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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-10-10 17:47:56 +0300 |
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committer | GitHub <noreply@github.com> | 2020-10-10 17:47:56 +0300 |
commit | bf37ab52b3ee4b14f235cfa1ea9e48c24c616bb3 (patch) | |
tree | a3bd01c864f71f80e6e5c1cabec356398aa3a698 /thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp | |
parent | cf0045011ed8f1b79e3c3012dc2aeb3a49d85363 (diff) | |
parent | f4eef287f927e6286516484fbb0be52a2c044131 (diff) |
Merge pull request #42692 from Chaosus/vs_add_metallic
Adds Metallic to spatial light input of visual shaders
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp')
0 files changed, 0 insertions, 0 deletions