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author | reduz <reduzio@gmail.com> | 2022-03-09 14:58:40 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-09 18:39:13 +0100 |
commit | 21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch) | |
tree | bfe6059eedfd5a4233d7d4b46d60703e342860d8 /thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl | |
parent | 922348f4c00e694961a7c9717abdcd0310c11973 (diff) |
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl')
0 files changed, 0 insertions, 0 deletions