////////////////////\n" -"typedef float4 Quaternion;\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b);\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in);\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec);\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q);\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b)\n" -"{\n" -" Quaternion ans;\n" -" ans = cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in)\n" -"{\n" -" return fastNormalize4(in);\n" -"// in /= length( in );\n" -"// return in;\n" -"}\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec)\n" -"{\n" -" Quaternion qInv = qtInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = qtMul(qtMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q)\n" -"{\n" -" return (Quaternion)(-q.xyz, q.w);\n" -"}\n" -"__inline\n" -"float4 qtInvRotate(const Quaternion q, float4 vec)\n" -"{\n" -" return qtRotate( qtInvert( q ), vec );\n" -"}\n" -"__inline\n" -"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" -"{\n" -" return qtRotate( *orientation, *p ) + (*translation);\n" -"}\n" -"void trInverse(float4 translationIn, Quaternion orientationIn,\n" -" float4* translationOut, Quaternion* orientationOut)\n" -"{\n" -" *orientationOut = qtInvert(orientationIn);\n" -" *translationOut = qtRotate(*orientationOut, -translationIn);\n" -"}\n" -"void trMul(float4 translationA, Quaternion orientationA,\n" -" float4 translationB, Quaternion orientationB,\n" -" float4* translationOut, Quaternion* orientationOut)\n" -"{\n" -" *orientationOut = qtMul(orientationA,orientationB);\n" -" *translationOut = transform(&translationB,&translationA,&orientationA);\n" -"}\n" -"__inline\n" -"float4 normalize3(const float4 a)\n" -"{\n" -" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" -" return fastNormalize4( n );\n" -"}\n" -"__inline float4 lerp3(const float4 a,const float4 b, float t)\n" -"{\n" -" return make_float4( a.x + (b.x - a.x) * t,\n" -" a.y + (b.y - a.y) * t,\n" -" a.z + (b.z - a.z) * t,\n" -" 0.f);\n" -"}\n" -"float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n" -"{\n" -" float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n" -" float dist = dot3F4(n, point) + planeEqn.w;\n" -" *closestPointOnFace = point - dist * n;\n" -" return dist;\n" -"}\n" -"inline bool IsPointInPolygon(float4 p, \n" -" const btGpuFace* face,\n" -" __global const float4* baseVertex,\n" -" __global const int* convexIndices,\n" -" float4* out)\n" -"{\n" -" float4 a;\n" -" float4 b;\n" -" float4 ab;\n" -" float4 ap;\n" -" float4 v;\n" -" float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n" -" \n" -" if (face->m_numIndices<2)\n" -" return false;\n" -" \n" -" float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n" -" \n" -" b = v0;\n" -" for(unsigned i=0; i != face->m_numIndices; ++i)\n" -" {\n" -" a = b;\n" -" float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n" -" b = vi;\n" -" ab = b-a;\n" -" ap = p-a;\n" -" v = cross3(ab,plane);\n" -" if (dot(ap, v) > 0.f)\n" -" {\n" -" float ab_m2 = dot(ab, ab);\n" -" float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n" -" if (rt <= 0.f)\n" -" {\n" -" *out = a;\n" -" }\n" -" else if (rt >= 1.f) \n" -" {\n" -" *out = b;\n" -" }\n" -" else\n" -" {\n" -" float s = 1.f - rt;\n" -" out[0].x = s * a.x + rt * b.x;\n" -" out[0].y = s * a.y + rt * b.y;\n" -" out[0].z = s * a.z + rt * b.z;\n" -" }\n" -" return false;\n" -" }\n" -" }\n" -" return true;\n" -"}\n" -"void computeContactSphereConvex(int pairIndex,\n" -" int bodyIndexA, int bodyIndexB, \n" -" int collidableIndexA, int collidableIndexB, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes,\n" -" __global const float4* convexVertices,\n" -" __global const int* convexIndices,\n" -" __global const btGpuFace* faces,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int maxContactCapacity,\n" -" float4 spherePos2,\n" -" float radius,\n" -" float4 pos,\n" -" float4 quat\n" -" )\n" -"{\n" -" float4 invPos;\n" -" float4 invOrn;\n" -" trInverse(pos,quat, &invPos,&invOrn);\n" -" float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n" -" int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n" -" int numFaces = convexShapes[shapeIndex].m_numFaces;\n" -" float4 closestPnt = (float4)(0, 0, 0, 0);\n" -" float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n" -" float minDist = -1000000.f;\n" -" bool bCollide = true;\n" -" for ( int f = 0; f < numFaces; f++ )\n" -" {\n" -" btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n" -" // set up a plane equation \n" -" float4 planeEqn;\n" -" float4 n1 = face.m_plane;\n" -" n1.w = 0.f;\n" -" planeEqn = n1;\n" -" planeEqn.w = face.m_plane.w;\n" -" \n" -" \n" -" // compute a signed distance from the vertex in cloth to the face of rigidbody.\n" -" float4 pntReturn;\n" -" float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n" -" // If the distance is positive, the plane is a separating plane. \n" -" if ( dist > radius )\n" -" {\n" -" bCollide = false;\n" -" break;\n" -" }\n" -" if (dist>0)\n" -" {\n" -" //might hit an edge or vertex\n" -" float4 out;\n" -" float4 zeroPos = make_float4(0,0,0,0);\n" -" bool isInPoly = IsPointInPolygon(spherePos,\n" -" &face,\n" -" &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n" -" convexIndices,\n" -" &out);\n" -" if (isInPoly)\n" -" {\n" -" if (dist>minDist)\n" -" {\n" -" minDist = dist;\n" -" closestPnt = pntReturn;\n" -" hitNormalWorld = planeEqn;\n" -" \n" -" }\n" -" } else\n" -" {\n" -" float4 tmp = spherePos-out;\n" -" float l2 = dot(tmp,tmp);\n" -" if (l2<radius*radius)\n" -" {\n" -" dist = sqrt(l2);\n" -" if (dist>minDist)\n" -" {\n" -" minDist = dist;\n" -" closestPnt = out;\n" -" hitNormalWorld = tmp/dist;\n" -" \n" -" }\n" -" \n" -" } else\n" -" {\n" -" bCollide = false;\n" -" break;\n" -" }\n" -" }\n" -" } else\n" -" {\n" -" if ( dist > minDist )\n" -" {\n" -" minDist = dist;\n" -" closestPnt = pntReturn;\n" -" hitNormalWorld.xyz = planeEqn.xyz;\n" -" }\n" -" }\n" -" \n" -" }\n" -" \n" -" if (bCollide && minDist > -10000)\n" -" {\n" -" float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n" -" float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n" -" \n" -" float actualDepth = minDist-radius;\n" -" if (actualDepth<=0.f)\n" -" {\n" -" \n" -" pOnB1.w = actualDepth;\n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" \n" -" \n" -" if (1)//dstIdx < maxContactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = -normalOnSurfaceB1;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" -" c->m_worldPosB[0] = pOnB1;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" GET_NPOINTS(*c) = 1;\n" -" } \n" -" }\n" -" }//if (hasCollision)\n" -"}\n" -" \n" -"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n" -"{\n" -" if( nPoints == 0 )\n" -" return 0;\n" -" \n" -" if (nPoints <=4)\n" -" return nPoints;\n" -" \n" -" \n" -" if (nPoints >64)\n" -" nPoints = 64;\n" -" \n" -" float4 center = make_float4(0.f);\n" -" {\n" -" \n" -" for (int i=0;i<nPoints;i++)\n" -" center += p[i];\n" -" center /= (float)nPoints;\n" -" }\n" -" \n" -" \n" -" \n" -" // sample 4 directions\n" -" \n" -" float4 aVector = p[0] - center;\n" -" float4 u = cross3( nearNormal, aVector );\n" -" float4 v = cross3( nearNormal, u );\n" -" u = normalize3( u );\n" -" v = normalize3( v );\n" -" \n" -" \n" -" //keep point with deepest penetration\n" -" float minW= FLT_MAX;\n" -" \n" -" int minIndex=-1;\n" -" \n" -" float4 maxDots;\n" -" maxDots.x = FLT_MIN;\n" -" maxDots.y = FLT_MIN;\n" -" maxDots.z = FLT_MIN;\n" -" maxDots.w = FLT_MIN;\n" -" \n" -" // idx, distance\n" -" for(int ie = 0; ie<nPoints; ie++ )\n" -" {\n" -" if (p[ie].w<minW)\n" -" {\n" -" minW = p[ie].w;\n" -" minIndex=ie;\n" -" }\n" -" float f;\n" -" float4 r = p[ie]-center;\n" -" f = dot3F4( u, r );\n" -" if (f<maxDots.x)\n" -" {\n" -" maxDots.x = f;\n" -" contactIdx[0].x = ie;\n" -" }\n" -" \n" -" f = dot3F4( -u, r );\n" -" if (f<maxDots.y)\n" -" {\n" -" maxDots.y = f;\n" -" contactIdx[0].y = ie;\n" -" }\n" -" \n" -" \n" -" f = dot3F4( v, r );\n" -" if (f<maxDots.z)\n" -" {\n" -" maxDots.z = f;\n" -" contactIdx[0].z = ie;\n" -" }\n" -" \n" -" f = dot3F4( -v, r );\n" -" if (f<maxDots.w)\n" -" {\n" -" maxDots.w = f;\n" -" contactIdx[0].w = ie;\n" -" }\n" -" \n" -" }\n" -" \n" -" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n" -" {\n" -" //replace the first contact with minimum (todo: replace contact with least penetration)\n" -" contactIdx[0].x = minIndex;\n" -" }\n" -" \n" -" return 4;\n" -" \n" -"}\n" -"#define MAX_PLANE_CONVEX_POINTS 64\n" -"int computeContactPlaneConvex(int pairIndex,\n" -" int bodyIndexA, int bodyIndexB, \n" -" int collidableIndexA, int collidableIndexB, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu*collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes,\n" -" __global const float4* convexVertices,\n" -" __global const int* convexIndices,\n" -" __global const btGpuFace* faces,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int maxContactCapacity,\n" -" float4 posB,\n" -" Quaternion ornB\n" -" )\n" -"{\n" -" int resultIndex=-1;\n" -" int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n" -" __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n" -" \n" -" float4 posA;\n" -" posA = rigidBodies[bodyIndexA].m_pos;\n" -" Quaternion ornA;\n" -" ornA = rigidBodies[bodyIndexA].m_quat;\n" -" int numContactsOut = 0;\n" -" int numWorldVertsB1= 0;\n" -" float4 planeEq;\n" -" planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n" -" float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n" -" float4 planeNormalWorld;\n" -" planeNormalWorld = qtRotate(ornA,planeNormal);\n" -" float planeConstant = planeEq.w;\n" -" \n" -" float4 invPosA;Quaternion invOrnA;\n" -" float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n" -" {\n" -" \n" -" trInverse(posA,ornA,&invPosA,&invOrnA);\n" -" trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n" -" }\n" -" float4 invPosB;Quaternion invOrnB;\n" -" float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n" -" {\n" -" \n" -" trInverse(posB,ornB,&invPosB,&invOrnB);\n" -" trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n" -" }\n" -" \n" -" float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n" -" float maxDot = -1e30;\n" -" int hitVertex=-1;\n" -" float4 hitVtx;\n" -" float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n" -" int numPoints = 0;\n" -" int4 contactIdx;\n" -" contactIdx=make_int4(0,1,2,3);\n" -" \n" -" \n" -" for (int i=0;i<hullB->m_numVertices;i++)\n" -" {\n" -" float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n" -" float curDot = dot(vtx,planeNormalInConvex);\n" -" if (curDot>maxDot)\n" -" {\n" -" hitVertex=i;\n" -" maxDot=curDot;\n" -" hitVtx = vtx;\n" -" //make sure the deepest points is always included\n" -" if (numPoints==MAX_PLANE_CONVEX_POINTS)\n" -" numPoints--;\n" -" }\n" -" if (numPoints<MAX_PLANE_CONVEX_POINTS)\n" -" {\n" -" float4 vtxWorld = transform(&vtx, &posB, &ornB);\n" -" float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n" -" float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n" -" if (dist<0.f)\n" -" {\n" -" vtxWorld.w = dist;\n" -" contactPoints[numPoints] = vtxWorld;\n" -" numPoints++;\n" -" }\n" -" }\n" -" }\n" -" int numReducedPoints = numPoints;\n" -" if (numPoints>4)\n" -" {\n" -" numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n" -" }\n" -" if (numReducedPoints>0)\n" -" {\n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" if (dstIdx < maxContactCapacity)\n" -" {\n" -" resultIndex = dstIdx;\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = -planeNormalWorld;\n" -" //c->setFrictionCoeff(0.7);\n" -" //c->setRestituitionCoeff(0.f);\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" switch (numReducedPoints)\n" -" {\n" -" case 4:\n" -" c->m_worldPosB[3] = contactPoints[contactIdx.w];\n" -" case 3:\n" -" c->m_worldPosB[2] = contactPoints[contactIdx.z];\n" -" case 2:\n" -" c->m_worldPosB[1] = contactPoints[contactIdx.y];\n" -" case 1:\n" -" c->m_worldPosB[0] = contactPoints[contactIdx.x];\n" -" default:\n" -" {\n" -" }\n" -" };\n" -" \n" -" GET_NPOINTS(*c) = numReducedPoints;\n" -" }//if (dstIdx < numPairs)\n" -" } \n" -" return resultIndex;\n" -"}\n" -"void computeContactPlaneSphere(int pairIndex,\n" -" int bodyIndexA, int bodyIndexB, \n" -" int collidableIndexA, int collidableIndexB, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const btGpuFace* faces,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int maxContactCapacity)\n" -"{\n" -" float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n" -" float radius = collidables[collidableIndexB].m_radius;\n" -" float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n" -" float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n" -" float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n" -" float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n" -" \n" -" bool hasCollision = false;\n" -" float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n" -" float planeConstant = planeEq.w;\n" -" float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n" -" {\n" -" float4 invPosA;Quaternion invOrnA;\n" -" trInverse(posA1,ornA1,&invPosA,&invOrnA);\n" -" trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n" -" }\n" -" float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n" -" {\n" -" float4 invPosB;Quaternion invOrnB;\n" -" trInverse(posB1,ornB1,&invPosB,&invOrnB);\n" -" trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n" -" }\n" -" float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n" -" float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n" -" float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n" -" hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n" -" if (hasCollision)\n" -" {\n" -" float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n" -" float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n" -" float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n" -" float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n" -" pOnB1.w = distance;\n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" \n" -" if (dstIdx < maxContactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = -normalOnSurfaceB1;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" -" c->m_worldPosB[0] = pOnB1;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" GET_NPOINTS(*c) = 1;\n" -" }//if (dstIdx < numPairs)\n" -" }//if (hasCollision)\n" -"}\n" -"__kernel void primitiveContactsKernel( __global int4* pairs, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int numPairs, int maxContactCapacity)\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" float4 worldVertsB1[64];\n" -" float4 worldVertsB2[64];\n" -" int capacityWorldVerts = 64; \n" -" float4 localContactsOut[64];\n" -" int localContactCapacity=64;\n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" if (i<numPairs)\n" -" {\n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n" -" {\n" -" float4 posB;\n" -" posB = rigidBodies[bodyIndexB].m_pos;\n" -" Quaternion ornB;\n" -" ornB = rigidBodies[bodyIndexB].m_quat;\n" -" int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,\n" -" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n" -" if (contactIndex>=0)\n" -" pairs[pairIndex].z = contactIndex;\n" -" return;\n" -" }\n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n" -" {\n" -" float4 posA;\n" -" posA = rigidBodies[bodyIndexA].m_pos;\n" -" Quaternion ornA;\n" -" ornA = rigidBodies[bodyIndexA].m_quat;\n" -" int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,\n" -" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n" -" if (contactIndex>=0)\n" -" pairs[pairIndex].z = contactIndex;\n" -" return;\n" -" }\n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" -" {\n" -" computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" -" rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n" -" return;\n" -" }\n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n" -" {\n" -" computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n" -" rigidBodies,collidables,\n" -" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n" -" return;\n" -" }\n" -" \n" -" \n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n" -" {\n" -" \n" -" float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n" -" float sphereRadius = collidables[collidableIndexA].m_radius;\n" -" float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n" -" float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n" -" computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" -" spherePos,sphereRadius,convexPos,convexOrn);\n" -" return;\n" -" }\n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" -" {\n" -" \n" -" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n" -" float sphereRadius = collidables[collidableIndexB].m_radius;\n" -" float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n" -" float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n" -" computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" -" spherePos,sphereRadius,convexPos,convexOrn);\n" -" return;\n" -" }\n" -" \n" -" \n" -" \n" -" \n" -" \n" -" \n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" -" {\n" -" //sphere-sphere\n" -" float radiusA = collidables[collidableIndexA].m_radius;\n" -" float radiusB = collidables[collidableIndexB].m_radius;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" float4 diff = posA-posB;\n" -" float len = length(diff);\n" -" \n" -" ///iff distance positive, don't generate a new contact\n" -" if ( len <= (radiusA+radiusB))\n" -" {\n" -" ///distance (negative means penetration)\n" -" float dist = len - (radiusA+radiusB);\n" -" float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n" -" if (len > 0.00001)\n" -" {\n" -" normalOnSurfaceB = diff / len;\n" -" }\n" -" float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n" -" contactPosB.w = dist;\n" -" \n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" \n" -" if (dstIdx < maxContactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = normalOnSurfaceB;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = pairs[pairIndex].x;\n" -" int bodyB = pairs[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" -" c->m_worldPosB[0] = contactPosB;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" GET_NPOINTS(*c) = 1;\n" -" }//if (dstIdx < numPairs)\n" -" }//if ( len <= (radiusA+radiusB))\n" -" return;\n" -" }//SHAPE_SPHERE SHAPE_SPHERE\n" -" }// if (i<numPairs)\n" -"}\n" -"// work-in-progress\n" -"__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global btAabbCL* aabbs,\n" -" __global const btGpuChildShape* gpuChildShapes,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int numCompoundPairs, int maxContactCapacity\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i<numCompoundPairs)\n" -" {\n" -" int bodyIndexA = gpuCompoundPairs[i].x;\n" -" int bodyIndexB = gpuCompoundPairs[i].y;\n" -" int childShapeIndexA = gpuCompoundPairs[i].z;\n" -" int childShapeIndexB = gpuCompoundPairs[i].w;\n" -" \n" -" int collidableIndexA = -1;\n" -" int collidableIndexB = -1;\n" -" \n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" \n" -" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" \n" -" if (childShapeIndexA >= 0)\n" -" {\n" -" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" -" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" -" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" -" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" -" float4 newOrnA = qtMul(ornA,childOrnA);\n" -" posA = newPosA;\n" -" ornA = newOrnA;\n" -" } else\n" -" {\n" -" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" }\n" -" \n" -" if (childShapeIndexB>=0)\n" -" {\n" -" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" } else\n" -" {\n" -" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n" -" }\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n" -" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" -" int pairIndex = i;\n" -" if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n" -" {\n" -" computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,\n" -" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n" -" return;\n" -" }\n" -" if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n" -" {\n" -" computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,\n" -" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n" -" return;\n" -" }\n" -" if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n" -" {\n" -" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n" -" float sphereRadius = collidables[collidableIndexB].m_radius;\n" -" float4 convexPos = posA;\n" -" float4 convexOrn = ornA;\n" -" \n" -" computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" -" spherePos,sphereRadius,convexPos,convexOrn);\n" -" \n" -" return;\n" -" }\n" -" if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n" -" {\n" -" float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n" -" float sphereRadius = collidables[collidableIndexA].m_radius;\n" -" float4 convexPos = posB;\n" -" float4 convexOrn = ornB;\n" -" \n" -" computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" -" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" -" spherePos,sphereRadius,convexPos,convexOrn);\n" -" \n" -" return;\n" -" }\n" -" }// if (i<numCompoundPairs)\n" -"}\n" -"bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n" -"{\n" -" const float4* p1 = &vertices[0];\n" -" const float4* p2 = &vertices[1];\n" -" const float4* p3 = &vertices[2];\n" -" float4 edge1; edge1 = (*p2 - *p1);\n" -" float4 edge2; edge2 = ( *p3 - *p2 );\n" -" float4 edge3; edge3 = ( *p1 - *p3 );\n" -" \n" -" float4 p1_to_p; p1_to_p = ( *p - *p1 );\n" -" float4 p2_to_p; p2_to_p = ( *p - *p2 );\n" -" float4 p3_to_p; p3_to_p = ( *p - *p3 );\n" -" float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n" -" float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n" -" float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n" -" \n" -" \n" -" float r1, r2, r3;\n" -" r1 = dot(edge1_normal,p1_to_p );\n" -" r2 = dot(edge2_normal,p2_to_p );\n" -" r3 = dot(edge3_normal,p3_to_p );\n" -" \n" -" if ( r1 > 0 && r2 > 0 && r3 > 0 )\n" -" return true;\n" -" if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n" -" return true;\n" -" return false;\n" -"}\n" -"float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n" -"{\n" -" float4 diff = p - from;\n" -" float4 v = to - from;\n" -" float t = dot(v,diff);\n" -" \n" -" if (t > 0) \n" -" {\n" -" float dotVV = dot(v,v);\n" -" if (t < dotVV) \n" -" {\n" -" t /= dotVV;\n" -" diff -= t*v;\n" -" } else \n" -" {\n" -" t = 1;\n" -" diff -= v;\n" -" }\n" -" } else\n" -" {\n" -" t = 0;\n" -" }\n" -" *nearest = from + t*v;\n" -" return dot(diff,diff); \n" -"}\n" -"void computeContactSphereTriangle(int pairIndex,\n" -" int bodyIndexA, int bodyIndexB,\n" -" int collidableIndexA, int collidableIndexB, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" const float4* triangleVertices,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int maxContactCapacity,\n" -" float4 spherePos2,\n" -" float radius,\n" -" float4 pos,\n" -" float4 quat,\n" -" int faceIndex\n" -" )\n" -"{\n" -" float4 invPos;\n" -" float4 invOrn;\n" -" trInverse(pos,quat, &invPos,&invOrn);\n" -" float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n" -" int numFaces = 3;\n" -" float4 closestPnt = (float4)(0, 0, 0, 0);\n" -" float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n" -" float minDist = -1000000.f;\n" -" bool bCollide = false;\n" -" \n" -" //////////////////////////////////////\n" -" float4 sphereCenter;\n" -" sphereCenter = spherePos;\n" -" const float4* vertices = triangleVertices;\n" -" float contactBreakingThreshold = 0.f;//todo?\n" -" float radiusWithThreshold = radius + contactBreakingThreshold;\n" -" float4 edge10;\n" -" edge10 = vertices[1]-vertices[0];\n" -" edge10.w = 0.f;//is this needed?\n" -" float4 edge20;\n" -" edge20 = vertices[2]-vertices[0];\n" -" edge20.w = 0.f;//is this needed?\n" -" float4 normal = cross3(edge10,edge20);\n" -" normal = normalize(normal);\n" -" float4 p1ToCenter;\n" -" p1ToCenter = sphereCenter - vertices[0];\n" -" \n" -" float distanceFromPlane = dot(p1ToCenter,normal);\n" -" if (distanceFromPlane < 0.f)\n" -" {\n" -" //triangle facing the other way\n" -" distanceFromPlane *= -1.f;\n" -" normal *= -1.f;\n" -" }\n" -" hitNormalWorld = normal;\n" -" bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n" -" \n" -" // Check for contact / intersection\n" -" bool hasContact = false;\n" -" float4 contactPoint;\n" -" if (isInsideContactPlane) \n" -" {\n" -" \n" -" if (pointInTriangle(vertices,&normal, &sphereCenter)) \n" -" {\n" -" // Inside the contact wedge - touches a point on the shell plane\n" -" hasContact = true;\n" -" contactPoint = sphereCenter - normal*distanceFromPlane;\n" -" \n" -" } else {\n" -" // Could be inside one of the contact capsules\n" -" float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n" -" float4 nearestOnEdge;\n" -" int numEdges = 3;\n" -" for (int i = 0; i < numEdges; i++) \n" -" {\n" -" float4 pa =vertices[i];\n" -" float4 pb = vertices[(i+1)%3];\n" -" float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n" -" if (distanceSqr < contactCapsuleRadiusSqr) \n" -" {\n" -" // Yep, we're inside a capsule\n" -" hasContact = true;\n" -" contactPoint = nearestOnEdge;\n" -" \n" -" }\n" -" \n" -" }\n" -" }\n" -" }\n" -" if (hasContact) \n" -" {\n" -" closestPnt = contactPoint;\n" -" float4 contactToCenter = sphereCenter - contactPoint;\n" -" minDist = length(contactToCenter);\n" -" if (minDist>FLT_EPSILON)\n" -" {\n" -" hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n" -" bCollide = true;\n" -" }\n" -" \n" -" }\n" -" /////////////////////////////////////\n" -" if (bCollide && minDist > -10000)\n" -" {\n" -" \n" -" float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n" -" float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n" -" float actualDepth = minDist-radius;\n" -" \n" -" if (actualDepth<=0.f)\n" -" {\n" -" pOnB1.w = actualDepth;\n" -" int dstIdx;\n" -" \n" -" float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n" -" if (lenSqr>FLT_EPSILON)\n" -" {\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" \n" -" if (dstIdx < maxContactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = -normalOnSurfaceB1;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" -" c->m_worldPosB[0] = pOnB1;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = faceIndex;\n" -" GET_NPOINTS(*c) = 1;\n" -" } \n" -" }\n" -" }\n" -" }//if (hasCollision)\n" -"}\n" -"// work-in-progress\n" -"__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n" -" __global const BodyData* rigidBodies,\n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global btAabbCL* aabbs,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int numConcavePairs, int maxContactCapacity\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i>=numConcavePairs)\n" -" return;\n" -" int pairIdx = i;\n" -" int bodyIndexA = concavePairs[i].x;\n" -" int bodyIndexB = concavePairs[i].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n" -" {\n" -" int f = concavePairs[i].z;\n" -" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" -" \n" -" float4 verticesA[3];\n" -" for (int i=0;i<3;i++)\n" -" {\n" -" int index = indices[face.m_indexOffset+i];\n" -" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" -" verticesA[i] = vert;\n" -" }\n" -" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n" -" float sphereRadius = collidables[collidableIndexB].m_radius;\n" -" float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n" -" float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n" -" computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n" -" rigidBodies,collidables,\n" -" verticesA,\n" -" globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" -" spherePos,sphereRadius,convexPos,convexOrn, f);\n" -" return;\n" -" }\n" -"}\n" -; +static const char* primitiveContactsKernelsCL = + "#ifndef B3_CONTACT4DATA_H\n" + "#define B3_CONTACT4DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#define B3_FLOAT4_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#define B3_PLATFORM_DEFINITIONS_H\n" + "struct MyTest\n" + "{\n" + " int bla;\n" + "};\n" + "#ifdef __cplusplus\n" + "#else\n" + "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" + "#define B3_LARGE_FLOAT 1e18f\n" + "#define B3_INFINITY 1e18f\n" + "#define b3Assert(a)\n" + "#define b3ConstArray(a) __global const a*\n" + "#define b3AtomicInc atomic_inc\n" + "#define b3AtomicAdd atomic_add\n" + "#define b3Fabs fabs\n" + "#define b3Sqrt native_sqrt\n" + "#define b3Sin native_sin\n" + "#define b3Cos native_cos\n" + "#define B3_STATIC\n" + "#endif\n" + "#endif\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Float4;\n" + " #define b3Float4ConstArg const b3Float4\n" + " #define b3MakeFloat4 (float4)\n" + " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return dot(a1, b1);\n" + " }\n" + " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return cross(a1, b1);\n" + " }\n" + " #define b3MinFloat4 min\n" + " #define b3MaxFloat4 max\n" + " #define b3Normalized(a) normalize(a)\n" + "#endif \n" + " \n" + "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" + "{\n" + " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" + " return false;\n" + " return true;\n" + "}\n" + "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" + "{\n" + " float maxDot = -B3_INFINITY;\n" + " int i = 0;\n" + " int ptIndex = -1;\n" + " for( i = 0; i < vecLen; i++ )\n" + " {\n" + " float dot = b3Dot3F4(vecArray[i],vec);\n" + " \n" + " if( dot > maxDot )\n" + " {\n" + " maxDot = dot;\n" + " ptIndex = i;\n" + " }\n" + " }\n" + " b3Assert(ptIndex>=0);\n" + " if (ptIndex<0)\n" + " {\n" + " ptIndex = 0;\n" + " }\n" + " *dotOut = maxDot;\n" + " return ptIndex;\n" + "}\n" + "#endif //B3_FLOAT4_H\n" + "typedef struct b3Contact4Data b3Contact4Data_t;\n" + "struct b3Contact4Data\n" + "{\n" + " b3Float4 m_worldPosB[4];\n" + "// b3Float4 m_localPosA[4];\n" + "// b3Float4 m_localPosB[4];\n" + " b3Float4 m_worldNormalOnB; // w: m_nPoints\n" + " unsigned short m_restituitionCoeffCmp;\n" + " unsigned short m_frictionCoeffCmp;\n" + " int m_batchIdx;\n" + " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" + " int m_bodyBPtrAndSignBit;\n" + " int m_childIndexA;\n" + " int m_childIndexB;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "};\n" + "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" + "{\n" + " return (int)contact->m_worldNormalOnB.w;\n" + "};\n" + "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" + "{\n" + " contact->m_worldNormalOnB.w = (float)numPoints;\n" + "};\n" + "#endif //B3_CONTACT4DATA_H\n" + "#define SHAPE_CONVEX_HULL 3\n" + "#define SHAPE_PLANE 4\n" + "#define SHAPE_CONCAVE_TRIMESH 5\n" + "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" + "#define SHAPE_SPHERE 7\n" + "#pragma OPENCL EXTENSION cl_amd_printf : enable\n" + "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n" + "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n" + "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n" + "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n" + "#ifdef cl_ext_atomic_counters_32\n" + "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" + "#else\n" + "#define counter32_t volatile __global int*\n" + "#endif\n" + "#define GET_GROUP_IDX get_group_id(0)\n" + "#define GET_LOCAL_IDX get_local_id(0)\n" + "#define GET_GLOBAL_IDX get_global_id(0)\n" + "#define GET_GROUP_SIZE get_local_size(0)\n" + "#define GET_NUM_GROUPS get_num_groups(0)\n" + "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n" + "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n" + "#define AtomInc(x) atom_inc(&(x))\n" + "#define AtomInc1(x, out) out = atom_inc(&(x))\n" + "#define AppendInc(x, out) out = atomic_inc(x)\n" + "#define AtomAdd(x, value) atom_add(&(x), value)\n" + "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n" + "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n" + "#define max2 max\n" + "#define min2 min\n" + "typedef unsigned int u32;\n" + "typedef struct \n" + "{\n" + " union\n" + " {\n" + " float4 m_min;\n" + " float m_minElems[4];\n" + " int m_minIndices[4];\n" + " };\n" + " union\n" + " {\n" + " float4 m_max;\n" + " float m_maxElems[4];\n" + " int m_maxIndices[4];\n" + " };\n" + "} btAabbCL;\n" + "///keep this in sync with btCollidable.h\n" + "typedef struct\n" + "{\n" + " int m_numChildShapes;\n" + " float m_radius;\n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + " \n" + "} btCollidableGpu;\n" + "typedef struct\n" + "{\n" + " float4 m_childPosition;\n" + " float4 m_childOrientation;\n" + " int m_shapeIndex;\n" + " int m_unused0;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "} btGpuChildShape;\n" + "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n" + "typedef struct\n" + "{\n" + " float4 m_pos;\n" + " float4 m_quat;\n" + " float4 m_linVel;\n" + " float4 m_angVel;\n" + " u32 m_collidableIdx; \n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "} BodyData;\n" + "typedef struct \n" + "{\n" + " float4 m_localCenter;\n" + " float4 m_extents;\n" + " float4 mC;\n" + " float4 mE;\n" + " \n" + " float m_radius;\n" + " int m_faceOffset;\n" + " int m_numFaces;\n" + " int m_numVertices;\n" + " \n" + " int m_vertexOffset;\n" + " int m_uniqueEdgesOffset;\n" + " int m_numUniqueEdges;\n" + " int m_unused;\n" + "} ConvexPolyhedronCL;\n" + "typedef struct\n" + "{\n" + " float4 m_plane;\n" + " int m_indexOffset;\n" + " int m_numIndices;\n" + "} btGpuFace;\n" + "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n" + "#define make_float4 (float4)\n" + "#define make_float2 (float2)\n" + "#define make_uint4 (uint4)\n" + "#define make_int4 (int4)\n" + "#define make_uint2 (uint2)\n" + "#define make_int2 (int2)\n" + "__inline\n" + "float fastDiv(float numerator, float denominator)\n" + "{\n" + " return native_divide(numerator, denominator); \n" + "// return numerator/denominator; \n" + "}\n" + "__inline\n" + "float4 fastDiv4(float4 numerator, float4 denominator)\n" + "{\n" + " return native_divide(numerator, denominator); \n" + "}\n" + "__inline\n" + "float4 cross3(float4 a, float4 b)\n" + "{\n" + " return cross(a,b);\n" + "}\n" + "//#define dot3F4 dot\n" + "__inline\n" + "float dot3F4(float4 a, float4 b)\n" + "{\n" + " float4 a1 = make_float4(a.xyz,0.f);\n" + " float4 b1 = make_float4(b.xyz,0.f);\n" + " return dot(a1, b1);\n" + "}\n" + "__inline\n" + "float4 fastNormalize4(float4 v)\n" + "{\n" + " return fast_normalize(v);\n" + "}\n" + "///////////////////////////////////////\n" + "// Quaternion\n" + "///////////////////////////////////////\n" + "typedef float4 Quaternion;\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b);\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in);\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec);\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q);\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b)\n" + "{\n" + " Quaternion ans;\n" + " ans = cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in)\n" + "{\n" + " return fastNormalize4(in);\n" + "// in /= length( in );\n" + "// return in;\n" + "}\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec)\n" + "{\n" + " Quaternion qInv = qtInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = qtMul(qtMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q)\n" + "{\n" + " return (Quaternion)(-q.xyz, q.w);\n" + "}\n" + "__inline\n" + "float4 qtInvRotate(const Quaternion q, float4 vec)\n" + "{\n" + " return qtRotate( qtInvert( q ), vec );\n" + "}\n" + "__inline\n" + "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" + "{\n" + " return qtRotate( *orientation, *p ) + (*translation);\n" + "}\n" + "void trInverse(float4 translationIn, Quaternion orientationIn,\n" + " float4* translationOut, Quaternion* orientationOut)\n" + "{\n" + " *orientationOut = qtInvert(orientationIn);\n" + " *translationOut = qtRotate(*orientationOut, -translationIn);\n" + "}\n" + "void trMul(float4 translationA, Quaternion orientationA,\n" + " float4 translationB, Quaternion orientationB,\n" + " float4* translationOut, Quaternion* orientationOut)\n" + "{\n" + " *orientationOut = qtMul(orientationA,orientationB);\n" + " *translationOut = transform(&translationB,&translationA,&orientationA);\n" + "}\n" + "__inline\n" + "float4 normalize3(const float4 a)\n" + "{\n" + " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" + " return fastNormalize4( n );\n" + "}\n" + "__inline float4 lerp3(const float4 a,const float4 b, float t)\n" + "{\n" + " return make_float4( a.x + (b.x - a.x) * t,\n" + " a.y + (b.y - a.y) * t,\n" + " a.z + (b.z - a.z) * t,\n" + " 0.f);\n" + "}\n" + "float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n" + "{\n" + " float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n" + " float dist = dot3F4(n, point) + planeEqn.w;\n" + " *closestPointOnFace = point - dist * n;\n" + " return dist;\n" + "}\n" + "inline bool IsPointInPolygon(float4 p, \n" + " const btGpuFace* face,\n" + " __global const float4* baseVertex,\n" + " __global const int* convexIndices,\n" + " float4* out)\n" + "{\n" + " float4 a;\n" + " float4 b;\n" + " float4 ab;\n" + " float4 ap;\n" + " float4 v;\n" + " float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n" + " \n" + " if (face->m_numIndices<2)\n" + " return false;\n" + " \n" + " float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n" + " \n" + " b = v0;\n" + " for(unsigned i=0; i != face->m_numIndices; ++i)\n" + " {\n" + " a = b;\n" + " float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n" + " b = vi;\n" + " ab = b-a;\n" + " ap = p-a;\n" + " v = cross3(ab,plane);\n" + " if (dot(ap, v) > 0.f)\n" + " {\n" + " float ab_m2 = dot(ab, ab);\n" + " float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n" + " if (rt <= 0.f)\n" + " {\n" + " *out = a;\n" + " }\n" + " else if (rt >= 1.f) \n" + " {\n" + " *out = b;\n" + " }\n" + " else\n" + " {\n" + " float s = 1.f - rt;\n" + " out[0].x = s * a.x + rt * b.x;\n" + " out[0].y = s * a.y + rt * b.y;\n" + " out[0].z = s * a.z + rt * b.z;\n" + " }\n" + " return false;\n" + " }\n" + " }\n" + " return true;\n" + "}\n" + "void computeContactSphereConvex(int pairIndex,\n" + " int bodyIndexA, int bodyIndexB, \n" + " int collidableIndexA, int collidableIndexB, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes,\n" + " __global const float4* convexVertices,\n" + " __global const int* convexIndices,\n" + " __global const btGpuFace* faces,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int maxContactCapacity,\n" + " float4 spherePos2,\n" + " float radius,\n" + " float4 pos,\n" + " float4 quat\n" + " )\n" + "{\n" + " float4 invPos;\n" + " float4 invOrn;\n" + " trInverse(pos,quat, &invPos,&invOrn);\n" + " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n" + " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n" + " int numFaces = convexShapes[shapeIndex].m_numFaces;\n" + " float4 closestPnt = (float4)(0, 0, 0, 0);\n" + " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n" + " float minDist = -1000000.f;\n" + " bool bCollide = true;\n" + " for ( int f = 0; f < numFaces; f++ )\n" + " {\n" + " btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n" + " // set up a plane equation \n" + " float4 planeEqn;\n" + " float4 n1 = face.m_plane;\n" + " n1.w = 0.f;\n" + " planeEqn = n1;\n" + " planeEqn.w = face.m_plane.w;\n" + " \n" + " \n" + " // compute a signed distance from the vertex in cloth to the face of rigidbody.\n" + " float4 pntReturn;\n" + " float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n" + " // If the distance is positive, the plane is a separating plane. \n" + " if ( dist > radius )\n" + " {\n" + " bCollide = false;\n" + " break;\n" + " }\n" + " if (dist>0)\n" + " {\n" + " //might hit an edge or vertex\n" + " float4 out;\n" + " float4 zeroPos = make_float4(0,0,0,0);\n" + " bool isInPoly = IsPointInPolygon(spherePos,\n" + " &face,\n" + " &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n" + " convexIndices,\n" + " &out);\n" + " if (isInPoly)\n" + " {\n" + " if (dist>minDist)\n" + " {\n" + " minDist = dist;\n" + " closestPnt = pntReturn;\n" + " hitNormalWorld = planeEqn;\n" + " \n" + " }\n" + " } else\n" + " {\n" + " float4 tmp = spherePos-out;\n" + " float l2 = dot(tmp,tmp);\n" + " if (l2<radius*radius)\n" + " {\n" + " dist = sqrt(l2);\n" + " if (dist>minDist)\n" + " {\n" + " minDist = dist;\n" + " closestPnt = out;\n" + " hitNormalWorld = tmp/dist;\n" + " \n" + " }\n" + " \n" + " } else\n" + " {\n" + " bCollide = false;\n" + " break;\n" + " }\n" + " }\n" + " } else\n" + " {\n" + " if ( dist > minDist )\n" + " {\n" + " minDist = dist;\n" + " closestPnt = pntReturn;\n" + " hitNormalWorld.xyz = planeEqn.xyz;\n" + " }\n" + " }\n" + " \n" + " }\n" + " \n" + " if (bCollide && minDist > -10000)\n" + " {\n" + " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n" + " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n" + " \n" + " float actualDepth = minDist-radius;\n" + " if (actualDepth<=0.f)\n" + " {\n" + " \n" + " pOnB1.w = actualDepth;\n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " \n" + " \n" + " if (1)//dstIdx < maxContactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = -normalOnSurfaceB1;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" + " c->m_worldPosB[0] = pOnB1;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " GET_NPOINTS(*c) = 1;\n" + " } \n" + " }\n" + " }//if (hasCollision)\n" + "}\n" + " \n" + "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n" + "{\n" + " if( nPoints == 0 )\n" + " return 0;\n" + " \n" + " if (nPoints <=4)\n" + " return nPoints;\n" + " \n" + " \n" + " if (nPoints >64)\n" + " nPoints = 64;\n" + " \n" + " float4 center = make_float4(0.f);\n" + " {\n" + " \n" + " for (int i=0;i<nPoints;i++)\n" + " center += p[i];\n" + " center /= (float)nPoints;\n" + " }\n" + " \n" + " \n" + " \n" + " // sample 4 directions\n" + " \n" + " float4 aVector = p[0] - center;\n" + " float4 u = cross3( nearNormal, aVector );\n" + " float4 v = cross3( nearNormal, u );\n" + " u = normalize3( u );\n" + " v = normalize3( v );\n" + " \n" + " \n" + " //keep point with deepest penetration\n" + " float minW= FLT_MAX;\n" + " \n" + " int minIndex=-1;\n" + " \n" + " float4 maxDots;\n" + " maxDots.x = FLT_MIN;\n" + " maxDots.y = FLT_MIN;\n" + " maxDots.z = FLT_MIN;\n" + " maxDots.w = FLT_MIN;\n" + " \n" + " // idx, distance\n" + " for(int ie = 0; ie<nPoints; ie++ )\n" + " {\n" + " if (p[ie].w<minW)\n" + " {\n" + " minW = p[ie].w;\n" + " minIndex=ie;\n" + " }\n" + " float f;\n" + " float4 r = p[ie]-center;\n" + " f = dot3F4( u, r );\n" + " if (f<maxDots.x)\n" + " {\n" + " maxDots.x = f;\n" + " contactIdx[0].x = ie;\n" + " }\n" + " \n" + " f = dot3F4( -u, r );\n" + " if (f<maxDots.y)\n" + " {\n" + " maxDots.y = f;\n" + " contactIdx[0].y = ie;\n" + " }\n" + " \n" + " \n" + " f = dot3F4( v, r );\n" + " if (f<maxDots.z)\n" + " {\n" + " maxDots.z = f;\n" + " contactIdx[0].z = ie;\n" + " }\n" + " \n" + " f = dot3F4( -v, r );\n" + " if (f<maxDots.w)\n" + " {\n" + " maxDots.w = f;\n" + " contactIdx[0].w = ie;\n" + " }\n" + " \n" + " }\n" + " \n" + " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n" + " {\n" + " //replace the first contact with minimum (todo: replace contact with least penetration)\n" + " contactIdx[0].x = minIndex;\n" + " }\n" + " \n" + " return 4;\n" + " \n" + "}\n" + "#define MAX_PLANE_CONVEX_POINTS 64\n" + "int computeContactPlaneConvex(int pairIndex,\n" + " int bodyIndexA, int bodyIndexB, \n" + " int collidableIndexA, int collidableIndexB, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu*collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes,\n" + " __global const float4* convexVertices,\n" + " __global const int* convexIndices,\n" + " __global const btGpuFace* faces,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int maxContactCapacity,\n" + " float4 posB,\n" + " Quaternion ornB\n" + " )\n" + "{\n" + " int resultIndex=-1;\n" + " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n" + " __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n" + " \n" + " float4 posA;\n" + " posA = rigidBodies[bodyIndexA].m_pos;\n" + " Quaternion ornA;\n" + " ornA = rigidBodies[bodyIndexA].m_quat;\n" + " int numContactsOut = 0;\n" + " int numWorldVertsB1= 0;\n" + " float4 planeEq;\n" + " planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n" + " float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n" + " float4 planeNormalWorld;\n" + " planeNormalWorld = qtRotate(ornA,planeNormal);\n" + " float planeConstant = planeEq.w;\n" + " \n" + " float4 invPosA;Quaternion invOrnA;\n" + " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n" + " {\n" + " \n" + " trInverse(posA,ornA,&invPosA,&invOrnA);\n" + " trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n" + " }\n" + " float4 invPosB;Quaternion invOrnB;\n" + " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n" + " {\n" + " \n" + " trInverse(posB,ornB,&invPosB,&invOrnB);\n" + " trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n" + " }\n" + " \n" + " float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n" + " float maxDot = -1e30;\n" + " int hitVertex=-1;\n" + " float4 hitVtx;\n" + " float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n" + " int numPoints = 0;\n" + " int4 contactIdx;\n" + " contactIdx=make_int4(0,1,2,3);\n" + " \n" + " \n" + " for (int i=0;i<hullB->m_numVertices;i++)\n" + " {\n" + " float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n" + " float curDot = dot(vtx,planeNormalInConvex);\n" + " if (curDot>maxDot)\n" + " {\n" + " hitVertex=i;\n" + " maxDot=curDot;\n" + " hitVtx = vtx;\n" + " //make sure the deepest points is always included\n" + " if (numPoints==MAX_PLANE_CONVEX_POINTS)\n" + " numPoints--;\n" + " }\n" + " if (numPoints<MAX_PLANE_CONVEX_POINTS)\n" + " {\n" + " float4 vtxWorld = transform(&vtx, &posB, &ornB);\n" + " float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n" + " float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n" + " if (dist<0.f)\n" + " {\n" + " vtxWorld.w = dist;\n" + " contactPoints[numPoints] = vtxWorld;\n" + " numPoints++;\n" + " }\n" + " }\n" + " }\n" + " int numReducedPoints = numPoints;\n" + " if (numPoints>4)\n" + " {\n" + " numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n" + " }\n" + " if (numReducedPoints>0)\n" + " {\n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " if (dstIdx < maxContactCapacity)\n" + " {\n" + " resultIndex = dstIdx;\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = -planeNormalWorld;\n" + " //c->setFrictionCoeff(0.7);\n" + " //c->setRestituitionCoeff(0.f);\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " switch (numReducedPoints)\n" + " {\n" + " case 4:\n" + " c->m_worldPosB[3] = contactPoints[contactIdx.w];\n" + " case 3:\n" + " c->m_worldPosB[2] = contactPoints[contactIdx.z];\n" + " case 2:\n" + " c->m_worldPosB[1] = contactPoints[contactIdx.y];\n" + " case 1:\n" + " c->m_worldPosB[0] = contactPoints[contactIdx.x];\n" + " default:\n" + " {\n" + " }\n" + " };\n" + " \n" + " GET_NPOINTS(*c) = numReducedPoints;\n" + " }//if (dstIdx < numPairs)\n" + " } \n" + " return resultIndex;\n" + "}\n" + "void computeContactPlaneSphere(int pairIndex,\n" + " int bodyIndexA, int bodyIndexB, \n" + " int collidableIndexA, int collidableIndexB, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const btGpuFace* faces,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int maxContactCapacity)\n" + "{\n" + " float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n" + " float radius = collidables[collidableIndexB].m_radius;\n" + " float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n" + " float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n" + " float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n" + " float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n" + " \n" + " bool hasCollision = false;\n" + " float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n" + " float planeConstant = planeEq.w;\n" + " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n" + " {\n" + " float4 invPosA;Quaternion invOrnA;\n" + " trInverse(posA1,ornA1,&invPosA,&invOrnA);\n" + " trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n" + " }\n" + " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n" + " {\n" + " float4 invPosB;Quaternion invOrnB;\n" + " trInverse(posB1,ornB1,&invPosB,&invOrnB);\n" + " trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n" + " }\n" + " float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n" + " float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n" + " float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n" + " hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n" + " if (hasCollision)\n" + " {\n" + " float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n" + " float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n" + " float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n" + " float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n" + " pOnB1.w = distance;\n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " \n" + " if (dstIdx < maxContactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = -normalOnSurfaceB1;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" + " c->m_worldPosB[0] = pOnB1;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " GET_NPOINTS(*c) = 1;\n" + " }//if (dstIdx < numPairs)\n" + " }//if (hasCollision)\n" + "}\n" + "__kernel void primitiveContactsKernel( __global int4* pairs, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int numPairs, int maxContactCapacity)\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " float4 worldVertsB1[64];\n" + " float4 worldVertsB2[64];\n" + " int capacityWorldVerts = 64; \n" + " float4 localContactsOut[64];\n" + " int localContactCapacity=64;\n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " if (i<numPairs)\n" + " {\n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n" + " {\n" + " float4 posB;\n" + " posB = rigidBodies[bodyIndexB].m_pos;\n" + " Quaternion ornB;\n" + " ornB = rigidBodies[bodyIndexB].m_quat;\n" + " int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,\n" + " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n" + " if (contactIndex>=0)\n" + " pairs[pairIndex].z = contactIndex;\n" + " return;\n" + " }\n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n" + " {\n" + " float4 posA;\n" + " posA = rigidBodies[bodyIndexA].m_pos;\n" + " Quaternion ornA;\n" + " ornA = rigidBodies[bodyIndexA].m_quat;\n" + " int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,\n" + " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n" + " if (contactIndex>=0)\n" + " pairs[pairIndex].z = contactIndex;\n" + " return;\n" + " }\n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" + " {\n" + " computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" + " rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n" + " return;\n" + " }\n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n" + " {\n" + " computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n" + " rigidBodies,collidables,\n" + " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n" + " return;\n" + " }\n" + " \n" + " \n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n" + " {\n" + " \n" + " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n" + " float sphereRadius = collidables[collidableIndexA].m_radius;\n" + " float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n" + " float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n" + " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" + " spherePos,sphereRadius,convexPos,convexOrn);\n" + " return;\n" + " }\n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" + " {\n" + " \n" + " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n" + " float sphereRadius = collidables[collidableIndexB].m_radius;\n" + " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n" + " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n" + " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" + " spherePos,sphereRadius,convexPos,convexOrn);\n" + " return;\n" + " }\n" + " \n" + " \n" + " \n" + " \n" + " \n" + " \n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" + " {\n" + " //sphere-sphere\n" + " float radiusA = collidables[collidableIndexA].m_radius;\n" + " float radiusB = collidables[collidableIndexB].m_radius;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " float4 diff = posA-posB;\n" + " float len = length(diff);\n" + " \n" + " ///iff distance positive, don't generate a new contact\n" + " if ( len <= (radiusA+radiusB))\n" + " {\n" + " ///distance (negative means penetration)\n" + " float dist = len - (radiusA+radiusB);\n" + " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n" + " if (len > 0.00001)\n" + " {\n" + " normalOnSurfaceB = diff / len;\n" + " }\n" + " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n" + " contactPosB.w = dist;\n" + " \n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " \n" + " if (dstIdx < maxContactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = normalOnSurfaceB;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = pairs[pairIndex].x;\n" + " int bodyB = pairs[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" + " c->m_worldPosB[0] = contactPosB;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " GET_NPOINTS(*c) = 1;\n" + " }//if (dstIdx < numPairs)\n" + " }//if ( len <= (radiusA+radiusB))\n" + " return;\n" + " }//SHAPE_SPHERE SHAPE_SPHERE\n" + " }// if (i<numPairs)\n" + "}\n" + "// work-in-progress\n" + "__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global btAabbCL* aabbs,\n" + " __global const btGpuChildShape* gpuChildShapes,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int numCompoundPairs, int maxContactCapacity\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i<numCompoundPairs)\n" + " {\n" + " int bodyIndexA = gpuCompoundPairs[i].x;\n" + " int bodyIndexB = gpuCompoundPairs[i].y;\n" + " int childShapeIndexA = gpuCompoundPairs[i].z;\n" + " int childShapeIndexB = gpuCompoundPairs[i].w;\n" + " \n" + " int collidableIndexA = -1;\n" + " int collidableIndexB = -1;\n" + " \n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " \n" + " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " \n" + " if (childShapeIndexA >= 0)\n" + " {\n" + " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" + " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" + " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" + " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" + " float4 newOrnA = qtMul(ornA,childOrnA);\n" + " posA = newPosA;\n" + " ornA = newOrnA;\n" + " } else\n" + " {\n" + " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " }\n" + " \n" + " if (childShapeIndexB>=0)\n" + " {\n" + " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " } else\n" + " {\n" + " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n" + " }\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n" + " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" + " int pairIndex = i;\n" + " if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n" + " {\n" + " computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,\n" + " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n" + " return;\n" + " }\n" + " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n" + " {\n" + " computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,\n" + " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n" + " return;\n" + " }\n" + " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n" + " {\n" + " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n" + " float sphereRadius = collidables[collidableIndexB].m_radius;\n" + " float4 convexPos = posA;\n" + " float4 convexOrn = ornA;\n" + " \n" + " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" + " spherePos,sphereRadius,convexPos,convexOrn);\n" + " \n" + " return;\n" + " }\n" + " if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n" + " {\n" + " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n" + " float sphereRadius = collidables[collidableIndexA].m_radius;\n" + " float4 convexPos = posB;\n" + " float4 convexOrn = ornB;\n" + " \n" + " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n" + " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" + " spherePos,sphereRadius,convexPos,convexOrn);\n" + " \n" + " return;\n" + " }\n" + " }// if (i<numCompoundPairs)\n" + "}\n" + "bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n" + "{\n" + " const float4* p1 = &vertices[0];\n" + " const float4* p2 = &vertices[1];\n" + " const float4* p3 = &vertices[2];\n" + " float4 edge1; edge1 = (*p2 - *p1);\n" + " float4 edge2; edge2 = ( *p3 - *p2 );\n" + " float4 edge3; edge3 = ( *p1 - *p3 );\n" + " \n" + " float4 p1_to_p; p1_to_p = ( *p - *p1 );\n" + " float4 p2_to_p; p2_to_p = ( *p - *p2 );\n" + " float4 p3_to_p; p3_to_p = ( *p - *p3 );\n" + " float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n" + " float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n" + " float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n" + " \n" + " \n" + " float r1, r2, r3;\n" + " r1 = dot(edge1_normal,p1_to_p );\n" + " r2 = dot(edge2_normal,p2_to_p );\n" + " r3 = dot(edge3_normal,p3_to_p );\n" + " \n" + " if ( r1 > 0 && r2 > 0 && r3 > 0 )\n" + " return true;\n" + " if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n" + " return true;\n" + " return false;\n" + "}\n" + "float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n" + "{\n" + " float4 diff = p - from;\n" + " float4 v = to - from;\n" + " float t = dot(v,diff);\n" + " \n" + " if (t > 0) \n" + " {\n" + " float dotVV = dot(v,v);\n" + " if (t < dotVV) \n" + " {\n" + " t /= dotVV;\n" + " diff -= t*v;\n" + " } else \n" + " {\n" + " t = 1;\n" + " diff -= v;\n" + " }\n" + " } else\n" + " {\n" + " t = 0;\n" + " }\n" + " *nearest = from + t*v;\n" + " return dot(diff,diff); \n" + "}\n" + "void computeContactSphereTriangle(int pairIndex,\n" + " int bodyIndexA, int bodyIndexB,\n" + " int collidableIndexA, int collidableIndexB, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " const float4* triangleVertices,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int maxContactCapacity,\n" + " float4 spherePos2,\n" + " float radius,\n" + " float4 pos,\n" + " float4 quat,\n" + " int faceIndex\n" + " )\n" + "{\n" + " float4 invPos;\n" + " float4 invOrn;\n" + " trInverse(pos,quat, &invPos,&invOrn);\n" + " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n" + " int numFaces = 3;\n" + " float4 closestPnt = (float4)(0, 0, 0, 0);\n" + " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n" + " float minDist = -1000000.f;\n" + " bool bCollide = false;\n" + " \n" + " //////////////////////////////////////\n" + " float4 sphereCenter;\n" + " sphereCenter = spherePos;\n" + " const float4* vertices = triangleVertices;\n" + " float contactBreakingThreshold = 0.f;//todo?\n" + " float radiusWithThreshold = radius + contactBreakingThreshold;\n" + " float4 edge10;\n" + " edge10 = vertices[1]-vertices[0];\n" + " edge10.w = 0.f;//is this needed?\n" + " float4 edge20;\n" + " edge20 = vertices[2]-vertices[0];\n" + " edge20.w = 0.f;//is this needed?\n" + " float4 normal = cross3(edge10,edge20);\n" + " normal = normalize(normal);\n" + " float4 p1ToCenter;\n" + " p1ToCenter = sphereCenter - vertices[0];\n" + " \n" + " float distanceFromPlane = dot(p1ToCenter,normal);\n" + " if (distanceFromPlane < 0.f)\n" + " {\n" + " //triangle facing the other way\n" + " distanceFromPlane *= -1.f;\n" + " normal *= -1.f;\n" + " }\n" + " hitNormalWorld = normal;\n" + " bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n" + " \n" + " // Check for contact / intersection\n" + " bool hasContact = false;\n" + " float4 contactPoint;\n" + " if (isInsideContactPlane) \n" + " {\n" + " \n" + " if (pointInTriangle(vertices,&normal, &sphereCenter)) \n" + " {\n" + " // Inside the contact wedge - touches a point on the shell plane\n" + " hasContact = true;\n" + " contactPoint = sphereCenter - normal*distanceFromPlane;\n" + " \n" + " } else {\n" + " // Could be inside one of the contact capsules\n" + " float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n" + " float4 nearestOnEdge;\n" + " int numEdges = 3;\n" + " for (int i = 0; i < numEdges; i++) \n" + " {\n" + " float4 pa =vertices[i];\n" + " float4 pb = vertices[(i+1)%3];\n" + " float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n" + " if (distanceSqr < contactCapsuleRadiusSqr) \n" + " {\n" + " // Yep, we're inside a capsule\n" + " hasContact = true;\n" + " contactPoint = nearestOnEdge;\n" + " \n" + " }\n" + " \n" + " }\n" + " }\n" + " }\n" + " if (hasContact) \n" + " {\n" + " closestPnt = contactPoint;\n" + " float4 contactToCenter = sphereCenter - contactPoint;\n" + " minDist = length(contactToCenter);\n" + " if (minDist>FLT_EPSILON)\n" + " {\n" + " hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n" + " bCollide = true;\n" + " }\n" + " \n" + " }\n" + " /////////////////////////////////////\n" + " if (bCollide && minDist > -10000)\n" + " {\n" + " \n" + " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n" + " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n" + " float actualDepth = minDist-radius;\n" + " \n" + " if (actualDepth<=0.f)\n" + " {\n" + " pOnB1.w = actualDepth;\n" + " int dstIdx;\n" + " \n" + " float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n" + " if (lenSqr>FLT_EPSILON)\n" + " {\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " \n" + " if (dstIdx < maxContactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = -normalOnSurfaceB1;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n" + " c->m_worldPosB[0] = pOnB1;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = faceIndex;\n" + " GET_NPOINTS(*c) = 1;\n" + " } \n" + " }\n" + " }\n" + " }//if (hasCollision)\n" + "}\n" + "// work-in-progress\n" + "__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n" + " __global const BodyData* rigidBodies,\n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global btAabbCL* aabbs,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int numConcavePairs, int maxContactCapacity\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i>=numConcavePairs)\n" + " return;\n" + " int pairIdx = i;\n" + " int bodyIndexA = concavePairs[i].x;\n" + " int bodyIndexB = concavePairs[i].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n" + " {\n" + " int f = concavePairs[i].z;\n" + " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" + " \n" + " float4 verticesA[3];\n" + " for (int i=0;i<3;i++)\n" + " {\n" + " int index = indices[face.m_indexOffset+i];\n" + " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" + " verticesA[i] = vert;\n" + " }\n" + " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n" + " float sphereRadius = collidables[collidableIndexB].m_radius;\n" + " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n" + " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n" + " computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n" + " rigidBodies,collidables,\n" + " verticesA,\n" + " globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n" + " spherePos,sphereRadius,convexPos,convexOrn, f);\n" + " return;\n" + " }\n" + "}\n"; diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h index f0ecfc7851..907809d8bd 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h @@ -1,2099 +1,2098 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* satClipKernelsCL= \ -"#define TRIANGLE_NUM_CONVEX_FACES 5\n" -"#pragma OPENCL EXTENSION cl_amd_printf : enable\n" -"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n" -"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n" -"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n" -"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n" -"#ifdef cl_ext_atomic_counters_32\n" -"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" -"#else\n" -"#define counter32_t volatile __global int*\n" -"#endif\n" -"#define GET_GROUP_IDX get_group_id(0)\n" -"#define GET_LOCAL_IDX get_local_id(0)\n" -"#define GET_GLOBAL_IDX get_global_id(0)\n" -"#define GET_GROUP_SIZE get_local_size(0)\n" -"#define GET_NUM_GROUPS get_num_groups(0)\n" -"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n" -"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n" -"#define AtomInc(x) atom_inc(&(x))\n" -"#define AtomInc1(x, out) out = atom_inc(&(x))\n" -"#define AppendInc(x, out) out = atomic_inc(x)\n" -"#define AtomAdd(x, value) atom_add(&(x), value)\n" -"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n" -"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n" -"#define max2 max\n" -"#define min2 min\n" -"typedef unsigned int u32;\n" -"#ifndef B3_CONTACT4DATA_H\n" -"#define B3_CONTACT4DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#define B3_FLOAT4_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#define B3_PLATFORM_DEFINITIONS_H\n" -"struct MyTest\n" -"{\n" -" int bla;\n" -"};\n" -"#ifdef __cplusplus\n" -"#else\n" -"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" -"#define B3_LARGE_FLOAT 1e18f\n" -"#define B3_INFINITY 1e18f\n" -"#define b3Assert(a)\n" -"#define b3ConstArray(a) __global const a*\n" -"#define b3AtomicInc atomic_inc\n" -"#define b3AtomicAdd atomic_add\n" -"#define b3Fabs fabs\n" -"#define b3Sqrt native_sqrt\n" -"#define b3Sin native_sin\n" -"#define b3Cos native_cos\n" -"#define B3_STATIC\n" -"#endif\n" -"#endif\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Float4;\n" -" #define b3Float4ConstArg const b3Float4\n" -" #define b3MakeFloat4 (float4)\n" -" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return dot(a1, b1);\n" -" }\n" -" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return cross(a1, b1);\n" -" }\n" -" #define b3MinFloat4 min\n" -" #define b3MaxFloat4 max\n" -" #define b3Normalized(a) normalize(a)\n" -"#endif \n" -" \n" -"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" -"{\n" -" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" -" return false;\n" -" return true;\n" -"}\n" -"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" -"{\n" -" float maxDot = -B3_INFINITY;\n" -" int i = 0;\n" -" int ptIndex = -1;\n" -" for( i = 0; i < vecLen; i++ )\n" -" {\n" -" float dot = b3Dot3F4(vecArray[i],vec);\n" -" \n" -" if( dot > maxDot )\n" -" {\n" -" maxDot = dot;\n" -" ptIndex = i;\n" -" }\n" -" }\n" -" b3Assert(ptIndex>=0);\n" -" if (ptIndex<0)\n" -" {\n" -" ptIndex = 0;\n" -" }\n" -" *dotOut = maxDot;\n" -" return ptIndex;\n" -"}\n" -"#endif //B3_FLOAT4_H\n" -"typedef struct b3Contact4Data b3Contact4Data_t;\n" -"struct b3Contact4Data\n" -"{\n" -" b3Float4 m_worldPosB[4];\n" -"// b3Float4 m_localPosA[4];\n" -"// b3Float4 m_localPosB[4];\n" -" b3Float4 m_worldNormalOnB; // w: m_nPoints\n" -" unsigned short m_restituitionCoeffCmp;\n" -" unsigned short m_frictionCoeffCmp;\n" -" int m_batchIdx;\n" -" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" -" int m_bodyBPtrAndSignBit;\n" -" int m_childIndexA;\n" -" int m_childIndexB;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"};\n" -"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" -"{\n" -" return (int)contact->m_worldNormalOnB.w;\n" -"};\n" -"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" -"{\n" -" contact->m_worldNormalOnB.w = (float)numPoints;\n" -"};\n" -"#endif //B3_CONTACT4DATA_H\n" -"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n" -"#define B3_CONVEX_POLYHEDRON_DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_QUAT_H\n" -"#define B3_QUAT_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif\n" -"#endif\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Quat;\n" -" #define b3QuatConstArg const b3Quat\n" -" \n" -" \n" -"inline float4 b3FastNormalize4(float4 v)\n" -"{\n" -" v = (float4)(v.xyz,0.f);\n" -" return fast_normalize(v);\n" -"}\n" -" \n" -"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" -"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" -"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" -"{\n" -" b3Quat ans;\n" -" ans = b3Cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - b3Dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" -"{\n" -" b3Quat q;\n" -" q=in;\n" -" //return b3FastNormalize4(in);\n" -" float len = native_sqrt(dot(q, q));\n" -" if(len > 0.f)\n" -" {\n" -" q *= 1.f / len;\n" -" }\n" -" else\n" -" {\n" -" q.x = q.y = q.z = 0.f;\n" -" q.w = 1.f;\n" -" }\n" -" return q;\n" -"}\n" -"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" b3Quat qInv = b3QuatInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" return b3QuatRotate( b3QuatInvert( q ), vec );\n" -"}\n" -"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" -"{\n" -" return b3QuatRotate( orientation, point ) + (translation);\n" -"}\n" -" \n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"typedef struct b3GpuFace b3GpuFace_t;\n" -"struct b3GpuFace\n" -"{\n" -" b3Float4 m_plane;\n" -" int m_indexOffset;\n" -" int m_numIndices;\n" -" int m_unusedPadding1;\n" -" int m_unusedPadding2;\n" -"};\n" -"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n" -"struct b3ConvexPolyhedronData\n" -"{\n" -" b3Float4 m_localCenter;\n" -" b3Float4 m_extents;\n" -" b3Float4 mC;\n" -" b3Float4 mE;\n" -" float m_radius;\n" -" int m_faceOffset;\n" -" int m_numFaces;\n" -" int m_numVertices;\n" -" int m_vertexOffset;\n" -" int m_uniqueEdgesOffset;\n" -" int m_numUniqueEdges;\n" -" int m_unused;\n" -"};\n" -"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n" -"#ifndef B3_COLLIDABLE_H\n" -"#define B3_COLLIDABLE_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"enum b3ShapeTypes\n" -"{\n" -" SHAPE_HEIGHT_FIELD=1,\n" -" SHAPE_CONVEX_HULL=3,\n" -" SHAPE_PLANE=4,\n" -" SHAPE_CONCAVE_TRIMESH=5,\n" -" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n" -" SHAPE_SPHERE=7,\n" -" MAX_NUM_SHAPE_TYPES,\n" -"};\n" -"typedef struct b3Collidable b3Collidable_t;\n" -"struct b3Collidable\n" -"{\n" -" union {\n" -" int m_numChildShapes;\n" -" int m_bvhIndex;\n" -" };\n" -" union\n" -" {\n" -" float m_radius;\n" -" int m_compoundBvhIndex;\n" -" };\n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -"};\n" -"typedef struct b3GpuChildShape b3GpuChildShape_t;\n" -"struct b3GpuChildShape\n" -"{\n" -" b3Float4 m_childPosition;\n" -" b3Quat m_childOrientation;\n" -" int m_shapeIndex;\n" -" int m_unused0;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"};\n" -"struct b3CompoundOverlappingPair\n" -"{\n" -" int m_bodyIndexA;\n" -" int m_bodyIndexB;\n" -"// int m_pairType;\n" -" int m_childShapeIndexA;\n" -" int m_childShapeIndexB;\n" -"};\n" -"#endif //B3_COLLIDABLE_H\n" -"#ifndef B3_RIGIDBODY_DATA_H\n" -"#define B3_RIGIDBODY_DATA_H\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"#ifndef B3_MAT3x3_H\n" -"#define B3_MAT3x3_H\n" -"#ifndef B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"typedef struct\n" -"{\n" -" b3Float4 m_row[3];\n" -"}b3Mat3x3;\n" -"#define b3Mat3x3ConstArg const b3Mat3x3\n" -"#define b3GetRow(m,row) (m.m_row[row])\n" -"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" -"{\n" -" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" -" b3Mat3x3 out;\n" -" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" -" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" -" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" -" out.m_row[0].w = 0.f;\n" -" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" -" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" -" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" -" out.m_row[1].w = 0.f;\n" -" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" -" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" -" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" -" out.m_row[2].w = 0.f;\n" -" return out;\n" -"}\n" -"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = fabs(matIn.m_row[0]);\n" -" out.m_row[1] = fabs(matIn.m_row[1]);\n" -" out.m_row[2] = fabs(matIn.m_row[2]);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtZero();\n" -"__inline\n" -"b3Mat3x3 mtIdentity();\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Mat3x3 mtZero()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(0.f);\n" -" m.m_row[1] = (b3Float4)(0.f);\n" -" m.m_row[2] = (b3Float4)(0.f);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtIdentity()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(1,0,0,0);\n" -" m.m_row[1] = (b3Float4)(0,1,0,0);\n" -" m.m_row[2] = (b3Float4)(0,0,1,0);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" -" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" -" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" -"{\n" -" b3Mat3x3 transB;\n" -" transB = mtTranspose( b );\n" -" b3Mat3x3 ans;\n" -" // why this doesn't run when 0ing in the for{}\n" -" a.m_row[0].w = 0.f;\n" -" a.m_row[1].w = 0.f;\n" -" a.m_row[2].w = 0.f;\n" -" for(int i=0; i<3; i++)\n" -" {\n" -"// a.m_row[i].w = 0.f;\n" -" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" -" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" -" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" -" ans.m_row[i].w = 0.f;\n" -" }\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" -"{\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a.m_row[0], b );\n" -" ans.y = b3Dot3F4( a.m_row[1], b );\n" -" ans.z = b3Dot3F4( a.m_row[2], b );\n" -" ans.w = 0.f;\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" -"{\n" -" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" -" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" -" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a, colx );\n" -" ans.y = b3Dot3F4( a, coly );\n" -" ans.z = b3Dot3F4( a, colz );\n" -" return ans;\n" -"}\n" -"#endif\n" -"#endif //B3_MAT3x3_H\n" -"typedef struct b3RigidBodyData b3RigidBodyData_t;\n" -"struct b3RigidBodyData\n" -"{\n" -" b3Float4 m_pos;\n" -" b3Quat m_quat;\n" -" b3Float4 m_linVel;\n" -" b3Float4 m_angVel;\n" -" int m_collidableIdx;\n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"};\n" -"typedef struct b3InertiaData b3InertiaData_t;\n" -"struct b3InertiaData\n" -"{\n" -" b3Mat3x3 m_invInertiaWorld;\n" -" b3Mat3x3 m_initInvInertia;\n" -"};\n" -"#endif //B3_RIGIDBODY_DATA_H\n" -" \n" -"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n" -"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n" -"#define make_float4 (float4)\n" -"#define make_float2 (float2)\n" -"#define make_uint4 (uint4)\n" -"#define make_int4 (int4)\n" -"#define make_uint2 (uint2)\n" -"#define make_int2 (int2)\n" -"__inline\n" -"float fastDiv(float numerator, float denominator)\n" -"{\n" -" return native_divide(numerator, denominator); \n" -"// return numerator/denominator; \n" -"}\n" -"__inline\n" -"float4 fastDiv4(float4 numerator, float4 denominator)\n" -"{\n" -" return native_divide(numerator, denominator); \n" -"}\n" -"__inline\n" -"float4 cross3(float4 a, float4 b)\n" -"{\n" -" return cross(a,b);\n" -"}\n" -"//#define dot3F4 dot\n" -"__inline\n" -"float dot3F4(float4 a, float4 b)\n" -"{\n" -" float4 a1 = make_float4(a.xyz,0.f);\n" -" float4 b1 = make_float4(b.xyz,0.f);\n" -" return dot(a1, b1);\n" -"}\n" -"__inline\n" -"float4 fastNormalize4(float4 v)\n" -"{\n" -" return fast_normalize(v);\n" -"}\n" -"///////////////////////////////////////\n" -"// Quaternion\n" -"///////////////////////////////////////\n" -"typedef float4 Quaternion;\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b);\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in);\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec);\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q);\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b)\n" -"{\n" -" Quaternion ans;\n" -" ans = cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in)\n" -"{\n" -" return fastNormalize4(in);\n" -"// in /= length( in );\n" -"// return in;\n" -"}\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec)\n" -"{\n" -" Quaternion qInv = qtInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = qtMul(qtMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q)\n" -"{\n" -" return (Quaternion)(-q.xyz, q.w);\n" -"}\n" -"__inline\n" -"float4 qtInvRotate(const Quaternion q, float4 vec)\n" -"{\n" -" return qtRotate( qtInvert( q ), vec );\n" -"}\n" -"__inline\n" -"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" -"{\n" -" return qtRotate( *orientation, *p ) + (*translation);\n" -"}\n" -"__inline\n" -"float4 normalize3(const float4 a)\n" -"{\n" -" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" -" return fastNormalize4( n );\n" -"}\n" -"__inline float4 lerp3(const float4 a,const float4 b, float t)\n" -"{\n" -" return make_float4( a.x + (b.x - a.x) * t,\n" -" a.y + (b.y - a.y) * t,\n" -" a.z + (b.z - a.z) * t,\n" -" 0.f);\n" -"}\n" -"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n" -"int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n" -"{\n" -" \n" -" int ve;\n" -" float ds, de;\n" -" int numVertsOut = 0;\n" -" //double-check next test\n" -" if (numVertsIn < 2)\n" -" return 0;\n" -" \n" -" float4 firstVertex=pVtxIn[numVertsIn-1];\n" -" float4 endVertex = pVtxIn[0];\n" -" \n" -" ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n" -" \n" -" for (ve = 0; ve < numVertsIn; ve++)\n" -" {\n" -" endVertex=pVtxIn[ve];\n" -" de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n" -" if (ds<0)\n" -" {\n" -" if (de<0)\n" -" {\n" -" // Start < 0, end < 0, so output endVertex\n" -" ppVtxOut[numVertsOut++] = endVertex;\n" -" }\n" -" else\n" -" {\n" -" // Start < 0, end >= 0, so output intersection\n" -" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" -" }\n" -" }\n" -" else\n" -" {\n" -" if (de<0)\n" -" {\n" -" // Start >= 0, end < 0 so output intersection and end\n" -" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" -" ppVtxOut[numVertsOut++] = endVertex;\n" -" }\n" -" }\n" -" firstVertex = endVertex;\n" -" ds = de;\n" -" }\n" -" return numVertsOut;\n" -"}\n" -"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n" -"int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n" -"{\n" -" \n" -" int ve;\n" -" float ds, de;\n" -" int numVertsOut = 0;\n" -"//double-check next test\n" -" if (numVertsIn < 2)\n" -" return 0;\n" -" float4 firstVertex=pVtxIn[numVertsIn-1];\n" -" float4 endVertex = pVtxIn[0];\n" -" \n" -" ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n" -" for (ve = 0; ve < numVertsIn; ve++)\n" -" {\n" -" endVertex=pVtxIn[ve];\n" -" de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n" -" if (ds<0)\n" -" {\n" -" if (de<0)\n" -" {\n" -" // Start < 0, end < 0, so output endVertex\n" -" ppVtxOut[numVertsOut++] = endVertex;\n" -" }\n" -" else\n" -" {\n" -" // Start < 0, end >= 0, so output intersection\n" -" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" -" }\n" -" }\n" -" else\n" -" {\n" -" if (de<0)\n" -" {\n" -" // Start >= 0, end < 0 so output intersection and end\n" -" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" -" ppVtxOut[numVertsOut++] = endVertex;\n" -" }\n" -" }\n" -" firstVertex = endVertex;\n" -" ds = de;\n" -" }\n" -" return numVertsOut;\n" -"}\n" -"int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n" -" const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n" -" float4* worldVertsB2, int capacityWorldVertsB2,\n" -" const float minDist, float maxDist,\n" -" __global const float4* vertices,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" float4* contactsOut,\n" -" int contactCapacity)\n" -"{\n" -" int numContactsOut = 0;\n" -" float4* pVtxIn = worldVertsB1;\n" -" float4* pVtxOut = worldVertsB2;\n" -" \n" -" int numVertsIn = numWorldVertsB1;\n" -" int numVertsOut = 0;\n" -" int closestFaceA=-1;\n" -" {\n" -" float dmin = FLT_MAX;\n" -" for(int face=0;face<hullA->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(\n" -" faces[hullA->m_faceOffset+face].m_plane.x, \n" -" faces[hullA->m_faceOffset+face].m_plane.y, \n" -" faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 faceANormalWS = qtRotate(ornA,Normal);\n" -" \n" -" float d = dot3F4(faceANormalWS,separatingNormal);\n" -" if (d < dmin)\n" -" {\n" -" dmin = d;\n" -" closestFaceA = face;\n" -" }\n" -" }\n" -" }\n" -" if (closestFaceA<0)\n" -" return numContactsOut;\n" -" b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n" -" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" -" int numVerticesA = polyA.m_numIndices;\n" -" for(int e0=0;e0<numVerticesA;e0++)\n" -" {\n" -" const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n" -" const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n" -" const float4 edge0 = a - b;\n" -" const float4 WorldEdge0 = qtRotate(ornA,edge0);\n" -" float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" -" float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n" -" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" -" float4 worldA1 = transform(&a,&posA,&ornA);\n" -" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" -" \n" -" float4 planeNormalWS = planeNormalWS1;\n" -" float planeEqWS=planeEqWS1;\n" -" \n" -" //clip face\n" -" //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n" -" numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n" -" //btSwap(pVtxIn,pVtxOut);\n" -" float4* tmp = pVtxOut;\n" -" pVtxOut = pVtxIn;\n" -" pVtxIn = tmp;\n" -" numVertsIn = numVertsOut;\n" -" numVertsOut = 0;\n" -" }\n" -" \n" -" // only keep points that are behind the witness face\n" -" {\n" -" float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" -" float localPlaneEq = polyA.m_plane.w;\n" -" float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n" -" float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n" -" for (int i=0;i<numVertsIn;i++)\n" -" {\n" -" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" -" if (depth <=minDist)\n" -" {\n" -" depth = minDist;\n" -" }\n" -" if (depth <=maxDist)\n" -" {\n" -" float4 pointInWorld = pVtxIn[i];\n" -" //resultOut.addContactPoint(separatingNormal,point,depth);\n" -" contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" -" }\n" -" }\n" -" }\n" -" return numContactsOut;\n" -"}\n" -"int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n" -" const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n" -" float4* worldVertsB2, int capacityWorldVertsB2,\n" -" const float minDist, float maxDist,\n" -" const float4* verticesA,\n" -" const b3GpuFace_t* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB,\n" -" __global const b3GpuFace_t* facesB,\n" -" __global const int* indicesB,\n" -" float4* contactsOut,\n" -" int contactCapacity)\n" -"{\n" -" int numContactsOut = 0;\n" -" float4* pVtxIn = worldVertsB1;\n" -" float4* pVtxOut = worldVertsB2;\n" -" \n" -" int numVertsIn = numWorldVertsB1;\n" -" int numVertsOut = 0;\n" -" int closestFaceA=-1;\n" -" {\n" -" float dmin = FLT_MAX;\n" -" for(int face=0;face<hullA->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(\n" -" facesA[hullA->m_faceOffset+face].m_plane.x, \n" -" facesA[hullA->m_faceOffset+face].m_plane.y, \n" -" facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 faceANormalWS = qtRotate(ornA,Normal);\n" -" \n" -" float d = dot3F4(faceANormalWS,separatingNormal);\n" -" if (d < dmin)\n" -" {\n" -" dmin = d;\n" -" closestFaceA = face;\n" -" }\n" -" }\n" -" }\n" -" if (closestFaceA<0)\n" -" return numContactsOut;\n" -" b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n" -" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" -" int numVerticesA = polyA.m_numIndices;\n" -" for(int e0=0;e0<numVerticesA;e0++)\n" -" {\n" -" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n" -" const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n" -" const float4 edge0 = a - b;\n" -" const float4 WorldEdge0 = qtRotate(ornA,edge0);\n" -" float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" -" float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n" -" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" -" float4 worldA1 = transform(&a,&posA,&ornA);\n" -" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" -" \n" -" float4 planeNormalWS = planeNormalWS1;\n" -" float planeEqWS=planeEqWS1;\n" -" \n" -" //clip face\n" -" //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n" -" numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n" -" //btSwap(pVtxIn,pVtxOut);\n" -" float4* tmp = pVtxOut;\n" -" pVtxOut = pVtxIn;\n" -" pVtxIn = tmp;\n" -" numVertsIn = numVertsOut;\n" -" numVertsOut = 0;\n" -" }\n" -" \n" -" // only keep points that are behind the witness face\n" -" {\n" -" float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" -" float localPlaneEq = polyA.m_plane.w;\n" -" float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n" -" float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n" -" for (int i=0;i<numVertsIn;i++)\n" -" {\n" -" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" -" if (depth <=minDist)\n" -" {\n" -" depth = minDist;\n" -" }\n" -" if (depth <=maxDist)\n" -" {\n" -" float4 pointInWorld = pVtxIn[i];\n" -" //resultOut.addContactPoint(separatingNormal,point,depth);\n" -" contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" -" }\n" -" }\n" -" }\n" -" return numContactsOut;\n" -"}\n" -"int clipHullAgainstHull(const float4 separatingNormal,\n" -" __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n" -" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n" -" float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n" -" const float minDist, float maxDist,\n" -" __global const float4* vertices,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" float4* localContactsOut,\n" -" int localContactCapacity)\n" -"{\n" -" int numContactsOut = 0;\n" -" int numWorldVertsB1= 0;\n" -" int closestFaceB=-1;\n" -" float dmax = -FLT_MAX;\n" -" {\n" -" for(int face=0;face<hullB->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n" -" faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 WorldNormal = qtRotate(ornB, Normal);\n" -" float d = dot3F4(WorldNormal,separatingNormal);\n" -" if (d > dmax)\n" -" {\n" -" dmax = d;\n" -" closestFaceB = face;\n" -" }\n" -" }\n" -" }\n" -" {\n" -" const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n" -" const int numVertices = polyB.m_numIndices;\n" -" for(int e0=0;e0<numVertices;e0++)\n" -" {\n" -" const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n" -" worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" -" }\n" -" }\n" -" if (closestFaceB>=0)\n" -" {\n" -" numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n" -" posA,ornA,\n" -" worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n" -" faces,\n" -" indices,localContactsOut,localContactCapacity);\n" -" }\n" -" return numContactsOut;\n" -"}\n" -"int clipHullAgainstHullLocalA(const float4 separatingNormal,\n" -" const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n" -" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n" -" float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n" -" const float minDist, float maxDist,\n" -" const float4* verticesA,\n" -" const b3GpuFace_t* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB,\n" -" __global const b3GpuFace_t* facesB,\n" -" __global const int* indicesB,\n" -" float4* localContactsOut,\n" -" int localContactCapacity)\n" -"{\n" -" int numContactsOut = 0;\n" -" int numWorldVertsB1= 0;\n" -" int closestFaceB=-1;\n" -" float dmax = -FLT_MAX;\n" -" {\n" -" for(int face=0;face<hullB->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n" -" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 WorldNormal = qtRotate(ornB, Normal);\n" -" float d = dot3F4(WorldNormal,separatingNormal);\n" -" if (d > dmax)\n" -" {\n" -" dmax = d;\n" -" closestFaceB = face;\n" -" }\n" -" }\n" -" }\n" -" {\n" -" const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n" -" const int numVertices = polyB.m_numIndices;\n" -" for(int e0=0;e0<numVertices;e0++)\n" -" {\n" -" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n" -" worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" -" }\n" -" }\n" -" if (closestFaceB>=0)\n" -" {\n" -" numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n" -" posA,ornA,\n" -" worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n" -" verticesA,facesA,indicesA,\n" -" verticesB,facesB,indicesB,\n" -" localContactsOut,localContactCapacity);\n" -" }\n" -" return numContactsOut;\n" -"}\n" -"#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n" -"#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n" -"#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n" -"#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n" -"int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n" -"{\n" -" if( nPoints == 0 )\n" -" return 0;\n" -" \n" -" if (nPoints <=4)\n" -" return nPoints;\n" -" \n" -" \n" -" if (nPoints >64)\n" -" nPoints = 64;\n" -" \n" -" float4 center = make_float4(0.f);\n" -" {\n" -" \n" -" for (int i=0;i<nPoints;i++)\n" -" center += p[i];\n" -" center /= (float)nPoints;\n" -" }\n" -" \n" -" \n" -" \n" -" // sample 4 directions\n" -" \n" -" float4 aVector = p[0] - center;\n" -" float4 u = cross3( nearNormal, aVector );\n" -" float4 v = cross3( nearNormal, u );\n" -" u = normalize3( u );\n" -" v = normalize3( v );\n" -" \n" -" \n" -" //keep point with deepest penetration\n" -" float minW= FLT_MAX;\n" -" \n" -" int minIndex=-1;\n" -" \n" -" float4 maxDots;\n" -" maxDots.x = FLT_MIN;\n" -" maxDots.y = FLT_MIN;\n" -" maxDots.z = FLT_MIN;\n" -" maxDots.w = FLT_MIN;\n" -" \n" -" // idx, distance\n" -" for(int ie = 0; ie<nPoints; ie++ )\n" -" {\n" -" if (p[ie].w<minW)\n" -" {\n" -" minW = p[ie].w;\n" -" minIndex=ie;\n" -" }\n" -" float f;\n" -" float4 r = p[ie]-center;\n" -" f = dot3F4( u, r );\n" -" if (f<maxDots.x)\n" -" {\n" -" maxDots.x = f;\n" -" contactIdx[0].x = ie;\n" -" }\n" -" \n" -" f = dot3F4( -u, r );\n" -" if (f<maxDots.y)\n" -" {\n" -" maxDots.y = f;\n" -" contactIdx[0].y = ie;\n" -" }\n" -" \n" -" \n" -" f = dot3F4( v, r );\n" -" if (f<maxDots.z)\n" -" {\n" -" maxDots.z = f;\n" -" contactIdx[0].z = ie;\n" -" }\n" -" \n" -" f = dot3F4( -v, r );\n" -" if (f<maxDots.w)\n" -" {\n" -" maxDots.w = f;\n" -" contactIdx[0].w = ie;\n" -" }\n" -" \n" -" }\n" -" \n" -" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n" -" {\n" -" //replace the first contact with minimum (todo: replace contact with least penetration)\n" -" contactIdx[0].x = minIndex;\n" -" }\n" -" \n" -" return 4;\n" -" \n" -"}\n" -"int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n" -"{\n" -" contactIdx[0] = 0;\n" -" contactIdx[1] = 1;\n" -" contactIdx[2] = 2;\n" -" contactIdx[3] = 3;\n" -" \n" -" if( nPoints == 0 ) return 0;\n" -" \n" -" nPoints = min2( nPoints, 4 );\n" -" return nPoints;\n" -" \n" -"}\n" -"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n" -"{\n" -" if( nPoints == 0 ) return 0;\n" -" nPoints = min2( nPoints, 64 );\n" -" float4 center = make_float4(0.f);\n" -" {\n" -" float4 v[64];\n" -" for (int i=0;i<nPoints;i++)\n" -" v[i] = p[i];\n" -" //memcpy( v, p, nPoints*sizeof(float4) );\n" -" PARALLEL_SUM( v, nPoints );\n" -" center = v[0]/(float)nPoints;\n" -" }\n" -" \n" -" { // sample 4 directions\n" -" if( nPoints < 4 )\n" -" {\n" -" for(int i=0; i<nPoints; i++) \n" -" contactIdx[i] = i;\n" -" return nPoints;\n" -" }\n" -" float4 aVector = p[0] - center;\n" -" float4 u = cross3( nearNormal, aVector );\n" -" float4 v = cross3( nearNormal, u );\n" -" u = normalize3( u );\n" -" v = normalize3( v );\n" -" int idx[4];\n" -" float2 max00 = make_float2(0,FLT_MAX);\n" -" {\n" -" // idx, distance\n" -" {\n" -" {\n" -" int4 a[64];\n" -" for(int ie = 0; ie<nPoints; ie++ )\n" -" {\n" -" \n" -" \n" -" float f;\n" -" float4 r = p[ie]-center;\n" -" f = dot3F4( u, r );\n" -" a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" -" f = dot3F4( -u, r );\n" -" a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" -" f = dot3F4( v, r );\n" -" a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" -" f = dot3F4( -v, r );\n" -" a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" -" }\n" -" for(int ie=0; ie<nPoints; ie++)\n" -" {\n" -" a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n" -" a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n" -" a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n" -" a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n" -" }\n" -" idx[0] = (int)a[0].x & 0xff;\n" -" idx[1] = (int)a[0].y & 0xff;\n" -" idx[2] = (int)a[0].z & 0xff;\n" -" idx[3] = (int)a[0].w & 0xff;\n" -" }\n" -" }\n" -" {\n" -" float2 h[64];\n" -" PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n" -" REDUCE_MIN( h, nPoints );\n" -" max00 = h[0];\n" -" }\n" -" }\n" -" contactIdx[0] = idx[0];\n" -" contactIdx[1] = idx[1];\n" -" contactIdx[2] = idx[2];\n" -" contactIdx[3] = idx[3];\n" -" return 4;\n" -" }\n" -"}\n" -"__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const float4* closestPointsWorld,\n" -" __global const float4* separatingNormalsWorld,\n" -" __global const int* contactCounts,\n" -" __global const int* contactOffsets,\n" -" __global struct b3Contact4Data* restrict contactsOut,\n" -" counter32_t nContactsOut,\n" -" int contactCapacity,\n" -" int numPairs,\n" -" int pairIndex\n" -" )\n" -"{\n" -" int idx = get_global_id(0);\n" -" \n" -" if (idx<numPairs)\n" -" {\n" -" float4 normal = separatingNormalsWorld[idx];\n" -" int nPoints = contactCounts[idx];\n" -" __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n" -" float4 localPoints[64];\n" -" for (int i=0;i<nPoints;i++)\n" -" {\n" -" localPoints[i] = pointsIn[i];\n" -" }\n" -" int contactIdx[4];// = {-1,-1,-1,-1};\n" -" contactIdx[0] = -1;\n" -" contactIdx[1] = -1;\n" -" contactIdx[2] = -1;\n" -" contactIdx[3] = -1;\n" -" int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n" -" int dstIdx;\n" -" AppendInc( nContactsOut, dstIdx );\n" -" if (dstIdx<contactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = contactsOut + dstIdx;\n" -" c->m_worldNormalOnB = -normal;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = idx;\n" -" int bodyA = pairs[pairIndex].x;\n" -" int bodyB = pairs[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" for (int i=0;i<nContacts;i++)\n" -" {\n" -" c->m_worldPosB[i] = localPoints[contactIdx[i]];\n" -" }\n" -" GET_NPOINTS(*c) = nContacts;\n" -" }\n" -" }\n" -"}\n" -"void trInverse(float4 translationIn, Quaternion orientationIn,\n" -" float4* translationOut, Quaternion* orientationOut)\n" -"{\n" -" *orientationOut = qtInvert(orientationIn);\n" -" *translationOut = qtRotate(*orientationOut, -translationIn);\n" -"}\n" -"void trMul(float4 translationA, Quaternion orientationA,\n" -" float4 translationB, Quaternion orientationB,\n" -" float4* translationOut, Quaternion* orientationOut)\n" -"{\n" -" *orientationOut = qtMul(orientationA,orientationB);\n" -" *translationOut = transform(&translationB,&translationA,&orientationA);\n" -"}\n" -"__kernel void clipHullHullKernel( __global int4* pairs, \n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const b3Collidable_t* collidables,\n" -" __global const b3ConvexPolyhedronData_t* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" __global const float4* separatingNormals,\n" -" __global const int* hasSeparatingAxis,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int numPairs,\n" -" int contactCapacity)\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" float4 worldVertsB1[64];\n" -" float4 worldVertsB2[64];\n" -" int capacityWorldVerts = 64; \n" -" float4 localContactsOut[64];\n" -" int localContactCapacity=64;\n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" if (i<numPairs)\n" -" {\n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" if (hasSeparatingAxis[i])\n" -" {\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n" -" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n" -" rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n" -" rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n" -" worldVertsB1,worldVertsB2,capacityWorldVerts,\n" -" minDist, maxDist,\n" -" vertices,faces,indices,\n" -" localContactsOut,localContactCapacity);\n" -" \n" -" if (numLocalContactsOut>0)\n" -" {\n" -" float4 normal = -separatingNormals[i];\n" -" int nPoints = numLocalContactsOut;\n" -" float4* pointsIn = localContactsOut;\n" -" int contactIdx[4];// = {-1,-1,-1,-1};\n" -" contactIdx[0] = -1;\n" -" contactIdx[1] = -1;\n" -" contactIdx[2] = -1;\n" -" contactIdx[3] = -1;\n" -" \n" -" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n" -" \n" -" \n" -" int mprContactIndex = pairs[pairIndex].z;\n" -" int dstIdx = mprContactIndex;\n" -" if (dstIdx<0)\n" -" {\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" }\n" -" if (dstIdx<contactCapacity)\n" -" {\n" -" pairs[pairIndex].z = dstIdx;\n" -" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n" -" c->m_worldNormalOnB = -normal;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = pairs[pairIndex].x;\n" -" int bodyB = pairs[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" for (int i=0;i<nReducedContacts;i++)\n" -" {\n" -" //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n" -" if (i>0||(mprContactIndex<0))\n" -" {\n" -" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n" -" }\n" -" }\n" -" GET_NPOINTS(*c) = nReducedContacts;\n" -" }\n" -" \n" -" }// if (numContactsOut>0)\n" -" }// if (hasSeparatingAxis[i])\n" -" }// if (i<numPairs)\n" -"}\n" -"__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const b3Collidable_t* collidables,\n" -" __global const b3ConvexPolyhedronData_t* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" __global const b3GpuChildShape_t* gpuChildShapes,\n" -" __global const float4* gpuCompoundSepNormalsOut,\n" -" __global const int* gpuHasCompoundSepNormalsOut,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int numCompoundPairs, int maxContactCapacity)\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" float4 worldVertsB1[64];\n" -" float4 worldVertsB2[64];\n" -" int capacityWorldVerts = 64; \n" -" float4 localContactsOut[64];\n" -" int localContactCapacity=64;\n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" if (i<numCompoundPairs)\n" -" {\n" -" if (gpuHasCompoundSepNormalsOut[i])\n" -" {\n" -" int bodyIndexA = gpuCompoundPairs[i].x;\n" -" int bodyIndexB = gpuCompoundPairs[i].y;\n" -" \n" -" int childShapeIndexA = gpuCompoundPairs[i].z;\n" -" int childShapeIndexB = gpuCompoundPairs[i].w;\n" -" \n" -" int collidableIndexA = -1;\n" -" int collidableIndexB = -1;\n" -" \n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" \n" -" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" \n" -" if (childShapeIndexA >= 0)\n" -" {\n" -" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" -" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" -" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" -" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" -" float4 newOrnA = qtMul(ornA,childOrnA);\n" -" posA = newPosA;\n" -" ornA = newOrnA;\n" -" } else\n" -" {\n" -" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" }\n" -" \n" -" if (childShapeIndexB>=0)\n" -" {\n" -" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" } else\n" -" {\n" -" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n" -" }\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n" -" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" worldVertsB1,worldVertsB2,capacityWorldVerts,\n" -" minDist, maxDist,\n" -" vertices,faces,indices,\n" -" localContactsOut,localContactCapacity);\n" -" \n" -" if (numLocalContactsOut>0)\n" -" {\n" -" float4 normal = -gpuCompoundSepNormalsOut[i];\n" -" int nPoints = numLocalContactsOut;\n" -" float4* pointsIn = localContactsOut;\n" -" int contactIdx[4];// = {-1,-1,-1,-1};\n" -" contactIdx[0] = -1;\n" -" contactIdx[1] = -1;\n" -" contactIdx[2] = -1;\n" -" contactIdx[3] = -1;\n" -" \n" -" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n" -" \n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" if ((dstIdx+nReducedContacts) < maxContactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n" -" c->m_worldNormalOnB = -normal;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = gpuCompoundPairs[pairIndex].x;\n" -" int bodyB = gpuCompoundPairs[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" -" c->m_childIndexA = childShapeIndexA;\n" -" c->m_childIndexB = childShapeIndexB;\n" -" for (int i=0;i<nReducedContacts;i++)\n" -" {\n" -" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n" -" }\n" -" GET_NPOINTS(*c) = nReducedContacts;\n" -" }\n" -" \n" -" }// if (numContactsOut>0)\n" -" }// if (gpuHasCompoundSepNormalsOut[i])\n" -" }// if (i<numCompoundPairs)\n" -"}\n" -"__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const b3Collidable_t* collidables,\n" -" __global const float4* separatingNormals,\n" -" __global const int* hasSeparatingAxis,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int contactCapacity,\n" -" int numPairs)\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" -" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" -" {\n" -" //sphere-sphere\n" -" float radiusA = collidables[collidableIndexA].m_radius;\n" -" float radiusB = collidables[collidableIndexB].m_radius;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" float4 diff = posA-posB;\n" -" float len = length(diff);\n" -" \n" -" ///iff distance positive, don't generate a new contact\n" -" if ( len <= (radiusA+radiusB))\n" -" {\n" -" ///distance (negative means penetration)\n" -" float dist = len - (radiusA+radiusB);\n" -" float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n" -" if (len > 0.00001)\n" -" {\n" -" normalOnSurfaceB = diff / len;\n" -" }\n" -" float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n" -" contactPosB.w = dist;\n" -" \n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" if (dstIdx < contactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = -normalOnSurfaceB;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = pairs[pairIndex].x;\n" -" int bodyB = pairs[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" -" c->m_worldPosB[0] = contactPosB;\n" -" c->m_childIndexA = -1;\n" -" c->m_childIndexB = -1;\n" -" GET_NPOINTS(*c) = 1;\n" -" }//if (dstIdx < numPairs)\n" -" }//if ( len <= (radiusA+radiusB))\n" -" }//SHAPE_SPHERE SHAPE_SPHERE\n" -" }//if (i<numPairs)\n" -"} \n" -"__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n" -" __global const b3RigidBodyData_t* rigidBodies, \n" -" __global const b3Collidable_t* collidables,\n" -" __global const b3ConvexPolyhedronData_t* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" __global const b3GpuChildShape_t* gpuChildShapes,\n" -" __global const float4* separatingNormals,\n" -" __global struct b3Contact4Data* restrict globalContactsOut,\n" -" counter32_t nGlobalContactsOut,\n" -" int contactCapacity,\n" -" int numConcavePairs)\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" float4 worldVertsB1[64];\n" -" float4 worldVertsB2[64];\n" -" int capacityWorldVerts = 64; \n" -" float4 localContactsOut[64];\n" -" int localContactCapacity=64;\n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" if (i<numConcavePairs)\n" -" {\n" -" //negative value means that the pair is invalid\n" -" if (concavePairsIn[i].w<0)\n" -" return;\n" -" int bodyIndexA = concavePairsIn[i].x;\n" -" int bodyIndexB = concavePairsIn[i].y;\n" -" int f = concavePairsIn[i].z;\n" -" int childShapeIndexA = f;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" ///////////////////////////////////////////////////////////////\n" -" \n" -" \n" -" bool overlap = false;\n" -" \n" -" b3ConvexPolyhedronData_t convexPolyhedronA;\n" -" //add 3 vertices of the triangle\n" -" convexPolyhedronA.m_numVertices = 3;\n" -" convexPolyhedronA.m_vertexOffset = 0;\n" -" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" -" b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" -" \n" -" float4 verticesA[3];\n" -" for (int i=0;i<3;i++)\n" -" {\n" -" int index = indices[face.m_indexOffset+i];\n" -" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" -" verticesA[i] = vert;\n" -" localCenter += vert;\n" -" }\n" -" float dmin = FLT_MAX;\n" -" int localCC=0;\n" -" //a triangle has 3 unique edges\n" -" convexPolyhedronA.m_numUniqueEdges = 3;\n" -" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" -" float4 uniqueEdgesA[3];\n" -" \n" -" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" -" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" -" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" -" convexPolyhedronA.m_faceOffset = 0;\n" -" \n" -" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" -" \n" -" b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n" -" int indicesA[3+3+2+2+2];\n" -" int curUsedIndices=0;\n" -" int fidx=0;\n" -" //front size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[0] = 0;\n" -" indicesA[1] = 1;\n" -" indicesA[2] = 2;\n" -" curUsedIndices+=3;\n" -" float c = face.m_plane.w;\n" -" facesA[fidx].m_plane.x = normal.x;\n" -" facesA[fidx].m_plane.y = normal.y;\n" -" facesA[fidx].m_plane.z = normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" //back size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[3]=2;\n" -" indicesA[4]=1;\n" -" indicesA[5]=0;\n" -" curUsedIndices+=3;\n" -" float c = dot3F4(normal,verticesA[0]);\n" -" float c1 = -face.m_plane.w;\n" -" facesA[fidx].m_plane.x = -normal.x;\n" -" facesA[fidx].m_plane.y = -normal.y;\n" -" facesA[fidx].m_plane.z = -normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" bool addEdgePlanes = true;\n" -" if (addEdgePlanes)\n" -" {\n" -" int numVertices=3;\n" -" int prevVertex = numVertices-1;\n" -" for (int i=0;i<numVertices;i++)\n" -" {\n" -" float4 v0 = verticesA[i];\n" -" float4 v1 = verticesA[prevVertex];\n" -" \n" -" float4 edgeNormal = normalize(cross(normal,v1-v0));\n" -" float c = -dot3F4(edgeNormal,v0);\n" -" facesA[fidx].m_numIndices = 2;\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[curUsedIndices++]=i;\n" -" indicesA[curUsedIndices++]=prevVertex;\n" -" \n" -" facesA[fidx].m_plane.x = edgeNormal.x;\n" -" facesA[fidx].m_plane.y = edgeNormal.y;\n" -" facesA[fidx].m_plane.z = edgeNormal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" fidx++;\n" -" prevVertex = i;\n" -" }\n" -" }\n" -" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" -" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" float4 sepAxis = separatingNormals[i];\n" -" \n" -" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" -" int childShapeIndexB =-1;\n" -" if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" ///////////////////\n" -" ///compound shape support\n" -" \n" -" childShapeIndexB = concavePairsIn[pairIndex].w;\n" -" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" \n" -" }\n" -" \n" -" ////////////////////////////////////////\n" -" \n" -" \n" -" \n" -" int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n" -" &convexPolyhedronA, &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" worldVertsB1,worldVertsB2,capacityWorldVerts,\n" -" minDist, maxDist,\n" -" &verticesA,&facesA,&indicesA,\n" -" vertices,faces,indices,\n" -" localContactsOut,localContactCapacity);\n" -" \n" -" if (numLocalContactsOut>0)\n" -" {\n" -" float4 normal = -separatingNormals[i];\n" -" int nPoints = numLocalContactsOut;\n" -" float4* pointsIn = localContactsOut;\n" -" int contactIdx[4];// = {-1,-1,-1,-1};\n" -" contactIdx[0] = -1;\n" -" contactIdx[1] = -1;\n" -" contactIdx[2] = -1;\n" -" contactIdx[3] = -1;\n" -" \n" -" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n" -" \n" -" int dstIdx;\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" if (dstIdx<contactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n" -" c->m_worldNormalOnB = -normal;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = concavePairsIn[pairIndex].x;\n" -" int bodyB = concavePairsIn[pairIndex].y;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" -" c->m_childIndexA = childShapeIndexA;\n" -" c->m_childIndexB = childShapeIndexB;\n" -" for (int i=0;i<nReducedContacts;i++)\n" -" {\n" -" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n" -" }\n" -" GET_NPOINTS(*c) = nReducedContacts;\n" -" }\n" -" \n" -" }// if (numContactsOut>0)\n" -" }// if (i<numPairs)\n" -"}\n" -"int findClippingFaces(const float4 separatingNormal,\n" -" __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n" -" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n" -" __global float4* worldVertsA1,\n" -" __global float4* worldNormalsA1,\n" -" __global float4* worldVertsB1,\n" -" int capacityWorldVerts,\n" -" const float minDist, float maxDist,\n" -" __global const float4* vertices,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" __global int4* clippingFaces, int pairIndex)\n" -"{\n" -" int numContactsOut = 0;\n" -" int numWorldVertsB1= 0;\n" -" \n" -" \n" -" int closestFaceB=-1;\n" -" float dmax = -FLT_MAX;\n" -" \n" -" {\n" -" for(int face=0;face<hullB->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n" -" faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 WorldNormal = qtRotate(ornB, Normal);\n" -" float d = dot3F4(WorldNormal,separatingNormal);\n" -" if (d > dmax)\n" -" {\n" -" dmax = d;\n" -" closestFaceB = face;\n" -" }\n" -" }\n" -" }\n" -" \n" -" {\n" -" const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n" -" const int numVertices = polyB.m_numIndices;\n" -" for(int e0=0;e0<numVertices;e0++)\n" -" {\n" -" const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n" -" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" -" }\n" -" }\n" -" \n" -" int closestFaceA=-1;\n" -" {\n" -" float dmin = FLT_MAX;\n" -" for(int face=0;face<hullA->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(\n" -" faces[hullA->m_faceOffset+face].m_plane.x,\n" -" faces[hullA->m_faceOffset+face].m_plane.y,\n" -" faces[hullA->m_faceOffset+face].m_plane.z,\n" -" 0.f);\n" -" const float4 faceANormalWS = qtRotate(ornA,Normal);\n" -" \n" -" float d = dot3F4(faceANormalWS,separatingNormal);\n" -" if (d < dmin)\n" -" {\n" -" dmin = d;\n" -" closestFaceA = face;\n" -" worldNormalsA1[pairIndex] = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" \n" -" int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n" -" for(int e0=0;e0<numVerticesA;e0++)\n" -" {\n" -" const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n" -" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n" -" }\n" -" \n" -" clippingFaces[pairIndex].x = closestFaceA;\n" -" clippingFaces[pairIndex].y = closestFaceB;\n" -" clippingFaces[pairIndex].z = numVerticesA;\n" -" clippingFaces[pairIndex].w = numWorldVertsB1;\n" -" \n" -" \n" -" return numContactsOut;\n" -"}\n" -"int clipFaces(__global float4* worldVertsA1,\n" -" __global float4* worldNormalsA1,\n" -" __global float4* worldVertsB1,\n" -" __global float4* worldVertsB2, \n" -" int capacityWorldVertsB2,\n" -" const float minDist, float maxDist,\n" -" __global int4* clippingFaces,\n" -" int pairIndex)\n" -"{\n" -" int numContactsOut = 0;\n" -" \n" -" int closestFaceA = clippingFaces[pairIndex].x;\n" -" int closestFaceB = clippingFaces[pairIndex].y;\n" -" int numVertsInA = clippingFaces[pairIndex].z;\n" -" int numVertsInB = clippingFaces[pairIndex].w;\n" -" \n" -" int numVertsOut = 0;\n" -" \n" -" if (closestFaceA<0)\n" -" return numContactsOut;\n" -" \n" -" __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n" -" __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n" -" \n" -" \n" -" \n" -" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" -" \n" -" for(int e0=0;e0<numVertsInA;e0++)\n" -" {\n" -" const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n" -" const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n" -" const float4 WorldEdge0 = aw - bw;\n" -" float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n" -" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" -" float4 worldA1 = aw;\n" -" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" -" float4 planeNormalWS = planeNormalWS1;\n" -" float planeEqWS=planeEqWS1;\n" -" numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n" -" __global float4* tmp = pVtxOut;\n" -" pVtxOut = pVtxIn;\n" -" pVtxIn = tmp;\n" -" numVertsInB = numVertsOut;\n" -" numVertsOut = 0;\n" -" }\n" -" \n" -" //float4 planeNormalWS = worldNormalsA1[pairIndex];\n" -" //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n" -" \n" -" /*for (int i=0;i<numVertsInB;i++)\n" -" {\n" -" pVtxOut[i] = pVtxIn[i];\n" -" }*/\n" -" \n" -" \n" -" \n" -" \n" -" //numVertsInB=0;\n" -" \n" -" float4 planeNormalWS = worldNormalsA1[pairIndex];\n" -" float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n" -" for (int i=0;i<numVertsInB;i++)\n" -" {\n" -" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" -" if (depth <=minDist)\n" -" {\n" -" depth = minDist;\n" -" }\n" -" \n" -" if (depth <=maxDist)\n" -" {\n" -" float4 pointInWorld = pVtxIn[i];\n" -" pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" -" }\n" -" }\n" -" \n" -" clippingFaces[pairIndex].w =numContactsOut;\n" -" \n" -" \n" -" return numContactsOut;\n" -"}\n" -"__kernel void findClippingFacesKernel( __global const int4* pairs,\n" -" __global const b3RigidBodyData_t* rigidBodies,\n" -" __global const b3Collidable_t* collidables,\n" -" __global const b3ConvexPolyhedronData_t* convexShapes,\n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const b3GpuFace_t* faces,\n" -" __global const int* indices,\n" -" __global const float4* separatingNormals,\n" -" __global const int* hasSeparatingAxis,\n" -" __global int4* clippingFacesOut,\n" -" __global float4* worldVertsA1,\n" -" __global float4* worldNormalsA1,\n" -" __global float4* worldVertsB1,\n" -" int capacityWorldVerts,\n" -" int numPairs\n" -" )\n" -"{\n" -" \n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" \n" -" if (hasSeparatingAxis[i])\n" -" {\n" -" \n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" \n" -" int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n" -" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n" -" rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n" -" rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n" -" worldVertsA1,\n" -" worldNormalsA1,\n" -" worldVertsB1,capacityWorldVerts,\n" -" minDist, maxDist,\n" -" vertices,faces,indices,\n" -" clippingFacesOut,i);\n" -" \n" -" \n" -" }// if (hasSeparatingAxis[i])\n" -" }// if (i<numPairs)\n" -" \n" -"}\n" -"__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n" -" __global const int* hasSeparatingAxis,\n" -" __global int4* clippingFacesOut,\n" -" __global float4* worldVertsA1,\n" -" __global float4* worldNormalsA1,\n" -" __global float4* worldVertsB1,\n" -" __global float4* worldVertsB2,\n" -" int vertexFaceCapacity,\n" -" int numPairs,\n" -" int debugMode\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" \n" -" if (hasSeparatingAxis[i])\n" -" {\n" -" \n" -"// int bodyIndexA = pairs[i].x;\n" -" // int bodyIndexB = pairs[i].y;\n" -" \n" -" int numLocalContactsOut = 0;\n" -" int capacityWorldVertsB2 = vertexFaceCapacity;\n" -" \n" -" __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n" -" __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n" -" \n" -" {\n" -" __global int4* clippingFaces = clippingFacesOut;\n" -" \n" -" \n" -" int closestFaceA = clippingFaces[pairIndex].x;\n" -" int closestFaceB = clippingFaces[pairIndex].y;\n" -" int numVertsInA = clippingFaces[pairIndex].z;\n" -" int numVertsInB = clippingFaces[pairIndex].w;\n" -" \n" -" int numVertsOut = 0;\n" -" \n" -" if (closestFaceA>=0)\n" -" {\n" -" \n" -" \n" -" \n" -" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" -" \n" -" for(int e0=0;e0<numVertsInA;e0++)\n" -" {\n" -" const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n" -" const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n" -" const float4 WorldEdge0 = aw - bw;\n" -" float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n" -" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" -" float4 worldA1 = aw;\n" -" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" -" float4 planeNormalWS = planeNormalWS1;\n" -" float planeEqWS=planeEqWS1;\n" -" numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n" -" __global float4* tmp = pVtxOut;\n" -" pVtxOut = pVtxIn;\n" -" pVtxIn = tmp;\n" -" numVertsInB = numVertsOut;\n" -" numVertsOut = 0;\n" -" }\n" -" \n" -" float4 planeNormalWS = worldNormalsA1[pairIndex];\n" -" float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n" -" \n" -" for (int i=0;i<numVertsInB;i++)\n" -" {\n" -" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" -" if (depth <=minDist)\n" -" {\n" -" depth = minDist;\n" -" }\n" -" \n" -" if (depth <=maxDist)\n" -" {\n" -" float4 pointInWorld = pVtxIn[i];\n" -" pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" -" }\n" -" }\n" -" \n" -" }\n" -" clippingFaces[pairIndex].w =numLocalContactsOut;\n" -" \n" -" }\n" -" \n" -" for (int i=0;i<numLocalContactsOut;i++)\n" -" pVtxIn[i] = pVtxOut[i];\n" -" \n" -" }// if (hasSeparatingAxis[i])\n" -" }// if (i<numPairs)\n" -" \n" -"}\n" -"__kernel void newContactReductionKernel( __global int4* pairs,\n" -" __global const b3RigidBodyData_t* rigidBodies,\n" -" __global const float4* separatingNormals,\n" -" __global const int* hasSeparatingAxis,\n" -" __global struct b3Contact4Data* globalContactsOut,\n" -" __global int4* clippingFaces,\n" -" __global float4* worldVertsB2,\n" -" volatile __global int* nGlobalContactsOut,\n" -" int vertexFaceCapacity,\n" -" int contactCapacity,\n" -" int numPairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" int pairIndex = i;\n" -" \n" -" int4 contactIdx;\n" -" contactIdx=make_int4(0,1,2,3);\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" \n" -" if (hasSeparatingAxis[i])\n" -" {\n" -" \n" -" \n" -" \n" -" \n" -" int nPoints = clippingFaces[pairIndex].w;\n" -" \n" -" if (nPoints>0)\n" -" {\n" -" __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n" -" float4 normal = -separatingNormals[i];\n" -" \n" -" int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n" -" \n" -" int mprContactIndex = pairs[pairIndex].z;\n" -" int dstIdx = mprContactIndex;\n" -" if (dstIdx<0)\n" -" {\n" -" AppendInc( nGlobalContactsOut, dstIdx );\n" -" }\n" -"//#if 0\n" -" \n" -" if (dstIdx < contactCapacity)\n" -" {\n" -" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" -" c->m_worldNormalOnB = -normal;\n" -" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" -" c->m_batchIdx = pairIndex;\n" -" int bodyA = pairs[pairIndex].x;\n" -" int bodyB = pairs[pairIndex].y;\n" -" pairs[pairIndex].w = dstIdx;\n" -" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" -" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" -" c->m_childIndexA =-1;\n" -" c->m_childIndexB =-1;\n" -" switch (nReducedContacts)\n" -" {\n" -" case 4:\n" -" c->m_worldPosB[3] = pointsIn[contactIdx.w];\n" -" case 3:\n" -" c->m_worldPosB[2] = pointsIn[contactIdx.z];\n" -" case 2:\n" -" c->m_worldPosB[1] = pointsIn[contactIdx.y];\n" -" case 1:\n" -" if (mprContactIndex<0)//test\n" -" c->m_worldPosB[0] = pointsIn[contactIdx.x];\n" -" default:\n" -" {\n" -" }\n" -" };\n" -" \n" -" GET_NPOINTS(*c) = nReducedContacts;\n" -" \n" -" }\n" -" \n" -" \n" -"//#endif\n" -" \n" -" }// if (numContactsOut>0)\n" -" }// if (hasSeparatingAxis[i])\n" -" }// if (i<numPairs)\n" -" \n" -" \n" -"}\n" -; +static const char* satClipKernelsCL = + "#define TRIANGLE_NUM_CONVEX_FACES 5\n" + "#pragma OPENCL EXTENSION cl_amd_printf : enable\n" + "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n" + "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n" + "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n" + "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n" + "#ifdef cl_ext_atomic_counters_32\n" + "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" + "#else\n" + "#define counter32_t volatile __global int*\n" + "#endif\n" + "#define GET_GROUP_IDX get_group_id(0)\n" + "#define GET_LOCAL_IDX get_local_id(0)\n" + "#define GET_GLOBAL_IDX get_global_id(0)\n" + "#define GET_GROUP_SIZE get_local_size(0)\n" + "#define GET_NUM_GROUPS get_num_groups(0)\n" + "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n" + "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n" + "#define AtomInc(x) atom_inc(&(x))\n" + "#define AtomInc1(x, out) out = atom_inc(&(x))\n" + "#define AppendInc(x, out) out = atomic_inc(x)\n" + "#define AtomAdd(x, value) atom_add(&(x), value)\n" + "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n" + "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n" + "#define max2 max\n" + "#define min2 min\n" + "typedef unsigned int u32;\n" + "#ifndef B3_CONTACT4DATA_H\n" + "#define B3_CONTACT4DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#define B3_FLOAT4_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#define B3_PLATFORM_DEFINITIONS_H\n" + "struct MyTest\n" + "{\n" + " int bla;\n" + "};\n" + "#ifdef __cplusplus\n" + "#else\n" + "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" + "#define B3_LARGE_FLOAT 1e18f\n" + "#define B3_INFINITY 1e18f\n" + "#define b3Assert(a)\n" + "#define b3ConstArray(a) __global const a*\n" + "#define b3AtomicInc atomic_inc\n" + "#define b3AtomicAdd atomic_add\n" + "#define b3Fabs fabs\n" + "#define b3Sqrt native_sqrt\n" + "#define b3Sin native_sin\n" + "#define b3Cos native_cos\n" + "#define B3_STATIC\n" + "#endif\n" + "#endif\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Float4;\n" + " #define b3Float4ConstArg const b3Float4\n" + " #define b3MakeFloat4 (float4)\n" + " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return dot(a1, b1);\n" + " }\n" + " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return cross(a1, b1);\n" + " }\n" + " #define b3MinFloat4 min\n" + " #define b3MaxFloat4 max\n" + " #define b3Normalized(a) normalize(a)\n" + "#endif \n" + " \n" + "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" + "{\n" + " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" + " return false;\n" + " return true;\n" + "}\n" + "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" + "{\n" + " float maxDot = -B3_INFINITY;\n" + " int i = 0;\n" + " int ptIndex = -1;\n" + " for( i = 0; i < vecLen; i++ )\n" + " {\n" + " float dot = b3Dot3F4(vecArray[i],vec);\n" + " \n" + " if( dot > maxDot )\n" + " {\n" + " maxDot = dot;\n" + " ptIndex = i;\n" + " }\n" + " }\n" + " b3Assert(ptIndex>=0);\n" + " if (ptIndex<0)\n" + " {\n" + " ptIndex = 0;\n" + " }\n" + " *dotOut = maxDot;\n" + " return ptIndex;\n" + "}\n" + "#endif //B3_FLOAT4_H\n" + "typedef struct b3Contact4Data b3Contact4Data_t;\n" + "struct b3Contact4Data\n" + "{\n" + " b3Float4 m_worldPosB[4];\n" + "// b3Float4 m_localPosA[4];\n" + "// b3Float4 m_localPosB[4];\n" + " b3Float4 m_worldNormalOnB; // w: m_nPoints\n" + " unsigned short m_restituitionCoeffCmp;\n" + " unsigned short m_frictionCoeffCmp;\n" + " int m_batchIdx;\n" + " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" + " int m_bodyBPtrAndSignBit;\n" + " int m_childIndexA;\n" + " int m_childIndexB;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "};\n" + "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" + "{\n" + " return (int)contact->m_worldNormalOnB.w;\n" + "};\n" + "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" + "{\n" + " contact->m_worldNormalOnB.w = (float)numPoints;\n" + "};\n" + "#endif //B3_CONTACT4DATA_H\n" + "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n" + "#define B3_CONVEX_POLYHEDRON_DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_QUAT_H\n" + "#define B3_QUAT_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif\n" + "#endif\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Quat;\n" + " #define b3QuatConstArg const b3Quat\n" + " \n" + " \n" + "inline float4 b3FastNormalize4(float4 v)\n" + "{\n" + " v = (float4)(v.xyz,0.f);\n" + " return fast_normalize(v);\n" + "}\n" + " \n" + "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" + "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" + "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" + "{\n" + " b3Quat ans;\n" + " ans = b3Cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - b3Dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" + "{\n" + " b3Quat q;\n" + " q=in;\n" + " //return b3FastNormalize4(in);\n" + " float len = native_sqrt(dot(q, q));\n" + " if(len > 0.f)\n" + " {\n" + " q *= 1.f / len;\n" + " }\n" + " else\n" + " {\n" + " q.x = q.y = q.z = 0.f;\n" + " q.w = 1.f;\n" + " }\n" + " return q;\n" + "}\n" + "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " b3Quat qInv = b3QuatInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " return b3QuatRotate( b3QuatInvert( q ), vec );\n" + "}\n" + "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" + "{\n" + " return b3QuatRotate( orientation, point ) + (translation);\n" + "}\n" + " \n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "typedef struct b3GpuFace b3GpuFace_t;\n" + "struct b3GpuFace\n" + "{\n" + " b3Float4 m_plane;\n" + " int m_indexOffset;\n" + " int m_numIndices;\n" + " int m_unusedPadding1;\n" + " int m_unusedPadding2;\n" + "};\n" + "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n" + "struct b3ConvexPolyhedronData\n" + "{\n" + " b3Float4 m_localCenter;\n" + " b3Float4 m_extents;\n" + " b3Float4 mC;\n" + " b3Float4 mE;\n" + " float m_radius;\n" + " int m_faceOffset;\n" + " int m_numFaces;\n" + " int m_numVertices;\n" + " int m_vertexOffset;\n" + " int m_uniqueEdgesOffset;\n" + " int m_numUniqueEdges;\n" + " int m_unused;\n" + "};\n" + "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n" + "#ifndef B3_COLLIDABLE_H\n" + "#define B3_COLLIDABLE_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "enum b3ShapeTypes\n" + "{\n" + " SHAPE_HEIGHT_FIELD=1,\n" + " SHAPE_CONVEX_HULL=3,\n" + " SHAPE_PLANE=4,\n" + " SHAPE_CONCAVE_TRIMESH=5,\n" + " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n" + " SHAPE_SPHERE=7,\n" + " MAX_NUM_SHAPE_TYPES,\n" + "};\n" + "typedef struct b3Collidable b3Collidable_t;\n" + "struct b3Collidable\n" + "{\n" + " union {\n" + " int m_numChildShapes;\n" + " int m_bvhIndex;\n" + " };\n" + " union\n" + " {\n" + " float m_radius;\n" + " int m_compoundBvhIndex;\n" + " };\n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + "};\n" + "typedef struct b3GpuChildShape b3GpuChildShape_t;\n" + "struct b3GpuChildShape\n" + "{\n" + " b3Float4 m_childPosition;\n" + " b3Quat m_childOrientation;\n" + " int m_shapeIndex;\n" + " int m_unused0;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "};\n" + "struct b3CompoundOverlappingPair\n" + "{\n" + " int m_bodyIndexA;\n" + " int m_bodyIndexB;\n" + "// int m_pairType;\n" + " int m_childShapeIndexA;\n" + " int m_childShapeIndexB;\n" + "};\n" + "#endif //B3_COLLIDABLE_H\n" + "#ifndef B3_RIGIDBODY_DATA_H\n" + "#define B3_RIGIDBODY_DATA_H\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "#ifndef B3_MAT3x3_H\n" + "#define B3_MAT3x3_H\n" + "#ifndef B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "typedef struct\n" + "{\n" + " b3Float4 m_row[3];\n" + "}b3Mat3x3;\n" + "#define b3Mat3x3ConstArg const b3Mat3x3\n" + "#define b3GetRow(m,row) (m.m_row[row])\n" + "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" + "{\n" + " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" + " b3Mat3x3 out;\n" + " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" + " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" + " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" + " out.m_row[0].w = 0.f;\n" + " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" + " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" + " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" + " out.m_row[1].w = 0.f;\n" + " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" + " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" + " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" + " out.m_row[2].w = 0.f;\n" + " return out;\n" + "}\n" + "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = fabs(matIn.m_row[0]);\n" + " out.m_row[1] = fabs(matIn.m_row[1]);\n" + " out.m_row[2] = fabs(matIn.m_row[2]);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtZero();\n" + "__inline\n" + "b3Mat3x3 mtIdentity();\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Mat3x3 mtZero()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(0.f);\n" + " m.m_row[1] = (b3Float4)(0.f);\n" + " m.m_row[2] = (b3Float4)(0.f);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtIdentity()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(1,0,0,0);\n" + " m.m_row[1] = (b3Float4)(0,1,0,0);\n" + " m.m_row[2] = (b3Float4)(0,0,1,0);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" + " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" + " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" + "{\n" + " b3Mat3x3 transB;\n" + " transB = mtTranspose( b );\n" + " b3Mat3x3 ans;\n" + " // why this doesn't run when 0ing in the for{}\n" + " a.m_row[0].w = 0.f;\n" + " a.m_row[1].w = 0.f;\n" + " a.m_row[2].w = 0.f;\n" + " for(int i=0; i<3; i++)\n" + " {\n" + "// a.m_row[i].w = 0.f;\n" + " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" + " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" + " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" + " ans.m_row[i].w = 0.f;\n" + " }\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" + "{\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a.m_row[0], b );\n" + " ans.y = b3Dot3F4( a.m_row[1], b );\n" + " ans.z = b3Dot3F4( a.m_row[2], b );\n" + " ans.w = 0.f;\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" + "{\n" + " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" + " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" + " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a, colx );\n" + " ans.y = b3Dot3F4( a, coly );\n" + " ans.z = b3Dot3F4( a, colz );\n" + " return ans;\n" + "}\n" + "#endif\n" + "#endif //B3_MAT3x3_H\n" + "typedef struct b3RigidBodyData b3RigidBodyData_t;\n" + "struct b3RigidBodyData\n" + "{\n" + " b3Float4 m_pos;\n" + " b3Quat m_quat;\n" + " b3Float4 m_linVel;\n" + " b3Float4 m_angVel;\n" + " int m_collidableIdx;\n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "};\n" + "typedef struct b3InertiaData b3InertiaData_t;\n" + "struct b3InertiaData\n" + "{\n" + " b3Mat3x3 m_invInertiaWorld;\n" + " b3Mat3x3 m_initInvInertia;\n" + "};\n" + "#endif //B3_RIGIDBODY_DATA_H\n" + " \n" + "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n" + "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n" + "#define make_float4 (float4)\n" + "#define make_float2 (float2)\n" + "#define make_uint4 (uint4)\n" + "#define make_int4 (int4)\n" + "#define make_uint2 (uint2)\n" + "#define make_int2 (int2)\n" + "__inline\n" + "float fastDiv(float numerator, float denominator)\n" + "{\n" + " return native_divide(numerator, denominator); \n" + "// return numerator/denominator; \n" + "}\n" + "__inline\n" + "float4 fastDiv4(float4 numerator, float4 denominator)\n" + "{\n" + " return native_divide(numerator, denominator); \n" + "}\n" + "__inline\n" + "float4 cross3(float4 a, float4 b)\n" + "{\n" + " return cross(a,b);\n" + "}\n" + "//#define dot3F4 dot\n" + "__inline\n" + "float dot3F4(float4 a, float4 b)\n" + "{\n" + " float4 a1 = make_float4(a.xyz,0.f);\n" + " float4 b1 = make_float4(b.xyz,0.f);\n" + " return dot(a1, b1);\n" + "}\n" + "__inline\n" + "float4 fastNormalize4(float4 v)\n" + "{\n" + " return fast_normalize(v);\n" + "}\n" + "///////////////////////////////////////\n" + "// Quaternion\n" + "///////////////////////////////////////\n" + "typedef float4 Quaternion;\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b);\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in);\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec);\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q);\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b)\n" + "{\n" + " Quaternion ans;\n" + " ans = cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in)\n" + "{\n" + " return fastNormalize4(in);\n" + "// in /= length( in );\n" + "// return in;\n" + "}\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec)\n" + "{\n" + " Quaternion qInv = qtInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = qtMul(qtMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q)\n" + "{\n" + " return (Quaternion)(-q.xyz, q.w);\n" + "}\n" + "__inline\n" + "float4 qtInvRotate(const Quaternion q, float4 vec)\n" + "{\n" + " return qtRotate( qtInvert( q ), vec );\n" + "}\n" + "__inline\n" + "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" + "{\n" + " return qtRotate( *orientation, *p ) + (*translation);\n" + "}\n" + "__inline\n" + "float4 normalize3(const float4 a)\n" + "{\n" + " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" + " return fastNormalize4( n );\n" + "}\n" + "__inline float4 lerp3(const float4 a,const float4 b, float t)\n" + "{\n" + " return make_float4( a.x + (b.x - a.x) * t,\n" + " a.y + (b.y - a.y) * t,\n" + " a.z + (b.z - a.z) * t,\n" + " 0.f);\n" + "}\n" + "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n" + "int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n" + "{\n" + " \n" + " int ve;\n" + " float ds, de;\n" + " int numVertsOut = 0;\n" + " //double-check next test\n" + " if (numVertsIn < 2)\n" + " return 0;\n" + " \n" + " float4 firstVertex=pVtxIn[numVertsIn-1];\n" + " float4 endVertex = pVtxIn[0];\n" + " \n" + " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n" + " \n" + " for (ve = 0; ve < numVertsIn; ve++)\n" + " {\n" + " endVertex=pVtxIn[ve];\n" + " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n" + " if (ds<0)\n" + " {\n" + " if (de<0)\n" + " {\n" + " // Start < 0, end < 0, so output endVertex\n" + " ppVtxOut[numVertsOut++] = endVertex;\n" + " }\n" + " else\n" + " {\n" + " // Start < 0, end >= 0, so output intersection\n" + " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" + " }\n" + " }\n" + " else\n" + " {\n" + " if (de<0)\n" + " {\n" + " // Start >= 0, end < 0 so output intersection and end\n" + " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" + " ppVtxOut[numVertsOut++] = endVertex;\n" + " }\n" + " }\n" + " firstVertex = endVertex;\n" + " ds = de;\n" + " }\n" + " return numVertsOut;\n" + "}\n" + "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n" + "int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n" + "{\n" + " \n" + " int ve;\n" + " float ds, de;\n" + " int numVertsOut = 0;\n" + "//double-check next test\n" + " if (numVertsIn < 2)\n" + " return 0;\n" + " float4 firstVertex=pVtxIn[numVertsIn-1];\n" + " float4 endVertex = pVtxIn[0];\n" + " \n" + " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n" + " for (ve = 0; ve < numVertsIn; ve++)\n" + " {\n" + " endVertex=pVtxIn[ve];\n" + " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n" + " if (ds<0)\n" + " {\n" + " if (de<0)\n" + " {\n" + " // Start < 0, end < 0, so output endVertex\n" + " ppVtxOut[numVertsOut++] = endVertex;\n" + " }\n" + " else\n" + " {\n" + " // Start < 0, end >= 0, so output intersection\n" + " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" + " }\n" + " }\n" + " else\n" + " {\n" + " if (de<0)\n" + " {\n" + " // Start >= 0, end < 0 so output intersection and end\n" + " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n" + " ppVtxOut[numVertsOut++] = endVertex;\n" + " }\n" + " }\n" + " firstVertex = endVertex;\n" + " ds = de;\n" + " }\n" + " return numVertsOut;\n" + "}\n" + "int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n" + " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n" + " float4* worldVertsB2, int capacityWorldVertsB2,\n" + " const float minDist, float maxDist,\n" + " __global const float4* vertices,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " float4* contactsOut,\n" + " int contactCapacity)\n" + "{\n" + " int numContactsOut = 0;\n" + " float4* pVtxIn = worldVertsB1;\n" + " float4* pVtxOut = worldVertsB2;\n" + " \n" + " int numVertsIn = numWorldVertsB1;\n" + " int numVertsOut = 0;\n" + " int closestFaceA=-1;\n" + " {\n" + " float dmin = FLT_MAX;\n" + " for(int face=0;face<hullA->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(\n" + " faces[hullA->m_faceOffset+face].m_plane.x, \n" + " faces[hullA->m_faceOffset+face].m_plane.y, \n" + " faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 faceANormalWS = qtRotate(ornA,Normal);\n" + " \n" + " float d = dot3F4(faceANormalWS,separatingNormal);\n" + " if (d < dmin)\n" + " {\n" + " dmin = d;\n" + " closestFaceA = face;\n" + " }\n" + " }\n" + " }\n" + " if (closestFaceA<0)\n" + " return numContactsOut;\n" + " b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n" + " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" + " int numVerticesA = polyA.m_numIndices;\n" + " for(int e0=0;e0<numVerticesA;e0++)\n" + " {\n" + " const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n" + " const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n" + " const float4 edge0 = a - b;\n" + " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n" + " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" + " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n" + " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" + " float4 worldA1 = transform(&a,&posA,&ornA);\n" + " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" + " \n" + " float4 planeNormalWS = planeNormalWS1;\n" + " float planeEqWS=planeEqWS1;\n" + " \n" + " //clip face\n" + " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n" + " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n" + " //btSwap(pVtxIn,pVtxOut);\n" + " float4* tmp = pVtxOut;\n" + " pVtxOut = pVtxIn;\n" + " pVtxIn = tmp;\n" + " numVertsIn = numVertsOut;\n" + " numVertsOut = 0;\n" + " }\n" + " \n" + " // only keep points that are behind the witness face\n" + " {\n" + " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" + " float localPlaneEq = polyA.m_plane.w;\n" + " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n" + " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n" + " for (int i=0;i<numVertsIn;i++)\n" + " {\n" + " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" + " if (depth <=minDist)\n" + " {\n" + " depth = minDist;\n" + " }\n" + " if (depth <=maxDist)\n" + " {\n" + " float4 pointInWorld = pVtxIn[i];\n" + " //resultOut.addContactPoint(separatingNormal,point,depth);\n" + " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" + " }\n" + " }\n" + " }\n" + " return numContactsOut;\n" + "}\n" + "int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n" + " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n" + " float4* worldVertsB2, int capacityWorldVertsB2,\n" + " const float minDist, float maxDist,\n" + " const float4* verticesA,\n" + " const b3GpuFace_t* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB,\n" + " __global const b3GpuFace_t* facesB,\n" + " __global const int* indicesB,\n" + " float4* contactsOut,\n" + " int contactCapacity)\n" + "{\n" + " int numContactsOut = 0;\n" + " float4* pVtxIn = worldVertsB1;\n" + " float4* pVtxOut = worldVertsB2;\n" + " \n" + " int numVertsIn = numWorldVertsB1;\n" + " int numVertsOut = 0;\n" + " int closestFaceA=-1;\n" + " {\n" + " float dmin = FLT_MAX;\n" + " for(int face=0;face<hullA->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(\n" + " facesA[hullA->m_faceOffset+face].m_plane.x, \n" + " facesA[hullA->m_faceOffset+face].m_plane.y, \n" + " facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 faceANormalWS = qtRotate(ornA,Normal);\n" + " \n" + " float d = dot3F4(faceANormalWS,separatingNormal);\n" + " if (d < dmin)\n" + " {\n" + " dmin = d;\n" + " closestFaceA = face;\n" + " }\n" + " }\n" + " }\n" + " if (closestFaceA<0)\n" + " return numContactsOut;\n" + " b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n" + " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" + " int numVerticesA = polyA.m_numIndices;\n" + " for(int e0=0;e0<numVerticesA;e0++)\n" + " {\n" + " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n" + " const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n" + " const float4 edge0 = a - b;\n" + " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n" + " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" + " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n" + " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" + " float4 worldA1 = transform(&a,&posA,&ornA);\n" + " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" + " \n" + " float4 planeNormalWS = planeNormalWS1;\n" + " float planeEqWS=planeEqWS1;\n" + " \n" + " //clip face\n" + " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n" + " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n" + " //btSwap(pVtxIn,pVtxOut);\n" + " float4* tmp = pVtxOut;\n" + " pVtxOut = pVtxIn;\n" + " pVtxIn = tmp;\n" + " numVertsIn = numVertsOut;\n" + " numVertsOut = 0;\n" + " }\n" + " \n" + " // only keep points that are behind the witness face\n" + " {\n" + " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n" + " float localPlaneEq = polyA.m_plane.w;\n" + " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n" + " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n" + " for (int i=0;i<numVertsIn;i++)\n" + " {\n" + " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" + " if (depth <=minDist)\n" + " {\n" + " depth = minDist;\n" + " }\n" + " if (depth <=maxDist)\n" + " {\n" + " float4 pointInWorld = pVtxIn[i];\n" + " //resultOut.addContactPoint(separatingNormal,point,depth);\n" + " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" + " }\n" + " }\n" + " }\n" + " return numContactsOut;\n" + "}\n" + "int clipHullAgainstHull(const float4 separatingNormal,\n" + " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n" + " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n" + " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n" + " const float minDist, float maxDist,\n" + " __global const float4* vertices,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " float4* localContactsOut,\n" + " int localContactCapacity)\n" + "{\n" + " int numContactsOut = 0;\n" + " int numWorldVertsB1= 0;\n" + " int closestFaceB=-1;\n" + " float dmax = -FLT_MAX;\n" + " {\n" + " for(int face=0;face<hullB->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n" + " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 WorldNormal = qtRotate(ornB, Normal);\n" + " float d = dot3F4(WorldNormal,separatingNormal);\n" + " if (d > dmax)\n" + " {\n" + " dmax = d;\n" + " closestFaceB = face;\n" + " }\n" + " }\n" + " }\n" + " {\n" + " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n" + " const int numVertices = polyB.m_numIndices;\n" + " for(int e0=0;e0<numVertices;e0++)\n" + " {\n" + " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n" + " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" + " }\n" + " }\n" + " if (closestFaceB>=0)\n" + " {\n" + " numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n" + " posA,ornA,\n" + " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n" + " faces,\n" + " indices,localContactsOut,localContactCapacity);\n" + " }\n" + " return numContactsOut;\n" + "}\n" + "int clipHullAgainstHullLocalA(const float4 separatingNormal,\n" + " const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n" + " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n" + " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n" + " const float minDist, float maxDist,\n" + " const float4* verticesA,\n" + " const b3GpuFace_t* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB,\n" + " __global const b3GpuFace_t* facesB,\n" + " __global const int* indicesB,\n" + " float4* localContactsOut,\n" + " int localContactCapacity)\n" + "{\n" + " int numContactsOut = 0;\n" + " int numWorldVertsB1= 0;\n" + " int closestFaceB=-1;\n" + " float dmax = -FLT_MAX;\n" + " {\n" + " for(int face=0;face<hullB->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n" + " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 WorldNormal = qtRotate(ornB, Normal);\n" + " float d = dot3F4(WorldNormal,separatingNormal);\n" + " if (d > dmax)\n" + " {\n" + " dmax = d;\n" + " closestFaceB = face;\n" + " }\n" + " }\n" + " }\n" + " {\n" + " const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n" + " const int numVertices = polyB.m_numIndices;\n" + " for(int e0=0;e0<numVertices;e0++)\n" + " {\n" + " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n" + " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" + " }\n" + " }\n" + " if (closestFaceB>=0)\n" + " {\n" + " numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n" + " posA,ornA,\n" + " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n" + " verticesA,facesA,indicesA,\n" + " verticesB,facesB,indicesB,\n" + " localContactsOut,localContactCapacity);\n" + " }\n" + " return numContactsOut;\n" + "}\n" + "#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n" + "#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n" + "#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n" + "#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n" + "int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n" + "{\n" + " if( nPoints == 0 )\n" + " return 0;\n" + " \n" + " if (nPoints <=4)\n" + " return nPoints;\n" + " \n" + " \n" + " if (nPoints >64)\n" + " nPoints = 64;\n" + " \n" + " float4 center = make_float4(0.f);\n" + " {\n" + " \n" + " for (int i=0;i<nPoints;i++)\n" + " center += p[i];\n" + " center /= (float)nPoints;\n" + " }\n" + " \n" + " \n" + " \n" + " // sample 4 directions\n" + " \n" + " float4 aVector = p[0] - center;\n" + " float4 u = cross3( nearNormal, aVector );\n" + " float4 v = cross3( nearNormal, u );\n" + " u = normalize3( u );\n" + " v = normalize3( v );\n" + " \n" + " \n" + " //keep point with deepest penetration\n" + " float minW= FLT_MAX;\n" + " \n" + " int minIndex=-1;\n" + " \n" + " float4 maxDots;\n" + " maxDots.x = FLT_MIN;\n" + " maxDots.y = FLT_MIN;\n" + " maxDots.z = FLT_MIN;\n" + " maxDots.w = FLT_MIN;\n" + " \n" + " // idx, distance\n" + " for(int ie = 0; ie<nPoints; ie++ )\n" + " {\n" + " if (p[ie].w<minW)\n" + " {\n" + " minW = p[ie].w;\n" + " minIndex=ie;\n" + " }\n" + " float f;\n" + " float4 r = p[ie]-center;\n" + " f = dot3F4( u, r );\n" + " if (f<maxDots.x)\n" + " {\n" + " maxDots.x = f;\n" + " contactIdx[0].x = ie;\n" + " }\n" + " \n" + " f = dot3F4( -u, r );\n" + " if (f<maxDots.y)\n" + " {\n" + " maxDots.y = f;\n" + " contactIdx[0].y = ie;\n" + " }\n" + " \n" + " \n" + " f = dot3F4( v, r );\n" + " if (f<maxDots.z)\n" + " {\n" + " maxDots.z = f;\n" + " contactIdx[0].z = ie;\n" + " }\n" + " \n" + " f = dot3F4( -v, r );\n" + " if (f<maxDots.w)\n" + " {\n" + " maxDots.w = f;\n" + " contactIdx[0].w = ie;\n" + " }\n" + " \n" + " }\n" + " \n" + " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n" + " {\n" + " //replace the first contact with minimum (todo: replace contact with least penetration)\n" + " contactIdx[0].x = minIndex;\n" + " }\n" + " \n" + " return 4;\n" + " \n" + "}\n" + "int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n" + "{\n" + " contactIdx[0] = 0;\n" + " contactIdx[1] = 1;\n" + " contactIdx[2] = 2;\n" + " contactIdx[3] = 3;\n" + " \n" + " if( nPoints == 0 ) return 0;\n" + " \n" + " nPoints = min2( nPoints, 4 );\n" + " return nPoints;\n" + " \n" + "}\n" + "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n" + "{\n" + " if( nPoints == 0 ) return 0;\n" + " nPoints = min2( nPoints, 64 );\n" + " float4 center = make_float4(0.f);\n" + " {\n" + " float4 v[64];\n" + " for (int i=0;i<nPoints;i++)\n" + " v[i] = p[i];\n" + " //memcpy( v, p, nPoints*sizeof(float4) );\n" + " PARALLEL_SUM( v, nPoints );\n" + " center = v[0]/(float)nPoints;\n" + " }\n" + " \n" + " { // sample 4 directions\n" + " if( nPoints < 4 )\n" + " {\n" + " for(int i=0; i<nPoints; i++) \n" + " contactIdx[i] = i;\n" + " return nPoints;\n" + " }\n" + " float4 aVector = p[0] - center;\n" + " float4 u = cross3( nearNormal, aVector );\n" + " float4 v = cross3( nearNormal, u );\n" + " u = normalize3( u );\n" + " v = normalize3( v );\n" + " int idx[4];\n" + " float2 max00 = make_float2(0,FLT_MAX);\n" + " {\n" + " // idx, distance\n" + " {\n" + " {\n" + " int4 a[64];\n" + " for(int ie = 0; ie<nPoints; ie++ )\n" + " {\n" + " \n" + " \n" + " float f;\n" + " float4 r = p[ie]-center;\n" + " f = dot3F4( u, r );\n" + " a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" + " f = dot3F4( -u, r );\n" + " a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" + " f = dot3F4( v, r );\n" + " a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" + " f = dot3F4( -v, r );\n" + " a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n" + " }\n" + " for(int ie=0; ie<nPoints; ie++)\n" + " {\n" + " a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n" + " a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n" + " a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n" + " a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n" + " }\n" + " idx[0] = (int)a[0].x & 0xff;\n" + " idx[1] = (int)a[0].y & 0xff;\n" + " idx[2] = (int)a[0].z & 0xff;\n" + " idx[3] = (int)a[0].w & 0xff;\n" + " }\n" + " }\n" + " {\n" + " float2 h[64];\n" + " PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n" + " REDUCE_MIN( h, nPoints );\n" + " max00 = h[0];\n" + " }\n" + " }\n" + " contactIdx[0] = idx[0];\n" + " contactIdx[1] = idx[1];\n" + " contactIdx[2] = idx[2];\n" + " contactIdx[3] = idx[3];\n" + " return 4;\n" + " }\n" + "}\n" + "__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const float4* closestPointsWorld,\n" + " __global const float4* separatingNormalsWorld,\n" + " __global const int* contactCounts,\n" + " __global const int* contactOffsets,\n" + " __global struct b3Contact4Data* restrict contactsOut,\n" + " counter32_t nContactsOut,\n" + " int contactCapacity,\n" + " int numPairs,\n" + " int pairIndex\n" + " )\n" + "{\n" + " int idx = get_global_id(0);\n" + " \n" + " if (idx<numPairs)\n" + " {\n" + " float4 normal = separatingNormalsWorld[idx];\n" + " int nPoints = contactCounts[idx];\n" + " __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n" + " float4 localPoints[64];\n" + " for (int i=0;i<nPoints;i++)\n" + " {\n" + " localPoints[i] = pointsIn[i];\n" + " }\n" + " int contactIdx[4];// = {-1,-1,-1,-1};\n" + " contactIdx[0] = -1;\n" + " contactIdx[1] = -1;\n" + " contactIdx[2] = -1;\n" + " contactIdx[3] = -1;\n" + " int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n" + " int dstIdx;\n" + " AppendInc( nContactsOut, dstIdx );\n" + " if (dstIdx<contactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = contactsOut + dstIdx;\n" + " c->m_worldNormalOnB = -normal;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = idx;\n" + " int bodyA = pairs[pairIndex].x;\n" + " int bodyB = pairs[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " for (int i=0;i<nContacts;i++)\n" + " {\n" + " c->m_worldPosB[i] = localPoints[contactIdx[i]];\n" + " }\n" + " GET_NPOINTS(*c) = nContacts;\n" + " }\n" + " }\n" + "}\n" + "void trInverse(float4 translationIn, Quaternion orientationIn,\n" + " float4* translationOut, Quaternion* orientationOut)\n" + "{\n" + " *orientationOut = qtInvert(orientationIn);\n" + " *translationOut = qtRotate(*orientationOut, -translationIn);\n" + "}\n" + "void trMul(float4 translationA, Quaternion orientationA,\n" + " float4 translationB, Quaternion orientationB,\n" + " float4* translationOut, Quaternion* orientationOut)\n" + "{\n" + " *orientationOut = qtMul(orientationA,orientationB);\n" + " *translationOut = transform(&translationB,&translationA,&orientationA);\n" + "}\n" + "__kernel void clipHullHullKernel( __global int4* pairs, \n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const b3Collidable_t* collidables,\n" + " __global const b3ConvexPolyhedronData_t* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " __global const float4* separatingNormals,\n" + " __global const int* hasSeparatingAxis,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int numPairs,\n" + " int contactCapacity)\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " float4 worldVertsB1[64];\n" + " float4 worldVertsB2[64];\n" + " int capacityWorldVerts = 64; \n" + " float4 localContactsOut[64];\n" + " int localContactCapacity=64;\n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " if (i<numPairs)\n" + " {\n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " if (hasSeparatingAxis[i])\n" + " {\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n" + " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n" + " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n" + " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n" + " worldVertsB1,worldVertsB2,capacityWorldVerts,\n" + " minDist, maxDist,\n" + " vertices,faces,indices,\n" + " localContactsOut,localContactCapacity);\n" + " \n" + " if (numLocalContactsOut>0)\n" + " {\n" + " float4 normal = -separatingNormals[i];\n" + " int nPoints = numLocalContactsOut;\n" + " float4* pointsIn = localContactsOut;\n" + " int contactIdx[4];// = {-1,-1,-1,-1};\n" + " contactIdx[0] = -1;\n" + " contactIdx[1] = -1;\n" + " contactIdx[2] = -1;\n" + " contactIdx[3] = -1;\n" + " \n" + " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n" + " \n" + " \n" + " int mprContactIndex = pairs[pairIndex].z;\n" + " int dstIdx = mprContactIndex;\n" + " if (dstIdx<0)\n" + " {\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " }\n" + " if (dstIdx<contactCapacity)\n" + " {\n" + " pairs[pairIndex].z = dstIdx;\n" + " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n" + " c->m_worldNormalOnB = -normal;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = pairs[pairIndex].x;\n" + " int bodyB = pairs[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " for (int i=0;i<nReducedContacts;i++)\n" + " {\n" + " //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n" + " if (i>0||(mprContactIndex<0))\n" + " {\n" + " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n" + " }\n" + " }\n" + " GET_NPOINTS(*c) = nReducedContacts;\n" + " }\n" + " \n" + " }// if (numContactsOut>0)\n" + " }// if (hasSeparatingAxis[i])\n" + " }// if (i<numPairs)\n" + "}\n" + "__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const b3Collidable_t* collidables,\n" + " __global const b3ConvexPolyhedronData_t* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " __global const b3GpuChildShape_t* gpuChildShapes,\n" + " __global const float4* gpuCompoundSepNormalsOut,\n" + " __global const int* gpuHasCompoundSepNormalsOut,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int numCompoundPairs, int maxContactCapacity)\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " float4 worldVertsB1[64];\n" + " float4 worldVertsB2[64];\n" + " int capacityWorldVerts = 64; \n" + " float4 localContactsOut[64];\n" + " int localContactCapacity=64;\n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " if (i<numCompoundPairs)\n" + " {\n" + " if (gpuHasCompoundSepNormalsOut[i])\n" + " {\n" + " int bodyIndexA = gpuCompoundPairs[i].x;\n" + " int bodyIndexB = gpuCompoundPairs[i].y;\n" + " \n" + " int childShapeIndexA = gpuCompoundPairs[i].z;\n" + " int childShapeIndexB = gpuCompoundPairs[i].w;\n" + " \n" + " int collidableIndexA = -1;\n" + " int collidableIndexB = -1;\n" + " \n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " \n" + " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " \n" + " if (childShapeIndexA >= 0)\n" + " {\n" + " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" + " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" + " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" + " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" + " float4 newOrnA = qtMul(ornA,childOrnA);\n" + " posA = newPosA;\n" + " ornA = newOrnA;\n" + " } else\n" + " {\n" + " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " }\n" + " \n" + " if (childShapeIndexB>=0)\n" + " {\n" + " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " } else\n" + " {\n" + " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n" + " }\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n" + " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " worldVertsB1,worldVertsB2,capacityWorldVerts,\n" + " minDist, maxDist,\n" + " vertices,faces,indices,\n" + " localContactsOut,localContactCapacity);\n" + " \n" + " if (numLocalContactsOut>0)\n" + " {\n" + " float4 normal = -gpuCompoundSepNormalsOut[i];\n" + " int nPoints = numLocalContactsOut;\n" + " float4* pointsIn = localContactsOut;\n" + " int contactIdx[4];// = {-1,-1,-1,-1};\n" + " contactIdx[0] = -1;\n" + " contactIdx[1] = -1;\n" + " contactIdx[2] = -1;\n" + " contactIdx[3] = -1;\n" + " \n" + " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n" + " \n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " if ((dstIdx+nReducedContacts) < maxContactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n" + " c->m_worldNormalOnB = -normal;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = gpuCompoundPairs[pairIndex].x;\n" + " int bodyB = gpuCompoundPairs[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" + " c->m_childIndexA = childShapeIndexA;\n" + " c->m_childIndexB = childShapeIndexB;\n" + " for (int i=0;i<nReducedContacts;i++)\n" + " {\n" + " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n" + " }\n" + " GET_NPOINTS(*c) = nReducedContacts;\n" + " }\n" + " \n" + " }// if (numContactsOut>0)\n" + " }// if (gpuHasCompoundSepNormalsOut[i])\n" + " }// if (i<numCompoundPairs)\n" + "}\n" + "__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const b3Collidable_t* collidables,\n" + " __global const float4* separatingNormals,\n" + " __global const int* hasSeparatingAxis,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int contactCapacity,\n" + " int numPairs)\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n" + " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n" + " {\n" + " //sphere-sphere\n" + " float radiusA = collidables[collidableIndexA].m_radius;\n" + " float radiusB = collidables[collidableIndexB].m_radius;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " float4 diff = posA-posB;\n" + " float len = length(diff);\n" + " \n" + " ///iff distance positive, don't generate a new contact\n" + " if ( len <= (radiusA+radiusB))\n" + " {\n" + " ///distance (negative means penetration)\n" + " float dist = len - (radiusA+radiusB);\n" + " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n" + " if (len > 0.00001)\n" + " {\n" + " normalOnSurfaceB = diff / len;\n" + " }\n" + " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n" + " contactPosB.w = dist;\n" + " \n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " if (dstIdx < contactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = -normalOnSurfaceB;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = pairs[pairIndex].x;\n" + " int bodyB = pairs[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" + " c->m_worldPosB[0] = contactPosB;\n" + " c->m_childIndexA = -1;\n" + " c->m_childIndexB = -1;\n" + " GET_NPOINTS(*c) = 1;\n" + " }//if (dstIdx < numPairs)\n" + " }//if ( len <= (radiusA+radiusB))\n" + " }//SHAPE_SPHERE SHAPE_SPHERE\n" + " }//if (i<numPairs)\n" + "} \n" + "__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n" + " __global const b3RigidBodyData_t* rigidBodies, \n" + " __global const b3Collidable_t* collidables,\n" + " __global const b3ConvexPolyhedronData_t* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " __global const b3GpuChildShape_t* gpuChildShapes,\n" + " __global const float4* separatingNormals,\n" + " __global struct b3Contact4Data* restrict globalContactsOut,\n" + " counter32_t nGlobalContactsOut,\n" + " int contactCapacity,\n" + " int numConcavePairs)\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " float4 worldVertsB1[64];\n" + " float4 worldVertsB2[64];\n" + " int capacityWorldVerts = 64; \n" + " float4 localContactsOut[64];\n" + " int localContactCapacity=64;\n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " if (i<numConcavePairs)\n" + " {\n" + " //negative value means that the pair is invalid\n" + " if (concavePairsIn[i].w<0)\n" + " return;\n" + " int bodyIndexA = concavePairsIn[i].x;\n" + " int bodyIndexB = concavePairsIn[i].y;\n" + " int f = concavePairsIn[i].z;\n" + " int childShapeIndexA = f;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " ///////////////////////////////////////////////////////////////\n" + " \n" + " \n" + " bool overlap = false;\n" + " \n" + " b3ConvexPolyhedronData_t convexPolyhedronA;\n" + " //add 3 vertices of the triangle\n" + " convexPolyhedronA.m_numVertices = 3;\n" + " convexPolyhedronA.m_vertexOffset = 0;\n" + " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" + " b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" + " \n" + " float4 verticesA[3];\n" + " for (int i=0;i<3;i++)\n" + " {\n" + " int index = indices[face.m_indexOffset+i];\n" + " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" + " verticesA[i] = vert;\n" + " localCenter += vert;\n" + " }\n" + " float dmin = FLT_MAX;\n" + " int localCC=0;\n" + " //a triangle has 3 unique edges\n" + " convexPolyhedronA.m_numUniqueEdges = 3;\n" + " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" + " float4 uniqueEdgesA[3];\n" + " \n" + " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" + " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" + " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" + " convexPolyhedronA.m_faceOffset = 0;\n" + " \n" + " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" + " \n" + " b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n" + " int indicesA[3+3+2+2+2];\n" + " int curUsedIndices=0;\n" + " int fidx=0;\n" + " //front size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[0] = 0;\n" + " indicesA[1] = 1;\n" + " indicesA[2] = 2;\n" + " curUsedIndices+=3;\n" + " float c = face.m_plane.w;\n" + " facesA[fidx].m_plane.x = normal.x;\n" + " facesA[fidx].m_plane.y = normal.y;\n" + " facesA[fidx].m_plane.z = normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " //back size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[3]=2;\n" + " indicesA[4]=1;\n" + " indicesA[5]=0;\n" + " curUsedIndices+=3;\n" + " float c = dot3F4(normal,verticesA[0]);\n" + " float c1 = -face.m_plane.w;\n" + " facesA[fidx].m_plane.x = -normal.x;\n" + " facesA[fidx].m_plane.y = -normal.y;\n" + " facesA[fidx].m_plane.z = -normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " bool addEdgePlanes = true;\n" + " if (addEdgePlanes)\n" + " {\n" + " int numVertices=3;\n" + " int prevVertex = numVertices-1;\n" + " for (int i=0;i<numVertices;i++)\n" + " {\n" + " float4 v0 = verticesA[i];\n" + " float4 v1 = verticesA[prevVertex];\n" + " \n" + " float4 edgeNormal = normalize(cross(normal,v1-v0));\n" + " float c = -dot3F4(edgeNormal,v0);\n" + " facesA[fidx].m_numIndices = 2;\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[curUsedIndices++]=i;\n" + " indicesA[curUsedIndices++]=prevVertex;\n" + " \n" + " facesA[fidx].m_plane.x = edgeNormal.x;\n" + " facesA[fidx].m_plane.y = edgeNormal.y;\n" + " facesA[fidx].m_plane.z = edgeNormal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " fidx++;\n" + " prevVertex = i;\n" + " }\n" + " }\n" + " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" + " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " float4 sepAxis = separatingNormals[i];\n" + " \n" + " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" + " int childShapeIndexB =-1;\n" + " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " ///////////////////\n" + " ///compound shape support\n" + " \n" + " childShapeIndexB = concavePairsIn[pairIndex].w;\n" + " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " \n" + " }\n" + " \n" + " ////////////////////////////////////////\n" + " \n" + " \n" + " \n" + " int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n" + " &convexPolyhedronA, &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " worldVertsB1,worldVertsB2,capacityWorldVerts,\n" + " minDist, maxDist,\n" + " &verticesA,&facesA,&indicesA,\n" + " vertices,faces,indices,\n" + " localContactsOut,localContactCapacity);\n" + " \n" + " if (numLocalContactsOut>0)\n" + " {\n" + " float4 normal = -separatingNormals[i];\n" + " int nPoints = numLocalContactsOut;\n" + " float4* pointsIn = localContactsOut;\n" + " int contactIdx[4];// = {-1,-1,-1,-1};\n" + " contactIdx[0] = -1;\n" + " contactIdx[1] = -1;\n" + " contactIdx[2] = -1;\n" + " contactIdx[3] = -1;\n" + " \n" + " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n" + " \n" + " int dstIdx;\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " if (dstIdx<contactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n" + " c->m_worldNormalOnB = -normal;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = concavePairsIn[pairIndex].x;\n" + " int bodyB = concavePairsIn[pairIndex].y;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" + " c->m_childIndexA = childShapeIndexA;\n" + " c->m_childIndexB = childShapeIndexB;\n" + " for (int i=0;i<nReducedContacts;i++)\n" + " {\n" + " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n" + " }\n" + " GET_NPOINTS(*c) = nReducedContacts;\n" + " }\n" + " \n" + " }// if (numContactsOut>0)\n" + " }// if (i<numPairs)\n" + "}\n" + "int findClippingFaces(const float4 separatingNormal,\n" + " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n" + " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n" + " __global float4* worldVertsA1,\n" + " __global float4* worldNormalsA1,\n" + " __global float4* worldVertsB1,\n" + " int capacityWorldVerts,\n" + " const float minDist, float maxDist,\n" + " __global const float4* vertices,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " __global int4* clippingFaces, int pairIndex)\n" + "{\n" + " int numContactsOut = 0;\n" + " int numWorldVertsB1= 0;\n" + " \n" + " \n" + " int closestFaceB=-1;\n" + " float dmax = -FLT_MAX;\n" + " \n" + " {\n" + " for(int face=0;face<hullB->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n" + " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 WorldNormal = qtRotate(ornB, Normal);\n" + " float d = dot3F4(WorldNormal,separatingNormal);\n" + " if (d > dmax)\n" + " {\n" + " dmax = d;\n" + " closestFaceB = face;\n" + " }\n" + " }\n" + " }\n" + " \n" + " {\n" + " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n" + " const int numVertices = polyB.m_numIndices;\n" + " for(int e0=0;e0<numVertices;e0++)\n" + " {\n" + " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n" + " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" + " }\n" + " }\n" + " \n" + " int closestFaceA=-1;\n" + " {\n" + " float dmin = FLT_MAX;\n" + " for(int face=0;face<hullA->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(\n" + " faces[hullA->m_faceOffset+face].m_plane.x,\n" + " faces[hullA->m_faceOffset+face].m_plane.y,\n" + " faces[hullA->m_faceOffset+face].m_plane.z,\n" + " 0.f);\n" + " const float4 faceANormalWS = qtRotate(ornA,Normal);\n" + " \n" + " float d = dot3F4(faceANormalWS,separatingNormal);\n" + " if (d < dmin)\n" + " {\n" + " dmin = d;\n" + " closestFaceA = face;\n" + " worldNormalsA1[pairIndex] = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " \n" + " int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n" + " for(int e0=0;e0<numVerticesA;e0++)\n" + " {\n" + " const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n" + " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n" + " }\n" + " \n" + " clippingFaces[pairIndex].x = closestFaceA;\n" + " clippingFaces[pairIndex].y = closestFaceB;\n" + " clippingFaces[pairIndex].z = numVerticesA;\n" + " clippingFaces[pairIndex].w = numWorldVertsB1;\n" + " \n" + " \n" + " return numContactsOut;\n" + "}\n" + "int clipFaces(__global float4* worldVertsA1,\n" + " __global float4* worldNormalsA1,\n" + " __global float4* worldVertsB1,\n" + " __global float4* worldVertsB2, \n" + " int capacityWorldVertsB2,\n" + " const float minDist, float maxDist,\n" + " __global int4* clippingFaces,\n" + " int pairIndex)\n" + "{\n" + " int numContactsOut = 0;\n" + " \n" + " int closestFaceA = clippingFaces[pairIndex].x;\n" + " int closestFaceB = clippingFaces[pairIndex].y;\n" + " int numVertsInA = clippingFaces[pairIndex].z;\n" + " int numVertsInB = clippingFaces[pairIndex].w;\n" + " \n" + " int numVertsOut = 0;\n" + " \n" + " if (closestFaceA<0)\n" + " return numContactsOut;\n" + " \n" + " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n" + " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n" + " \n" + " \n" + " \n" + " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" + " \n" + " for(int e0=0;e0<numVertsInA;e0++)\n" + " {\n" + " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n" + " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n" + " const float4 WorldEdge0 = aw - bw;\n" + " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n" + " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" + " float4 worldA1 = aw;\n" + " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" + " float4 planeNormalWS = planeNormalWS1;\n" + " float planeEqWS=planeEqWS1;\n" + " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n" + " __global float4* tmp = pVtxOut;\n" + " pVtxOut = pVtxIn;\n" + " pVtxIn = tmp;\n" + " numVertsInB = numVertsOut;\n" + " numVertsOut = 0;\n" + " }\n" + " \n" + " //float4 planeNormalWS = worldNormalsA1[pairIndex];\n" + " //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n" + " \n" + " /*for (int i=0;i<numVertsInB;i++)\n" + " {\n" + " pVtxOut[i] = pVtxIn[i];\n" + " }*/\n" + " \n" + " \n" + " \n" + " \n" + " //numVertsInB=0;\n" + " \n" + " float4 planeNormalWS = worldNormalsA1[pairIndex];\n" + " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n" + " for (int i=0;i<numVertsInB;i++)\n" + " {\n" + " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" + " if (depth <=minDist)\n" + " {\n" + " depth = minDist;\n" + " }\n" + " \n" + " if (depth <=maxDist)\n" + " {\n" + " float4 pointInWorld = pVtxIn[i];\n" + " pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" + " }\n" + " }\n" + " \n" + " clippingFaces[pairIndex].w =numContactsOut;\n" + " \n" + " \n" + " return numContactsOut;\n" + "}\n" + "__kernel void findClippingFacesKernel( __global const int4* pairs,\n" + " __global const b3RigidBodyData_t* rigidBodies,\n" + " __global const b3Collidable_t* collidables,\n" + " __global const b3ConvexPolyhedronData_t* convexShapes,\n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const b3GpuFace_t* faces,\n" + " __global const int* indices,\n" + " __global const float4* separatingNormals,\n" + " __global const int* hasSeparatingAxis,\n" + " __global int4* clippingFacesOut,\n" + " __global float4* worldVertsA1,\n" + " __global float4* worldNormalsA1,\n" + " __global float4* worldVertsB1,\n" + " int capacityWorldVerts,\n" + " int numPairs\n" + " )\n" + "{\n" + " \n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " \n" + " if (hasSeparatingAxis[i])\n" + " {\n" + " \n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " \n" + " int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n" + " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n" + " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n" + " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n" + " worldVertsA1,\n" + " worldNormalsA1,\n" + " worldVertsB1,capacityWorldVerts,\n" + " minDist, maxDist,\n" + " vertices,faces,indices,\n" + " clippingFacesOut,i);\n" + " \n" + " \n" + " }// if (hasSeparatingAxis[i])\n" + " }// if (i<numPairs)\n" + " \n" + "}\n" + "__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n" + " __global const int* hasSeparatingAxis,\n" + " __global int4* clippingFacesOut,\n" + " __global float4* worldVertsA1,\n" + " __global float4* worldNormalsA1,\n" + " __global float4* worldVertsB1,\n" + " __global float4* worldVertsB2,\n" + " int vertexFaceCapacity,\n" + " int numPairs,\n" + " int debugMode\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " \n" + " if (hasSeparatingAxis[i])\n" + " {\n" + " \n" + "// int bodyIndexA = pairs[i].x;\n" + " // int bodyIndexB = pairs[i].y;\n" + " \n" + " int numLocalContactsOut = 0;\n" + " int capacityWorldVertsB2 = vertexFaceCapacity;\n" + " \n" + " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n" + " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n" + " \n" + " {\n" + " __global int4* clippingFaces = clippingFacesOut;\n" + " \n" + " \n" + " int closestFaceA = clippingFaces[pairIndex].x;\n" + " int closestFaceB = clippingFaces[pairIndex].y;\n" + " int numVertsInA = clippingFaces[pairIndex].z;\n" + " int numVertsInB = clippingFaces[pairIndex].w;\n" + " \n" + " int numVertsOut = 0;\n" + " \n" + " if (closestFaceA>=0)\n" + " {\n" + " \n" + " \n" + " \n" + " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n" + " \n" + " for(int e0=0;e0<numVertsInA;e0++)\n" + " {\n" + " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n" + " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n" + " const float4 WorldEdge0 = aw - bw;\n" + " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n" + " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n" + " float4 worldA1 = aw;\n" + " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n" + " float4 planeNormalWS = planeNormalWS1;\n" + " float planeEqWS=planeEqWS1;\n" + " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n" + " __global float4* tmp = pVtxOut;\n" + " pVtxOut = pVtxIn;\n" + " pVtxIn = tmp;\n" + " numVertsInB = numVertsOut;\n" + " numVertsOut = 0;\n" + " }\n" + " \n" + " float4 planeNormalWS = worldNormalsA1[pairIndex];\n" + " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n" + " \n" + " for (int i=0;i<numVertsInB;i++)\n" + " {\n" + " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n" + " if (depth <=minDist)\n" + " {\n" + " depth = minDist;\n" + " }\n" + " \n" + " if (depth <=maxDist)\n" + " {\n" + " float4 pointInWorld = pVtxIn[i];\n" + " pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n" + " }\n" + " }\n" + " \n" + " }\n" + " clippingFaces[pairIndex].w =numLocalContactsOut;\n" + " \n" + " }\n" + " \n" + " for (int i=0;i<numLocalContactsOut;i++)\n" + " pVtxIn[i] = pVtxOut[i];\n" + " \n" + " }// if (hasSeparatingAxis[i])\n" + " }// if (i<numPairs)\n" + " \n" + "}\n" + "__kernel void newContactReductionKernel( __global int4* pairs,\n" + " __global const b3RigidBodyData_t* rigidBodies,\n" + " __global const float4* separatingNormals,\n" + " __global const int* hasSeparatingAxis,\n" + " __global struct b3Contact4Data* globalContactsOut,\n" + " __global int4* clippingFaces,\n" + " __global float4* worldVertsB2,\n" + " volatile __global int* nGlobalContactsOut,\n" + " int vertexFaceCapacity,\n" + " int contactCapacity,\n" + " int numPairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " int pairIndex = i;\n" + " \n" + " int4 contactIdx;\n" + " contactIdx=make_int4(0,1,2,3);\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " \n" + " if (hasSeparatingAxis[i])\n" + " {\n" + " \n" + " \n" + " \n" + " \n" + " int nPoints = clippingFaces[pairIndex].w;\n" + " \n" + " if (nPoints>0)\n" + " {\n" + " __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n" + " float4 normal = -separatingNormals[i];\n" + " \n" + " int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n" + " \n" + " int mprContactIndex = pairs[pairIndex].z;\n" + " int dstIdx = mprContactIndex;\n" + " if (dstIdx<0)\n" + " {\n" + " AppendInc( nGlobalContactsOut, dstIdx );\n" + " }\n" + "//#if 0\n" + " \n" + " if (dstIdx < contactCapacity)\n" + " {\n" + " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n" + " c->m_worldNormalOnB = -normal;\n" + " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n" + " c->m_batchIdx = pairIndex;\n" + " int bodyA = pairs[pairIndex].x;\n" + " int bodyB = pairs[pairIndex].y;\n" + " pairs[pairIndex].w = dstIdx;\n" + " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n" + " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n" + " c->m_childIndexA =-1;\n" + " c->m_childIndexB =-1;\n" + " switch (nReducedContacts)\n" + " {\n" + " case 4:\n" + " c->m_worldPosB[3] = pointsIn[contactIdx.w];\n" + " case 3:\n" + " c->m_worldPosB[2] = pointsIn[contactIdx.z];\n" + " case 2:\n" + " c->m_worldPosB[1] = pointsIn[contactIdx.y];\n" + " case 1:\n" + " if (mprContactIndex<0)//test\n" + " c->m_worldPosB[0] = pointsIn[contactIdx.x];\n" + " default:\n" + " {\n" + " }\n" + " };\n" + " \n" + " GET_NPOINTS(*c) = nReducedContacts;\n" + " \n" + " }\n" + " \n" + " \n" + "//#endif\n" + " \n" + " }// if (numContactsOut>0)\n" + " }// if (hasSeparatingAxis[i])\n" + " }// if (i<numPairs)\n" + " \n" + " \n" + "}\n"; diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h index 611569cacf..a60702ca62 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h @@ -1,1457 +1,1456 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* satConcaveKernelsCL= \ -"//keep this enum in sync with the CPU version (in btCollidable.h)\n" -"//written by Erwin Coumans\n" -"#define SHAPE_CONVEX_HULL 3\n" -"#define SHAPE_CONCAVE_TRIMESH 5\n" -"#define TRIANGLE_NUM_CONVEX_FACES 5\n" -"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" -"#define B3_MAX_STACK_DEPTH 256\n" -"typedef unsigned int u32;\n" -"///keep this in sync with btCollidable.h\n" -"typedef struct\n" -"{\n" -" union {\n" -" int m_numChildShapes;\n" -" int m_bvhIndex;\n" -" };\n" -" union\n" -" {\n" -" float m_radius;\n" -" int m_compoundBvhIndex;\n" -" };\n" -" \n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -" \n" -"} btCollidableGpu;\n" -"#define MAX_NUM_PARTS_IN_BITS 10\n" -"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n" -"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" -"typedef struct\n" -"{\n" -" //12 bytes\n" -" unsigned short int m_quantizedAabbMin[3];\n" -" unsigned short int m_quantizedAabbMax[3];\n" -" //4 bytes\n" -" int m_escapeIndexOrTriangleIndex;\n" -"} b3QuantizedBvhNode;\n" -"typedef struct\n" -"{\n" -" float4 m_aabbMin;\n" -" float4 m_aabbMax;\n" -" float4 m_quantization;\n" -" int m_numNodes;\n" -" int m_numSubTrees;\n" -" int m_nodeOffset;\n" -" int m_subTreeOffset;\n" -"} b3BvhInfo;\n" -"int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" unsigned int x=0;\n" -" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" -" // Get only the lower bits where the triangle index is stored\n" -" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" -"}\n" -"int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" unsigned int x=0;\n" -" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" -" // Get only the lower bits where the triangle index is stored\n" -" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" -"}\n" -"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" -" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" -"}\n" -"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" -" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" -"}\n" -" \n" -"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" return -rootNode->m_escapeIndexOrTriangleIndex;\n" -"}\n" -"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" return -rootNode->m_escapeIndexOrTriangleIndex;\n" -"}\n" -"typedef struct\n" -"{\n" -" //12 bytes\n" -" unsigned short int m_quantizedAabbMin[3];\n" -" unsigned short int m_quantizedAabbMax[3];\n" -" //4 bytes, points to the root of the subtree\n" -" int m_rootNodeIndex;\n" -" //4 bytes\n" -" int m_subtreeSize;\n" -" int m_padding[3];\n" -"} b3BvhSubtreeInfo;\n" -"typedef struct\n" -"{\n" -" float4 m_childPosition;\n" -" float4 m_childOrientation;\n" -" int m_shapeIndex;\n" -" int m_unused0;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"} btGpuChildShape;\n" -"typedef struct\n" -"{\n" -" float4 m_pos;\n" -" float4 m_quat;\n" -" float4 m_linVel;\n" -" float4 m_angVel;\n" -" u32 m_collidableIdx;\n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"} BodyData;\n" -"typedef struct \n" -"{\n" -" float4 m_localCenter;\n" -" float4 m_extents;\n" -" float4 mC;\n" -" float4 mE;\n" -" \n" -" float m_radius;\n" -" int m_faceOffset;\n" -" int m_numFaces;\n" -" int m_numVertices;\n" -" int m_vertexOffset;\n" -" int m_uniqueEdgesOffset;\n" -" int m_numUniqueEdges;\n" -" int m_unused;\n" -"} ConvexPolyhedronCL;\n" -"typedef struct \n" -"{\n" -" union\n" -" {\n" -" float4 m_min;\n" -" float m_minElems[4];\n" -" int m_minIndices[4];\n" -" };\n" -" union\n" -" {\n" -" float4 m_max;\n" -" float m_maxElems[4];\n" -" int m_maxIndices[4];\n" -" };\n" -"} btAabbCL;\n" -"#ifndef B3_AABB_H\n" -"#define B3_AABB_H\n" -"#ifndef B3_FLOAT4_H\n" -"#define B3_FLOAT4_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#define B3_PLATFORM_DEFINITIONS_H\n" -"struct MyTest\n" -"{\n" -" int bla;\n" -"};\n" -"#ifdef __cplusplus\n" -"#else\n" -"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" -"#define B3_LARGE_FLOAT 1e18f\n" -"#define B3_INFINITY 1e18f\n" -"#define b3Assert(a)\n" -"#define b3ConstArray(a) __global const a*\n" -"#define b3AtomicInc atomic_inc\n" -"#define b3AtomicAdd atomic_add\n" -"#define b3Fabs fabs\n" -"#define b3Sqrt native_sqrt\n" -"#define b3Sin native_sin\n" -"#define b3Cos native_cos\n" -"#define B3_STATIC\n" -"#endif\n" -"#endif\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Float4;\n" -" #define b3Float4ConstArg const b3Float4\n" -" #define b3MakeFloat4 (float4)\n" -" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return dot(a1, b1);\n" -" }\n" -" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return cross(a1, b1);\n" -" }\n" -" #define b3MinFloat4 min\n" -" #define b3MaxFloat4 max\n" -" #define b3Normalized(a) normalize(a)\n" -"#endif \n" -" \n" -"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" -"{\n" -" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" -" return false;\n" -" return true;\n" -"}\n" -"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" -"{\n" -" float maxDot = -B3_INFINITY;\n" -" int i = 0;\n" -" int ptIndex = -1;\n" -" for( i = 0; i < vecLen; i++ )\n" -" {\n" -" float dot = b3Dot3F4(vecArray[i],vec);\n" -" \n" -" if( dot > maxDot )\n" -" {\n" -" maxDot = dot;\n" -" ptIndex = i;\n" -" }\n" -" }\n" -" b3Assert(ptIndex>=0);\n" -" if (ptIndex<0)\n" -" {\n" -" ptIndex = 0;\n" -" }\n" -" *dotOut = maxDot;\n" -" return ptIndex;\n" -"}\n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_MAT3x3_H\n" -"#define B3_MAT3x3_H\n" -"#ifndef B3_QUAT_H\n" -"#define B3_QUAT_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif\n" -"#endif\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Quat;\n" -" #define b3QuatConstArg const b3Quat\n" -" \n" -" \n" -"inline float4 b3FastNormalize4(float4 v)\n" -"{\n" -" v = (float4)(v.xyz,0.f);\n" -" return fast_normalize(v);\n" -"}\n" -" \n" -"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" -"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" -"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" -"{\n" -" b3Quat ans;\n" -" ans = b3Cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - b3Dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" -"{\n" -" b3Quat q;\n" -" q=in;\n" -" //return b3FastNormalize4(in);\n" -" float len = native_sqrt(dot(q, q));\n" -" if(len > 0.f)\n" -" {\n" -" q *= 1.f / len;\n" -" }\n" -" else\n" -" {\n" -" q.x = q.y = q.z = 0.f;\n" -" q.w = 1.f;\n" -" }\n" -" return q;\n" -"}\n" -"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" b3Quat qInv = b3QuatInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" return b3QuatRotate( b3QuatInvert( q ), vec );\n" -"}\n" -"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" -"{\n" -" return b3QuatRotate( orientation, point ) + (translation);\n" -"}\n" -" \n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"typedef struct\n" -"{\n" -" b3Float4 m_row[3];\n" -"}b3Mat3x3;\n" -"#define b3Mat3x3ConstArg const b3Mat3x3\n" -"#define b3GetRow(m,row) (m.m_row[row])\n" -"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" -"{\n" -" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" -" b3Mat3x3 out;\n" -" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" -" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" -" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" -" out.m_row[0].w = 0.f;\n" -" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" -" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" -" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" -" out.m_row[1].w = 0.f;\n" -" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" -" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" -" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" -" out.m_row[2].w = 0.f;\n" -" return out;\n" -"}\n" -"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = fabs(matIn.m_row[0]);\n" -" out.m_row[1] = fabs(matIn.m_row[1]);\n" -" out.m_row[2] = fabs(matIn.m_row[2]);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtZero();\n" -"__inline\n" -"b3Mat3x3 mtIdentity();\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Mat3x3 mtZero()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(0.f);\n" -" m.m_row[1] = (b3Float4)(0.f);\n" -" m.m_row[2] = (b3Float4)(0.f);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtIdentity()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(1,0,0,0);\n" -" m.m_row[1] = (b3Float4)(0,1,0,0);\n" -" m.m_row[2] = (b3Float4)(0,0,1,0);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" -" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" -" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" -"{\n" -" b3Mat3x3 transB;\n" -" transB = mtTranspose( b );\n" -" b3Mat3x3 ans;\n" -" // why this doesn't run when 0ing in the for{}\n" -" a.m_row[0].w = 0.f;\n" -" a.m_row[1].w = 0.f;\n" -" a.m_row[2].w = 0.f;\n" -" for(int i=0; i<3; i++)\n" -" {\n" -"// a.m_row[i].w = 0.f;\n" -" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" -" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" -" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" -" ans.m_row[i].w = 0.f;\n" -" }\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" -"{\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a.m_row[0], b );\n" -" ans.y = b3Dot3F4( a.m_row[1], b );\n" -" ans.z = b3Dot3F4( a.m_row[2], b );\n" -" ans.w = 0.f;\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" -"{\n" -" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" -" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" -" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a, colx );\n" -" ans.y = b3Dot3F4( a, coly );\n" -" ans.z = b3Dot3F4( a, colz );\n" -" return ans;\n" -"}\n" -"#endif\n" -"#endif //B3_MAT3x3_H\n" -"typedef struct b3Aabb b3Aabb_t;\n" -"struct b3Aabb\n" -"{\n" -" union\n" -" {\n" -" float m_min[4];\n" -" b3Float4 m_minVec;\n" -" int m_minIndices[4];\n" -" };\n" -" union\n" -" {\n" -" float m_max[4];\n" -" b3Float4 m_maxVec;\n" -" int m_signedMaxIndices[4];\n" -" };\n" -"};\n" -"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n" -" b3Float4ConstArg pos,\n" -" b3QuatConstArg orn,\n" -" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n" -"{\n" -" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n" -" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n" -" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n" -" b3Mat3x3 m;\n" -" m = b3QuatGetRotationMatrix(orn);\n" -" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n" -" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n" -" \n" -" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n" -" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n" -" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n" -" 0.f);\n" -" *aabbMinOut = center-extent;\n" -" *aabbMaxOut = center+extent;\n" -"}\n" -"/// conservative test for overlap between two aabbs\n" -"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n" -" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n" -"{\n" -" bool overlap = true;\n" -" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n" -" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n" -" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n" -" return overlap;\n" -"}\n" -"#endif //B3_AABB_H\n" -"/*\n" -"Bullet Continuous Collision Detection and Physics Library\n" -"Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n" -"This software is provided 'as-is', without any express or implied warranty.\n" -"In no event will the authors be held liable for any damages arising from the use of this software.\n" -"Permission is granted to anyone to use this software for any purpose,\n" -"including commercial applications, and to alter it and redistribute it freely,\n" -"subject to the following restrictions:\n" -"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n" -"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n" -"3. This notice may not be removed or altered from any source distribution.\n" -"*/\n" -"#ifndef B3_INT2_H\n" -"#define B3_INT2_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#define b3UnsignedInt2 uint2\n" -"#define b3Int2 int2\n" -"#define b3MakeInt2 (int2)\n" -"#endif //__cplusplus\n" -"#endif\n" -"typedef struct\n" -"{\n" -" float4 m_plane;\n" -" int m_indexOffset;\n" -" int m_numIndices;\n" -"} btGpuFace;\n" -"#define make_float4 (float4)\n" -"__inline\n" -"float4 cross3(float4 a, float4 b)\n" -"{\n" -" return cross(a,b);\n" -" \n" -"// float4 a1 = make_float4(a.xyz,0.f);\n" -"// float4 b1 = make_float4(b.xyz,0.f);\n" -"// return cross(a1,b1);\n" -"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n" -" \n" -" // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n" -" \n" -" //return c;\n" -"}\n" -"__inline\n" -"float dot3F4(float4 a, float4 b)\n" -"{\n" -" float4 a1 = make_float4(a.xyz,0.f);\n" -" float4 b1 = make_float4(b.xyz,0.f);\n" -" return dot(a1, b1);\n" -"}\n" -"__inline\n" -"float4 fastNormalize4(float4 v)\n" -"{\n" -" v = make_float4(v.xyz,0.f);\n" -" return fast_normalize(v);\n" -"}\n" -"///////////////////////////////////////\n" -"// Quaternion\n" -"///////////////////////////////////////\n" -"typedef float4 Quaternion;\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b);\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in);\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec);\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q);\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b)\n" -"{\n" -" Quaternion ans;\n" -" ans = cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in)\n" -"{\n" -" return fastNormalize4(in);\n" -"// in /= length( in );\n" -"// return in;\n" -"}\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec)\n" -"{\n" -" Quaternion qInv = qtInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = qtMul(qtMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q)\n" -"{\n" -" return (Quaternion)(-q.xyz, q.w);\n" -"}\n" -"__inline\n" -"float4 qtInvRotate(const Quaternion q, float4 vec)\n" -"{\n" -" return qtRotate( qtInvert( q ), vec );\n" -"}\n" -"__inline\n" -"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" -"{\n" -" return qtRotate( *orientation, *p ) + (*translation);\n" -"}\n" -"__inline\n" -"float4 normalize3(const float4 a)\n" -"{\n" -" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" -" return fastNormalize4( n );\n" -"}\n" -"inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" -"const float4* dir, const float4* vertices, float* min, float* max)\n" -"{\n" -" min[0] = FLT_MAX;\n" -" max[0] = -FLT_MAX;\n" -" int numVerts = hull->m_numVertices;\n" -" const float4 localDir = qtInvRotate(orn,*dir);\n" -" float offset = dot(pos,*dir);\n" -" for(int i=0;i<numVerts;i++)\n" -" {\n" -" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" -" if(dp < min[0]) \n" -" min[0] = dp;\n" -" if(dp > max[0]) \n" -" max[0] = dp;\n" -" }\n" -" if(min[0]>max[0])\n" -" {\n" -" float tmp = min[0];\n" -" min[0] = max[0];\n" -" max[0] = tmp;\n" -" }\n" -" min[0] += offset;\n" -" max[0] += offset;\n" -"}\n" -"inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" -"const float4* dir, __global const float4* vertices, float* min, float* max)\n" -"{\n" -" min[0] = FLT_MAX;\n" -" max[0] = -FLT_MAX;\n" -" int numVerts = hull->m_numVertices;\n" -" const float4 localDir = qtInvRotate(orn,*dir);\n" -" float offset = dot(pos,*dir);\n" -" for(int i=0;i<numVerts;i++)\n" -" {\n" -" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" -" if(dp < min[0]) \n" -" min[0] = dp;\n" -" if(dp > max[0]) \n" -" max[0] = dp;\n" -" }\n" -" if(min[0]>max[0])\n" -" {\n" -" float tmp = min[0];\n" -" min[0] = max[0];\n" -" max[0] = tmp;\n" -" }\n" -" min[0] += offset;\n" -" max[0] += offset;\n" -"}\n" -"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA,const float4 ornA,\n" -" const float4 posB,const float4 ornB,\n" -" float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n" -"{\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n" -" project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n" -" if(Max0<Min1 || Max1<Min0)\n" -" return false;\n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" *depth = d0<d1 ? d0:d1;\n" -" return true;\n" -"}\n" -"inline bool IsAlmostZero(const float4 v)\n" -"{\n" -" if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n" -" return false;\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" \n" -" const float4* verticesA, \n" -" const float4* uniqueEdgesA, \n" -" const btGpuFace* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB, \n" -" __global const float4* uniqueEdgesB, \n" -" __global const btGpuFace* facesB,\n" -" __global const int* indicesB,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" \n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" {\n" -" int numFacesA = hullA->m_numFaces;\n" -" // Test normals from hullA\n" -" for(int i=0;i<numFacesA;i++)\n" -" {\n" -" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" -" float4 faceANormalWS = qtRotate(ornA,normal);\n" -" if (dot3F4(DeltaC2,faceANormalWS)<0)\n" -" faceANormalWS*=-1.f;\n" -" curPlaneTests++;\n" -" float d;\n" -" if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n" -" return false;\n" -" if(d<*dmin)\n" -" {\n" -" *dmin = d;\n" -" *sep = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" __global const float4* verticesA, \n" -" __global const float4* uniqueEdgesA, \n" -" __global const btGpuFace* facesA,\n" -" __global const int* indicesA,\n" -" const float4* verticesB,\n" -" const float4* uniqueEdgesB, \n" -" const btGpuFace* facesB,\n" -" const int* indicesB,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" {\n" -" int numFacesA = hullA->m_numFaces;\n" -" // Test normals from hullA\n" -" for(int i=0;i<numFacesA;i++)\n" -" {\n" -" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" -" float4 faceANormalWS = qtRotate(ornA,normal);\n" -" if (dot3F4(DeltaC2,faceANormalWS)<0)\n" -" faceANormalWS *= -1.f;\n" -" curPlaneTests++;\n" -" float d;\n" -" if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n" -" return false;\n" -" if(d<*dmin)\n" -" {\n" -" *dmin = d;\n" -" *sep = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" const float4* verticesA, \n" -" const float4* uniqueEdgesA, \n" -" const btGpuFace* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB, \n" -" __global const float4* uniqueEdgesB, \n" -" __global const btGpuFace* facesB,\n" -" __global const int* indicesB,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" int curEdgeEdge = 0;\n" -" // Test edges\n" -" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n" -" {\n" -" const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n" -" float4 edge0World = qtRotate(ornA,edge0);\n" -" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n" -" {\n" -" const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n" -" float4 edge1World = qtRotate(ornB,edge1);\n" -" float4 crossje = cross3(edge0World,edge1World);\n" -" curEdgeEdge++;\n" -" if(!IsAlmostZero(crossje))\n" -" {\n" -" crossje = normalize3(crossje);\n" -" if (dot3F4(DeltaC2,crossje)<0)\n" -" crossje *= -1.f;\n" -" float dist;\n" -" bool result = true;\n" -" {\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n" -" project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n" -" \n" -" if(Max0<Min1 || Max1<Min0)\n" -" result = false;\n" -" \n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" dist = d0<d1 ? d0:d1;\n" -" result = true;\n" -" }\n" -" \n" -" if(dist<*dmin)\n" -" {\n" -" *dmin = dist;\n" -" *sep = crossje;\n" -" }\n" -" }\n" -" }\n" -" }\n" -" \n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"inline int findClippingFaces(const float4 separatingNormal,\n" -" const ConvexPolyhedronCL* hullA, \n" -" __global const ConvexPolyhedronCL* hullB,\n" -" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n" -" __global float4* worldVertsA1,\n" -" __global float4* worldNormalsA1,\n" -" __global float4* worldVertsB1,\n" -" int capacityWorldVerts,\n" -" const float minDist, float maxDist,\n" -" const float4* verticesA,\n" -" const btGpuFace* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB,\n" -" __global const btGpuFace* facesB,\n" -" __global const int* indicesB,\n" -" __global int4* clippingFaces, int pairIndex)\n" -"{\n" -" int numContactsOut = 0;\n" -" int numWorldVertsB1= 0;\n" -" \n" -" \n" -" int closestFaceB=0;\n" -" float dmax = -FLT_MAX;\n" -" \n" -" {\n" -" for(int face=0;face<hullB->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n" -" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 WorldNormal = qtRotate(ornB, Normal);\n" -" float d = dot3F4(WorldNormal,separatingNormal);\n" -" if (d > dmax)\n" -" {\n" -" dmax = d;\n" -" closestFaceB = face;\n" -" }\n" -" }\n" -" }\n" -" \n" -" {\n" -" const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n" -" int numVertices = polyB.m_numIndices;\n" -" if (numVertices>capacityWorldVerts)\n" -" numVertices = capacityWorldVerts;\n" -" if (numVertices<0)\n" -" numVertices = 0;\n" -" \n" -" for(int e0=0;e0<numVertices;e0++)\n" -" {\n" -" if (e0<capacityWorldVerts)\n" -" {\n" -" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n" -" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" -" }\n" -" }\n" -" }\n" -" \n" -" int closestFaceA=0;\n" -" {\n" -" float dmin = FLT_MAX;\n" -" for(int face=0;face<hullA->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(\n" -" facesA[hullA->m_faceOffset+face].m_plane.x,\n" -" facesA[hullA->m_faceOffset+face].m_plane.y,\n" -" facesA[hullA->m_faceOffset+face].m_plane.z,\n" -" 0.f);\n" -" const float4 faceANormalWS = qtRotate(ornA,Normal);\n" -" \n" -" float d = dot3F4(faceANormalWS,separatingNormal);\n" -" if (d < dmin)\n" -" {\n" -" dmin = d;\n" -" closestFaceA = face;\n" -" worldNormalsA1[pairIndex] = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" \n" -" int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n" -" if (numVerticesA>capacityWorldVerts)\n" -" numVerticesA = capacityWorldVerts;\n" -" if (numVerticesA<0)\n" -" numVerticesA=0;\n" -" \n" -" for(int e0=0;e0<numVerticesA;e0++)\n" -" {\n" -" if (e0<capacityWorldVerts)\n" -" {\n" -" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n" -" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n" -" }\n" -" }\n" -" \n" -" clippingFaces[pairIndex].x = closestFaceA;\n" -" clippingFaces[pairIndex].y = closestFaceB;\n" -" clippingFaces[pairIndex].z = numVerticesA;\n" -" clippingFaces[pairIndex].w = numWorldVertsB1;\n" -" \n" -" \n" -" return numContactsOut;\n" -"}\n" -"// work-in-progress\n" -"__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n" -" __global const BodyData* rigidBodies,\n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes,\n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global const btGpuChildShape* gpuChildShapes,\n" -" __global btAabbCL* aabbs,\n" -" __global float4* concaveSeparatingNormalsOut,\n" -" __global int* concaveHasSeparatingNormals,\n" -" __global int4* clippingFacesOut,\n" -" __global float4* worldVertsA1GPU,\n" -" __global float4* worldNormalsAGPU,\n" -" __global float4* worldVertsB1GPU,\n" -" __global float* dmins,\n" -" int vertexFaceCapacity,\n" -" int numConcavePairs\n" -" )\n" -"{\n" -" \n" -" int i = get_global_id(0);\n" -" if (i>=numConcavePairs)\n" -" return;\n" -" \n" -" concaveHasSeparatingNormals[i] = 0;\n" -" \n" -" int pairIdx = i;\n" -" \n" -" int bodyIndexA = concavePairs[i].x;\n" -" int bodyIndexB = concavePairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n" -" collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" concavePairs[pairIdx].w = -1;\n" -" return;\n" -" }\n" -" \n" -" \n" -" \n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" int numActualConcaveConvexTests = 0;\n" -" \n" -" int f = concavePairs[i].z;\n" -" \n" -" bool overlap = false;\n" -" \n" -" ConvexPolyhedronCL convexPolyhedronA;\n" -" \n" -" //add 3 vertices of the triangle\n" -" convexPolyhedronA.m_numVertices = 3;\n" -" convexPolyhedronA.m_vertexOffset = 0;\n" -" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" -" \n" -" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" -" float4 triMinAabb, triMaxAabb;\n" -" btAabbCL triAabb;\n" -" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n" -" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n" -" \n" -" float4 verticesA[3];\n" -" for (int i=0;i<3;i++)\n" -" {\n" -" int index = indices[face.m_indexOffset+i];\n" -" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" -" verticesA[i] = vert;\n" -" localCenter += vert;\n" -" \n" -" triAabb.m_min = min(triAabb.m_min,vert);\n" -" triAabb.m_max = max(triAabb.m_max,vert);\n" -" \n" -" }\n" -" \n" -" overlap = true;\n" -" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n" -" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n" -" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n" -" \n" -" if (overlap)\n" -" {\n" -" float dmin = FLT_MAX;\n" -" int hasSeparatingAxis=5;\n" -" float4 sepAxis=make_float4(1,2,3,4);\n" -" \n" -" int localCC=0;\n" -" numActualConcaveConvexTests++;\n" -" \n" -" //a triangle has 3 unique edges\n" -" convexPolyhedronA.m_numUniqueEdges = 3;\n" -" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" -" float4 uniqueEdgesA[3];\n" -" \n" -" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" -" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" -" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" -" \n" -" \n" -" convexPolyhedronA.m_faceOffset = 0;\n" -" \n" -" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" -" \n" -" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n" -" int indicesA[3+3+2+2+2];\n" -" int curUsedIndices=0;\n" -" int fidx=0;\n" -" \n" -" //front size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[0] = 0;\n" -" indicesA[1] = 1;\n" -" indicesA[2] = 2;\n" -" curUsedIndices+=3;\n" -" float c = face.m_plane.w;\n" -" facesA[fidx].m_plane.x = normal.x;\n" -" facesA[fidx].m_plane.y = normal.y;\n" -" facesA[fidx].m_plane.z = normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" //back size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[3]=2;\n" -" indicesA[4]=1;\n" -" indicesA[5]=0;\n" -" curUsedIndices+=3;\n" -" float c = dot(normal,verticesA[0]);\n" -" float c1 = -face.m_plane.w;\n" -" facesA[fidx].m_plane.x = -normal.x;\n" -" facesA[fidx].m_plane.y = -normal.y;\n" -" facesA[fidx].m_plane.z = -normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" \n" -" bool addEdgePlanes = true;\n" -" if (addEdgePlanes)\n" -" {\n" -" int numVertices=3;\n" -" int prevVertex = numVertices-1;\n" -" for (int i=0;i<numVertices;i++)\n" -" {\n" -" float4 v0 = verticesA[i];\n" -" float4 v1 = verticesA[prevVertex];\n" -" \n" -" float4 edgeNormal = normalize(cross(normal,v1-v0));\n" -" float c = -dot(edgeNormal,v0);\n" -" \n" -" facesA[fidx].m_numIndices = 2;\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[curUsedIndices++]=i;\n" -" indicesA[curUsedIndices++]=prevVertex;\n" -" \n" -" facesA[fidx].m_plane.x = edgeNormal.x;\n" -" facesA[fidx].m_plane.y = edgeNormal.y;\n" -" facesA[fidx].m_plane.z = edgeNormal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" fidx++;\n" -" prevVertex = i;\n" -" }\n" -" }\n" -" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" -" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" -" \n" -" \n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" \n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" \n" -" \n" -" \n" -" \n" -" ///////////////////\n" -" ///compound shape support\n" -" \n" -" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" int compoundChild = concavePairs[pairIdx].w;\n" -" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n" -" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" -" }\n" -" //////////////////\n" -" \n" -" float4 c0local = convexPolyhedronA.m_localCenter;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" \n" -" \n" -" bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" verticesA,uniqueEdgesA,facesA,indicesA,\n" -" vertices,uniqueEdges,faces,indices,\n" -" &sepAxis,&dmin);\n" -" hasSeparatingAxis = 4;\n" -" if (!sepA)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n" -" posB,ornB,\n" -" posA,ornA,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,indices,\n" -" verticesA,uniqueEdgesA,facesA,indicesA,\n" -" &sepAxis,&dmin);\n" -" \n" -" if (!sepB)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis = 1;\n" -" }\n" -" } \n" -" \n" -" if (hasSeparatingAxis)\n" -" {\n" -" dmins[i] = dmin;\n" -" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n" -" concaveHasSeparatingNormals[i]=1;\n" -" \n" -" } else\n" -" { \n" -" //mark this pair as in-active\n" -" concavePairs[pairIdx].w = -1;\n" -" }\n" -" }\n" -" else\n" -" { \n" -" //mark this pair as in-active\n" -" concavePairs[pairIdx].w = -1;\n" -" }\n" -"}\n" -"// work-in-progress\n" -"__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n" -" __global const BodyData* rigidBodies,\n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes,\n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global const btGpuChildShape* gpuChildShapes,\n" -" __global btAabbCL* aabbs,\n" -" __global float4* concaveSeparatingNormalsOut,\n" -" __global int* concaveHasSeparatingNormals,\n" -" __global int4* clippingFacesOut,\n" -" __global float4* worldVertsA1GPU,\n" -" __global float4* worldNormalsAGPU,\n" -" __global float4* worldVertsB1GPU,\n" -" __global float* dmins,\n" -" int vertexFaceCapacity,\n" -" int numConcavePairs\n" -" )\n" -"{\n" -" \n" -" int i = get_global_id(0);\n" -" if (i>=numConcavePairs)\n" -" return;\n" -" \n" -" if (!concaveHasSeparatingNormals[i])\n" -" return;\n" -" \n" -" int pairIdx = i;\n" -" \n" -" int bodyIndexA = concavePairs[i].x;\n" -" int bodyIndexB = concavePairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" int numActualConcaveConvexTests = 0;\n" -" \n" -" int f = concavePairs[i].z;\n" -" \n" -" bool overlap = false;\n" -" \n" -" ConvexPolyhedronCL convexPolyhedronA;\n" -" \n" -" //add 3 vertices of the triangle\n" -" convexPolyhedronA.m_numVertices = 3;\n" -" convexPolyhedronA.m_vertexOffset = 0;\n" -" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" -" \n" -" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" -" float4 triMinAabb, triMaxAabb;\n" -" btAabbCL triAabb;\n" -" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n" -" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n" -" \n" -" float4 verticesA[3];\n" -" for (int i=0;i<3;i++)\n" -" {\n" -" int index = indices[face.m_indexOffset+i];\n" -" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" -" verticesA[i] = vert;\n" -" localCenter += vert;\n" -" \n" -" triAabb.m_min = min(triAabb.m_min,vert);\n" -" triAabb.m_max = max(triAabb.m_max,vert);\n" -" \n" -" }\n" -" \n" -" overlap = true;\n" -" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n" -" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n" -" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n" -" \n" -" if (overlap)\n" -" {\n" -" float dmin = dmins[i];\n" -" int hasSeparatingAxis=5;\n" -" float4 sepAxis=make_float4(1,2,3,4);\n" -" sepAxis = concaveSeparatingNormalsOut[pairIdx];\n" -" \n" -" int localCC=0;\n" -" numActualConcaveConvexTests++;\n" -" \n" -" //a triangle has 3 unique edges\n" -" convexPolyhedronA.m_numUniqueEdges = 3;\n" -" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" -" float4 uniqueEdgesA[3];\n" -" \n" -" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" -" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" -" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" -" \n" -" \n" -" convexPolyhedronA.m_faceOffset = 0;\n" -" \n" -" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" -" \n" -" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n" -" int indicesA[3+3+2+2+2];\n" -" int curUsedIndices=0;\n" -" int fidx=0;\n" -" \n" -" //front size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[0] = 0;\n" -" indicesA[1] = 1;\n" -" indicesA[2] = 2;\n" -" curUsedIndices+=3;\n" -" float c = face.m_plane.w;\n" -" facesA[fidx].m_plane.x = normal.x;\n" -" facesA[fidx].m_plane.y = normal.y;\n" -" facesA[fidx].m_plane.z = normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" //back size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[3]=2;\n" -" indicesA[4]=1;\n" -" indicesA[5]=0;\n" -" curUsedIndices+=3;\n" -" float c = dot(normal,verticesA[0]);\n" -" float c1 = -face.m_plane.w;\n" -" facesA[fidx].m_plane.x = -normal.x;\n" -" facesA[fidx].m_plane.y = -normal.y;\n" -" facesA[fidx].m_plane.z = -normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" \n" -" bool addEdgePlanes = true;\n" -" if (addEdgePlanes)\n" -" {\n" -" int numVertices=3;\n" -" int prevVertex = numVertices-1;\n" -" for (int i=0;i<numVertices;i++)\n" -" {\n" -" float4 v0 = verticesA[i];\n" -" float4 v1 = verticesA[prevVertex];\n" -" \n" -" float4 edgeNormal = normalize(cross(normal,v1-v0));\n" -" float c = -dot(edgeNormal,v0);\n" -" \n" -" facesA[fidx].m_numIndices = 2;\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[curUsedIndices++]=i;\n" -" indicesA[curUsedIndices++]=prevVertex;\n" -" \n" -" facesA[fidx].m_plane.x = edgeNormal.x;\n" -" facesA[fidx].m_plane.y = edgeNormal.y;\n" -" facesA[fidx].m_plane.z = edgeNormal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" fidx++;\n" -" prevVertex = i;\n" -" }\n" -" }\n" -" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" -" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" -" \n" -" \n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" \n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" \n" -" \n" -" \n" -" \n" -" ///////////////////\n" -" ///compound shape support\n" -" \n" -" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" int compoundChild = concavePairs[pairIdx].w;\n" -" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n" -" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" -" }\n" -" //////////////////\n" -" \n" -" float4 c0local = convexPolyhedronA.m_localCenter;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" \n" -" \n" -" {\n" -" bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" verticesA,uniqueEdgesA,facesA,indicesA,\n" -" vertices,uniqueEdges,faces,indices,\n" -" &sepAxis,&dmin);\n" -" \n" -" if (!sepEE)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis = 1;\n" -" }\n" -" }\n" -" \n" -" \n" -" if (hasSeparatingAxis)\n" -" {\n" -" sepAxis.w = dmin;\n" -" dmins[i] = dmin;\n" -" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n" -" concaveHasSeparatingNormals[i]=1;\n" -" \n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" \n" -" findClippingFaces(sepAxis,\n" -" &convexPolyhedronA,\n" -" &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" worldVertsA1GPU,\n" -" worldNormalsAGPU,\n" -" worldVertsB1GPU,\n" -" vertexFaceCapacity,\n" -" minDist, maxDist,\n" -" verticesA,\n" -" facesA,\n" -" indicesA,\n" -" vertices,\n" -" faces,\n" -" indices,\n" -" clippingFacesOut, pairIdx);\n" -" \n" -" \n" -" } else\n" -" { \n" -" //mark this pair as in-active\n" -" concavePairs[pairIdx].w = -1;\n" -" }\n" -" }\n" -" else\n" -" { \n" -" //mark this pair as in-active\n" -" concavePairs[pairIdx].w = -1;\n" -" }\n" -" \n" -" concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n" -"}\n" -; +static const char* satConcaveKernelsCL = + "//keep this enum in sync with the CPU version (in btCollidable.h)\n" + "//written by Erwin Coumans\n" + "#define SHAPE_CONVEX_HULL 3\n" + "#define SHAPE_CONCAVE_TRIMESH 5\n" + "#define TRIANGLE_NUM_CONVEX_FACES 5\n" + "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" + "#define B3_MAX_STACK_DEPTH 256\n" + "typedef unsigned int u32;\n" + "///keep this in sync with btCollidable.h\n" + "typedef struct\n" + "{\n" + " union {\n" + " int m_numChildShapes;\n" + " int m_bvhIndex;\n" + " };\n" + " union\n" + " {\n" + " float m_radius;\n" + " int m_compoundBvhIndex;\n" + " };\n" + " \n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + " \n" + "} btCollidableGpu;\n" + "#define MAX_NUM_PARTS_IN_BITS 10\n" + "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n" + "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" + "typedef struct\n" + "{\n" + " //12 bytes\n" + " unsigned short int m_quantizedAabbMin[3];\n" + " unsigned short int m_quantizedAabbMax[3];\n" + " //4 bytes\n" + " int m_escapeIndexOrTriangleIndex;\n" + "} b3QuantizedBvhNode;\n" + "typedef struct\n" + "{\n" + " float4 m_aabbMin;\n" + " float4 m_aabbMax;\n" + " float4 m_quantization;\n" + " int m_numNodes;\n" + " int m_numSubTrees;\n" + " int m_nodeOffset;\n" + " int m_subTreeOffset;\n" + "} b3BvhInfo;\n" + "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " unsigned int x=0;\n" + " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" + " // Get only the lower bits where the triangle index is stored\n" + " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" + "}\n" + "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " unsigned int x=0;\n" + " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" + " // Get only the lower bits where the triangle index is stored\n" + " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" + "}\n" + "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" + " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" + "}\n" + "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" + " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" + "}\n" + " \n" + "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " return -rootNode->m_escapeIndexOrTriangleIndex;\n" + "}\n" + "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " return -rootNode->m_escapeIndexOrTriangleIndex;\n" + "}\n" + "typedef struct\n" + "{\n" + " //12 bytes\n" + " unsigned short int m_quantizedAabbMin[3];\n" + " unsigned short int m_quantizedAabbMax[3];\n" + " //4 bytes, points to the root of the subtree\n" + " int m_rootNodeIndex;\n" + " //4 bytes\n" + " int m_subtreeSize;\n" + " int m_padding[3];\n" + "} b3BvhSubtreeInfo;\n" + "typedef struct\n" + "{\n" + " float4 m_childPosition;\n" + " float4 m_childOrientation;\n" + " int m_shapeIndex;\n" + " int m_unused0;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "} btGpuChildShape;\n" + "typedef struct\n" + "{\n" + " float4 m_pos;\n" + " float4 m_quat;\n" + " float4 m_linVel;\n" + " float4 m_angVel;\n" + " u32 m_collidableIdx;\n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "} BodyData;\n" + "typedef struct \n" + "{\n" + " float4 m_localCenter;\n" + " float4 m_extents;\n" + " float4 mC;\n" + " float4 mE;\n" + " \n" + " float m_radius;\n" + " int m_faceOffset;\n" + " int m_numFaces;\n" + " int m_numVertices;\n" + " int m_vertexOffset;\n" + " int m_uniqueEdgesOffset;\n" + " int m_numUniqueEdges;\n" + " int m_unused;\n" + "} ConvexPolyhedronCL;\n" + "typedef struct \n" + "{\n" + " union\n" + " {\n" + " float4 m_min;\n" + " float m_minElems[4];\n" + " int m_minIndices[4];\n" + " };\n" + " union\n" + " {\n" + " float4 m_max;\n" + " float m_maxElems[4];\n" + " int m_maxIndices[4];\n" + " };\n" + "} btAabbCL;\n" + "#ifndef B3_AABB_H\n" + "#define B3_AABB_H\n" + "#ifndef B3_FLOAT4_H\n" + "#define B3_FLOAT4_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#define B3_PLATFORM_DEFINITIONS_H\n" + "struct MyTest\n" + "{\n" + " int bla;\n" + "};\n" + "#ifdef __cplusplus\n" + "#else\n" + "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" + "#define B3_LARGE_FLOAT 1e18f\n" + "#define B3_INFINITY 1e18f\n" + "#define b3Assert(a)\n" + "#define b3ConstArray(a) __global const a*\n" + "#define b3AtomicInc atomic_inc\n" + "#define b3AtomicAdd atomic_add\n" + "#define b3Fabs fabs\n" + "#define b3Sqrt native_sqrt\n" + "#define b3Sin native_sin\n" + "#define b3Cos native_cos\n" + "#define B3_STATIC\n" + "#endif\n" + "#endif\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Float4;\n" + " #define b3Float4ConstArg const b3Float4\n" + " #define b3MakeFloat4 (float4)\n" + " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return dot(a1, b1);\n" + " }\n" + " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return cross(a1, b1);\n" + " }\n" + " #define b3MinFloat4 min\n" + " #define b3MaxFloat4 max\n" + " #define b3Normalized(a) normalize(a)\n" + "#endif \n" + " \n" + "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" + "{\n" + " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" + " return false;\n" + " return true;\n" + "}\n" + "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" + "{\n" + " float maxDot = -B3_INFINITY;\n" + " int i = 0;\n" + " int ptIndex = -1;\n" + " for( i = 0; i < vecLen; i++ )\n" + " {\n" + " float dot = b3Dot3F4(vecArray[i],vec);\n" + " \n" + " if( dot > maxDot )\n" + " {\n" + " maxDot = dot;\n" + " ptIndex = i;\n" + " }\n" + " }\n" + " b3Assert(ptIndex>=0);\n" + " if (ptIndex<0)\n" + " {\n" + " ptIndex = 0;\n" + " }\n" + " *dotOut = maxDot;\n" + " return ptIndex;\n" + "}\n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_MAT3x3_H\n" + "#define B3_MAT3x3_H\n" + "#ifndef B3_QUAT_H\n" + "#define B3_QUAT_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif\n" + "#endif\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Quat;\n" + " #define b3QuatConstArg const b3Quat\n" + " \n" + " \n" + "inline float4 b3FastNormalize4(float4 v)\n" + "{\n" + " v = (float4)(v.xyz,0.f);\n" + " return fast_normalize(v);\n" + "}\n" + " \n" + "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" + "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" + "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" + "{\n" + " b3Quat ans;\n" + " ans = b3Cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - b3Dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" + "{\n" + " b3Quat q;\n" + " q=in;\n" + " //return b3FastNormalize4(in);\n" + " float len = native_sqrt(dot(q, q));\n" + " if(len > 0.f)\n" + " {\n" + " q *= 1.f / len;\n" + " }\n" + " else\n" + " {\n" + " q.x = q.y = q.z = 0.f;\n" + " q.w = 1.f;\n" + " }\n" + " return q;\n" + "}\n" + "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " b3Quat qInv = b3QuatInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " return b3QuatRotate( b3QuatInvert( q ), vec );\n" + "}\n" + "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" + "{\n" + " return b3QuatRotate( orientation, point ) + (translation);\n" + "}\n" + " \n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "typedef struct\n" + "{\n" + " b3Float4 m_row[3];\n" + "}b3Mat3x3;\n" + "#define b3Mat3x3ConstArg const b3Mat3x3\n" + "#define b3GetRow(m,row) (m.m_row[row])\n" + "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" + "{\n" + " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" + " b3Mat3x3 out;\n" + " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" + " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" + " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" + " out.m_row[0].w = 0.f;\n" + " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" + " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" + " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" + " out.m_row[1].w = 0.f;\n" + " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" + " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" + " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" + " out.m_row[2].w = 0.f;\n" + " return out;\n" + "}\n" + "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = fabs(matIn.m_row[0]);\n" + " out.m_row[1] = fabs(matIn.m_row[1]);\n" + " out.m_row[2] = fabs(matIn.m_row[2]);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtZero();\n" + "__inline\n" + "b3Mat3x3 mtIdentity();\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Mat3x3 mtZero()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(0.f);\n" + " m.m_row[1] = (b3Float4)(0.f);\n" + " m.m_row[2] = (b3Float4)(0.f);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtIdentity()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(1,0,0,0);\n" + " m.m_row[1] = (b3Float4)(0,1,0,0);\n" + " m.m_row[2] = (b3Float4)(0,0,1,0);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" + " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" + " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" + "{\n" + " b3Mat3x3 transB;\n" + " transB = mtTranspose( b );\n" + " b3Mat3x3 ans;\n" + " // why this doesn't run when 0ing in the for{}\n" + " a.m_row[0].w = 0.f;\n" + " a.m_row[1].w = 0.f;\n" + " a.m_row[2].w = 0.f;\n" + " for(int i=0; i<3; i++)\n" + " {\n" + "// a.m_row[i].w = 0.f;\n" + " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" + " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" + " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" + " ans.m_row[i].w = 0.f;\n" + " }\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" + "{\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a.m_row[0], b );\n" + " ans.y = b3Dot3F4( a.m_row[1], b );\n" + " ans.z = b3Dot3F4( a.m_row[2], b );\n" + " ans.w = 0.f;\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" + "{\n" + " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" + " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" + " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a, colx );\n" + " ans.y = b3Dot3F4( a, coly );\n" + " ans.z = b3Dot3F4( a, colz );\n" + " return ans;\n" + "}\n" + "#endif\n" + "#endif //B3_MAT3x3_H\n" + "typedef struct b3Aabb b3Aabb_t;\n" + "struct b3Aabb\n" + "{\n" + " union\n" + " {\n" + " float m_min[4];\n" + " b3Float4 m_minVec;\n" + " int m_minIndices[4];\n" + " };\n" + " union\n" + " {\n" + " float m_max[4];\n" + " b3Float4 m_maxVec;\n" + " int m_signedMaxIndices[4];\n" + " };\n" + "};\n" + "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n" + " b3Float4ConstArg pos,\n" + " b3QuatConstArg orn,\n" + " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n" + "{\n" + " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n" + " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n" + " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n" + " b3Mat3x3 m;\n" + " m = b3QuatGetRotationMatrix(orn);\n" + " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n" + " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n" + " \n" + " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n" + " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n" + " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n" + " 0.f);\n" + " *aabbMinOut = center-extent;\n" + " *aabbMaxOut = center+extent;\n" + "}\n" + "/// conservative test for overlap between two aabbs\n" + "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n" + " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n" + "{\n" + " bool overlap = true;\n" + " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n" + " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n" + " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n" + " return overlap;\n" + "}\n" + "#endif //B3_AABB_H\n" + "/*\n" + "Bullet Continuous Collision Detection and Physics Library\n" + "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n" + "This software is provided 'as-is', without any express or implied warranty.\n" + "In no event will the authors be held liable for any damages arising from the use of this software.\n" + "Permission is granted to anyone to use this software for any purpose,\n" + "including commercial applications, and to alter it and redistribute it freely,\n" + "subject to the following restrictions:\n" + "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n" + "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n" + "3. This notice may not be removed or altered from any source distribution.\n" + "*/\n" + "#ifndef B3_INT2_H\n" + "#define B3_INT2_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#define b3UnsignedInt2 uint2\n" + "#define b3Int2 int2\n" + "#define b3MakeInt2 (int2)\n" + "#endif //__cplusplus\n" + "#endif\n" + "typedef struct\n" + "{\n" + " float4 m_plane;\n" + " int m_indexOffset;\n" + " int m_numIndices;\n" + "} btGpuFace;\n" + "#define make_float4 (float4)\n" + "__inline\n" + "float4 cross3(float4 a, float4 b)\n" + "{\n" + " return cross(a,b);\n" + " \n" + "// float4 a1 = make_float4(a.xyz,0.f);\n" + "// float4 b1 = make_float4(b.xyz,0.f);\n" + "// return cross(a1,b1);\n" + "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n" + " \n" + " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n" + " \n" + " //return c;\n" + "}\n" + "__inline\n" + "float dot3F4(float4 a, float4 b)\n" + "{\n" + " float4 a1 = make_float4(a.xyz,0.f);\n" + " float4 b1 = make_float4(b.xyz,0.f);\n" + " return dot(a1, b1);\n" + "}\n" + "__inline\n" + "float4 fastNormalize4(float4 v)\n" + "{\n" + " v = make_float4(v.xyz,0.f);\n" + " return fast_normalize(v);\n" + "}\n" + "///////////////////////////////////////\n" + "// Quaternion\n" + "///////////////////////////////////////\n" + "typedef float4 Quaternion;\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b);\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in);\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec);\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q);\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b)\n" + "{\n" + " Quaternion ans;\n" + " ans = cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in)\n" + "{\n" + " return fastNormalize4(in);\n" + "// in /= length( in );\n" + "// return in;\n" + "}\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec)\n" + "{\n" + " Quaternion qInv = qtInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = qtMul(qtMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q)\n" + "{\n" + " return (Quaternion)(-q.xyz, q.w);\n" + "}\n" + "__inline\n" + "float4 qtInvRotate(const Quaternion q, float4 vec)\n" + "{\n" + " return qtRotate( qtInvert( q ), vec );\n" + "}\n" + "__inline\n" + "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" + "{\n" + " return qtRotate( *orientation, *p ) + (*translation);\n" + "}\n" + "__inline\n" + "float4 normalize3(const float4 a)\n" + "{\n" + " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" + " return fastNormalize4( n );\n" + "}\n" + "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" + "const float4* dir, const float4* vertices, float* min, float* max)\n" + "{\n" + " min[0] = FLT_MAX;\n" + " max[0] = -FLT_MAX;\n" + " int numVerts = hull->m_numVertices;\n" + " const float4 localDir = qtInvRotate(orn,*dir);\n" + " float offset = dot(pos,*dir);\n" + " for(int i=0;i<numVerts;i++)\n" + " {\n" + " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" + " if(dp < min[0]) \n" + " min[0] = dp;\n" + " if(dp > max[0]) \n" + " max[0] = dp;\n" + " }\n" + " if(min[0]>max[0])\n" + " {\n" + " float tmp = min[0];\n" + " min[0] = max[0];\n" + " max[0] = tmp;\n" + " }\n" + " min[0] += offset;\n" + " max[0] += offset;\n" + "}\n" + "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" + "const float4* dir, __global const float4* vertices, float* min, float* max)\n" + "{\n" + " min[0] = FLT_MAX;\n" + " max[0] = -FLT_MAX;\n" + " int numVerts = hull->m_numVertices;\n" + " const float4 localDir = qtInvRotate(orn,*dir);\n" + " float offset = dot(pos,*dir);\n" + " for(int i=0;i<numVerts;i++)\n" + " {\n" + " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" + " if(dp < min[0]) \n" + " min[0] = dp;\n" + " if(dp > max[0]) \n" + " max[0] = dp;\n" + " }\n" + " if(min[0]>max[0])\n" + " {\n" + " float tmp = min[0];\n" + " min[0] = max[0];\n" + " max[0] = tmp;\n" + " }\n" + " min[0] += offset;\n" + " max[0] += offset;\n" + "}\n" + "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA,const float4 ornA,\n" + " const float4 posB,const float4 ornB,\n" + " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n" + "{\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n" + " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n" + " if(Max0<Min1 || Max1<Min0)\n" + " return false;\n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " *depth = d0<d1 ? d0:d1;\n" + " return true;\n" + "}\n" + "inline bool IsAlmostZero(const float4 v)\n" + "{\n" + " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n" + " return false;\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " \n" + " const float4* verticesA, \n" + " const float4* uniqueEdgesA, \n" + " const btGpuFace* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB, \n" + " __global const float4* uniqueEdgesB, \n" + " __global const btGpuFace* facesB,\n" + " __global const int* indicesB,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " \n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " {\n" + " int numFacesA = hullA->m_numFaces;\n" + " // Test normals from hullA\n" + " for(int i=0;i<numFacesA;i++)\n" + " {\n" + " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" + " float4 faceANormalWS = qtRotate(ornA,normal);\n" + " if (dot3F4(DeltaC2,faceANormalWS)<0)\n" + " faceANormalWS*=-1.f;\n" + " curPlaneTests++;\n" + " float d;\n" + " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n" + " return false;\n" + " if(d<*dmin)\n" + " {\n" + " *dmin = d;\n" + " *sep = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " __global const float4* verticesA, \n" + " __global const float4* uniqueEdgesA, \n" + " __global const btGpuFace* facesA,\n" + " __global const int* indicesA,\n" + " const float4* verticesB,\n" + " const float4* uniqueEdgesB, \n" + " const btGpuFace* facesB,\n" + " const int* indicesB,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " {\n" + " int numFacesA = hullA->m_numFaces;\n" + " // Test normals from hullA\n" + " for(int i=0;i<numFacesA;i++)\n" + " {\n" + " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" + " float4 faceANormalWS = qtRotate(ornA,normal);\n" + " if (dot3F4(DeltaC2,faceANormalWS)<0)\n" + " faceANormalWS *= -1.f;\n" + " curPlaneTests++;\n" + " float d;\n" + " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n" + " return false;\n" + " if(d<*dmin)\n" + " {\n" + " *dmin = d;\n" + " *sep = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " const float4* verticesA, \n" + " const float4* uniqueEdgesA, \n" + " const btGpuFace* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB, \n" + " __global const float4* uniqueEdgesB, \n" + " __global const btGpuFace* facesB,\n" + " __global const int* indicesB,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " int curEdgeEdge = 0;\n" + " // Test edges\n" + " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n" + " {\n" + " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n" + " float4 edge0World = qtRotate(ornA,edge0);\n" + " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n" + " {\n" + " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n" + " float4 edge1World = qtRotate(ornB,edge1);\n" + " float4 crossje = cross3(edge0World,edge1World);\n" + " curEdgeEdge++;\n" + " if(!IsAlmostZero(crossje))\n" + " {\n" + " crossje = normalize3(crossje);\n" + " if (dot3F4(DeltaC2,crossje)<0)\n" + " crossje *= -1.f;\n" + " float dist;\n" + " bool result = true;\n" + " {\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n" + " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n" + " \n" + " if(Max0<Min1 || Max1<Min0)\n" + " result = false;\n" + " \n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " dist = d0<d1 ? d0:d1;\n" + " result = true;\n" + " }\n" + " \n" + " if(dist<*dmin)\n" + " {\n" + " *dmin = dist;\n" + " *sep = crossje;\n" + " }\n" + " }\n" + " }\n" + " }\n" + " \n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "inline int findClippingFaces(const float4 separatingNormal,\n" + " const ConvexPolyhedronCL* hullA, \n" + " __global const ConvexPolyhedronCL* hullB,\n" + " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n" + " __global float4* worldVertsA1,\n" + " __global float4* worldNormalsA1,\n" + " __global float4* worldVertsB1,\n" + " int capacityWorldVerts,\n" + " const float minDist, float maxDist,\n" + " const float4* verticesA,\n" + " const btGpuFace* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB,\n" + " __global const btGpuFace* facesB,\n" + " __global const int* indicesB,\n" + " __global int4* clippingFaces, int pairIndex)\n" + "{\n" + " int numContactsOut = 0;\n" + " int numWorldVertsB1= 0;\n" + " \n" + " \n" + " int closestFaceB=0;\n" + " float dmax = -FLT_MAX;\n" + " \n" + " {\n" + " for(int face=0;face<hullB->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n" + " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 WorldNormal = qtRotate(ornB, Normal);\n" + " float d = dot3F4(WorldNormal,separatingNormal);\n" + " if (d > dmax)\n" + " {\n" + " dmax = d;\n" + " closestFaceB = face;\n" + " }\n" + " }\n" + " }\n" + " \n" + " {\n" + " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n" + " int numVertices = polyB.m_numIndices;\n" + " if (numVertices>capacityWorldVerts)\n" + " numVertices = capacityWorldVerts;\n" + " if (numVertices<0)\n" + " numVertices = 0;\n" + " \n" + " for(int e0=0;e0<numVertices;e0++)\n" + " {\n" + " if (e0<capacityWorldVerts)\n" + " {\n" + " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n" + " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" + " }\n" + " }\n" + " }\n" + " \n" + " int closestFaceA=0;\n" + " {\n" + " float dmin = FLT_MAX;\n" + " for(int face=0;face<hullA->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(\n" + " facesA[hullA->m_faceOffset+face].m_plane.x,\n" + " facesA[hullA->m_faceOffset+face].m_plane.y,\n" + " facesA[hullA->m_faceOffset+face].m_plane.z,\n" + " 0.f);\n" + " const float4 faceANormalWS = qtRotate(ornA,Normal);\n" + " \n" + " float d = dot3F4(faceANormalWS,separatingNormal);\n" + " if (d < dmin)\n" + " {\n" + " dmin = d;\n" + " closestFaceA = face;\n" + " worldNormalsA1[pairIndex] = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " \n" + " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n" + " if (numVerticesA>capacityWorldVerts)\n" + " numVerticesA = capacityWorldVerts;\n" + " if (numVerticesA<0)\n" + " numVerticesA=0;\n" + " \n" + " for(int e0=0;e0<numVerticesA;e0++)\n" + " {\n" + " if (e0<capacityWorldVerts)\n" + " {\n" + " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n" + " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n" + " }\n" + " }\n" + " \n" + " clippingFaces[pairIndex].x = closestFaceA;\n" + " clippingFaces[pairIndex].y = closestFaceB;\n" + " clippingFaces[pairIndex].z = numVerticesA;\n" + " clippingFaces[pairIndex].w = numWorldVertsB1;\n" + " \n" + " \n" + " return numContactsOut;\n" + "}\n" + "// work-in-progress\n" + "__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n" + " __global const BodyData* rigidBodies,\n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes,\n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global const btGpuChildShape* gpuChildShapes,\n" + " __global btAabbCL* aabbs,\n" + " __global float4* concaveSeparatingNormalsOut,\n" + " __global int* concaveHasSeparatingNormals,\n" + " __global int4* clippingFacesOut,\n" + " __global float4* worldVertsA1GPU,\n" + " __global float4* worldNormalsAGPU,\n" + " __global float4* worldVertsB1GPU,\n" + " __global float* dmins,\n" + " int vertexFaceCapacity,\n" + " int numConcavePairs\n" + " )\n" + "{\n" + " \n" + " int i = get_global_id(0);\n" + " if (i>=numConcavePairs)\n" + " return;\n" + " \n" + " concaveHasSeparatingNormals[i] = 0;\n" + " \n" + " int pairIdx = i;\n" + " \n" + " int bodyIndexA = concavePairs[i].x;\n" + " int bodyIndexB = concavePairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n" + " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " concavePairs[pairIdx].w = -1;\n" + " return;\n" + " }\n" + " \n" + " \n" + " \n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " int numActualConcaveConvexTests = 0;\n" + " \n" + " int f = concavePairs[i].z;\n" + " \n" + " bool overlap = false;\n" + " \n" + " ConvexPolyhedronCL convexPolyhedronA;\n" + " \n" + " //add 3 vertices of the triangle\n" + " convexPolyhedronA.m_numVertices = 3;\n" + " convexPolyhedronA.m_vertexOffset = 0;\n" + " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" + " \n" + " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" + " float4 triMinAabb, triMaxAabb;\n" + " btAabbCL triAabb;\n" + " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n" + " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n" + " \n" + " float4 verticesA[3];\n" + " for (int i=0;i<3;i++)\n" + " {\n" + " int index = indices[face.m_indexOffset+i];\n" + " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" + " verticesA[i] = vert;\n" + " localCenter += vert;\n" + " \n" + " triAabb.m_min = min(triAabb.m_min,vert);\n" + " triAabb.m_max = max(triAabb.m_max,vert);\n" + " \n" + " }\n" + " \n" + " overlap = true;\n" + " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n" + " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n" + " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n" + " \n" + " if (overlap)\n" + " {\n" + " float dmin = FLT_MAX;\n" + " int hasSeparatingAxis=5;\n" + " float4 sepAxis=make_float4(1,2,3,4);\n" + " \n" + " int localCC=0;\n" + " numActualConcaveConvexTests++;\n" + " \n" + " //a triangle has 3 unique edges\n" + " convexPolyhedronA.m_numUniqueEdges = 3;\n" + " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" + " float4 uniqueEdgesA[3];\n" + " \n" + " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" + " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" + " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" + " \n" + " \n" + " convexPolyhedronA.m_faceOffset = 0;\n" + " \n" + " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" + " \n" + " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n" + " int indicesA[3+3+2+2+2];\n" + " int curUsedIndices=0;\n" + " int fidx=0;\n" + " \n" + " //front size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[0] = 0;\n" + " indicesA[1] = 1;\n" + " indicesA[2] = 2;\n" + " curUsedIndices+=3;\n" + " float c = face.m_plane.w;\n" + " facesA[fidx].m_plane.x = normal.x;\n" + " facesA[fidx].m_plane.y = normal.y;\n" + " facesA[fidx].m_plane.z = normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " //back size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[3]=2;\n" + " indicesA[4]=1;\n" + " indicesA[5]=0;\n" + " curUsedIndices+=3;\n" + " float c = dot(normal,verticesA[0]);\n" + " float c1 = -face.m_plane.w;\n" + " facesA[fidx].m_plane.x = -normal.x;\n" + " facesA[fidx].m_plane.y = -normal.y;\n" + " facesA[fidx].m_plane.z = -normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " \n" + " bool addEdgePlanes = true;\n" + " if (addEdgePlanes)\n" + " {\n" + " int numVertices=3;\n" + " int prevVertex = numVertices-1;\n" + " for (int i=0;i<numVertices;i++)\n" + " {\n" + " float4 v0 = verticesA[i];\n" + " float4 v1 = verticesA[prevVertex];\n" + " \n" + " float4 edgeNormal = normalize(cross(normal,v1-v0));\n" + " float c = -dot(edgeNormal,v0);\n" + " \n" + " facesA[fidx].m_numIndices = 2;\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[curUsedIndices++]=i;\n" + " indicesA[curUsedIndices++]=prevVertex;\n" + " \n" + " facesA[fidx].m_plane.x = edgeNormal.x;\n" + " facesA[fidx].m_plane.y = edgeNormal.y;\n" + " facesA[fidx].m_plane.z = edgeNormal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " fidx++;\n" + " prevVertex = i;\n" + " }\n" + " }\n" + " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" + " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" + " \n" + " \n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " \n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " \n" + " \n" + " \n" + " \n" + " ///////////////////\n" + " ///compound shape support\n" + " \n" + " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " int compoundChild = concavePairs[pairIdx].w;\n" + " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n" + " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" + " }\n" + " //////////////////\n" + " \n" + " float4 c0local = convexPolyhedronA.m_localCenter;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " \n" + " \n" + " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " verticesA,uniqueEdgesA,facesA,indicesA,\n" + " vertices,uniqueEdges,faces,indices,\n" + " &sepAxis,&dmin);\n" + " hasSeparatingAxis = 4;\n" + " if (!sepA)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n" + " posB,ornB,\n" + " posA,ornA,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,indices,\n" + " verticesA,uniqueEdgesA,facesA,indicesA,\n" + " &sepAxis,&dmin);\n" + " \n" + " if (!sepB)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis = 1;\n" + " }\n" + " } \n" + " \n" + " if (hasSeparatingAxis)\n" + " {\n" + " dmins[i] = dmin;\n" + " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n" + " concaveHasSeparatingNormals[i]=1;\n" + " \n" + " } else\n" + " { \n" + " //mark this pair as in-active\n" + " concavePairs[pairIdx].w = -1;\n" + " }\n" + " }\n" + " else\n" + " { \n" + " //mark this pair as in-active\n" + " concavePairs[pairIdx].w = -1;\n" + " }\n" + "}\n" + "// work-in-progress\n" + "__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n" + " __global const BodyData* rigidBodies,\n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes,\n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global const btGpuChildShape* gpuChildShapes,\n" + " __global btAabbCL* aabbs,\n" + " __global float4* concaveSeparatingNormalsOut,\n" + " __global int* concaveHasSeparatingNormals,\n" + " __global int4* clippingFacesOut,\n" + " __global float4* worldVertsA1GPU,\n" + " __global float4* worldNormalsAGPU,\n" + " __global float4* worldVertsB1GPU,\n" + " __global float* dmins,\n" + " int vertexFaceCapacity,\n" + " int numConcavePairs\n" + " )\n" + "{\n" + " \n" + " int i = get_global_id(0);\n" + " if (i>=numConcavePairs)\n" + " return;\n" + " \n" + " if (!concaveHasSeparatingNormals[i])\n" + " return;\n" + " \n" + " int pairIdx = i;\n" + " \n" + " int bodyIndexA = concavePairs[i].x;\n" + " int bodyIndexB = concavePairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " int numActualConcaveConvexTests = 0;\n" + " \n" + " int f = concavePairs[i].z;\n" + " \n" + " bool overlap = false;\n" + " \n" + " ConvexPolyhedronCL convexPolyhedronA;\n" + " \n" + " //add 3 vertices of the triangle\n" + " convexPolyhedronA.m_numVertices = 3;\n" + " convexPolyhedronA.m_vertexOffset = 0;\n" + " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" + " \n" + " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" + " float4 triMinAabb, triMaxAabb;\n" + " btAabbCL triAabb;\n" + " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n" + " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n" + " \n" + " float4 verticesA[3];\n" + " for (int i=0;i<3;i++)\n" + " {\n" + " int index = indices[face.m_indexOffset+i];\n" + " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" + " verticesA[i] = vert;\n" + " localCenter += vert;\n" + " \n" + " triAabb.m_min = min(triAabb.m_min,vert);\n" + " triAabb.m_max = max(triAabb.m_max,vert);\n" + " \n" + " }\n" + " \n" + " overlap = true;\n" + " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n" + " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n" + " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n" + " \n" + " if (overlap)\n" + " {\n" + " float dmin = dmins[i];\n" + " int hasSeparatingAxis=5;\n" + " float4 sepAxis=make_float4(1,2,3,4);\n" + " sepAxis = concaveSeparatingNormalsOut[pairIdx];\n" + " \n" + " int localCC=0;\n" + " numActualConcaveConvexTests++;\n" + " \n" + " //a triangle has 3 unique edges\n" + " convexPolyhedronA.m_numUniqueEdges = 3;\n" + " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" + " float4 uniqueEdgesA[3];\n" + " \n" + " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" + " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" + " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" + " \n" + " \n" + " convexPolyhedronA.m_faceOffset = 0;\n" + " \n" + " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" + " \n" + " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n" + " int indicesA[3+3+2+2+2];\n" + " int curUsedIndices=0;\n" + " int fidx=0;\n" + " \n" + " //front size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[0] = 0;\n" + " indicesA[1] = 1;\n" + " indicesA[2] = 2;\n" + " curUsedIndices+=3;\n" + " float c = face.m_plane.w;\n" + " facesA[fidx].m_plane.x = normal.x;\n" + " facesA[fidx].m_plane.y = normal.y;\n" + " facesA[fidx].m_plane.z = normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " //back size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[3]=2;\n" + " indicesA[4]=1;\n" + " indicesA[5]=0;\n" + " curUsedIndices+=3;\n" + " float c = dot(normal,verticesA[0]);\n" + " float c1 = -face.m_plane.w;\n" + " facesA[fidx].m_plane.x = -normal.x;\n" + " facesA[fidx].m_plane.y = -normal.y;\n" + " facesA[fidx].m_plane.z = -normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " \n" + " bool addEdgePlanes = true;\n" + " if (addEdgePlanes)\n" + " {\n" + " int numVertices=3;\n" + " int prevVertex = numVertices-1;\n" + " for (int i=0;i<numVertices;i++)\n" + " {\n" + " float4 v0 = verticesA[i];\n" + " float4 v1 = verticesA[prevVertex];\n" + " \n" + " float4 edgeNormal = normalize(cross(normal,v1-v0));\n" + " float c = -dot(edgeNormal,v0);\n" + " \n" + " facesA[fidx].m_numIndices = 2;\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[curUsedIndices++]=i;\n" + " indicesA[curUsedIndices++]=prevVertex;\n" + " \n" + " facesA[fidx].m_plane.x = edgeNormal.x;\n" + " facesA[fidx].m_plane.y = edgeNormal.y;\n" + " facesA[fidx].m_plane.z = edgeNormal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " fidx++;\n" + " prevVertex = i;\n" + " }\n" + " }\n" + " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" + " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" + " \n" + " \n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " \n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " \n" + " \n" + " \n" + " \n" + " ///////////////////\n" + " ///compound shape support\n" + " \n" + " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " int compoundChild = concavePairs[pairIdx].w;\n" + " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n" + " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" + " }\n" + " //////////////////\n" + " \n" + " float4 c0local = convexPolyhedronA.m_localCenter;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " \n" + " \n" + " {\n" + " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " verticesA,uniqueEdgesA,facesA,indicesA,\n" + " vertices,uniqueEdges,faces,indices,\n" + " &sepAxis,&dmin);\n" + " \n" + " if (!sepEE)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis = 1;\n" + " }\n" + " }\n" + " \n" + " \n" + " if (hasSeparatingAxis)\n" + " {\n" + " sepAxis.w = dmin;\n" + " dmins[i] = dmin;\n" + " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n" + " concaveHasSeparatingNormals[i]=1;\n" + " \n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " \n" + " findClippingFaces(sepAxis,\n" + " &convexPolyhedronA,\n" + " &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " worldVertsA1GPU,\n" + " worldNormalsAGPU,\n" + " worldVertsB1GPU,\n" + " vertexFaceCapacity,\n" + " minDist, maxDist,\n" + " verticesA,\n" + " facesA,\n" + " indicesA,\n" + " vertices,\n" + " faces,\n" + " indices,\n" + " clippingFacesOut, pairIdx);\n" + " \n" + " \n" + " } else\n" + " { \n" + " //mark this pair as in-active\n" + " concavePairs[pairIdx].w = -1;\n" + " }\n" + " }\n" + " else\n" + " { \n" + " //mark this pair as in-active\n" + " concavePairs[pairIdx].w = -1;\n" + " }\n" + " \n" + " concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n" + "}\n"; diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h index 6f8b0a90db..e627af2799 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h @@ -1,2104 +1,2103 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* satKernelsCL= \ -"//keep this enum in sync with the CPU version (in btCollidable.h)\n" -"//written by Erwin Coumans\n" -"#define SHAPE_CONVEX_HULL 3\n" -"#define SHAPE_CONCAVE_TRIMESH 5\n" -"#define TRIANGLE_NUM_CONVEX_FACES 5\n" -"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" -"#define B3_MAX_STACK_DEPTH 256\n" -"typedef unsigned int u32;\n" -"///keep this in sync with btCollidable.h\n" -"typedef struct\n" -"{\n" -" union {\n" -" int m_numChildShapes;\n" -" int m_bvhIndex;\n" -" };\n" -" union\n" -" {\n" -" float m_radius;\n" -" int m_compoundBvhIndex;\n" -" };\n" -" \n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -" \n" -"} btCollidableGpu;\n" -"#define MAX_NUM_PARTS_IN_BITS 10\n" -"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n" -"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" -"typedef struct\n" -"{\n" -" //12 bytes\n" -" unsigned short int m_quantizedAabbMin[3];\n" -" unsigned short int m_quantizedAabbMax[3];\n" -" //4 bytes\n" -" int m_escapeIndexOrTriangleIndex;\n" -"} b3QuantizedBvhNode;\n" -"typedef struct\n" -"{\n" -" float4 m_aabbMin;\n" -" float4 m_aabbMax;\n" -" float4 m_quantization;\n" -" int m_numNodes;\n" -" int m_numSubTrees;\n" -" int m_nodeOffset;\n" -" int m_subTreeOffset;\n" -"} b3BvhInfo;\n" -"int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" unsigned int x=0;\n" -" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" -" // Get only the lower bits where the triangle index is stored\n" -" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" -"}\n" -"int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" unsigned int x=0;\n" -" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" -" // Get only the lower bits where the triangle index is stored\n" -" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" -"}\n" -"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" -" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" -"}\n" -"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" -" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" -"}\n" -" \n" -"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" return -rootNode->m_escapeIndexOrTriangleIndex;\n" -"}\n" -"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" -"{\n" -" return -rootNode->m_escapeIndexOrTriangleIndex;\n" -"}\n" -"typedef struct\n" -"{\n" -" //12 bytes\n" -" unsigned short int m_quantizedAabbMin[3];\n" -" unsigned short int m_quantizedAabbMax[3];\n" -" //4 bytes, points to the root of the subtree\n" -" int m_rootNodeIndex;\n" -" //4 bytes\n" -" int m_subtreeSize;\n" -" int m_padding[3];\n" -"} b3BvhSubtreeInfo;\n" -"typedef struct\n" -"{\n" -" float4 m_childPosition;\n" -" float4 m_childOrientation;\n" -" int m_shapeIndex;\n" -" int m_unused0;\n" -" int m_unused1;\n" -" int m_unused2;\n" -"} btGpuChildShape;\n" -"typedef struct\n" -"{\n" -" float4 m_pos;\n" -" float4 m_quat;\n" -" float4 m_linVel;\n" -" float4 m_angVel;\n" -" u32 m_collidableIdx;\n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"} BodyData;\n" -"typedef struct \n" -"{\n" -" float4 m_localCenter;\n" -" float4 m_extents;\n" -" float4 mC;\n" -" float4 mE;\n" -" \n" -" float m_radius;\n" -" int m_faceOffset;\n" -" int m_numFaces;\n" -" int m_numVertices;\n" -" int m_vertexOffset;\n" -" int m_uniqueEdgesOffset;\n" -" int m_numUniqueEdges;\n" -" int m_unused;\n" -"} ConvexPolyhedronCL;\n" -"typedef struct \n" -"{\n" -" union\n" -" {\n" -" float4 m_min;\n" -" float m_minElems[4];\n" -" int m_minIndices[4];\n" -" };\n" -" union\n" -" {\n" -" float4 m_max;\n" -" float m_maxElems[4];\n" -" int m_maxIndices[4];\n" -" };\n" -"} btAabbCL;\n" -"#ifndef B3_AABB_H\n" -"#define B3_AABB_H\n" -"#ifndef B3_FLOAT4_H\n" -"#define B3_FLOAT4_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#define B3_PLATFORM_DEFINITIONS_H\n" -"struct MyTest\n" -"{\n" -" int bla;\n" -"};\n" -"#ifdef __cplusplus\n" -"#else\n" -"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" -"#define B3_LARGE_FLOAT 1e18f\n" -"#define B3_INFINITY 1e18f\n" -"#define b3Assert(a)\n" -"#define b3ConstArray(a) __global const a*\n" -"#define b3AtomicInc atomic_inc\n" -"#define b3AtomicAdd atomic_add\n" -"#define b3Fabs fabs\n" -"#define b3Sqrt native_sqrt\n" -"#define b3Sin native_sin\n" -"#define b3Cos native_cos\n" -"#define B3_STATIC\n" -"#endif\n" -"#endif\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Float4;\n" -" #define b3Float4ConstArg const b3Float4\n" -" #define b3MakeFloat4 (float4)\n" -" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return dot(a1, b1);\n" -" }\n" -" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" -" {\n" -" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" -" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" -" return cross(a1, b1);\n" -" }\n" -" #define b3MinFloat4 min\n" -" #define b3MaxFloat4 max\n" -" #define b3Normalized(a) normalize(a)\n" -"#endif \n" -" \n" -"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" -"{\n" -" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" -" return false;\n" -" return true;\n" -"}\n" -"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" -"{\n" -" float maxDot = -B3_INFINITY;\n" -" int i = 0;\n" -" int ptIndex = -1;\n" -" for( i = 0; i < vecLen; i++ )\n" -" {\n" -" float dot = b3Dot3F4(vecArray[i],vec);\n" -" \n" -" if( dot > maxDot )\n" -" {\n" -" maxDot = dot;\n" -" ptIndex = i;\n" -" }\n" -" }\n" -" b3Assert(ptIndex>=0);\n" -" if (ptIndex<0)\n" -" {\n" -" ptIndex = 0;\n" -" }\n" -" *dotOut = maxDot;\n" -" return ptIndex;\n" -"}\n" -"#endif //B3_FLOAT4_H\n" -"#ifndef B3_MAT3x3_H\n" -"#define B3_MAT3x3_H\n" -"#ifndef B3_QUAT_H\n" -"#define B3_QUAT_H\n" -"#ifndef B3_PLATFORM_DEFINITIONS_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif\n" -"#endif\n" -"#ifndef B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#endif \n" -"#endif //B3_FLOAT4_H\n" -"#ifdef __cplusplus\n" -"#else\n" -" typedef float4 b3Quat;\n" -" #define b3QuatConstArg const b3Quat\n" -" \n" -" \n" -"inline float4 b3FastNormalize4(float4 v)\n" -"{\n" -" v = (float4)(v.xyz,0.f);\n" -" return fast_normalize(v);\n" -"}\n" -" \n" -"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" -"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" -"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" -"{\n" -" b3Quat ans;\n" -" ans = b3Cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - b3Dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" -"{\n" -" b3Quat q;\n" -" q=in;\n" -" //return b3FastNormalize4(in);\n" -" float len = native_sqrt(dot(q, q));\n" -" if(len > 0.f)\n" -" {\n" -" q *= 1.f / len;\n" -" }\n" -" else\n" -" {\n" -" q.x = q.y = q.z = 0.f;\n" -" q.w = 1.f;\n" -" }\n" -" return q;\n" -"}\n" -"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" b3Quat qInv = b3QuatInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" -"{\n" -" return (b3Quat)(-q.xyz, q.w);\n" -"}\n" -"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" -"{\n" -" return b3QuatRotate( b3QuatInvert( q ), vec );\n" -"}\n" -"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" -"{\n" -" return b3QuatRotate( orientation, point ) + (translation);\n" -"}\n" -" \n" -"#endif \n" -"#endif //B3_QUAT_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"typedef struct\n" -"{\n" -" b3Float4 m_row[3];\n" -"}b3Mat3x3;\n" -"#define b3Mat3x3ConstArg const b3Mat3x3\n" -"#define b3GetRow(m,row) (m.m_row[row])\n" -"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" -"{\n" -" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" -" b3Mat3x3 out;\n" -" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" -" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" -" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" -" out.m_row[0].w = 0.f;\n" -" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" -" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" -" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" -" out.m_row[1].w = 0.f;\n" -" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" -" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" -" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" -" out.m_row[2].w = 0.f;\n" -" return out;\n" -"}\n" -"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = fabs(matIn.m_row[0]);\n" -" out.m_row[1] = fabs(matIn.m_row[1]);\n" -" out.m_row[2] = fabs(matIn.m_row[2]);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtZero();\n" -"__inline\n" -"b3Mat3x3 mtIdentity();\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" -"__inline\n" -"b3Mat3x3 mtZero()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(0.f);\n" -" m.m_row[1] = (b3Float4)(0.f);\n" -" m.m_row[2] = (b3Float4)(0.f);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtIdentity()\n" -"{\n" -" b3Mat3x3 m;\n" -" m.m_row[0] = (b3Float4)(1,0,0,0);\n" -" m.m_row[1] = (b3Float4)(0,1,0,0);\n" -" m.m_row[2] = (b3Float4)(0,0,1,0);\n" -" return m;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" -"{\n" -" b3Mat3x3 out;\n" -" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" -" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" -" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" -" return out;\n" -"}\n" -"__inline\n" -"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" -"{\n" -" b3Mat3x3 transB;\n" -" transB = mtTranspose( b );\n" -" b3Mat3x3 ans;\n" -" // why this doesn't run when 0ing in the for{}\n" -" a.m_row[0].w = 0.f;\n" -" a.m_row[1].w = 0.f;\n" -" a.m_row[2].w = 0.f;\n" -" for(int i=0; i<3; i++)\n" -" {\n" -"// a.m_row[i].w = 0.f;\n" -" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" -" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" -" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" -" ans.m_row[i].w = 0.f;\n" -" }\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" -"{\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a.m_row[0], b );\n" -" ans.y = b3Dot3F4( a.m_row[1], b );\n" -" ans.z = b3Dot3F4( a.m_row[2], b );\n" -" ans.w = 0.f;\n" -" return ans;\n" -"}\n" -"__inline\n" -"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" -"{\n" -" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" -" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" -" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" -" b3Float4 ans;\n" -" ans.x = b3Dot3F4( a, colx );\n" -" ans.y = b3Dot3F4( a, coly );\n" -" ans.z = b3Dot3F4( a, colz );\n" -" return ans;\n" -"}\n" -"#endif\n" -"#endif //B3_MAT3x3_H\n" -"typedef struct b3Aabb b3Aabb_t;\n" -"struct b3Aabb\n" -"{\n" -" union\n" -" {\n" -" float m_min[4];\n" -" b3Float4 m_minVec;\n" -" int m_minIndices[4];\n" -" };\n" -" union\n" -" {\n" -" float m_max[4];\n" -" b3Float4 m_maxVec;\n" -" int m_signedMaxIndices[4];\n" -" };\n" -"};\n" -"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n" -" b3Float4ConstArg pos,\n" -" b3QuatConstArg orn,\n" -" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n" -"{\n" -" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n" -" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n" -" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n" -" b3Mat3x3 m;\n" -" m = b3QuatGetRotationMatrix(orn);\n" -" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n" -" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n" -" \n" -" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n" -" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n" -" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n" -" 0.f);\n" -" *aabbMinOut = center-extent;\n" -" *aabbMaxOut = center+extent;\n" -"}\n" -"/// conservative test for overlap between two aabbs\n" -"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n" -" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n" -"{\n" -" bool overlap = true;\n" -" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n" -" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n" -" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n" -" return overlap;\n" -"}\n" -"#endif //B3_AABB_H\n" -"/*\n" -"Bullet Continuous Collision Detection and Physics Library\n" -"Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n" -"This software is provided 'as-is', without any express or implied warranty.\n" -"In no event will the authors be held liable for any damages arising from the use of this software.\n" -"Permission is granted to anyone to use this software for any purpose,\n" -"including commercial applications, and to alter it and redistribute it freely,\n" -"subject to the following restrictions:\n" -"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n" -"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n" -"3. This notice may not be removed or altered from any source distribution.\n" -"*/\n" -"#ifndef B3_INT2_H\n" -"#define B3_INT2_H\n" -"#ifdef __cplusplus\n" -"#else\n" -"#define b3UnsignedInt2 uint2\n" -"#define b3Int2 int2\n" -"#define b3MakeInt2 (int2)\n" -"#endif //__cplusplus\n" -"#endif\n" -"typedef struct\n" -"{\n" -" float4 m_plane;\n" -" int m_indexOffset;\n" -" int m_numIndices;\n" -"} btGpuFace;\n" -"#define make_float4 (float4)\n" -"__inline\n" -"float4 cross3(float4 a, float4 b)\n" -"{\n" -" return cross(a,b);\n" -" \n" -"// float4 a1 = make_float4(a.xyz,0.f);\n" -"// float4 b1 = make_float4(b.xyz,0.f);\n" -"// return cross(a1,b1);\n" -"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n" -" \n" -" // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n" -" \n" -" //return c;\n" -"}\n" -"__inline\n" -"float dot3F4(float4 a, float4 b)\n" -"{\n" -" float4 a1 = make_float4(a.xyz,0.f);\n" -" float4 b1 = make_float4(b.xyz,0.f);\n" -" return dot(a1, b1);\n" -"}\n" -"__inline\n" -"float4 fastNormalize4(float4 v)\n" -"{\n" -" v = make_float4(v.xyz,0.f);\n" -" return fast_normalize(v);\n" -"}\n" -"///////////////////////////////////////\n" -"// Quaternion\n" -"///////////////////////////////////////\n" -"typedef float4 Quaternion;\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b);\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in);\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec);\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q);\n" -"__inline\n" -"Quaternion qtMul(Quaternion a, Quaternion b)\n" -"{\n" -" Quaternion ans;\n" -" ans = cross3( a, b );\n" -" ans += a.w*b+b.w*a;\n" -"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"__inline\n" -"Quaternion qtNormalize(Quaternion in)\n" -"{\n" -" return fastNormalize4(in);\n" -"// in /= length( in );\n" -"// return in;\n" -"}\n" -"__inline\n" -"float4 qtRotate(Quaternion q, float4 vec)\n" -"{\n" -" Quaternion qInv = qtInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = qtMul(qtMul(q,vcpy),qInv);\n" -" return out;\n" -"}\n" -"__inline\n" -"Quaternion qtInvert(Quaternion q)\n" -"{\n" -" return (Quaternion)(-q.xyz, q.w);\n" -"}\n" -"__inline\n" -"float4 qtInvRotate(const Quaternion q, float4 vec)\n" -"{\n" -" return qtRotate( qtInvert( q ), vec );\n" -"}\n" -"__inline\n" -"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" -"{\n" -" return qtRotate( *orientation, *p ) + (*translation);\n" -"}\n" -"__inline\n" -"float4 normalize3(const float4 a)\n" -"{\n" -" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" -" return fastNormalize4( n );\n" -"}\n" -"inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" -"const float4* dir, const float4* vertices, float* min, float* max)\n" -"{\n" -" min[0] = FLT_MAX;\n" -" max[0] = -FLT_MAX;\n" -" int numVerts = hull->m_numVertices;\n" -" const float4 localDir = qtInvRotate(orn,*dir);\n" -" float offset = dot(pos,*dir);\n" -" for(int i=0;i<numVerts;i++)\n" -" {\n" -" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" -" if(dp < min[0]) \n" -" min[0] = dp;\n" -" if(dp > max[0]) \n" -" max[0] = dp;\n" -" }\n" -" if(min[0]>max[0])\n" -" {\n" -" float tmp = min[0];\n" -" min[0] = max[0];\n" -" max[0] = tmp;\n" -" }\n" -" min[0] += offset;\n" -" max[0] += offset;\n" -"}\n" -"inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" -"const float4* dir, __global const float4* vertices, float* min, float* max)\n" -"{\n" -" min[0] = FLT_MAX;\n" -" max[0] = -FLT_MAX;\n" -" int numVerts = hull->m_numVertices;\n" -" const float4 localDir = qtInvRotate(orn,*dir);\n" -" float offset = dot(pos,*dir);\n" -" for(int i=0;i<numVerts;i++)\n" -" {\n" -" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" -" if(dp < min[0]) \n" -" min[0] = dp;\n" -" if(dp > max[0]) \n" -" max[0] = dp;\n" -" }\n" -" if(min[0]>max[0])\n" -" {\n" -" float tmp = min[0];\n" -" min[0] = max[0];\n" -" max[0] = tmp;\n" -" }\n" -" min[0] += offset;\n" -" max[0] += offset;\n" -"}\n" -"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA,const float4 ornA,\n" -" const float4 posB,const float4 ornB,\n" -" float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n" -"{\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n" -" project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n" -" if(Max0<Min1 || Max1<Min0)\n" -" return false;\n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" *depth = d0<d1 ? d0:d1;\n" -" return true;\n" -"}\n" -"inline bool IsAlmostZero(const float4 v)\n" -"{\n" -" if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n" -" return false;\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" \n" -" const float4* verticesA, \n" -" const float4* uniqueEdgesA, \n" -" const btGpuFace* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB, \n" -" __global const float4* uniqueEdgesB, \n" -" __global const btGpuFace* facesB,\n" -" __global const int* indicesB,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" \n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" {\n" -" int numFacesA = hullA->m_numFaces;\n" -" // Test normals from hullA\n" -" for(int i=0;i<numFacesA;i++)\n" -" {\n" -" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" -" float4 faceANormalWS = qtRotate(ornA,normal);\n" -" if (dot3F4(DeltaC2,faceANormalWS)<0)\n" -" faceANormalWS*=-1.f;\n" -" curPlaneTests++;\n" -" float d;\n" -" if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n" -" return false;\n" -" if(d<*dmin)\n" -" {\n" -" *dmin = d;\n" -" *sep = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" __global const float4* verticesA, \n" -" __global const float4* uniqueEdgesA, \n" -" __global const btGpuFace* facesA,\n" -" __global const int* indicesA,\n" -" const float4* verticesB,\n" -" const float4* uniqueEdgesB, \n" -" const btGpuFace* facesB,\n" -" const int* indicesB,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" {\n" -" int numFacesA = hullA->m_numFaces;\n" -" // Test normals from hullA\n" -" for(int i=0;i<numFacesA;i++)\n" -" {\n" -" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" -" float4 faceANormalWS = qtRotate(ornA,normal);\n" -" if (dot3F4(DeltaC2,faceANormalWS)<0)\n" -" faceANormalWS *= -1.f;\n" -" curPlaneTests++;\n" -" float d;\n" -" if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n" -" return false;\n" -" if(d<*dmin)\n" -" {\n" -" *dmin = d;\n" -" *sep = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" const float4* verticesA, \n" -" const float4* uniqueEdgesA, \n" -" const btGpuFace* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB, \n" -" __global const float4* uniqueEdgesB, \n" -" __global const btGpuFace* facesB,\n" -" __global const int* indicesB,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" int curEdgeEdge = 0;\n" -" // Test edges\n" -" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n" -" {\n" -" const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n" -" float4 edge0World = qtRotate(ornA,edge0);\n" -" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n" -" {\n" -" const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n" -" float4 edge1World = qtRotate(ornB,edge1);\n" -" float4 crossje = cross3(edge0World,edge1World);\n" -" curEdgeEdge++;\n" -" if(!IsAlmostZero(crossje))\n" -" {\n" -" crossje = normalize3(crossje);\n" -" if (dot3F4(DeltaC2,crossje)<0)\n" -" crossje *= -1.f;\n" -" float dist;\n" -" bool result = true;\n" -" {\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n" -" project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n" -" \n" -" if(Max0<Min1 || Max1<Min0)\n" -" result = false;\n" -" \n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" dist = d0<d1 ? d0:d1;\n" -" result = true;\n" -" }\n" -" \n" -" if(dist<*dmin)\n" -" {\n" -" *dmin = dist;\n" -" *sep = crossje;\n" -" }\n" -" }\n" -" }\n" -" }\n" -" \n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA,const float4 ornA,\n" -" const float4 posB,const float4 ornB,\n" -" float4* sep_axis, __global const float4* vertices,float* depth)\n" -"{\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n" -" project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n" -" if(Max0<Min1 || Max1<Min0)\n" -" return false;\n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" *depth = d0<d1 ? d0:d1;\n" -" return true;\n" -"}\n" -"bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" __global const float4* vertices, \n" -" __global const float4* uniqueEdges, \n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" \n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" \n" -" int curPlaneTests=0;\n" -" {\n" -" int numFacesA = hullA->m_numFaces;\n" -" // Test normals from hullA\n" -" for(int i=0;i<numFacesA;i++)\n" -" {\n" -" const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n" -" float4 faceANormalWS = qtRotate(ornA,normal);\n" -" \n" -" if (dot3F4(DeltaC2,faceANormalWS)<0)\n" -" faceANormalWS*=-1.f;\n" -" \n" -" curPlaneTests++;\n" -" \n" -" float d;\n" -" if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n" -" return false;\n" -" \n" -" if(d<*dmin)\n" -" {\n" -" *dmin = d;\n" -" *sep = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" \n" -" return true;\n" -"}\n" -"bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" __global const float4* vertices,\n" -" __global const float4* unitSphereDirections,\n" -" int numUnitSphereDirections,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" \n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" int curEdgeEdge = 0;\n" -" // Test unit sphere directions\n" -" for (int i=0;i<numUnitSphereDirections;i++)\n" -" {\n" -" float4 crossje;\n" -" crossje = unitSphereDirections[i]; \n" -" if (dot3F4(DeltaC2,crossje)>0)\n" -" crossje *= -1.f;\n" -" {\n" -" float dist;\n" -" bool result = true;\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n" -" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n" -" \n" -" if(Max0<Min1 || Max1<Min0)\n" -" return false;\n" -" \n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" dist = d0<d1 ? d0:d1;\n" -" result = true;\n" -" \n" -" if(dist<*dmin)\n" -" {\n" -" *dmin = dist;\n" -" *sep = crossje;\n" -" }\n" -" }\n" -" }\n" -" \n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" -" const float4 posA1,\n" -" const float4 ornA,\n" -" const float4 posB1,\n" -" const float4 ornB,\n" -" const float4 DeltaC2,\n" -" __global const float4* vertices, \n" -" __global const float4* uniqueEdges, \n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" float4* sep,\n" -" float* dmin)\n" -"{\n" -" \n" -" float4 posA = posA1;\n" -" posA.w = 0.f;\n" -" float4 posB = posB1;\n" -" posB.w = 0.f;\n" -" int curPlaneTests=0;\n" -" int curEdgeEdge = 0;\n" -" // Test edges\n" -" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n" -" {\n" -" const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n" -" float4 edge0World = qtRotate(ornA,edge0);\n" -" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n" -" {\n" -" const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n" -" float4 edge1World = qtRotate(ornB,edge1);\n" -" float4 crossje = cross3(edge0World,edge1World);\n" -" curEdgeEdge++;\n" -" if(!IsAlmostZero(crossje))\n" -" {\n" -" crossje = normalize3(crossje);\n" -" if (dot3F4(DeltaC2,crossje)<0)\n" -" crossje*=-1.f;\n" -" \n" -" float dist;\n" -" bool result = true;\n" -" {\n" -" float Min0,Max0;\n" -" float Min1,Max1;\n" -" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n" -" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n" -" \n" -" if(Max0<Min1 || Max1<Min0)\n" -" return false;\n" -" \n" -" float d0 = Max0 - Min1;\n" -" float d1 = Max1 - Min0;\n" -" dist = d0<d1 ? d0:d1;\n" -" result = true;\n" -" }\n" -" \n" -" if(dist<*dmin)\n" -" {\n" -" *dmin = dist;\n" -" *sep = crossje;\n" -" }\n" -" }\n" -" }\n" -" }\n" -" \n" -" if((dot3F4(-DeltaC2,*sep))>0.0f)\n" -" {\n" -" *sep = -(*sep);\n" -" }\n" -" return true;\n" -"}\n" -"// work-in-progress\n" -"__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global btAabbCL* aabbs,\n" -" __global const btGpuChildShape* gpuChildShapes,\n" -" __global volatile float4* gpuCompoundSepNormalsOut,\n" -" __global volatile int* gpuHasCompoundSepNormalsOut,\n" -" int numCompoundPairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i<numCompoundPairs)\n" -" {\n" -" int bodyIndexA = gpuCompoundPairs[i].x;\n" -" int bodyIndexB = gpuCompoundPairs[i].y;\n" -" int childShapeIndexA = gpuCompoundPairs[i].z;\n" -" int childShapeIndexB = gpuCompoundPairs[i].w;\n" -" \n" -" int collidableIndexA = -1;\n" -" int collidableIndexB = -1;\n" -" \n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" \n" -" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" \n" -" if (childShapeIndexA >= 0)\n" -" {\n" -" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" -" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" -" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" -" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" -" float4 newOrnA = qtMul(ornA,childOrnA);\n" -" posA = newPosA;\n" -" ornA = newOrnA;\n" -" } else\n" -" {\n" -" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" }\n" -" \n" -" if (childShapeIndexB>=0)\n" -" {\n" -" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" } else\n" -" {\n" -" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n" -" }\n" -" \n" -" gpuHasCompoundSepNormalsOut[i] = 0;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n" -" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" -" \n" -" if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n" -" {\n" -" return;\n" -" }\n" -" int hasSeparatingAxis = 5;\n" -" \n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" float dmin = FLT_MAX;\n" -" posA.w = 0.f;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" float4 sepNormal = make_float4(1,0,0,0);\n" -" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n" -" hasSeparatingAxis = 4;\n" -" if (!sepA)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n" -" if (!sepB)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else//(!sepB)\n" -" {\n" -" bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n" -" if (sepEE)\n" -" {\n" -" gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n" -" gpuHasCompoundSepNormalsOut[i] = 1;\n" -" }//sepEE\n" -" }//(!sepB)\n" -" }//(!sepA)\n" -" \n" -" \n" -" }\n" -" \n" -"}\n" -"inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n" -"{\n" -" b3Float4 vecOut;\n" -" vecOut = b3MakeFloat4(\n" -" (float)(vecIn[0]) / (quantization.x),\n" -" (float)(vecIn[1]) / (quantization.y),\n" -" (float)(vecIn[2]) / (quantization.z),\n" -" 0.f);\n" -" vecOut += bvhAabbMin;\n" -" return vecOut;\n" -"}\n" -"inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n" -"{\n" -" b3Float4 vecOut;\n" -" vecOut = b3MakeFloat4(\n" -" (float)(vecIn[0]) / (quantization.x),\n" -" (float)(vecIn[1]) / (quantization.y),\n" -" (float)(vecIn[2]) / (quantization.z),\n" -" 0.f);\n" -" vecOut += bvhAabbMin;\n" -" return vecOut;\n" -"}\n" -"// work-in-progress\n" -"__kernel void findCompoundPairsKernel( __global const int4* pairs, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global b3Aabb_t* aabbLocalSpace,\n" -" __global const btGpuChildShape* gpuChildShapes,\n" -" __global volatile int4* gpuCompoundPairsOut,\n" -" __global volatile int* numCompoundPairsOut,\n" -" __global const b3BvhSubtreeInfo* subtrees,\n" -" __global const b3QuantizedBvhNode* quantizedNodes,\n" -" __global const b3BvhInfo* bvhInfos,\n" -" int numPairs,\n" -" int maxNumCompoundPairsCapacity\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i<numPairs)\n" -" {\n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" //once the broadphase avoids static-static pairs, we can remove this test\n" -" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" -" {\n" -" return;\n" -" }\n" -" if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" -" {\n" -" int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n" -" int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n" -" int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n" -" int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n" -" int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n" -" int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n" -" \n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n" -" b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" \n" -" for (int p=0;p<numSubTreesA;p++)\n" -" {\n" -" b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n" -" //bvhInfos[bvhA].m_quantization\n" -" b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" -" b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" -" b3Float4 aabbAMinOut,aabbAMaxOut;\n" -" float margin=0.f;\n" -" b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n" -" \n" -" for (int q=0;q<numSubTreesB;q++)\n" -" {\n" -" b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n" -" b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" -" b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" -" b3Float4 aabbBMinOut,aabbBMaxOut;\n" -" float margin=0.f;\n" -" b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n" -" \n" -" \n" -" bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n" -" if (aabbOverlap)\n" -" {\n" -" \n" -" int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n" -" int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n" -" int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n" -" int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n" -" b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n" -" b3Int2 node0;\n" -" node0.x = startNodeIndexA;\n" -" node0.y = startNodeIndexB;\n" -" int maxStackDepth = B3_MAX_STACK_DEPTH;\n" -" int depth=0;\n" -" nodeStack[depth++]=node0;\n" -" do\n" -" {\n" -" b3Int2 node = nodeStack[--depth];\n" -" b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" -" b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" -" b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" -" b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" -" float margin=0.f;\n" -" b3Float4 aabbAMinOut,aabbAMaxOut;\n" -" b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n" -" b3Float4 aabbBMinOut,aabbBMaxOut;\n" -" b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n" -" \n" -" bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n" -" if (nodeOverlap)\n" -" {\n" -" bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n" -" bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n" -" bool isInternalA = !isLeafA;\n" -" bool isInternalB = !isLeafB;\n" -" //fail, even though it might hit two leaf nodes\n" -" if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n" -" {\n" -" //printf(\"Error: traversal exceeded maxStackDepth\");\n" -" continue;\n" -" }\n" -" if(isInternalA)\n" -" {\n" -" int nodeAleftChild = node.x+1;\n" -" bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n" -" int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n" -" if(isInternalB)\n" -" { \n" -" int nodeBleftChild = node.y+1;\n" -" bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n" -" int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n" -" nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n" -" nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n" -" nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n" -" nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n" -" }\n" -" else\n" -" {\n" -" nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n" -" nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n" -" }\n" -" }\n" -" else\n" -" {\n" -" if(isInternalB)\n" -" {\n" -" int nodeBleftChild = node.y+1;\n" -" bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n" -" int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n" -" nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n" -" nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n" -" }\n" -" else\n" -" {\n" -" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" -" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" -" {\n" -" int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n" -" int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n" -" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n" -" }\n" -" }\n" -" }\n" -" }\n" -" } while (depth);\n" -" }\n" -" }\n" -" }\n" -" \n" -" return;\n" -" }\n" -" if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" -" {\n" -" if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n" -" {\n" -" int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n" -" for (int c=0;c<numChildrenA;c++)\n" -" {\n" -" int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n" -" int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" -" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" -" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" -" float4 newOrnA = qtMul(ornA,childOrnA);\n" -" int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n" -" b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n" -" float margin = 0.f;\n" -" \n" -" b3Float4 aabbAMinWS;\n" -" b3Float4 aabbAMaxWS;\n" -" \n" -" b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n" -" newPosA,\n" -" newOrnA,\n" -" &aabbAMinWS,&aabbAMaxWS);\n" -" \n" -" \n" -" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n" -" for (int b=0;b<numChildrenB;b++)\n" -" {\n" -" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n" -" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" -" b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n" -" \n" -" b3Float4 aabbBMinWS;\n" -" b3Float4 aabbBMaxWS;\n" -" \n" -" b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n" -" newPosB,\n" -" newOrnB,\n" -" &aabbBMinWS,&aabbBMaxWS);\n" -" \n" -" \n" -" \n" -" bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n" -" if (aabbOverlap)\n" -" {\n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" float dmin = FLT_MAX;\n" -" float4 posA = newPosA;\n" -" posA.w = 0.f;\n" -" float4 posB = newPosB;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = newOrnA;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB =newOrnB;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" {//\n" -" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" -" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" -" {\n" -" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n" -" }\n" -" }//\n" -" }//fi(1)\n" -" } //for (int b=0\n" -" }//if (collidables[collidableIndexB].\n" -" else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" if (1)\n" -" {\n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" float dmin = FLT_MAX;\n" -" float4 posA = newPosA;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = newOrnA;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" {\n" -" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" -" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" -" {\n" -" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n" -" }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" -" }//\n" -" }//fi (1)\n" -" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" }//for (int b=0;b<numChildrenB;b++) \n" -" return;\n" -" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n" -" && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" -" {\n" -" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n" -" for (int b=0;b<numChildrenB;b++)\n" -" {\n" -" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n" -" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = qtRotate(ornB,childPosB)+posB;\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" -" //////////////////////////////////////\n" -" if (1)\n" -" {\n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" float dmin = FLT_MAX;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = newPosB;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB =newOrnB;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" {//\n" -" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" -" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" -" {\n" -" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n" -" }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n" -" }//\n" -" }//fi (1) \n" -" }//for (int b=0;b<numChildrenB;b++)\n" -" return;\n" -" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" return;\n" -" }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" -" }//i<numPairs\n" -"}\n" -"// work-in-progress\n" -"__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global btAabbCL* aabbs,\n" -" __global volatile float4* separatingNormals,\n" -" __global volatile int* hasSeparatingAxis,\n" -" int numPairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" \n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" //once the broadphase avoids static-static pairs, we can remove this test\n" -" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" return;\n" -" }\n" -" \n" -" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" return;\n" -" }\n" -" \n" -" if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" return;\n" -" }\n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" float dmin = FLT_MAX;\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" float4 sepNormal;\n" -" \n" -" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,\n" -" indices,&sepNormal,&dmin);\n" -" hasSeparatingAxis[i] = 4;\n" -" if (!sepA)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n" -" posA,ornA,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,\n" -" indices,&sepNormal,&dmin);\n" -" if (!sepB)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,\n" -" indices,&sepNormal,&dmin);\n" -" if (!sepEE)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis[i] = 1;\n" -" separatingNormals[i] = sepNormal;\n" -" }\n" -" }\n" -" }\n" -" \n" -" }\n" -"}\n" -"__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global btAabbCL* aabbs,\n" -" __global volatile float4* separatingNormals,\n" -" __global volatile int* hasSeparatingAxis,\n" -" __global float* dmins,\n" -" int numPairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" \n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" hasSeparatingAxis[i] = 0; \n" -" \n" -" //once the broadphase avoids static-static pairs, we can remove this test\n" -" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" -" {\n" -" return;\n" -" }\n" -" \n" -" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n" -" {\n" -" return;\n" -" }\n" -" \n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" float dmin = FLT_MAX;\n" -" dmins[i] = dmin;\n" -" \n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" float4 sepNormal;\n" -" \n" -" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,\n" -" indices,&sepNormal,&dmin);\n" -" hasSeparatingAxis[i] = 4;\n" -" if (!sepA)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n" -" posA,ornA,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,\n" -" indices,&sepNormal,&dmin);\n" -" if (sepB)\n" -" {\n" -" dmins[i] = dmin;\n" -" hasSeparatingAxis[i] = 1;\n" -" separatingNormals[i] = sepNormal;\n" -" }\n" -" }\n" -" \n" -" }\n" -"}\n" -"__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n" -" __global const BodyData* rigidBodies, \n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global btAabbCL* aabbs,\n" -" __global float4* separatingNormals,\n" -" __global int* hasSeparatingAxis,\n" -" __global float* dmins,\n" -" __global const float4* unitSphereDirections,\n" -" int numUnitSphereDirections,\n" -" int numPairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" \n" -" if (i<numPairs)\n" -" {\n" -" if (hasSeparatingAxis[i])\n" -" {\n" -" \n" -" int bodyIndexA = pairs[i].x;\n" -" int bodyIndexB = pairs[i].y;\n" -" \n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" \n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" \n" -" \n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" \n" -" float dmin = dmins[i];\n" -" \n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" float4 sepNormal = separatingNormals[i];\n" -" \n" -" \n" -" \n" -" bool sepEE = false;\n" -" int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n" -" if (numEdgeEdgeDirections<=numUnitSphereDirections)\n" -" {\n" -" sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,\n" -" indices,&sepNormal,&dmin);\n" -" \n" -" if (!sepEE)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis[i] = 1;\n" -" separatingNormals[i] = sepNormal;\n" -" }\n" -" }\n" -" /*\n" -" ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n" -" else\n" -" {\n" -" sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" vertices,unitSphereDirections,numUnitSphereDirections,\n" -" &sepNormal,&dmin);\n" -" if (!sepEE)\n" -" {\n" -" hasSeparatingAxis[i] = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis[i] = 1;\n" -" separatingNormals[i] = sepNormal;\n" -" }\n" -" }\n" -" */\n" -" } //if (hasSeparatingAxis[i])\n" -" }//(i<numPairs)\n" -"}\n" -"inline int findClippingFaces(const float4 separatingNormal,\n" -" const ConvexPolyhedronCL* hullA, \n" -" __global const ConvexPolyhedronCL* hullB,\n" -" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n" -" __global float4* worldVertsA1,\n" -" __global float4* worldNormalsA1,\n" -" __global float4* worldVertsB1,\n" -" int capacityWorldVerts,\n" -" const float minDist, float maxDist,\n" -" const float4* verticesA,\n" -" const btGpuFace* facesA,\n" -" const int* indicesA,\n" -" __global const float4* verticesB,\n" -" __global const btGpuFace* facesB,\n" -" __global const int* indicesB,\n" -" __global int4* clippingFaces, int pairIndex)\n" -"{\n" -" int numContactsOut = 0;\n" -" int numWorldVertsB1= 0;\n" -" \n" -" \n" -" int closestFaceB=0;\n" -" float dmax = -FLT_MAX;\n" -" \n" -" {\n" -" for(int face=0;face<hullB->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n" -" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n" -" const float4 WorldNormal = qtRotate(ornB, Normal);\n" -" float d = dot3F4(WorldNormal,separatingNormal);\n" -" if (d > dmax)\n" -" {\n" -" dmax = d;\n" -" closestFaceB = face;\n" -" }\n" -" }\n" -" }\n" -" \n" -" {\n" -" const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n" -" int numVertices = polyB.m_numIndices;\n" -" if (numVertices>capacityWorldVerts)\n" -" numVertices = capacityWorldVerts;\n" -" \n" -" for(int e0=0;e0<numVertices;e0++)\n" -" {\n" -" if (e0<capacityWorldVerts)\n" -" {\n" -" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n" -" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" -" }\n" -" }\n" -" }\n" -" \n" -" int closestFaceA=0;\n" -" {\n" -" float dmin = FLT_MAX;\n" -" for(int face=0;face<hullA->m_numFaces;face++)\n" -" {\n" -" const float4 Normal = make_float4(\n" -" facesA[hullA->m_faceOffset+face].m_plane.x,\n" -" facesA[hullA->m_faceOffset+face].m_plane.y,\n" -" facesA[hullA->m_faceOffset+face].m_plane.z,\n" -" 0.f);\n" -" const float4 faceANormalWS = qtRotate(ornA,Normal);\n" -" \n" -" float d = dot3F4(faceANormalWS,separatingNormal);\n" -" if (d < dmin)\n" -" {\n" -" dmin = d;\n" -" closestFaceA = face;\n" -" worldNormalsA1[pairIndex] = faceANormalWS;\n" -" }\n" -" }\n" -" }\n" -" \n" -" int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n" -" if (numVerticesA>capacityWorldVerts)\n" -" numVerticesA = capacityWorldVerts;\n" -" \n" -" for(int e0=0;e0<numVerticesA;e0++)\n" -" {\n" -" if (e0<capacityWorldVerts)\n" -" {\n" -" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n" -" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n" -" }\n" -" }\n" -" \n" -" clippingFaces[pairIndex].x = closestFaceA;\n" -" clippingFaces[pairIndex].y = closestFaceB;\n" -" clippingFaces[pairIndex].z = numVerticesA;\n" -" clippingFaces[pairIndex].w = numWorldVertsB1;\n" -" \n" -" \n" -" return numContactsOut;\n" -"}\n" -"// work-in-progress\n" -"__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n" -" __global const BodyData* rigidBodies,\n" -" __global const btCollidableGpu* collidables,\n" -" __global const ConvexPolyhedronCL* convexShapes, \n" -" __global const float4* vertices,\n" -" __global const float4* uniqueEdges,\n" -" __global const btGpuFace* faces,\n" -" __global const int* indices,\n" -" __global const btGpuChildShape* gpuChildShapes,\n" -" __global btAabbCL* aabbs,\n" -" __global float4* concaveSeparatingNormalsOut,\n" -" __global int* concaveHasSeparatingNormals,\n" -" __global int4* clippingFacesOut,\n" -" __global float4* worldVertsA1GPU,\n" -" __global float4* worldNormalsAGPU,\n" -" __global float4* worldVertsB1GPU,\n" -" int vertexFaceCapacity,\n" -" int numConcavePairs\n" -" )\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i>=numConcavePairs)\n" -" return;\n" -" concaveHasSeparatingNormals[i] = 0;\n" -" int pairIdx = i;\n" -" int bodyIndexA = concavePairs[i].x;\n" -" int bodyIndexB = concavePairs[i].y;\n" -" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" -" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" -" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" -" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" -" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n" -" collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" concavePairs[pairIdx].w = -1;\n" -" return;\n" -" }\n" -" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" -" int numActualConcaveConvexTests = 0;\n" -" \n" -" int f = concavePairs[i].z;\n" -" \n" -" bool overlap = false;\n" -" \n" -" ConvexPolyhedronCL convexPolyhedronA;\n" -" //add 3 vertices of the triangle\n" -" convexPolyhedronA.m_numVertices = 3;\n" -" convexPolyhedronA.m_vertexOffset = 0;\n" -" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" -" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" -" float4 triMinAabb, triMaxAabb;\n" -" btAabbCL triAabb;\n" -" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n" -" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n" -" \n" -" float4 verticesA[3];\n" -" for (int i=0;i<3;i++)\n" -" {\n" -" int index = indices[face.m_indexOffset+i];\n" -" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" -" verticesA[i] = vert;\n" -" localCenter += vert;\n" -" \n" -" triAabb.m_min = min(triAabb.m_min,vert); \n" -" triAabb.m_max = max(triAabb.m_max,vert); \n" -" }\n" -" overlap = true;\n" -" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n" -" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n" -" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n" -" \n" -" if (overlap)\n" -" {\n" -" float dmin = FLT_MAX;\n" -" int hasSeparatingAxis=5;\n" -" float4 sepAxis=make_float4(1,2,3,4);\n" -" int localCC=0;\n" -" numActualConcaveConvexTests++;\n" -" //a triangle has 3 unique edges\n" -" convexPolyhedronA.m_numUniqueEdges = 3;\n" -" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" -" float4 uniqueEdgesA[3];\n" -" \n" -" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" -" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" -" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" -" convexPolyhedronA.m_faceOffset = 0;\n" -" \n" -" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" -" \n" -" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n" -" int indicesA[3+3+2+2+2];\n" -" int curUsedIndices=0;\n" -" int fidx=0;\n" -" //front size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[0] = 0;\n" -" indicesA[1] = 1;\n" -" indicesA[2] = 2;\n" -" curUsedIndices+=3;\n" -" float c = face.m_plane.w;\n" -" facesA[fidx].m_plane.x = normal.x;\n" -" facesA[fidx].m_plane.y = normal.y;\n" -" facesA[fidx].m_plane.z = normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" //back size of triangle\n" -" {\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[3]=2;\n" -" indicesA[4]=1;\n" -" indicesA[5]=0;\n" -" curUsedIndices+=3;\n" -" float c = dot(normal,verticesA[0]);\n" -" float c1 = -face.m_plane.w;\n" -" facesA[fidx].m_plane.x = -normal.x;\n" -" facesA[fidx].m_plane.y = -normal.y;\n" -" facesA[fidx].m_plane.z = -normal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" facesA[fidx].m_numIndices=3;\n" -" }\n" -" fidx++;\n" -" bool addEdgePlanes = true;\n" -" if (addEdgePlanes)\n" -" {\n" -" int numVertices=3;\n" -" int prevVertex = numVertices-1;\n" -" for (int i=0;i<numVertices;i++)\n" -" {\n" -" float4 v0 = verticesA[i];\n" -" float4 v1 = verticesA[prevVertex];\n" -" \n" -" float4 edgeNormal = normalize(cross(normal,v1-v0));\n" -" float c = -dot(edgeNormal,v0);\n" -" facesA[fidx].m_numIndices = 2;\n" -" facesA[fidx].m_indexOffset=curUsedIndices;\n" -" indicesA[curUsedIndices++]=i;\n" -" indicesA[curUsedIndices++]=prevVertex;\n" -" \n" -" facesA[fidx].m_plane.x = edgeNormal.x;\n" -" facesA[fidx].m_plane.y = edgeNormal.y;\n" -" facesA[fidx].m_plane.z = edgeNormal.z;\n" -" facesA[fidx].m_plane.w = c;\n" -" fidx++;\n" -" prevVertex = i;\n" -" }\n" -" }\n" -" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" -" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" -" float4 posA = rigidBodies[bodyIndexA].m_pos;\n" -" posA.w = 0.f;\n" -" float4 posB = rigidBodies[bodyIndexB].m_pos;\n" -" posB.w = 0.f;\n" -" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" -" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" -" \n" -" ///////////////////\n" -" ///compound shape support\n" -" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" -" {\n" -" int compoundChild = concavePairs[pairIdx].w;\n" -" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n" -" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" -" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" -" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" -" float4 newPosB = transform(&childPosB,&posB,&ornB);\n" -" float4 newOrnB = qtMul(ornB,childOrnB);\n" -" posB = newPosB;\n" -" ornB = newOrnB;\n" -" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" -" }\n" -" //////////////////\n" -" float4 c0local = convexPolyhedronA.m_localCenter;\n" -" float4 c0 = transform(&c0local, &posA, &ornA);\n" -" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" -" float4 c1 = transform(&c1local,&posB,&ornB);\n" -" const float4 DeltaC2 = c0 - c1;\n" -" bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" verticesA,uniqueEdgesA,facesA,indicesA,\n" -" vertices,uniqueEdges,faces,indices,\n" -" &sepAxis,&dmin);\n" -" hasSeparatingAxis = 4;\n" -" if (!sepA)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n" -" posB,ornB,\n" -" posA,ornA,\n" -" DeltaC2,\n" -" vertices,uniqueEdges,faces,indices,\n" -" verticesA,uniqueEdgesA,facesA,indicesA,\n" -" &sepAxis,&dmin);\n" -" if (!sepB)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" DeltaC2,\n" -" verticesA,uniqueEdgesA,facesA,indicesA,\n" -" vertices,uniqueEdges,faces,indices,\n" -" &sepAxis,&dmin);\n" -" \n" -" if (!sepEE)\n" -" {\n" -" hasSeparatingAxis = 0;\n" -" } else\n" -" {\n" -" hasSeparatingAxis = 1;\n" -" }\n" -" }\n" -" } \n" -" \n" -" if (hasSeparatingAxis)\n" -" {\n" -" sepAxis.w = dmin;\n" -" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n" -" concaveHasSeparatingNormals[i]=1;\n" -" float minDist = -1e30f;\n" -" float maxDist = 0.02f;\n" -" \n" -" findClippingFaces(sepAxis,\n" -" &convexPolyhedronA,\n" -" &convexShapes[shapeIndexB],\n" -" posA,ornA,\n" -" posB,ornB,\n" -" worldVertsA1GPU,\n" -" worldNormalsAGPU,\n" -" worldVertsB1GPU,\n" -" vertexFaceCapacity,\n" -" minDist, maxDist,\n" -" verticesA,\n" -" facesA,\n" -" indicesA,\n" -" vertices,\n" -" faces,\n" -" indices,\n" -" clippingFacesOut, pairIdx);\n" -" } else\n" -" { \n" -" //mark this pair as in-active\n" -" concavePairs[pairIdx].w = -1;\n" -" }\n" -" }\n" -" else\n" -" { \n" -" //mark this pair as in-active\n" -" concavePairs[pairIdx].w = -1;\n" -" }\n" -" \n" -" concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n" -"}\n" -; +static const char* satKernelsCL = + "//keep this enum in sync with the CPU version (in btCollidable.h)\n" + "//written by Erwin Coumans\n" + "#define SHAPE_CONVEX_HULL 3\n" + "#define SHAPE_CONCAVE_TRIMESH 5\n" + "#define TRIANGLE_NUM_CONVEX_FACES 5\n" + "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" + "#define B3_MAX_STACK_DEPTH 256\n" + "typedef unsigned int u32;\n" + "///keep this in sync with btCollidable.h\n" + "typedef struct\n" + "{\n" + " union {\n" + " int m_numChildShapes;\n" + " int m_bvhIndex;\n" + " };\n" + " union\n" + " {\n" + " float m_radius;\n" + " int m_compoundBvhIndex;\n" + " };\n" + " \n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + " \n" + "} btCollidableGpu;\n" + "#define MAX_NUM_PARTS_IN_BITS 10\n" + "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n" + "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" + "typedef struct\n" + "{\n" + " //12 bytes\n" + " unsigned short int m_quantizedAabbMin[3];\n" + " unsigned short int m_quantizedAabbMax[3];\n" + " //4 bytes\n" + " int m_escapeIndexOrTriangleIndex;\n" + "} b3QuantizedBvhNode;\n" + "typedef struct\n" + "{\n" + " float4 m_aabbMin;\n" + " float4 m_aabbMax;\n" + " float4 m_quantization;\n" + " int m_numNodes;\n" + " int m_numSubTrees;\n" + " int m_nodeOffset;\n" + " int m_subTreeOffset;\n" + "} b3BvhInfo;\n" + "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " unsigned int x=0;\n" + " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" + " // Get only the lower bits where the triangle index is stored\n" + " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" + "}\n" + "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " unsigned int x=0;\n" + " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" + " // Get only the lower bits where the triangle index is stored\n" + " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" + "}\n" + "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" + " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" + "}\n" + "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" + " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" + "}\n" + " \n" + "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " return -rootNode->m_escapeIndexOrTriangleIndex;\n" + "}\n" + "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n" + "{\n" + " return -rootNode->m_escapeIndexOrTriangleIndex;\n" + "}\n" + "typedef struct\n" + "{\n" + " //12 bytes\n" + " unsigned short int m_quantizedAabbMin[3];\n" + " unsigned short int m_quantizedAabbMax[3];\n" + " //4 bytes, points to the root of the subtree\n" + " int m_rootNodeIndex;\n" + " //4 bytes\n" + " int m_subtreeSize;\n" + " int m_padding[3];\n" + "} b3BvhSubtreeInfo;\n" + "typedef struct\n" + "{\n" + " float4 m_childPosition;\n" + " float4 m_childOrientation;\n" + " int m_shapeIndex;\n" + " int m_unused0;\n" + " int m_unused1;\n" + " int m_unused2;\n" + "} btGpuChildShape;\n" + "typedef struct\n" + "{\n" + " float4 m_pos;\n" + " float4 m_quat;\n" + " float4 m_linVel;\n" + " float4 m_angVel;\n" + " u32 m_collidableIdx;\n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "} BodyData;\n" + "typedef struct \n" + "{\n" + " float4 m_localCenter;\n" + " float4 m_extents;\n" + " float4 mC;\n" + " float4 mE;\n" + " \n" + " float m_radius;\n" + " int m_faceOffset;\n" + " int m_numFaces;\n" + " int m_numVertices;\n" + " int m_vertexOffset;\n" + " int m_uniqueEdgesOffset;\n" + " int m_numUniqueEdges;\n" + " int m_unused;\n" + "} ConvexPolyhedronCL;\n" + "typedef struct \n" + "{\n" + " union\n" + " {\n" + " float4 m_min;\n" + " float m_minElems[4];\n" + " int m_minIndices[4];\n" + " };\n" + " union\n" + " {\n" + " float4 m_max;\n" + " float m_maxElems[4];\n" + " int m_maxIndices[4];\n" + " };\n" + "} btAabbCL;\n" + "#ifndef B3_AABB_H\n" + "#define B3_AABB_H\n" + "#ifndef B3_FLOAT4_H\n" + "#define B3_FLOAT4_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#define B3_PLATFORM_DEFINITIONS_H\n" + "struct MyTest\n" + "{\n" + " int bla;\n" + "};\n" + "#ifdef __cplusplus\n" + "#else\n" + "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" + "#define B3_LARGE_FLOAT 1e18f\n" + "#define B3_INFINITY 1e18f\n" + "#define b3Assert(a)\n" + "#define b3ConstArray(a) __global const a*\n" + "#define b3AtomicInc atomic_inc\n" + "#define b3AtomicAdd atomic_add\n" + "#define b3Fabs fabs\n" + "#define b3Sqrt native_sqrt\n" + "#define b3Sin native_sin\n" + "#define b3Cos native_cos\n" + "#define B3_STATIC\n" + "#endif\n" + "#endif\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Float4;\n" + " #define b3Float4ConstArg const b3Float4\n" + " #define b3MakeFloat4 (float4)\n" + " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return dot(a1, b1);\n" + " }\n" + " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" + " {\n" + " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" + " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" + " return cross(a1, b1);\n" + " }\n" + " #define b3MinFloat4 min\n" + " #define b3MaxFloat4 max\n" + " #define b3Normalized(a) normalize(a)\n" + "#endif \n" + " \n" + "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" + "{\n" + " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" + " return false;\n" + " return true;\n" + "}\n" + "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" + "{\n" + " float maxDot = -B3_INFINITY;\n" + " int i = 0;\n" + " int ptIndex = -1;\n" + " for( i = 0; i < vecLen; i++ )\n" + " {\n" + " float dot = b3Dot3F4(vecArray[i],vec);\n" + " \n" + " if( dot > maxDot )\n" + " {\n" + " maxDot = dot;\n" + " ptIndex = i;\n" + " }\n" + " }\n" + " b3Assert(ptIndex>=0);\n" + " if (ptIndex<0)\n" + " {\n" + " ptIndex = 0;\n" + " }\n" + " *dotOut = maxDot;\n" + " return ptIndex;\n" + "}\n" + "#endif //B3_FLOAT4_H\n" + "#ifndef B3_MAT3x3_H\n" + "#define B3_MAT3x3_H\n" + "#ifndef B3_QUAT_H\n" + "#define B3_QUAT_H\n" + "#ifndef B3_PLATFORM_DEFINITIONS_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif\n" + "#endif\n" + "#ifndef B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#endif \n" + "#endif //B3_FLOAT4_H\n" + "#ifdef __cplusplus\n" + "#else\n" + " typedef float4 b3Quat;\n" + " #define b3QuatConstArg const b3Quat\n" + " \n" + " \n" + "inline float4 b3FastNormalize4(float4 v)\n" + "{\n" + " v = (float4)(v.xyz,0.f);\n" + " return fast_normalize(v);\n" + "}\n" + " \n" + "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n" + "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n" + "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n" + "{\n" + " b3Quat ans;\n" + " ans = b3Cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - b3Dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n" + "{\n" + " b3Quat q;\n" + " q=in;\n" + " //return b3FastNormalize4(in);\n" + " float len = native_sqrt(dot(q, q));\n" + " if(len > 0.f)\n" + " {\n" + " q *= 1.f / len;\n" + " }\n" + " else\n" + " {\n" + " q.x = q.y = q.z = 0.f;\n" + " q.w = 1.f;\n" + " }\n" + " return q;\n" + "}\n" + "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " b3Quat qInv = b3QuatInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n" + "{\n" + " return (b3Quat)(-q.xyz, q.w);\n" + "}\n" + "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n" + "{\n" + " return b3QuatRotate( b3QuatInvert( q ), vec );\n" + "}\n" + "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n" + "{\n" + " return b3QuatRotate( orientation, point ) + (translation);\n" + "}\n" + " \n" + "#endif \n" + "#endif //B3_QUAT_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "typedef struct\n" + "{\n" + " b3Float4 m_row[3];\n" + "}b3Mat3x3;\n" + "#define b3Mat3x3ConstArg const b3Mat3x3\n" + "#define b3GetRow(m,row) (m.m_row[row])\n" + "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n" + "{\n" + " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n" + " b3Mat3x3 out;\n" + " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n" + " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n" + " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n" + " out.m_row[0].w = 0.f;\n" + " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n" + " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n" + " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n" + " out.m_row[1].w = 0.f;\n" + " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n" + " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n" + " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n" + " out.m_row[2].w = 0.f;\n" + " return out;\n" + "}\n" + "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = fabs(matIn.m_row[0]);\n" + " out.m_row[1] = fabs(matIn.m_row[1]);\n" + " out.m_row[2] = fabs(matIn.m_row[2]);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtZero();\n" + "__inline\n" + "b3Mat3x3 mtIdentity();\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n" + "__inline\n" + "b3Mat3x3 mtZero()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(0.f);\n" + " m.m_row[1] = (b3Float4)(0.f);\n" + " m.m_row[2] = (b3Float4)(0.f);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtIdentity()\n" + "{\n" + " b3Mat3x3 m;\n" + " m.m_row[0] = (b3Float4)(1,0,0,0);\n" + " m.m_row[1] = (b3Float4)(0,1,0,0);\n" + " m.m_row[2] = (b3Float4)(0,0,1,0);\n" + " return m;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n" + "{\n" + " b3Mat3x3 out;\n" + " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" + " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" + " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" + " return out;\n" + "}\n" + "__inline\n" + "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n" + "{\n" + " b3Mat3x3 transB;\n" + " transB = mtTranspose( b );\n" + " b3Mat3x3 ans;\n" + " // why this doesn't run when 0ing in the for{}\n" + " a.m_row[0].w = 0.f;\n" + " a.m_row[1].w = 0.f;\n" + " a.m_row[2].w = 0.f;\n" + " for(int i=0; i<3; i++)\n" + " {\n" + "// a.m_row[i].w = 0.f;\n" + " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n" + " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n" + " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n" + " ans.m_row[i].w = 0.f;\n" + " }\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n" + "{\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a.m_row[0], b );\n" + " ans.y = b3Dot3F4( a.m_row[1], b );\n" + " ans.z = b3Dot3F4( a.m_row[2], b );\n" + " ans.w = 0.f;\n" + " return ans;\n" + "}\n" + "__inline\n" + "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n" + "{\n" + " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" + " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" + " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" + " b3Float4 ans;\n" + " ans.x = b3Dot3F4( a, colx );\n" + " ans.y = b3Dot3F4( a, coly );\n" + " ans.z = b3Dot3F4( a, colz );\n" + " return ans;\n" + "}\n" + "#endif\n" + "#endif //B3_MAT3x3_H\n" + "typedef struct b3Aabb b3Aabb_t;\n" + "struct b3Aabb\n" + "{\n" + " union\n" + " {\n" + " float m_min[4];\n" + " b3Float4 m_minVec;\n" + " int m_minIndices[4];\n" + " };\n" + " union\n" + " {\n" + " float m_max[4];\n" + " b3Float4 m_maxVec;\n" + " int m_signedMaxIndices[4];\n" + " };\n" + "};\n" + "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n" + " b3Float4ConstArg pos,\n" + " b3QuatConstArg orn,\n" + " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n" + "{\n" + " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n" + " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n" + " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n" + " b3Mat3x3 m;\n" + " m = b3QuatGetRotationMatrix(orn);\n" + " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n" + " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n" + " \n" + " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n" + " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n" + " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n" + " 0.f);\n" + " *aabbMinOut = center-extent;\n" + " *aabbMaxOut = center+extent;\n" + "}\n" + "/// conservative test for overlap between two aabbs\n" + "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n" + " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n" + "{\n" + " bool overlap = true;\n" + " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n" + " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n" + " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n" + " return overlap;\n" + "}\n" + "#endif //B3_AABB_H\n" + "/*\n" + "Bullet Continuous Collision Detection and Physics Library\n" + "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n" + "This software is provided 'as-is', without any express or implied warranty.\n" + "In no event will the authors be held liable for any damages arising from the use of this software.\n" + "Permission is granted to anyone to use this software for any purpose,\n" + "including commercial applications, and to alter it and redistribute it freely,\n" + "subject to the following restrictions:\n" + "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n" + "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n" + "3. This notice may not be removed or altered from any source distribution.\n" + "*/\n" + "#ifndef B3_INT2_H\n" + "#define B3_INT2_H\n" + "#ifdef __cplusplus\n" + "#else\n" + "#define b3UnsignedInt2 uint2\n" + "#define b3Int2 int2\n" + "#define b3MakeInt2 (int2)\n" + "#endif //__cplusplus\n" + "#endif\n" + "typedef struct\n" + "{\n" + " float4 m_plane;\n" + " int m_indexOffset;\n" + " int m_numIndices;\n" + "} btGpuFace;\n" + "#define make_float4 (float4)\n" + "__inline\n" + "float4 cross3(float4 a, float4 b)\n" + "{\n" + " return cross(a,b);\n" + " \n" + "// float4 a1 = make_float4(a.xyz,0.f);\n" + "// float4 b1 = make_float4(b.xyz,0.f);\n" + "// return cross(a1,b1);\n" + "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n" + " \n" + " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n" + " \n" + " //return c;\n" + "}\n" + "__inline\n" + "float dot3F4(float4 a, float4 b)\n" + "{\n" + " float4 a1 = make_float4(a.xyz,0.f);\n" + " float4 b1 = make_float4(b.xyz,0.f);\n" + " return dot(a1, b1);\n" + "}\n" + "__inline\n" + "float4 fastNormalize4(float4 v)\n" + "{\n" + " v = make_float4(v.xyz,0.f);\n" + " return fast_normalize(v);\n" + "}\n" + "///////////////////////////////////////\n" + "// Quaternion\n" + "///////////////////////////////////////\n" + "typedef float4 Quaternion;\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b);\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in);\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec);\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q);\n" + "__inline\n" + "Quaternion qtMul(Quaternion a, Quaternion b)\n" + "{\n" + " Quaternion ans;\n" + " ans = cross3( a, b );\n" + " ans += a.w*b+b.w*a;\n" + "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "__inline\n" + "Quaternion qtNormalize(Quaternion in)\n" + "{\n" + " return fastNormalize4(in);\n" + "// in /= length( in );\n" + "// return in;\n" + "}\n" + "__inline\n" + "float4 qtRotate(Quaternion q, float4 vec)\n" + "{\n" + " Quaternion qInv = qtInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = qtMul(qtMul(q,vcpy),qInv);\n" + " return out;\n" + "}\n" + "__inline\n" + "Quaternion qtInvert(Quaternion q)\n" + "{\n" + " return (Quaternion)(-q.xyz, q.w);\n" + "}\n" + "__inline\n" + "float4 qtInvRotate(const Quaternion q, float4 vec)\n" + "{\n" + " return qtRotate( qtInvert( q ), vec );\n" + "}\n" + "__inline\n" + "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n" + "{\n" + " return qtRotate( *orientation, *p ) + (*translation);\n" + "}\n" + "__inline\n" + "float4 normalize3(const float4 a)\n" + "{\n" + " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" + " return fastNormalize4( n );\n" + "}\n" + "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" + "const float4* dir, const float4* vertices, float* min, float* max)\n" + "{\n" + " min[0] = FLT_MAX;\n" + " max[0] = -FLT_MAX;\n" + " int numVerts = hull->m_numVertices;\n" + " const float4 localDir = qtInvRotate(orn,*dir);\n" + " float offset = dot(pos,*dir);\n" + " for(int i=0;i<numVerts;i++)\n" + " {\n" + " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" + " if(dp < min[0]) \n" + " min[0] = dp;\n" + " if(dp > max[0]) \n" + " max[0] = dp;\n" + " }\n" + " if(min[0]>max[0])\n" + " {\n" + " float tmp = min[0];\n" + " min[0] = max[0];\n" + " max[0] = tmp;\n" + " }\n" + " min[0] += offset;\n" + " max[0] += offset;\n" + "}\n" + "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n" + "const float4* dir, __global const float4* vertices, float* min, float* max)\n" + "{\n" + " min[0] = FLT_MAX;\n" + " max[0] = -FLT_MAX;\n" + " int numVerts = hull->m_numVertices;\n" + " const float4 localDir = qtInvRotate(orn,*dir);\n" + " float offset = dot(pos,*dir);\n" + " for(int i=0;i<numVerts;i++)\n" + " {\n" + " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n" + " if(dp < min[0]) \n" + " min[0] = dp;\n" + " if(dp > max[0]) \n" + " max[0] = dp;\n" + " }\n" + " if(min[0]>max[0])\n" + " {\n" + " float tmp = min[0];\n" + " min[0] = max[0];\n" + " max[0] = tmp;\n" + " }\n" + " min[0] += offset;\n" + " max[0] += offset;\n" + "}\n" + "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA,const float4 ornA,\n" + " const float4 posB,const float4 ornB,\n" + " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n" + "{\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n" + " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n" + " if(Max0<Min1 || Max1<Min0)\n" + " return false;\n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " *depth = d0<d1 ? d0:d1;\n" + " return true;\n" + "}\n" + "inline bool IsAlmostZero(const float4 v)\n" + "{\n" + " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n" + " return false;\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " \n" + " const float4* verticesA, \n" + " const float4* uniqueEdgesA, \n" + " const btGpuFace* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB, \n" + " __global const float4* uniqueEdgesB, \n" + " __global const btGpuFace* facesB,\n" + " __global const int* indicesB,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " \n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " {\n" + " int numFacesA = hullA->m_numFaces;\n" + " // Test normals from hullA\n" + " for(int i=0;i<numFacesA;i++)\n" + " {\n" + " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" + " float4 faceANormalWS = qtRotate(ornA,normal);\n" + " if (dot3F4(DeltaC2,faceANormalWS)<0)\n" + " faceANormalWS*=-1.f;\n" + " curPlaneTests++;\n" + " float d;\n" + " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n" + " return false;\n" + " if(d<*dmin)\n" + " {\n" + " *dmin = d;\n" + " *sep = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " __global const float4* verticesA, \n" + " __global const float4* uniqueEdgesA, \n" + " __global const btGpuFace* facesA,\n" + " __global const int* indicesA,\n" + " const float4* verticesB,\n" + " const float4* uniqueEdgesB, \n" + " const btGpuFace* facesB,\n" + " const int* indicesB,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " {\n" + " int numFacesA = hullA->m_numFaces;\n" + " // Test normals from hullA\n" + " for(int i=0;i<numFacesA;i++)\n" + " {\n" + " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n" + " float4 faceANormalWS = qtRotate(ornA,normal);\n" + " if (dot3F4(DeltaC2,faceANormalWS)<0)\n" + " faceANormalWS *= -1.f;\n" + " curPlaneTests++;\n" + " float d;\n" + " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n" + " return false;\n" + " if(d<*dmin)\n" + " {\n" + " *dmin = d;\n" + " *sep = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " const float4* verticesA, \n" + " const float4* uniqueEdgesA, \n" + " const btGpuFace* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB, \n" + " __global const float4* uniqueEdgesB, \n" + " __global const btGpuFace* facesB,\n" + " __global const int* indicesB,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " int curEdgeEdge = 0;\n" + " // Test edges\n" + " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n" + " {\n" + " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n" + " float4 edge0World = qtRotate(ornA,edge0);\n" + " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n" + " {\n" + " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n" + " float4 edge1World = qtRotate(ornB,edge1);\n" + " float4 crossje = cross3(edge0World,edge1World);\n" + " curEdgeEdge++;\n" + " if(!IsAlmostZero(crossje))\n" + " {\n" + " crossje = normalize3(crossje);\n" + " if (dot3F4(DeltaC2,crossje)<0)\n" + " crossje *= -1.f;\n" + " float dist;\n" + " bool result = true;\n" + " {\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n" + " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n" + " \n" + " if(Max0<Min1 || Max1<Min0)\n" + " result = false;\n" + " \n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " dist = d0<d1 ? d0:d1;\n" + " result = true;\n" + " }\n" + " \n" + " if(dist<*dmin)\n" + " {\n" + " *dmin = dist;\n" + " *sep = crossje;\n" + " }\n" + " }\n" + " }\n" + " }\n" + " \n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA,const float4 ornA,\n" + " const float4 posB,const float4 ornB,\n" + " float4* sep_axis, __global const float4* vertices,float* depth)\n" + "{\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n" + " project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n" + " if(Max0<Min1 || Max1<Min0)\n" + " return false;\n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " *depth = d0<d1 ? d0:d1;\n" + " return true;\n" + "}\n" + "bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " __global const float4* vertices, \n" + " __global const float4* uniqueEdges, \n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " \n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " \n" + " int curPlaneTests=0;\n" + " {\n" + " int numFacesA = hullA->m_numFaces;\n" + " // Test normals from hullA\n" + " for(int i=0;i<numFacesA;i++)\n" + " {\n" + " const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n" + " float4 faceANormalWS = qtRotate(ornA,normal);\n" + " \n" + " if (dot3F4(DeltaC2,faceANormalWS)<0)\n" + " faceANormalWS*=-1.f;\n" + " \n" + " curPlaneTests++;\n" + " \n" + " float d;\n" + " if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n" + " return false;\n" + " \n" + " if(d<*dmin)\n" + " {\n" + " *dmin = d;\n" + " *sep = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " \n" + " return true;\n" + "}\n" + "bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " __global const float4* vertices,\n" + " __global const float4* unitSphereDirections,\n" + " int numUnitSphereDirections,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " \n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " int curEdgeEdge = 0;\n" + " // Test unit sphere directions\n" + " for (int i=0;i<numUnitSphereDirections;i++)\n" + " {\n" + " float4 crossje;\n" + " crossje = unitSphereDirections[i]; \n" + " if (dot3F4(DeltaC2,crossje)>0)\n" + " crossje *= -1.f;\n" + " {\n" + " float dist;\n" + " bool result = true;\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n" + " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n" + " \n" + " if(Max0<Min1 || Max1<Min0)\n" + " return false;\n" + " \n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " dist = d0<d1 ? d0:d1;\n" + " result = true;\n" + " \n" + " if(dist<*dmin)\n" + " {\n" + " *dmin = dist;\n" + " *sep = crossje;\n" + " }\n" + " }\n" + " }\n" + " \n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n" + " const float4 posA1,\n" + " const float4 ornA,\n" + " const float4 posB1,\n" + " const float4 ornB,\n" + " const float4 DeltaC2,\n" + " __global const float4* vertices, \n" + " __global const float4* uniqueEdges, \n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " float4* sep,\n" + " float* dmin)\n" + "{\n" + " \n" + " float4 posA = posA1;\n" + " posA.w = 0.f;\n" + " float4 posB = posB1;\n" + " posB.w = 0.f;\n" + " int curPlaneTests=0;\n" + " int curEdgeEdge = 0;\n" + " // Test edges\n" + " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n" + " {\n" + " const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n" + " float4 edge0World = qtRotate(ornA,edge0);\n" + " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n" + " {\n" + " const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n" + " float4 edge1World = qtRotate(ornB,edge1);\n" + " float4 crossje = cross3(edge0World,edge1World);\n" + " curEdgeEdge++;\n" + " if(!IsAlmostZero(crossje))\n" + " {\n" + " crossje = normalize3(crossje);\n" + " if (dot3F4(DeltaC2,crossje)<0)\n" + " crossje*=-1.f;\n" + " \n" + " float dist;\n" + " bool result = true;\n" + " {\n" + " float Min0,Max0;\n" + " float Min1,Max1;\n" + " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n" + " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n" + " \n" + " if(Max0<Min1 || Max1<Min0)\n" + " return false;\n" + " \n" + " float d0 = Max0 - Min1;\n" + " float d1 = Max1 - Min0;\n" + " dist = d0<d1 ? d0:d1;\n" + " result = true;\n" + " }\n" + " \n" + " if(dist<*dmin)\n" + " {\n" + " *dmin = dist;\n" + " *sep = crossje;\n" + " }\n" + " }\n" + " }\n" + " }\n" + " \n" + " if((dot3F4(-DeltaC2,*sep))>0.0f)\n" + " {\n" + " *sep = -(*sep);\n" + " }\n" + " return true;\n" + "}\n" + "// work-in-progress\n" + "__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global btAabbCL* aabbs,\n" + " __global const btGpuChildShape* gpuChildShapes,\n" + " __global volatile float4* gpuCompoundSepNormalsOut,\n" + " __global volatile int* gpuHasCompoundSepNormalsOut,\n" + " int numCompoundPairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i<numCompoundPairs)\n" + " {\n" + " int bodyIndexA = gpuCompoundPairs[i].x;\n" + " int bodyIndexB = gpuCompoundPairs[i].y;\n" + " int childShapeIndexA = gpuCompoundPairs[i].z;\n" + " int childShapeIndexB = gpuCompoundPairs[i].w;\n" + " \n" + " int collidableIndexA = -1;\n" + " int collidableIndexB = -1;\n" + " \n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " \n" + " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " \n" + " if (childShapeIndexA >= 0)\n" + " {\n" + " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" + " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" + " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" + " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" + " float4 newOrnA = qtMul(ornA,childOrnA);\n" + " posA = newPosA;\n" + " ornA = newOrnA;\n" + " } else\n" + " {\n" + " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " }\n" + " \n" + " if (childShapeIndexB>=0)\n" + " {\n" + " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " } else\n" + " {\n" + " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n" + " }\n" + " \n" + " gpuHasCompoundSepNormalsOut[i] = 0;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n" + " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" + " \n" + " if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n" + " {\n" + " return;\n" + " }\n" + " int hasSeparatingAxis = 5;\n" + " \n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " float dmin = FLT_MAX;\n" + " posA.w = 0.f;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " float4 sepNormal = make_float4(1,0,0,0);\n" + " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n" + " hasSeparatingAxis = 4;\n" + " if (!sepA)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n" + " if (!sepB)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else//(!sepB)\n" + " {\n" + " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n" + " if (sepEE)\n" + " {\n" + " gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n" + " gpuHasCompoundSepNormalsOut[i] = 1;\n" + " }//sepEE\n" + " }//(!sepB)\n" + " }//(!sepA)\n" + " \n" + " \n" + " }\n" + " \n" + "}\n" + "inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n" + "{\n" + " b3Float4 vecOut;\n" + " vecOut = b3MakeFloat4(\n" + " (float)(vecIn[0]) / (quantization.x),\n" + " (float)(vecIn[1]) / (quantization.y),\n" + " (float)(vecIn[2]) / (quantization.z),\n" + " 0.f);\n" + " vecOut += bvhAabbMin;\n" + " return vecOut;\n" + "}\n" + "inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n" + "{\n" + " b3Float4 vecOut;\n" + " vecOut = b3MakeFloat4(\n" + " (float)(vecIn[0]) / (quantization.x),\n" + " (float)(vecIn[1]) / (quantization.y),\n" + " (float)(vecIn[2]) / (quantization.z),\n" + " 0.f);\n" + " vecOut += bvhAabbMin;\n" + " return vecOut;\n" + "}\n" + "// work-in-progress\n" + "__kernel void findCompoundPairsKernel( __global const int4* pairs, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global b3Aabb_t* aabbLocalSpace,\n" + " __global const btGpuChildShape* gpuChildShapes,\n" + " __global volatile int4* gpuCompoundPairsOut,\n" + " __global volatile int* numCompoundPairsOut,\n" + " __global const b3BvhSubtreeInfo* subtrees,\n" + " __global const b3QuantizedBvhNode* quantizedNodes,\n" + " __global const b3BvhInfo* bvhInfos,\n" + " int numPairs,\n" + " int maxNumCompoundPairsCapacity\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i<numPairs)\n" + " {\n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " //once the broadphase avoids static-static pairs, we can remove this test\n" + " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" + " {\n" + " return;\n" + " }\n" + " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" + " {\n" + " int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n" + " int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n" + " int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n" + " int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n" + " int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n" + " int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n" + " \n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n" + " b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " \n" + " for (int p=0;p<numSubTreesA;p++)\n" + " {\n" + " b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n" + " //bvhInfos[bvhA].m_quantization\n" + " b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" + " b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" + " b3Float4 aabbAMinOut,aabbAMaxOut;\n" + " float margin=0.f;\n" + " b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n" + " \n" + " for (int q=0;q<numSubTreesB;q++)\n" + " {\n" + " b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n" + " b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" + " b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" + " b3Float4 aabbBMinOut,aabbBMaxOut;\n" + " float margin=0.f;\n" + " b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n" + " \n" + " \n" + " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n" + " if (aabbOverlap)\n" + " {\n" + " \n" + " int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n" + " int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n" + " int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n" + " int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n" + " b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n" + " b3Int2 node0;\n" + " node0.x = startNodeIndexA;\n" + " node0.y = startNodeIndexB;\n" + " int maxStackDepth = B3_MAX_STACK_DEPTH;\n" + " int depth=0;\n" + " nodeStack[depth++]=node0;\n" + " do\n" + " {\n" + " b3Int2 node = nodeStack[--depth];\n" + " b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" + " b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n" + " b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" + " b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n" + " float margin=0.f;\n" + " b3Float4 aabbAMinOut,aabbAMaxOut;\n" + " b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n" + " b3Float4 aabbBMinOut,aabbBMaxOut;\n" + " b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n" + " \n" + " bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n" + " if (nodeOverlap)\n" + " {\n" + " bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n" + " bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n" + " bool isInternalA = !isLeafA;\n" + " bool isInternalB = !isLeafB;\n" + " //fail, even though it might hit two leaf nodes\n" + " if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n" + " {\n" + " //printf(\"Error: traversal exceeded maxStackDepth\");\n" + " continue;\n" + " }\n" + " if(isInternalA)\n" + " {\n" + " int nodeAleftChild = node.x+1;\n" + " bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n" + " int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n" + " if(isInternalB)\n" + " { \n" + " int nodeBleftChild = node.y+1;\n" + " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n" + " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n" + " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n" + " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n" + " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n" + " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n" + " }\n" + " else\n" + " {\n" + " nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n" + " nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n" + " }\n" + " }\n" + " else\n" + " {\n" + " if(isInternalB)\n" + " {\n" + " int nodeBleftChild = node.y+1;\n" + " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n" + " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n" + " nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n" + " nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n" + " }\n" + " else\n" + " {\n" + " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" + " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" + " {\n" + " int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n" + " int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n" + " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n" + " }\n" + " }\n" + " }\n" + " }\n" + " } while (depth);\n" + " }\n" + " }\n" + " }\n" + " \n" + " return;\n" + " }\n" + " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" + " {\n" + " if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n" + " {\n" + " int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n" + " for (int c=0;c<numChildrenA;c++)\n" + " {\n" + " int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n" + " int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n" + " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n" + " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n" + " float4 newOrnA = qtMul(ornA,childOrnA);\n" + " int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n" + " b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n" + " float margin = 0.f;\n" + " \n" + " b3Float4 aabbAMinWS;\n" + " b3Float4 aabbAMaxWS;\n" + " \n" + " b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n" + " newPosA,\n" + " newOrnA,\n" + " &aabbAMinWS,&aabbAMaxWS);\n" + " \n" + " \n" + " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n" + " for (int b=0;b<numChildrenB;b++)\n" + " {\n" + " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n" + " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" + " b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n" + " \n" + " b3Float4 aabbBMinWS;\n" + " b3Float4 aabbBMaxWS;\n" + " \n" + " b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n" + " newPosB,\n" + " newOrnB,\n" + " &aabbBMinWS,&aabbBMaxWS);\n" + " \n" + " \n" + " \n" + " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n" + " if (aabbOverlap)\n" + " {\n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " float dmin = FLT_MAX;\n" + " float4 posA = newPosA;\n" + " posA.w = 0.f;\n" + " float4 posB = newPosB;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = newOrnA;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB =newOrnB;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " {//\n" + " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" + " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" + " {\n" + " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n" + " }\n" + " }//\n" + " }//fi(1)\n" + " } //for (int b=0\n" + " }//if (collidables[collidableIndexB].\n" + " else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " if (1)\n" + " {\n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " float dmin = FLT_MAX;\n" + " float4 posA = newPosA;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = newOrnA;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " {\n" + " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" + " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" + " {\n" + " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n" + " }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" + " }//\n" + " }//fi (1)\n" + " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " }//for (int b=0;b<numChildrenB;b++) \n" + " return;\n" + " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n" + " && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" + " {\n" + " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n" + " for (int b=0;b<numChildrenB;b++)\n" + " {\n" + " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n" + " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = qtRotate(ornB,childPosB)+posB;\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" + " //////////////////////////////////////\n" + " if (1)\n" + " {\n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " float dmin = FLT_MAX;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = newPosB;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB =newOrnB;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " {//\n" + " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n" + " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n" + " {\n" + " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n" + " }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n" + " }//\n" + " }//fi (1) \n" + " }//for (int b=0;b<numChildrenB;b++)\n" + " return;\n" + " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " return;\n" + " }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n" + " }//i<numPairs\n" + "}\n" + "// work-in-progress\n" + "__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global btAabbCL* aabbs,\n" + " __global volatile float4* separatingNormals,\n" + " __global volatile int* hasSeparatingAxis,\n" + " int numPairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " \n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " //once the broadphase avoids static-static pairs, we can remove this test\n" + " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " return;\n" + " }\n" + " \n" + " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " return;\n" + " }\n" + " \n" + " if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " return;\n" + " }\n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " float dmin = FLT_MAX;\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " float4 sepNormal;\n" + " \n" + " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,\n" + " indices,&sepNormal,&dmin);\n" + " hasSeparatingAxis[i] = 4;\n" + " if (!sepA)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n" + " posA,ornA,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,\n" + " indices,&sepNormal,&dmin);\n" + " if (!sepB)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,\n" + " indices,&sepNormal,&dmin);\n" + " if (!sepEE)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis[i] = 1;\n" + " separatingNormals[i] = sepNormal;\n" + " }\n" + " }\n" + " }\n" + " \n" + " }\n" + "}\n" + "__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global btAabbCL* aabbs,\n" + " __global volatile float4* separatingNormals,\n" + " __global volatile int* hasSeparatingAxis,\n" + " __global float* dmins,\n" + " int numPairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " \n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " hasSeparatingAxis[i] = 0; \n" + " \n" + " //once the broadphase avoids static-static pairs, we can remove this test\n" + " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" + " {\n" + " return;\n" + " }\n" + " \n" + " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n" + " {\n" + " return;\n" + " }\n" + " \n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " float dmin = FLT_MAX;\n" + " dmins[i] = dmin;\n" + " \n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " float4 sepNormal;\n" + " \n" + " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,\n" + " indices,&sepNormal,&dmin);\n" + " hasSeparatingAxis[i] = 4;\n" + " if (!sepA)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n" + " posA,ornA,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,\n" + " indices,&sepNormal,&dmin);\n" + " if (sepB)\n" + " {\n" + " dmins[i] = dmin;\n" + " hasSeparatingAxis[i] = 1;\n" + " separatingNormals[i] = sepNormal;\n" + " }\n" + " }\n" + " \n" + " }\n" + "}\n" + "__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n" + " __global const BodyData* rigidBodies, \n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global btAabbCL* aabbs,\n" + " __global float4* separatingNormals,\n" + " __global int* hasSeparatingAxis,\n" + " __global float* dmins,\n" + " __global const float4* unitSphereDirections,\n" + " int numUnitSphereDirections,\n" + " int numPairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " \n" + " if (i<numPairs)\n" + " {\n" + " if (hasSeparatingAxis[i])\n" + " {\n" + " \n" + " int bodyIndexA = pairs[i].x;\n" + " int bodyIndexB = pairs[i].y;\n" + " \n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " \n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " \n" + " \n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " \n" + " float dmin = dmins[i];\n" + " \n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " float4 sepNormal = separatingNormals[i];\n" + " \n" + " \n" + " \n" + " bool sepEE = false;\n" + " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n" + " if (numEdgeEdgeDirections<=numUnitSphereDirections)\n" + " {\n" + " sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,\n" + " indices,&sepNormal,&dmin);\n" + " \n" + " if (!sepEE)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis[i] = 1;\n" + " separatingNormals[i] = sepNormal;\n" + " }\n" + " }\n" + " /*\n" + " ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n" + " else\n" + " {\n" + " sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " vertices,unitSphereDirections,numUnitSphereDirections,\n" + " &sepNormal,&dmin);\n" + " if (!sepEE)\n" + " {\n" + " hasSeparatingAxis[i] = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis[i] = 1;\n" + " separatingNormals[i] = sepNormal;\n" + " }\n" + " }\n" + " */\n" + " } //if (hasSeparatingAxis[i])\n" + " }//(i<numPairs)\n" + "}\n" + "inline int findClippingFaces(const float4 separatingNormal,\n" + " const ConvexPolyhedronCL* hullA, \n" + " __global const ConvexPolyhedronCL* hullB,\n" + " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n" + " __global float4* worldVertsA1,\n" + " __global float4* worldNormalsA1,\n" + " __global float4* worldVertsB1,\n" + " int capacityWorldVerts,\n" + " const float minDist, float maxDist,\n" + " const float4* verticesA,\n" + " const btGpuFace* facesA,\n" + " const int* indicesA,\n" + " __global const float4* verticesB,\n" + " __global const btGpuFace* facesB,\n" + " __global const int* indicesB,\n" + " __global int4* clippingFaces, int pairIndex)\n" + "{\n" + " int numContactsOut = 0;\n" + " int numWorldVertsB1= 0;\n" + " \n" + " \n" + " int closestFaceB=0;\n" + " float dmax = -FLT_MAX;\n" + " \n" + " {\n" + " for(int face=0;face<hullB->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n" + " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n" + " const float4 WorldNormal = qtRotate(ornB, Normal);\n" + " float d = dot3F4(WorldNormal,separatingNormal);\n" + " if (d > dmax)\n" + " {\n" + " dmax = d;\n" + " closestFaceB = face;\n" + " }\n" + " }\n" + " }\n" + " \n" + " {\n" + " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n" + " int numVertices = polyB.m_numIndices;\n" + " if (numVertices>capacityWorldVerts)\n" + " numVertices = capacityWorldVerts;\n" + " \n" + " for(int e0=0;e0<numVertices;e0++)\n" + " {\n" + " if (e0<capacityWorldVerts)\n" + " {\n" + " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n" + " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n" + " }\n" + " }\n" + " }\n" + " \n" + " int closestFaceA=0;\n" + " {\n" + " float dmin = FLT_MAX;\n" + " for(int face=0;face<hullA->m_numFaces;face++)\n" + " {\n" + " const float4 Normal = make_float4(\n" + " facesA[hullA->m_faceOffset+face].m_plane.x,\n" + " facesA[hullA->m_faceOffset+face].m_plane.y,\n" + " facesA[hullA->m_faceOffset+face].m_plane.z,\n" + " 0.f);\n" + " const float4 faceANormalWS = qtRotate(ornA,Normal);\n" + " \n" + " float d = dot3F4(faceANormalWS,separatingNormal);\n" + " if (d < dmin)\n" + " {\n" + " dmin = d;\n" + " closestFaceA = face;\n" + " worldNormalsA1[pairIndex] = faceANormalWS;\n" + " }\n" + " }\n" + " }\n" + " \n" + " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n" + " if (numVerticesA>capacityWorldVerts)\n" + " numVerticesA = capacityWorldVerts;\n" + " \n" + " for(int e0=0;e0<numVerticesA;e0++)\n" + " {\n" + " if (e0<capacityWorldVerts)\n" + " {\n" + " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n" + " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n" + " }\n" + " }\n" + " \n" + " clippingFaces[pairIndex].x = closestFaceA;\n" + " clippingFaces[pairIndex].y = closestFaceB;\n" + " clippingFaces[pairIndex].z = numVerticesA;\n" + " clippingFaces[pairIndex].w = numWorldVertsB1;\n" + " \n" + " \n" + " return numContactsOut;\n" + "}\n" + "// work-in-progress\n" + "__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n" + " __global const BodyData* rigidBodies,\n" + " __global const btCollidableGpu* collidables,\n" + " __global const ConvexPolyhedronCL* convexShapes, \n" + " __global const float4* vertices,\n" + " __global const float4* uniqueEdges,\n" + " __global const btGpuFace* faces,\n" + " __global const int* indices,\n" + " __global const btGpuChildShape* gpuChildShapes,\n" + " __global btAabbCL* aabbs,\n" + " __global float4* concaveSeparatingNormalsOut,\n" + " __global int* concaveHasSeparatingNormals,\n" + " __global int4* clippingFacesOut,\n" + " __global float4* worldVertsA1GPU,\n" + " __global float4* worldNormalsAGPU,\n" + " __global float4* worldVertsB1GPU,\n" + " int vertexFaceCapacity,\n" + " int numConcavePairs\n" + " )\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i>=numConcavePairs)\n" + " return;\n" + " concaveHasSeparatingNormals[i] = 0;\n" + " int pairIdx = i;\n" + " int bodyIndexA = concavePairs[i].x;\n" + " int bodyIndexB = concavePairs[i].y;\n" + " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" + " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" + " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n" + " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n" + " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n" + " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " concavePairs[pairIdx].w = -1;\n" + " return;\n" + " }\n" + " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n" + " int numActualConcaveConvexTests = 0;\n" + " \n" + " int f = concavePairs[i].z;\n" + " \n" + " bool overlap = false;\n" + " \n" + " ConvexPolyhedronCL convexPolyhedronA;\n" + " //add 3 vertices of the triangle\n" + " convexPolyhedronA.m_numVertices = 3;\n" + " convexPolyhedronA.m_vertexOffset = 0;\n" + " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n" + " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n" + " float4 triMinAabb, triMaxAabb;\n" + " btAabbCL triAabb;\n" + " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n" + " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n" + " \n" + " float4 verticesA[3];\n" + " for (int i=0;i<3;i++)\n" + " {\n" + " int index = indices[face.m_indexOffset+i];\n" + " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n" + " verticesA[i] = vert;\n" + " localCenter += vert;\n" + " \n" + " triAabb.m_min = min(triAabb.m_min,vert); \n" + " triAabb.m_max = max(triAabb.m_max,vert); \n" + " }\n" + " overlap = true;\n" + " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n" + " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n" + " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n" + " \n" + " if (overlap)\n" + " {\n" + " float dmin = FLT_MAX;\n" + " int hasSeparatingAxis=5;\n" + " float4 sepAxis=make_float4(1,2,3,4);\n" + " int localCC=0;\n" + " numActualConcaveConvexTests++;\n" + " //a triangle has 3 unique edges\n" + " convexPolyhedronA.m_numUniqueEdges = 3;\n" + " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n" + " float4 uniqueEdgesA[3];\n" + " \n" + " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n" + " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n" + " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n" + " convexPolyhedronA.m_faceOffset = 0;\n" + " \n" + " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n" + " \n" + " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n" + " int indicesA[3+3+2+2+2];\n" + " int curUsedIndices=0;\n" + " int fidx=0;\n" + " //front size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[0] = 0;\n" + " indicesA[1] = 1;\n" + " indicesA[2] = 2;\n" + " curUsedIndices+=3;\n" + " float c = face.m_plane.w;\n" + " facesA[fidx].m_plane.x = normal.x;\n" + " facesA[fidx].m_plane.y = normal.y;\n" + " facesA[fidx].m_plane.z = normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " //back size of triangle\n" + " {\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[3]=2;\n" + " indicesA[4]=1;\n" + " indicesA[5]=0;\n" + " curUsedIndices+=3;\n" + " float c = dot(normal,verticesA[0]);\n" + " float c1 = -face.m_plane.w;\n" + " facesA[fidx].m_plane.x = -normal.x;\n" + " facesA[fidx].m_plane.y = -normal.y;\n" + " facesA[fidx].m_plane.z = -normal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " facesA[fidx].m_numIndices=3;\n" + " }\n" + " fidx++;\n" + " bool addEdgePlanes = true;\n" + " if (addEdgePlanes)\n" + " {\n" + " int numVertices=3;\n" + " int prevVertex = numVertices-1;\n" + " for (int i=0;i<numVertices;i++)\n" + " {\n" + " float4 v0 = verticesA[i];\n" + " float4 v1 = verticesA[prevVertex];\n" + " \n" + " float4 edgeNormal = normalize(cross(normal,v1-v0));\n" + " float c = -dot(edgeNormal,v0);\n" + " facesA[fidx].m_numIndices = 2;\n" + " facesA[fidx].m_indexOffset=curUsedIndices;\n" + " indicesA[curUsedIndices++]=i;\n" + " indicesA[curUsedIndices++]=prevVertex;\n" + " \n" + " facesA[fidx].m_plane.x = edgeNormal.x;\n" + " facesA[fidx].m_plane.y = edgeNormal.y;\n" + " facesA[fidx].m_plane.z = edgeNormal.z;\n" + " facesA[fidx].m_plane.w = c;\n" + " fidx++;\n" + " prevVertex = i;\n" + " }\n" + " }\n" + " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n" + " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n" + " float4 posA = rigidBodies[bodyIndexA].m_pos;\n" + " posA.w = 0.f;\n" + " float4 posB = rigidBodies[bodyIndexB].m_pos;\n" + " posB.w = 0.f;\n" + " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n" + " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n" + " \n" + " ///////////////////\n" + " ///compound shape support\n" + " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n" + " {\n" + " int compoundChild = concavePairs[pairIdx].w;\n" + " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n" + " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n" + " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n" + " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n" + " float4 newPosB = transform(&childPosB,&posB,&ornB);\n" + " float4 newOrnB = qtMul(ornB,childOrnB);\n" + " posB = newPosB;\n" + " ornB = newOrnB;\n" + " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n" + " }\n" + " //////////////////\n" + " float4 c0local = convexPolyhedronA.m_localCenter;\n" + " float4 c0 = transform(&c0local, &posA, &ornA);\n" + " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n" + " float4 c1 = transform(&c1local,&posB,&ornB);\n" + " const float4 DeltaC2 = c0 - c1;\n" + " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " verticesA,uniqueEdgesA,facesA,indicesA,\n" + " vertices,uniqueEdges,faces,indices,\n" + " &sepAxis,&dmin);\n" + " hasSeparatingAxis = 4;\n" + " if (!sepA)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n" + " posB,ornB,\n" + " posA,ornA,\n" + " DeltaC2,\n" + " vertices,uniqueEdges,faces,indices,\n" + " verticesA,uniqueEdgesA,facesA,indicesA,\n" + " &sepAxis,&dmin);\n" + " if (!sepB)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " DeltaC2,\n" + " verticesA,uniqueEdgesA,facesA,indicesA,\n" + " vertices,uniqueEdges,faces,indices,\n" + " &sepAxis,&dmin);\n" + " \n" + " if (!sepEE)\n" + " {\n" + " hasSeparatingAxis = 0;\n" + " } else\n" + " {\n" + " hasSeparatingAxis = 1;\n" + " }\n" + " }\n" + " } \n" + " \n" + " if (hasSeparatingAxis)\n" + " {\n" + " sepAxis.w = dmin;\n" + " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n" + " concaveHasSeparatingNormals[i]=1;\n" + " float minDist = -1e30f;\n" + " float maxDist = 0.02f;\n" + " \n" + " findClippingFaces(sepAxis,\n" + " &convexPolyhedronA,\n" + " &convexShapes[shapeIndexB],\n" + " posA,ornA,\n" + " posB,ornB,\n" + " worldVertsA1GPU,\n" + " worldNormalsAGPU,\n" + " worldVertsB1GPU,\n" + " vertexFaceCapacity,\n" + " minDist, maxDist,\n" + " verticesA,\n" + " facesA,\n" + " indicesA,\n" + " vertices,\n" + " faces,\n" + " indices,\n" + " clippingFacesOut, pairIdx);\n" + " } else\n" + " { \n" + " //mark this pair as in-active\n" + " concavePairs[pairIdx].w = -1;\n" + " }\n" + " }\n" + " else\n" + " { \n" + " //mark this pair as in-active\n" + " concavePairs[pairIdx].w = -1;\n" + " }\n" + " \n" + " concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n" + "}\n"; |