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author | Oussama <o.boukhelf@gmail.com> | 2019-01-03 14:26:51 +0100 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 12:30:35 +0100 |
commit | 22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (patch) | |
tree | 311cd3f22b012329160f9d43810aea429994af48 /thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h | |
parent | a6722cf36251ddcb538e6ebed9fa4950342b68ba (diff) |
Update Bullet to the latest commit 126b676
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h | 149 |
1 files changed, 68 insertions, 81 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h index a6e27667d8..b40b169978 100644 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h @@ -13,22 +13,19 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ - - #ifndef B3_VORONOI_SIMPLEX_SOLVER_H #define B3_VORONOI_SIMPLEX_SOLVER_H #include "Bullet3Common/b3Vector3.h" - #define VORONOI_SIMPLEX_MAX_VERTS 5 ///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure //#define BT_USE_EQUAL_VERTEX_THRESHOLD #define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f - -struct b3UsageBitfield{ +struct b3UsageBitfield +{ b3UsageBitfield() { reset(); @@ -41,137 +38,127 @@ struct b3UsageBitfield{ usedVertexC = false; usedVertexD = false; } - unsigned short usedVertexA : 1; - unsigned short usedVertexB : 1; - unsigned short usedVertexC : 1; - unsigned short usedVertexD : 1; - unsigned short unused1 : 1; - unsigned short unused2 : 1; - unsigned short unused3 : 1; - unsigned short unused4 : 1; + unsigned short usedVertexA : 1; + unsigned short usedVertexB : 1; + unsigned short usedVertexC : 1; + unsigned short usedVertexD : 1; + unsigned short unused1 : 1; + unsigned short unused2 : 1; + unsigned short unused3 : 1; + unsigned short unused4 : 1; }; - -struct b3SubSimplexClosestResult +struct b3SubSimplexClosestResult { - b3Vector3 m_closestPointOnSimplex; + b3Vector3 m_closestPointOnSimplex; //MASK for m_usedVertices - //stores the simplex vertex-usage, using the MASK, + //stores the simplex vertex-usage, using the MASK, // if m_usedVertices & MASK then the related vertex is used - b3UsageBitfield m_usedVertices; - b3Scalar m_barycentricCoords[4]; + b3UsageBitfield m_usedVertices; + b3Scalar m_barycentricCoords[4]; bool m_degenerate; - void reset() + void reset() { m_degenerate = false; setBarycentricCoordinates(); m_usedVertices.reset(); } - bool isValid() + bool isValid() { bool valid = (m_barycentricCoords[0] >= b3Scalar(0.)) && - (m_barycentricCoords[1] >= b3Scalar(0.)) && - (m_barycentricCoords[2] >= b3Scalar(0.)) && - (m_barycentricCoords[3] >= b3Scalar(0.)); - + (m_barycentricCoords[1] >= b3Scalar(0.)) && + (m_barycentricCoords[2] >= b3Scalar(0.)) && + (m_barycentricCoords[3] >= b3Scalar(0.)); return valid; } - void setBarycentricCoordinates(b3Scalar a=b3Scalar(0.),b3Scalar b=b3Scalar(0.),b3Scalar c=b3Scalar(0.),b3Scalar d=b3Scalar(0.)) + void setBarycentricCoordinates(b3Scalar a = b3Scalar(0.), b3Scalar b = b3Scalar(0.), b3Scalar c = b3Scalar(0.), b3Scalar d = b3Scalar(0.)) { m_barycentricCoords[0] = a; m_barycentricCoords[1] = b; m_barycentricCoords[2] = c; m_barycentricCoords[3] = d; } - }; /// b3VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin. /// Can be used with GJK, as an alternative to Johnson distance algorithm. -B3_ATTRIBUTE_ALIGNED16(class) b3VoronoiSimplexSolver +B3_ATTRIBUTE_ALIGNED16(class) +b3VoronoiSimplexSolver { public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - int m_numVertices; - - b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS]; - b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; - b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; + int m_numVertices; - + b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS]; + b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS]; + b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS]; - b3Vector3 m_cachedP1; - b3Vector3 m_cachedP2; - b3Vector3 m_cachedV; - b3Vector3 m_lastW; - - b3Scalar m_equalVertexThreshold; - bool m_cachedValidClosest; + b3Vector3 m_cachedP1; + b3Vector3 m_cachedP2; + b3Vector3 m_cachedV; + b3Vector3 m_lastW; + b3Scalar m_equalVertexThreshold; + bool m_cachedValidClosest; b3SubSimplexClosestResult m_cachedBC; - bool m_needsUpdate; - - void removeVertex(int index); - void reduceVertices (const b3UsageBitfield& usedVerts); - bool updateClosestVectorAndPoints(); + bool m_needsUpdate; - bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult); - int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d); - bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result); + void removeVertex(int index); + void reduceVertices(const b3UsageBitfield& usedVerts); + bool updateClosestVectorAndPoints(); -public: + bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult); + int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d); + bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result); +public: b3VoronoiSimplexSolver() - : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD) + : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD) { } - void reset(); - - void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q); + void reset(); - void setEqualVertexThreshold(b3Scalar threshold) - { - m_equalVertexThreshold = threshold; - } + void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q); - b3Scalar getEqualVertexThreshold() const - { - return m_equalVertexThreshold; - } + void setEqualVertexThreshold(b3Scalar threshold) + { + m_equalVertexThreshold = threshold; + } - bool closest(b3Vector3& v); + b3Scalar getEqualVertexThreshold() const + { + return m_equalVertexThreshold; + } - b3Scalar maxVertex(); + bool closest(b3Vector3 & v); - bool fullSimplex() const - { - return (m_numVertices == 4); - } + b3Scalar maxVertex(); - int getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const; + bool fullSimplex() const + { + return (m_numVertices == 4); + } - bool inSimplex(const b3Vector3& w); - - void backup_closest(b3Vector3& v) ; + int getSimplex(b3Vector3 * pBuf, b3Vector3 * qBuf, b3Vector3 * yBuf) const; - bool emptySimplex() const ; + bool inSimplex(const b3Vector3& w); - void compute_points(b3Vector3& p1, b3Vector3& p2) ; + void backup_closest(b3Vector3 & v); - int numVertices() const - { - return m_numVertices; - } + bool emptySimplex() const; + void compute_points(b3Vector3 & p1, b3Vector3 & p2); + int numVertices() const + { + return m_numVertices; + } }; -#endif //B3_VORONOI_SIMPLEX_SOLVER_H - +#endif //B3_VORONOI_SIMPLEX_SOLVER_H |