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author | snowapril <sinjihng@gmail.com> | 2022-03-14 09:32:06 +0900 |
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committer | snowapril <sinjihng@gmail.com> | 2022-03-14 13:25:05 +0900 |
commit | b6f72f2b4adbd1c98925656d0bcd8f97629cceac (patch) | |
tree | 64eee1b9e81de5a4e9fda4cf40e5732489b1872f /thirdparty/bullet/Bullet3Dynamics | |
parent | 7a454842d4bb2c5f96a986df21a97888e1649887 (diff) |
Fix D_GGX code which can cause divide-by-zero val
When given roughness is lower than 0.01, d value in original code will
be zero. This can make last return value as NAN because of
divide-by-zero. This is well addressed in issue #56373.
Modified code is referenced on D_GGX function of google/filament
(https://github.com/google/filament/blob/main/shaders/src/brdf.fs#L54-L79)
Signed-off-by: snowapril <sinjihng@gmail.com>
Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics')
0 files changed, 0 insertions, 0 deletions