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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-13 14:43:30 +0100
committerGitHub <noreply@github.com>2018-01-13 14:43:30 +0100
commita3ee252993e8200c856be3fe664937f9461ee268 (patch)
treeaf68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/Bullet3Common/b3Random.h
parentc01575b3125ce1828f0cacb3f9f00286136f373c (diff)
parente12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (diff)
Merge pull request #15664 from akien-mga/thirdparty
Bugfix updates to various thirdparty libraries
Diffstat (limited to 'thirdparty/bullet/Bullet3Common/b3Random.h')
-rw-r--r--thirdparty/bullet/Bullet3Common/b3Random.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Common/b3Random.h b/thirdparty/bullet/Bullet3Common/b3Random.h
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+++ b/thirdparty/bullet/Bullet3Common/b3Random.h
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+/*
+Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef B3_GEN_RANDOM_H
+#define B3_GEN_RANDOM_H
+
+#include "b3Scalar.h"
+
+#ifdef MT19937
+
+#include <limits.h>
+#include <mt19937.h>
+
+#define B3_RAND_MAX UINT_MAX
+
+B3_FORCE_INLINE void b3Srand(unsigned int seed) { init_genrand(seed); }
+B3_FORCE_INLINE unsigned int b3rand() { return genrand_int32(); }
+
+#else
+
+#include <stdlib.h>
+
+#define B3_RAND_MAX RAND_MAX
+
+B3_FORCE_INLINE void b3Srand(unsigned int seed) { srand(seed); }
+B3_FORCE_INLINE unsigned int b3rand() { return rand(); }
+
+#endif
+
+inline b3Scalar b3RandRange(b3Scalar minRange, b3Scalar maxRange)
+{
+ return (b3rand() / (b3Scalar(B3_RAND_MAX) + b3Scalar(1.0))) * (maxRange - minRange) + minRange;
+}
+
+
+#endif //B3_GEN_RANDOM_H
+