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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-16 10:37:40 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-16 10:37:40 +0200 |
commit | 3e7a545ecf9194891ef0fd774159ddfa4cebf5f6 (patch) | |
tree | e8940cd53146aac364f8c6ff09b357622c2b6541 /thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp | |
parent | 2edc47caeafd2d32737c2bdc288b3752f6a90945 (diff) | |
parent | 8a48cb466e8e0abe2b47b173a503b8c726cc5c39 (diff) |
Merge pull request #51030 from kleonc/sprite_frames-preserve-src-atlas_texture-margins
SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp')
0 files changed, 0 insertions, 0 deletions