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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /thirdparty/bullet/Bullet3Common/shared
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'thirdparty/bullet/Bullet3Common/shared')
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Float4.h90
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Int2.h63
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Int4.h71
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h157
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h41
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Quat.h100
6 files changed, 0 insertions, 522 deletions
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
deleted file mode 100644
index d8a9f47411..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
+++ /dev/null
@@ -1,90 +0,0 @@
-#ifndef B3_FLOAT4_H
-#define B3_FLOAT4_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-
-#ifdef __cplusplus
-#include "Bullet3Common/b3Vector3.h"
-#define b3Float4 b3Vector3
-#define b3Float4ConstArg const b3Vector3&
-#define b3Dot3F4 b3Dot
-#define b3Cross3 b3Cross
-#define b3MakeFloat4 b3MakeVector3
-inline b3Vector3 b3Normalized(const b3Vector3& vec)
-{
- return vec.normalized();
-}
-
-inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
-{
- return v.normalized();
-}
-
-inline b3Float4 b3MaxFloat4(const b3Float4& a, const b3Float4& b)
-{
- b3Float4 tmp = a;
- tmp.setMax(b);
- return tmp;
-}
-inline b3Float4 b3MinFloat4(const b3Float4& a, const b3Float4& b)
-{
- b3Float4 tmp = a;
- tmp.setMin(b);
- return tmp;
-}
-
-#else
-typedef float4 b3Float4;
-#define b3Float4ConstArg const b3Float4
-#define b3MakeFloat4 (float4)
-float b3Dot3F4(b3Float4ConstArg v0, b3Float4ConstArg v1)
-{
- float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
- float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
- return dot(a1, b1);
-}
-b3Float4 b3Cross3(b3Float4ConstArg v0, b3Float4ConstArg v1)
-{
- float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
- float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
- return cross(a1, b1);
-}
-#define b3MinFloat4 min
-#define b3MaxFloat4 max
-
-#define b3Normalized(a) normalize(a)
-
-#endif
-
-inline bool b3IsAlmostZero(b3Float4ConstArg v)
-{
- if (b3Fabs(v.x) > 1e-6 || b3Fabs(v.y) > 1e-6 || b3Fabs(v.z) > 1e-6)
- return false;
- return true;
-}
-
-inline int b3MaxDot(b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut)
-{
- float maxDot = -B3_INFINITY;
- int i = 0;
- int ptIndex = -1;
- for (i = 0; i < vecLen; i++)
- {
- float dot = b3Dot3F4(vecArray[i], vec);
-
- if (dot > maxDot)
- {
- maxDot = dot;
- ptIndex = i;
- }
- }
- b3Assert(ptIndex >= 0);
- if (ptIndex < 0)
- {
- ptIndex = 0;
- }
- *dotOut = maxDot;
- return ptIndex;
-}
-
-#endif //B3_FLOAT4_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Int2.h b/thirdparty/bullet/Bullet3Common/shared/b3Int2.h
deleted file mode 100644
index 7b84de4436..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3Int2.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_INT2_H
-#define B3_INT2_H
-
-#ifdef __cplusplus
-
-struct b3UnsignedInt2
-{
- union {
- struct
- {
- unsigned int x, y;
- };
- struct
- {
- unsigned int s[2];
- };
- };
-};
-
-struct b3Int2
-{
- union {
- struct
- {
- int x, y;
- };
- struct
- {
- int s[2];
- };
- };
-};
-
-inline b3Int2 b3MakeInt2(int x, int y)
-{
- b3Int2 v;
- v.s[0] = x;
- v.s[1] = y;
- return v;
-}
-#else
-
-#define b3UnsignedInt2 uint2
-#define b3Int2 int2
-#define b3MakeInt2 (int2)
-
-#endif //__cplusplus
-#endif \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Int4.h b/thirdparty/bullet/Bullet3Common/shared/b3Int4.h
deleted file mode 100644
index f6a1754245..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3Int4.h
+++ /dev/null
@@ -1,71 +0,0 @@
-#ifndef B3_INT4_H
-#define B3_INT4_H
-
-#ifdef __cplusplus
-
-#include "Bullet3Common/b3Scalar.h"
-
-B3_ATTRIBUTE_ALIGNED16(struct)
-b3UnsignedInt4
-{
- B3_DECLARE_ALIGNED_ALLOCATOR();
-
- union {
- struct
- {
- unsigned int x, y, z, w;
- };
- struct
- {
- unsigned int s[4];
- };
- };
-};
-
-B3_ATTRIBUTE_ALIGNED16(struct)
-b3Int4
-{
- B3_DECLARE_ALIGNED_ALLOCATOR();
-
- union {
- struct
- {
- int x, y, z, w;
- };
- struct
- {
- int s[4];
- };
- };
-};
-
-B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
-{
- b3Int4 v;
- v.s[0] = x;
- v.s[1] = y;
- v.s[2] = z;
- v.s[3] = w;
- return v;
-}
-
-B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
-{
- b3UnsignedInt4 v;
- v.s[0] = x;
- v.s[1] = y;
- v.s[2] = z;
- v.s[3] = w;
- return v;
-}
-
-#else
-
-#define b3UnsignedInt4 uint4
-#define b3Int4 int4
-#define b3MakeInt4 (int4)
-#define b3MakeUnsignedInt4 (uint4)
-
-#endif //__cplusplus
-
-#endif //B3_INT4_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h b/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h
deleted file mode 100644
index ce6482b5a6..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h
+++ /dev/null
@@ -1,157 +0,0 @@
-
-#ifndef B3_MAT3x3_H
-#define B3_MAT3x3_H
-
-#include "Bullet3Common/shared/b3Quat.h"
-
-#ifdef __cplusplus
-
-#include "Bullet3Common/b3Matrix3x3.h"
-
-#define b3Mat3x3 b3Matrix3x3
-#define b3Mat3x3ConstArg const b3Matrix3x3&
-
-inline b3Mat3x3 b3QuatGetRotationMatrix(b3QuatConstArg quat)
-{
- return b3Mat3x3(quat);
-}
-
-inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg mat)
-{
- return mat.absolute();
-}
-
-#define b3GetRow(m, row) m.getRow(row)
-
-__inline b3Float4 mtMul3(b3Float4ConstArg a, b3Mat3x3ConstArg b)
-{
- return b * a;
-}
-
-#else
-
-typedef struct
-{
- b3Float4 m_row[3];
-} b3Mat3x3;
-
-#define b3Mat3x3ConstArg const b3Mat3x3
-#define b3GetRow(m, row) (m.m_row[row])
-
-inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)
-{
- b3Float4 quat2 = (b3Float4)(quat.x * quat.x, quat.y * quat.y, quat.z * quat.z, 0.f);
- b3Mat3x3 out;
-
- out.m_row[0].x = 1 - 2 * quat2.y - 2 * quat2.z;
- out.m_row[0].y = 2 * quat.x * quat.y - 2 * quat.w * quat.z;
- out.m_row[0].z = 2 * quat.x * quat.z + 2 * quat.w * quat.y;
- out.m_row[0].w = 0.f;
-
- out.m_row[1].x = 2 * quat.x * quat.y + 2 * quat.w * quat.z;
- out.m_row[1].y = 1 - 2 * quat2.x - 2 * quat2.z;
- out.m_row[1].z = 2 * quat.y * quat.z - 2 * quat.w * quat.x;
- out.m_row[1].w = 0.f;
-
- out.m_row[2].x = 2 * quat.x * quat.z - 2 * quat.w * quat.y;
- out.m_row[2].y = 2 * quat.y * quat.z + 2 * quat.w * quat.x;
- out.m_row[2].z = 1 - 2 * quat2.x - 2 * quat2.y;
- out.m_row[2].w = 0.f;
-
- return out;
-}
-
-inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)
-{
- b3Mat3x3 out;
- out.m_row[0] = fabs(matIn.m_row[0]);
- out.m_row[1] = fabs(matIn.m_row[1]);
- out.m_row[2] = fabs(matIn.m_row[2]);
- return out;
-}
-
-__inline b3Mat3x3 mtZero();
-
-__inline b3Mat3x3 mtIdentity();
-
-__inline b3Mat3x3 mtTranspose(b3Mat3x3 m);
-
-__inline b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);
-
-__inline b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);
-
-__inline b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);
-
-__inline b3Mat3x3 mtZero()
-{
- b3Mat3x3 m;
- m.m_row[0] = (b3Float4)(0.f);
- m.m_row[1] = (b3Float4)(0.f);
- m.m_row[2] = (b3Float4)(0.f);
- return m;
-}
-
-__inline b3Mat3x3 mtIdentity()
-{
- b3Mat3x3 m;
- m.m_row[0] = (b3Float4)(1, 0, 0, 0);
- m.m_row[1] = (b3Float4)(0, 1, 0, 0);
- m.m_row[2] = (b3Float4)(0, 0, 1, 0);
- return m;
-}
-
-__inline b3Mat3x3 mtTranspose(b3Mat3x3 m)
-{
- b3Mat3x3 out;
- out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
- out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);
- out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);
- return out;
-}
-
-__inline b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)
-{
- b3Mat3x3 transB;
- transB = mtTranspose(b);
- b3Mat3x3 ans;
- // why this doesn't run when 0ing in the for{}
- a.m_row[0].w = 0.f;
- a.m_row[1].w = 0.f;
- a.m_row[2].w = 0.f;
- for (int i = 0; i < 3; i++)
- {
- // a.m_row[i].w = 0.f;
- ans.m_row[i].x = b3Dot3F4(a.m_row[i], transB.m_row[0]);
- ans.m_row[i].y = b3Dot3F4(a.m_row[i], transB.m_row[1]);
- ans.m_row[i].z = b3Dot3F4(a.m_row[i], transB.m_row[2]);
- ans.m_row[i].w = 0.f;
- }
- return ans;
-}
-
-__inline b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)
-{
- b3Float4 ans;
- ans.x = b3Dot3F4(a.m_row[0], b);
- ans.y = b3Dot3F4(a.m_row[1], b);
- ans.z = b3Dot3F4(a.m_row[2], b);
- ans.w = 0.f;
- return ans;
-}
-
-__inline b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)
-{
- b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
- b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
- b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
-
- b3Float4 ans;
- ans.x = b3Dot3F4(a, colx);
- ans.y = b3Dot3F4(a, coly);
- ans.z = b3Dot3F4(a, colz);
- return ans;
-}
-
-#endif
-
-#endif //B3_MAT3x3_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h b/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
deleted file mode 100644
index b72bee9310..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#ifndef B3_PLATFORM_DEFINITIONS_H
-#define B3_PLATFORM_DEFINITIONS_H
-
-struct MyTest
-{
- int bla;
-};
-
-#ifdef __cplusplus
-//#define b3ConstArray(a) const b3AlignedObjectArray<a>&
-#define b3ConstArray(a) const a *
-#define b3AtomicInc(a) ((*a)++)
-
-inline int b3AtomicAdd(volatile int *p, int val)
-{
- int oldValue = *p;
- int newValue = oldValue + val;
- *p = newValue;
- return oldValue;
-}
-
-#define __global
-
-#define B3_STATIC static
-#else
-//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
-#define B3_LARGE_FLOAT 1e18f
-#define B3_INFINITY 1e18f
-#define b3Assert(a)
-#define b3ConstArray(a) __global const a *
-#define b3AtomicInc atomic_inc
-#define b3AtomicAdd atomic_add
-#define b3Fabs fabs
-#define b3Sqrt native_sqrt
-#define b3Sin native_sin
-#define b3Cos native_cos
-
-#define B3_STATIC
-#endif
-
-#endif
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Quat.h b/thirdparty/bullet/Bullet3Common/shared/b3Quat.h
deleted file mode 100644
index 940610c77b..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3Quat.h
+++ /dev/null
@@ -1,100 +0,0 @@
-#ifndef B3_QUAT_H
-#define B3_QUAT_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-#include "Bullet3Common/shared/b3Float4.h"
-
-#ifdef __cplusplus
-#include "Bullet3Common/b3Quaternion.h"
-#include "Bullet3Common/b3Transform.h"
-
-#define b3Quat b3Quaternion
-#define b3QuatConstArg const b3Quaternion&
-inline b3Quat b3QuatInverse(b3QuatConstArg orn)
-{
- return orn.inverse();
-}
-
-inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
-{
- b3Transform tr;
- tr.setOrigin(translation);
- tr.setRotation(orientation);
- return tr(point);
-}
-
-#else
-typedef float4 b3Quat;
-#define b3QuatConstArg const b3Quat
-
-inline float4 b3FastNormalize4(float4 v)
-{
- v = (float4)(v.xyz, 0.f);
- return fast_normalize(v);
-}
-
-inline b3Quat b3QuatMul(b3Quat a, b3Quat b);
-inline b3Quat b3QuatNormalized(b3QuatConstArg in);
-inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);
-inline b3Quat b3QuatInvert(b3QuatConstArg q);
-inline b3Quat b3QuatInverse(b3QuatConstArg q);
-
-inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)
-{
- b3Quat ans;
- ans = b3Cross3(a, b);
- ans += a.w * b + b.w * a;
- // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w * b.w - b3Dot3F4(a, b);
- return ans;
-}
-
-inline b3Quat b3QuatNormalized(b3QuatConstArg in)
-{
- b3Quat q;
- q = in;
- //return b3FastNormalize4(in);
- float len = native_sqrt(dot(q, q));
- if (len > 0.f)
- {
- q *= 1.f / len;
- }
- else
- {
- q.x = q.y = q.z = 0.f;
- q.w = 1.f;
- }
- return q;
-}
-inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)
-{
- b3Quat qInv = b3QuatInvert(q);
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = b3QuatMul(b3QuatMul(q, vcpy), qInv);
- return out;
-}
-
-inline b3Quat b3QuatInverse(b3QuatConstArg q)
-{
- return (b3Quat)(-q.xyz, q.w);
-}
-
-inline b3Quat b3QuatInvert(b3QuatConstArg q)
-{
- return (b3Quat)(-q.xyz, q.w);
-}
-
-inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)
-{
- return b3QuatRotate(b3QuatInvert(q), vec);
-}
-
-inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
-{
- return b3QuatRotate(orientation, point) + (translation);
-}
-
-#endif
-
-#endif //B3_QUAT_H